Going Mobile: Nintendo DS-10 Comes to North America

ds10

Today was full of good news for people interested in carrying pads in the palm of their hand.

Fans of the Nintendo DS in North America, the Korg DS-10 Plus synthesizer for Big N’s game system is now coming to your side of the Pacific Ocean. (That also bodes well, I think, for other parts of the world.) The DS-10 I think really deserves some credit for making a straight-up music title a hit on gaming platforms, and its success certainly surpassed my own expectations. It’s not a game, it’s not an interactive experience, it’s not a music game – it’s actually a synth and music workstation that happens to run on a game platform. The DS-10 Plus beefs up the original’s features, though it now has a commercially-available rival in the form of Rockstar’s Beaterator for PSP.

In Plus for both the DS and DSi:

  • MUTE/SOLO built into the SONG mode
  • EDIT/PLAY enabled for all modes within the SONG mode

Apparently DSi-exclusive (as I had speculated in the original story on the new edition):

  • Twice the analog synths (4 of them, instead of 2)
  • Twice the drum machines (8 instead of 4)
  • Twice the tracks (12 instead of 6)
  • Expanded song mode: programmable track mute, realtime editing (that is, edit parameters inside the song mode
  • Two effects layers instead of just the usual effects routing (the equivalent of running two instances of DS-10)

(Previously: Korg DS-10 Plus Coming, with Beefed-Up Features for Nintendo DSi)

I’m also pleased that, if the Joystiq story confirming North American distribution is correct, only the extra effects layers require the newer-model Nintendo DSi. It sounds as though the rest of this functionality works just fine on other DS models.

Correction: As Liam notes in comments, and as I’ve clarified above, many of the new features are indeed DSi-exclusive. That means this is probably worth upgrading if you have a DSi, and a reasonable purchase if you don’t already have DS-10, but something you’ll ignore if you have a pre-DSi system and the earlier DS-10 title. Joystiq apparently mis-interpreted the press release, which is easy enough to do; it’s confusingly written.

XSEED press release

Via Joystiq’s David Hinkle:
XSEED bringing Korg DS-10 Plus to North America

FL Studio 9 Arrives: Better Performance, More Toys, More Editing

fl9_thumb

Click through for FL’s infamous Giant Screenshot of FL 9. See, it’ll look perfect on your 40″ flat screen. Update: Despite discussion in comments, Image-Line assures us this is an image of FL9. We’ll have more shots once we try out the software, of course!

“Fruity Loops” has long proven that not all music making apps have to look the same way. FL is quirky and different. Its editing interface is built as much around step sequencers and pattern sequencing as the conventional, mixer and audio-tape-derived views. But perhaps some of its real draw is that it packs, in its mid-level-and-higher packages, it’s packed with fascinating and unusual sonic toys. FL 9 looks to continue that tradition.

And because it’s FL, if you’ve ever bought FL, you get a free lifetime upgrade to this version. (Seriously, if you’re pirating FL, stop. You have absolutely no excuse.)

New toys in this version:

  • Autogun Derived from the excellent sounds of the Ogun synth, this instrument has “more than four billion presets.” (Wait… what?) I do agree with Image-Line’s description of “rich metallic and shimmering timbres” in Ogun; that’s exactly what it sounds like.
  • Vocodex vocoder, the “last word in Vocoders.” (I thought the last word was, “No one needs a vocoder,” but I could be wrong.) Automatic speech enhancement plus up to 100 “variable-width, multi-parameter” bands does give this some interesting twists.
  • Stereo Shaper.

I think that improved performance and editing may be bigger news, however:

  • Multi-core CPU support, multithreaded generator, and multithreaded effects processing. This is the one that I expect most excites you crazy, synth-and-effects-routing mad scientists who have been pegging your CPU.
  • Improved effects: sidechaining in the limiter, mid-side processing in the reverb, export and noise reduction in the awesome Edison and Slicex audio-editing instruments.
  • Improved Playlists with “Clip Track” features
  • A “Riff Machine” for automatically generating sequences in the Piano Roll
  • Multiple controller support for defining different instrument channels. (Okay, FL experts – did I miss something? That wasn’t present before?)

read more

New Teasers: Urs Heckmann Modular Soft Synth, and the Fairlight CMI Returns

In some of the news I’ve missed in the last couple of days are some unusual announcements. Urs Heckmann can be fairly considered one of the great soft synth designers, with accomplishments like Zebra. His latest, Bazille, like many recent soft synths, is a hybrid: FM synthesis plus phase distortion plus the obligatory subtractive synthesis. In an early teaser video (he apologizes for audio quality), he shows off its modular design. Now, modular routing is something we’ve seen in some form in other recent synths, from Maschine to Future Audio’s Circle. But for Bazille, the layout of the whole synth is clearly set up with rack-style modular routing and free-form patching in mind. There’s definitely some promise here. Oliver Chesler of the utterly brilliant wire to the ear found this first and has some other good thoughts.

fairlightcmi

The surprise news, though, is that Fairlight may be re-releasing the Fairlight CMI, their original digital sampler. The Fairlight Instruments site teases a “CMI Series 30A (Thirtieth Anniversary) Limited Edition.” Peter Vogel’s CMI, ubiquitous sound of the 80s, established many things we take for granted in computer music. Heck, it even had a light pen. So, too, will the 30A re-release. They’ll make 100 of them, you’ll get WAV import and improved sound quality, and… no, you won’t be able to afford it, though Vogel says it’ll be cheaper than the original. (In other words, it’ll be cheaper to get a new Fairlight than a new Buchla.)

Sonic State scoops the details from the man himself:
More Anniversary Fairlight Details: A little more information from Mr Vogel

Of course, I dream of a successor to the Fairlight CVI, their ground-breaking video instrument.

Alternatively… Synclavier: The Next Generation, anyone?

Dave Smith Tetra4 Synth: Compact Size, Quadruple the Mopho Pleasure

tetra

Quadruple quadruple your refreshment, quadruple quadruple your enjoyment… sorry, I started quoting old Doublemint Gum jingles. As expected, Dave Smith has released his Tetra (”Tetr4″ in the l33t speak on the case). The name says it all: the Tetra takes the popular Mopho synth and packs four of them into a single, compact case. The Mopho was featured in the CDM Winter Guide and was one of the favorite reader products of 2008. Its strength is that it’s a great-sounding synth in a small box with all the basic analog goodness. The Tetra simply takes that design and squeezes four of them into a box. That’s four voices, each with two oscillators (which in turn come with sub-octave generators), one Curtis low-pass filter, and feedback loop per voice. You also get the step sequencer and arpeggiator features.

theothertetraThe Tetra also shares a name with the badass pirate version of the Princess Zelda from recent Nintendo games.

Now, the Tetra, like the Mopho, still remains a terrific choice for people wanting some simple analog goodness. But as noted in the Winter Guide, Dave Smith still has some tough competition …from Dave Smith. The Evolver’s digital oscillators may not appeal to analog purists, but they allow Frequency Modulation and Ring Modulation effects. And the Evolver has a digital highpass filter. Of course, the Evolver now has to stand up to the Tetra’s additional voices, which enable routings that weren’t possible before. But I’m hoping increased Mopho and Tetra demand may lead to some cheap used Evolvers on the market; I badly want one. Even from Dave Smith direct, at US$599 on sale I think the Evolver is still worth a look, even if it loses on voice count and doesn’t have those cool, accessible front-panel controls.

The Tetra is priced at US$799 direct from Dave Smith, or at your local reseller. And Evolver comments aside, it’ll clearly be the synth to beat – it’s a pretty amazing investment in an analog synth for $800, and it’s small enough to toss in a backpack – no flight case needed. You can route audio input into it with feedback. And the design eschews the psychedelic looks of the Mopho for a more grown-up, handsome look. Correction: The Tetra seems to lose the audio in present on the Mopho – one reason the Evolver and Mopho are still strong alternatives. You do keep the feedback routing, but there’s no audio in. (Thanks, mcpepe in comments – so it’s not quite like having four Mopho’s in one case; they had to cut something!)

I think Dave Smith’s work has a reputation for being favored by analog snobs – you know who you are. But it’s clear that these make nice hardware synths for computer fans, too, especially thanks to its compact size. If you pick one up, readers, let us know how it goes and how you use it.

Dave Smith Tetra

…and the oldie but goodie: Dave Smith Evolver (now, could we have a Quadvolver, perhaps?)

Sony Walkman-Sequenced Gakken Synth, by Gijs Gieskes

WalkSX from Gijs on Vimeo.

As the Sony Walkman turns 30, many of the mobile cassette’s fans wax nostalgic. But it takes Gijs Gieskes to wire up a new Rube Goldberg-style musical instrument based on the Walkman’s simple tape playback.

Follow along carefully through the signal flow of this unusual instrument:

1. The Walkman has audio on the tape itself, sampled from a Roland TR-808 drum machine.

2. Because a compact cassette has two tracks (left and right, for stereo), one track is dedicated to the drums, another to the rim shot.

3. The rim shot track is fed as a mono audio input to an Arduino (the open-source microcontroller platform). The Arduino responds to the audio level, so each time a rim shot hit occurs, it ….

4. …sends a sequence event to the Gakken SX-150. That means that you can adjust the speed of the whole contraption by…

5. …adjusting the speed of the tape. (Bless you, analog playback!)

It takes Gijs to think that way somehow: put together, these elements are actually fairly simple, but strikingly effective. Fortunately, if this does inspire new ideas, Gijs has posted all his Arduino code, so you can check this out and try something yourself.

http://gieskes.nl/instruments/?file=walksx