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	<title>Create Digital Music &#187; tips</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>A Blog Focused on Sound Design, Special with Game Sound Veteran Rob Bridgett</title>
		<link>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/</link>
		<comments>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 17:51:51 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[noisepages]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[rob-bridgett]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[Sound-design]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/</guid>
		<description><![CDATA[Designing Sound, as the name implies, focuses entirely on the craft of audio from film to games. While there are industry-driven sites devoted to the topic, this blog is entirely the labor of love of composer and sound designer Miguel Isaza, whose writing has also appeared on Spain’s Hispasonic and Monofónicos. (Miguel also tweets to [...]]]></description>
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<p>Designing Sound, as the name implies, focuses entirely on the craft of audio from film to games. While there are industry-driven sites devoted to the topic, this blog is entirely the labor of love of composer and sound designer Miguel Isaza, whose writing has also appeared on Spain’s <a href="http://www.hispasonic.com">Hispasonic</a> and <a href="http://www.monofonicos.net">Monofónicos</a>. (Miguel also tweets to Reaktor aficionados as <a href="http://www.twitter.com/reaktorlovers">reaktorlovers</a>.) That personal perspective has imbued the site with the feeling of artists talking to artists.</p>
<p><a href="http://designingsound.noisepages.com/">http://designingsound.noisepages.com/</a></p>
<p>All week, Designing Sound has focused on Rob Bridgett, who has worked on numerous sound designs for games. Despite the massive growth of the game industry, most top artists have worked largely in obscurity – even less so in sound. There isn’t an equivalent of <a href="http://designingsound.noisepages.com/tag/ben-burtt/">Ben Burtt</a>, <a href="http://designingsound.noisepages.com/tag/randy-thom/">Randy Thom</a>, <a href="http://designingsound.noisepages.com/tag/walter-murch/">Walter Murch</a>, or others. (Those greats have been featured in Designing Sound specials, too.) Gaming is a young industry, to be sure, but that’s no excuse for simple ignorance.</p>
<p><a class="thickbox" href="http://www.flickr.com/photos/designingsound/4073407571/in/set-72157622729560810/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="4073407571_9ffe4267f2[1]" border="0" alt="4073407571_9ffe4267f2[1]" src="http://createdigitalmusic.com/images/2009/11/4073407571_9ffe4267f21.jpg" width="500" height="403" /></a></p>
<div class="imgcaption">Rob Bridgett at Radical Entertainment 7.1 THX. Photo ©Designing Sound, used by permission.</div>
<p>In this week’s interviews with Isaza, Bridgett talks frankly about every last detail of what goes into sound production. He’s frank not only about what can go right in a game production – Scarface, pictured above, gets special treatment – but also what can go wrong. The brutal deadlines, fluid production parameters, and tangled production process of games can exact a toll on sound in gaming. The high point of this: Bridgett has gotten to employ the full resources of Skywalker Sound and has been at the forefront of bringing Hollywood-style sonic treatment to gaming.</p>
<p>I’m sure many readers here are curious about the games industry. There’s still time to forward your own questions to Miguel to pass along to Rob Bridgett.</p>
<p><a href="http://designingsound.noisepages.com/2009/11/rob-bridgett-special-exclusive-interview/">Exclusive interview</a></p>
<p><a href="http://designingsound.noisepages.com/tag/rob-bridgett/">Rob Bridgett Special</a></p>
<p><a href="http://designingsound.noisepages.com/2009/11/make-your-questions-to-rob-bridgett/">Ask your own questions</a></p>
<p>Incidentally, this is beyond what we even imagined for our fledgling <a href="http://noisepages.com">noisepages.com</a>, which we’re readying for a full launch as a community and blogging platform. Miguel created Designing Sound without prompting or assistance – it’s entirely his vision. It’s great to have people sharing information in this way. I can’t wait to see what’s ahead.</p>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>More with Less:&#8221;Efficient&#8221; Renoise Music Tracks and Tips, Deadline Extended to 10/25</title>
		<link>http://createdigitalmusic.com/2009/10/16/more-with-lessefficient-renoise-music-tracks-and-tips-deadline-extended-to-1025/</link>
		<comments>http://createdigitalmusic.com/2009/10/16/more-with-lessefficient-renoise-music-tracks-and-tips-deadline-extended-to-1025/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 14:13:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[Creative-Commons]]></category>
		<category><![CDATA[indamixx]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[netbook]]></category>
		<category><![CDATA[optimization]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[Renoise]]></category>
		<category><![CDATA[renoise-2]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[trackers]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8003</guid>
		<description><![CDATA[You don&#8217;t actually have to put foliage on your desktop to inspire you to conserve energy, unless it, you know, helps. A lovely Ubuntu screenshot by Akira Ohgaki.
A challenge to efficiency brings some terrific results. We&#8217;ve got tracks for you to hear, a few quick tips on production with Renoise, a place to go talk [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/akiraohgaki/2248790569/"><img src="http://farm3.static.flickr.com/2129/2248790569_60fec57460.jpg"></a></p>
<div class="imgcaption">You don&#8217;t actually have to put foliage on your desktop to inspire you to conserve energy, unless it, you know, helps. A lovely Ubuntu screenshot by Akira Ohgaki.</div>
<p>A challenge to efficiency brings some terrific results. We&#8217;ve got tracks for you to hear, a few quick tips on production with Renoise, a place to go talk about the tracks and how to optimize them for netbooks, and a new extended deadline. And if you&#8217;re curious what kinds of music can be made with trackers, now&#8217;s a perfect chance to give folks from this community a listen. You may be surprised by the breadth of what you hear.</p>
<p>The <a href="http://en.wikipedia.org/wiki/Moore's_law">forward march of transistors</a> has led to maximalist ideas in music technology. The only problem: musical composition often benefits from efficiency. I remember in the early days of Cakewalk for DOS wondering what I would do with their thousands of promised tracks &#8211; and that was before digital audio, soft synths, 64-bit, and the like. </p>
<p>The Creative Commons-licensed Indamixx + Renoise + CDM music competition we <a href="http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/">introduced last month</a> returns to that idea of efficiency. You use a tool with a different creative approach (Renoise, a modern tracker), then work to conserve computer resources instead of squander them. The music can then successfully run on &#8211; and you can win &#8211; a lovely, ultra-compact <a href="http://indamixx.com">Indamixx Netbook</a>. </p>
<p>And while you&#8217;re doing more with less, we&#8217;ve decided to give you a little more &#8230; time. We didn&#8217;t want to exclude anyone from getting in entries, so the deadline has been extended &#8211; meaning if you submitted already, you have a chance to revise and polish or respond to feedback (including, importantly, CPU optimization feedback).</p>
<p><strong>New deadline: SUNDAY, OCTOBER 25</strong></p>
<p><strong>New full-blown entry + discussion site </strong>(with audio, full XRNS files, and plenty of chatter on improving production quality and optimization):<br />
<a href="http://www.renoise.com/competitions/indamixx/">http://www.renoise.com/competitions/indamixx/</a></p>
<p><strong>Need help with testing?</strong> Once you&#8217;ve got an entry in, Ronald Stewart of Indamixx has offered a free download of their Transmission OS (based on Linux), which you can run on your laptop for testing purposes. Contact him <a href="http://www.indamixx.com/shop-102.html">via the inquiry form</a>, and be sure to mention you&#8217;re entering the contest!</p>
<p>And folks, so far, some brilliant work. The contest organizers (myself, plus the folks from 64 Studio, Indamixx, and Renoise) have been going through entries and are blown away.<span id="more-8003"></span></p>
<h3>Tips</h3>
<p>We got some tips from users contributing I wanted to share:</p>
<blockquote><p>Cmd+C, V, and P will help you a lot!</p></blockquote>
<p><em>-subtacted aka Steven Nguyen</em></p>
<blockquote><p>Generating Drum Kits in the instrument mode is definitely something some one should look into if they&#8217;re slicing beats like an old school tracker (fast-tracker II? It&#8217;s before my time, that&#8217;s for sure). It&#8217;s definitely helped me plug in breaks super fast. </p>
<p>And learn your effect columns! They can help you achieve some of the coolest sounds that I find are really hard to emulate outside of Renoise. </p></blockquote>
<p><em>-Dave Smith-Hayes </em></p>
<blockquote><p>I&#8217;ve used the effects columns to balance out the bass, midrange, and treble parts of the sound, it helps to give me a balanced sound in a quick-and-dirty fashion.</p>
<p>Vocoder is Vocov2, vocals recorded using Ardour.</p></blockquote>
<p><em>-chunter</em></p>
<blockquote><p>This contest has been a great learning experience. I wrote a quick summation on John&#8217;s site that approximates my account.</p>
<p>what else&#8230;.hmmm&#8230; I guess that, as usual, the mp3 is not as great as the .wav or listening in Renoise. I recommend listening in Renoise.</p>
<p>Renoise is time and again the program that I really go to get my work done. I don&#8217;t feel like there are a lot of hip hop makers out here that use Renoise but it really has helped me do good work. If you don&#8217;t use Renoise yet, download the demo, open the tutorials and demos and restart your creativity!</p></blockquote>
<p><em>-84 Caprice</em></p>
<blockquote><p>This track for the competition I used Renoise as a Live improvisation tool with traditional and non traditional instruments. After many layers of improvised live piano, synthesis, and machines, Renoise allowed me to cut up what I wanted and used.</p></blockquote>
<p><em>-Silent Strangers</em></p>
<blockquote><p>Don&#8217;t rely too heavily on vsts, remember tracking all started by sampling. Also, if you enjoy vst instruments a lot but want to optimize for lower cpu usage, don&#8217;t forget that you can render your channels and turn that instrument sound into a sample &#8211; great for live play efficiency and great for techy edits. ;p</p></blockquote>
<p><em>-K-Rai</em></p>
<blockquote><p>Tips?  Hmm&#8230; Just do your own thing and don&#8217;t give a f*k about what others are doing.. If it sounds right, do it. And always use the flux capacitor mixdown technique.</p></blockquote>
<p><em>-Custard</em></p>
<p>See, every time I mix that way, I wind up back in 1985.</p>
<p>Also, don&#8217;t forget to make use of file optimization with this free, omni-platform utility:<br />
<a href="http://www.atomsk.nl/renoise/xrniripper/">XRNIRipper &#8211; Renoise XRNS/XRNI inspector, ripper and OGG compressor for Java</a></p>
<h3>Blog Journals and Process</h3>
<p>A couple of people were inspired enough to blog about their efforts:</p>
<blockquote><p>These days I typically use a piano to work out ideas and then graduate into software to execute them. Renoise tends to be my favorite place to land as it loads up like butter and is quick for nailing down concepts. The implied constraints of this contest, however, had hoisted a series of difficulties in my process. The first being that while I like to use VST/VSTi’s in the process, non-native sound creators or effectors were not to be used in the final version. The second concern was the size of the Renoise file as the winning entry will be used as one of the demos within the program (I haven’t had to deal with file size since I turned my 1.44meg floppies into coasters). Third concern – CPU usage. I was shooting for a great track weighing in under 5 megs. My rough track was loaded with complex VST/VSTi’s and was well over 20 megs.</p>
<p>The process was actually more focusing than I imagined. </p></blockquote>
<p><a href="http://audiocookbook.org/audio_news/84-caprice-featuring-prof-karma-the-uh-oh-beat/">84 Caprice Featuring Prof – Karma the Uh Oh Beat</a> [AudioCookbook]</p>
<blockquote><p>Me being who I am had to enter. Not that I&#8217;m in it to win the computer, nor a Renoise license because I&#8217;m perfectly happy with my Mac and I already own a Renoise license. So why then? because it&#8217;s fun, and I should really start using Renoise now that I bought it.</p>
<p>The result is &#8220;Cow in a can&#8221;</p></blockquote>
<p><a href="http://www.larsby.com/johan/?p=113">Cow in a can, my entry in the Renoise-compo.</a> [Johan Larsby]</p>
<h3>The Music</h3>
<p>In no particular order, I wanted to compile some of the latest tracks I&#8217;ve got. Of course, you should absolutely go vote and discuss these tracks on the <a href="http://www.renoise.com/competitions/indamixx/">official competition site</a>.</p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/custard/renegade-jazz&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/custard/renegade-jazz&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/custard/renegade-jazz/">Renegade Jazz</a> by <a href="http://soundcloud.com/custard">Custard</a></span></p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/void-pointer/void-pointer-rampensau-192-1&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/void-pointer/void-pointer-rampensau-192-1&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/void-pointer/void-pointer-rampensau-192-1/">Void Pointer &#8211; Rampensau (192)</a> by <a href="http://soundcloud.com/void-pointer">Void Pointer</a></span></p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/fengland/acrossworlds&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/fengland/acrossworlds&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/fengland/acrossworlds/">AcrossWorlds</a> by <a href="http://soundcloud.com/fengland">fengland</a></span></p>
<p><object height="80" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/chunter/compact-electronic-desktop-music&#038;player_type=null"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="80" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/chunter/compact-electronic-desktop-music&#038;player_type=null" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/chunter/compact-electronic-desktop-music/">Compact Electronic Desktop Music</a> by <a href="http://soundcloud.com/chunter">chunter</a></span></p>
<p>Tangeble by dvoraktunes (on <a href="http://drop.io/dvoraktunes8190">drop.io</a>)</p>
<div>
<div style="text-align: left; color: #595653; font-size: 11px; font-family: Verdana, sans-serif; padding-top: 10px; padding-right: 5px;">  Discover Simple, Private Sharing at <a href="http://drop.io">Drop.io</a>  </div>
<p>  <object width="400" height="100"><param name="movie" value="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf"></param><param name="wmode" value="opaque"></param><param name="flashvars" value="song_label=converted-tangeble_converted.mp3&amp;music_track=http://drop.io/download/public/evzctrkjark31cd4j1wc/7c64d2328cb7f7290c0a686a663c3c33f6346c3b/4d005060-94d8-012c-348e-fe10d326fca4/cc07df00-94d8-012c-dffb-f9bfd3b23ef2/v2/content&amp;autoplay=false"></param>  <embed src="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf" type="application/x-shockwave-flash" wmode="opaque" width="400" height="100"     flashvars="song_label=converted-tangeble_converted.mp3&amp;music_track=http://drop.io/download/public/evzctrkjark31cd4j1wc/7c64d2328cb7f7290c0a686a663c3c33f6346c3b/4d005060-94d8-012c-348e-fe10d326fca4/cc07df00-94d8-012c-dffb-f9bfd3b23ef2/v2/content&amp;autoplay=false"></embed></object></div>
<p>Persecution Theory by phila (on <a href="http://drop.io/PhilaRenoiseSong">drop.io</a>)</p>
<div>
<div style="text-align: left; color: #595653; font-size: 11px; font-family: Verdana, sans-serif; padding-top: 10px; padding-right: 5px;">  Discover Simple, Private Sharing at <a href="http://drop.io">Drop.io</a>  </div>
<p>    <a href="http://drop.io/download/public/dac5okyqmvmzaalsfx2u/a7bdf22547b523584c93218ef2fe64ac2cc20afc/1d289200-8f45-012c-3ad2-fcd30228721a/38eaa690-8f45-012c-d185-f51800476f0c/v2/content">Save File: persecution-theory_ogg.xrns</a>  </p>
</div>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fmegadrives%2Funghpsycho2009-140bpm"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fmegadrives%2Funghpsycho2009-140bpm" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/megadrives/unghpsycho2009-140bpm">UNGHpsycho2009-140bpm</a>  by  <a href="http://soundcloud.com/megadrives">megadrives</a></span> </p>
<p>Space Shuffle by ASCII Death Star (<a href="http://drop.io/asciideathstar">on drop.io</a>)</p>
<div>
<div style="text-align: left; color: #595653; font-size: 11px; font-family: Verdana, sans-serif; padding-top: 10px; padding-right: 5px;">  Discover Simple, Private Sharing at <a href="http://drop.io">Drop.io</a>  </div>
<p>  <object width="400" height="100"><param name="movie" value="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf"></param><param name="wmode" value="opaque"></param><param name="flashvars" value="song_label=converted-ascii death star - space shuffle_converted.mp3&amp;music_track=http://drop.io/download/public/uro6ukwdkddjurnqpetk/fbd49dd7b7c52e2df75904f389137f767454c2df/9b8e6cd0-9a7a-012c-b5ad-ffa117a41671/5ac074d0-9a7c-012c-9172-f7625b23916c/v2/content&amp;autoplay=false"></param>  <embed src="http://s3.amazonaws.com/stlth/static/production/swf/audio_controller.swf" type="application/x-shockwave-flash" wmode="opaque" width="400" height="100"     flashvars="song_label=converted-ascii death star - space shuffle_converted.mp3&amp;music_track=http://drop.io/download/public/uro6ukwdkddjurnqpetk/fbd49dd7b7c52e2df75904f389137f767454c2df/9b8e6cd0-9a7a-012c-b5ad-ffa117a41671/5ac074d0-9a7c-012c-9172-f7625b23916c/v2/content&amp;autoplay=false"></embed></object></div>
<p>I think this track is Renoise-based, if separate from the competition.<br />
<object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsilentstrangers%2Fthe-love-affair-of-man-and-machine-synthesizer-quartet-and-solo-piano"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsilentstrangers%2Fthe-love-affair-of-man-and-machine-synthesizer-quartet-and-solo-piano" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/silentstrangers/the-love-affair-of-man-and-machine-synthesizer-quartet-and-solo-piano">The Love Affair of Man and Machine (Synthesizer Quartet and Solo Piano)</a>  by  <a href="http://soundcloud.com/silentstrangers">SilentStrangers</a></span> </p>
<p>Oh yeah, and I do love the title of this track:</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsubtracted%2Fyou-know-cdm"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fsubtracted%2Fyou-know-cdm" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/subtracted/you-know-cdm">You Know CDM</a>  by  <a href="http://soundcloud.com/subtracted">subtracted</a></span> </p>
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		<slash:comments>18</slash:comments>
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		<title>Getting Started with Renoise: 5 Tips, Videos, and a Handy, Free Tool</title>
		<link>http://createdigitalmusic.com/2009/09/23/getting-started-with-renoise-5-tips-videos-and-a-handy-free-tool/</link>
		<comments>http://createdigitalmusic.com/2009/09/23/getting-started-with-renoise-5-tips-videos-and-a-handy-free-tool/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 17:02:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Renoise]]></category>
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		<category><![CDATA[tips]]></category>
		<category><![CDATA[trackers]]></category>
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		<description><![CDATA[The tracker is back. Piano rolls and fake multitrack tape turn out not to be the only way to conceptualize how music is put together in digital form. And Renoise is a terrific way to learn a ground-up approach to production, because you get the quick workflow of the tracker without having to sacrifice so [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/mjY3EIQ8_8o&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mjY3EIQ8_8o&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>The tracker is back. Piano rolls and fake multitrack tape turn out not to be the only way to conceptualize how music is put together in digital form. And Renoise is a terrific way to learn a ground-up approach to production, because you get the quick workflow of the tracker without having to sacrifice so many of the “comforts of home” we’re used to in modern DAWs. So we’re pleased to have our <a href="http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/">Renoise + Indamixx</a> contest going, not only for existing users, but newcomers, too.</p>
<p>Renoise users have one way of evangelizing why they love their tool, which is to show off, as seen in the excellent video above. But what if you’re new to Renoise, or new to trackers in general, and want to experiment? You don’t even need to make a cash investment: you can start to experiment with a relatively full-featured demo version on Mac, Windows, and Linux. The time investment is the likely barrier. So I asked Montreal-based Dac Chartrand of Renoise, who is also the man who keeps tabs on the community, to share his tips. Here’s what he suggests:</p>
<p> <span id="more-7626"></span>
<p>&#160;</p>
<blockquote><p>1) <strong>XRNS files are source code.</strong> Find one you like, load it up, press the spacebar and start clicking around. Renoise will happily chug along as you explore each and every facet of the sequencer. When you get bored of clicking, try remixing. Move some notes around, press the escape key and jam on the QWERTY keyboard. Anyone familiar with trackers will tell you that this is how it&#8217;s always been done, this is how it always should be, file sharing since the days of Amiga. PRO TIP: Tutorials and Demo Songs are in the Help menu.</p>
<p>2) <strong>YouTube is your friend.</strong> Go there, type Renoise, watch and learn. Enthusiastic users show off their tunes, some even make &quot;Do It Yourself&quot; tutorials for good measure.</p>
<p>3) <strong>Download the &quot;Pattern Command Quick Reference Card&quot; PDF file. </strong>This DIY reference was created by a user in the Renoise forums. It&#8217;s a cool print out that folds up and sits pretty&#160; on your desk. Pattern Commands are special columns to the right of notes; lets you take sample manipulation to the next level.</p>
<p>PDF: <a href="http://paulmerchant.com/downloads/RenoiseReferenceCard2.pdf">http://paulmerchant.com/downloads/RenoiseReferenceCard2.pdf</a></p>
<p>4) <strong>If you don&#8217;t know trackers, then forget everything you learned about other DAW workflows. </strong>You must unlearn what you know in order to be a jedi master. For example, other sequencers&#160; have a very strong relation between track and instrument. In Renoise, instruments go anywhere,&#160; tracks are what you make of them. Other sequencers have a timeline, Renoise has patterns that you chain together to make a song. A newbie mistake is to try to make one gigantic pattern.&#160; Instead, make several smaller patterns and sequence them.</p>
<p>5) <strong>Documentation. </strong>Yup, it&#8217;s thee copout tip. But seriously, there are tons of documentation on the Renoise website. Not reading them is kind of stupid.&#160; When all else fails, browse the forums or see if anyone in IRC chat can help.</p>
<p>DOCS: <a href="http://tutorials.renoise.com/">http://tutorials.renoise.com/</a>       <br />FORUMS: <a href="http://www.renoise.com/board/">http://www.renoise.com/board/</a>       <br />IRC: <a href="http://www.renoise.com/community/chat/">http://www.renoise.com/community/chat/</a></p>
</blockquote>
<p>Thanks, Dac! Now, I’ll also be working on some stuff for CDM soon, as well, but this should get you going in the meantime. </p>
<h3>Must-Have Renoise Utility</h3>
<p><a href="http://createdigitalmusic.com/images/2009/09/xrniripper.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="xrniripper" border="0" alt="xrniripper" src="http://createdigitalmusic.com/images/2009/09/xrniripper_thumb.jpg" width="580" height="376" /></a> </p>
<p>Bantai at Renoise also shares (via comments) an excellent tool for sharing your work in Renoise, compressing files, and – aprospos of Dac’s suggestion – inspecting existing XRNS files.</p>
<blockquote><p>Another tip: you can get the filesize of your song down by up to a factor 10 if you use lossy compressed samples instead of the default 32-bit stereo FLAC file format. I reckon a small filesize wins you bonus points in a tweaker&#8217;s compo.</p>
<p>Since Renoise songs are basically ZIP files containing song data and samples, it&#8217;s almost trivial to run the extracted contents of the song through OggDrop or a similar application and zip it up again.</p>
<p>It can be easier: I have written a Java tool that takes the work out of your hands and compresses your Renoise XRNS song automatically:</p>
<p><a href="http://www.atomsk.nl/renoise/xrniripper/">XRNIRipper</a></p>
</blockquote>
<p>(Java geeks, he also writes me: “I&#8217;m using vorbis-java lib from <a href="http://xiph.org">xiph.org</a> and a modified version of jFLAC to support Renoise&#8217;s custom 32-bit FLACs. There are also several libs included to convert sample and bit rates. Curiously enough, I couldn&#8217;t find any other Java apps that encode files to Ogg Vorbis.”)</p>
<h3>More Videos, Tips?</h3>
<p>It’s a couple of years old and based on an earlier version, but I especially liked this tutorial for demonstrating what the workflow is about:</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/SQ5jTaXywuM&amp;hl=en&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SQ5jTaXywuM&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>And if you Renoise-using readers have tips, or if you find a YouTube video you think is especially awesome, please do share. I’ll get back to working on my basic guide.</p>
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		<slash:comments>25</slash:comments>
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		<title>Free Linux Studio: How to Use LinuxDSP Effects with Ardour</title>
		<link>http://createdigitalmusic.com/2009/09/23/free-and-open-source-daw-how-to-use-linuxdsp-effects-with-ardour/</link>
		<comments>http://createdigitalmusic.com/2009/09/23/free-and-open-source-daw-how-to-use-linuxdsp-effects-with-ardour/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 16:31:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[101]]></category>
		<category><![CDATA[Ardour]]></category>
		<category><![CDATA[beginners]]></category>
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		<category><![CDATA[DSP]]></category>
		<category><![CDATA[effects]]></category>
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		<category><![CDATA[how-to]]></category>
		<category><![CDATA[jack]]></category>
		<category><![CDATA[Linux]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/09/23/free-and-open-source-daw-how-to-use-linuxdsp-effects-with-ardour/</guid>
		<description><![CDATA[ 
Alongside our Renoise + Indamixx netbook-optimized production competition, I’m kicking off this week a series of CDM and guest tutorials on working with Linux audio tools, Renoise, and more. First up, here’s a basic look at how to route the free-as-in-beer linuxDSP effects toolkit into the powerful, modern, open-source DAW Ardour. Correction:  I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp2.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp2" border="0" alt="ardourdsp2" src="http://createdigitalmusic.com/images/2009/09/ardourdsp2_thumb.jpg" width="580" height="187" /></a> </p>
<p>Alongside our Renoise + Indamixx <a href="http://createdigitalmusic.com/2009/09/22/indamixx-renoise-cdm-music-production-contest-tracker-ninjas-nows-your-chance/">netbook-optimized production competition</a>, I’m kicking off this week a series of CDM and guest tutorials on working with Linux audio tools, Renoise, and more. First up, here’s a basic look at how to route the free-as-in-beer <a href="http://www.linuxdsp.co.uk/">linuxDSP</a> effects toolkit into the powerful, modern, open-source DAW <a href="http://ardour.org/">Ardour</a>. <strong>Correction: <strong> I implied that linuxDSP had an open source license, which is not correct. It should be considered &#8220;freeware&#8221; but not free software. Ardour, of course, is fully open source, and this is as much a tutorial on how to use JACK to route effects as it is linuxDSP per se.</p>
<p><a href="http://www.linuxdsp.co.uk/">http://www.linuxdsp.co.uk/</a><span id="more-7621"></span>
<p>linuxDSP comes with a nice set of basic effects, including a 15-band graphic EQ, stereo reverb, valve-emulating overdrive and compressor, and parametric channel EQ, plus a much nicer graphical patchbay interface for using JACK to route audio between applications. (That last one probably deserves its own look.) linuxDSP is also bundled with upcoming builds of the <a href="http://indamixx.com">Indamixx</a> products, and it’s freely available, so if you’ve got Linux and Ardour, you can follow this tutorial&#160; &#8212; and if you’re interested in using Linux at all, you’ll want to give linuxDSP a look. <em>Note: The Indamixx version of LinuxDSP is optimized for Atom-based Netbooks and is an Indamixx exclusive.</em></p>
<p>For those of you used to running VST and AU plug-ins, you may find linuxDSP a bit confusing at first. Instead of opening them as you would a plug-in, you launch them as an application. Thanks to the power of JACK, though, you can freely route audio between software <em>without</em> a lot of the limitations normally associated with plug-in architectures. Of course, when you’re in the habit of doing things one way, that can feel a little strange. So I’m pleased to welcome Mike from the linuxDSP project, who shares with us his own tutorial for getting started with Ardour and linuxDSP.</p>
<p>Also, trust me – this may seem like a lot of steps in the case of a simple insert, but that’s partly because we’ve broken it down to make sure you’re clear on the process. Actually doing this can be pretty fast. And keep in mind that this works for <em>any</em> routing with <em>any</em> JACK-aware application – so you could side-chain a drum track into a surround-sound SuperCollider granular effect you’ve built, for instance. It’s easily worth a little extra effort to get around the comparative rigidity of conventional plug-ins, even before considering these are all free tools.</p>
<p>You can also save a session with routings you want so that Ardour acts like a virtual studio, in which your favorite effects and routings are ready to run. (In fact, because of the modular nature of a JACK Linux setup, you can think of Ardour more like a traditional mixer and patch bay than just a monolithic DAW – keeping in mind that Renoise, the tracker in our competition, now has full JACK support.)</p>
<h3>linuxDSP with a Simple Ardour Project</h3>
<p> <em></em>
<p><em>Mike from linuxDSP</em></p>
<p>1. <strong>Open Ardour and linuxDSP.</strong> Start up Ardour, and create or open an existing project. In this example, a simple project consisting of one stereo track will be used, as shown below:</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp1.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp1" border="0" alt="ardourdsp1" src="http://createdigitalmusic.com/images/2009/09/ardourdsp1_thumb.jpg" width="580" height="247" /></a> </p>
<p>In order to connect a linuxDSP plug-in as an insert on the track, we need to launch the plug-in and connect it via the Ardour mixer. Make sure the plug-in is running; you can do this by launching it, just like any other application. In this example, the CHEQ2 is used, since the track is stereo. <em>Ed.: That is to say, there’s both a stereo and mono version of the EQ, so grab the stereo one!</em></p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp3.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp3" border="0" alt="ardourdsp3" src="http://createdigitalmusic.com/images/2009/09/ardourdsp3_thumb.jpg" width="400" height="660" /></a> </p>
<p>2. <strong>Route an insert in the mixer. </strong>Next, select Ardour&#8217;s mixer window. Here, the stereo track the plug-in is to be inserted into is selected. Now make a new insert point. To do this, right click in the black area above the fader:</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/newinsert.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="newinsert" border="0" alt="newinsert" src="http://createdigitalmusic.com/images/2009/09/newinsert_thumb.jpg" width="227" height="301" /></a> </p>
<p>From the drop-down menu that appears, select New Insert. The Mixer window will now show the new insert point in the black area above the fader.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp5.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp5" border="0" alt="ardourdsp5" src="http://createdigitalmusic.com/images/2009/09/ardourdsp5_thumb.jpg" width="176" height="309" /></a></p>
<p>3. <strong>Select your insert. </strong>Double-click on “(insert 1)” in the Mixer window. This will open the insert dialogue.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp6.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp6" border="0" alt="ardourdsp6" src="http://createdigitalmusic.com/images/2009/09/ardourdsp6_thumb.jpg" width="580" height="297" /></a>     <br />4. <strong>Connect the linuxDSP effect to the Ardour insert point. </strong>The insert dialog allows you to connect the insert point to any external JACK application. In this case, the CHEQ2    <br />is going to be used, so the CHEQ2 tab is selected. You will see that the CHEQ2 has two    <br />inputs, &quot;inL&quot; and &quot;inR,&quot; and two outputs, &quot;outL&quot; and &quot;outR.&quot; In this example, we are going to route    <br />the signal from the channel insert send to the inL and inR connections on the CHEQ2, and then    <br />route the signal coming back out of the CHEQ2 &quot;outL&quot; and &quot;outR&quot; to the insert return.</p>
<p>Click on &quot;inL&quot; in the &quot;Available connections&quot; window. &quot;inL&quot; will now appear in the &quot;out 1&quot; box to the left. Click on &quot;inR&quot; in the &quot;Available connections&quot; window. &quot;inR&quot; will now appear in the &quot;out 2&quot; box to   <br />the left Next do the same for &quot;outL&quot; and &quot;outR&quot; in the &quot;Available Connections&quot; window on the right. </p>
<p>The insert dialogue should now look like this:</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp7.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp7" border="0" alt="ardourdsp7" src="http://createdigitalmusic.com/images/2009/09/ardourdsp7_thumb.jpg" width="580" height="200" /></a>&#160;</p>
<p>5. <strong>Activate the setup. </strong>Finally, return to Ardour&#8217;s mixer window and &#8216;activate&#8217; the insert by right clicking on it and selecting &quot;Activate&quot; from the drop-down menu.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp8.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp8" border="0" alt="ardourdsp8" src="http://createdigitalmusic.com/images/2009/09/ardourdsp8_thumb.jpg" width="245" height="404" /></a> </p>
<p>6. <strong>Save and re-use! </strong>Once this is set up, if you save the session, Ardour will take care of the routing for you next time the session is loaded. All you have to do is make sure the CHEQ2 has been launched before you start Ardour and load the session.</p>
<p><a href="http://createdigitalmusic.com/images/2009/09/ardourdsp9.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ardourdsp9" border="0" alt="ardourdsp9" src="http://createdigitalmusic.com/images/2009/09/ardourdsp9_thumb.jpg" width="370" height="360" /></a></p>
<p>If you play the track in Ardour, adjusting the controls on the CHEQ2 will affect the sound.</p>
<p><em>Got more requests for tutorials? Let us know. Next on my slate is using the awesome powers of the JP1 patchbay. It’s a graphical patchbay for JACK, but made a <a href="http://www.linuxdsp.co.uk/download/jp1/index.html">whole lot prettier</a>. If you’re using it already and have some tips, let me know and I’ll incorporate them into the story.</em></p>
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		<title>Cakewalk V-Studio 100 Hands-on: Mixer + Interface + Control Surface, Mac+PC</title>
		<link>http://createdigitalmusic.com/2009/08/20/cakewalk-v-studio-100-hands-on-mixer-interface-control-surface-macpc/</link>
		<comments>http://createdigitalmusic.com/2009/08/20/cakewalk-v-studio-100-hands-on-mixer-interface-control-surface-macpc/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 18:11:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
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		<description><![CDATA[<img src="http://createdigitalmusic.com/images/2009/08/vs100.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/08/flyingfader.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="" border="0" alt="" src="http://createdigitalmusic.com/images/2009/08/flyingfader_thumb.jpg" width="539" height="404" /></a> </p>
<p>“Studio” for many of us means packing musical production tools into a corner of our desk, then being able to fit the whole thing into a backpack and take it with us. It’s bringing along your entire production to a cramped rehearsal room and adjusting tracks in a hotel room. It’s putting together an assortment of unusual pieces of DIY hardware, mobile game systems and an iPod touch, and composing and performing a live PA set. So packing in functionality means a lot.</p>
<p>That makes it worth considering a hardware solution like Cakewalk’s V-Studio 100 in obsessive detail. Combining an interface with mixing, control, recording, and software functions makes the VS especially relevant to the computer musician. </p>
<p>I was one of the first people outside Cakewalk to lay eyes on the V-Studio 100. Part of the initial appeal to me was that it seemed to combine a lot of the tools I wanted into a single package. </p>
<p>Sure, its big brother, the V-Studio 700, is an impressive unit with loads of onboard options. But the V-Studio 100 was more my speed: it has that apartment studio, backpack-friendly attitude. And don’t let the “SONAR” in “SONAR V-Studio 100” fool you, either. While it’s great having a free copy of a special edition of SONAR on Windows you can use the VS hardware and even the plug-in bundle that comes with it on any host on either Windows or Mac. And &#8212; oh, yeah – you can also make use of all that audio I/O and mixing to do some crazy stuff with your plugged-in portable game&#160; consoles and iPhones and homebrewed electronics.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/vs_reflect.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="vs_reflect" border="0" alt="vs_reflect" src="http://createdigitalmusic.com/images/2009/08/vs_reflect_thumb.jpg" width="580" height="374" /></a></p>
<p>The real test is whether this one unit can perform the tasks you need. The V-Studio 100 tries to be a number of different things:</p>
<ul>
<li><strong>An audio interface (up to 24-bit/96 kHz)</strong> </li>
<li><strong>A mixer</strong> </li>
<li><strong>A control surface</strong> </li>
<li><strong>A wave recorder</strong> </li>
<li><strong>A software bundle</strong> </li>
</ul>
<p><strong>Correction:</strong> The street price of the whole package is US$699. (I had incorrectly put the street at $800 instead of $700!)</p>
<p>Anything that does that much will naturally have to make some compromises. Some of those compromises I think are rather well-conceived on the VS, while others I hope will evolve over time.</p>
<p>This will be partially a review, but partially a description of what it’s like using the VS, so if you do have one of these, I can hopefully give you a sense of how to begin using it.</p>
<p> <span id="more-7097"></span><br />
<h3><a href="http://createdigitalmusic.com/images/2009/08/vs_mobile.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="" border="0" alt="" src="http://createdigitalmusic.com/images/2009/08/vs_mobile_thumb.jpg" width="539" height="404" /></a></h3>
<div class="imgcaption">The VS is an impressively compact package, as can be seen when I place my TMobile G1 (Google Android) phone on top of it.</div>
<h3>What’s in the Package</h3>
<p>The VS-100 itself is a tidy rectangular box with the main two audio ins on the front, USB, MIDI, and remaining audio I/O on the back, and mixer controls, menu, transport controls, control surface shortcuts, and flying motorized fader on the top. The unit feels terrifically solid, both in overall feel and the details of all of the controls. I wish it came with a carry case, but it’s the right size to fit a lot of generic gear cases out there. Documentation includes a Getting Started Guide, Hardware Manual, and two discs. One disc contains the SONAR V-Studio for Windows, a special edition of the SONAR DAW, plus a big bundle of plug-ins that will work with either Windows VST or Mac Audio Unit hosts. The other disc ships with drivers that work on both Mac and Windows. (In other words, Mac users miss out only on the free SONAR VS – not a deal-killer since you probably have a copy of GarageBand or another DAW, anyway.)</p>
<p>The whole unit weighs just over four pounds and can easily fit into a compartment in your laptop backpack or larger briefcase. You do need its power source – because of the pres, motorized fader, and mixer functions, this is just too power thirsty to draw all its electricity from USB – but the 9V power adapter is relatively compact.</p>
<h3><a href="http://createdigitalmusic.com/images/2009/08/vs_iofrontback.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="vs_iofrontback" border="0" alt="vs_iofrontback" src="http://createdigitalmusic.com/images/2009/08/vs_iofrontback_thumb.jpg" width="580" height="337" /></a> </h3>
<h3>Audio Interface</h3>
<p>The VS-100 is a 10-in, 6-out interface. Of course, that’s actually relatively modest for interfaces of this price range. At the same time, those interfaces are <em>just</em> interfaces, the quality here I think is really good, and this could be a pretty practical set relative to what many people actually need. </p>
<p>Here’s the basic configuration:</p>
<p><strong>Inputs 1-2: </strong>XLR mic jacks and balanced TRS 1/4” jacks. Input 1 has a Hi-Z (high impedance”) switch that switches to a 500 k ohm impedence for guitars. There are also mic preamps on both 1 and 2. There are also physical knobs on the front of the unit for adjusting input sensitivity of 1-2.</p>
<p>A phantom power switch is located on the back of the unit for mics that need power.</p>
<p><strong>Inputs 3-4: </strong>Dedicated mono TRS jacks (balanced).</p>
<p><strong>Inputs 5-6: </strong>Stereo phono pair (unbalanced).</p>
<p><strong>Input 7-8: </strong>Digital S/PDIF input on the back. (Input only; there are no digital outs.)</p>
<p><strong>Input 9-10: </strong>The mixer output can be selected as a separate two ins.</p>
<p><strong>Outputs 1-4: </strong>Four channels of balanced TRS 1/4” output. Can you say quad sound, anyone? (Hey, it’s actually the most practical option for live performance.)</p>
<p><strong>Outputs 5-6: </strong>Unbalanced stereo output. </p>
<p>You do get 1-in, 1-out MIDI, accompanied by Cakewalk/Roland MIDI drivers, which traditionally have given me good results on both Mac and Windows.</p>
<p>The mic pres on inputs one and two sound really transparent, much higher-quality than I would have expected, and the one indication that Cakewalk and Roland aren’t thinking of this as just an entry-level unit. </p>
<p>For the one-man/one-man performer, it’s a pretty ideal configuration, it’s great having unbalanced I/O, it sounds good, and you have dedicated level knobs where you need them. I’ve played out with the VS, and it’s an ideal solo computer audio interface.</p>
<p>Even given that, you probably wouldn’t buy this box for its audio alone. You could get a MOTU Traveler, for instance, with FireWire audio, lots of additional analog and digital I/O, more pres, and internal mixing capability. But it’s the other features that make it a contender.</p>
<h3><a href="http://createdigitalmusic.com/images/2009/08/eqparam.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="" border="0" alt="" src="http://createdigitalmusic.com/images/2009/08/eqparam_thumb.jpg" width="539" height="404" /></a> </h3>
<h3>Mixer Operation, Interface Operation</h3>
<p>The VS adds to its interface mixing functions and a built-in set of effects. And note that on the mixer side, this isn’t a “software” mixer as you provided by some of the VS’ competition. You get a compact but very functional set of hardware controls that allow the VS to handle mixing functions, even when you’re also using it as an audio interface, and even when you’re in cramped spaces.</p>
<p>On the effects side, the VS includes a dedicated compressor and 3-band EQ for tracks 1-6 (as inserts on 1, 2, 3/4, and 5/6). Via some cleverly economic menus, you can edit parameters for these settings using the toggle buttons above the mixer knobs, in conjunction with three dedicated encoders and the value knob. It’s not hard to get the hang of toggling around, and while you don’t have dedicated controls as you might on a full-blown mixer, functions are rarely more than a button press or two away.</p>
<p>While it’s a bit harder to get to, there’s also a decent-sounding internal reverb included, as well. It has specific sends for each channel (1, 2, 3/4, 5/6) and adjustable send level, though you’re hard-wired to some basic modes (ECHO, ROOM, SMALL HALL, and LARGE HALL).</p>
<p><strong>Quick tip: </strong>Hidden in the settings is the ability to route audio to your USB port pre-EQ. (Look for Menu &gt; Utility &gt; To USB &gt; PreEQ.) Generally, recording with in-line EQ is a very bad idea, because there’s no way to go back to the raw audio. With this setting adjusted, you can use EQ for live performance but without impacting your raw tracks if you want to master, say, a live session later on.</p>
<p>The VS-100 can operate both as a standalone mixer – something you’d take to your gig while leaving the laptop at home – and a combination between a mixer and an audio interface. Because of that, its operation is a little different, so let’s actually walk through the signal flow itself.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/vs_compeq.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="vs_compeq" border="0" alt="vs_compeq" src="http://createdigitalmusic.com/images/2009/08/vs_compeq_thumb.jpg" width="573" height="404" /></a> </p>
<h3>Navigating Signal Flow</h3>
<p><strong>Scenario 1: You’ve got the VS plugged into your computer</strong>.</p>
<p>You might plug a guitar into input 1, depressing the Hi-Z switch, and a mic into input 2.. You can then adjust input level on the “SENS” knobs on the front. There’s no dedicated LED level meter, but you do get a level meter on the LED screen on the top of the unit.</p>
<p>Monitoring is a little different than on most audio interfaces. You have two places at which you control the level you hear. The “MAIN MIX” knob controls the level for the mixer – which is also your zero-latency, direct monitor level, the level from your input <em>before</em> it reaches the computer. For the output from your computer, you would adjust the “PLAYBACK” knob.</p>
<p>The advantages of working this way: you can use this as either a traditional interface, or as a mixer – handy with multiple ins plugged in. And you get dedicated knobs for 1, 2, 3/4, 5/6, and (the digital ins) 7/8 for use in mixer mode. You can also feed the main mix out to a PA, so for live performance you can keep a mix going to your audience without carrying along a separate mixer.</p>
<p><em>Embarassing side note: In my haste, I initially assumed the “PLAYBACK” knob controlled only the flash Wave Recorder. It actually controls playback of your audio interface through the main outs when you’re in USB mode. You’ll, um, want to turn that knob down before you plug in the unit, as the outs are pretty hot. You can imagine what happened to me. Happily, my monitors survived. Oh, PS – Cakewalk actually should have put that in their manual, as there is a prominent warning about the “MAIN MIX” knob, but not “PLAYBACK” – and this is called SONAR V-Studio, so they should expect people will be connecting it to the computer straight away!</em></p>
<p><strong>Scenario 2: You’ve got the VS operating standalone.</strong></p>
<p>The mixer functions are pretty self-explanatory. In this mode, the Wave Recorder can record from your main mix, it can play back tracks, and it has loop playback. The ins and outs work otherwise as they would in DAW mode, and you still get the built-in effects. The one downside in this mode is that the DAW controls – the shortcut keys, track select buttons, and flying fader – are all basically meaningless. It’s too bad that they couldn’t do some sort of double duty. But it’s still nice to have this box as a mixer and effects unit on the go. There’s even a metronome feature, so it could be a decent box to carry around to rehearsal with you, especially with the built-in Wave Recorder, if you don’t already own such a unit and just want to budget for the VS alone.</p>
<p><strong>Scenario 3: Disaster strikes.</strong></p>
<p>Here’s the best thing about having two modes: try yanking out the USB port while the VS is plugged in. Normally, that’s a very, very bad idea (and it’d be an especially bad idea when using FireWire, as you could theoretically fry your computer or interface). But with the VS, the hardware will automatically switch its routing to the wave recorder, and the mixer will continue operating normally.</p>
<p>In other words, you can have a cable come unplugged or a computer crash and save a gig by keeping sound going on the VS. With WAV playback on the WAV Recorder, you could even switch over to a flash card for backing tracks.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/usboffline.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="" border="0" alt="" src="http://createdigitalmusic.com/images/2009/08/usboffline_thumb.jpg" width="580" height="345" /></a></p>
<div class="imgcaption">Disconnect USB, and you’ll see this notification – but the mixer keeps operating, and you can use the SD card as a backup audio source. </div>
<h3>The Control Surface</h3>
<p>At its simplest, the control surface gives you just the basics: transport controls, mute/solo, and arm, plus the main feature &#8211; a motorized flying fader. Of course, in a lot of situations, that’s exactly what you need for basic recording. In fact, thanks to the fact that the fader is motorized, you may not need other faders, given that most mixing scenarios involve adjusting just one track at a time. (Riding more than one fader can tend to cause you to overcompensate when fine-tuning levels, a bit like oversteering.)</p>
<p>The track select keys toggle tracks. (It doesn’t matter which track is selected in software, even in SONAR.) Using the shift key navigates buses (SONAR only). The value knob can also be used for additional manipulation.</p>
<p>Transport keys can move not only the transport but, using the shift key, from marker to marker.</p>
<p>For those of you who have managed to escape the experience in real production, using motorized faders is a joy. The fader will near-silently shift to whatever setting you choose. I remember using Digidesign’s motorized faders when they first came out and finding the effect almost magical, though in those days the technology was priced as high as a compact car and the faders moved with a little “thump” sound. Happily, technology marches forward.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/marker_fader.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="" border="0" alt="" src="http://createdigitalmusic.com/images/2009/08/marker_fader_thumb.jpg" width="539" height="404" /></a> </p>
<p>In ACT (Active Controller Technology) mode, Cakewalk maps its own SONAR software more intelligently. By default, this includes the Value encoder and the three encoders below the LCD, so that if you, say, bring up an instance of one of the included Studio Instruments, software parameters automatically map to those hardware controls. It does make quickly accessing basic settings a little quicker, though if you’re a heavy synth user, this functionality is unlikely to compete with similar and more advanced&#160; “automatic map” controllers and software like Native Instruments’ Kore, Novation’s ReMOTE line with Automap, and M-Audio’s Axiom Pro with HyperControl, or Cakewalk’s own ACT in combination with a range of hardware. There just aren’t enough controls on the VS, by contrast. In a pinch, though, ACT is still useful on the VS, especially if you enable the “DAW Full Asgn” setting in the menu. It automatically maps the mixer knobs for use with ACT, too.</p>
<p>Unlike technologies like HyperControl and Automap, ACT is limited to SONAR, but SONAR users, I think you will find yourself using it at least a little, just because it’s there. My one criticism would be that it’d be great if there were a keyboard shortcut for switching to “Full Assignment” mode without digging through menus. That way, you could easily toggle between using mixer controls for mixing and using them for ACT.</p>
<p>Confused by all these options? Given that all these technologies rely on MIDI, anyway, I think we badly need an open spec that allows you to easily support any host with any hardware, without the fuss. Someone out there adept at Reaper scripting, for instance, I’d love to hack into this.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/vs_ableton.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="vs_ableton" border="0" alt="vs_ableton" src="http://createdigitalmusic.com/images/2009/08/vs_ableton_thumb.jpg" width="548" height="306" /></a> </p>
<h3>What if you don’t use SONAR? Mackie Control Support</h3>
<p>You can still get basic control with V-Studio using Mackie Control. It’s just as easy to set up: choose Mackie Control as your control surface, then select the V-STUDIO CONTROL port as your input and output. In software like Ableton Live, Apple Logic, Reaper, and others, the VS will automatically map to basic mixing functions. Transport controls work perfectly, the motorized fader jumps to the right level, and mute/solo/arm buttons work. I tried it in a number of apps and had no problem.</p>
<p>There is one catch: because of some of the limitations of Mackie Control, you don’t get to use those extra knobs. While Full Assignment mode remaps all the controls to MIDI and <em>should</em> allow you to manually create your own MIDI maps for your favorite software, it also enables ACT mode. That means that you lose all the functionality of Mackie Control if you turn it on. You can have one or the other, but not both.</p>
<p>It’d be nice to see Cakewalk modify the functionality of Full Assignment mode so that it can coexist with Mackie Control. That way, you could use the rest of the control surface as a MIDI control surface rather than losing the functionality of those controls. It’s a subtle point; as I said, I think people will use the transport and mixer controls far more than synth controls because of their relative convenience. But it would make a nice firmware upgrade.</p>
<p>Speaking of firmware upgrades, make sure you’ve upgraded to at least 1.19 firmware before attempting to use Mackie Control. This release fixed a number of bugs, including one that prevented me from switching to the “OTHER” DAW mode (from SONAR.) Once I updated, though, this performance was seamless.</p>
<h3>The Wave Recorder</h3>
<p>One of the reasons you might want to drop the VS in your gig bag is that it combines a mixer with a wave recorder in one box, and can replace a computer or a mixer+recorder combination. Pop in an SD card or SDHC card – capacities up to 32GB via SDHC – and you can record the stereo mix of whatever is plugged into the mixer. The Wave Recorder also supports easily-accessible playback, which could make the VS ideal for backing tracks. You could, for instance, use it in its computer interface mode in the studio for production, then load all your tracks onto SD and play them back onstage with the VS running as a mixer. Alternatively, you could record a mixed-down rehearsal or performance and take it home with you. </p>
<p>Like Roland’s mobile recorders, you also get basic marker and looping functionality, which could help you practice or transcribe a tricky portion of a song or create more sophisticated backing arrangements if you were feeling especially ambitious.</p>
<p>True, you could bring along a mobile wave recorder, but the convenience of combining the recorder with mixing functions makes it ideal in cases when a portable stereo recorder is not.</p>
<p>There’s one major caveat, however. Playback from the wave recorder and recording of the stereo mix are both possible when the VS is operating in standalone mode. But when it’s connected via USB, each of those functions is defeated – no playback, and no recording. The transport controls are reassigned to become software control surface functions, and the SD card slot becomes useless. That’s too bad, as one of the first things I wanted to do with the VS was to be able to record live sessions without relying on my computer hard disk, recording the same live mix I’d feed to the PA.</p>
<p>I was able to confirm with Cakewalk that Roland is aware of this limitation and investigating possible solutions; it may be technically possible to resolve the issue with a future firmware update. They were not able to confirm at this time when a fix was coming or what form it might take, but I’ll provide updated information if it becomes available.</p>
<p>In the meantime, it can still be useful to have the VS wave recording function, as it does mean you can leave the laptop at home for various recording and practice scenarios.</p>
<h3>Driver Support</h3>
<p>As with previous Roland/Cakewalk outings like the SONAR Power Studio, the VS-100 comes with extensive documentation on how to tweak driver settings under Windows, and you can expect extremely up-to-date and reliable support for Windows technologies, including the WASAPI adjustments made in Windows Vista. (WASAPI is Windows’ general audio interface for software; it’s supported on the software side by applications like SONAR, but it’s essential that hardware driver implementation be robust in order to acheive proper support under Windows. Translation: Cakewalk gets their drivers right, so Windows works properly and you don’t have to worry about it.)</p>
<p>Installation on Windows winds up being pretty easy. Install the driver disc to get up and running. Install a second disc, and you install a huge suite of plug-ins as well as the special edition SONAR VS software. The bundle installed over my existing Cakewalk SONAR Producer Installation just fine, and then the newly-installed effects became available not only to SONAR VS, but my existing SONAR install, too, as well as all my other VST-compatible DAWs (like Live and Reaper).</p>
<p>The Mac installation winds up being easy, too, however. The Mac version fully supports Core Audio, and I got excellent performance in Logic Studio 9. Logic also mapped easily to Mackie Control.</p>
<h3><a href="http://createdigitalmusic.com/images/2009/08/vx64t.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="vx64t" border="0" alt="vx64t" src="http://createdigitalmusic.com/images/2009/08/vx64t_thumb.jpg" width="580" height="296" /></a> </h3>
<h3>Bundled Software Gems</h3>
<p>The VS Production Pack includes a set of effects and instruments for both Mac and Windows:</p>
<ul>
<li><strong>VX-64 Vocal Strip </strong>– a combination deesser + “compander” (compressor/expander) + tube-emulating EQ + Doubler + synced Delay. That could have been a bunch of gimmicks. But it winds up being all awesome. </li>
<li><strong>Native Instruments Guitar Rig LE</strong> </li>
<li><strong>Boost 11 Peak Limiter – </strong>actually a pretty decent and relatively transparent limiter </li>
<li><strong>Channel Tools – </strong>a set of channel utilities for enable/disable/swap L/R channels, adjusting stereo and mid-side mode, and adding delay. </li>
<li><strong>LE versions of Dimension (sampler), Rapture (synth)</strong> </li>
<li><strong>Studio Instruments Bass, Drums, Electric Piano, Strings: </strong>all some very lovely-sounding, lovely-looking instruments </li>
</ul>
<p>Bundling light-edition software with hardware is a popular choice, but the VX-64 is the real stand-out. The set of tools integrate beautifully, there’s a fantastic live spectrograph tool for a view of what you’re doing on <em>each</em> of the modules, there’s a lovely drag-and-drop routing interface, the UI is clear and well laid out, and the whole think sounds utterly wonderful. I don’t think it’d be hyperbolic to say the VX-64 is the best software plug-in Cakewalk has made yet; it just packs in all the goodness you might like for vocals in a single window. </p>
<p>There are enough unique capabilities here that, even if you have a collection of plugs or a DAW with lots in it from a rival maker like Ableton’s Live Suite or Apple’s Logic Studio, you’ll find something useful. The danger to all of this is that there’s a sort of kitchen sink feel to the suite, and it could well overwhelm beginners, but the VS generally feels better suited to intermediate-to-advanced users, anyway.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/cakewalk_ep.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="cakewalk_ep" border="0" alt="cakewalk_ep" src="http://createdigitalmusic.com/images/2009/08/cakewalk_ep_thumb.jpg" width="569" height="404" /></a> </p>
<h3>SONAR VS</h3>
<p>The sleeper hit of the whole package is the VS edition of SONAR. Usually I like light editions of DAWs about as much as I like diet soda – it’s just not as sweet as the real thing. But the VS is a pleasant surprise. It feels a bit like GarageBand for grown-ups. One of the complaints about SONAR from non-converts is that its do-everything user interface can feel cluttered, particularly by providing lots of different routes to the same thing. I think that’s a fair criticism, even as I respect what SONAR does.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/vs_toolbar.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="vs_toolbar" border="0" alt="vs_toolbar" src="http://createdigitalmusic.com/images/2009/08/vs_toolbar_thumb.jpg" width="580" height="111" /></a> </p>
<p>What’s remarkable about SONAR VS is that it feels like it sacrifices none of the functionality of its big brother, but wraps it into a much cleaner interface. Channel strip pop-ups on the left allow easy access to every parameter. A reduced toolbar icon provides essentials without being overwhelming. There are still some hard-to-read icons, and the software is likely to, again, be a bit complex for beginners. But for users with some experience, there’s a real sense that tools and options have been thoughtfully chosen.</p>
<p>All of this may be overkill for those of you loyal to an existing DAW, but it’s still worth noting the job Cakewalk has done. Of course, the message to Cakewalk should be clear: SONAR itself needs a window layout that’s this clear, either as the default or something you can switch on easily.</p>
<p>Note that you actually don’t need SONAR VS to get any special integration with the V-STUDIO 100 hardware and drivers. Driver setup is the same for SONAR VS as SONAR; it takes a few steps but in either tool, you get excellent driver support, and I don’t think there’s any question that Cakewalk’s support on Windows is exceptional – enough so that Windows really isn’t a hassle.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/channelstrip.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="channelstrip" border="0" alt="channelstrip" src="http://createdigitalmusic.com/images/2009/08/channelstrip_thumb.jpg" width="281" height="300" /></a> <a href="http://createdigitalmusic.com/images/2009/08/vs_midiediting.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="vs_midiediting" border="0" alt="vs_midiediting" src="http://createdigitalmusic.com/images/2009/08/vs_midiediting_thumb.jpg" width="389" height="256" /></a> </p>
<div class="imgcaption">The VS interface from SONAR is actually quite nice, from the accessibility of parameters in the channel strip to thoughtful MIDI editing touches.</div>
<h3>Conclusions</h3>
<p>The VS hardware brings together something I’ve been waiting for in hardware for a long time. It’s beautifully compact, too – but, naturally, that means it also has to make some trade-offs to put together so many elements in one package. It’s simply worth considering if it’s the right set of trade-offs for you.</p>
<p>The good:</p>
<ul>
<li>The unit is physically lovely to work with, in terms of its layout and feel. </li>
<li>The pre’s sound great, and while the audio I/O isn’t as extensive as on some interfaces, it’s practical for a lot of real-world, one-person, mobile producer situations. </li>
<li>Using the motorized fader is addictive, and works in any Windows/Mac software. </li>
<li>The control layout winds up being very usable, and it’s nice having compressor/EQ instances within easy reach. </li>
<li>You get rock-solid Roland audio and MIDI drivers (particularly important on Windows). </li>
<li>SONAR VS is actually a great little audio package. </li>
<li>The VX-64 is a real gem for anyone working with vocals, and overall the software bundle is a terrific value. </li>
</ul>
<p>The mixed:</p>
<ul>
<li>The WAV recorder gets defeated when you plug in a USB cable. </li>
<li>The VS would be more useful as a control surface if you could more easily map the rest of the surface to MIDI – without having to use SONAR and without having to defeat Mackie Control. </li>
<li>The ACT controls can be a little confusing on such a compact control surface. </li>
<li>Even with those two great pre’s, the VS probably won’t be your first choice if what you really want is just an audio interface. </li>
</ul>
<p>Despite some weaknesses, though, to me the VS’ strong points are what can make it a terrific choice. A remarkably compact mixer combined with the flying fader and transport control and the audio I/O you’re most likely to need? That could be enough to sell you, before you add in additional value from some of the software gems that come with it.</p>
<p>At <strong>US$699 street</strong>, there are cheaper options around, but by the time you add a control surface, a mobile recorder, a mixer, and an audio interface together, it’s a different picture. There are also other control surface-mixer-interfaces out there, but some skimp on audio quality while others lack the VS’ elegant compactness.</p>
<p>The VS still counts as the most control, mixing, and audio functionality I’ve seen in any backpack-friendly box. And as such, for the laptop music production warrior wanting to maximize space and power, it’s part of a handful of essential gear to consider.</p>
<p><a href="http://www.sonarvstudio.com/100/index.php">Cakewalk V-Studio 100 Minisite</a></p>
<p>For another review of this unit, check out this post from Boing Boing Gadget&#8217;s excellent Rob Beschizza. And Rob takes some really gorgeous photos of the VS, too.<br />
<a href="http://gadgets.boingboing.net/2009/08/05/a-weekend-with-rolan.html">A Weekend with Cakewalk&#8217;s SONAR V-Studio 100</a> [boing boing gadgets]</p>
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		<title>Video Tutorial: How to Control Ableton Live with Axiom Pro, Questions Welcome</title>
		<link>http://createdigitalmusic.com/2009/08/11/video-tutorial-how-to-control-ableton-live-with-axiom-pro/</link>
		<comments>http://createdigitalmusic.com/2009/08/11/video-tutorial-how-to-control-ableton-live-with-axiom-pro/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 16:07:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[automap]]></category>
		<category><![CDATA[automapping]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[axiom]]></category>
		<category><![CDATA[axiom-pro]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[hypercontrol]]></category>
		<category><![CDATA[keyboards]]></category>
		<category><![CDATA[M-Audio]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[templates]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tutrorials]]></category>
		<category><![CDATA[video-tutorial]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6924</guid>
		<description><![CDATA[ 
Having full control of a complete mix and session from your MIDI keyboard &#8211; without having to move your hands to the mouse or shift your focus to your computer screen &#8211; can be an addictive, if elusive feeling. Here&#8217;s a look at one way to accomplish that objective using the new Axiom Pro [...]]]></description>
			<content:encoded><![CDATA[<p><embed src="http://blip.tv/play/g5togZerdQI%2Em4v" type="application/x-shockwave-flash" width="580" height="362" allowscriptaccess="always" allowfullscreen="true"></embed> </p>
<p>Having full control of a complete mix and session from your MIDI keyboard &#8211; without having to move your hands to the mouse or shift your focus to your computer screen &#8211; can be an addictive, if elusive feeling. Here&#8217;s a look at one way to accomplish that objective using the new Axiom Pro keyboards from M-Audio and CDM reader favorite Ableton Live, thanks to a first-look video provided to CDM first.<span id="more-6924"></span></p>
<p>We&#8217;ve seen efforts to make this happen before, notably including the Korg Kontrol keyboard series working together with Propellerhead Reason and Novation&#8217;s Automap with software like Ableton Live. M-Audio&#8217;s Axiom Pro line has a new twist on the idea with what Avid calls &#8220;HyperControl.&#8221; Several details make HyperControl unique. For one, it doesn&#8217;t require any intervening software or drivers; the keyboard is USB class-compliant and plug-and-play, and you don&#8217;t have an additional software layer as with Automap. Also, the Axiom Pro is natively capable of sending keyboard commands, and even has a numeric keypad on the front panel of the unit. But most importantly, the Axiom Pro has its own workflow for different editing and performance functions. My suspicion is whether you love or hate HyperControl will probably hinge on how you adapt this feature.</p>
<p>Avid has been kind enough to give CDM an exclusive scoop on an extensive video they produced walking you through the process of setting up HyperControl with Ableton Live, step by step. Now, normally many of the videos from hardware makers make me cringe. John here has done a really terrific job, however. It&#8217;s really a tutorial and not a sales pitch, and while I&#8217;m a fan of writing and reading, this would be <em>really</em> confusing without the video.</p>
<p>Much of the working method focuses here on controlling the whole session rather than performance parameters. If that doesn&#8217;t appeal to you, skip to about seven minutes in for a discussion of &#8220;Device Mode,&#8221; which is when you finally map those eight encoders to the eight macro parameters for Device Racks so you can tweak your live synth sound. What&#8217;s nice here, though, is that you could couple that technique with the tips on recording clips, so you can play, record those clips, play back lips, and tweak all at once, one-man-band/one-woman-band style.</p>
<p>Have a look at the video, and let me know what else you might like to know. What isn&#8217;t covered? What other ways might you want to use a keyboard-and-software rig like this?</p>
<p>And don&#8217;t worry, while this week is becoming Controller Week (like shark week for MIDI nuts?), it doesn&#8217;t have to be The Ableton Live 24 Hour News Network. HyperControl also supports other software, including Avid&#8217;s own Pro Tools. Apple just released support in Logic Studio 9 and MainStage which I&#8217;m researching now. And while HyperControl is a slick moniker, I&#8217;m also researching more conventional control methods, which can even support Linux thanks to the fact that the hardware (unlike Novation&#8217;s) is class-compliant. So let us know your priorities in comments, and I&#8217;ll see if we can make them happen.</p>
<p><a href="http://www.m-audio.com/index.php?do=products.family&#038;ID=axiom">Axiom Family at M-Audio (now Avid</a></p>
<h3>I Want My CDM TV</h3>
<p>We&#8217;ll be putting more videos onto CDM TV very soon, and now you can subscribe to videos easily via iTunes, Miro, and RSS. Transcoding is fixed, too, so you can load up this video on your iPhone / iPod touch and balance it on the end of the Axiom Pro while you practice these techniques, if you like!</p>
<p><a href="itpc://cdmtv.blip.tv/rss/itunes/">Subscribe to CDM TV with iTunes</a><br />
<a href="http://cdmtv.blip.tv/rss">Subscribe to CDM TV with RSS</a><br />
<a href="http://subscribe.getmiro.com/?url1=http://cdmtv.blip.tv/rss">Subscribe to CDM TV with Miro</a></p>
<p>Still a little thinner than we&#8217;d like, but expect this channel to heat up for the &#8230;um, fall season.</p>
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		<title>Linux Music Workflow: Switching from Mac OS X to Ubuntu with Kim Cascone</title>
		<link>http://createdigitalmusic.com/2009/08/04/linux-music-workflow-switching-from-mac-os-x-to-ubuntu-with-kim-cascone/</link>
		<comments>http://createdigitalmusic.com/2009/08/04/linux-music-workflow-switching-from-mac-os-x-to-ubuntu-with-kim-cascone/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 12:40:01 +0000</pubDate>
		<dc:creator>Kim Cascone</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alsa]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[Ardour]]></category>
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		<category><![CDATA[composers]]></category>
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		<category><![CDATA[kim-cascone]]></category>
		<category><![CDATA[Linux]]></category>
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		<category><![CDATA[musicians]]></category>
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		<category><![CDATA[switcher]]></category>
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		<category><![CDATA[ubuntu]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6837</guid>
		<description><![CDATA[
Here&#8217;s a switcher story of a different color: from the Mac, to Linux. It&#8217;s one thing to talk about operating systems and free software in theory, or to hear from died-in-the-wool advocates of their platform of choice. In this case, we turn to Kim Cascone, an experienced and gifted musician and composer with an impressive [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/08/ardourcrop.jpg"><img src="http://createdigitalmusic.com/images/2009/08/ardourcrop.jpg" alt="ardourcrop" title="ardourcrop" width="580" height="490" class="alignleft size-full wp-image-6865" /></a></p>
<p><em>Here&#8217;s a switcher story of a different color: <strong>from</strong> the Mac, to Linux. It&#8217;s one thing to talk about operating systems and free software in theory, or to hear from died-in-the-wool advocates of their platform of choice. In this case, we turn to Kim Cascone, an experienced and gifted musician and composer with an <a href="http://en.wikipedia.org/wiki/Kim_Cascone">impressive resume </a>of releases and a rich sens of sound. This isn&#8217;t someone advocating any platform over another: it&#8217;s an on-the-ground, in-the-trenches, real-world example of how Kim made this set of tools work in his music, in the studio and on tour. A particular thanks, as he&#8217;s given me some new ideas for how to work with Audacity and Baudline. Kim puts his current setup in the context of decades of computer work. Even if you&#8217;re not ready to leave Mac (or Windows) just yet, Kim&#8217;s workflow here could help if you&#8217;re looking to make a Linux netbook or laptop more productive in your existing rig.</p>
<p>Stay tuned, as I&#8217;ll have some other stories on how to make your Linux music workflow effective creatively, particularly in regards to leaping over some of the setup hurdles Kim describes. -PK</em><span id="more-6837"></span></p>
<h3>Historical Evolution</h3>
<p>I&#8217;ve been working with computers since the 1970s. Inspired by the work of composer <a href="http://en.wikipedia.org/wiki/David_Behrman">David Behrman</a>, I taught myself assembly language and programmed a simple digital sequencer on a <a href="http://oldcomputers.net/kim1.html">KIM-1</a>, single-board microcomputer, controlling an Aries modular synthesizer I had built. I discovered a then-new magazine called <em><a href="http://www.mitpressjournals.org/cmj">Computer Music Journal</a></em> at the local computer shop and bought every copy I could get my hands on. (I still have them, too.) Later, I helped a friend&#8217;s father, an executive at IBM, unpack and set up the first personal computer IBM made. The manuals alone took up two or three feet of bookshelf space.</p>
<p>Fast-forward through a couple of decades of owning Commodore 64s, Apple computers, and PCs. In 1997, I purchased my first laptop: a woefully-underpowered Compaq Presario. It wasn&#8217;t fast enough for real-time audio, so I had to render sound files to hard disk using the audio programming language <a href="http://http://www.csounds.com/">Csound</a>. I created many of the sounds this way for my CD &#8216;blueCube( )&#8217;. But the capacity to work anywhere was enough for me to give up ever owning another desktop computer.</p>
<p>Frustrated with the &#8216;code-compile-listen&#8217; process of working with Csound and wanting to work in real-time, I switched to the graphical multi-media programming language <a href="http://cycling74.com">Max/MSP</a>, which necessitated a move back to Apple hardware, so I bought a PowerBook. Having Max/MSP running on a laptop was the perfect environment for me. I could build the tools I needed whenever an idea presented itself. The computer functioned as both sound design studio and stage instrument. I worked this way for ten years, faithfully following the upgrade path set forth by Apple and the various developers of the software I used. Continually upgrading required a substantial financial commitment on my part.</p>
<h3>Apple Seeds of Discontent</h3>
<p><a href="http://www.flickr.com/photos/niklasnikon/1380990409/"><img src="http://farm2.static.flickr.com/1192/1380990409_fd8e6c6dc3.jpg"></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/niklasnikon/">NiklasNikon</a>.</div>
<p>When I&#8217;m on the road, I use my laptop as a music studio, performance instrument, and administration office. I don&#8217;t like surprises on the road. Having a computer fail means a loss of income, and makes for an embarrassing moment if the failure happens during a performance. If watching laptop music bores some people, watching a musician reboot is even worse. So to be safe, I stress-test all new hardware or software in my studio for at least a month before I take it on the road. Max/MSP patches run for hours, software is used for weeks, and hardware is left on for days at a time to help induce failure before I leave home. But as fate would have it, an iBook I was touring with died a few years ago. I brought the laptop into an Apple repair shop in Berlin, where a technician diagnosed the problem as a faulty logic board. The failure rate on logic boards was high for that model of iBook, and in response to public pressure, Apple instituted a logic board replacement program. Luckily, my laptop qualified and the logic board was replaced for free. But the failure and ongoing buggy behavior impacted my work schedule and added to the stress of touring.</p>
<p>I&#8217;ve now replaced logic boards on three computers; the other two I paid for out of pocket. The out-of-warranty cost of replacing a logic board on an Apple laptop is around six hundred dollars &#8212; cheaper than buying a brand new laptop, but still significant. </p>
<p>If you make your living with applications that run on OS X, there are no options if a laptop fails. You either repair expensive Apple hardware or buy new expensive Apple hardware. This is called &#8216;vendor lock-in.&#8217; </p>
<p>Then, during my 2009 spring tour, my PowerBook G4 exhibited signs of age, with missing keystrokes, intermittent backlighting, the failure of a RAM slot, and reduced performance. As an alternative to repairing the PowerBook, I investigated what a new MacBook Pro and upgrades for all my software would cost. A quick back-of-a-napkin estimate came to approximately $3,000, not including the time it would take tweaking and testing to make it work for the tour. If the netbook revolution hadn&#8217;t come along and spawn a price-wars on laptops, I might have proceeded to increase my credit card debt. But as a wise uncle once advised, &#8220;you invest either your time or your money; never both.&#8221;</p>
<h3>Meeting Ubuntu</h3>
<p>I had tried Linux in 2005 on PowerPC-based Mac laptops, though at the time I couldn&#8217;t get audio working, even after extensive tweaking. But I had kept an eye on Ubuntu ever since. After considering MacBook Pro prices, I checked out the new netbooks coming to market and picked up a refurbished Dell Inspiron Mini 9 with Ubuntu pre-installed.</p>
<p>I loaded up my Dell with all a selection of Linux audio applications and brought it with me on tour as an emergency backup to my tottering PowerBook. The Mini 9 could play back four tracks of 24-bit/96 kHz audio with effects – not bad for a netbook. The solution to my financial constraint became clear, and I bought a refurbished Dell Studio 15, installed Ubuntu on it, and set it up for sound production and business administration. The total cost was around $600 for the laptop plus a donation to a software developer — a far cry from the $3000.00 price tag and weeks of my time it would have cost me to stay locked-in to Apple. After a couple of months of solid use, I have had no problems with my laptop or Ubuntu. Both have performed flawlessly, remaining stable and reliable.</p>
<h3>Getting Past Ubuntu Audio Complexities</h3>
<p>There are a few differences between how audio works on Mac OS X and how it works on Ubuntu Linux. OS X uses the Core Audio and Core MIDI frameworks for audio and MIDI services, respectively. All applications requiring audio services on OS X talk to Core Audio, which mixes and routes multiple audio streams to the desired locations. Core Audio is simple, monolithic, and easy to set up, and all the end-user controls are accessible from one panel. You can even create a single aggregate device from multiple sound cards if you need more inputs or outputs than one sound card can supply. To Apple&#8217;s credit, Core Audio and the applications that make use of it are the reason why you see so many laptop musicians seated behind glowing Apple logos on stage.</p>
<p>On Ubuntu, audio is a rather different story. Apple&#8217;s slogan &#8216;Think Different&#8217; would be good advice for musicians encountering Ubuntu&#8217;s audio setup for the first time. Audio in Ubuntu can appear at first to be a confusing jumble of servers, layers, services, and terminology. Go to System->Preferences->Sound, click on the Devices tab, and check out the pulldown menu next to &#8216;Sound Events&#8217; at the top of the panel. You will see various acronyms, possibly including cryptic-looking technologies like OSS, ESD, ALSA, JACK, and Pulse Audio. These acronyms represent a byzantine tangle of conflicting technologies that over time, and due to political reasons or backwards compatibility, have ended up cohabiting with one another. &#8216;Frankenstein&#8217; might be an accurate metaphor here. </p>
<p>Thankfully, there is a simpler way, which is the combination of <a href="http://www.alsa-project.org/main/index.php/Main_Page">ALSA</a> [a high-performance, kernel-level audio and MIDI system] and <a href="http://jackaudio.org/">JACK</a> [a system for creating low-latency audio, MIDI, and sync connections between applications and computers]. The battle-scarred among us have learned to ignore all the other audio cruft bolted on to Ubuntu and just use ALSA and JACK. One can think of the ALSA/JACK stack, the heart of most pro Linux studios, as the Core Audio of Linux and in my opinion Jack should be the first thing installed on any musicians laptop. I&#8217;d go so far as to suggest placing it in the Startup Applications so it&#8217;s always running.</p>
<p><img src="http://createdigitalmusic.com/images/2009/08/jackstartup.jpg" alt="jackstartup" title="jackstartup" width="480" height="411" class="alignleft size-full wp-image-6842" /></p>
<div class="imgcaption">Qjackctl (labeled JACK GUI) in Ubuntu/GNOME&#8217;s Startup Applications Preferences panel.</div>
<p>The ALSA/JACK combination is a little more complex to set up and tweak than Apple&#8217;s Core Audio, but there&#8217;s a lot of good information online. <em>[Ed.: ALSA, JACK, and the real-time Linux kernel also have some advantages over Mac OS X that can be worth the effort. While JACK has been ported to Mac, Linux has more JACK-aware tools, which is necessary for transport sync. Just as importantly, once configured, you can build rigs with Linux that have greater low-latency performance than may be practical on Mac or Windows. In other words, while it may require an investment of time, it can be both free and better! -PK]</em></p>
<p><a href="http://createdigitalmusic.com/images/2009/08/JACK-Diagram.png"><img src="http://createdigitalmusic.com/images/2009/08/jackdiag_t.png" alt="jackdiag_t" title="jackdiag_t" width="580" height="369" class="alignleft size-full wp-image-6846" /></a></p>
<div class="imgcaption">This diagram, albeit dated, shows how Jack and ALSA work together. Please note that Jack does currently support MIDI. Click through for full-sized version. Courtesy Jörn Nettingsmeier; used by permission.</div>
<h3>Workflow</h3>
<p>Over the past ten years, I&#8217;ve developed a workflow that has worked well in the studio and on the road. Since I created most of my tools in Max/MSP, they could shape-shift to fit any musical task I encountered. A sound mangling tool I&#8217;d written for studio use, for instance, I could then adapt for a performance with Tony Conrad. I modified parts of my performance patch for sound installations. This environment served me well over the years &#8211; until recently, when my aesthetic focus changed from using randomness in my work to taking a more deterministic approach. This happened to coincide with my change of operating systems.</p>
<p>I do a lot of location recording while on tour. My rig consists of an Olympus LS-10 digital recorder and an Audio Technica AT-822 single-point stereo microphone. I record at 96kHz/24-bit to a 16GB SDHC card in the LS-10. When I want to audition sound files in the field, I use my netbook&#8217;s SDHC reader, renaming sound files directly on the card. I can look at some of the files in Baudline if I need to check for low-frequency rumble or technical anomalies. I have come to use Baudline on a daily basis.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/baudlinedesk.jpg"><img src="http://createdigitalmusic.com/images/2009/08/baudlinedesk_t.jpg" alt="baudlinedesk_t" title="baudlinedesk_t" width="580" height="363" class="alignleft size-full wp-image-6848" /><br />
</a>
<div class="imgcaption">A typical Baudline session. Click through for full-sized version.</div>
<p>Back in the studio, using the sound editing program Audacity, I remove voice slates, trim heads and tails, adjust gain and EQ as needed, then save them to a project folder. And because I don&#8217;t like surprises in the studio, either, this folder gets backed up onto a remote network drive as well as a local USB drive.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/audacitydesk1.jpg"><img src="http://createdigitalmusic.com/images/2009/08/audacitydesk1_t.jpg" alt="audacitydesk1_t" title="audacitydesk1_t" width="580" height="363" class="alignleft size-full wp-image-6850" /></a></p>
<div class="imgcaption">A typical Audacity session. Click through for full-sized version.</div>
<p>Building my sound library takes weeks or months. During this time, I start filling a notebook with ideas, drawings, plans and marginalia, from which a score emerges. I import all my project sound files into the open-source Digital Audio Workstation <a href="http://ardour.org/">Ardour</a>, arranging them to loosely resemble the score in my notebook. Once my Ardour session is set up, I move sounds around, try different effects, create new textures by layering, then render and re-import sub-mixes until the piece starts to take shape. I use a KORG nanoKONTROL as a mixing surface. I assign faders, pans and switches assigned to the DAW allowing me to quickly play around with different mix ideas.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/ardourdesk.jpg"><img src="http://createdigitalmusic.com/images/2009/08/ardourdesk_t.jpg" alt="ardourdesk_t" title="ardourdesk_t" width="580" height="363" class="alignleft size-full wp-image-6853" /></a></p>
<div class="imgcaption">A typical Ardour session. Click through for full-sized version.</div>
<p>Once the piece sounds finished, I mix down to a stereo .WAV file at 24-bit/44.1kHz, without using compression or EQ on the mix bus. Tip: mastering engineers really appreciate getting a raw 24-bit master that hasn&#8217;t been fiddled around with by the musician. For performances, I also use Ardour and the nanoKONTROL to do an acousmatic presentation. This version of the Ardour session will have compression and/or EQ on the mix bus, since I want the material to sound more polished. As a side note: I am looking into using the mastering tool <a href="http://jamin.sourceforge.net/en/about.html">JAMin [JACK Audio Mastering Interface]</a> for this purpose in the future.</p>
<h3>Sayonara, Apple</h3>
<p>After ten years of working on Apple laptops, I&#8217;ve left the fold. Not only was the expense of owning and maintaining Apple hardware a key factor in my switch, but the operating system had become a frustration to me. Details like not having a tree-view in the right hand panel of the Finder window slowed me down. Ubuntu, on the other hand, feels more like an operating system made for grown-ups. And what&#8217;s especially nice is that Ubuntu scales nicely to the expertise of the user. Your cousin the computer geek or your Grandma can install and use Ubuntu and get as deep as they like. Combine this with the recent rash of cheap, powerful laptops, and Ubuntu&#8217;s market share is bound to grow.</p>
<h3>A Request</h3>
<p>It&#8217;s important that kernel and audio application developers (1) ensure all audio creation software has support for JACK, (2) improve and update tools for JACK to make it easy for musicians to install, configure, and use, (3) ship distros with the realtime kernel already tested and configured for use, (4) to integrate the real-time kernel patches into the mainline kernel. <em>[Ed.: On each of these points, distributions and kernel builds are steadily improving, partly thanks to feedback from communities like the music production community. The realtime kernel likely won't be the default, mainline kernel, but it's important to have well-maintained optional packages at the very least.  That doesn't mean you have to wait for improvements to happen, though, and in future articles I'll talk a bit about how you can configure your system now to take advantage of this functionality. -PK]</em></p>
<p>Most importantly, consider paying a subscription to support developers of JACK and your favorite Linux audio software, or, if you can write code, proofread text, write a manual, do a translation, contribute graphic design, or create content; please help by contributing something to the development of the software you use.</p>
<p>I would like to thank Ken Restivo, Mike Rooke, Paul Davis, Philip DeTullio, Jörn Nettingsmeier and Matt Griffen at Canonical Ltd. for advice and inspiration in the writing of this article.</p>
<p><em>Kim Cascone is a composer, sound artist, touring musician, lecturer and writer. He lives in the San Francisco Bay Area with his wife Kathleen and son Cage.</em></p>
<p>Links:<br />
<a href="http://www.osnews.com/story/6720/Introduction_to_Linux_Audio">http://www.osnews.com/story/6720/Introduction_to_Linux_Audio</a><br />
<a href="http://www.alsa-project.org/main/index.php/Main_Page">http://www.alsa-project.org/main/index.php/Main_Page</a><br />
<a href="http://ardour.org/node">http://ardour.org/node</a><br />
<a href="http://audacity.sourceforge.net/">http://audacity.sourceforge.net/</a><br />
<a href="http://www.kokkinizita.net/linuxaudio/">http://www.kokkinizita.net/linuxaudio/</a><br />
<a href="http://www.baudline.com/">http://www.baudline.com/</a><br />
<a href="http://jackaudio.org/">http://jackaudio.org/</a><br />
<a href="http://drobilla.net/software/patchage/">http://drobilla.net/software/patchage/</a><br />
<a href="http://www.ladspa.org/">http://www.ladspa.org/</a><br />
<a href="http://lv2plug.in/">http://lv2plug.in/</a><br />
<a href="http://dssi.sourceforge.net/">http://dssi.sourceforge.net/</a><br />
<a href="http://jamin.sourceforge.net/en/about.html">http://jamin.sourceforge.net/en/about.html</a><br />
<a href="http://linuxaudio.org/">http://linuxaudio.org/</a><br />
<a href="http://www.ubuntu.com/">http://www.ubuntu.com/</a><br />
<a href="http://code.goto10.org/projects/puredyne/">http://code.goto10.org/projects/puredyne/</a><br />
<a href="http://www.bandshed.net/AVLinux.html">http://www.bandshed.net/AVLinux.html</a><br />
<a href="http://rt.wiki.kernel.org/index.php/Main_Page">http://rt.wiki.kernel.org/index.php/Main_Page</a><br />
<a href="http://www.pulseaudio.org/">http://www.pulseaudio.org/</a><br />
<a href="http://developer.apple.com/audio/overview.html">http://developer.apple.com/audio/overview.html</a></p>
<p><strong>Corrections / clarifications:</strong></p>
<p><em>Ed.: I originally claimed that JACK Transport sync is not possible on the Mac OS X port of JACK. As kindly pointed out by a reader, this is not correct. JACK Transport-aware applications on the Mac will work. </p>
<p>Subtler issues:</p>
<p>Kim noted two annoyances with the Finder. One is wanting to type paths directly. On the Mac Finder, you need to invoke a keyboard shortcut prior to doing so. On Ubuntu&#8217;s default file manager (GNOME&#8217;s Nautilus), you can simply begin typing. There was some disagreement about to whether that really constitutes a notable difference, but suffice to say, you do have a greater range of choice and customization on an open source operating system.</p>
<p>Secondly, Kim argued that you could pull out a drive without having to go to a lot of trouble unmounting it first. At least one commenter argues that risks data loss, and given that users may be using something like FUSE to access foreign file systems like NTFS or the Mac&#8217;s own HFS+, I don&#8217;t yet know what the exact details will be. As I said in comments, however, Nautilus and the command line eject function for me are quicker and more effective than similar unmounting on Windows and Mac, so I still notch this one for Linux. -PK</em></p>
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		<slash:comments>143</slash:comments>
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		<title>Tip: Sync Traktor Music Collections, Max Patches, More with SugarSync</title>
		<link>http://createdigitalmusic.com/2009/07/30/tip-sync-traktor-music-collections-max-patches-more-with-sugarsync/</link>
		<comments>http://createdigitalmusic.com/2009/07/30/tip-sync-traktor-music-collections-max-patches-more-with-sugarsync/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 21:11:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[gigging]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[patches]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[sugarsync]]></category>
		<category><![CDATA[sync]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Traktor]]></category>
		<category><![CDATA[Traktor-Pro]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6792</guid>
		<description><![CDATA[A Traktor setup, ready to go. Now make sure your files are, too. Photo (CC) Stefan Schmidt (not the one who&#8217;s creator of Reaktor).
Here&#8217;s a superb reader tip: DJ Josef Prusa has been using SugarSync to synchronize Native Instruments&#8217; Traktor Pro DJ software, so that he and his brother have their full music collection at [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/loopkid/3668600623/"><img src="http://farm4.static.flickr.com/3389/3668600623_c347cc60f4.jpg"></a></p>
<div class="imgcaption">A Traktor setup, ready to go. Now make sure your files are, too. Photo (<a href="http://creativecommons.org/licenses/by-nc/2.0/deed.en">CC</a>) <a href="http://loopkid.net/">Stefan Schmidt</a> (not the one who&#8217;s creator of Reaktor).</div>
<p>Here&#8217;s a superb reader tip: DJ Josef Prusa has been using SugarSync to synchronize Native Instruments&#8217; Traktor Pro DJ software, so that he and his brother have their full music collection at the ready at gigs. (Naturally, this same technique means that if one of their MacBooks should die, bro to the rescue!) Not only does music get synced, but playlists, collections, MIDI mappings, and settings do, too. Now, you could use something like the ubiquitous free command line utility <a href="http://www.samba.org/rsync/">rsync</a> to do the same thing, but SugarSync has the advantage of giving you cloud storage, too, so you have an additional backup and always-on access to your files.</p>
<p>Traktor is just one example. You could do the same with any other essential files. Josef also syncs Max/MSP patches for monome, plus a promising-looking, in-progress <a href="http://http://www.flickr.com/photos/prusajr/3207283233/">wifi controller</a>. File sync in SugarSync works across Mac, PC, and now iPhone, Windows Mobile, cell phones, and Android. (One gripe: no Linux support, something DropSync can muster.)</p>
<p><a href="http://prusadjs.cz/2009/07/synchronize-multiple-collections-of-traktor-pro-automatically/">Synchronize multiple collections of Traktor PRO automatically</a></p>
<p>Before this becomes a SugarSync ad, though, I am interested in what other solutions people are using. There are various cloud storage and sync services. SugarSync is fairly unique in providing both true sync/remote access with cloud storage. But maybe you have added your home server to the mix, or found another solution.</p>
<p>Josef seems to be the perfect geek DJ &#8211; check out his <a href="http://prusadjs.cz/2009/07/iphone2midi-control-your-software-finally-clever/">iPhone-MIDI hack</a> and (while not musical) <a href="http://http://josef-prusa.eu/obsah/blog/iphone-controlled-rc-car-eng.html">iPhone R/C car control</a>.</p>
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		<slash:comments>9</slash:comments>
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		<title>Ableton Live MIDI Remote Scripting How To: Custom Korg nanoSERIES Control</title>
		<link>http://createdigitalmusic.com/2009/07/29/ableton-live-midi-remote-scripting-how-to-custom-korg-nanoseries-control/</link>
		<comments>http://createdigitalmusic.com/2009/07/29/ableton-live-midi-remote-scripting-how-to-custom-korg-nanoseries-control/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 10:59:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[Korg]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[live-6]]></category>
		<category><![CDATA[live-7]]></category>
		<category><![CDATA[live-8]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[MIDI-Remote-Scripting]]></category>
		<category><![CDATA[nano]]></category>
		<category><![CDATA[nanokontrol]]></category>
		<category><![CDATA[nanopad]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6740</guid>
		<description><![CDATA[A handsome shot of the Korg nanoSERIES pad and controller makes them look pricier than they are. Photo (CC) Jay Vidheecharoen.
When software has &#8220;Live&#8221; as its name, you know control will be everything. So it&#8217;s great that many control surfaces will behave intelligently out of the box with Ableton Live, including devices like the Akai [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/redeyetype/3738369006/"><img src="http://farm4.static.flickr.com/3445/3738369006_177f9cc049.jpg"></a></p>
<div class="imgcaption">A handsome shot of the Korg nanoSERIES pad and controller makes them look pricier than they are. Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/redeyetype/">Jay Vidheecharoen</a>.</div>
<p>When software has &#8220;Live&#8221; as its name, you know control will be everything. So it&#8217;s great that many control surfaces will behave intelligently out of the box with Ableton Live, including devices like the Akai APC40 and Novation ReMOTE SL. If you&#8217;ve used one of these products, you&#8217;ve no doubt been able to click a device rack in Live and have a blue hand icon appear in the title bar, automatically assigning, say, the first eight macro knobs in a drum rack to your eight hardware encoders.</p>
<p>But what if you have hardware that isn&#8217;t covered by this functionality that you want to use? The easiest solution is something called MIDI Remote Scripting. It&#8217;s been available since Live 6, but it seems not many people know that it&#8217;s there or how to use it. It&#8217;s not a perfect solution, but it&#8217;s such an easy hack that it&#8217;s worth at least exploring.</p>
<p>For this tutorial, I&#8217;ll take the example of the Korg nanoKONTROL and nanoPAD. They&#8217;re a likely candidate, at about US$60 street each and with some handy controls (kontrols?) for mixer channels and drum racks. But you could take any hardware and apply the same technique &#8212; even something you&#8217;ve built yourself &#8212; so long as it sends simple MIDI messages.</p>
<p>The upshot: you get <strong>simple &#8220;automap&#8221; functionality without something specific like Automap</strong> (or drivers, in general).</p>
<p><img src="http://createdigitalmusic.com/images/2009/07/bluehand.jpg" alt="bluehand" title="bluehand" width="257" height="142" class="alignleft size-full wp-image-6773" /></p>
<div class="imgcaption">Caught blue-handed: dynamic control of any device means never having to open a template.</div>
<p><strong>Required for this tutorial:</strong> Ableton Live 6.x or later. I&#8217;ve tested only the full version of Live on Mac and Windows, though I think at least some of the &#8220;lighter&#8221; versions should work, as well.</p>
<p><strong>This is a long article</strong> but a relatively short and easy process. I&#8217;m just giving you everything you could possibly want to know about the nanoSERIES and MIDI Remote Scripting!<span id="more-6740"></span></p>
<h3>Introducing MIDI Remote Scripts</strong></p>
<p>Ableton Live uses compiled Python scripts to provide custom support for controllers, as I understand it. I&#8217;ve never looked into this specific functionality, and generally you wouldn&#8217;t unless you&#8217;re a hardware vendor working with Ableton.</p>
<p>As of Live 6, though, there&#8217;s a hack provided for everything else, called MIDI Remote Scripts. They&#8217;re simple text files that let you specify mappings of MIDI note, Control Change, and channel messages to common parameters in Live. This text file is compiled into a Python script for the hardware when Live launches. Basically, the Remote Script covers:</p>
<ul>
<li>The 16 visible pads in Drum Racks</li>
<li>Device Rack encoders (the 8 Macros for each Device Rack)</li>
<li>Bank parameters for switching between banks of encoders in devices that aren&#8217;t in racks</li>
<li>Volume faders 1-8, plus the master volume setting</li>
<li>Sends for tracks 1-8 (just the first two sends)</li>
<li>Track arm buttons for recording into tracks 1-8</li>
<li>Transport controls</li>
</ul>
<p>Now, if you&#8217;re not familiar with Device Racks and Drum Racks, and how to use them for instruments and effects, you should absolutely go brush up now. Really, go ahead &#8211; I&#8217;ll wait. The rack functionality introduced in Live 6 is essential, because it allows you to take complex sets of effects and instruments and map them intelligently to just eight controls.</p>
<p>You&#8217;ll notice there&#8217;s plenty of stuff that&#8217;s not on here. There&#8217;s nothing to do with clips. There&#8217;s no way of banking up to track counts higher than 8. There&#8217;s no way to easily bank between sets of pads in Drum Racks with more slots. There&#8217;s no headphone level. There&#8217;s record arm, but not track enable/disable. I could go on&#8230;</p>
<p>But you do get a pretty decent base set of functionality if the list above looks appealing. Since you&#8217;re just using MIDI, you can manually assign any additional remaining hardware MIDI controls to your favorite parameters.</p>
<p>And the most important thing about all of this is that parameters for the Device Rack are <em>dynamic</em>. So while there are eight of them, that covers any selected device anywhere in your set. Click on the device, and the blue hand lets you know the device is under your control. Whichever controls you&#8217;ve chosen &#8212; say, eight huge mechanical knobs on a DIY hardware controllers &#8212; will map automatically.</p>
<h3>Finding and Editing the MIDI Remote Scripts</h3>
<p><img src="http://createdigitalmusic.com/images/2009/07/instanthowto.jpg" alt="instanthowto" title="instanthowto" width="506" height="491" class="alignleft size-full wp-image-6772" /></p>
<div class="imgcaption">This file is the extent of the documentation of the MIDI Remote Scripting feature. Tells you everything you need to know, right?</div>
<p>I do mean <em>finding</em>. Your first job is to find the MIDI Remote Script location on your drive.</p>
<p>First, here&#8217;s where it&#8217;s <em>not</em>: it&#8217;s not in the Ableton program folder itself. There is, in fact, a User Remote Scripts folder in there, but it&#8217;s not the one you want to use. (I bring this up only because I tried to put my customized text file in that folder, had my script show up in Live&#8217;s preferences, but then couldn&#8217;t understand why nothing was working. Learn from my mistake, and be wiser.)</p>
<p>Instead, you&#8217;ll want to navigate to your user preferences folder.</p>
<p><strong>On Windows Vista/Windows 7</strong>, my Live preferences live in:</p>
<p>[Windows boot drive] > Users > Peter > AppData > Roaming > Ableton > Live 8.04 [or your version] > Preferences > User Remote Scripts</p>
<p>(Yours may be in Local rather than Roaming, depending on whether you installed Live for all users. On XP, the path is similar, but in your boot drive&#8217;s Documents and Settings.)</p>
<p><strong>On Mac:</strong></p>
<p>[Library folder] > Preferences > Ableton > Live 8.04 [or your version] > User Remote Scripts</p>
<p>Note that on the Mac, in similar fashion to the Remote/Roaming difference on Windows, you may need either the Library folder at the root level of your boot drive <em>or</em> the Library folder inside your user folder (the one you see when you click Home, Documents, etc.).</p>
<p>You&#8217;ll find two files in that folder. One is a how-to text file, as pictured above, though it doesn&#8217;t tell you that much. The other is a sample file. </p>
<p>To create your custom script, you&#8217;ll want to duplicate the UserConfiguration.txt script and place it in a folder with the name you want to appear in Live. So, for my custom nanoKONTROL script, I have:</p>
<p>User Remote Scripts > nanoKONTROL > UserConfiguration.txt</p>
<p>Note that the new file will still be called UserConfiguration.txt. </p>
<h3>Customizing in the nanoSERIES Editor</h3>
<p><a href="http://www.flickr.com/photos/a-g/3342129824/"><img src="http://farm4.static.flickr.com/3632/3342129824_28e1f2e53b.jpg"></a></p>
<div class="imgcaption">The nano in action, live. Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/a-g/">Ambra Galassi</a></div>
<p>Let&#8217;s take a quick side trip to set up our KORG nanoSERIES controllers the way we want.</p>
<p>Out of the box, the KORG nanos don&#8217;t come with any software disc, because you don&#8217;t need them &#8211; just plug them in, and they work. And, in fact, if you&#8217;re happy with the default MIDI assignments, you never need to go beyond this. In this case, though, I was interested in remapping some stuff, particularly on the nanoKONTROL buttons, so I went ahead and started editing.</p>
<p>You can head to the <a href="http://korg.com/nano">Korg Nano</a> site and navigate through support, or even easier is to head to this direct link:</p>
<p><a href="http://korg.com/SupportResults.aspx?productid=415#ContentTabsContainer">Support Results for nanoSERIES</a></p>
<p>(If you&#8217;re outside the Americas, there may be a different link.)</p>
<p>Click Downloads and choose Kontrol Editor for Mac or PC. (You may also want to grab KORG&#8217;s own USB MIDI Driver.)</p>
<p>The Kontrol Editor is really quite nice to use and surprisingly powerful for a $60 piece of hardware. At the top, you&#8217;ll see buttons for the scenes on the nanoPAD and nanoKONTROL. There&#8217;s a visual representation of the controller which, by default, displays MIDI Control Change and note number assignments. (To change what this preview displays, select the dropdown just below the picture of your nano.) The Browse tab allows you to navigate your file structure, but keep Control selected to change assignments.</p>
<p>You can safely ignore the boxes above the controller for now, which control scene settings and channels. Instead, focus on everything on top of and below the controller. On the nanoKONTROL, the faders&#8217; CC assignments are just below the faders. (Look carefully; that can be a bit confusing at first.)</p>
<p>I&#8217;m providing my download of my template, so you don&#8217;t have to muck with this, necessarily. But here was my strategy:</p>
<p><img src="http://createdigitalmusic.com/images/2009/07/ed_nanokontrol.jpg" alt="ed_nanokontrol" title="ed_nanokontrol" width="580" height="519" class="alignleft size-full wp-image-6766" /></p>
<p><strong>nanoKONTROL</strong> I was most interested in reassigning the buttons next to the faders. Selecting &#8220;Momentary&#8221; lights up the button only as you&#8217;re pressing it; &#8220;Toggle&#8221; has it turn on and off. Note that this doesn&#8217;t actually impact the messages it sends; just the lights. For Scene 1, I wanted these buttons to double as triggers for my drum pads, so I changed all of them to Assign Type: Notes and adjusted Button Behavior to Momentary. For the remaining scenes, they&#8217;re record arm buttons, so those I left as Control Change assignments and Toggle behavior.</p>
<p><img src="http://createdigitalmusic.com/images/2009/07/nano_assignment.jpg" alt="nano_assignment" title="nano_assignment" width="490" height="183" class="alignleft size-full wp-image-6767" /></p>
<div class="imgcaption">Custom assignment in the KORG Kontrol Editor.</div>
<p>The tricky part of this is that KORG has nine faders and encoders instead of eight, and everything in Live is grouped in eight. I made the ninth fader a master. You might manually assign the knob above that ninth fader to headphone out.</p>
<p><img src="http://createdigitalmusic.com/images/2009/07/ed_nanopad.jpg" alt="ed_nanopad" title="ed_nanopad" width="580" height="502" class="alignleft size-full wp-image-6768" /></p>
<p><strong>nanoPAD</strong> All the fun in the nanoPAD editor is to be had on the X/Y controller. The two boxes that are pre-assigned represent X control and Y control on the pad. The third box allows you to define an additional controller for touch across the whole pad. On the pads themselves, note that you can assign up to eight(!) control change or note messages, not just one. </p>
<p>For this project, I just wanted to adjust the note settings to map more intelligently across my Drum Racks, which I&#8217;ll explain with the download. That means, unfortunately, going through one by one and changing pitch assignments. For the pad, I&#8217;m of two minds. You can keep those CC assignments consistent across all four scenes, or use each scene to control different parameters for a total of eight (conveniently, the number of macros on a Live Device Rack) Note that the scene descriptions at top are just text you add, so the &#8220;Drum Kit&#8221; or &#8220;Chromatic&#8221; labels are really just suggestions; they have no functional purpose. You can change them if you want, but the editor is the only place you&#8217;ll see them.</p>
<h3>User Configuration Settings</h3>
<p><img src="http://createdigitalmusic.com/images/2009/07/userconfig.jpg" alt="userconfig" title="userconfig" width="400" height="469" class="alignleft size-full wp-image-6763" /></p>
<p>Lastly, let&#8217;s walk through the changes to make to UserConfiguration.</p>
<p><strong>[Globals]:</strong></p>
<p>For InputName and OutputName, it&#8217;s essential that you match <em>exactly</em> the text listed by a MIDI device when it&#8217;s connected to your computer. For the nanos, that&#8217;s &#8220;nanoPAD&#8221; and &#8220;nanoSERIES.&#8221; You can verify this by opening your Live preferences and checking under MIDI.</p>
<p>You also need to double-check your GlobalChannel. Numbering starts at zero, so channel 1 is channel 0, and 10 is 9. You can plug multiple nanoSERIES devices into a USB hub &#8212; even an unpowered hub, the power draw is so low &#8212; so I like to assign different channels to different devices to avoid confusion.</p>
<p>In the rest of the document, any channel that references &#8220;-1&#8243; is equivalent to the default. For that reason, I recommend leaving channel assignments along and just changing the default global channel.</p>
<p><strong>Pads and Device Controls</strong></p>
<p>Here&#8217;s the fun part: you can set up pads and Device Controls (Macro) encoders to dynamically control the active device. Choose note messages for the pads, and Control Change messages (with the associated numbers) for the encoders.</p>
<p>Here&#8217;s the trick: you need to have everything assigned, or it won&#8217;t work. In other words, you can&#8217;t assign just the first few encoders or just the first few pads, or, oddly, Live will refuse to recognize this as a mappable device.</p>
<p><strong>Banks and Locking</strong></p>
<p>I didn&#8217;t find Banks as useful. Banks allow you to choose banks of unassigned controllers. That can get confusing, though, so I still recommend using Device Racks to manually pick and choose which macros you want assigned. </p>
<p>There is, however, an assignment for LockButton. This allows you to pick a button that will &#8220;lock&#8221; your dynamic controls to one device. So, for instance, let&#8217;s say you have a rack of effects you want to control with your nanoKONTROL. When you&#8217;re at home in the studio, you might want to mouse around and click different devices for tangible control. But live onstage, you want just one live performance effects rack. Lock the device, and you won&#8217;t accidentally click something else and lose control.</p>
<p>I didn&#8217;t assign this on the nanoKONTROL because there wasn&#8217;t a convenient parameter to assign, but you can still lock a Device from within Live.</p>
<p><strong>[MixerControls]</strong></p>
<p>This gives you limited automatic control of mixer levels (for channels 1-8), sends (1-2 for each of those channels), record enable (for arming tracks), and the master mixer level. I like having a master to control, so having that ninth fader on the nanoKONTROL wound up being very nice. </p>
<p>Now, it is a little annoying to be limited to eight tracks, but there are two important factors here. Firstly, this is a dynamic assignment, meaning you don&#8217;t need to manually assign anything or make a special Live session template. That means you can mix and match MIDI and audio tracks arbitrarily, which you can&#8217;t do with a template. Secondly, sometimes having the arbitrary limit of eight channels is ideal in live performance &#8212; and it means you don&#8217;t have to bank around.</p>
<p><strong>Transport</strong></p>
<p>This winds up working perfectly: you get play, stop, record, forward scrub, reverse scrub, and even a loop on/off switch. Of course, you don&#8217;t get some of the other parameters you get from an Akai APC40, like turning on and off MIDI overdub. But, hey, you spent sixty bucks on the Korg and you really can&#8217;t balance an APC40 and your laptop on Greyhound. </p>
<h3>Setting Up Live</h3>
<p><img src="http://createdigitalmusic.com/images/2009/07/liveprefs.jpg" alt="liveprefs" title="liveprefs" width="548" height="435" class="alignleft size-full wp-image-6765" /></p>
<p>Once your MIDI Remote Script is in the proper folder, your device will show up automatically in Live. That&#8217;s especially cool if you&#8217;re a DIYer; you could have Maria&#8217;s Arcade Button Mashapalooza show up if you want. </p>
<p>Select a configured device just as you would any other control surface. Choose Preferences > MIDI/Sync, select Control Surface in the first column (nanoPAD, for instance), and then its Input and Output ports. Finally, enable the Control Surface Input for Track and Remote. This will allow you to manually override assignments if you want, and to assign controls on your hardware you didn&#8217;t assign in the MIDI Remote Script, both via the usual MIDI Map method.</p>
<p><img src="http://createdigitalmusic.com/images/2009/07/recordarming.jpg" alt="recordarming" title="recordarming" width="400" height="472" class="alignleft size-full wp-image-6770" /></p>
<div class="imgcaption">Arm multiple tracks for recording simultaneously by turning off &#8220;Exclusive&#8221; arming.</div>
<p>Because I want to be able to easily record-toggle multiple tracks &#8212; and because anything else will mean the &#8220;toggle&#8221; lights on the nanoKONTROL are wrong &#8212; I also like to turn off &#8220;exclusive&#8221; arming in preferences. This way, you can record-enable multiple tracks at once, so that when you want to feed MIDI into your soft synth on track 7, your vocoded vocal track on track 2 doesn&#8217;t immediately switch off. Go to Preferences > Record/Warp/Launch > Record > Exclusive and make sure Arm is unlit. (Pictured above.)</p>
<p><img src="http://createdigitalmusic.com/images/2009/07/autoselect.jpg" alt="autoselect" title="autoselect" width="580" height="182" class="alignleft size-full wp-image-6761" /></p>
<div class="imgcaption">Using Auto Select in Drum Racks can make managing bigger racks much easier.</div>
<p>One last tip, as suggested by Mike Hatsis of Trackteam Audio: use the Drum Rack&#8217;s Auto Select feature, and you&#8217;ll automatically toggle the interface to whatever part of the rack&#8217;s various pads you happen to trigger. (This works in Live 7 and later only.) This way, you can easily toggle more than the 16 visible pads. On my nanoPAD template, for instance, I&#8217;ve already gone to the trouble of mapping the remaining scenes, so the first 16 pads map automatically, and then scenes 2-4 can access other pad slots. </p>
<p>To enable Auto Select, make sure the Chain is visible in the rack, then click the small A button as pictured above.</p>
<h3>Alternatives, Future</h3>
<p>Now, go forth and have fun!</p>
<p>Granted, this isn&#8217;t a perfect control mechanism. If you need to bank more easily between tracks, control a whole lot of mechanisms that aren&#8217;t here, focus on clips, or &#8230; well, do anything other than the stuff described above &#8230; it&#8217;s not ideal. </p>
<p>On the other hand, I find this resolves about half of the situations that would otherwise require manual MIDI assignments and, worse, templates rather than dynamic assignment. For basic MIDI tasks, it&#8217;s a hack, but a useful hack.</p>
<p>What about the future? HyperControl from M-Audio and Automap from Novation both have more sophisticated integration. The Akai APC40 goes further than previous devices as far as dynamic clip triggering and shortcuts. And other integration is possible with Ableton&#8217;s own scripts than what you can do here, although you don&#8217;t necessarily get support for all the hardware you&#8217;d like to use.</p>
<p>MIDI Remote Scripting is frozen in time in Live 6, so as its own documentation says, there&#8217;s some stuff missing. I don&#8217;t expect it to be updated, however &#8212; too bad, as it is a nice hack.</p>
<p><img src="http://createdigitalmusic.com/images/2009/07/liveobject.png" alt="liveobject" title="liveobject" width="223" height="160" class="alignleft size-full wp-image-6760" /></p>
<div class="imgcaption">Max implementation of the Live API, coming in the Live API. Courtesy Cycling &#8216;74.</div>
<p>The Ableton Live API is likely where future action is at. While it&#8217;s not an official or supported feature, I have no reason to suspect that it&#8217;s going away. On the contrary, you should be able to use API functions controlling clips and most functions of the user interface in Live dynamically. This functionality will be baked into Max for Live if you&#8217;re a Max user, but should also be accessible via the hacker-spported, community-based Python API wrapper. Most promisingly, hackers have already wrapped this Python API into both MIDI and OSC implementations, meaning you should have a choice between using Max for Live and supporting this functionality directly from hardware, even without M4L.</p>
<p>I&#8217;ll be documenting what&#8217;s coming very soon, both on the Max and Python/OSC sides. In the meantime, here&#8217;s a preview of what the API will do from our friend Andrew Benson at Cycling &#8216;74. Andrew is himself a visualist, so I expect we&#8217;ll see some nifty visual applications.</p>
<p><a href="http://cycling74.com/story/2009/7/14/1835/98517">Max-for-Live: A Sneak Peak at the Live API features</a></p>
<p>And looking beyond even Live, I think we&#8217;re now in a world in which we&#8217;re finally moving beyond simple MIDI learn. That&#8217;s a big relief. Next stop: OSC.</p>
<p><strong><em>KORG owners: Downloads coming in a separate article later today!</em></strong></p>
<p><strong><em>Corrections/tips:</strong> More to add? Let me know and I&#8217;ll update the story. -Ed.</em></p>
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		<slash:comments>29</slash:comments>
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		<title>Video Tips on Live 8&#8217;s Vocoder, Collision Devices, Plus Live 8 Review</title>
		<link>http://createdigitalmusic.com/2009/07/27/video-tips-on-live-8s-vocoder-collision-devices-plus-live-8-review/</link>
		<comments>http://createdigitalmusic.com/2009/07/27/video-tips-on-live-8s-vocoder-collision-devices-plus-live-8-review/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 16:02:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[collision]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[hands-on]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[instruments]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[live-8]]></category>
		<category><![CDATA[physical-modeling]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[video-tutorials]]></category>
		<category><![CDATA[vocoder]]></category>

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		<description><![CDATA[Still evaluating Live 8 &#8211; or want to learn more about how to use it? You can now read my review of Ableton Live 8 free on Keyboard Magazine&#8217;s site:
Ableton Live 8 Review [Keyboard Magazine]
See also (via comments) Nick Rothwell&#8217;s review for Sound on Sound June [subscription or US$1.49 fee required]
Keyboard doesn&#8217;t yet have comments, [...]]]></description>
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<p>Still evaluating Live 8 &#8211; or want to learn more about how to use it? You can now read my review of Ableton Live 8 free on Keyboard Magazine&#8217;s site:</p>
<p><a href="http://www.keyboardmag.com/article/ableton-live-8/jul-09/98725">Ableton Live 8 Review</a> [Keyboard Magazine]<br />
See also (via comments) <a href="http://www.soundonsound.com/sos/jun09/articles/live8.htm">Nick Rothwell&#8217;s review for Sound on Sound June</a> [subscription or US$1.49 fee required]</p>
<p>Keyboard doesn&#8217;t yet have comments, so feel free to discuss &#8211; or disagree &#8211; here.</p>
<p>I wanted to back up a little bit and consider Live as if for the first time. Now, I had also personally heard at least Robert Henke complain at one point that reviews of Live were uncritical. That to me would be a flaw as a reviewer, because all software designs involve compromises, so no software can ever be perfect. Here, I still feel there&#8217;s legitimate room for improvement in terms of the way Live handles interactive clip triggering and how it assigns control. Of course, we&#8217;re not just passively complaining about it &#8211; there&#8217;s also a community of Live users working to hack in functionality they need using the Live API, both via Python and forthcoming Max for Live.</p>
<p>Also for the review, I shot some quick video demos of features that were easier to show than describe, namely the new instrument Collision and the Vocoder effect. These are basically mini-tutorials on these creations. See Collision at top, Vocoder after the break at bottom. <strong>Fixed! Now the top video is actually the Collision video. (Oops.)</strong></p>
<p>I&#8217;m a huge fan of physical modeling and Applied Acoustics, and Collision is one of the best percussion models I&#8217;ve seen. It starts to approach some of what&#8217;s possible in Apple&#8217;s Sculpture in Logic, but in a much more focused context, and with some unparalleled resonators (which you can also use on their own in the form of Corpus). See the top video for a walkthrough of the interface.<span id="more-6730"></span></p>
<p>We may need to revisit the vocoder issue as there&#8217;s a new vocoder in FL Studio (<a href="http://www.image-line.com/documents/news.php?entry_id=1248108095">Vocodex in the current beta</a>), plus the existing vocoder in Reason. Sounds like there&#8217;s an article here waiting to happen. I like Ableton&#8217;s vocoder, though; it&#8217;s a different implementation and coupled with their unique Frequency Shifter, you can get some really unusual sounds.</p>
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<p>For more Live 8 learning (and a more in-depth discussion of different ways of approaching the Frequency Shifter):</p>
<p><a href="http://createdigitalmusic.com/2009/06/03/live-8-videos-new-warping-explained-apc-remote-sl-integration/">Live 8 Videos: New Warping Explained, APC + ReMOTE SL Integration</a></p>
<p><a href="http://createdigitalmusic.com/2009/04/27/ableton-live-8-misuse-ping-pong-psuedo-scratching-effect-video-tutorial/">Ableton Live 8 Misuse: Ping Pong Psuedo Scratching Effect Video Tutorial</a></p>
<p><a href="http://createdigitalmusic.com/2009/04/14/ableton-live-8-creative-tutorial-videos-using-and-misusing-groove-extraction/">Ableton Live 8 Creative Tutorial Videos: Using and Misusing Groove Extraction</a></p>
<p><a href="http://createdigitalmusic.com/2009/04/14/ableton-live-8-creative-tutorial-videos-misusing-frequency-shifter/">Ableton Live 8 Creative Tutorial Videos: Misusing Frequency Shifter</a></p>
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		<slash:comments>19</slash:comments>
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