Eigenharp Details: MIDI, High-Res Protocol, and Open Source Plans for the Space Bassoon

The Pico model may lack the impressive array of keys on the flagship Alpha, but when it ships next month it’ll cost well under a grand. And even the Pico promises high-resolution touch, velocity-sensitive keys that you can “bend” as well as press, and high-resolution breath input.

The “space bassoon” Eigenharp seems to have landed from another planet. Today, I’ve got good news: it’s bringing alien gifts with it. By next year, both the software and the high-performance protocol the instrument uses will be open source. Taken together with other advancements in the open source community and with protocols like OSC, that could mean we’re at the vanguard of a golden age for more open, more intelligent, more expressive digital instruments.

Genuinely new music controllers made available commercially don’t come along very often. So this week’s news of a strange but wonderful-looking instrument shaped like a bassoon with customizable key controls turned many heads. With high-resolution, high-frequency data and reliance on the computer for everything from sound generation to mapping the keys to different tunings, the computer connection matters. Eigenharp’s chairman, John Lambert, sets the record straight for CDM on the software, the way it talks to your computer and other gear, and how open the tools and protocol will be.

I’ll be talking more with John next week, but I want to bring you this news now. Part of blogging means that you don’t hold back – you share that first reaction and then learn more. I’m pleased to say I was dead wrong on the Eigenharp. What looked on the spec sheet like MIDI-only communication and proprietary software turns out to be just the opposite. Sometimes, being wrong is great. Here are all the details:

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Details of SONAR 8.5, and the Dystopian Future in Which You Use It

What happens when you mix technical chatter on the Cakewalk forum, Samuel Beckett, and The Matrix? I’d wager you get something like the surreal video above. Prompted by the posting of technical details for a new update to Cakewalk’s SONAR production software for Windows, and empowered by a strange, new tool that generates eerie virtual reality from typed text, we get banter like this:

The arpeggiator is now on every track, so you are supposed to use it. It is one of the new rules of recording.

Yes, I came from the days of one-finger piano playing. This is a total blessing to me.

I’m going to take that as a challenge and base my review of SONAR 8.5 on using an arpeggiator and step sequencer on every track. And I’ll have to pronounce all those hard g’s in the voice over, clearly.

And no, this is not some twisted viral campaign on the part of the folks of Cakewalk; I’ve been assured that this came from a user.

Okay, what was this post originally about? Oh, yeah – the actual technical details of the SONAR 8.5 release. Noel Borthwick talks about all the details of the new SONAR release on the Cakewalk forums. Apparently, some people care deeply about whether this is SONAR 9 or 8.5 or some conspiracy theory there, but what interests me is the technical details of the software itself.

SONAR 8.5 Fine Print

Noel goes down to a code level. Interesting tidbits: working with Intel, Cakewalk was able to do a demo of SONAR running an absurd number of tracks, instruments, effects, and live video without pegging the CPU, with a tiny 2 ms of latency. The Cakewalk engineering effort also has put together what may be the most highly-optimized VST support and richest 32-to-64-bit bridging on any platform, anywhere.

Whatever the opposite of “marketing speak” may be, I think that’s what Noel has achieved, getting into a sort of developer-to-developer level discussion. It is still readable, and worth digging through.

See also: Intel Developer Forum details and video on the Cakewalk blog

I could talk more about that, but let’s just leave it at step sequencers and arpeggiators on every track, okay?