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	<title>Create Digital Music &#187; technology</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>2011 in Review: CDM&#8217;s Top 30 Most Popular Stories &#8211; The Envelope, Or Analytics, Please!</title>
		<link>http://createdigitalmusic.com/2011/12/2011-in-review-cdms-top-30-most-popular-stories-the-envelope-please/</link>
		<comments>http://createdigitalmusic.com/2011/12/2011-in-review-cdms-top-30-most-popular-stories-the-envelope-please/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 04:51:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[android]]></category>
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		<category><![CDATA[year-in-review]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22048</guid>
		<description><![CDATA[2011 has seen sweeping changes in technology and music, alongside the loss of titans Max Mathews and Tsutomu Katoh, two pioneers of our world. Some of these stories passed quietly; some with great fanfare. Here, we reveal those stories that attracted the greatest number of Internet eyeballs, a metric not necessarily of importance but certainly &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/2011-in-review-cdms-top-30-most-popular-stories-the-envelope-please/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/cdmstories.jpg"><img src="http://createdigitalmusic.com/files/2011/12/cdmstories-640x480.jpg" alt="" title="cdmstories" width="640" height="480" class="alignnone size-large wp-image-22063" /></a></p>
<p>2011 has seen sweeping changes in technology and music, alongside the loss of titans Max Mathews and Tsutomu Katoh, two pioneers of our world. Some of these stories passed quietly; some with great fanfare. Here, we reveal those stories that attracted the greatest number of Internet eyeballs, a metric not necessarily of importance but certainly of what reached the widest audience on this site. And there are definite trends: a hunger for mobile, both the explosive growth of iOS and tablets, but also a resurgent interest in MIDI (not to give away the end) and a desire by owners of devices powered by Apple&#8217;s rival Android to find tools themselves. Traditional tools, too, make a strong showing &#8211; people still care about DAWs, about production. And affordable, do-everything tools fare well. </p>
<p>Hidden from this list are many other stories significant to me, though remembering just which occurred between January the first of last year and now strains my brain. (CDM is external memory.) If you recall a story that was significant to you on this site &#8211; or even one we missed &#8211; let us know.</p>
<p>In the meantime, here&#8217;s what the eyes of the Internet watched &#8211; ranked by page views in our analytics tool:<span id="more-22048"></span></p>
<p><img src="http://createdigitalmusic.com/files/2011/02/beatmaker2_1-640x426.jpg"></p>
<h3>30.</h3>
<p><a href="http://createdigitalmusic.com/2011/02/the-handheld-studio-evolves-beatmaker-2-developers-explain-their-iphone-workflow/">The Handheld Studio Evolves: Beatmaker 2 Developers Explain their iPhone Workflow</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/12/lemuronipad-640x400.jpg"></p>
<h3>29.</h3>
<p><a href="http://createdigitalmusic.com/2011/12/touchable-music-at-last-lemurs-interactive-touch-controls-make-it-to-ipad-videos/">Touchable Music: At Last, Lemur’s Interactive Touch Controls Make it to iPad (Videos)</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/9pn_b7OUO6I?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>28.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/music-patchwork-ableton-makes-max-for-live-cheaper-showcases-creations-by-henke-hawtin-more/">Music Patchwork: Ableton Makes Max for Live Cheaper, Showcases Creations by Henke, Hawtin, More</a></p>
<p><iframe src="http://player.vimeo.com/video/25322534?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h3>27.</h3>
<p><a href="http://createdigitalmusic.com/2011/06/spectral-layers-audio-editor-focuses-on-editing-sound-visually-a-la-photoshop/">Spectral Layers Audio Editor Focuses on Editing Sound Visually, a la Photoshop</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/audioexpress-640x394.jpg"></p>
<h3>26.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/mixing-and-audio-interface-in-the-450-motu-audio-express/">Mixing and Audio Interface, in the $450 MOTU Audio Express</a></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/wOhRK9HudJs?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>25.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/euclidean-rhythms-in-ableton-midi-clips-for-polyrhythmic-good-times-microtonal-operator/">Euclidean Rhythms in Ableton MIDI Clips for Polyrhythmic Good Times; Microtonal Operator</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/rockwalk_tsutomukatoh.jpg"></p>
<h3>24.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/tsutomu-katoh-korg-founder-and-chairman-has-passed-away/">Tsutomu Katoh, Korg Founder and Chairman, Has Passed Away</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/12/0907logicstudio_bell-640x350.jpg"></p>
<h3>23.</h3>
<p><a href="createdigitalmusic.com/2011/09/rumors-mounting-for-imminent-logic-pro-x-a-la-final-cut-pro-x-no-brainer-speculation/">Rumors Mounting for Imminent Logic Pro X, a la Final Cut Pro X; No-Brainer Speculation</a></p>
<p>Yup, those no-brainer predictions were &#8230; no-brainer predictions. Spoiler alert: <a href="http://createdigitalmusic.com/2011/12/logic-9-and-updated-mainstage-on-app-store-at-cut-rate-prices/">Logic 9 and Updated MainStage on App Store, at Cut-Rate Prices</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/monotribe_180-640x403.jpg"></p>
<h3>22.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/mobile-korg-fun-monotribe-adds-patterns-and-sync-wavedrum-mini-is-on-the-go-drum-impressions/">Mobile Korg Fun: Monotribe Adds Patterns and Sync, Wavedrum Mini is On-the-go Drum; Impressions</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/0Q-AoN2q9qE?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>21.</h3>
<p><a href="http://createdigitalmusic.com/2011/06/fl-studio-mobile-now-available-on-iphone-ipad-android-to-come/">FL Studio Mobile, Now Available on iPhone, iPad; Sampling, Android Support to Come</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/02/ua8-640x426.jpg"></p>
<h3>20.</h3>
<p><a href="http://createdigitalmusic.com/2011/02/modeling-analog-in-a-digital-age-a-conversation-with-universal-audios-chief-scientist/">Modeling Analog in a Digital Age: A Conversation with Universal Audio’s Chief Scientist; Gallery</a></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/XdE_L-cOwM0?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>19.</h3>
<p><a href="http://createdigitalmusic.com/2011/06/playing-the-city-an-eindhoven-pianola-makes-urban-landscape-into-music/">Playing the City: An Eindhoven Pianola Makes Urban Landscape into Music</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/moltenmidi-640x480.jpg"></p>
<h3>18.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/expanding-touch-and-midi-mobile-ios-control-gets-more-mature-in-new-and-updated-apps-round-up/">Expanding Touch and MIDI, Mobile iOS Control Gets More Mature in New and Updated Apps; Round-Up</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/01/synthstation49-640x483.jpg"></p>
<h3>17.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/akai-turns-an-ipad-into-a-full-sized-music-keyboard-akai-synthstation49/">Akai Turns an iPad Into a Full-Sized Music Keyboard: Akai SynthStation49</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/fl10closer-640x451.jpg"></p>
<h3>16.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/fl-studio-fruity-loops-10-adds-64-bit-savvy-smarter-editing-new-pitch-time-and-harmony-add-ons/">FL Studio “Fruity Loops” 10 Adds 64-bit Savvy, Smarter Editing, New Pitch, Time, and Harmony Add-ons</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/garageband_touch4.jpg"></p>
<h3>15.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/apple-gets-into-ipad-music-with-5-garageband/">Apple Gets Into iPad Music with $5 GarageBand</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/01/vstexpression-640x394.jpg"></p>
<h3>14.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/cubase-6-amidst-familiar-leapfrog-features-a-new-approach-to-note-by-note-expression-editing/">Cubase 6: Amidst Familiar Leapfrog Features, A New Approach to Note-by-note Expression Editing</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/11/monotrondelay-640x384.jpg"></p>
<h3>13.</h3>
<p><a href="http://createdigitalmusic.com/2011/11/korg-monotron-duo-monotron-delay-bring-fun-back-via-monopoly-ms-circuits-and-pocket-size/">KORG monotron DUO, monotron DELAY Bring Fun Back, via Mono/Poly, MS Circuits and Pocket Size</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/WRD8f5BJSsw?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>12.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/tempest-roger-linn-dave-smith-analog-drum-machine-is-official/">Tempest, Roger Linn + Dave Smith Analog Drum Machine, is Official</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/01/ddj-s1-4.jpg"></p>
<h3>11.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/virtual-dj-controllers-new-hardware-for-serato-traktor-from-pioneer-numark/">Virtual DJ Controllers: New Hardware for Serato, Traktor from Pioneer, Numark</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/RD3_screen_beats.png"></p>
<h3>10.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/useful-music-tools-for-your-android-phone-and-a-new-sketchpad-joins-groovebox/">Useful Music Tools for Your Android Phone, and a New Sketchpad Joins Groovebox</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/hydrogen-640x370.png"></p>
<h3>9.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/making-music-with-free-and-open-source-software-top-picks-from-red-hat-dave-phillips/">Making Music with Free and Open Source Software: Top Picks from Red Hat, Dave Phillips</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/Ozone4_EQ-640x462.jpg"></p>
<h3>8.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/learn-mastering-technique-in-free-videos-limiting-ms-dubstep-bass/">Learn Mastering Technique in Free Videos: Limiting, M/S, Dubstep Bass</a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/props_balance-640x470.jpg"><img src="http://createdigitalmusic.com/files/2011/12/props_balance-640x470.jpg" alt="" title="props_balance-640x470" width="640" height="470" class="alignnone size-full wp-image-22051" /></a></p>
<h3>7.</h3>
<p><a href="http://createdigitalmusic.com/2011/07/reason-6-combines-record-features-adds-effects-new-bundles-and-first-props-hardware-interface/">Reason 6 Combines Record Features, Adds Effects; New Bundles and First Props Hardware Interface</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/jupiter-80_stand_gal-640x377.jpg"></p>
<h3>6.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/first-look-at-roland-jupiter-80-images-and-reflections-on-the-jupiter-legacy/">First Look at Roland Jupiter-80, Images, and Reflections on the Jupiter Legacy</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/NI_Razor_Screenshot-640x410.png"></p>
<h3>5.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/native-instruments-razor-synth-dubstep-to-ambience-free-tutorial-and-loops/">Native Instruments’ Razor Synth: Dubstep to Ambience, Free Tutorial and Loops</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/05/ioio.jpg"></p>
<h3>4.</h3>
<p><a href="http://createdigitalmusic.com/2011/05/android-adds-usb-host-mode-open-hardware-development-with-arduino/">Android Adds USB Host + Audio, Open Hardware ADK with Arduino; Good News for Mobile Music</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/zwHgszH0aqI?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>3.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/a-flute-made-on-a-3d-printer-and-the-possibilities-to-come/">A Flute Made on a 3D Printer, and the Possibilities to Come</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/02/touchosc_handmademusic.jpg"></p>
<h3>2.</h3>
<p><a href="http://createdigitalmusic.com/2011/02/a-few-good-touchosc-layouts-from-waldorf-to-traktor-to-ableton-and-a-brief-rant/">A Few Good TouchOSC Layouts, from Waldorf to Traktor to Ableton, and a Brief Rant</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/8bz_YiMUY5E?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>1.</h3>
<p><a href="http://createdigitalmusic.com/2011/02/how-to-use-midi-to-make-an-ipad-more-musically-connected-productive-video-resources/">How to Use MIDI to Make an iPad More Musically Connected, Productive: Video, Resources</a></p>
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		<title>A Reader in Electronic Dance Music&#8217;s History and Creation, Now Available</title>
		<link>http://createdigitalmusic.com/2011/12/a-reader-in-electronic-dance-musics-history-and-creation-now-available/</link>
		<comments>http://createdigitalmusic.com/2011/12/a-reader-in-electronic-dance-musics-history-and-creation-now-available/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 15:05:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21885</guid>
		<description><![CDATA[I had the pleasure this year of working on a book that draws from over 30 years of coverage of Electronic Dance Music&#8217;s evolution. Collecting pages primarily from Keyboard, with additional content from Remix, we retrace the relationship of machines and music, technology and movement, in producing the sounds to which people dance. It&#8217;s impossible &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/a-reader-in-electronic-dance-musics-history-and-creation-now-available/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/PC120612.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120612-640x480.jpg" alt="" title="PC120612" width="640" height="480" class="alignnone size-large wp-image-21886" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC1206211.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC1206211-640x480.jpg" alt="" title="PC120621" width="640" height="480" class="alignnone size-large wp-image-21889" /></a></p>
<p>I had the pleasure this year of working on a book that draws from over 30 years of coverage of Electronic Dance Music&#8217;s evolution. Collecting pages primarily from <em>Keyboard</em>, with additional content from <em>Remix</em>, we retrace the relationship of machines and music, technology and movement, in producing the sounds to which people dance. </p>
<p>It&#8217;s impossible to be encyclopedic in such an endeavor, but part of what I enjoyed about working on the project was getting to see through the eyes of the artists. You hear them talk in astounding detail about how they actual craft what they make. They curse their gear and long for more usable tools. They lament challenges in the scene that echo today. And they talk, musician to musician, about why they do what they do, what most personally they&#8217;re trying to express. (One advantage of being a magazine like <em>Keyboard</em> is that you&#8217;re not talking to a music journalist, but a fellow practitioner; you don&#8217;t have to shy away from technical details or explain to an outsider, and that comes across.)</p>
<p>I hope to run an excerpt here on CDM, so if there&#8217;s something you&#8217;d like to see, let us know. </p>
<p>I do very much want to get this out in the world and read &#8211; otherwise, I&#8217;d go get a real job &#8212; but I&#8217;m constrained by the slow trickle of print books into the channel. Stock in some places is still three weeks out; B&#038;N as I write this says they&#8217;re in stock for immediate shipping.</p>
<p><a href="http://www.amazon.com/gp/product/1617130192/ref=as_li_ss_tl?ie=UTF8&#038;tag=createdigital-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1617130192">The Evolution of Electronic Dance Music @ Amazon</a><img src="http://www.assoc-amazon.com/e/ir?t=createdigital-20&#038;l=as2&#038;o=1&#038;a=1617130192" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></p>
<p><a href="http://www.barnesandnoble.com/w/keyboard-presents-the-evolution-of-electronic-dance-music-peter-kirn/1102173769?ean=9781617130199&#038;itm=1&#038;usri=evolution+electronic+dance+music">Barnes &#038; Noble [in stock?]</a></p>
<p><a href="http://www.halleonardbooks.com/product/viewproduct.do?itemid=333234&#038;subsiteid=168">Hal Leonard book page</a></p>
<p>See the Table of Contents below, plus more pictures to give you a taste.<span id="more-21885"></span></p>
<p>I also have to say, I&#8217;m hugely indebted to the folks at Hal Leonard (of which Backbeat is an imprint) for allowing me free reign on this project, and making it look terrific, and to Steve Fortner and especially Lori Kennedy at <em>Keyboard</em> for an archival effort that was nothing short of heroic. You may imagine we&#8217;re sitting on some massive electronic collection of articles from <em>Keyboard&#8217;s</em> decades of publishing. We&#8217;re not. We pulled a whole bunch of this from paper, which is how I wound up sitting in a coffee shop in Toronto in the hours (literally) up to the manuscript deadline removing errant carriage returns. </p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120611.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120611-640x480.jpg" alt="" title="PC120611" width="640" height="480" class="alignnone size-large wp-image-21895" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120620.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120620-640x480.jpg" alt="" title="PC120620" width="640" height="480" class="alignnone size-large wp-image-21896" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120622.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120622-640x480.jpg" alt="" title="PC120622" width="640" height="480" class="alignnone size-large wp-image-21897" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120614.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120614-640x480.jpg" alt="" title="PC120614" width="640" height="480" class="alignnone size-large wp-image-21898" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120618.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120618-640x480.jpg" alt="" title="PC120618" width="640" height="480" class="alignnone size-large wp-image-21900" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/PC120617.jpg"><img src="http://createdigitalmusic.com/files/2011/12/PC120617-640x480.jpg" alt="" title="PC120617" width="640" height="480" class="alignnone size-large wp-image-21899" /></a></p>
<p><strong>Table of Contents:</strong> I imagine your first question would likely be, why [x] and not [y]? Believe me, this was my own first question. In the end, as I said, the book is not so much a timeline of EDM, or an encyclopedia. It&#8217;s a series of snapshots, chosen from my perspective to be partially representative, but also to build a story between pieces, and to find some of the richest writing in the magazine. The magazine has its own biases, but that itself tells a story; between the pages, between the lines, there&#8217;s a tale of the music and technology that I think does emerge.</p>
<p>And for me, finding that connection point between human and machine was especially important, so you&#8217;ll see that thread, unsurprisingly, woven into the text. Do let me know what you think if you pick up a copy.</p>
<p><strong>Preface</strong></p>
<p><strong>1. Kraftwerk</strong><br />
“Electronic Minstrels of the Global Village”<br />
By Jim Aikin, March 1982</p>
<p><strong>2. Depeche Mode, Soft Cell, The Units, Wall of Voodoo, Japan, Our Daughters Wedding</strong><br />
“New Synthesizer Rock”<br />
By Robert Doerschuk, June 1982</p>
<p><strong>3. The Ethnomusicology of Dance Music</strong><br />
“Denise Dalphond Goes Inside EDM Culture&#8217;s Roots”<br />
By Peter Kirn, June 2011</p>
<p><strong>4. Frankie Knuckles, Jesse Saunders, Farley &#8220;Jackmaster&#8221; Funk</strong><br />
“The Fathers of Chicago House”<br />
By Greg Rule, August 1997</p>
<p><strong>5. Juan Atkins</strong><br />
“Juan Atkins: Techno Starts Here”<br />
By Robert Doerschuk, July 1995</p>
<p><strong>6. Electronic Body Music</strong><br />
“Front 242: The Aggressive Edge of Rhythm and the Power of Recycled Culture”<br />
By Robert L. Doerschuk, September 1989</p>
<p>“The Art of Extreme Noise”<br />
By Francis Preve, September 2003</p>
<p><strong>7. Rise of the Machines</strong><br />
“Roland CR-78, TR-808 and TR-909: Classic Beat Boxes”<br />
By Mark Vail, May 1994</p>
<p>“Akai MPC60”<br />
By Freff, November 1988 </p>
<p>“Propellerhead: Propelling Changes”<br />
By Mark Vail, April 1999</p>
<p><strong>8. Charlie Clouser on Techno</strong><br />
“Techno How To”<br />
By Charlie Clouser, September 1993</p>
<p><strong>9. The Orb</strong><br />
“Inside the Ambient Techno Ultraworld”<br />
By Robert Doerschuk, June 1995</p>
<p><strong>10. Orbital, Meat Beat Manifesto, Underworld</strong><br />
“Plugged!”<br />
By Greg Rule and Caspar Melville, October 1996</p>
<p><strong>11. Aphex Twin</strong><br />
“Still Hacking After All These Years”<br />
By Greg Rule, April 1997</p>
<p><strong>12. Chemical Brothers</strong><br />
“Water into Acid: The Chemical Brothers Blow Up”<br />
By Greg Rule, June 1997</p>
<p><strong>13. Daft Punk</strong><br />
“Robopop: Part Man, Part Machine, All Daft Punk.”<br />
By Chris Gill, May 2001</p>
<p><strong>14. Richie Hawtin and John Acquaviva</strong><br />
“The Sounds of Science: Richie Hawtin Puts the Tech in Techno”<br />
By Chris Gill, December 2001</p>
<p>“Technical Itch: John Acquaviva gets his FinalScratch”<br />
By Stacia Monteith, December 2001</p>
<p><strong>15. BT</strong><br />
“The Mind of BT”<br />
By Stephen Fortner, December 2005</p>
<p><strong>16. Amon Tobin</strong><br />
“The Big Score”<br />
By Bill Murphy, April 2007</p>
<p><strong>17. Flying Lotus</strong><br />
“Flying Lotus: Darkness &#038; Light”<br />
By Noah Levine, August 2008</p>
<p>“Flying Lotus: On Splicing Bebop and Hip-Hop DNA”<br />
By Drew Hinshaw, July 2010</p>
<p><strong>18. Autechre</strong><br />
“Autechre: Easy to Be Hard”<br />
By Ken Micallef, April 2008</p>
<p>“5 Questions with Rob Brown of Autechre”<br />
By Greg Rule, June 1996</p>
<p><strong>19. Crystal Method</strong><br />
“Crystal Method: United by Synths, Divided by Night”<br />
By Peter Kirn, November 2009</p>
<p><strong>20. Robert Henke (Monolake)</strong><br />
“The Composer, Artist, and Ableton Live Imagineer Looks to the Future”<br />
By Peter Kirn, June 2011</p>
<p><a href="http://www.halleonardbooks.com/product/viewproduct.do?itemid=333234&#038;subsiteid=168"><strong>Keyboard Presents the Evolution of Electronic Dance Music</strong></a><br />
Ed. Peter Kirn<br />
2011</p>
<p>Previously:<br />
<a href="http://createdigitalmusic.com/2011/11/across-time-and-space-tracing-the-evolution-of-western-dance-music-data-visualization/">Across Time and Space, Tracing the Evolution of Western Dance Music: Data Visualization</a></p>
<p>And, incidentally, if you recommend a reading list to go with this, I&#8217;d love to read it! For the Northern Hemisphere, we&#8217;ll have some good material to help inspire us through the winter&#8230;</p>
<p>For very occasional updates on the book (like when it&#8217;s actually in stock in places like Amazon, and a possible party early in 2012), <a href="http://eepurl.com/fKCEw">sign up for the book&#8217;s mailing list</a>:</p>
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		<title>Celemony Unveils New Plug-in Tech That Goes Beyond Audio Signal and Control</title>
		<link>http://createdigitalmusic.com/2011/10/celemony-unveils-new-plug-in-tech-that-goes-beyond-audio-signal-and-control/</link>
		<comments>http://createdigitalmusic.com/2011/10/celemony-unveils-new-plug-in-tech-that-goes-beyond-audio-signal-and-control/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 10:02:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AU]]></category>
		<category><![CDATA[celemony]]></category>
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		<category><![CDATA[development]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[melodyne]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[PreSonus]]></category>
		<category><![CDATA[RTAS]]></category>
		<category><![CDATA[Software]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21054</guid>
		<description><![CDATA[Integrated Melodyne pitch correction in PreSonus&#8217; Studio One is made more interesting by the technology behind it. Celemony this week describes a new technology they call ARA, or &#8220;Audio Random Access.&#8221; The notion is this: rather than just receiving or generating audio signal, the plug-in gets access to audio data. That means you can actually &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/celemony-unveils-new-plug-in-tech-that-goes-beyond-audio-signal-and-control/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/uQnYemgC3nk?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://createdigitalmusic.com/2011/10/1st-daw-with-melodyne-pitch-editing-hi-presonus-studio-one-youve-got-our-attention/">Integrated Melodyne pitch correction</a> in PreSonus&#8217; Studio One is made more interesting by the technology behind it. Celemony this week describes a new technology they call ARA, or &#8220;Audio Random Access.&#8221; The notion is this: rather than just receiving or generating audio signal, the plug-in gets access to audio data. That means you can actually write a plug-in that rewrites the audio content in a recorded DAW track, as Melodyne does in Studio One.</p>
<p>As developer Celemony describes it, &#8220;ARA opens an additional channel of communication through which the DAW and plug-in can exchange information about the audio file, tempo, pitch, rhythm and much more, which allows them to work together considerably more closely.&#8221;</p>
<p>It&#8217;s the ability to exchange audio data information that seems the most compelling. Previously, audio processing plug-ins simply took buffers of audio signal from the DAW. You could &#8220;look ahead&#8221; further into that signal by increasing the buffer (and thus latency with it), but generally speaking, you&#8217;re doing the processing in something that approximates real-time. ARA in the example of Melodyne gives you access to an entire recorded track without having to transfer the audio file to and from the plug-in.</p>
<p>Celemony says this is &#8220;an extension of the existing plug-in interfaces,&#8221; not a new plug-in format. (If it were the latter, I&#8217;d have to point to <a href="http://xkcd.com/927/">this xkcd cartoon</a>.) I&#8217;m still obligated to express some skepticism about how widely this will be adopted, or if it can be considered a &#8220;standard&#8221; extension, though they do promise additional vendors soon. (Implementation would seem to be by necessity on a host by host basis &#8211; and then once you have the host, a plug-in creator might add support.) It&#8217;s a proprietary technology, but then, so are the plug-in formats currently in wide use (AU controlled by Apple for Mac OS, VST by Steinberg, and RTAS by Digidesign, unless we see more of <a href="http://lv2plug.in/trac/">LV2</a>). For now, though, we&#8217;ll have to see if the idea itself can extend what a plug-in can do. Check out the videos for more.</p>
<p><strong><a href="http://www.celemony.com/ara">celemony.com/ara</a></strong> (no documentation for developers, but there is an email address to use if you&#8217;re interested)<span id="more-21054"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/F3J8SFhoe10?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<title>The Machine-Augmented Luthier: Robots Helping Make Guitars at Plek Technology</title>
		<link>http://createdigitalmusic.com/2011/07/the-machine-augmented-luthier-robots-helping-make-guitars-at-plek-technology/</link>
		<comments>http://createdigitalmusic.com/2011/07/the-machine-augmented-luthier-robots-helping-make-guitars-at-plek-technology/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 10:05:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[luthier]]></category>
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		<description><![CDATA[We focus primarily on new machines and technology that make music directly, but of course, these tools make instruments that make music, too. Having seen an image of a guitar string vibrating from German firm Plek A+D Gitarrentechnologie earlier this week, reader Brian Turley observes that the work that company is doing is impressive. We&#8217;re &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/the-machine-augmented-luthier-robots-helping-make-guitars-at-plek-technology/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="510" src="http://www.youtube.com/embed/PG4BOLlKOb4" frameborder="0" allowfullscreen></iframe></p>
<p>We focus primarily on new machines and technology that make music directly, but of course, these tools make instruments that make music, too. Having seen an image of a <a href="http://createdigitalmusic.com/2011/07/fun-with-waves-as-videos-reveal-guitar-string-movement-and-iphone-shutters/">guitar string vibrating</a> from German firm Plek A+D Gitarrentechnologie earlier this week, reader Brian Turley observes that the work that company is doing is impressive.</p>
<p>We&#8217;re not necessarily talking mass-manufactured, machine-made guitars, either. The device in this case augments more traditional techniques, and can be put in the hands of an expert luthier. Plek&#8217;s technique scans guitar necks in multiple dimensions, creates a virtual fretboard in which you can adjust frets, then cuts some combination of frets, nut, and saddle for the desired result. The upshot of all of this: if the frets are adjusted precisely, it&#8217;s easier to play notes and string action is least likely to impede intonation. (It plays better and sounds better, done right.)</p>
<p>Here&#8217;s a bit on the technique:<span id="more-19907"></span></p>
<blockquote><p>The computer ascertains a 3-D like graph of the fretboard surface, including the position and height of the strings. Thanks to the plek scan the relief of the neck created by the string tension is taken into account while calculating the process parameters.</p>
<p>In the Virtual Fret Dress menu the operator can not only determine how much needs to be cut off from each fret but can also set the fretboard radius and amount of fall-off suited for the instrument or player. You can see the height of each fret, how high each fret will be after processing as well as where fretboard buzz occurs because of frets being too high or too low. </p></blockquote>
<p>More information:<br />
<a href="http://www.plek.com/en_US/technik/">Plek: Technology</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/07/plekstation_1.jpg" alt="" title="plekstation_1" width="162" height="305" class="alignright size-full wp-image-19909" />Guitar makers and repair shops then buy these machines for their own use; it&#8217;s just one tool in a larger toolchain, and it needs a very skilled operator. Humans, therefore, are no less a part of the equation.</p>
<p>I&#8217;m of course way out of my depth here; I think the last time I made a guitar it involved rubber bands and a cardboard box in school. But I&#8217;d be fascinated to hear from someone working with these machines. And even for us lay people, it&#8217;s a small but fascinating window into the sorts of tools now available to luthiers.</p>
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		<title>Auto-Tune for Guitars Doesn&#8217;t Have to be Like Auto-Tune for Vocals; The Digital Guitar Future?</title>
		<link>http://createdigitalmusic.com/2011/05/auto-tune-for-guitars-doesnt-have-to-be-like-auto-tune-for-vocals-the-digital-guitar-future/</link>
		<comments>http://createdigitalmusic.com/2011/05/auto-tune-for-guitars-doesnt-have-to-be-like-auto-tune-for-vocals-the-digital-guitar-future/#comments</comments>
		<pubDate>Thu, 26 May 2011 15:46:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-instruments]]></category>
		<category><![CDATA[analysis]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19178</guid>
		<description><![CDATA[Auto-Tuning a guitar is coming, say Antares. But if that seems frightening, it may be worth a closer look. Photo of the (classic) guitar (CC-BY) John W. Tuggle. A new tool could be for the expressive, not just the lazy. That&#8217;s the read of Auto-Tune for guitar, and it makes me excited to see what &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/auto-tune-for-guitars-doesnt-have-to-be-like-auto-tune-for-vocals-the-digital-guitar-future/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/05/gibsontuning.jpg" alt="" title="gibsontuning" width="640" height="427" class="alignnone size-full wp-image-19189" /></p>
<div class="imgcaption">Auto-Tuning a guitar is coming, say Antares. But if that seems frightening, it may be worth a closer look. Photo of the (classic) guitar (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/photos/22565768@N04/">John W. Tuggle</a>.</div>
<p>A new tool could be for the expressive, not just the lazy. That&#8217;s the read of Auto-Tune for guitar, and it makes me excited to see what people will do with it. It could be the advent of the true digital guitar.</p>
<p>Antares teased their efforts to bring Auto-Tune technology to guitars earlier this month, having gotten as far as working proof-of concept. (See Harmony Central&#8217;s exclusive video above, and <a href="http://www.axetopia.com/guitars/antares-atg-6-auto-tune-for-guitar-has-the-power-of-500-super-computers.html">Axetopia</a>, <a href="http://www.synthtopia.com/content/2011/05/18/antares-atg-6-auto-tune-for-guitar/">Synthtopia</a>.) I hadn&#8217;t worked out anything intelligent to say about it, perhaps because I was cowering in a corner in fear.</p>
<p>As a technologist, I have great respect for what Antares does, and <a href="http://www.antarestech.com/products/">their portfolio</a> goes far beyond just the flagship vocal pitch correction. But suffice to say, Auto-Tune has been used in recording in some pretty unpleasant ways &#8211; the fault of the user, not the software, I&#8217;d argue. It&#8217;s regularly applied in order to suck the life out of great, perfectly-tuned singers, as well as to cover for people who can&#8217;t really sing, to the point that producers seem to not understand what the sound of a human voice is in all its complexity. (Case in point: <em>Glee</em>. The talented cast sounds incredible live and onstage, and like they have android stand-ins when they&#8217;re on the show. In fact, if you disagree with those uses, <em>please</em> &#8211; go use some of Antares&#8217; terrific software for good, not evil, and I&#8217;ll write about it.)</p>
<p>Auto-Tune as a name, then, has come to symbolize a revolution, an extraordinary blockbuster of software &#8211; and the butt of a joke. So, it&#8217;s hard not to see a product called &#8220;Auto-Tune for Guitar&#8221; and carry some of that bias. Sometimes, as writers we actually need our readers to add some perspective.</p>
<p><iframe width="640" height="510" src="http://www.youtube.com/embed/_3gUbr5G9zM" frameborder="0" allowfullscreen></iframe><span id="more-19178"></span></p>
<p>Auto-Tune for Guitars could likewise be misused to smooth out some of the guitar&#8217;s natural intonation subtleties, though I think the danger is far less so than it is with the voice. But it&#8217;s more than that.</p>
<p>Reader Jesse Engel reflects on what it could mean. He notes that the significant advance is building the intelligence into the guitar, not just the computer, and that applications could be varied:</p>
<blockquote><p>Don&#8217;t know if you saw this, but Antares has taken a fresh swipe at HEX guitar, putting a processor in the guitar and using it to do some more modern (Auto-Tune, emulation, etc.) processing. <em>[Ed.: Hex refers to the practice of adding individual pick-ups to each of six strings. -PK]</em></p>
<p>The hex has been around for a while, but it&#8217;s a big deal to use it in this way for guitarists since you don&#8217;t need to try to do any polyphonic pitch recognition. Literally direct note access. Also, signals add nonlinearly, so effecting each string individually has a different sound than doing emulation on the mix.</p>
<p>The tech looks like it will help a lot of people fake being better than they are (especially bending to the right note), at the expense of the beautiful imperfections of great playing, but the potential of using hex pickups in these new ways is fun to think about.</p></blockquote>
<p>The digital guitar has been a vision for a long time, from working out MIDI output to multichannel output. Gibson has been the name behind many of those efforts. Back in January 2004, <em>Wired</em> ran a glowing portrait of Gibson&#8217;s efforts in print:</p>
<p><a href="http://www.wired.com/wired/archive/12.01/guitar.html">The 100-Megabit Guitar: Gibson&#8217;s maverick CEO wants to shove Ethernet up your ax and rock the music world.</a> [Wired 12.1]</p>
<p>It&#8217;s worth reading the whole article; the technical limitations of the Gibson system immediately come to light. Suffice to say, that vision never quite came to fruition; <em>Wired</em> even this year claimed that the project had been killed &#8211; at least at Gibson. </em> None other than Adrian Freed, OpenSoundControl and alternative instrument design guru at the University of California Berkeley&#8217;s CNMAT research center, led the group &#8211; he, his colleagues, and his many students go right on innovating with or without Gibson. <em><strong>Updated: </strong> I&#8217;m not able to find the reference for that story, which I read in print. See comments for commentary by Adrian Freed, who sees otherwise.</em></p>
<p>At the time, CEO Henry Juszkiewicz, oddly speaking in the third person, pronounced, &#8220;Progress will happen. If Henry Juszkiewicz didn&#8217;t build a digital guitar, I can assure you the digital guitar would still happen.&#8221; That prediction may prove prescient.</p>
<p>The 2007 video below shows the debut of Gibson&#8217;s HD.6x-Pro Digital Les Paul &#8211; working with individual strings. I also saw a demo with Gibson, Intel, and Cakewalk that used each string in a surround speaker diffusion. It was a psychedelic effect, if not necessarily the most practical demo, but proof that a technology like this could have many uses.</p>
<p><iframe width="640" height="510" src="http://www.youtube.com/embed/NwzOqy4Y4Mo" frameborder="0" allowfullscreen></iframe></p>
<p>For their part, here&#8217;s how Antares describes their technology. Notice that they aren&#8217;t only talking intonation, but other applications, as well.</p>
<blockquote><p>Incorporating our world-renowned Auto-Tune pitch detection and manipulation along with our proprietary modeling technologies, ATG-6 is an entirely DSP-based suite of functions that offer everything you&#8217;ve always wanted from a guitar, along with capabilities you never imagined possible. From flawless intonation to astonishing tonal flexibility to alternate tunings that open up entirely new areas of inspiration and creativity, ATG-6 technology seriously expands the flexibility and range of the electric guitar while letting you continue to play your own way.</p>
<p>&#8230; Using our new Solid-Tune™ Intonation system, an ATG-6 equipped guitar constantly monitors the precise pitch of each individual string and makes any corrections necessary to ensure that every note of every chord and riff is always in tune, regardless of variables like finger position or pressure or physical limitations of the instrument. As a result, listening to a guitar with Solid-Tune is a revelation, offering a purity of intonation that has simply never before been possible.</p>
<p>Of course, Solid-Tune is smart enough to know when you want to manipulate pitch, so you can play bends and vibrato exactly as you always do. In fact, Solid-Tune Intonation makes it even easier to bend to the right pitch every time.</p></blockquote>
<p><a href="http://www.antarestech.com/atg6/index.shtml">Antares ATG-6</a></p>
<p><strong>Updated:</strong> <a href="http://twitter.com/#!/Chris_Randall/status/73809552977563648">Chris Randall chides me</a> on Twitter (and I agree) for not mentioning Roland, specifically &#8212; that&#8217;s the reference above in Jesse&#8217;s from-the-hips comments to &#8220;hex&#8221; guitar. Roland has built a whole business around products that track notes played on a guitar, adding polyphonic pitch shifters, open tunings, note-by-note replacement, MIDI output, and even DSP effects processing. The difference in the Roland offering is that Roland has done all this work in a separate processing box you connect to their pick-up; Antares appears to be promising something that&#8217;s all-in-one in the guitar. And the analysis Antares is doing may well prove more sophisticated than what we&#8217;ve seen in the past in terms of distinguishing, say, a bend from different notes. That could open up additional and radically-new expressive possibilities, even if the underlying fundamental concept is more or less the same.</p>
<p>On the other hand, the other difference with the Roland offering relative to both Gibson&#8217;s past attempts and Antares&#8217; upcoming ones: Roland successfully shipped and sold theirs. Until Antares does the same, advantage: Roland. We&#8217;ll be watching.</p>
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		<title>The Future of Multi-Touch: Behind the Scenes with Stantum, JazzMutant Co-Founder</title>
		<link>http://createdigitalmusic.com/2010/04/the-future-of-multi-touch-behind-the-scenes-with-stantum-jazzmutant-co-founder/</link>
		<comments>http://createdigitalmusic.com/2010/04/the-future-of-multi-touch-behind-the-scenes-with-stantum-jazzmutant-co-founder/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 23:31:56 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[<img src="http://createdigitalmusic.com/files/2010/04/0410_multitouch.jpg"> <a class="btn read-more" href="http://createdigitalmusic.com/2010/04/the-future-of-multi-touch-behind-the-scenes-with-stantum-jazzmutant-co-founder/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/04/lemur_closeup.jpg" alt="" title="lemur_closeup" width="580" height="363" class="alignright size-full wp-image-10540" /></p>
<div class="imgcaption">The Lemur was the first material, commercially-available tool that suggested unlimited-finger touch displays could be expressive in music and visual performance. But touch is just getting started. Photo by William Crozes; courtesy Stantum; </div>
<p>For a long time, technologists have described a world of in which computing experiences naturally incorporate touch and gesture. The question is, how do we bridge the intuitive desire for those interactions and the actual technologies that get us there?</p>
<p>Few activities test the expressive potential of interaction quite like music. It&#8217;s in our cultural DNA; musical activity <a href="http://www.associatedcontent.com/article/68934/new_theories_on_language_shed_light.html?cat=4">may even predate written language</a>. So it&#8217;s fitting that the story of touch in computing and digital music would be intertwined, as they are with touch pioneer JazzMutant. Years before well-known Apple products, the Lemur, prototyped in 2003 and shown as a musical multi-touch screen, suggested the importance of fusing display and touch, and of tracking more than a finger or two at a time.</p>
<p>The history, and products like Apple&#8217;s iPad and iPhone, you may know well, though. The question on everyone&#8217;s mind now is, what&#8217;s next? (And for some impatient futurists, the question may even be, what&#8217;s taking so long?)</p>
<p><img src="http://createdigitalmusic.com/files/2010/04/guillaume.jpg" alt="" title="guillaume" width="580" height="435" class="alignright size-full wp-image-10557" /></p>
<div class="imgcaption">Guillaume himself; photo courtesy Guillaume Largillier.</div>
<p>To begin to answer that question, I turned to Guillaume Largillier, original co-founder and CEO of JazzMutant, now Stantum Technologies. There aren&#8217;t many people on the planet closer to where touch has been and where it might be going. Even as the Lemur gets new features like <a href="http://jazzmutant.com/mu.php">integration with popular music production and performance tool Ableton Live</a>, Stantum is working to bring the same enabling technologies to other device makers. And even though this is &#8220;Create Digital Music,&#8221; it&#8217;s telling that that technology is showing potential in everything from phones to aviation, not just DJing. Musicians have had a role in technological history before, from Leon Theremin&#8217;s work to Max Mathews and computer synthesis. It may be musicians who invent the future, again. This time, the trick is who delivers that future to the hardware makers who can popularize it.</p>
<p><a href="http://jazzmutant.com/">http://jazzmutant.com/</a><br />
<a href="http://jazzmutant.com/behindthelemur.php">http://jazzmutant.com/behindthelemur.php</a><br />
<a href="http://www.stantum.com/en/">http://www.stantum.com/en/</a><br />
<a href="http://www.stantum.com/en/offer/technology-ip">http://www.stantum.com/en/offer/technology-ip</a></p>
<p>To accompany the story, we also have an exclusive look inside Stantum&#8217;s labs, all the way back to the original 2003 prototype of the Lemur.<span id="more-10536"></span></p>
<p><img src="http://createdigitalmusic.com/files/2010/04/lemur2003_b.jpg" alt="" title="lemur2003_b" width="580" height="311" class="alignright size-full wp-image-10564" /></p>
<p><img src="http://createdigitalmusic.com/files/2010/04/lemur2003_a.jpg" alt="" title="lemur2003_a" width="528" height="396" class="alignright size-full wp-image-10565" /></p>
<div class="imgcaption">Pictured: the Lemur prototype, circa 2003. Recall that in 2003, the notion of touch with all of your fingers at the same time was still largely foreign. Photos courtesy Guillaume Largillier and Stantum.</div>
<h3>On Designing for Touch, and the Music Tech Industry</h3>
<p><em>Peter: I remember when I first talked to Darwin Grosse about Lemur, when it was being distributed by Cycling &#8217;74. Darwin just kept saying, &#8220;You know, I just think Star Trek: The Next Generation.&#8221; (That&#8217;s my recollection, Darwin; I hope I&#8217;m not misquoting you.) I tended to agree. It&#8217;s a cliche, perhaps, but this was clearly hardware that brought into our century part of an imagined vision of a much further-off future (the 24th Century). Was that a conscious influence? In an industry that has sometimes been aggressively traditional, is there a way to channel ideas from something as far out as science fiction?</em></p>
<p>Guillaume: Before answering your question, allow me to challenge your statement about the computer music industry. I think &#8220;ill nostalgic&#8221; would describe this industry much better than &#8220;aggresively traditional.&#8221;  Most music software companies have kept being innovative over the last decade, but their creativity has been a slave to this nostalgic obsession. Emulating an analog channel strip, a tube amplifier, or a vintage synth is far from a trivial job. It actually requires as much engineering time and resources as developing a disruptive product such as Ableton Live or Max/MSP/Jitter! On the hardware side, the innovation killer is the price pressure. Despite a common misconception, the computer music industry is not and will never be a mass market. Companies such as M-Audio [Avid], Behringer, or Native Instruments may look like giants compared to JazzMutant, but they are nano-particles compared to large consumer electronic brands such as HP or Nokia. The volume and the gross margins are too small to amortize ambitious research and development plans. When we launched the Lemur in 2005, a lot of people predicted, and somewhat hoped, that Behringer would release a similar device at $200 within the next eighteen months. Five years later, the first serious competitor of the Lemur is about to land – Apple’s iPad – and its entry level price is $500. </p>
<p>Back to the USS Enterprise, whether we want it or not, this parentship is likely to follow the Lemur forever. This is kind of ironic insofar as I’ve never been acquainted with science-fiction culture. I don’t even remember having ever watched a full episode of Star Trek.  That being said, I acknowledge that this association has settled spontaneously and durably in people’s mind.  Does this association come from the product concept itself? I don’t think so. In my opinion, it comes first and foremost from the fluorescent graphic design of the UI objects, not from the tactile technology. </p>
<p>So, the real question would rather be: “Why did we design the graphic interface this way?” First, we wanted to stand clear of those boring pseudo-vintage brushed-aluminium graphic skins &#8211; the cutaneous symptom of the nostalgic flu! Moreover, we anticipated that converting users to virtual controllers would be a difficult task and that trying to  mimic the appearance of real-life objects would generate frustration; hence, impeding the adoption of the product.</p>
<p>Having said that, the main purpose of this flashy design was pragmatic and ergonomic. The Lemur is ontologically a live controller, though it might be used in other contexts. This requires that the interface must be visible wherever and whenever a user might be performing, from night clubs to outdoor venues.  This is particularly tricky with a touch screen laid horizontally, because the display backlight cannot compete with the specular reflection of sunlight. Human-factor sciences taught us that contrast perception prevails over brightness perception. Hence, highly contrasted graphics- ie, flashy objects on dark background – is the most efficient way to ensure a consistent readability. This is something the aerospace industry has understood for decades. So, if there was one conscious influence behind the Lemur, it would be the Boeing 747 dashboard, not the USS Enterprise. </p>
<h3><em>&#8220;If there was one conscious influence behind the Lemur, it would be the Boeing 747 dashboard, not the USS Enterprise.&#8221;</em></h3>
<p><em>I know for me, the appeal of the science fiction aspect was more conceptual than superficial, the idea of the ubiquitous touch interface. But I agree, having experimented with this, that the high contrast, light foreground, dark background formula is really an essential solution. I&#8217;m seeing some interfaces on a white background that look aeshtetically lovely, but that I can&#8217;t imagine using onstage. I&#8217;d at least want a switch for dark environments, when you&#8217;re not at your desk.</em></p>
<p>That reminds me a funny episode of JazzMutant’s story. As early as February 2004, we started showing early prototypes of the Lemur to our friends at [Paris sound research center] IRCAM. At this time, the graphic skin was based on a palette of blue shades, with a few touches of warm yellow for emphasizing elements that needed to stand out, such as text, levels, etc. One day in July of 2004, about one year before the commercial launch of the product, we brought them a new prototype, featuring a brand new touch panel along with the final graphic design. Their only reaction was, &#8220;wow, this display is much brighter!&#8221; They did not even comment on the tremendeous improvement to the touch panel! That being said, there are other approaches to improve the psychological perception of readibility. I sometimes regret that other developpers are reluctant to dig into them, and mimic the “Lemur style” instead.</p>
<p>Talking about drawing on screen, did you know that Iannis Xenakis’ Upic project has been my main source of inspiration – and also my main motivation to step from music making to technology creation ?</p>
<p><em>I didn&#8217;t know that, but it makes a lot of sense. [UPIC is a tablet-based, visual composition system developed by ground-breaking experimental composer Xenakis. It is now decades old but continues to evolve in new incarnations.]</em></p>
<p><strong>Below: DJ Mike Relm demonstrates the Lemur for G4 Tech TV</strong>. Yes, this is the video to show all your friends who aren&#8217;t regular CDM readers and have no idea what the heck this is all about.</p>
<p><object classId="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="418" id="VideoPlayerLg44485"><param name="movie" value="http://g4tv.com/lv3/44485" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://g4tv.com/lv3/44485" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="382" allowScriptAccess="always" allowFullScreen="true" /></object>
<div style="margin:0;text-align:center;width:480px;font-family:Arial,sans-serif;font-size:12px;color:#FF9B00;"><a href="http://g4tv.com/" style="color:#FF9B00;" target="_blank">Video Games</a> &#8211; <a href="http://g4tv.com/e32010" style="color:#FF9B00;" target="_blank">E3 2010</a> &#8211; <a href="http://g4tv.com/attackoftheshow/musicalplaytime/index.html" style="color:#FF9B00;" target="_blank">Musical Playtime</a></div>
<p><a href="http://www.flickr.com/photos/andreaswetterberg/362854995/"><img alt="" src="http://farm1.static.flickr.com/169/362854995_f94de4711f.jpg" title="Ergo_screen_1 by Andreas Wetterberg" class="alignnone" width="500" height="300" /></a></p>
<div class="imgcaption">A sample Lemur layout. One strength of the Lemur is its customizable layouts and the various modules with which you can assemble interactive touch control screens. Photo (<a href="http://http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/photos/andreaswetterberg/">Andreas Wetterberg</a>.</div>
<h3>Lessons of Lemur</h3>
<p>Let&#8217;s talk about the place of Lemur&#8217;s technology in the current landscape. How does it hold up in 2010? I know a lot of people do get hung up on the price, but can you talk about how it differs from other options out there, or what the source of the cost is?</em></p>
<p>Once again, the music market being a small niche, it’s hardly possible to be both innovative and affordable at once. In addition, the Lemur is still manufactured in France with components imported from various locations around the globe – not to mention that the US dollar&#8217;s agony doesn’t help [when exporting] the manufactured product! Lastly, a large part of the product assembly is still handcrafted. For all the reasons above, the product is far from cost-optimized. I cannot disclose further our plans now, but we are working hard to address most – if not all &#8211; of these issues. </p>
<p><em>Have there been uses of the Lemur in performance and creation that surprised you, or went beyond what you imagined?</em></p>
<p>Oddely enough, and despite of what I said before, the most surprising uses of the Lemur are sometimes the most conservative ones! As an example, for Björk Volta tour, Damian Taylor and LFO made the most archaic interface layouts one could imagine &#8212; a fistful of colored labelled pads and eventually a pair of faders –- nothing more. Their brilliant idea was to create one unique interface for each song. This way, at each moment of the gig, they just had at their disposal the few commands they did actually need. The other big surprise came from video performers. Whereas most musicians are reluctant to use the advanced features of the lemur during their live performances – such as the objects’ physics – video artists do not hesitate to play the Lemur as an instrument, rather than a remote control. For instance, I warmly recommand you to visit Ali Momeni’s website. Of course, it would be unfair to forget all the advanced users who have developed inspiring and unique instruments, but this is less surprising, since the Lemur was designed specifically for that purpose.</p>
<p><em>OSC is a technology that many of us have advocated, but there&#8217;s also, admittedly, a big gap between where we believe it could be and where it is, especially in regards to the lack of mainstream music tech adoption. That said, what would an ideal implementation of OSC look like? What could the protocol do to be better? And what might you imagine could be a tipping point in adoption?</em></p>
<p>Indeed, it’s fair to say that OSC failed to become the industry standard we hoped it will be!  I can see a few reasons for that.  First, there is an obvious chicken-and-egg issue, as with any protocol. At JazzMutant, we’ve done our best to evangelize OSC in the industry for about 5 years now, without success. Why should a software company implement OSC if there is no hardware to support it, apart from a $2k product? Why should a hardware manufacturer develop an OSC-compatible controller if there are no mainstream applications to support it? Finally, there are also some intrinsic technical reasons that prevent OSC from becoming a standard anytime soon. In order to overcome them, we started developing a new protocol a few years ago called “Minuit” (&#8220;Midnight&#8221; in French), as a successor to OSC and MIDI (&#8220;Noon&#8221; in French). We were discouraged from pursuing this project after assessing the amount of human resources its evangelization would require.</p>
<p><img src="http://createdigitalmusic.com/files/2010/04/pascal_stantumlab.jpg" alt="" title="pascal_stantumlab" width="580" height="435" class="alignright size-full wp-image-10584" /></p>
<div class="imgcaption">JazzMutant/Stantum co-founder and CTO Pascal Joguet met Guillaume in Kindergarten in the late 70s. Now, the IRCAM vet and former sound designer is driving Stantum&#8217;s technology effort. He&#8217;s seen here in Stantum&#8217;s lab. Photos courtesy Guillaume Largillier and Stantum.</div>
<h3>The Big Picture, Stantum, and the Future</h3>
<p><em>We&#8217;re looking at an explosion of interest in multi-touch display surfaces in the consumer space. Are any of these, in your view, promising for music? Are there ways in which some of these technologies are deficient for musical performance applications?</em></p>
<p>The responsiveness of a touch system is the most under-estimated parameter, even though it tremendously influences the perceived usability, transparency and trustworthiness of an input device. This is why a vast majority of Multi-touch systems available fails to meet music makers’ expectations.</p>
<p><em>Absolutely &#8212; you mean responsiveness in terms of latency, accuracy, precision in tracking multiple points, or (I presume) all of the above?</em></p>
<p>I was pointing out the latency more specifically – even though the perceived responsiveness is a complexe imbrication of all these parameters.</p>
<p><em>Can you talk about Stantum&#8217;s role in the evolution of multi-touch? What can we expect to see in the future?</em></p>
<p>We envisioned the real potential of the technology we invented long before the iPhone announcement, though we could not imagine that Steve Jobs’ crew would accelerate the market demand [to the extent they did]. We started investigating how we could bring our technology to OEMs in parallel to our computer music activity as early as 2005. We finally made this step in 2007. The role of Stantum in this ecosystem is quite singular. However pretentious it may sound to you, Stantum is still the only company beside Apple to have developped a real multi-touch product, top-down, including all the software and hardware technology bricks. So, despite the small size of our company, we are better placed than any other player in this field to understand the complexe imbrication of software and hardware. You might ask, “Aren’t all these Windows 7 convertible notebooks real multi-touch products?” In my opinion, they are not, insofar as the only multi-touch services these devices offer so far are rotating  videos or ten-finger painting. I do not want to offend anyone, but watching videos is much more pleasant fullscreen and if Neanderthal people gave up painting with ten fingers 45,000 years ago, there might be a good reason. At JazzMutant/Stantum, we’ve always considered the multi-touch technology as a milestone, not the final destination. With what we’ve been incubating in our labs for a few months, we expect to reach the next big milestone quite soon. </p>
<p><em>Do you mean that these PC vendors are missing the actual application of the multi-touch technology in the software they ship with these devices? Certainly, no argument there &#8212; the demos, the marketing, the demo apps outside of Apple have just looked horrendous and awful to me. But surely there are developers out there who want to do better? Hasn&#8217;t what&#8217;s held them back simply the lack of available hardware?</em> </p>
<p>I do agree with you. Unfortunately, that leads to a chicken-and-egg situation; insofar as developing a meaningful, multi-touch-capable application requires a preliminary awareness of the objective capabilities and limitations of a given hardware solution. On the other side, a vast majority of multi-touch panel providers doesn’t look willing to raise the bar until the market identifies a “killer app” requiring full multi-touch capabilities with zero performance tradeoff. Hopefully, the iPad will contribute to reschuffle the cards. Unfortunately, Apple decided to stand clear of handwriting capability – which, I believe, is a huge limitation for creative and productive applications.</p>
<h3><em>&#8220;I do not want to offend anyone, but &#8230; if Neanderthal people gave up painting with ten fingers 45,000 years ago, there might be a good reason.&#8221;</em></h3>
<p><img src="http://createdigitalmusic.com/files/2010/04/stantumlab1.jpg" alt="" title="stantumlab1" width="580" height="435" class="alignnone size-full wp-image-10586" /></p>
<p><a href="http://createdigitalmusic.com/files/2010/04/stantumlab2.jpg"><img src="http://createdigitalmusic.com/files/2010/04/stantumlab2.jpg" alt="" title="stantumlab2" width="400" height="533" class="alignnone size-full wp-image-10587" /></a></p>
<div class="imgcaption">SCIENCE! [She blinded me with...] Yes, hardware work of this kind does require a clean environment. But yes, you also look way cooler using a lab coat. Pictured: inside Stantum&#8217;s current lab. Photos courtesy Guillaume Largillier and Stantum.</div>
<p><em>Let&#8217;s assume Stantum is successful in popularizing the technology. At some point, will the Lemur be obsolete &#8211; and could that perhaps even be a good goal?</em></p>
<p>The Lemur as it is today is likely to become obsolete at some point – the pet is more than 5 years old in an industry that usually sends hardware products to retirement <em>manu militari</em> at 18 month old! Having said that, there is much more to develop on the hardware side than what we have done in the past. If we succeed in what we are working on today, I believe the Lemur will keep playing in its own category for quite a long while.</p>
<p>Now, that said, how do Stantum&#8217;s efforts to engage the larger electronics industry impact these issues of scale and cost?</p>
<p>We understood as early as 2005 that there was only one path to spread this technology &#8211; and the underlying vision of how computerized equipments should work – out of the small niche of professional musicians and Max/MSP users. Then we did what we had to do : we licensed the technology to tier-one semi-conductor companies such as ST Microelectronics to embed our multi-touch know-how into dedicated chips. We also teamed up with some of the largest and most trusted touch panel makers to bring our solution onto the consumer market place. The whole supply chain is now in place and you’re likely to see a few Stantum-based multi-touch tablets shipping in the coming months. Will these products match musicians’ expectation ? That’s too early to risk an answer at this stage, since we have no control over what OEMs will make out of our technology. And as you know, a good user experience does not only depend on the quality of the touch system – it’s also a matter of  CPU and OS choice,  hardware optimization, not to mention the software application running on top of it.  That’s why we believe  there’s still some room for a dedicated hardware that takes in consideration the very specific needs of electronic musicians and visual artists. In a not-too-far future, we expect the hard work we have done with our partners will have a positive impact on the cost structure of our music products.</p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/IXDtt2UNT2c&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IXDtt2UNT2c&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p><img src="http://createdigitalmusic.com/files/2010/04/stantum_exterior.jpg" alt="" title="stantum_exterior" width="580" height="435" class="alignnone size-full wp-image-10591" /></p>
<p><img src="http://createdigitalmusic.com/files/2010/04/stantumoffice.jpg" alt="" title="stantumoffice" width="580" height="435" class="alignnone size-full wp-image-10590" /></p>
<h3>Stantum&#8217;s Latest Technology, and What it Means</h3>
<p>Guillaume is a bit limited in what he can say about his future plans, but that leaves me free to do a bit of (informed) speculation. This is largely my own analysis, so it&#8217;s my message, not necessarily Stantum&#8217;s.</p>
<p>First, unless it isn&#8217;t already clear, JazzMutant <em>is</em> Stantum. Stantum is JazzMutant. Stantum is now the official name of the company, and JazzMutant is just the brand by which their technology caters to musicians. It says something about the company&#8217;s lineage &#8211; all the founders have a background in electronic music &#8211; that they have in the past, continue now, and plan in the future to keep a strong connection to musicians. That&#8217;s meant that the rigorous demands of live music have informed their touch technology and made it a better product. </p>
<p>The idea that Apple&#8217;s iPad would drive JazzMutant out of business, therefore, is the opposite of correct. JazzMutant is Stantum. Stantum is in the business of licensing its specialization to OEMs. The Lemur shows just how potent that specialization is, in a way that literally gets rooms full of people dancing and gaping at projections. Apple&#8217;s technology is available only to Apple. With Microsoft, Google, phone vendors, and PC vendors all getting into the touch business, that means Stantum just became very big news &#8211; even if that&#8217;s something musicians and VJs figured out years earlier.</p>
<p>Part of the challenge of multi-touch development is that you have to get a lot of pieces working together. You need the physical surface of the controller, the sensors built into that surface, and the firmware that interprets the sensors all to work in tandem. Apple does it, and does the OS and applications, too. 3M is working on a product for OEMs, also working with multiple touch points. But the other big source right now is Stantum.</p>
<p>It&#8217;s also significant that Stantum&#8217;s technologies are heavily patented (a fact that they advertise on their site). While I&#8217;m no big fan of patents, unlike Apple, Stantum is licensing their technology into the marketplace. Given the need to have a patent portfolio just to protect your work, Stantum&#8217;s patents give it effectively the right to play ball. By licensing their technology to the manufacturers big enough to make this stuff on a grand scale, Stantum&#8217;s OEM program could provide ready access to touch for software developers beyond just the iPad platform. Even if you&#8217;re a huge iPad fan, that means greater accessibility in the market, and more than one vendor to provide that access. I&#8217;m a great advocate for DIY, but making displays isn&#8217;t yet a garage operation. (Yes, I know people building their own multi-touch tables, but they don&#8217;t make their own cameras or projectors.)</p>
<p>Stantum&#8217;s technology itself is also unique. Their sensing approach supports pen input and even handwriting recognition, features Apple leaves out. For many of the world&#8217;s languages, handwriting recognition is a &#8220;killer app,&#8221; which could further drive touch adoption. For the rest of us, until we evolve smaller fingers, the ability to use a pen can mean amplified accuracy for painting and writing, and yes, even pen-driven music applications. (Somewhere in the great beyond, Xenakis smiles.)  </p>
<p>This is not an advertisement for Stantum, either &#8211; the list of companies anywhere close to being able to provide this functionality is short enough to count on your (ahem) fingertips. </p>
<p>So, okay, you buy into the concept &#8211; when can you get it? (After all, even the Lemur doesn&#8217;t quite count. It isn&#8217;t set up for pen input, even if its sensing method could work. And the Lemur is a controller, not a computer.)</p>
<p>Right now, Stantum&#8217;s technology is available in a series of multi-touch demonstration kits, including one with the guts of a Dell netbook inside:</p>
<p><a href="http://www.stantum.com/en/offer/evaluate<br />
">http://www.stantum.com/en/offer/evaluate</a></p>
<p><img src="http://createdigitalmusic.com/files/2010/04/slatepc.jpg" alt="" title="slatepc" width="580" height="333" class="alignright size-full wp-image-10582" /></p>
<p>In other words, we&#8217;re waiting for someone to ship a product that incorporates their technology. Windows 7 already includes multi-touch APIs out of the box in all but its Starter edition, so the Windows platform is a major candidate. Windows, while proprietary, has none of the developer, language, software, or hardware restrictions that the iPad platform does, so if your application doesn&#8217;t fit the iPad model or needs pen input, Windows&#8217; stock just rose. Free software is possible too. Linux already supports the Stantum Slate PC and a number of other digitizers, support that will be baked into the kernels shipping in this year&#8217;s major Linux distros. We&#8217;re not just talking drivers, either: the whole Linux community is working on everything from libraries for environments like Java to support in the windowing system to touch-centric distros. (More on the Linux situation later this week.) Google&#8217;s Android has a multitouch API, too. I&#8217;ve used it, and got frustrated quickly not because of the OS, but because the hardware on current phone handsets just doesn&#8217;t work well with more than one finger. That could change if Stantum&#8217;s tech starts to appear in licensee products; Android as a touch OS could take off.</p>
<p>For specifics on the Windows 7 aspect (old news, from way back in November &#8211; but of course, everyone is taking a second look because of the iPad phenomenon):<br />
<a href="http://www.stantum.com/en/medias/latest-news?id=43">2009-11-03 Windows 7 Certification</a></p>
<p>Right now, the one thing Stantum doesn&#8217;t have a lot of &#8211; aside from OEMs shipping their tech &#8211; is competition. Most of the other touch competitors either can&#8217;t accurately track fingers in close proximity, or limit tracking to two fingers, or lose tracking fidelity around the edges of the screen, or can&#8217;t handle pens, or some combination. </p>
<p>You need musicians, creative artists, and gamers to tell you this, because the mainstream computer market thinks multi-touch has something to do with pinch-zooming their photos. If that were all you could do with multi-touch, this would indeed be an over-hyped technology. But the responsiveness of the Lemur and the demonstration technology from Stantum is something that can be powerful and expressive.</p>
<p>Apple has already brilliantly demonstrated what happens when scale, creativity, and technical competence meet. Now the question is, who else will be able to put this formula together, thus making other options available to developers? Stantum has the competence, and the connection to creative artists and music specifically. If OEMs start to sign on with Stantum&#8217;s tech and build useful hardware, we could see both off-the-shelf machines &#8211; and cheaper JazzMutant-branded products &#8211; for musicians. Indeed, with this larger Stantum perspective, whatever happens with OEMs could in turn be good for JazzMutant-specific, music-specific customers, too. Even with competition from the likes of 3M, the technology is so specific to certain hardware devices, and the emerging markets so large, it&#8217;s hard to imagine Stantum not having a big role.</p>
<p>What might surprise people in the larger tech world is how important music has been &#8211; and will continue to be &#8211; to the big picture.</p>
<p>When it all comes together, the days of computer musicians, DJs, and visualists standing behind screens, able only to stare blankly into them but unable to manipulate what they see directly, could become a relic of the past.</p>
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		<title>Help EFF Save Web Content: Prove Podcasting and Media Patent is Wrong</title>
		<link>http://createdigitalmusic.com/2009/11/help-eff-save-web-content-prove-podcasting-and-media-patent-is-wrong/</link>
		<comments>http://createdigitalmusic.com/2009/11/help-eff-save-web-content-prove-podcasting-and-media-patent-is-wrong/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 02:56:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[patent-abuse]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/19/help-eff-save-web-content-prove-podcasting-and-media-patent-is-wrong/</guid>
		<description><![CDATA[Act now, or this puppy is in grave danger. Podcasting pug photograph (CC) zoomar. Patenting the use of all episodic media on the Web might sound absurd, but the US Patent and Trademark Office has granted just such a patent, to a company called VoloMedia. It’s a significant issue, one that could threaten the freedom &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/11/help-eff-save-web-content-prove-podcasting-and-media-patent-is-wrong/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://www.flickr.com/photos/zoomar/2265202595/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="2265202595_b41eda824d[1]" border="0" alt="2265202595_b41eda824d[1]" src="http://createdigitalmusic.com/files/2009/11/2265202595_b41eda824d1.jpg" width="500" height="419" /></a></p>
<div class="imgcaption">Act now, or this puppy is in grave danger. Podcasting pug photograph (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/zoomar/">zoomar</a>. </div>
<p>Patenting the use of <em>all episodic media on the Web</em> might sound absurd, but the <a href="http://www.uspto.gov">US Patent and Trademark Office</a> has granted just such a patent, to a company called <a href="http://www.volomedia.com/">VoloMedia</a>. It’s a significant issue, one that could threaten the freedom of all media distribution online. Wherever you are in the world, <a href="http://www.eff.org/deeplinks/2009/11/eff-tackles-bogus-podcasting-patent-and-we-need-yo">you can help</a>.</p>
<p>Intellectual property law was created in order to protect genuine inventions and innovation from exploitation. But predatory patents, based on bogus claims and attempting to stake out broad rights, threaten to do just the opposite.</p>
<p>Here’s a new idea: fight back. </p>
<p>Lawyers are the heroes this time. The Electronic Frontier Foundation’s <a href="http://w2.eff.org/patent/">patent-busting project</a> aims to take down unfair patents that threaten common-sense uses of technology. A number of these have applied to music and audio. The EFF has already won a big victory against what had been the worst offender – media giant Clear Channel actually successfully patented <a href="http://w2.eff.org/patent/wanted/patent.php?p=clearchannel">recording live shows</a>. (No, really &#8212; recording a live gig, then burning them on the spot. The EFF was able to bust that patent.) The advocacy group also scored significant victories against patents on <a href="http://w2.eff.org/patent/wanted/patent.php?p=acacia">sending and receiving online streams</a> and <a href="http://w2.eff.org/patent/wanted/patent.php?p=seer">encoding media</a>. (If someone thought they could patent your ears and charge you royalties for hearing, they probably would.)</p>
<p>Lawyers alone haven’t won these battles. The EFF’s clever twist is to crowd-source its case, by getting people like you to help the group document “prior art” – in plain English, to prove that something existed before the patent. (Without basic chronology, I could claim to have discovered electricity.)</p>
<p>In short, you can help save the freedom of online content.</p>
<p> <span id="more-8394"></span><br />
<h3>VoloMedia’s Bogus Patent – And Why It’s Dangerous</h3>
<p>VoloMedia has been granted a patent for “providing episodic media.” The patent is broad enough to endanger any independent podcast or episodic media producer. Over the summer, Volomedia’s own Murgesh Navar sidestepped concerns about patent abuse <a href="http://www.volomedia.com/blog/2009/07/volomedias-podcasting-patent.php">to brag on the company blog</a> about just how broad that claim was – that even non-RSS-based episodic media belong to them:</p>
<blockquote><p>With specific reference to our newly issued 7,568,213 patent, it was filed in November 2003, almost a year before the start of podcasting.&#160; This helps underscore the point, that for nearly six years, VoloMedia has been focused on helping publishers monetize portable media&#8230;. and has continued these efforts with the addition of a wide array of smartphone-based applications.&#160; The patent that issued yesterday helps to tie together and reinforce the value of the various technologies and services that VoloMedia has developed to help accomplish this objective.&#160; VoloMedia&#8217;s intent is to continue to work collaboratively with key participants in the industry, leveraging its unique range of products to further grow and accelerate the market.&#160; Today, podcasting is 100% RSS-based.&#160; However, the patent is <u>not</u> RSS-dependent.&#160; Rather, it covers <b><u>all episodic media downloads</u></b>.&#160; It just so happens that, today, the majority of episodic media downloads are RSS-based podcasts, which is why we titled our announcement the way we did.</p>
</blockquote>
<p>Aside from the “before the start of podcasting” lie – and I believe “lie” is the only accurate word – it’s the implied threat that should send a chill down the spine of anyone using the Internet. Make no mistake about it: VoloMedia wants anyone doing podcasting, via any mechanism, to work with them. From that same blog entry:</p>
<blockquote><p>The impact of a strong growing IP portfolio is such that we would expect new entrants into the podcasting arena to have a collaborative relationship with VoloMedia, just as do many of the current players.</p>
</blockquote>
<p>From the patent itself, as approved, the technology VoloMedia claims to own is described as:</p>
<blockquote><p>A method for providing episodic media, the method comprising: providing a user with access to a channel dedicated to episodic media, wherein the episodic media provided over the channel is pre-defined into one or more episodes by a remote publisher of the episodic media; receiving a subscription request to the channel dedicated to the episodic media from the user; automatically downloading updated episodic media associated with the channel dedicated to the episodic media to a computing device associated with the user in accordance with the subscription request upon availability of the updated episodic media, the automatic download occurring without further user interaction; and providing the user with: an indication of a maximum available channel depth, the channel depth indicating a size of episodic media yet to be downloaded from the channel and size of episodic media already downloaded from the channel, the channel depth being specified in playtime or storage resources, and the ability to modify the channel depth by deleting selected episodic media content, thereby overriding the previously configured channel depth.</p>
</blockquote>
<p>Plain English translation: if what you’re doing with media has episodes, you owe VoloMedia.</p>
<p>If this patent were allowed to stand, and if VoloMedia were able to successfully enforce it, it would have a chilling effect on all Internet distribution. Regardless of the likelihood of their legal success, that underlies the fundamental problem with patent law – it has come completely unglued from reality. That alone ought to motivate people to fully document these issues and try to effect change.</p>
<p>Wondering why you haven’t heard of VoloMedia if they supposedly invented all episodic content online? Right now, they advertise “solutions” for advertising and analytics, an iTunes plug-in, and branded mobile apps for platforms like the iPhone. That’s it. RSS and previous formats date back to the 1990s, with the intention of covering episodic media across formats, just as the VoloMedia patent claims. These were published standards years before VoloMedia’s claim. That’s why demonstrating the details of this history become so important: they could strike down VoloMedia’s bogus patent.</p>
<h3>Help Write Episodic Content’s History</h3>
<p>VoloMedia’s patent twists the law, and common sense. But the same laws also provide for disproving a patent. If you can prove that an invention existed prior to the date for which a patent is claimed, you can undo the damage.</p>
<p>For that reason, the EFF is asking for your help. Knowing the readers of this site, I imagine there are people out there who know those details, or know people who do.</p>
<p>You’re all old enough to remember the Age Before Fall of 2003, right?</p>
<p>Here’s the call to action:</p>
<blockquote><p>In order to bust this patent, we are looking for additional &quot;prior art&quot; &#8212; or evidence that the podcasting methods described in the patent were already in use before November 19, 2003. In particular, we&#8217;re looking for written descriptions of methods that allow a user to download pre-programmed episodic media like audio files or video files from a remote publisher, with the download occurring after the user subscribes to the episodes, and with the user continuing to automatically receive new episodes. You can read the entire prior art request <a href="http://w2.eff.org/patent/wanted/volomedia/EFF_volomedia_prior_art.pdf">here</a>, and if you have something that could help, please send it to <a href="mailto:podcasting_priorart@eff.org">podcasting_priorart@eff.org</a> or fill out the form on our <a href="http://w2.eff.org/patent/wanted/contribute.php?p=volomedia">Volomedia page</a>.</p>
</blockquote>
<p>For more information:</p>
<p><a href="http://www.eff.org/deeplinks/2009/11/eff-tackles-bogus-podcasting-patent-and-we-need-yo">EFF Tackles Bogus Podcasting Patent &#8211; And We Need Your Help</a></p>
<p><a href="http://w2.eff.org/patent/wanted/patent.php?p=volomedia">Patent Busting Project: VoloMedia</a></p>
<p>Prior art serves a second purpose. Part of the reason predatory firms can abuse patent law is because technology’s history is so poorly written. I would like to see these kinds of bogus patents struck down, but I’d also like the real history behind today’s technologies to be told. So even beyond this legal battle, I hope that we begin to make the story of technologies like what is now called “podcasting” accurate, complete, and fair. Future generations of technologists will thank us.</p>
<p>Certainly, the VoloMedia patent, if enforced, would do tremendous harm to media today. The entire strength of the Web is that it doesn’t have to have homogenized distribution channels, that anyone can publish without centralized outlets or “collaborative relationships” with any big partner. </p>
<p>If you’ve never cared about intellectual property policy before, this might change your mind. No one should be allowed to un-invent the Internet.</p>
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		<title>Follow Friday: Musical Twitter Feeds You Read &#8211; and an Alternative Approach</title>
		<link>http://createdigitalmusic.com/2009/02/follow-friday-musical-twitter-feeds-you-read-and-an-alternative-approach/</link>
		<comments>http://createdigitalmusic.com/2009/02/follow-friday-musical-twitter-feeds-you-read-and-an-alternative-approach/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 16:30:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Twitter has been (rightfully, in many cases) maligned as a distraction, but at times the &#8220;microblog&#8221; can keep us connected in smaller bits of time, not larger. People read while something is rendering, when they feel a bit lonely or distracted to begin with (a bit like taking work to a virtual coffee shop), while &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/02/follow-friday-musical-twitter-feeds-you-read-and-an-alternative-approach/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/02/musotwitter.jpg"></p>
<p>Twitter has been (rightfully, in many cases) maligned as a distraction, but at times the &#8220;microblog&#8221; can keep us connected in <em>smaller</em> bits of time, not larger. People read while something is rendering, when they feel a bit lonely or distracted to begin with (a bit like taking work to a virtual coffee shop), while they&#8217;re in line at the grocery looking at their phone. And for the bedroom- and studio-based music maker, Twitter reveals something of what the future might be like. Twitter itself can sometimes prove too unstructured to be useful, but that one service aside, it demonstrates that we can find ways of being connected to other music makers in new ways &#8211; ways that have probably only just begun to evolve.</p>
<p>Yesterday I looked at why I thought <a href="http://createdigitalmusic.com/2009/02/05/imogen-heap-on-twitter-real-time-real-world-creative-process/">Imogen Heap was doing Twitter right</a> &#8211; both as a model to follow, and a chance to see her as an artist in a different light. But I also hoped to hear who readers here might be following. In the informal tradition of &#8220;Follow Friday,&#8221; here&#8217;s a look at a few of those people.</p>
<p>Side note: I&#8217;ve actually gotten a whole lot of useful stuff from Twitter &#8211; it&#8217;s allowed me to keep connected to people I might otherwise lose touch with, and I&#8217;ve gotten great news leads and project stories out of it as a writer. I&#8217;ve gotten more technical help than musical &#8211; but that&#8217;s also helped me fix the technical stuff with servers and the like so I can get on with music and visuals. I have a mile-long list of complaints about how I think this sort of thing could work better, but &#8211; well, I&#8217;ve been online since the days when I had a 1200-baud modem. There&#8217;s always hope for change. Oh, and <a href="http://www.tweetdeck.com/">TweetDeck</a> is the best client for processing information productively; I&#8217;m just waiting for multi-account support.<span id="more-4957"></span></p>
<h3>Reader Tips for this Week</h3>
<p>The first two here also tour with Imogen Heap, but are great musicians themselves (with terrific accompanying solo careers). The last two take us another direction, thanks to one of CDM&#8217;s Twitter followers.</p>
<p>Zoe Keating, suggested by <a href="http://www.newmusicmonday.com/">Tim/newmusicmonday</a> in comments<br />
Bio: &#8220;cello, computers, pancakes.&#8221; (great line)<br />
Sample tweet: &#8220;mix, tweak, mix, listen, rest, mix, tweak, mix, re-record, listen, rest, go to post office, mix, mix, mix.&#8221;<br />
<a href="http://www.zoekeating.com/">Website</a> | <a href="http://twitter.com/zoecello">http://twitter.com/zoecello</a></p>
<p>Levi Weaver, also suggested by Tim<br />
Bio: I&#8217;m always doing at least 3 things <em>Ed.: hint &#8211; one of those is making <a href="http://www.leviweaver.com/music">great music</a></em><br />
Sample tweet: &#8220;Just avoided RyanAir baggage fees the same way I used to try to make spankings not hurt as a child: Books down the back of my pants.&#8221;<br />
<a href="http://www.leviweaver.com/">Website</a> | <a href="http://twitter.com/leviweaver">http://twitter.com/leviweaver</a></p>
<p>Todd Reynolds, the superstar violinist<br />
Bio: Digital Violinist and Global Music Citizen and Advocate. Teacher.<br />
Sample tweet: &#8220;If there is one thing that I learn over and over again in music, it&#8217;s that simplicity, when embraced, opens a straight shot to the core.&#8221;<br />
<a href="http://myspace.com/toddreynoldsmusic">MySpace</a> | <a href="http://twitter.com/digifiddler">http://twitter.com/digifiddler</a></p>
<p>Steve Lawson, suggested by <a href="http://twitter.com/MKS21471">@MKS21471</a><br />
Bio: &#8220;Bass 2.0 &#8211; musician, webbist, uni lecturer on music and technology, bass teacher, music journo&#8230; one of life&#8217;s enthusiasts. <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> ) &#8221;<br />
Sample tweet: &#8220;WordPress nerds, what CHMOD settings do I need to have files uploadable to the server etc. but still be secure?&#8221; <em>(hey, I told you this is part of what Twitter is useful for)</em><br />
<a href="http://www.stevelawson.net/wordpress/twitter-welcome/">Website</a> | <a href="http://twitter.com/solobasssteve">http://twitter.com/solobasssteve</a></p>
<p>Steve&#8217;s blog, by the way, is full of tips on social media (still hate the <em>term</em>, but the idea is good). <a href="http://www.stevelawson.net/wordpress/">http://www.stevelawson.net/wordpress/</a></p>
<h3>Regular Information Sources</h3>
<p>Other active Twitter feeds I follow:<br />
<a href="http://twitter.com/stretta">@stretta</a> &#8211; of monome fame, &#8220;Graphic Designer. Musician. Tea snob.&#8221;<br />
<a href="http://twitter.com/Chris_Randall">@Chris_Randall</a> &#8211; of Audio Damage / Analog Industries<br />
<a href="http://twitter.com/podcasting_news">@podcasting_news</a> &#8211; James Lewin on both his podcasting site and the prolific Synthtopia; expect a lot of tweets (but you won&#8217;t have to dig through RSS)<br />
<a href="http://twitter.com/wesen">@wesen</a> &#8211; for beats and powerful geeking on new projects like the Mididuino<br />
<a href="http://twitter.com/serial_consign">@serial_consign</a> &#8211; Greg Smith on digital media, culture, theory<br />
<a href="http://twitter.com/MarkMosher">MarkMosher</a> is doing all sorts of things, Web and musical, including running the ModulateThis blog<br />
<a href="http://twitter.com/MusicThing">@MusicThing</a> &#8211; the blog is gone, but Music Thing lives on as Tom tweets</p>
<h3>Modular Friends, Ableton Tips</h3>
<p>Twitter is in everyone&#8217;s thoughts, this week, it seems. (Perhaps the perfect medium for a sagging economy?)</p>
<p>stretta himself rounds up a fantastic list of <a href="http://stretta.blogspot.com/2009/02/twitters-you-should-be-following.html">Twitter feeds</a>, with an emphasis on modular synths.</p>
<p>As <a href="http://www.wiretotheear.com/2009/02/01/follow-ableton-tweets-on-twitter-for-tips/">noted by Wire to the Ear</a> (and note <a href="http://twitter.com/thingstocome">Oliver Chesler&#8217;s feed</a>, too):<br />
<a href="http://twitter.com/AbletonTweets">AbletonTweets</a>, entirely unofficial tips on Live</p>
<h3>Me</h3>
<p>Oh, yeah:<br />
<a href="http://twitter.com/peterkirn</a>My personal feed</a><br />
<a href="http://twitter.com/cdmblogs</a>The blog feed</a> &#8211; more CDM business, CDM headlines<br />
(I found it made sense to separate the two.)</p>
<p>Do say hi, and since I&#8217;ve lost track of who&#8217;s following them, send a @shout at me and I&#8217;ll take notice of you!</p>
<h3>Micromusicblogging?</h3>
<p>But what if Twitter really does seem like just a distraction? Could quick blog entries make you more productive musically, and help you share what you&#8217;re doing with others?</p>
<p>Dan Gillespie is trying a microblog concept in his own work: &#8220;MicroSong,&#8221; tagline, &#8220;publish your process.&#8221; It&#8217;s a bit like a musical tumbleblog &#8211; but only about the music, not the various Web distractions one finds online. He writes:</p>
<blockquote><p>I&rsquo;m hoping to have a couple friends and local artists come on and share their process when song writing and music making, this has always been the fun part for me.</p>
<p>Like I said, it&rsquo;s just starting up, but it&rsquo;s cool to see other people thinking the same sort of things. Maybe I&rsquo;ll have to hook up with twitter as well.</p></blockquote>
<p><a href="http://microsong.blogspot.com">microsong.blogspot.com</a></p>
<p>And yes, before someone steps in and says it, of course all of these are an additional drain of precious time. But then, that to me is the point &#8211; and it&#8217;s a good thing. Some of these ideas will prove to be distractions. But if you can find an approach where the benefit is worth the input, you&#8217;re likely to stumble upon something that&#8217;s efficient, that makes sense to you.</p>
<p>Let us know how it all works out, okay, Internets?</p>
<p>And, nope, this list isn&#8217;t close to comprehensive. That&#8217;s where you come in.</p>
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		<title>A New US Administration Could Mean Change for Technology, Arts</title>
		<link>http://createdigitalmusic.com/2009/01/a-new-us-administration-could-mean-change-for-technology-arts/</link>
		<comments>http://createdigitalmusic.com/2009/01/a-new-us-administration-could-mean-change-for-technology-arts/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 04:16:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/26/a-new-us-administration-could-mean-change-for-technology-arts/</guid>
		<description><![CDATA[<img src="http://media.createdigitalmedia.net/cdmu/files/featured/0109_obama.jpg"> <a class="btn read-more" href="http://createdigitalmusic.com/2009/01/a-new-us-administration-could-mean-change-for-technology-arts/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/ericajoy/2360070726/in/photostream/"><img src="http://farm3.static.flickr.com/2290/2360070726_3d42c37c41.jpg?v=0" /></a></p>
<div class="imgcaption">This time last year, Obama was street art. Now he&rsquo;s President of the United States &ndash; and a whole lot of new people are moving into the US Capitol, taking up office as a new Administration. Yet with so much on the table, technology and creative making are higher up the list than you might think. Photo: <a href="http://www.ericabaker.com">Ericas Joys</a> (Baker).</div>
<p>American citizens have turned their eyes to the incoming Obama Administration for all kinds of change. It wouldn&rsquo;t be overstatement to say that just about every possible hope is being pinned to the new government &ndash; practical or not. But there&rsquo;s good reason to believe some significant changes may be in store for both the areas of arts and technology, in ways that are not only relevant to CDM readers in the US, but could impact the global climate for these areas. </p>
<p>The federal government in the US can&rsquo;t do everything, particularly when economic pressures are likely to make budgets tight. But they can do something to set the tone. Even more importantly, there should be opportunities for people who want change to become active and vocal, and to learn from each other, wherever we are in the world.</p>
<p>The agenda I think we&rsquo;ll want as tech-using artists and makers:</p>
<ul>
<li>Defend innovation, commercial or common, from patent abuse (see: <a href="http://www.whitehouse.gov/agenda/technology/">White House</a>) </li>
<li>Embrace open source &ndash; something that could benefit, again, commercial and community endeavors alike (see: <a href="http://news.bbc.co.uk/1/hi/technology/7841486.stm">BBC</a>, <a href="http://www.opensource.org/node/372">OSI</a>) </li>
<li>Make the arts a priority, and one that via technology connects to renewed interest in math and science (see: <a href="http://www.nytimes.com/2009/01/26/arts/26nea.html?_r=1&amp;ref=arts">NYT</a>) </li>
</ul>
<p>As you can see, regardless of your party affiliations or even country of citizenship, these are things we can work on together. For a start, I&rsquo;ve already talked about personal changes &ndash; <em>not</em> simply governmental or political changes &ndash; that can make a difference in our communities:</p>
<p><a href="http://createdigitalmusic.com/2009/01/20/your-own-times-of-change-greetings-makers-of-things/">Your Own Times of Change: Greetings, &ldquo;Makers of Things&rdquo;</a></p>
<p>Here are some additional issues that may well interface with the incoming US government, with impacts on the US and around the world.</p>
<p><object width="580" height="356"><param name="movie" value="http://www.youtube.com/v/qqwehqcdyOw&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qqwehqcdyOw&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="356"></embed></object><br />
Above: Remixing history, through the ears of the UK.<br />
<a href="http://createdigitalmusic.com/2009/01/20/obamas-inauguration-as-reaktor-mash-up-tim-exile/">Obama&rsquo;s Inauguration as Reaktor Mash-Up: Tim Exile</a><br />
<span id="more-4861"></span><br />
<h3><a href="http://flickr.com/photos/adulau/379303639/"><img src="http://farm1.static.flickr.com/176/379303639_4c768a3bf5.jpg?v=0" /></a> </h3>
<div class="imgcaption">Patents: they&rsquo;re all the rage. Photo: <a href="http://flickr.com/people/adulau/">Alexandre Dulaunoy</a>.</div>
<h3>Technology: Patents</h3>
<p>You can read the Obama technology agenda on the new White House site (itself a subject of discussion and hopes for new transparency).</p>
<p><a title="http://www.whitehouse.gov/agenda/technology/" href="http://www.whitehouse.gov/agenda/technology/">http://www.whitehouse.gov/agenda/technology/</a></p>
<p>A lot here reads like campaign language, so it&rsquo;s tough to say what the actual policy will be. But this bullet should be especially interesting to digital musicians and visualists:</p>
<blockquote><p><strong>Reform the Patent System:</strong> Ensure that our patent laws protect legitimate rights while not stifling innovation and collaboration. Give the Patent and Trademark Office (PTO) the resources to improve patent quality and open up the patent process to citizen review to help foster an environment that encourages innovation. Reduce uncertainty and wasteful litigation that is currently a significant drag on innovation.</p>
</blockquote>
<p>I think flawed patents may be the single biggest to new creative technologies. It impacts both hardware and software, and everyone from DIY makers to useful research in big corporations. (And yes, even big corporations can do research that&rsquo;s useful to the rest of us. For one thing, even some of that corporate research is open source.)</p>
<p>Patents in the US in particular have been wildly abused. Companies who don&rsquo;t make anything have effectively &ldquo;squatted&rdquo; on ideas that might someday turn into products. Those patents are defined so broadly that by the time a genuine innovator invents something real that works, they often find they&rsquo;re in &ldquo;violation&rdquo; of a nonsense patent. Large businesses, acting defensively, have added to the problem by over-patenting their own research. Clearly, we need some common sense rules so that patents cover people actually making stuff. </p>
<p>There are few political issues more directly relevant to the music and visual technology covered on CDM. I&rsquo;ve seen patents stifle innovation countless times on this site, and when that hasn&rsquo;t happened, fear about patents has often been a factor in preventing people from more aggressively pursuing their inventions. It&rsquo;d be unrealistic to expect the Obama Administration alone to magically solve these problems. But a friendly Administration could invigorate debate, meaning now is the time to get active on this issue. I&rsquo;m no expert in patent law, but I&rsquo;ll certainly welcome people who are to become involved.</p>
<p>I&rsquo;d also like to see the open source community begin to formulate a way of responding to patent issues. Open source has almost exclusively dealt with licenses in copyright terms. Certainly, the community is sensitive to the issue, but just sitting around worrying about patents does nothing: open source inventors need to start formulating a concrete strategy. They&rsquo;ll need help, not only from the government but experts in the field. But the timing is right.</p>
<p>Whether people want to open-source their inventions or not, I think DIYers and researchers and even businesses who actually create stuff have a common need here. So it will be equally important for that open source community not to just blindly rail against patents, but find policies that work for everyone. &ldquo;Makers of things,&rdquo; not just open source advocates, have an opportunity to come together.</p>
<h3><a href="http://flickr.com/photos/ari/2238969281/"><img src="http://farm3.static.flickr.com/2085/2238969281_b75876fbc3.jpg?v=0" /></a></h3>
<div class="imgcaption">Open source software was a driving force behind the Obama mobilization effort &ndash; an effort praised even by the likes of Karl Rove, mastermind of Bush&rsquo;s 2000 and 2004 victories. Could it do more in his Presidency &ndash; and could music and visuals take part? Photo: <a href="http://flickr.com/people/ari/">Steve Rhodes</a>.</div>
<h3>Technology: Open Source</h3>
<p>The Obamas clearly have the power and popularity to popularize trends and ideas. Sometimes, that borders on the absurd: when it was revealed the Obama children wore J. Crew, the clothing company&rsquo;s site crashed. It&rsquo;s little wonder, then, that open source advocates would hope the new Administration would champion their cause. BBC News&rsquo; Maggie Shiels has a great story on those possibilities:</p>
<p><a href="http://news.bbc.co.uk/1/hi/technology/7841486.stm">Calls for open source government</a> [BBC News, via <a href="http://news.slashdot.org/article.pl?sid=09%2F01%2F21%2F1319238&amp;from=rss">Slashdot</a>]</p>
<p>One figure behind the rallying cry for open source is Sun co-founder Scott McNealy. That&rsquo;s interesting, as Sun was actually quite late to the open source party. Sun didn&rsquo;t open its flagship Java technology until after McNealy&rsquo;s tenure. The fact that he has been won over I think is telling &ndash; McNealy created one of the world&rsquo;s biggest tech vendors. The rationale for his appeal is simple: open source is cheaper.</p>
<p>I think the case should actually be broader. If the US &ndash; and, indeed, the economically-weak planet &ndash; want to advocate new growth in education, science, and technological innovation, it&rsquo;s a no-brainer to have at least some technologies common and shared. That could ultimately lead to benefits for big vendors and individuals and the economically challenged alike.</p>
<p>And if you want to push open technology, artists should be among your first stops. We push the real-time capabilities of computers harder than anyone. For instance, when researchers wanted to demonstrate real-time Java, they chose a Bach performance. Why? Playing Bach turns out to be more timing-critical than one of the other applications &ndash; controlling a nuclear submarine. (The Army phrase &ldquo;Be all you can be&rdquo; comes to mind.) The drive of self-expression can be a powerful way of to realize technology&rsquo;s full potential.</p>
<p>Direct quote on that, by the way:</p>
<blockquote><p>Music synthesis is, in fact, more stringent in its real-time needs than many other hard real-time systems. For instance, avionics typically operate at a period of 20 milliseconds, or about 10 times longer than the synthesizer.</p>
</blockquote>
<p><a href="http://domino.research.ibm.com/comm/research_projects.nsf/pages/metronome.harmonicon.html">Harmonicon research at IBM</a></p>
<p>Open source needs music and visuals &ndash; and we often need open source. In music and visuals, the lack of interest in basic, open frameworks has often stifled the success and expressivity of the tools we use. I was impressed by the new stuff at this year&rsquo;s NAMM. But many of the leading technologies &ndash; Novation Automap and M-Audio HyperTransport for controllers and Akai&rsquo;s APC and Native Instruments Maschine among the hardware announcements &ndash; were limited by aging standards and proprietary implementations of control. Those same vendors struggle with drivers for proprietary computer operating systems owned and controlled by someone else. The result: music technology is often hard to configure and unreliable, limiting its appeal and reducing the number of customers. The solutions there aren&rsquo;t all easy, and open source is no panacea, but I don&rsquo;t think I&rsquo;m overstating the problem &ndash; or the lost potential that could be coming from the open source world.</p>
<p>Of course, the Obama Administration is unlikely to do anything of practical use to artists or musicians when it comes to open source. But it could set a tone &ndash; and I&rsquo;d argue, it already has. The Open Source Initiative&rsquo;s Michael Tiemann noted just after the election that the Obama campaign had benefited from running open source tools. Whether or not Obama mandates federal offices run OpenOffice or something like that, I&rsquo;d say the proof of open source&rsquo;s utility is already out there:</p>
<p><a href="http://www.opensource.org/node/372">Barack Obama proves the power of Open Source</a> [Open Source Administration blog]</p>
<p>And that should be the main interest of arts technologists and creative tech vendors &ndash; politics aside, open source can pay.</p>
<p><a href="http://flickr.com/photos/luisa/3393761/"><img src="http://farm1.static.flickr.com/3/3393761_d1d244fdff.jpg?v=0" /></a></p>
<div class="imgcaption">National Endowment for the Arts? Photo: <a href="http://flickr.com/people/luisa/">LuÃ­sa CortesÃ£o</a>.</div>
<h3>Arts</h3>
<p>We have mixed blessings in the US. On one hand, government arts funding has often been scant. On the other, we have an artist community that has vigorously defended its own value against the harshest critics, a uniquely-generous private funding climate, and a bootstrap, DIY approach by artists to supporting themselves. Arts advocacy groups are nonetheless eager to use the Obama Administration as an opportunity to get more badly-needed support &ndash; and they&rsquo;re using the economic stimulus as a new angle:</p>
<p><a href="http://www.nytimes.com/2009/01/26/arts/26nea.html?_r=1&amp;ref=arts">Arts Leaders Urge Role for Culture in Economic Recovery</a> [Robin Pogrebin for <em>The New York Times</em>]</p>
<p>Don&rsquo;t believe them? Here&rsquo;s a number for you: US$167 billion. That&rsquo;s the amount Americans for the Arts says nonprofits contribute to the US economy. (They also employ some 6 million people.) And that&rsquo;s just nonprofit groups; the impact of the arts and music are of course far bigger than that. As evidenced by this site, that cultural economy is increasingly globalized, meaning the entire business of making things could grow around the planet.</p>
<p>Much of the actual policy here would be more symbolic than practical. The additional US$50 million advocates want for the National Endowment for the Arts would have little meaning to an individual artist, though I&rsquo;m sure the agency would love to have it. But &ldquo;reframing&rdquo; culture as an important part of the business of America is something that&rsquo;s badly-needed.</p>
<p><P>Along the same lines, calls for WPA-style support for artists as part of economic recovery:</p>
<p><a href="http://www.newsweek.com/id/178845">Will Act for Food</a> [Newsweek]</p>
<p>More practical, I think, is the need for US policy that makes healthcare more affordable and accessible to the self-employed, a significant group of American readers of the site. If individual musicians or visual artists or freelancing coders and visualists and the like didn&rsquo;t have to worry about spiraling health care costs, they could contribute in other ways a lot more easily.</p>
<p>Globally, we need a climate that&rsquo;s friendlier to artists in general. The recent struggle of music tech research centers like STEIM in Amsterdam and IRCAM in Paris &ndash; places Americans might have assumed would be safe &ndash; is solid evidence of that.</p>
<p>Connecting this to the material and business of this site sure isn&rsquo;t hard. Musicians and visualists increasingly sell to fans and one another, build their own businesses from scratch, innovate technologically, share open source research, teach others, volunteer, and add DIY tech businesses to their portfolio as they make their own hardware and software. </p>
<p>One thing missing from the traditional arts advocacy approach is the ability to use music, movement, and motion to aid in innovating in and teaching math and science. With technology (or even without it), expressive media are a fantastic way of demonstrating math and science concepts and making them creative and personal. I know I would have had a much easier time in school with topics like physics and Calculus if I could have connected them to music and animation, and I don&rsquo;t think I&rsquo;m alone.</p>
<p>That&rsquo;s the philosophical framework, anyway. Given that tone matters for all of these issues, it&rsquo;ll be interesting to see whom Obama makes NEA chief and what steps that agency and the Obama Administration take in arts policy.</p>
<p>So, thus concludes the post-Inauguration edition of this story. But you can expect to see a lot more on all three of these issues as they <em>directly</em> relate to the subject matter(s) of these sites &ndash; and expect more than just the President making some of the headlines.</p>
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		<title>Music Tech and Music Education: Blogs and CDM on the ME Podcast</title>
		<link>http://createdigitalmusic.com/2008/07/music-tech-and-music-education-blogs-and-the-cdm-on-the-me-podcast/</link>
		<comments>http://createdigitalmusic.com/2008/07/music-tech-and-music-education-blogs-and-the-cdm-on-the-me-podcast/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 17:20:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[The connection between music education and technology has always been really significant to me. Aside from (sometimes) being a teacher myself and having spent a few years doing training for notation package Sibelius, to me learning and teaching are fundamental to musical activity even outside schools. I got to sit in as a guest on &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/07/music-tech-and-music-education-blogs-and-the-cdm-on-the-me-podcast/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/oudeschool/372094888/"><img align="right" src="http://farm1.static.flickr.com/131/372094888_15322438c2.jpg?v=0" /></a> The connection between music education and technology has always been really significant to me. Aside from (sometimes) being a teacher myself and having spent a few years doing training for notation package Sibelius, to me learning and teaching are fundamental to musical activity even outside schools.</p>
<p>I got to sit in as a guest on the excellent Music Tech for ME podcast last week:</p>
<p><a href="http://www.musictechforme.com/?p=54">Music Tech for ME 2008.07.01-#030</a></p>
<p>Be sure to check out the whole Music Tech for ME series. There&#8217;s some great stuff in there, covering educational issues, how technology is evolving and how it fits in with teaching, and broader musical and technological topics, as well:</p>
<p><a href="http://www.musictechforme.com/">musictechforme.com</a></p>
<p>Of course, on CDM we&#8217;re regularly pushing the envelope and getting as tech-specific as possible (hey, sometimes I actually lose <em>myself</em>). But it is important to realize that technological needs for teaching can be more modest &#8212; and as podcast host Keith Mason observed, music teachers are often way behind the technological curve, meaning starting with the basics is essential.</p>
<p>Another excellent resource for music technology educators:</p>
<p><a href="http://mustech.net/">mustech.net</a></p>
<p>It&#8217;s a blog network, and they&#8217;re trying to get 100 people blogging about music education. Your blog can be hosted wherever you like; they&#8217;re just collecting existing blogs.</p>
<p>Are you involved in music education? How do you work with technology? Are there specific issues you&#8217;d like to see covered on CDM? Let us know.</p>
</p>
</p>
<p>Photo: <a href="http://flickr.com/photos/oudeschool/">Oude School</a>. (showing the traditional view of music education, though hey, putting in a portable digital recorder or adding computer notation could make all the difference)</p>
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