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	<title>Create Digital Music &#187; tangible</title>
	<atom:link href="http://createdigitalmusic.com/tag/tangible/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>d-touch Tangible Sequencer: Updates to Free Camera+Blocks Drum Machine</title>
		<link>http://createdigitalmusic.com/2009/08/19/d-touch-tangible-sequencer-updates-to-free-camerablocks-drum-machine/</link>
		<comments>http://createdigitalmusic.com/2009/08/19/d-touch-tangible-sequencer-updates-to-free-camerablocks-drum-machine/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 15:10:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[beats]]></category>
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		<category><![CDATA[free]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[markers]]></category>
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		<category><![CDATA[open-source]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[tangible]]></category>
		<category><![CDATA[tracking]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7046</guid>
		<description><![CDATA[Bored with mouse pushing and knob twiddling? The d-touch tangible sequencer / drum machine makes a cheap interface (with free downloadable software) for assembling sequences. Make some (attractive) blocks, set up a webcam, and plug into your computer. I took a first look at this tool last month, and noted its use in sequencing walnuts. [...]]]></description>
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<p>Bored with mouse pushing and knob twiddling? The d-touch tangible sequencer / drum machine makes a cheap interface (with free downloadable software) for assembling sequences. Make some (attractive) blocks, set up a webcam, and plug into your computer. I took a first look at this tool last month, and <a href="http://createdigitalmusic.com/2009/07/01/d-touch-free-tangible-interfaces-and-a-walnut-drum-machine/">noted its use in sequencing walnuts</a>. (Yes, the ones that fall from trees.) Since then, the developers have been hard at work on updates. Enrico writes:</p>
<blockquote><p>We just released the d-touch sequencer, a new, more advanced, audio application. In the sequencer you can record your own samples in real time.</p>
<p>We also have few updates for the drum machine, which should solve the activation problems we were having at the beginning.</p></blockquote>
<p>Go grab the markers and the software, and you have your own webcam-based drum machine.</p>
<p>Should you decide to go beyond their free instrument, the  underlying system is really quite sophisticated. Part of what makes it beautiful is that you can design your own markers rather than settling for predefined patterns, as with most similar marker-tracking systems. There&#8217;s even a tool for correcting problems in your design. The freely-downloadable analysis software is written in C/C++, but if you use another environment (like Max or Processing or Reaktor), you can simply pipe data to your tool of choice. </p>
<p>The drum machine and sequencer are available now, so go download them and let you know how you fare! System requirements: a printer, a webcam, and a PC/Mac. Enjoy!</p>
<p><a href="http://www.d-touch.org/">http://www.d-touch.org/</a></p>
<p>For some hands-on impressions of working with these things, the excellent <a href="http://www.pc-music.com/content/d-touch-paper-drum-machine-full-hands-review">PC Music Guru</a> has a great description of the experience. Or, if you read the language, there&#8217;s a <a href="http://www.forest.impress.co.jp/docs/review/20090806_307274.html/">Japanese-language hands-on blog entry.</a></p>
<p><img src="http://createdigitalmusic.com/images/2009/08/dtouchrig.jpg" alt="dtouchrig" title="dtouchrig" width="550" height="447" class="alignright size-full wp-image-7053" /></p>
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		<title>d-touch, Free Tangible Interfaces, and a Walnut Drum Machine</title>
		<link>http://createdigitalmusic.com/2009/07/01/d-touch-free-tangible-interfaces-and-a-walnut-drum-machine/</link>
		<comments>http://createdigitalmusic.com/2009/07/01/d-touch-free-tangible-interfaces-and-a-walnut-drum-machine/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 13:18:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[C++]]></category>
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		<category><![CDATA[drum-machines]]></category>
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		<category><![CDATA[tangible]]></category>
		<category><![CDATA[tangible-interfaces]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6372</guid>
		<description><![CDATA[Software doesn&#8217;t have to mean virtualizing everything and letting go of physical objects. On the contrary, it can create all sots of imaginative, new ways of mapping musical ideas to the physical world. And that&#8217;s how we wind up with a walnut drum sequencer.
There&#8217;s something about virtual drum machines and snacks. We&#8217;ve seen bubblegum and [...]]]></description>
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<p>Software doesn&#8217;t have to mean virtualizing everything and letting go of physical objects. On the contrary, it can create all sots of imaginative, new ways of mapping musical ideas to the physical world. And that&#8217;s how we wind up with a walnut drum sequencer.</p>
<p>There&#8217;s something about virtual drum machines and snacks. We&#8217;ve seen <a href="http://createdigitalmusic.com/2008/01/23/sequencing-beats-with-bubble-gum/">bubblegum and Skittles</a>, <a href="http://createdigitalmusic.com/2009/06/01/tangible-interfaces-beat-sequencing-with-beer-bottle-caps/">beer bottle caps</a>, <a href="http://createdigitalmusic.com/2009/06/18/tangible-interface-hackday-music-with-soda-bottles-floor-toms-more/">soda bottles</a>, and now walnuts. Don&#8217;t stop now: someone has to do Cheetos, even if it means dealing with orange stuff all over your fingers.</p>
<p>That said, it&#8217;s not walnuts that make d-touch an important project. Built by Enrico Costanza back in 2003, the project is now available for free download as an open source library, a server (in case you don&#8217;t want to get into the C++ code but might want to use this in your own projects), a free, usable drum machine, and a set of documentation that can help you make your own stuff easily. Enrico worked on the original reacTable prototype and has done some really important work in this field. Right now, Enrico and co are looking for feedback, but if you&#8217;re ready to just be a tester and play with this &#8211; and see what you can do musically &#8211; now&#8217;s your chance.</p>
<p>d-touch also combines high levels of computer readability for accurate tracking with the ability to make your own tags. Instead of using ugly-looking glyphs, you can make patterns that make sense to human beings as well as computers. Oh, yeah &#8211; and mobile fans, this runs at a full 14 fps even on S60 phones. </p>
<p>For more, check out the d-touch site:<br />
<a href="http://d-touch.org/">http://d-touch.org/</a> [Register first to make the download available]<br />
and follow them on Twitter:<br />
<a href="http://twitter.com/audiodtouch">http://twitter.com/audiodtouch</a></p>
<p>Thanks to Martin (of <a href="http://reactable.com/">reacTable</a>, which is moving toward a commercial product) for sending this our way. Thanks, too, to Ben, who&#8217;s working on tangible interfaces with special needs students. I really look forward to hearing how that&#8217;s going.</p>
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		<title>Musical Machines, Piano-Playing Typewriters, Plastic Cups, and Invisible&#8217;s Physical Music</title>
		<link>http://createdigitalmusic.com/2009/06/11/musical-machines-piano-playing-typewriters-plastic-cups/</link>
		<comments>http://createdigitalmusic.com/2009/06/11/musical-machines-piano-playing-typewriters-plastic-cups/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 21:57:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[acoustic]]></category>
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		<category><![CDATA[tangible]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6119</guid>
		<description><![CDATA[Greensboro, NC-based art music band Invisible are indiscriminate about technology &#8211; in a good way. Plastic cups, keyboards, typewriters, machines controlled by robotics, if it&#8217;s in the trash or at a thrift store, it has a place in the band. Sequences are executed in physical, radial player instruments, without a controlling computer anywhere in site. [...]]]></description>
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<p>Greensboro, NC-based art music band Invisible are indiscriminate about technology &#8211; in a good way. Plastic cups, keyboards, typewriters, machines controlled by robotics, if it&#8217;s in the trash or at a thrift store, it has a place in the band. Sequences are executed in physical, radial player instruments, without a controlling computer anywhere in site. As voicemail tapes get sampled and typewriters tap lines of absurdist lyrics as each typed letter plays a piano note, something magical happens. Perhaps it&#8217;s that, novelty aside, somehow these sound-making objects come together for a reason &#8211; the machines assemble in the way the band does. And then a chair is a marimba.</p>
<p>The Rhythm 1001 takes &#8220;tangible&#8221; to a whole new level &#8212; everything sequenced is mechanical, triggering found objects. The video above features the sequencer at Charlottesville, Virginia&#8217;s Second Street Gallery. (Gents, if you ever visit Brooklyn&#8230;) Thanks to Evan Hill for the tip.</p>
<p>Is it &#8220;Digital Music&#8221;? I think it is very deeply so, perhaps because the objects get treated as discrete musical events (read: percussion).</p>
<p>Incidentally, guys, I agree with a lot of things you&#8217;re saying about the use of computers for music, but HAL here tell me he won&#8217;t let me fr</p>
<p>Transmission ends.</p>
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		<slash:comments>20</slash:comments>
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		<title>Saturday, June 6 Tangible Interface Hackday is Here, in NYC and Around the World</title>
		<link>http://createdigitalmusic.com/2009/06/05/saturday-june-6-hackday-is-here-in-nyc-and-around-the-world-2/</link>
		<comments>http://createdigitalmusic.com/2009/06/05/saturday-june-6-hackday-is-here-in-nyc-and-around-the-world-2/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 18:09:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[global]]></category>
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		<category><![CDATA[NYC]]></category>
		<category><![CDATA[sharing]]></category>
		<category><![CDATA[tangible]]></category>
		<category><![CDATA[tangible-hackday]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/05/saturday-june-6-hackday-is-here-in-nyc-and-around-the-world-2/</guid>
		<description><![CDATA[Fritzcrate Project / RGB Color Mixer from Michael Schieben on Vimeo.

As you can see, people have already begun playing with ideas for tangible interfaces. Oddly enough, two German gentlemen each named Michael (not aware of one another) have gotten a headstart, including the first experiment above in progress. We’ll be experimenting with new interfaces in [...]]]></description>
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<p><a href="http://vimeo.com/5021236">Fritzcrate Project / RGB Color Mixer</a> from <a href="http://vimeo.com/rockitbaby">Michael Schieben</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
</p>
<p>As you can see, people have already begun playing with ideas for tangible interfaces. Oddly enough, two German gentlemen <em>each </em>named Michael (not aware of one another) have gotten a headstart, including the first experiment above in progress. We’ll be experimenting with new interfaces in New York and around the globe. (If that isn’t enough experimentation with new interfaces, the NIME conference – New Interfaces in Musical Expression – is happening now in Pittsburgh, and we expect reports back from that, too!) The event has also been featured on <a href="http://www.boingboing.net/2009/05/28/nyc-hackday-around-t.html">Boing Boing</a> and <a href="http://blog.makezine.com/archive/2009/05/tangible_interface_hacking_at_inter.html">MAKE</a>.</p>
<p>Follow the action at :</p>
<p><a href="http://hackday.noisepages.com">http://hackday.noisepages.com</a></p>
<p>Or via…</p>
<p><strong>IRC: </strong><a href="http://freenode.net/">FreeNode</a> #cdmblogs</p>
<p><strong>Twitter: </strong>Hash tag <a href="http://twitter.com/#search?q=%23hackday">#hackday</a> or <a href="http://twitter.com/cdmblogs">cdmblogs</a> or follow the group of hackers at <a href="http://www.tweetknot.com/hackday">tweetknot.com/hackday</a></p>
<p><strong>Live Streaming Video (we hope!): <a href="http://www.livestream.com/hackday">livestream</a></strong></p>
<p> <iframe height="350" marginheight="0" src="http://maps.google.com/maps/ms?ie=UTF8&amp;hl=en&amp;t=h&amp;msa=0&amp;msid=101919093612654679905.00046b9e9a9afcc583bb7&amp;ll=26.431228,2.109375&amp;spn=150.379743,360&amp;z=1&amp;output=embed" frameborder="0" width="580" marginwidth="0" scrolling="no"></iframe>  <br /><small>View <a style="text-align: left; color: #0000ff" href="http://maps.google.com/maps/ms?ie=UTF8&amp;hl=en&amp;t=h&amp;msa=0&amp;msid=101919093612654679905.00046b9e9a9afcc583bb7&amp;ll=26.431228,2.109375&amp;spn=150.379743,360&amp;z=1&amp;source=embed">Global Hackday</a> in a larger map</small></p>
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		<title>More Tangible Sequencers: The Game of Go, and a Graphite Record Player</title>
		<link>http://createdigitalmusic.com/2009/06/04/more-tangible-sequencers-the-game-of-go-and-a-graphite-record-player/</link>
		<comments>http://createdigitalmusic.com/2009/06/04/more-tangible-sequencers-the-game-of-go-and-a-graphite-record-player/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 13:54:39 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
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		<description><![CDATA[The translation of music from something largely invisible to a physical object is oddly beautiful, even when imperfect. That’s part of why we’re working on the Tangible Interface Hackday – less than 48 hours away now.
Here are a couple of additional sources of inspiration as we prepare.
At bottom, Guy John has made a sequencer out [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://calebcoppock.com/Homepage/graphiteseq/images/graphiteseq_01_mid.jpg" width="580" height="435" /></p>
<p>The translation of music from something largely invisible to a physical object is oddly beautiful, even when imperfect. That’s part of why we’re working on the <a href="http://hackday.noisepages.com/">Tangible Interface Hackday</a> – less than 48 hours away now.</p>
<p>Here are a couple of additional sources of inspiration as we prepare.</p>
<p>At bottom, Guy John has made a sequencer out of one of the world’s most ancient games, Go. <a href="http://en.wikipedia.org/wiki/Go_(game)">Over two millenia ago</a>, Chinese people were passing the hours playing this game, so it’s an incredible way of connecting our passtimes today with the leisure time of our ancient ancestors – and a sign that gaming is a part of culture that endures. It’s fitting, too, as a lot of computer musical interfaces can be thought of as games. This particular game uses Max/MSP/Jitter and the <a href="http://www.iamas.ac.jp/~jovan02/cv/">CV Jitter externals</a> for image analysis, then translates the game into a grid. Guy’s idea is fairly early in development, so I actually think you could go all sorts of different directions with this basic concept. (As seen in <a href="http://hackaday.com/2008/12/04/the-go-sequencer/">Hack a Day</a> at the end of last year.)</p>
<p>At top, the <em>Graphite Sequencer</em> translates optical images made in the electricity-conducting material to sound in a simple turntable. It’s lovely seeing these patterns as sound objects, especially since usually we go the other way (trying to find patterns to affix to sounds). The same basic graphite-conducting process is used in the business card <a href="http://createdigitalmusic.com/2007/12/27/learn-musical-electronics-no-soldering-free-paia-ribbon-controller-kit-for-cdm-readers/">PAiA kit</a> we showed at a past Handmade Music, as well as the <a href="http://web.media.mit.edu/~silver/drawdio/">Drawdio</a> pencil (based on the same circuit). </p>
<p><a href="http://calebcoppock.com/Homepage/graphiteseq/graphiteseq.html">Graphite Sequencer</a> (2006), as seen recently via the blog of the fabulous-looking Montreal <a href="http://blog.elektramontreal.ca/index.php?/archives/360-Graphite-Sequencer-Caleb-Coppock.html">Elektra Festival</a></p>
<p>I’d love to see people continue to combine these fairly basic analog-style techniques – or thousands-year-old games – with the newer digital approach. Let us know what you come up with, creative folk.</p>
<p><a href="http://createdigitalmusic.com/images/2009/06/gosequencer.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="gosequencer" border="0" alt="gosequencer" src="http://createdigitalmusic.com/images/2009/06/gosequencer-thumb.jpg" width="580" height="338" /></a></p>
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		<title>Tangible Interfaces: Beat Sequencing with Beer Bottle Caps</title>
		<link>http://createdigitalmusic.com/2009/06/01/tangible-interfaces-beat-sequencing-with-beer-bottle-caps/</link>
		<comments>http://createdigitalmusic.com/2009/06/01/tangible-interfaces-beat-sequencing-with-beer-bottle-caps/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 09:59:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/01/tangible-interfaces-beat-sequencing-with-beer-bottle-caps/</guid>
		<description><![CDATA[Digital technology has made music oddly invisible, virtualized somewhere inside a screen &#8211; but it also allows music to be mapped more literally to the physical world than ever before. Some of these experiments may even be silly, but they suggest a lot of possibilities.
From Poland, BeatMachine is a project that sequences beats in a [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/GspBaVbhzkU&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GspBaVbhzkU&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p>Digital technology has made music oddly invisible, virtualized somewhere inside a screen &#8211; but it also allows music to be mapped more literally to the physical world than ever before. Some of these experiments may even be silly, but they suggest a lot of possibilities.</p>
<p>From Poland, BeatMachine is a project that sequences beats in a step sequencer using discarded beer bottle caps. Would-be Internet haters, I suggest you count the number of beer bottle caps on the table, and start drinking that number while watching. I guarantee <em>eventually</em> it’ll seem like a brilliant idea.</p>
<p>Make sure you keep watching to the clever-looking software they’ve evidently developed for the task.</p>
<p><a href="http://mw.boo.pl/beatmachine/">http://mw.boo.pl/beatmachine/</a></p>
<p>If this seems familiar, it was in fact inspired by the Bubblegum Sequencer featured here previously, and its rival I Eat Beats. Through the power of the Internet, iterating and improving ideas isn’t just something you do for yourself alone – it’s something you can share with others. That’s the idea behind our own tangible interface hackday coming up on Saturday:</p>
<p><a href="http://hackday.noisepages.com">http://hackday.noisepages.com</a></p>
<p>Thanks to Artur Nowak for the tip. I know we have a number of readers in Poland, so is there anyone who could help with a quick translation?</p>
<p>(Oh, and Poland, by the way – my book was actually translated into your language!)</p>
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		<title>Gooooooal! A Soccer Ball Music Controller, and Tangible Interface Tips for Music</title>
		<link>http://createdigitalmusic.com/2009/05/27/gooooooal-a-soccer-ball-music-controller-and-tangible-interface-tips-for-music/</link>
		<comments>http://createdigitalmusic.com/2009/05/27/gooooooal-a-soccer-ball-music-controller-and-tangible-interface-tips-for-music/#comments</comments>
		<pubDate>Wed, 27 May 2009 10:21:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[computer-vision]]></category>
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		<category><![CDATA[oddities]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[reactable]]></category>
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		<category><![CDATA[Software]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[tangible]]></category>
		<category><![CDATA[tracking]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6035</guid>
		<description><![CDATA[Free software, a webcam, and some stickers printed on an inkjet can turn any object into a real-world controller. That&#8217;s what Paul Rose of Institut Fatima and his team did with a soccer ball (translation for the civilized world: football). The software is powered by the same framework used for the reacTable, but in this [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/9c0OykPSHWM&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9c0OykPSHWM&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Free software, a webcam, and some stickers printed on an inkjet can turn any object into a real-world controller. That&#8217;s what Paul Rose of <a href="http://www.institutfatima.org/">Institut Fatima</a> and his team did with a soccer ball (translation for the civilized world: football). The software is powered by the same framework used for the reacTable, but in this case there&#8217;s no table and no projector: just a ball. </p>
<blockquote><p>Institut FATIMA uses a Fussball as (des-)controller for triggering drumsamples. The camera detects the symbols on the ball, kicks numbers into the sequencer, the sequencer matches goals. The goal is always music. Software used is reactivision and ableton live. Do it at home.</p></blockquote>
<p>As it happens, reacTIVision just got a significant update, with more improvements planned. You can read up on the full details on Create Digital Motion:</p>
<p><a href="http://createdigitalmotion.com/2009/05/27/free-tangible-tracking-reactivision-14-here-tuio2-coming-soon">Free Tangible Tracking: reacTIVision 1.4 Here, TUIO2 Coming Soon</a></p>
<p>Martin Kaltenbrunner, co-creator of the framework (and the reacTable), has some tips for working with tangible interfaces and music, and where to find more inspiration.</p>
<blockquote><p>In addition to TUIO, reacTIVision also has an alternative MIDI mode, where you can map the appearance of fiducial symbols to note ON and OFF events, as well as their X,Y and rotation angle to a control channel value. Quite a few people have been using this for the creation of cheap web-cam based MIDI controllers.</p>
<p><a href="http://www.youtube.com/results?search_query=reactivision+midi">http://www.youtube.com/results?search_query=reactivision+midi</a></p>
<p>Using TUIO, you have more alternatives though, you can currently use Max/MSP, Pure Data, Quartz Composer, Processing, Java, C++, C# and so on to receive the object &#038; finger tracking data. Here are a few cool musical projects, that have been built using reacTIVision:</p>
<p><a href="http://www.youtube.com/results?search_query=reactivision+midi">http://modin.yuri.at/tangibles/?list=7</a></p></blockquote>
<p><a href="http://www.flickr.com/photos/redux/933366453/"><img src="http://farm2.static.flickr.com/1066/933366453_6a420b269c.jpg?v=0"></a></p>
<p>Patrick H. Lauke (patch pictured, from Flickr) has a <a href="http://www.youtube.com/watch?gl=GB&#038;hl=en-GB&#038;v=vAYwXjYzlSs">video on YouTube</a> that shows some of the basic workflow for combining the free patching environment Pd with TUIO and reacTIVision. He cautions:</p>
<blockquote><p>this may not be pleasant from a musical point of view, but it only serves as a first test for further experimentation.</p></blockquote>
<p>Hopefully this gives folks some ammunition if you&#8217;re getting involved in the tangible interface hackday! [<a href="http://hackday.noisepages.com/">Project site</a> | <a href="http://createdigitalmusic.com/2009/05/25/physical-objects-for-performance-and-join-our-global-tangible-interface-hackday-june-6/">on CDMu</a>]</p>
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		<slash:comments>17</slash:comments>
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		<title>Corrected Tangible Interface Hackday RSVP Links</title>
		<link>http://createdigitalmusic.com/2009/05/26/corrected-tangible-interface-hackday-rsvp-links/</link>
		<comments>http://createdigitalmusic.com/2009/05/26/corrected-tangible-interface-hackday-rsvp-links/#comments</comments>
		<pubDate>Tue, 26 May 2009 09:57:45 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[Community]]></category>
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		<category><![CDATA[tangible]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/05/26/corrected-tangible-interface-hackday-rsvp-links/</guid>
		<description><![CDATA[If you’re interested in getting involved in our tangible interface hackday but had trouble filling out the form, here are the corrected links. Somehow I copied the wrong form keys yesterday.
RSVP in New York: New Work City Hackday / Party
RSVP anywhere you’re working in the world (no commitment, just so we can keep track of [...]]]></description>
			<content:encoded><![CDATA[<p>If you’re interested in getting involved in our <a href="http://createdigitalmusic.com/2009/05/25/physical-objects-for-performance-and-join-our-global-tangible-interface-hackday-june-6/">tangible interface hackday</a> but had trouble filling out the form, here are the corrected links. Somehow I copied the wrong form keys yesterday.</p>
<p>RSVP in New York: <a href="http://spreadsheets.google.com/viewform?formkey=ck1fRlJjVV9Tb1Y2akVteGhUd2lyN3c6MA..">New Work City Hackday</a> / <a href="http://spreadsheets.google.com/viewform?formkey=cjVEZUZlRmJpM2hrMnZCSDVqWV9LYnc6MA..">Party</a></p>
<p><a href="http://spreadsheets.google.com/viewform?formkey=cmRrQkVIYXgzU0RLeVVGbjEySE80VWc6MA..">RSVP anywhere you’re working in the world</a> (no commitment, just so we can keep track of who’s interested, help you promote group events, and keep you informed)</p>
<p><strong>International update: </strong>So far, Berlin, Canberra, Vienna, and India are interested in participating – and that was with the forms pointed in the wrong place! I think we can expect more. I’ll get in touch with you soon.</p>
<p><a href="http://hackday.noisepages.com">http://hackday.noisepages.com</a></p>
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		<title>Physical Objects for Performance, and Join Our Global Tangible Interface Hackday June 6!</title>
		<link>http://createdigitalmusic.com/2009/05/25/physical-objects-for-performance-and-join-our-global-tangible-interface-hackday-june-6/</link>
		<comments>http://createdigitalmusic.com/2009/05/25/physical-objects-for-performance-and-join-our-global-tangible-interface-hackday-june-6/#comments</comments>
		<pubDate>Mon, 25 May 2009 12:19:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[hackday]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[tangible]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/05/25/physical-objects-for-performance-and-join-our-global-tangible-interface-hackday-june-6/</guid>
		<description><![CDATA[Trackmate :: 5 ways to get started from adam kumpf on Vimeo.
The folks reading this site comprise an incredible worldwide community of creative musicians and technologists. So it’s always fantastic when we get to connect. Here’s our first experiment in doing just that with a one-day project starter to share. The theme: tangible interfaces.
The knob/potentiometer [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4138521&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4138521&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/4138521">Trackmate :: 5 ways to get started</a> from <a href="http://vimeo.com/user1312431">adam kumpf</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>The folks reading this site comprise an incredible worldwide community of creative musicians and technologists. So it’s always fantastic when we get to connect. Here’s our first experiment in doing just that with a one-day project starter to share. The theme: tangible interfaces.</p>
<p>The knob/potentiometer – when you get enough of them, plugged into the right things, in the hands of the right people – has given us some wonderful music. (Heck, see also <em>the string</em>.) Simple inventions + lots of people + creativity + experimentation = brilliant output.</p>
<p>Computer interfaces that make use of physical objects for input are nothing new. But what is new is easier tools for making use of them, plus emerging communities of people who are new to the idea bringing fresh ideas. So, as opposed to our usual behind-the-computer isolation, we’re going to get folks together for the first in a series of experiments in virtual, shared hacking.</p>
<p><strong>June 6 </strong>(and in the days around it), we’ll have a shared online event, plus an in-person event in NYC at the wonderful <a href="http://www.nwcny.com/">New Work City</a>, working with projects based on the simple-and-cheap, open-source <a href="http://trackmate.sourceforge.net/">Trackmate</a> hardware+software, a tangible interface you can build for as little as US$50 in parts, <em>including the essential webcam</em>. </p>
<p><strong>What you need: </strong>some cheap parts, a webcam, a computer, some objects to track, and some inclination – the tracking software is even already built for you.</p>
<p><strong>What you can do: </strong>Apply stickers to track the physical objects, and turn any tangible real-world stuff into a musical interface. (Some coding or patching experience is recommended for connecting your interface to tools like Max or Pd or SuperCollider to make sounds, or for translating to MIDI for other tools.)</p>
<p>For musicians, I could imagine some really interesting possibilities. You can compose a wide variety of music and synthesized sound using nothing but a mouse as input; add a physical input with multiple points, and you lierally open more dimensions.</p>
<p><strong>How to get involved:</strong></p>
<ul>
<li><strong>Building it: </strong><a href="http://hackday.noisepages.com/2009/05/getting-your-parts-for-the-tangible-surface-hackday/">Parts + resources</a> </li>
<li><strong>Join in: </strong><a href="http://spreadsheets.google.com/viewform?formkey=cmRrQkVIYXgzU0RLeVVGbjEySE80VWc6MA..">RSVP for the online shared event</a> </li>
<li><strong>NYC: </strong>Some space left at the in-person event in NYC – <a href="http://spreadsheets.google.com/viewform?formkey=ck1fRlJjVV9Tb1Y2akVteGhUd2lyN3c6MA..">RSVP required</a> – plus a <a href="http://spreadsheets.google.com/viewform?formkey=cjVEZUZlRmJpM2hrMnZCSDVqWV9LYnc6MA..">party</a> in the evening. Other in-person events may get organized in other cities; stay tuned. </li>
</ul>
<p>On Create Digital Motion I’ve written a more detailed explanation of the event, why we’re doing it, and how to get involved:</p>
<p><a href="http://createdigitalmotion.com/2009/05/25/global-hackdays-experimenting-with-cheap-tangible-interfaces-june-6/">Global Hackdays: Experimenting with Cheap Tangible Interfaces, June 6</a></p>
<p>…and I’ve been adding to a blog on this project and future hackdays, which will be updated with more resources, ideas, tests, and tutorials leading up to, during, and after our first-ever global hackday:</p>
<p><a title="http://hackday.noisepages.com/" href="http://hackday.noisepages.com/"><strong>http://hackday.noisepages.com/</strong></a></p>
<p><em>By the way, apologies for <strong>completely</strong> botching our livestream of Handmade Music this week. Lesson learned: you need a reliably fast network to avoid total failure. New Work City is set up as an online-connected office, and they have a plenty-fast network, and if you follow me on Twitter I’ll be testing it the week of June 1. Readers have watched CDM experiment and learn by trial-and-error, though, and I always appreciate your support.</em></p>
<p><em>Also, this is not to be confused with <a href="http://hackaday.com">Hack-A-Day</a>, one of my all-time favorite places on the Internet. But let’s make every day a hackday.</em></p>
<p>Online form:</p>
<p> <span id="more-6027"></span><iframe height="974" marginheight="0" src="http://spreadsheets.google.com/embeddedform?key=rdkBEHax3SDKyUFn12HO4Ug" frameborder="0" width="500" marginwidth="0">Loading&#8230;</iframe></p>
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		<title>Tangible Music: Build Your Own Interactive Table, Cheap, with TrackMate, LusidOSC</title>
		<link>http://createdigitalmusic.com/2009/03/03/tangible-music-build-your-own-interactive-table-cheap-with-trackmate-lusidosc/</link>
		<comments>http://createdigitalmusic.com/2009/03/03/tangible-music-build-your-own-interactive-table-cheap-with-trackmate-lusidosc/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 16:39:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[computer-vision]]></category>
		<category><![CDATA[DIY]]></category>
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		<category><![CDATA[java]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[open-source-hardware]]></category>
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		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[programming]]></category>
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		<category><![CDATA[Tables]]></category>
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		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5218</guid>
		<description><![CDATA[Trackmate LusidOSC Sequencer Application from Adam Kumpf on Vimeo.
Want to interact with your computer musically using physical objects and other fancy-schmancy, science-fiction-y interfaces? Don&#8217;t want to rely on Microsoft or wait until 2019? You&#8217;re in luck. It&#8217;s like Christmas for DIYers and interactive futurists.
Enter LusidOSC, a set of protocols, libraries, and useful code, and Trackmate, [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="386"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3248522&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3248522&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="386"></embed></object><br /><a href="http://vimeo.com/3248522">Trackmate LusidOSC Sequencer Application</a> from <a href="http://vimeo.com/user1312431">Adam Kumpf</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Want to interact with your computer musically using physical objects and other fancy-schmancy, science-fiction-y interfaces? Don&#8217;t want to rely on Microsoft or <a href="http://www.istartedsomething.com/20090228/microsoft-office-labs-vision-2019-video/">wait until 2019</a>? You&#8217;re in luck. It&#8217;s like Christmas for DIYers and interactive futurists.</p>
<p>Enter LusidOSC, a set of protocols, libraries, and useful code, and Trackmate, a clever and cheap-to-build system for tangible interfaces. Together, you&#8217;ve just got a bunch of tools to help you start playing with blocks &#8212; erm, experiencing new spatial interfaces.</p>
<ul>
<li><strong>LusidOSC, the library</strong> maps &#8220;spatial input devices&#8221; &#8211; really, any tangible devices or sensors in the real world &#8211; to applications, like live music or live visuals. It uses the network-savvy OpenSoundControl protocol. The library is available now for Processing, with Java, Python, Flash, and C++ in the works.</li>
<li><strong>LusidOSC, the apps/code:</strong> a set of Processing utilities to get you started includes a basic example app, command launcher, playlist mixer, and a MIDI sequencer. You can build on these for your own Processing apps.</li>
<li><strong>Your own input device:</strong> Tags? Sensors? Markers? Regions? Fingertips? If it&#8217;s in physical space, you can map it via LusidOSC. Or, if you want a place to start, try:</li>
<li><strong>Trackmate:</strong> A project of MIT&#8217;s Tangible Media Group, Trackmate lets you affix tags to any objects you want and use them as an interface.</li>
</ul>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/03/trackmate.jpg"></p>
<p>LusidOSC is just the protocol; it&#8217;s physical applications like Trackmate that get really interesting. In these economically-challenged times, Trackmate gives you tangible interfaces for next to nothing. All you need is a computer (Mac, Windows, or Linux), and a camera (even a webcam will do). Print out randomly-generated tags in the free and open source software, stick them on stuff you want to use, and go to town.</p>
<p>You can make your own Trackmate surfaces out of <a href="http://www.instructables.com/id/Trackmate_Classy_Hardwood_Curio/">hardwood</a> or <a href="http://www.instructables.com/id/Trackmate_Portable_Plexi_Cliffhanger/">plexiglass</a> for as little as $40 in parts. There&#8217;s even a Processing-based <a href="http://sourceforge.net/project/showfiles.php?group_id=249649&#038;package_id=309115">simulator app</a> so you can experiment without the physical objects. (Good for troubleshooting on the bus or plane, I imagine.)</p>
<p>Trackmate is just one project, though; LusidOSC promises to support other interface ideas, too.</p>
<p><a href="http://lusidosc.sourceforge.net/">LusidOSC at Sourceforge</a>, the work of &#8220;many research institutions and companies.&#8221; (Which, I wonder?)<br />
<a href="http://trackmate.sourceforge.net/">Trackmate at Sourceforge</a>, a project of the MIT Media Lab Tangible Media Group</p>
<p><strong>Alternatives:</strong> <a href="http://mtg.upf.edu/reactable/?tuio">TUIO</a>, the protocol used in the Bjork-endorsed <a href="http://mtg.upf.edu/reactable/">Reactable project</a> marches forward, as well. And as both projects are open source, there could be some cross-pollination. I hear a revised TUIO is coming, and in the meantime, LusidOSC acts as a gateway to TUIO.</p>
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