Arduino Piano Gets an Open Source “Squealer” Synth Engine

arduinopiano

Clean is overrated. If you’re ready for a little digital dirt in your synth life, powered by the open-source Arduino hardware, Marc Nostromo’s Squealer is for you. Built atop the wonderful, Arduino-based Pocket Piano kit by Critter and Guitari, it’s a full-blown, simple, digitally-gritty synthesis engine.

You get a monosynth, some fixed waveforms, a resonant filter, decay, and some aliasing tricks for extra grit. The big news: the Arduino Piano Squealer is now under a GPL license.

Official Arduino Piano Squealer Synth Page has everything you need
Announcement of GPL v3
All at Mustalk@noisepages.com

Here’s what it sounds like:

SAP+BOM+Dodgey Eighties Ringing Reverb:
apbom.mp3

Eery piano:
ap-eery.mp3

SAP+Flanging Mini KP:
ardboy1.mp3

ToneSynthDS: Promising New Nintendo DS Synth + Sequencer Homebrew

tsds

Commercial developers are now releasing music creation apps for mobile game systems, in the form of the KORG DS-10 for Nintendo DS and Rockstar’s Beaterator for PSP. But some of the best ideas still come from the homebrew community.

What’s most impressive about ToneSynthDS is not so much what it does as its interface, fitting all its functionality into the DS’ two compact screens. Its minimal interface finds an elegant arrangement of everything you most urgently need, with a sequencer screen on one DS screen and basic virtual analog synth parameters on the other. A 4 x 4 matrix next to the main sequencer grid lets you switch between patterns, in a step sequencer reminiscent of the monome and Tenori-On. There isn’t a whole lot of depth to event editing in this early version, but it could be a lovely way to sketch melodic patterns. (And some of those limitations come from the DS itself. Note, though, that this app gets a full 16 real-time channels on the original DS hardware to the Korg DS-10’s paltry two.)

Developer Fanta/Hotelsinus Sound Design has been posting mock-ups, demos, and now builds as he goes. That means that he gets feedback from an audience of readers and incorporates those as he develops the app – another key difference between the DIY/homebrew scene and conventional commercial development.

More good news: this DS app should also run as a PC VST in a forthcoming version, opening up the fun to folks using netbooks and laptops instead of the DS and creating a nice mobile-to-computer workflow.

http://ndscomposer.blogspot.com/

In related Nintendo DS news: If you’re thinking about getting the new DS-10 Plus Limited Edition of the KORG DS-10, you’ll need to get it for the region coding of your DS. (In other words, you probably won’t want to import it.) The “Dual Mode” functions are region-locked, so North American and European users can’t use the Japanese DS-10. That’s not such a big deal, as North American distribution was announced, and other regions are expected to follow, but it’s good to know. See details on the All Things KORG DS-10 blog. (Thanks, DS-10 Dominator!)

Check out some demo videos and a quick run-down on specs, and if you’ve got the capability to run homebrew, you can give this a try. Thanks to Art/toitoy for the tip!

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Gustavo’s Live Tutorial, Now en Español, Condensed to 60 Seconds

If you thought Gustavo’s tutorial on unlinked envelopes in Ableton Live was faster before, watch in 60 seconds! (It’s a teaser video, but maybe if you don’t blink and watch it a few times, you’ll learn subliminally.)

If you or anyone you know speaks Spanish as a native language and you’d prefer not to have to translate, there’s also a Spanish-language version:

http://sturly.com/bravetti4

Una muestra corta puede “estirarse” en variaciones en un bloque de tiempo mayor – una muestra de 1/16 de duración por ejemplo puede ser llevada a un compás o dos. Suma la posibilidad de utilizar esta envolvente para modular un efecto, y ya puedes comenzar a pensar en extremas rarezas sónicas. Y aunque en esta ocasión se encuentran al servicio de la “paleta” de sonidos de Gustavo, esta técnica puede encajar en diversos fines musicales.

Puedes ir también en sentido contrario: Tomar una muestra larga y modularla con una envolvente corta. Por ejemplo, puedes tomar una textura oscilante de una duración de 30-segundos, y aplicar una envolvente realmente corta, como un único pico de 1/16 para crear un platillo (hi hat) que evoluciona en el tiempo.

Puedes pensar en las envolventes desconectadas como una fuente de modulación aplicable a varios estilos o fines musicales. Puede ser una muestra corta, una cadena de efectos, o un sintetizador. Aquí Gustavo se limita a los efectos incluidos en Ableton Live, pero tu puedes elegir tus efectos favoritos especialmente ahora que Live te permite seleccionar fácilmente cuales parámetros quieres controlar cuando utilizas efectos de terceros (VST, etc.).

That was actually my writing; thanks, Gustavo!

Native Instruments Updates: New Absynth, Kontakt, Guitar Rig, Cheaper Komplete

I’m sure Native Instruments wants me to open with discussion of realistic-sounding strings in Kontakt 4, but instead, I offer a loose visual representation of Absynth’s sound engine. Photo (CC) Joe Penniston.

Native Instruments released a slew of soft synth updates today – thanks to everyone who sent this in. The big news is that Absynth, the alien-sounding synth that has become a darling of sound designers, gets a big update. But with so much to cover, here’s the in-a-nutshell version so you can grok it all in one place.

The other big news – Komplete’s price is down to EUR499/US$559, with cheaper upgrade pricing to match. That makes the suite much more aggressive, and certainly as far as software instruments, as much as you can get in any one box, anywhere, for that amount of change. It’s not all good news, though – there were some cuts of instruments from the lineup. Correction: These products are in fact discontinued. Pro-53, Akoustik Piano, and B4 II are being terminated, though unlike the previous vocoder and spectral delay, it sounds as though the replacement is effectively sample libraries in Kontakt.

Disclaimer: I’m reading this from a press release and peppering it with what either might be considered my expansive experience and finely-honed instincts or, in technical terms, “randomly made-up speculation.” Less review, more fauxview. Expect more once we’ve used these in the flesh.

absynth5

A screenshot, revealing – actually very little. It’s still blue-green, the Absynth. I like my visual representation better.

Absynth 5

The synth Jim Aikin once described to me as a “rabbit hole” has just gotten deeper. New in this release:

  • Supercomb filter for “physical-modeling-type” sounds – think exquisite new resonance.
  • Cloud filter for granular-based modulation.
  • Filter feedback paths for “gritty” “unpredictable” …well, you know, filter feedback.
  • Aetherizer” for breaking up and rearranging sound particles, apparently derived from granular models but implemented in an unusual way.
  • More presets, in case you want a guide exploring the stuff above.
  • Mutator for morphing presets based on musical keywords – an alternative way of navigating presets.

Those new filters and processors sound really extraordinary to me. I have a small selection of “desert island” synths. Absynth might qualify for when you move to a different planet.

Kontakt 4

Here’s a surprise. You see, Native Instruments only updated its flagship sampler to 3.5 as recently as July. That was no minor update, either, featuring 64-bit memory support (on Windows) and greater 32-bit memory (up to 32 GB on Mac), plus improved from-disk streaming, multi-core support, MIDI learn, and other enhanced features and compatibility. In less than a month and a half, they’re back to announce version 4.

And it does sophisticated live convolution of samples. Somewhere, someone is thinking of realistic purposes for that. I’m thinking Absynth may have company on that alien planet.

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V-Synth GT, the Sound Designer’s Synth, Keeps Getting Better with Age

It’s hard out there for a hardware synth. There are all these new-fangled soft synths, capable of producing radical sounds via easy-to-navigate on-screen interfaces. I have a very very short mental list of hardware synths that still matter to me for one reason or another – and the Roland V-Synth GT is one that keeps coming back. I had access to one temporarily for a review. It was like temporarily adopting a puppy. You try not to get too close to the thing, as you know you can’t keep it. The V-Synth is likely out of the budget of a lot of readers of this site, but it’s worth just knowing it’s there, and why it has become so beloved by sound design aficionados.

The V-Synth GT, itself a big upgrade from the original V-Synth, had a major software upgrade this summer that flew under a lot of people’s radar. But now as the days are getting shorter again and people are starting to think sound design, I hope we can give the V-Synth GT some attention as an instrument. It has inspired me even in my software work, just to see the perspective of the engineers at Roland and how the device is programmed.

First, a few notes about what the V-Synth GT is about – something I’m sure you’d like explained, given its US$3000 street price.

The experience of using the V-Synth is really different from a lot of the synths out there. You don’t get this sense of the excess of some of the workstations, the stuff you don’t need. You just get a whole bunch of toys for sound design, which combine in unusual ways that feel really playable but can also be warped to produce far-out results:

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