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	<title>Create Digital Music &#187; techniques</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>A Blog Focused on Sound Design, Special with Game Sound Veteran Rob Bridgett</title>
		<link>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/</link>
		<comments>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 17:51:51 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[noisepages]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[rob-bridgett]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[Sound-design]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/</guid>
		<description><![CDATA[Scarface: The World is Yours got Hollywood-style sound treatment. Photo courtesy Sierra Entertainment. 
Designing Sound, as the name implies, focuses entirely on the craft of audio from film to games. While there are industry-driven sites devoted to the topic, this blog is entirely the labor of love of composer and sound designer Miguel Isaza, whose [...]]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/11/Scarface11.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Scarface1[1]" border="0" alt="Scarface1[1]" src="http://createdigitalmusic.com/images/2009/11/Scarface11_thumb.png" width="560" height="315" /></a></p>
<div class="imgcaption"><em>Scarface: The World is Yours</em> got Hollywood-style sound treatment. Photo courtesy Sierra Entertainment. </div>
<p>Designing Sound, as the name implies, focuses entirely on the craft of audio from film to games. While there are industry-driven sites devoted to the topic, this blog is entirely the labor of love of composer and sound designer Miguel Isaza, whose writing has also appeared on Spain’s <a href="http://www.hispasonic.com">Hispasonic</a> and <a href="http://www.monofonicos.net">Monofónicos</a>. (Miguel also tweets to Reaktor aficionados as <a href="http://www.twitter.com/reaktorlovers">reaktorlovers</a>.) That personal perspective has imbued the site with the feeling of artists talking to artists.</p>
<p><a href="http://designingsound.noisepages.com/">http://designingsound.noisepages.com/</a></p>
<p>All week, Designing Sound has focused on Rob Bridgett, who has worked on numerous sound designs for games. Despite the massive growth of the game industry, most top artists have worked largely in obscurity – even less so in sound. There isn’t an equivalent of <a href="http://designingsound.noisepages.com/tag/ben-burtt/">Ben Burtt</a>, <a href="http://designingsound.noisepages.com/tag/randy-thom/">Randy Thom</a>, <a href="http://designingsound.noisepages.com/tag/walter-murch/">Walter Murch</a>, or others. (Those greats have been featured in Designing Sound specials, too.) Gaming is a young industry, to be sure, but that’s no excuse for simple ignorance.</p>
<p><a class="thickbox" href="http://www.flickr.com/photos/designingsound/4073407571/in/set-72157622729560810/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="4073407571_9ffe4267f2[1]" border="0" alt="4073407571_9ffe4267f2[1]" src="http://createdigitalmusic.com/images/2009/11/4073407571_9ffe4267f21.jpg" width="500" height="403" /></a></p>
<div class="imgcaption">Rob Bridgett at Radical Entertainment 7.1 THX. Photo ©Designing Sound, used by permission.</div>
<p>In this week’s interviews with Isaza, Bridgett talks frankly about every last detail of what goes into sound production. He’s frank not only about what can go right in a game production – Scarface, pictured above, gets special treatment – but also what can go wrong. The brutal deadlines, fluid production parameters, and tangled production process of games can exact a toll on sound in gaming. The high point of this: Bridgett has gotten to employ the full resources of Skywalker Sound and has been at the forefront of bringing Hollywood-style sonic treatment to gaming.</p>
<p>I’m sure many readers here are curious about the games industry. There’s still time to forward your own questions to Miguel to pass along to Rob Bridgett.</p>
<p><a href="http://designingsound.noisepages.com/2009/11/rob-bridgett-special-exclusive-interview/">Exclusive interview</a></p>
<p><a href="http://designingsound.noisepages.com/tag/rob-bridgett/">Rob Bridgett Special</a></p>
<p><a href="http://designingsound.noisepages.com/2009/11/make-your-questions-to-rob-bridgett/">Ask your own questions</a></p>
<p>Incidentally, this is beyond what we even imagined for our fledgling <a href="http://noisepages.com">noisepages.com</a>, which we’re readying for a full launch as a community and blogging platform. Miguel created Designing Sound without prompting or assistance – it’s entirely his vision. It’s great to have people sharing information in this way. I can’t wait to see what’s ahead.</p>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Wherein the Wii Waggle is Wanted: Two Other Game Music Control Mappings</title>
		<link>http://createdigitalmusic.com/2009/10/27/wherein-the-wii-waggle-is-wanted-two-other-game-music-control-mappings/</link>
		<comments>http://createdigitalmusic.com/2009/10/27/wherein-the-wii-waggle-is-wanted-two-other-game-music-control-mappings/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 17:04:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
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		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8095</guid>
		<description><![CDATA[Imagine a nightmarish, dark-world, alternative-reality version of Wii Music, one that sends Miyomato-san screaming. That&#8217;s what you get from tokoloten, in a very un-Nintendo noise performance, as found on comments. The Wii is just one of his tools:
tokoloten uses a variety of objects such as magnet motors, infrared devices, game controllers&#8230; in order to hide [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/7u3d8RG81v0&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7u3d8RG81v0&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Imagine a nightmarish, dark-world, alternative-reality version of Wii Music, one that sends Miyomato-san screaming. That&#8217;s what you get from <a href="http://tokoloten.furibond.com/">tokoloten</a>, in a very un-Nintendo noise performance, as found on comments. The Wii is just one of his tools:</p>
<blockquote><p>tokoloten uses a variety of objects such as magnet motors, infrared devices, game controllers&#8230; in order to hide his lack of conventional technic. Depending on the venue, the show might be ambient-like, experimental or electronica with weird cinematographic references. But it most often combines all of this.<br />
tokoloten is based in Lausanne, Switzerland.
</p></blockquote>
<p>It&#8217;s proof that the controller &#8211; any controller &#8211; is in the hands of the creator, and what it <em>sounds</em> like is entirely undetermined.</p>
<p>Mapping a hardware input to a sound means making an abstract connection between one physical action and another sonic reaction. What that relationship is is entirely up to you. I was honestly a bit surprised by some of the impassioned critical reactions to <a href="http://createdigitalmusic.com/2009/10/26/raw-wii-waggling-meets-the-studio-in-gustavo-bravetti-david-amo-juli-navas/">yesterday&#8217;s brief mention of the use of the Wiimote as a studio recording</a>. Of course, that proves the creed of the blogger &#8211; post first, ask questions later, and when in doubt, just post. Amidst some of the frustration, there are some good discussions, though I do dream of an Internet on which we criticize content without name-calling.</p>
<p>But the reality remains: controllers are always abstracted from the sound, by definition, and whether they&#8217;re satisfying to you depends on how you&#8217;ve mapped them. I don&#8217;t know what qualifies as innovative, but then, there have been times when I&#8217;ve very much enjoyed <em>turning a knob</em>, so &#8220;innovation&#8221; isn&#8217;t always what matters to me. I tend to fall back on Duke Ellington &#8211; &#8220;if it sounds good, it is good.&#8221; For controllers, that means &#8220;if it feels good, it is good.&#8221; You&#8217;re the one with the controller in your hands.</p>
<p>For an alternative example, musician/artist <a href="http://bottomfeeder.ca/top/">Kassen</a> has an excellent session on improvising with custom software and game controllers. Below, you can catch some of his talk from Amsterdam&#8217;s famed STEIM research center, which has a long history of researching the controller-music connection. After all these years asking that question, what we have is &#8230;more questions. But that&#8217;s a beautiful thing.</p>
<p><object width="580" height="437"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2495320&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=293977&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2495320&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=293977&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="437"></embed></object>
<p><a href="http://vimeo.com/2495320">Kassen (DJ, performer, ChucK programmer)</a> from <a href="http://vimeo.com/steim">STEIM Amsterdam</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><span id="more-8095"></span></p>
<p>Part of the reason I&#8217;ve never liked &#8220;controllerism&#8221; as a term &#8211; sorry, <a href="http://www.moldover.com/">Moldover</a> &#8211; is that there is no clear technique, no clear sound, no particular discipline. That is, I understand the case for the term and I&#8217;m glad there&#8217;s a discussion. But it seems to me that part of why controllerism is interesting is that there is no such thing as controllerism. The beauty of digital music is that you do have wide-open, blank-page possibilities. You can create your own system. It is abstract, simulation, ungrounded in physical reality. But while that is at odds with millenia of acoustic instrument-making, it&#8217;s also in tune with centuries of compositional and notational tradition, which are abstract. For the first time, the systems of how we conceive music can themselves become physical.</p>
<p>That to me is an exciting thing. </p>
<p>So, here&#8217;s a question &#8212; let&#8217;s take the example of sensors that handle orientation. How would you want to deal with them in music software, if they could be standardized, if any accelerometer or tilt sensor could announce its orientation? How do you decide which is the x, y, and z axis, for instance? How would you want the data normalized?</p>
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		<slash:comments>35</slash:comments>
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		<item>
		<title>You, Too Can Learn Renoise: Video Tutorial from Dac Makes you a Tracker</title>
		<link>http://createdigitalmusic.com/2009/10/05/you-too-can-learn-renoise-video-tutorial-from-dac-makes-you-a-tracker/</link>
		<comments>http://createdigitalmusic.com/2009/10/05/you-too-can-learn-renoise-video-tutorial-from-dac-makes-you-a-tracker/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 16:16:33 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[101]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[indamixx]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[Renoise]]></category>
		<category><![CDATA[sequencing]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[trackers]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7790</guid>
		<description><![CDATA[Seeing a tracker interface for the first time can be intimidating. But dive in a bit deeper, and you&#8217;ll discover what&#8217;s actually a very efficient interface for programming in musical sequences and working with samples. With just ten days left in the Renoise &#8211; Indamixx music production contest, there&#8217;s still time to get up and [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/k58wwT9Axbw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/k58wwT9Axbw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Seeing a <a href="http://en.wikipedia.org/wiki/Tracker_(music_software)">tracker</a> interface for the first time can be intimidating. But dive in a bit deeper, and you&#8217;ll discover what&#8217;s actually a very efficient interface for programming in musical sequences and working with samples. With just ten days left in the <a href="http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/">Renoise &#8211; Indamixx music production contest</a>, there&#8217;s still time to get up and running using even the demo version of Renoise (into which you can import samples). And this could be a great excuse to learn a new tool.</p>
<p>Dac, who&#8217;s a big part of support and community for Renoise, has put together a nice tutorial showing off the workflow in the tool. It&#8217;s nothing all that unusual: bring in samples, assemble patterns, make music. Some of the voice over is hard to hear, but this is a good start. Now, I still like reading and writing better than video just in terms of how I learn, so I may try to work on a written version for the end of the week; feel free to shout encouragement.</p>
<p>For more Renoise inspiration, forum regular <a href="http://djnick.rs">djnick</a> sends along a PsyTrance video made in Renoise &#8211; so, yes, you can make PsyTrance with a tracker, too, if you like. He samples Peter Jennings talking about ecstasy. Yeah, whatever &#8211; as if you can make Peter Jennings any more trippy. Watching Jennings is the ultimate natural high.<span id="more-7790"></span></p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/3SHacx8LPko&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3SHacx8LPko&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>And here&#8217;s the original jerk beat tutorial. (Hey, who are you calling a jerk beat? Sorry, that just can&#8217;t sound not strange when I hear that phrase&#8230;)</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/VhJiT50Z_fA&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VhJiT50Z_fA&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Enjoy. Got specific requests for how-to&#8217;s, other tips or tutorials you&#8217;ve found useful, or questions you&#8217;d like answered? Do let us know.</p>
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		<slash:comments>23</slash:comments>
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		<item>
		<title>Music for an Olympic Bid: Making of Antipop&#8217;s Madrid 2016 Songs</title>
		<link>http://createdigitalmusic.com/2009/10/02/music-for-an-olympic-bid-making-of-antipops-madrid-2016-songs/</link>
		<comments>http://createdigitalmusic.com/2009/10/02/music-for-an-olympic-bid-making-of-antipops-madrid-2016-songs/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 17:37:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[composing]]></category>
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		<category><![CDATA[olympics]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7772</guid>
		<description><![CDATA[My own President Obama is this week off making his pitch for why Chicago should host the Olympic Games. Correction. Oops. I need to read the news. Chicago was eliminated first. But look out &#8211; our friends at Antipop (slogan: &#8220;antipop music for a pop music&#8221;) are using a different tool in their arsenal: music.
Watch [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/Gd-AtyNeKvs&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/Gd-AtyNeKvs&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="580" height="469"></embed></object></p>
<p>My own President Obama is this week off making his pitch for why Chicago should host the Olympic Games. <strong>Correction. Oops. I need to read the news.</strong> Chicago was eliminated first. But look out &#8211; our friends at Antipop (slogan: &#8220;antipop music for a pop music&#8221;) are using a different tool in their arsenal: music.</p>
<p>Watch the video for some fun gear spotting, plus one vintage arcade cabinet. I could point out stuff I see, but that&#8217;d spoil the fun. Shout out in comments.</p>
<p>There&#8217;s definitely a commercial gloss on this, but it&#8217;s nicely executed, and felt so absurdly Olympic to me that I actually couldn&#8217;t help but smile listening. (In fairness, either Chicago or Madrid ought to be able to do better than New York did with 2012; I recall dignitaries in traffic while rowers paced the polluter waters of Flushing Meadows. Yipes.)</p>
<p>Here you go, probably the most commercial music we&#8217;ll ever run on CDM:<br />
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100" ><param name="movie" value="http://bandcamp.com/EmbeddedPlayer.swf/album=3192550685/size=venti/bgcol=FFFFFF/linkcol=4285BB/"><param name="quality" value="high"><param name="allowScriptAccess" value="never"><param name="allowNetworking" value="always"><param name="bgcolor" value="#FFFFFF"><embed src="http://bandcamp.com/EmbeddedPlayer.swf/album=3192550685/size=venti/bgcol=FFFFFF/linkcol=4285BB/" width="400" height="100" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high allowScriptAccess=never allowNetworking=always bgcolor=#FFFFFF ></embed><noembed><a href="http://antipop.bandcamp.com/album/madrid-2016-songs">Madrid 2016 Corazonada by antipop</a></noembed></object></p>
<p>Makes me want to, like, train or something.</p>
<p><strong>Updated:</strong> From comments, I like these alternative suggestions by safd in place of &#8220;anti&#8221; pop:</p>
<blockquote><p> superpop, poppypop, hippop, popcore, purelypop, universapop</p></blockquote>
<p>Popcore is something I need to work on. It was worth posting this for that word alone.</p>
<p>Background: &#8220;Antipop is the Antonio Escobar music production personal studio, one of the most awarded Spanish producer and composer.&#8221; [sic]</p>
<p><strong>Update:</strong> Superpop or antipop, the song alone couldn&#8217;t melt the hearts of the Olympic Committee. Congrats to &#8211; <a href="http://hosted.ap.org/dynamic/stories/O/OLY_2016_BIDS?SITE=NYBUE&#038;SECTION=HOME&#038;TEMPLATE=DEFAULT">Rio!</a></p>
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		<slash:comments>15</slash:comments>
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		<title>Indamixx + Renoise + CDM Music Production Contest: Tracker Ninjas, Now&#8217;s Your Chance</title>
		<link>http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/</link>
		<comments>http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 16:39:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/</guid>
		<description><![CDATA[ 
At work in Renoise. Photo (CC) Federico Reiven [blog].
 If you&#8217;re ready to show your skills creating digital music, we want your work. 
UPDATED! New contest entry page, new deadline (10/25):
http://www.renoise.com/competitions/indamixx/
Plus tips, tracks, and more to give you additional inspiration:
More with Less:”Efficient” Renoise Music Tracks and Tips
Renoise, the &#34;bottom-up&#34; music production tool that makes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/reiven/2314451945/"><img src="http://farm4.static.flickr.com/3112/2314451945_89a5e2deff.jpg" /></a> </p>
<div class="imgcaption">At work in Renoise. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/reiven/">Federico Reiven</a> [<a href="http://www.netpastiche.com.ar/">blog</a>].</div>
<p><a href="http://creativecommons.org"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="cclogo" border="0" alt="cclogo" align="right" src="http://createdigitalmusic.com/images/2009/09/cclogo.jpg" width="150" height="150" /></a> If you&#8217;re ready to show your skills creating digital music, we want your work. </p>
<p><strong>UPDATED! New contest entry page, new deadline (10/25):</strong><br />
<a href="http://www.renoise.com/competitions/indamixx/">http://www.renoise.com/competitions/indamixx/</a><br />
Plus tips, tracks, and more to give you additional inspiration:<br />
<a href="http://createdigitalmusic.com/2009/10/16/more-with-lessefficient-renoise-music-tracks-and-tips-deadline-extended-to-1025/">More with Less:”Efficient” Renoise Music Tracks and Tips</a></p>
<p><a href="http://www.renoise.com/">Renoise</a>, the &quot;bottom-up&quot; music production tool that makes brings modern comforts to the tracker interface, and <a href="http://indamixx.com/">Indamixx</a>, the turnkey Linux-powered mobile music rig, are working with CDM on a contest to produce a new song. You&#8217;ll need Renoise to make your track, but the software now runs natively on Mac, Windows, and Linux, and you can even finish your production on the free demo version if you&#8217;d like to give the software a taste before committing to it. (Really – you can even save your file. The demo won’t let you save a wav file, but we’ll judge the xrns, and the only other restrictions are some nags – Renoise is a rare return to the old “shareware” model of development.)</p>
<p>Here on CDM, we&#8217;ll also be featuring some tutorials on music production using Renoise, using Linux, and using free and open source software, as well as the commercial offerings. So, this is a chance not only to compete, but to learn some new tools. Rather than just feed off your work, I’m really eager to make this competition a chance for us to work together and share knowledge, to give to you. So I’m pleased to have some of the experts in the Linux audio community and Renoise community helping us do just that.</p>
<p>The competition will also be fully Creative Commons-licensed, to make sure you’re free to use our tips and tutorials, and that the track you make is free for others to remix – without abusing your work. (This is not officially CC-affiliated; we’re just making use of their license.)</p>
<p>Aside from the prizes, I&#8217;ll be thrilled to have the chance to promote your best work here on CDM, and the winner will become a demo song available via Renoise and on the Indamixx Linux-powered USB flash drive and pre-configured netbooks. (The USB stick means that if you already have a netbook, you can get a stable, pre-configured Linux rig on your existing machine.) </p>
<p><a href="http://createdigitalmusic.com/images/2009/09/indamixx_netbook.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="ASTER 700" border="0" alt="ASTER 700" src="http://createdigitalmusic.com/images/2009/09/indamixx_netbook_thumb.jpg" width="576" height="404" /></a></p>
<p><strong>Above: </strong>The grand prize, the Indamixx Netbook. I’ve just gotten one in the mail from Indamixx to try, and I’m already hooked on the thing. Based on the MSI Wind, the rig is pre-configured with Linux software, set up in advance for you, with energy XT, Renoise, and <a href="http://www.avtoolkit.co.uk/">ArdourXchange</a> for converting sessions from software like Pro Tools – plus lots of free and open source software, of course. Win the contest, and you get one of your own – and your track will ship as the Renoise demo on this laptop and on the Renoise site. </p>
<p><strong>How to enter:</strong></p>
<p>Here&#8217;s how the competition will work:</p>
<p> <span id="more-7602"></span>
</p>
<p>1. <strong>You&#8217;ll make your track in Renoise</strong>, saving as an .xrns file. (Don&#8217;t want to start from scratch? Renoise imports MIDI files and many tracker formats, so you could, for instance, bang out some beats on your PSP using <a href="http://littlegptracker.com/">LittleGPTracker</a>, then finish up in Renoise.) You can use any samples you like, but make sure they&#8217;re your own recordings or samples you&#8217;ve cleared for this purpose, and that you properly attribute them.</p>
<p>2. <strong>Make sure your track will play on a netbook</strong> &#8211; so go easy. For reference, here&#8217;s a file used for benchmarking systems. Figure that your track should have a similar task on your CPU.</p>
<p><a href="http://createdigitalmusic.com/media/files/CPUBenchmark21.xrns">CPUBenchmark21.xrns</a> (nothing special musically – for testing only!)</p>
<p>3. <strong>Post your music somewhere (audio + xrns)</strong> &#8211; put it on your blog, use <a href="http://drop.io">drop.io</a>, sign up for CDM&#8217;s own in-development blog platform <a href="http://noisepages.com">noisepages.com</a>, or whatever you like. If you put the sound somewhere like <a href="http://soundcloud.com">SoundCloud</a>, of course, you get an instantly-embeddable player.</p>
<p>4. Be sure to apply a <strong>Creative Commons Attribution ShareAlike license</strong>. I&#8217;ll be doing the same with CDM&#8217;s tutorials and such. This leaves others free to share your work and to remix it, while ensuring they can only do so if they attribute you properly and if their work is just as free to share. (It does not preclude you from selling it later on, either.) See the details of the license, then sign up. </p>
<p><a href="http://creativecommons.org/licenses/by-sa/3.0/">About the license</a></p>
<p><a href="http://creativecommons.org/choose/">License your work</a>&#160;</p>
<p><em>Choose “yes” for commercial uses – because any commercial use must still share alike, which discourages commercial abuse. Select “yes, as long as others share alike” for modifications. Choose “unported” for jurisdiction. And make use of the other fields to attach metadata to your work.You should get a CC-BY-SA license as a result, which allows maximum flexibility for your work while protecting you from people exploiting your work without also sharing the results.</em></p>
<p>5. <strong>Tell us about it!</strong> Point CDM, Indamixx, Renoise, and the contest judges to your track by signing up here:</p>
<p><a href="http://spreadsheets.google.com/viewform?formkey=dE9fUEtsUUNaYUZZRmVCLV9SQzN5bXc6MA..">Contest entry form</a> [Google Docs]</p>
<p>6. <strong>Judging</strong> will evaluate whether tracks are relatively CPU efficient xrns files, but &#8211; most importantly &#8211; are original, terrific music. There will be categories judged by producer/remix artist/DJ Ron Stewart of Indamixx and Peter Kirn of CDM, and a user&#8217;s choice judged by you via public voting.</p>
<p><strong>Prizes</strong>:</p>
<p>An Indamixx Netbook MK II SE, to the Indamixx choice</p>
<p>A registered version of Renoise, to the CDM choice</p>
<p>4 Indamixx USB stick versions, to the user choices</p>
<p><strong>DEADLINE</strong>: </p>
<p><strong>October 15</strong></p>
<p>We&#8217;ll have updates through the competition.</p>
<p>Stay tuned for more tips and tutorials on Renoise and Linux audio alike, plus a look at the Indamixx Linux-powered netbook rig (I’ve just gotten one for testing – it’s deliciously compact). </p>
<p>Questions? Thoughts? Shout out in comments below.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/renoise_linuxdsp.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="renoise_linuxdsp" border="0" alt="renoise_linuxdsp" src="http://createdigitalmusic.com/images/2009/09/renoise_linuxdsp_thumb.jpg" width="580" height="326" /></a> </p>
<div class="imgcaption">Renoise running the superb <a href="http://www.linuxdsp.co.uk/">Linux DSP</a> suite of plug-ins, natively on Linux in the pre-configured Indamixx setup.</div>
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			<wfw:commentRss>http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/feed/</wfw:commentRss>
		<slash:comments>62</slash:comments>
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		<title>Richie Hawtin Talks Performance, Brings Back Plastikman &#8211; By Survey</title>
		<link>http://createdigitalmusic.com/2009/09/04/richie-hawtin-talks-performance-brings-back-plastikman-by-survey/</link>
		<comments>http://createdigitalmusic.com/2009/09/04/richie-hawtin-talks-performance-brings-back-plastikman-by-survey/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 17:26:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[performance]]></category>
		<category><![CDATA[plastikman]]></category>
		<category><![CDATA[richie-hawtin]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7293</guid>
		<description><![CDATA[Plastikman in Second Life. Now, could Plastikman get a second life? Survey says yes. Photo: (CC) Torley.
Richie Hawtin has been the subject of adulation and sometimes seemingly-random scorn by readers of this site &#8212; blame the passions of the Internet. But amidst that noise has been a clear signal: bring back Plastikman.
Richie is a terrifically [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/torley/2909053768/"><img src="http://farm4.static.flickr.com/3091/2909053768_5b79f1f2ab.jpg"></a></p>
<div class="imgcaption">Plastikman in Second Life. Now, could Plastikman get a second life? Survey says yes. Photo: (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/torley/">Torley</a>.</div>
<p>Richie Hawtin has been the subject of adulation and sometimes seemingly-random scorn by readers of this site &#8212; blame the passions of the Internet. But amidst that noise has been a clear signal: bring back Plastikman.</p>
<p>Richie is a terrifically talented DJ, but for many of us it&#8217;s his work as a producer that we love. And for all m-nus has done over the years, the handful of work that comes from Richie&#8217;s Plastikman persona remains significant. He&#8217;s announced he&#8217;s bringing Plastikman back, and has a survey to match. Don&#8217;t worry &#8211; this isn&#8217;t something like &#8220;What&#8217;s your favorite bpm,&#8221; or &#8220;specify preferred filter cutoff frequencies.&#8221; It&#8217;s more along the lines of whether you&#8217;d see a show in Santiago or Perth. But there are indications of a new live show and re-releases. (I&#8217;m not clear whether the &#8220;new project&#8221; includes a new release, but I do hope so, and it does talk about &#8220;creative process.&#8221;)</p>
<blockquote><p>When considering the various aspects of Richie Hawtin’s persona, it seems fans reserve a special place in their hearts for Plastikman. So it’s only right that as we prepare for a new Plastikman project next year, you should have some input and control over exactly what you see and hear.</p></blockquote>
<p><a href="http://www.plastikman.com/survey09/">http://www.plastikman.com/survey09/</a></p>
<p>Richie Hawtin and the also-excellent Ambivalent reflected on music making with technology at DubSpot here in New York over the summer. I think they had some really good things to say, even if your own music tends in other directions or genres, so now is the ideal time to share that. Both Richie and Kevin spoke about the need to incorporate physical gestures into digital music making, whether it was drawing on the performance (for Ambivalent) or locking oneself into the studio and getting physical with the gear (for Hawtin). That made something like Maschine important to Richie&#8217;s newer work, he said. DubSpot has video of this conversation (led by an audience Q&#038;A of Ableton users), as well as a private conversation with Richie about his work.</p>
<p><a href="http://www.flickr.com/photos/lrgaletto/367707597/"><img src="http://farm1.static.flickr.com/187/367707597_0c3969bb40.jpg"></a></p>
<div class="imgcaption">It was around that time that Richie Hawtin was scanned into the computer by a rogue software application, met another program named Tron, and had to defeat the evil Sark. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/lrgaletto/">Luiz Roberto Galetto</a>.</div>
<p><span id="more-7293"></span></p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/uLrPpyKsSUc&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uLrPpyKsSUc&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/G5jz4hGwlfA&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/G5jz4hGwlfA&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Videos via the <a href="http://dubspot.squarespace.com/blog/2009/8/13/video-richie-hawtin-ambivalent-minus-dubspots-ableton-tour-n.html">DubSpot blog</a>.</p>
<p>Thoughts? Care to disagree, for that matter, with their take on performance and what matters? (I think there&#8217;s plenty to discuss here in an open conversation.)</p>
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		<slash:comments>9</slash:comments>
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		<title>Take it to the Stage: Reflections on Live Laptop Music from Artists</title>
		<link>http://createdigitalmusic.com/2009/07/21/take-it-to-the-stage-reflections-on-live-laptop-music-from-artists/</link>
		<comments>http://createdigitalmusic.com/2009/07/21/take-it-to-the-stage-reflections-on-live-laptop-music-from-artists/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:39:58 +0000</pubDate>
		<dc:creator>primusluta</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6549</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/featured/0709_onstage.jpg">]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2009/07/daedelus_large.jpg" alt="daedelus_large" title="daedelus_large" width="480" height="321" class="alignleft size-full wp-image-6599" /></p>
<div class="imgcaption">Live rig &#8211; Daedelus. Photo: Dania Gennai.</div>
<p><em>Defining and re-imagining performance with computers and technology is an ongoing theme of this site. In a special guest column, artist Primus Luta goes deeper into that question with some of our favorite artists to look at practical and philosophical dimensions of playing electronics.</em></p>
<p>Today, the fruits of electronic musical labor can be heard in every corner of culture, from academic to niche to popular. Still, there remains a perceptual disconnect between traditional and electronic music, especially in the context of performance.  With traditional instruments, performance proficiency can be measured as a physical accomplishment.  Electronic performance, on the other hand, is generally understood as music made by computers. That poses a question: if the music is being made by the machines, what exactly does the musician do?  To find out, I talked with some of the best electronic performers on the road, and got a glimpse of what exactly is going on behind the screen. </p>
<div id="attachment_6601" class="wp-caption alignleft" style="width: 490px"><img src="http://createdigitalmusic.com/images/2009/07/mark1.jpg" alt="Live Rig: Mark de Clive-Lowe" title="http://plpheads.noisepages.com/files/2009/07/cdmrigs_0000_mdcl.jpg" width="480" height="320" class="size-full wp-image-6601" /><p class="wp-caption-text">Live Rig: Mark de Clive-Lowe</p></div>
<div class="imgcaption">Live Rig: Mark de Clive Lowe.</div>
<h3><strong>From the Studio to the Stage</strong></h3>
<p>Historically, performance long preceded recorded music.  Early recordings weren&#8217;t what we think of today as studio productions, but rather recordings of performances.  Electronic music is a bit of an anomaly.  While some early electronic compositions were created for live performance, most electronic music today begins with a recording.<span id="more-6549"></span></p>
<p>Translating the high production values heard on a record into a live performance isn&#8217;t an easy task. It isn&#8217;t always possible to recreate the same aesthetic on stage, but it is important to make the connection.</p>
<p>&#8220;We can multi-track sounds in the studio,&#8221; explains <a href="http://www.8bitweapon.com/" target="_blank">8 Bit Weapon</a>,  &#8220;but live, you are stuck with all the limitations the vintage computers, consoles and sound chips have to offer.  So we have to trim down parts or add parts that are recorded by recreating them live.&#8221;</p>
<p><img src="http://createdigitalmusic.com/images/2009/07/8bitweapon.jpg" alt="8bitweapon" title="8bitweapon" width="480" height="320" class="alignleft size-full wp-image-6603" /></p>
<div class="imgcaption">Live Rig: 8 Bit Weapon. Image by Rachel McCauley.</div>
<p>For <a href="http://www.richard-devine.com/" target="_blank">Richard Devine</a>, assembling the live performance begins in the studio with &#8220;trying to translate all the programmed MIDI data and song transitions into Ableton [Live]. Ableton is running the pieces of my tracks. I have hundreds of audio clips running in session view.&#8221;  Onstage, this allows Devine to &#8220;mix and match breaks, intros, or builds for different tracks, and even manipulate how those are played if I select them. I can really do anything with the arrangement of the original track. It is now total remixing and producing on the fly.&#8221; </p>
<p>What this means for electronic performance is the ability to condense what could be days of production work into a performance piece of a few minutes. &#8220;It&#8217;s really similar to my studio process, on fast-forward!&#8221; says <a href="http://www.markdeclivelowe.net/" target="_blank">Mark de Clive-Lowe</a>. </p>
<p>&#8220;We create tracks in the studio in the normal fashion,&#8221; says J Tonal of <a href="http://theflyingskulls.com/" target="_blank">The Flying Skulls</a>.  &#8220;They get broken up in to drum and bass parts, which get played live on the MPC, melody and lead parts which get played on the MS2000, and samples and other melody parts which get broken down into [Ableton] Live clips and played from [an M-Audio] Trigger Finger.&#8221;  These pieces are then used live to create what they call <em>deconstruxions</em>.</p>
<p>As <a href="http://www.markdeclivelowe.net/" target="_blank">Mark de Clive-Lowe</a> explains, &#8220;the idea of reinterpreting and translating the same pieces to different audiences with different bands and setups is nothing new.&#8221; In other words, rearranging electronic music for performance contexts does have its roots in a larger musical tradition.</p>
<p>For some, this has resulted in working to restore the historical role of performance as the heart of a recording.  &#8220;The experience of participating in a musical happening is ephemeral and never translates to a record,&#8221; says <a href="http://www.timexile.com/index.php" target="_blank">Tim Exile</a>.  &#8220;I have developed a number of paths of improvisation which you could consider scores&#8230; these are adaptive positive feedback responses to features of the musical environments I&#8217;ve been in. These features can be very local, such as the slight manufacturing error in one of the buttons on the control surfaces causing it to be slightly harder to hit to be sure of pressing it, to the very wide, such as the proliferation of a new genre changing the way audiences categorize and respond to certain musical structures.&#8221; </p>
<p>This interplay of the studio and performance feeds the creative loop to take a new shape each time the artist goes on stage.  &#8220;Most of my studio output is mellow,&#8221; says <a href="http://daedelusmusic.com/" target="_blank">Daedelus</a>. &#8220;Most performances are riotous or at least dance-able.  So finding relationships and movement in my own output is quite fun, and leads to disaster in the best nights.&#8221;</p>
<p><img src="http://createdigitalmusic.com/images/2009/07/mark2.jpg" alt="mark2" title="mark2" width="480" height="360" class="alignleft size-full wp-image-6610" /></p>
<div class="imgcaption">Mark de Clive-Lowe playing live.</div>
<h3><strong>Is It Live Or Memorex?</strong></h3>
<p>When it comes to electronic music performance, is the music is being performed or played? As technology like Ableton Live evolves, the line between the two may blur to the point of irrelevance.  As <a href="http://www.timexile.com/index.php" target="_blank">Tim Exile</a> explains, &#8220;the discussion lies more in the boundaries between performance of compositions and improvisation.  Most of what I see being played live these days seems of the live arrangement variation, focusing mostly on compression or expansion of set arrangements in response to the environment. This is live and adaptive and of the same genus as the style of performance exercised in DJing.&#8221;</p>
<p>Whatever the prepared sources, this adaptive style is undeniably a performance.  &#8220;I can’t always reproduce the same exact show twice now,&#8221; says <a href="http://www.richard-devine.com/" target="_blank">Richard Devine</a>. &#8220;There are now so many different variables that can change or be manipulated.&#8221;</p>
<p>&#8220;I employ a lot of pre-made loops,&#8221; says <a href="http://daedelusmusic.com/" target="_blank">Daedlus</a>.  &#8220;In some regards the legos are in a large box and I try to make spaceships or castles accordingly.&#8221; </p>
<p><img src="http://createdigitalmusic.com/images/2009/07/devinesetup.jpg" alt="devinesetup" title="devinesetup" width="425" height="640" class="alignleft size-full wp-image-6606" /></p>
<div class="imgcaption">Richard Devine&#8217;s live setup, looking like the bridge of the Enterprise.</div>
<p>&#8220;There are a lot of our songs that have a prerecorded studio version,&#8221; says J Tonal.  &#8220;That gets played for about two minutes, and then we switch it up into a deconstruction and play a live remixed version of the same song.&#8221;  Over top of backing tracks from their songs, Seth and Michelle of <a href="http://www.8bitweapon.com/" target="_blank">8 Bit Weapon</a> &#8220;play the Commodore 64 and 128 live like pianos, and use the Apple IIc as a mono synth in the same fashion. The Game Boy can do very basic live sounds and sequences.&#8221;  </p>
<p><img src="http://createdigitalmusic.com/images/2009/07/exilerig.jpg" alt="exilerig" title="exilerig" width="480" height="360" class="alignleft size-full wp-image-6614" /><br />
<img src="http://createdigitalmusic.com/images/2009/07/timexile_reaktor.jpg" alt="timexile_reaktor" title="timexile_reaktor" width="480" height="360" class="alignleft size-full wp-image-6615" /></p>
<div class="imgcaption">Tim Exile&#8217;s live rig (top) and Reaktor brain (bottom).</div>
<h3><strong>The Nucleus</strong></h3>
<p>At the center of any musical performance is the instrument. For electronic music, that instrument is the live rig.  That rig can be a single laptop or an intricate hybrid of hardware and software; the possible configurations are limitless. Combining controllers, sound sources, mixing, and effects determines the breadth of available sound. The shape the rig takes becomes the defining point for the artist. </p>
<p>No matter how large, most rigs contain a center &#8211; a nucleus from which the soundscape is derived.  For <a href="http://daedelusmusic.com/" target="_blank">Daedelus</a> that nucleus is the monome. &#8220;My preoccupation is with the Monome,&#8221; he explains, &#8220;especially MLR and added goodies tailored for use. I find it the most freeing from linear shackles, figuartive handcuffs, and my own preconceptions. It is improvisatory in the same way jamming in a jazz ensamble is, but with samples.&#8221;</p>
<p>Even if your rig is multi-faceted, the improvisational aspect is essential.  As <a href="http://www.richard-devine.com/" target="_blank">Richard Devine</a> explains, his hybrid rig provides &#8220;maximum flexibility to change anything at any point in my show.&#8221;  At the center  is a MacBook Pro running Ableton Live 8 which syncs his three primary controllers.  &#8220;The Monome is dedicated to doing random FM synth triggering with Max, and the MonoMachine is doing lots of synth and baselines, while the Machine Drum handles the huge analogue kick drums, and skeletal backbone percussion.&#8221;  </p>
<p>Equally complex is the hybrid rig of <a href="http://www.8bitweapon.com/" target="_blank">8 Bit Weapon</a>.  There&#8217;s still a laptop, but along with it they have &#8220;a Commodore 64 computer, a Commodore 128 computer, a Game Boy,  a Apple IIc computer, Elektron Sid Station [containing a C64 sound chip], Nintendo Entertainment System, KORG microKORG vocoder, and a 12-channel mixer.&#8221;  </p>
<p>While a laptop does all of the number crunching for <a href="http://www.timexile.com/index.php" target="_blank">Tim Exile</a>, the true center of his rig is his two Behringer BCR2000&#8217;s and one BCF2000.  &#8220;The 2-way control is perfectly implemented, and there are hacks around that allow you to use every single button on the surface. I&#8217;ve made my own context-sensitive control for layer switching in Reaktor. Pretty much all the state info I need is right there on the controllers.&#8221;</p>
<p><a href="http://www.markdeclivelowe.net/" target="_blank">Mark de Clive-Lowe&#8217;s</a> rig may look like that of a keyboardist with a Rhodes, Clavinet, and other synths.  But what he calls &#8220;the heart of the show&#8221; is the MPC3000 he uses to program beats live.  &#8220;The tactile interface means i can really get into playing the drum machine like an instrument.&#8221;  </p>
<p>For <a href="http://theflyingskulls.com/" target="_blank">The Flying Skulls</a>, each performer takes different instrumental roles. Bringing those instruments together is the Rane Empath. &#8220;It operates like a master mixing console for several elements of the show: Snareface on the MPC, Jerome on the MS2000, and a channel from Live running on J Tonal&#8217;s laptop.&#8221; Using the Empath&#8217;s Flex-FX, they  &#8220;get real-time access to over 100 effects that can be applied to any or all of the channels with touch-sensitive parameter control.&#8221;  </p>
<p><img src="http://createdigitalmusic.com/images/2009/07/flyingskulls.jpg" alt="flyingskulls" title="flyingskulls" width="480" height="318" class="alignleft size-full wp-image-6612" /></p>
<div class="imgcaption">The Flying Skulls Live. Image by Eric Weisz.</div>
<h3>Audience: Engaged</h3>
<p>There is always the need to engage the audience.  &#8220;This is crucial,&#8221; says <a href="http://www.richard-devine.com/" target="_blank">Richard Devine</a>.  &#8220;You have to somehow connect with them. I usually try to play some songs that people know, and of course try to play out lots of new material that hasn’t been heard. I like to program large builds and breaks to take the audience on a roller coaster ride, if you will.&#8221;  </p>
<p>Leading the audience through the performance is no easy task with all the variables in a complex rig, but getting the audience to link the performance to what they are hearing aurally is its own reward.</p>
<p>&#8220;Movement is as important as sound in this respect,&#8221; says <a href="http://www.timexile.com/index.php" target="_blank">Tim Exile</a>.  &#8220;I&#8217;ve noticed that audiences respond well when they make connections between movements and sounds which they&#8217;ve never made before. So if they can see you directly controlling a sound structure which they&#8217;d only heard devoid from its kinetic correlate before (a lot of electronic sounds) then they will have a transformative experience.&#8221; </p>
<p>&#8220;They are seeing a full studio production created at break-neck speed live on stage in front of them,&#8221; says <a href="http://www.markdeclivelowe.net/" target="_blank">Mark de Cliv-Lowe</a>. &#8220;They go on a journey via the music &#8211; the rhythm, the harmony and the melody.&#8221;</p>
<p>Artists can adapt the journey by feeding off the audience. &#8220;They are the ocean currents,&#8221; says <a href="http://daedelusmusic.com/" target="_blank">Daedelus</a> muses. &#8220;Fighting directly against [them] is useless. I mean, you can tack the ship against the prevailing winds, but you don&#8217;t get very far. I like having a direction, but watching and listening and being willing to go elsewhere.&#8221; </p>
<p>This doesn&#8217;t eliminate the value of more traditional ways of audience engagement.  &#8220;Definitely always have a mic to talk to yer crowd,&#8221; advises J Tonal.  &#8220;We like to make sure the audience is on the same page as us,&#8221; <a href="http://www.8bitweapon.com/" target="_blank">8 Bit Weapon</a> shares.  &#8220;We check in from time to time between songs using fun banter.&#8221;  There is always room in any musical performance for fun banter, but <a href="http://daedelusmusic.com/" target="_blank">Daedelus</a> warns, &#8220;never let audience members try to speak to you in drug-addled states during performance.  It is a careless whisper, no Wham reference.&#8221;<br />
<img src="http://createdigitalmusic.com/images/2009/07/flyingskullsrig.jpg" alt="flyingskullsrig" title="flyingskullsrig" width="425" height="640" class="alignleft size-full wp-image-6616" /></p>
<div class="imgcaption">Live Rig: The Flying Skulls. Image by Eric Weisz.</div>
<h3><strong>There Will Be FAIL</strong></h3>
<p>With all of the amazing things we&#8217;ve been able to do with technology, we&#8217;ve yet to perfect the anti-fail science.  If only repairing a crashed hard drive were as simple as changing a guitar string.  </p>
<p>&#8220;I&#8217;ve had MPC&#8217;s blow up and melt down right before and during gigs,&#8221; recalls <a href="http://www.markdeclivelowe.net/" target="_blank">Mark de Clive-Lowe</a>.  &#8220;I have played many shows,&#8221; says <a href="http://www.richard-devine.com/">Richard Devine</a>, &#8220;where my computer had crashed right before I was to play or I had some hardware sync problems.&#8221;</p>
<p>&#8220;We have sent the Sidstation back to Sweden for repairs 2 or 3 times,&#8221; <a href="http://www.8bitweapon.com/" target="_blank">8 Bit Weapon</a> recalls.  &#8220;A drunk club patron tore it right off the stage and it slammed on the floor.&#8221; </p>
<p>Managing these inevitable situations is as much a part of the performance as anything else.  &#8220;The biggest skill for a live performer,&#8221; <a href="http://www.markdeclivelowe.net/" target="_blank">Mark de Clive-Lowe</a> says, &#8220;is to be able to take a mistake and flip it so it was never a mistake.&#8221; &#8220;When you have only a short amount of time to play &#8212; when something goes wrong, you have to have a back up plan, which may be having another computer ready to go on standby or another piece of hardware that you can use to play,&#8221; says Richard Devine. &#8220;There is nothing worse then flying around the world to play a show and running into technical problems.&#8221;</p>
<p>But perhaps the absolute worst scenario is, as <a href="http://www.timexile.com/index.php" target="_blank">Tim Exile</a> says, &#8220;not being in the right mood. There&#8217;s very little you can do about that. There are no other mistakes.&#8221;</p>
<p><em>Primus Luta is a musician, technologist and a writer.  When not working to finish his Heads Project, he&#8217;s trying to convince himself he&#8217;s got it in him to write that book he always wanted to write.</em></p>
<p><em>Primus Luta&#8217;s blog on noisepages, featuring computer music performance techniques, Plogue Bidule tips, and a lot more:</em></p>
<p><a href="http://plpheads.noisepages.com/">http://plpheads.noisepages.com/</a></p>
<p><strong>See the <a href="http://createdigitalmusic.com/2009/07/21/video-gallery-live-acts-live-electronic-performance-done-right/">companion video gallery</a> for this story, featuring live performances from the artists interviewed.</strong> [about to be posted]</p>
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		<title>Video Gallery: Live Acts &#8211; Live Electronic Performance, Done Right</title>
		<link>http://createdigitalmusic.com/2009/07/21/video-gallery-live-acts-live-electronic-performance-done-right/</link>
		<comments>http://createdigitalmusic.com/2009/07/21/video-gallery-live-acts-live-electronic-performance-done-right/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 10:35:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6619</guid>
		<description><![CDATA[As a companion to Primus Luta&#8217;s story on artists and live electronic music performance, we&#8217;ve compiled a gallery of videos of the artists featured in action live.
Daedelus


Richard Devine

Tim Exile

8 Bit Weapon
With the fabulous ComputeHer on visuals, using her Apple II.

Mark de Clive-Lowe
 
 
The Flying Skulls
Not actually a video that does this crew justice, but [...]]]></description>
			<content:encoded><![CDATA[<p>As a companion to Primus Luta&#8217;s <a href="http://createdigitalmusic.com/2009/07/21/take-it-to-the-stage-reflections-on-live-laptop-music-from-artists/">story on artists and live electronic music performance</a>, we&#8217;ve compiled a gallery of videos of the artists featured in action live.</p>
<h3>Daedelus</h3>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/yCzHpQtNduE&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yCzHpQtNduE&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p><span id="more-6619"></span></p>
<h3>Richard Devine</h3>
<p><object height="435" width="580"><param name="movie" value="http://s3.amazonaws.com/stlth/static/production/swf/videoPlayer.swf" /><param name="wmode" value="opaque" /><param name="flashvars" value="mediaPath=http://drop.io/download/public/hxpheffdwf4hu1suf8tj/f56dc932c30c5e569df24efbc1c15b329e52225a/a067d340-4f44-012c-0dc0-f29293c35cc9/851ad1b0-4f45-012c-9890-f3285d229226/v2/content&#038;autoplay=false&#038;mediaTitle=Richard Devine Live NYE 2008.mp4" width="400" /><embed allowfullscreen="true" src="http://s3.amazonaws.com/stlth/static/production/swf/videoPlayer.swf" wmode="opaque" type="application/x-shockwave-flash" height="435" flashvars="mediaPath=http://drop.io/download/public/hxpheffdwf4hu1suf8tj/f56dc932c30c5e569df24efbc1c15b329e52225a/a067d340-4f44-012c-0dc0-f29293c35cc9/851ad1b0-4f45-012c-9890-f3285d229226/v2/content&#038;autoplay=false&#038;mediaTitle=Richard Devine Live NYE 2008.mp4" width="580"></embed></object></object></p>
<h3>Tim Exile</h3>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/Qan4zE7T-ww&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Qan4zE7T-ww&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<h3>8 Bit Weapon</h3>
<p>With the fabulous <a href="http://www.computeher.net/">ComputeHer</a> on visuals, using her Apple II.</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/OAATFEGlw3w&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OAATFEGlw3w&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<h3>Mark de Clive-Lowe</h3>
<div style="text-align: left; color: #595653; font-size: 11px; font-family: Verdana, sans-serif; padding-top: 10px; padding-right: 5px;"> <br />
<object height="435" width="580"><param name="movie" value="http://s3.amazonaws.com/stlth/static/production/swf/videoPlayer.swf" /><param name="wmode" value="opaque" /><param name="flashvars" value="mediaPath=http://drop.io/download/public/hxpheffdwf4hu1suf8tj/75a2344ecbb56ac5ec4502f6ace6aaa308b9c9a0/a067d340-4f44-012c-0dc0-f29293c35cc9/b24bfb50-4f45-012c-d60d-fd734816ce19/v2/content&#038;autoplay=false&#038;mediaTitle=mdcl_freeman_gabriel_021709.wmv" width="580" /><embed allowfullscreen="true" src="http://s3.amazonaws.com/stlth/static/production/swf/videoPlayer.swf" wmode="opaque" type="application/x-shockwave-flash" height="435" flashvars="mediaPath=http://drop.io/download/public/hxpheffdwf4hu1suf8tj/75a2344ecbb56ac5ec4502f6ace6aaa308b9c9a0/a067d340-4f44-012c-0dc0-f29293c35cc9/b24bfb50-4f45-012c-d60d-fd734816ce19/v2/content&#038;autoplay=false&#038;mediaTitle=mdcl_freeman_gabriel_021709.wmv" width="580"></embed></object></object> </p>
<h3>The Flying Skulls</h3>
<p><em>Not actually a video that does this crew justice, but you get the idea&#8230;</em></p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/OmY-4xplUAI&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OmY-4xplUAI&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
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		<slash:comments>69</slash:comments>
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		<title>Dispatches: Interviewing Lusine on Detroit&#8217;s People Mover</title>
		<link>http://createdigitalmusic.com/2009/07/03/dispatches-interviewing-lusine-on-detroits-people-mover/</link>
		<comments>http://createdigitalmusic.com/2009/07/03/dispatches-interviewing-lusine-on-detroits-people-mover/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 09:46:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6394</guid>
		<description><![CDATA[Lusine on the Detroit People Mover, Movement 2009 from Create Digital Media on Vimeo.
I&#8217;ve been a big admirer of Lusine&#8217;s adept sound palette, which smartly blends minimal, techno, and ambient techniques. That, in turn, represents to me some of the best stuff the US-based label Ghostly International is turning out. Liz McLean Knight sends us [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="334"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5430422&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5430422&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="334"></embed></object>
<p><a href="http://vimeo.com/5430422">Lusine on the Detroit People Mover, Movement 2009</a> from <a href="http://vimeo.com/cdmedia">Create Digital Media</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>I&#8217;ve been a big admirer of Lusine&#8217;s adept sound palette, which smartly blends minimal, techno, and ambient techniques. That, in turn, represents to me some of the best stuff the US-based label Ghostly International is turning out. Liz McLean Knight sends us this video of a conversation she had with Lusine at Detroit&#8217;s Movement Festival in May, wandering onto the city&#8217;s People Mover. (You can join in a chorus of the Simpsons &#8220;Monorail&#8221; tune if you like.)</p>
<p>One aside from Lusine not in the above video: he talked about sticking with stock plug-ins for stability. What he didn&#8217;t say, but what you might infer, is that this may help him keep his sound focused rather than getting distracted by other capabilities. On the other hand, speaking of rules that are meant to be broken, he&#8217;s friends with Richard Devine, who has a VST folder that could put any of us to shame and bring any VST host to its knees.</p>
<p>You can bet CDM will check in with Lusine when the new album comes out &#8211; and we&#8217;re eager to hear just what this vocal/&#8221;pop&#8221; direction may actually sound like.</p>
<p><a href="http://lusineweb.com/">http://lusineweb.com/</a></p>
<p>No relation to the Lusine who was <a href="http://www.ardani.net/miss-armenia/news/news2.html">Miss Armenia 2003</a>, though I can&#8217;t imagine this Lusine would mind the comparison.</p>
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		<title>Designing Sound: Essential Blog Reading for Sound Designers, Plus Pixar&#8217;s Up</title>
		<link>http://createdigitalmusic.com/2009/06/29/designing-sound-essential-blog-reading-for-sound-designers-plus-pixars-up/</link>
		<comments>http://createdigitalmusic.com/2009/06/29/designing-sound-essential-blog-reading-for-sound-designers-plus-pixars-up/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 11:57:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6330</guid>
		<description><![CDATA[&#8220;UP&#8221; Sound for Film Profile from Michael Coleman on Vimeo.
Miguel Isaza has created a must-read new blog for anyone interested in sound design, and much to our delight has put it on noisepages. He&#8217;s being incredibly prolific with posts, covering creative projects to get your ideas flowing, terrific overviews of leading people in the field [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4760151&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4760151&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/4760151">&#8220;UP&#8221; Sound for Film Profile</a> from <a href="http://vimeo.com/colemanfilm">Michael Coleman</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Miguel Isaza has created a must-read new blog for anyone interested in sound design, and much to our delight has put it on noisepages. He&#8217;s being incredibly prolific with posts, covering creative projects to get your ideas flowing, terrific overviews of leading people in the field with links to interviews and resources for learning about their work, and tons of links for learning your craft technologically and artistically.</p>
<p><a href="http://designingsound.noisepages.com/">http://designingsound.noisepages.com/</a></p>
<p>Naturally, Pixar figures prominently, with some of the best sound design on the silver screen in recent years. I&#8217;m looking forward to finally seeing UP; Michael Coleman offers the video above. See Miguel&#8217;s site for <a href="http://designingsound.noisepages.com/2009/06/the-music-and-sound-of-pixars-up/">more links and interviews</a> and an overview of the all-star team that did sound for Pixar&#8217;s latest.</p>
<p>Thanks for this great resource, Miguel; I&#8217;ll certainly be reading daily.</p>
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