A Blog Focused on Sound Design, Special with Game Sound Veteran Rob Bridgett

Designing Sound, as the name implies, focuses entirely on the craft of audio from film to games. While there are industry-driven sites devoted to the topic, this blog is entirely the labor of love of composer and sound designer Miguel Isaza, whose writing has also appeared on Spain’s Hispasonic and Monofónicos. (Miguel also tweets to Reaktor aficionados as reaktorlovers.) That personal perspective has imbued the site with the feeling of artists talking to artists.

http://designingsound.noisepages.com/

All week, Designing Sound has focused on Rob Bridgett, who has worked on numerous sound designs for games. Despite the massive growth of the game industry, most top artists have worked largely in obscurity – even less so in sound. There isn’t an equivalent of Ben Burtt, Randy Thom, Walter Murch, or others. (Those greats have been featured in Designing Sound specials, too.) Gaming is a young industry, to be sure, but that’s no excuse for simple ignorance.

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Rob Bridgett at Radical Entertainment 7.1 THX. Photo ©Designing Sound, used by permission.

In this week’s interviews with Isaza, Bridgett talks frankly about every last detail of what goes into sound production. He’s frank not only about what can go right in a game production – Scarface, pictured above, gets special treatment – but also what can go wrong. The brutal deadlines, fluid production parameters, and tangled production process of games can exact a toll on sound in gaming. The high point of this: Bridgett has gotten to employ the full resources of Skywalker Sound and has been at the forefront of bringing Hollywood-style sonic treatment to gaming.

I’m sure many readers here are curious about the games industry. There’s still time to forward your own questions to Miguel to pass along to Rob Bridgett.

Exclusive interview

Rob Bridgett Special

Ask your own questions

Incidentally, this is beyond what we even imagined for our fledgling noisepages.com, which we’re readying for a full launch as a community and blogging platform. Miguel created Designing Sound without prompting or assistance – it’s entirely his vision. It’s great to have people sharing information in this way. I can’t wait to see what’s ahead.

More with Less:”Efficient” Renoise Music Tracks and Tips, Deadline Extended to 10/25

You don’t actually have to put foliage on your desktop to inspire you to conserve energy, unless it, you know, helps. A lovely Ubuntu screenshot by Akira Ohgaki.

A challenge to efficiency brings some terrific results. We’ve got tracks for you to hear, a few quick tips on production with Renoise, a place to go talk about the tracks and how to optimize them for netbooks, and a new extended deadline. And if you’re curious what kinds of music can be made with trackers, now’s a perfect chance to give folks from this community a listen. You may be surprised by the breadth of what you hear.

The forward march of transistors has led to maximalist ideas in music technology. The only problem: musical composition often benefits from efficiency. I remember in the early days of Cakewalk for DOS wondering what I would do with their thousands of promised tracks – and that was before digital audio, soft synths, 64-bit, and the like.

The Creative Commons-licensed Indamixx + Renoise + CDM music competition we introduced last month returns to that idea of efficiency. You use a tool with a different creative approach (Renoise, a modern tracker), then work to conserve computer resources instead of squander them. The music can then successfully run on – and you can win – a lovely, ultra-compact Indamixx Netbook.

And while you’re doing more with less, we’ve decided to give you a little more … time. We didn’t want to exclude anyone from getting in entries, so the deadline has been extended – meaning if you submitted already, you have a chance to revise and polish or respond to feedback (including, importantly, CPU optimization feedback).

New deadline: SUNDAY, OCTOBER 25

New full-blown entry + discussion site (with audio, full XRNS files, and plenty of chatter on improving production quality and optimization):
http://www.renoise.com/competitions/indamixx/

Need help with testing? Once you’ve got an entry in, Ronald Stewart of Indamixx has offered a free download of their Transmission OS (based on Linux), which you can run on your laptop for testing purposes. Contact him via the inquiry form, and be sure to mention you’re entering the contest!

And folks, so far, some brilliant work. The contest organizers (myself, plus the folks from 64 Studio, Indamixx, and Renoise) have been going through entries and are blown away.

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Getting Started with Renoise: 5 Tips, Videos, and a Handy, Free Tool

The tracker is back. Piano rolls and fake multitrack tape turn out not to be the only way to conceptualize how music is put together in digital form. And Renoise is a terrific way to learn a ground-up approach to production, because you get the quick workflow of the tracker without having to sacrifice so many of the “comforts of home” we’re used to in modern DAWs. So we’re pleased to have our Renoise + Indamixx contest going, not only for existing users, but newcomers, too.

Renoise users have one way of evangelizing why they love their tool, which is to show off, as seen in the excellent video above. But what if you’re new to Renoise, or new to trackers in general, and want to experiment? You don’t even need to make a cash investment: you can start to experiment with a relatively full-featured demo version on Mac, Windows, and Linux. The time investment is the likely barrier. So I asked Montreal-based Dac Chartrand of Renoise, who is also the man who keeps tabs on the community, to share his tips. Here’s what he suggests:

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Free Linux Studio: How to Use LinuxDSP Effects with Ardour

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Alongside our Renoise + Indamixx netbook-optimized production competition, I’m kicking off this week a series of CDM and guest tutorials on working with Linux audio tools, Renoise, and more. First up, here’s a basic look at how to route the free-as-in-beer linuxDSP effects toolkit into the powerful, modern, open-source DAW Ardour. Correction: I implied that linuxDSP had an open source license, which is not correct. It should be considered “freeware” but not free software. Ardour, of course, is fully open source, and this is as much a tutorial on how to use JACK to route effects as it is linuxDSP per se.

http://www.linuxdsp.co.uk/

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Cakewalk V-Studio 100 Hands-on: Mixer + Interface + Control Surface, Mac+PC

“Studio” for many of us means packing musical production tools into a corner of our desk, then being able to fit the whole thing into a backpack and take it with us. It’s bringing along your entire production to a cramped rehearsal room and adjusting tracks in a hotel room. It’s putting together an assortment of unusual pieces of DIY hardware, mobile game systems and an iPod touch, and composing and performing a live PA set. So packing in functionality means a lot.

That makes it worth considering a hardware solution like Cakewalk’s V-Studio 100 in obsessive detail. Combining an interface with mixing, control, recording, and software functions makes the VS especially relevant to the computer musician.

I was one of the first people outside Cakewalk to lay eyes on the V-Studio 100. Part of the initial appeal to me was that it seemed to combine a lot of the tools I wanted into a single package.

Sure, its big brother, the V-Studio 700, is an impressive unit with loads of onboard options. But the V-Studio 100 was more my speed: it has that apartment studio, backpack-friendly attitude. And don’t let the “SONAR” in “SONAR V-Studio 100” fool you, either. While it’s great having a free copy of a special edition of SONAR on Windows you can use the VS hardware and even the plug-in bundle that comes with it on any host on either Windows or Mac. And — oh, yeah – you can also make use of all that audio I/O and mixing to do some crazy stuff with your plugged-in portable game  consoles and iPhones and homebrewed electronics.

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The real test is whether this one unit can perform the tasks you need. The V-Studio 100 tries to be a number of different things:

  • An audio interface (up to 24-bit/96 kHz)
  • A mixer
  • A control surface
  • A wave recorder
  • A software bundle

Correction: The street price of the whole package is US$699. (I had incorrectly put the street at $800 instead of $700!)

Anything that does that much will naturally have to make some compromises. Some of those compromises I think are rather well-conceived on the VS, while others I hope will evolve over time.

This will be partially a review, but partially a description of what it’s like using the VS, so if you do have one of these, I can hopefully give you a sense of how to begin using it.

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