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	<title>Create Digital Music &#187; toronto</title>
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	<description>Making music with technology</description>
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		<title>Debut of MeeBlip micro Synth, Workshop, Handmade Music: Toronto on Friday</title>
		<link>http://createdigitalmusic.com/2011/09/debut-of-meeblip-micro-synth-workshop-handmade-music-toronto-on-friday/</link>
		<comments>http://createdigitalmusic.com/2011/09/debut-of-meeblip-micro-synth-workshop-handmade-music-toronto-on-friday/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 16:44:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[canada]]></category>
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		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[listening]]></category>
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		<description><![CDATA[In Toronto this Friday, we&#8217;ll be connecting with InterAccess Gallery in a celebration of DIY, adventurous music making, and blipping synthesizers. It&#8217;ll also be the first public debut of the new MeeBlip micro, a pocket-sized version of our MeeBlip open source hardware synth. Part of why I&#8217;m excited to be hacking away with the fine &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/debut-of-meeblip-micro-synth-workshop-handmade-music-toronto-on-friday/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/09/meeblipmicro_board.jpg"><img src="http://createdigitalmusic.com/files/2011/09/meeblipmicro_board-640x304.jpg" alt="" title="meeblipmicro_board" width="640" height="304" class="alignnone size-large wp-image-20681" /></a></p>
<p>In Toronto this Friday, we&#8217;ll be connecting with <a href="http://www.interaccess.org/">InterAccess Gallery</a> in a celebration of DIY, adventurous music making, and blipping synthesizers. It&#8217;ll also be the first public debut of the new MeeBlip micro, a pocket-sized version of our MeeBlip open source hardware synth. Part of why I&#8217;m excited to be hacking away with the fine folks of Toronto is that we&#8217;ll be able to document that new design and what you might make with it for everybody else. The MeeBlip micro and revised MeeBlip se will be coming very soon to everyone.</p>
<p>What&#8217;s the MeeBlip micro? It&#8217;s the brains of the monophonic, MIDI-capable, hackable virtual analog MeeBlip synth, without the knobs and switches. It does still have MIDI and USB, so you can program it by connecting to a computer, and transmit MIDI over standard cables. It also has analog and digital pinouts so you can use it to try out novel sensors or build it into a sound art installation or wearable Kilt of Synthesis. We&#8217;ll be making the first-ever micros in the workshop and starting to play with them. (See the spy photo below for a look.)</p>
<p>If you are in Toronto, here are the details on the workshop (complete with a MeeBlip micro to take home) and the Handmade Music party and lineup later on. Stay on CDM for coverage for everyone in the world.</p>
<h3>The Workshop</h3>
<p><a href="http://createdigitalmusic.com/files/2011/09/it-lives.jpg"><img src="http://createdigitalmusic.com/files/2011/09/it-lives-640x449.jpg" alt="" title="it-lives" width="640" height="449" class="alignnone size-large wp-image-20683" /></a><span id="more-20680"></span></p>
<blockquote><p>Hackable Synth Workshop: Meet the MeeBlip</p>
<p>When: Friday, September 23, 2011, 7-10pm</p>
<p>Instructor: Peter Kirn</p>
<p>Price:<br />
$39 MeeBlip micro (special!) + $30 course fee non-members<br />
$39 MeeBlip micro (special!) + $20 course fee members<br />
(10 spots total)</p>
<p>Build the simple, inexpensive new MeeBlip micro &#8211; a bare-bones version of our open source, playable, friendly MeeBlip synthesizer &#8211; and then learn a little about how it works, even if you&#8217;re new to electronics and code. Walk home with an instrument you can add to your studio with MIDI, and make &#8211; not only blips and bleeps, but something resembling music. (That is, assuming you can play!)</p>
<p>We&#8217;ll assemble the MeeBlip micro board, which contains all the synthesis guts of our full-featured MeeBlip synthesizer, including MIDI implementation, but lacks switches, knobs, and housing. You&#8217;ll get to assemble it yourself with some fairly easy soldering.</p>
<p>Next, learn a bit about how the MeeBlip works. We&#8217;ll take a look at how the circuit functions, and a bit of the Assembly code that makes it tick (as well as seeing why &#8220;Assembly code&#8221; isn&#8217;t as scary as you probably think). We&#8217;ll see how to make a simple modification to the MeeBlip code, even if you haven&#8217;t coded before.</p>
<p>Finally, since the MeeBlip micro includes MIDI but no switches or knobs to customize your sounds, we&#8217;ll learn the basics of using the free visual modular environment Pure Data (Pd) to send MIDI messages and sequences to your MeeBlip, so you can interactively control sounds and make patterns, via a crash course in Pd MIDI patching.</p>
<p>It&#8217;s an open source music-making extravaganza, leaving you with a powerful virtual analog monophonic synth you can play!</p>
<p>Previous experience required: some basic knowledge of synthesis and occasional soldering should prove useful, but are not strictly required. Non-coders very, very much welcome!</p></blockquote>
<p><strong>To sign up for the workshop, please contact info@interaccess.org / visit InterAccess&#8217; <a href="http://www.interaccess.org/about/contact.php">contact page.</a></strong></p>
<h3>Handmade Music: Live Performances + Party</h3>
<p>After the workshop, a wide, eclectic set of music, all mixed up for your listening pleasure, curated by Handmade Music Toronto and our friends at InterAccess.</p>
<p>10 pm &#8211; late<br />
Pay What You Can, suggested $5 donation.  19+<br />
Friday, September 23</p>
<blockquote><p>~Island Dweller<br />
Experimental Ambient Sounds <em>[Ed.: that groove, too]</em><br />
<a href="http://soundcloud.com/island-dweller">http://soundcloud.com/island-dweller</a></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4443470"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4443470" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/island-dweller/red-skies-remix">Red-skies-remix</a> by <a href="http://soundcloud.com/island-dweller">island dweller</a></span> </p>
<p>~Mandelbrut<br />
Noise and Visuals<br />
<a href="http://www.mandelbrut.com/">http://www.mandelbrut.com/</a></p>
<p>~Colin Bergh<br />
Deep House</p>
<p>~TheAlphaNerd<br />
Tech-House, Electro, Dubstep, AwesomeCore<br />
<a href="http://soundcloud.com/thealphanerd">http://soundcloud.com/thealphanerd</a></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4132005"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F4132005" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/thealphanerd/jittery-fingers">Jittery Fingers</a> by <a href="http://soundcloud.com/thealphanerd">TheAlphaNerd</a></span> </p>
<p>Raven Chacon<br />
Noise art<br />
<a href="http://www.youtube.com/watch?v=aAQPr_rbk0A">http://www.youtube.com/watch?v=aAQPr_rbk0A</a></p>
<p>and your editor, Creating Digital Music<br />
~Peter Kirn<br />
Keys and synths and ambient things<br />
<a href="http://music.pkirn.com">http://music.pkirn.com</a></p>
<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=602817182/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://music.pkirn.com/album/end-of-train-device">End of Train Device by P. KIRN</a></iframe></p>
</blockquote>
<p><strong><a href="http://handmademusic.ca/">http://handmademusic.ca/</a></strong></p>
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		<title>Jamming Live in 3D, a TEDx Toronto Installation, and Call for Your Work</title>
		<link>http://createdigitalmusic.com/2011/08/jamming-live-in-3d-a-tedx-toronto-installation-and-call-for-your-work/</link>
		<comments>http://createdigitalmusic.com/2011/08/jamming-live-in-3d-a-tedx-toronto-installation-and-call-for-your-work/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 15:17:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[av]]></category>
		<category><![CDATA[call-for-works]]></category>
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		<category><![CDATA[tedx]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20341</guid>
		<description><![CDATA[Something crazy going on here. Install image from Drasko V. Drasko Vucevic, Toronto- and Santa Monica (California)-based sound designer and artist/composer, is apparently not only interested in playing alone. His upcoming interactive installation at Toronto&#8217;s Royal Music Conservatory will have an audience jamming along live via Twitter. And the artistry is crowd-sourced, too &#8211; with &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/08/jamming-live-in-3d-a-tedx-toronto-installation-and-call-for-your-work/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/08/drasko_install.jpg"><img src="http://createdigitalmusic.com/files/2011/08/drasko_install-640x395.jpg" alt="" title="drasko_install" width="640" height="395" class="alignnone size-large wp-image-20346" /></a></p>
<div class="imgcaption">Something crazy going on here. Install image from Drasko V.</div>
<p>Drasko Vucevic, Toronto- and Santa Monica (California)-based sound designer and artist/composer, is apparently not only interested in playing alone. His upcoming interactive installation at Toronto&#8217;s Royal Music Conservatory will have an audience jamming along live via Twitter. And the artistry is crowd-sourced, too &#8211; with a range of artists already onboard, Drasko is calling on musical and visual artists (read: <em>you</em>) to be involved with sounds and visuals.</p>
<p>Drasko has sent along extensive notes, so I&#8217;m going to let him speak for himself:<span id="more-20341"></span></p>
<blockquote><p>I am working through both Drastic Music and Eksperimental (my companies) to create an interactive installation experience for this year&#8217;s <a href="http://www.tedxtoronto.com/">TEDx Toronto conference</a> taking place at the <a href="http://rcmusic.ca/">Royal Music Conservatory</a>.</p>
<p>I am also doing an interactive music performance &#8211; an audio visual performance with a complete 3d/visual journey, which allows the audience (physical and digital) to collaborate with me by triggering audio and video elements in real time through their tweets.<br />
So far, I have a few great artists contributing their time to create some beautiful visuals for this first of its kind interactive real-time jam.</p>
<p><strong>Installation [Call for Audio]:</strong><br />
The installation concept is based around redefining collaboration. We are doing this by using real-time data (motion, color, sound, light) and tweets relating to TEDx to trigger, control, manipulate and compose audio elements on our back-end audio library (ableton). This is all happening through Processing, Max 5, Arduino, Ableton.</p>
<p>The massive back-end sound library contains loops, melodies, soundscapes, fx, you name it &#8211; produced by some great artists. The beauty of this is also that artists which have never before collaborated, will be remixed and mashed up solely by the audience, in relation to key words, discussions, movement, etc. </p>
<p>So far, the artists contributing audio content are:</p>
<p>Yoko K<br />
Trifonic<br />
Richard Devine<br />
Drumcell<br />
Audioandroid<br />
David Della Santa<br />
Darrin Wiener<br />
Audionerve<br />
Box of Toys<br />
Lodewijk Vos<br />
Matt Davis<br />
Adrian Ellis<br />
Andrew Lauzon<br />
Drasko V</p>
<p><strong>Performance [Visual Call]:</strong></p>
<p>As I mentioned, my performance will be very interactive, musically and visually. Both audio and video elements will be triggered based on tweets in real time. I have some great visual artists contributing their time, such as Murat Pak, Yongsub, Charlie Vicetto, etc, but am looking for more, to create elements for the performance. They would of course get the great exposure of TEDx brand, be mentioned everywhere online, and will be in the final video spread throughout blogs once we launch the digital music version.</p></blockquote>
<p>So how does the call for works &#8230; work?</p>
<p>The TEDxToronto conference is on September 23. Here&#8217;s how all the pieces come together for that and how to submit:</p>
<blockquote><p>Musical system uses a massive library of sound structures &#8211; loops, melodies, fx, soundscapes and more &#8211; triggered and manipulated solely by tweets (relating to TEDxToronto) and motion, color, sound and light within the RCM venue.</p>
<p>Over 12 compositions will be recorded on the day of the conference. The arrangement, structure and sounds used will depend only on the key words used in tweets, the types of emotional replies, and physical interactivity within the venue.</p>
<p>Beauty of having some great artists be remixed and mashed up by the general public, in a very subliminal way. (again &#8211; Through their emotional replies, and physical movement)</p>
<p>This posting is a call to artists who may wish to apply to contribute their audio content and be a part of the soundtrack we will create that day. They should contact drasko (at) drasticmusic (dot) com with a link to their portfolio and we will take it from there.</p>
<p>Our installation progress may be followed on my personal site (drasko-v.com) or via Drastic Music or Eksperimental blogs.</p>
<p>We plan to expand the installation idea and bring it online for an ever-changing musical universe manipulated by truly organic methods (digitally and physically).</p></blockquote>
<p>Interested to see how this will all come together. We&#8217;ll be watching. If you submit, and if you attend, let us know how it goes.</p>
<p>More on Drasko:<br />
<a href="http://drasko-v.com/">http://drasko-v.com/</a></p>
<p><a href="http://createdigitalmusic.com/files/2011/08/drasko_perform.jpg"><img src="http://createdigitalmusic.com/files/2011/08/drasko_perform-640x570.jpg" alt="" title="drasko_perform" width="640" height="570" class="alignnone size-large wp-image-20351" /></a></p>
<div class="imgcaption">Performance image.</div>
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		<title>Reflecting on Design and Music Software for Tablets; NXNE Toronto Talk</title>
		<link>http://createdigitalmusic.com/2011/06/reflecting-on-design-and-music-software-for-tablets-nxne-toronto-talk/</link>
		<comments>http://createdigitalmusic.com/2011/06/reflecting-on-design-and-music-software-for-tablets-nxne-toronto-talk/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 18:05:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interaction-design]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[loopseque]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[notation]]></category>
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		<category><![CDATA[tablets]]></category>
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		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19564</guid>
		<description><![CDATA[Pictured: Loopseque, in final form (top) and sketched on paper (bottom). Images courtesy the developers; visit them on Flickr. Saturday afternoon in Toronto, I&#8217;m giving a talk to the North by Northeast festival on music software and tablets. I&#8217;ll explain a bit about what tablets are about, and some of the software that&#8217;s out there &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/reflecting-on-design-and-music-software-for-tablets-nxne-toronto-talk/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/06/loopseque_closeup.jpg" alt="" title="loopseque_closeup" width="640" height="427" class="alignnone size-full wp-image-19565" /></p>
<p><img src="http://createdigitalmusic.com/files/2011/06/loopseque_sketches.jpg" alt="" title="loopseque_sketches" width="640" height="480" class="alignnone size-full wp-image-19566" /></p>
<div class="imgcaption">Pictured: Loopseque, in final form (top) and sketched on paper (bottom). Images courtesy the developers; <a href="http://www.flickr.com/photos/loopseque/">visit them on Flickr</a>.</div>
<p>Saturday afternoon in Toronto, I&#8217;m giving a talk to the North by Northeast festival on music software and tablets. I&#8217;ll explain a bit about what tablets are about, and some of the software that&#8217;s out there on the landscape (principally, of course, on the iPad). But I hope to emphasize a deeper issue: how you design software for the tablet, and what&#8217;s unique about this convergence of form factor and touch interface. I mean this generically for a reason: on CDM, we covered some of these ideas before even the announcement of the iPhone, and I was an early (and skeptical, I might add) reviewer of the JazzMutant Lemur.</p>
<p>Even looking beyond that, I hope to talk a bit about how representing music graphically has been an essential part of human practice, not only beyond the iPad, but beyond even the current notational system as derived from the Western church. Talk about early tablets: the first known music notation appeared in ancient <em>stone</em> Greek and Byzantine tablets. (On weight and thinness, I don&#8217;t think they compete with the iPad.)</p>
<p>That sounds lofty, especially for a potentially-hungover crowd of musicians and designers on a Saturday, so here&#8217;s the executive summary: <em>you don&#8217;t have to make a bunch of fake knobs</em>.</p>
<p>I&#8217;m really mostly curious to start a conversation about design; ideally, I&#8217;ll get some designers showing up here in Toronto, but it&#8217;s time to make that conversation happen on the Web, too.</p>
<p>With that in mind, I&#8217;m curious:</p>
<p>What software designs &#8211; iPad or otherwise &#8211; have you seen that have most inspired you, in terms of the way the interface was designed?<span id="more-19564"></span></p>
<p>Fair game: sound toys, music <em>notation</em> (really), art pieces, games, control surfaces &#8230; whatever you like.</p>
<p>I&#8217;ll post notes from my presentation by early next week, because <del datetime="2011-06-17T16:35:33+00:00">I&#8217;ll probably be assembling it at the last minute</del> it&#8217;s already totally done and perfect and rehearsed and I just wouldn&#8217;t want to spoil it.</p>
<p>Pictured: <a href="http://loopseque.com/">Loopseque</a>; <a href="http://createdigitalmusic.com/2010/08/loopseque-new-ipad-app-offers-circular-sequencing-and-visual-inspiration/">previously on CDM</a></p>
<p>Also, because I&#8217;m a huge fanboy of circles in general (as readers of this site know), I love this image and blog post from Loopseque. They didn&#8217;t exactly invent the idea of visualizing loops as circles, but let&#8217;s join this revolution.<br />
<a href="http://loopseque.com/another-step-in-the-evolution-of-music-interface/">Another step in the evolution of music interface</a> [Loopseque Blog]</p>
<p><img src="http://createdigitalmusic.com/files/2011/06/circleversusrectangle-640x244.jpg" alt="" title="circleversusrectangle" width="640" height="244" class="alignnone size-large wp-image-19569" /></p>
<p>Honestly, if tablets are nothing other than an excuse to ask these questions again, all the better &#8211; and there&#8217;s no reason not to then apply what you&#8217;ve learned to computers, embedded hardware, analog hardware, paper notation &#8211; anything.</p>
<p>If anyone would like to start a circles versus rectangles fanboy platform war, troll away! I&#8217;ll start:</p>
<blockquote><p>stupd circle &#038;*(&#038;$s you losers got not edges. serious muzos have right angles. go play with your dumba** frisbee shaped toys that dont have even no sides on them and see if you can even figure out PI LOLZ pie like something youd eat its not even a rational number whatevss<br />
real pros use polygons</p>
<p>whaaaa??? ow did someone just hurt on their foursided pointy pointy pointy edge? shoulda used a circle, youd be happier <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  r4d1us 4 l1f3</p></blockquote>
<p>Seriously, definitely let me know what new interfaces you&#8217;ve found inspiring lately, and I&#8217;ll be sure to credit you in my talk!</p>
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		<title>Game Meets Album: Behind the Music and Design of the iPad Indie Blockbuster Swords &amp; Sworcery</title>
		<link>http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/</link>
		<comments>http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 22:56:24 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18215</guid>
		<description><![CDATA[Jim Guthrie was a rockstar long before the iPad was. Paired with pixel-intense artist Craig D. Adams (aka Superbrothers) and the co-design and coding effort of a crack team of video game &#8220;wizards&#8221; at the indie studio capy, he&#8217;s made a soundtrack that&#8217;s destined to be a gaming classic. But if you don&#8217;t want to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/21961730?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p><a href="http://jimguthrie.org/">Jim Guthrie</a> was a rockstar long before the iPad was. Paired with pixel-intense artist Craig D. Adams (aka Superbrothers) and the co-design and coding effort of a crack team of video game &#8220;wizards&#8221; at the indie studio <a href="http://www.swordandsworcery.com/engineeringmiracles-by-capy/">capy</a>, he&#8217;s made a soundtrack that&#8217;s destined to be a gaming classic. But if you don&#8217;t want to play it, you can still listen to it. And if you&#8217;re playing it, you may find that it feels as though you&#8217;re listening to it, and gazing into its artwork.</p>
<p>From the moment you tap to launch it, <em>Swords &#038; Sworcery</em> plunges you into a world that&#8217;s part game, part interactive album. Yes, there&#8217;s the obvious presence of a spinning vinyl record you can scratch and brake, right there on the title screen. And yes, there&#8217;s the conspicuous &#8220;EP&#8221; in the title, or the just-released LP (a real LP, on digital but also now sold out on vinyl). </p>
<p>But it&#8217;s once you navigate the expansive digital forests of the title, once Jim Guthrie&#8217;s moody soundtrack taps away at your brain, that you begin to get it.  Sword &#038; Sworcery will certainly get the dreaded (or is that coveted?) &#8220;arty&#8221; title, but it&#8217;s the way in which it spins out audiovisual entertainment that makes it special. </p>
<p><iframe style="position: relative; display: block; width: 300px; height: 410px" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=572286610/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies">Sword &amp; Sworcery LP &#8211; The Ballad of the Space Babies by Jim Guthrie</a></iframe></p>
<p>It&#8217;s pure aesthetic deliciousness, a brew that makes your head buzz. </p>
<p>And it&#8217;s finding that aesthetic sense &#8211; neither retro nor modern, neither low-fidelity nor slick &#8211; that makes this title relevant beyond even the world of gaming. Jim Guthrie&#8217;s songs and the lush pixel art graphics are the perfect fusion of old and new. It&#8217;s telling that Guthrie himself crafts his tracks in a combination of a PlayStation music game (MTV-branded, no less), GarageBand, and then high-end Universal Audio plug-ins. (See video above, and have fun gear-spotting familiar toys through the jump cuts.) It&#8217;s sort of studio garage, in the way digital music can be now. Its unabashedly synthetic instrumentation gives voice to a generation that grew up with computer-produced music. The musical score itself sometimes nods to Philip Glass, sometimes to punk rock, very often a mixed-up, intimate fantasy folk cinema, with sounds both shiny and flat.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/jimguthrie.jpg"><img src="http://createdigitalmusic.com/files/2011/04/jimguthrie-640x426.jpg" alt="" title="jimguthrie" width="640" height="426" class="alignnone size-large wp-image-18239" /></a></p>
<div class="imgcaption">Composer Jim Guthrie.</div>
<p>But happily, this isn&#8217;t just a game with a clever soundtrack, or a release of game music. It&#8217;s a real fusion of album and game, music and visuals. And, lest we get to carried away with the Art label &#8211; capital a &#8211; music and game alike are good fun.</p>
<p>CDM managed to pry co-creators Craig D. Adams and Jim Guthrie from an adoring gaming press long enough to talk to us in depth about the making of the music and release, down to every last technical and artistic detail. They said so much &#8211; and crossed two media so completely &#8211; that I&#8217;ve broken up their ideas into two stories, across Create Digital Music and Create Digital Motion. Their reasoning for committing to those two media has a lot in common, I think, with why we run these two sites and why a lot of you read and contribute to them.</p>
<p>Out now: both an LP music release on Bandcamp and iPad version. Coming this month: recent-gen iPod touch and iPhone versions of the game, too. <span id="more-18215"></span></p>
<p><a href="http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies">Jim Guthrie: Sword &#038; Sworcery LP &#8211; The Ballad of the Space Babies</a> @ Bandcamp<br />
<a href="http://www.swordandsworcery.com/project/">http://www.swordandsworcery.com/project/</a></p>
<p><iframe src="http://player.vimeo.com/video/10066962?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="424" frameborder="0"></iframe></p>
<p><em>Let&#8217;s begin with the notion of this as musical-visual collaboration. Obviously, some of our favorite game experiences have used music effectively. What&#8217;s different about this project?</em></p>
<p><strong>Craig:</strong>The iPhone &#038; iPod Touch, and the iPad to some extent, don&#8217;t have an input style that lends itself to precise inputs. So, it seems to me that a lot of traditional video games seem to fall a bit flat on these platforms. The thing is, these machines are great music and video players, so we knew going in that we wanted to make something that was as open and as laid-back as a record-listening experience matched with a naturalistic visual presentation inspired by film, so that was really the starting point. We also felt that a more relaxed, more occasional, less punishing, more interesting experience would be a better fit, something that was closer in pace to browsing the Internet or whatever. Early on we were calling S:S&#038;S EP &#8220;a brave experiment in Input Output Cinema.&#8221; I/O Cinema is kind of an intentionally absurd nonsense buzzword but I think it&#8217;s perfectly apt for this type of entertainment, it&#8217;s a heckuva lot more descriptive than &#8216;videogame&#8217; anyways, in that it gets away from the idea of a program with rules and win/lose conditions and it puts the focus more on the conversation the audience has with the creators while the audience pokes, prods &#038; problem-solves an authored audiovisual creation.</p>
<p><em>How did you work together, Superbrothers and Jim, to combine music and visually? What was that collaboration like?</em></p>
<p><strong>Craig:</strong> When we looped Jim into the project in we told him the name, described the aesthetic, talked a bit about The Legend of Zelda &#038; Castlevania, and then Jim dug around and found a few songs he thought might fit. I went ahead and tried to generate art &#038; narrative concepts using Jim&#8217;s songs or else stand-ins to set the mood. As we started to mix things together we&#8217;d evaluate, iterate &#038; improvise. Eventually we&#8217;d get into situations where me and Kris, Capy&#8217;s creative director and co-designer on S:S&#038;S EP, would have a plan for an environment or a scene or a situation, and we&#8217;d get the art &#038; the mechanics together and then pass along a rough build to Jim with some kind of suggestion like &#8216;go John Carpenter on this one&#8217; or whatever, and then Jim&#8217;d work his magic, filter the concept through his music-making mind and barf up something totally beautiful &#038; shockingly perfect. So yeah, it was a messy process, but towards the end we kind of got a feel for it, I think it all worked out super well.</p>
<p><strong>Jim:</strong>  It wasn&#8217;t always clear if the art needed to inspire more music or the other way around, but it was a very necessary process considering the relation the two elements share in the game. </p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio1.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio1-640x480.jpg" alt="" title="guthriestudio1" width="640" height="480" class="alignnone size-large wp-image-18242" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio2.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio2-640x480.jpg" alt="" title="guthriestudio2" width="640" height="480" class="alignnone size-large wp-image-18243" /></a></p>
<div class="imgcaption">Jim Guthrie&#8217;s music studio. Photos courtesy the artist.</div>
<p><em>Technically speaking, is there anything unique to the way the music integrates with game play? How did you approach the technical challenge there, in other words?</em></p>
<p><strong>Craig:</strong> For the music integration aspect, we really just made things up as we went along. We tried some things; some of them worked, some of them didn&#8217;t. Then we&#8217;d iterate on them or revise them as necessary. We tried chopping things up into a million loops and then stringing them back together with logic, and it kind worked, but was kinda rough, so then we&#8217;d revise it or refine it. Eventually we started to figure out a bit of a groove &#8211; we learned what the limits were with the machines &#038; the quirks of <a href="http://www.fmod.org/">fMOD</a> [the game sound engine]. We&#8217;re a whole lot wiser now, but I think it was a positive thing going into something like this a bit naive.</p>
<p><strong>Jim:</strong> Technically, there&#8217;s nothing in this game that hasn&#8217;t been done before.  We sort of &#8216;stood on the shoulders of giants&#8217; and made it our own.  It&#8217;s more about the mood and atmosphere that the music and art create that is special.  Like Craig said, we made things up as we went.</p>
<p>From the beginning, we knew it was very possible that this would be released digitally as an album, but it wasn&#8217;t until a little later on that the idea of vinyl struck us as a good idea.  You would think it was all planned from the beginning considering how often the image of the record appears in the game but it sort of willed itself in that direction over time.</p>
<p>It&#8217;s always tough to describe the process of summoning one&#8217;s art.  After we had sort of figured out what the first few tracks were going to be, I just let Craig&#8217;s art and ideas lead the way and I reacted.  It also really comes down to knowing your craft and what tools you use to create with.  Once you figure that out the tools don&#8217;t get in the way when you&#8217;re hot on the trail of a fleeting melody. There&#8217;s noting worse than loosing that spark because a technical issue. Computers have robbed me of so many musical sparks, but to be fair, they have given it back tenfold.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/swordsworceryrecord.jpg"><img src="http://createdigitalmusic.com/files/2011/04/swordsworceryrecord-640x605.jpg" alt="" title="swordsworceryrecord" width="640" height="605" class="alignnone size-large wp-image-18252" /></a></p>
<p><em>I will give into the temptation to ask one obvious question &#8211; what does it mean that it&#8217;s an EP? Obviously, it&#8217;s a reference to the notion of a game release as being akin in some way to an album, but anything beyond that you wish to say?</em></p>
<p><strong>Craig:</strong>The EP concept goes back to the start of the project &#8211; we wanted to put the sound component right out front. We wanted the whole project to feel like a musical composition, and at first we wanted to make something small and acknowledge that this was a tentative first release by a new videogame &#8216;band.&#8217; The project grew from ther,e and it goes well beyond the 37 minute running-time we had originally envisioned, but everything else fits.</p>
<p>We had always planned to prepare a record release to accompany the project and when the time came to commit to this we basically had to make a vinyl edition, and Jim basically just put that into gear on his own&#8230; so that became Jim Guthrie&#8217;s Sword &#038; Sworcery LP &#8211; The Ballad of the Space Babies. While the record is a smaller component of the project in terms of man-hours, the music on its own is kind of larger than the art and the story we tried to create in the actual videogame, so I think it&#8217;s kind of perfect that it&#8217;s the LP.</p>
<p><em>Jim, the music really has a quirky personality all its own, and I think it&#8217;d be too easy to describe it aesthetically. How did you approach scoring the music, in finding a voice for this title?</em></p>
<p><strong>Craig:</strong> Several of Jim&#8217;s songs pre-date the project, so they informed the aesthetic &#038; concepts from the start. My role early on was to translate the music into artwork &#038; narrative that would fit the general idea of the project. But yeah, beyond that I&#8217;ll let Jim fill in the blanks here!</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/guthriestudio3.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio3-640x480.jpg" alt="" title="guthriestudio3" width="640" height="480" class="alignnone size-large wp-image-18246" /></a><br />
<a href="http://createdigitalmusic.com/files/2011/04/guthriestudio4.jpg"><img src="http://createdigitalmusic.com/files/2011/04/guthriestudio4-640x480.jpg" alt="" title="guthriestudio4" width="640" height="480" class="alignnone size-large wp-image-18247" /></a></p>
<p><em>What&#8217;s the production process like for the music itself?</em></p>
<p><strong>Jim:</strong> I captured all of the music either on a PlayStation using MTV&#8217;s Music Generator and/or<br />
[Apple] GarageBand.  For example, on the song, &#8216;Lone Star,&#8217; I drummed a beat onto a cassette four-track, burned that onto a CD, placed the CD into the PlayStation, sampled and looped in MTV Music Generator,<br />
and then built a song around it using that software.  THEN I brought it into GarageBand and added more layers and effects.  I also used a <a href="http://www.vintagesynth.com/casio/sk1.php">[Casio] SK-1</a> peppered throughout.  In terms of plug-ins and soft synths, I used a lot of the <a href="http://www.arturia.com/evolution/">Arturia stuff</a>, <a href="http://www.native-instruments.com/#/en/products/producer/kontakt-4/">[Native Instruments] Kontakt</a>, [XLN Audio] <a href="http://www.xlnaudio.com/?page=products&#038;p_page=addictivedrums">Addictive Drums</a>, [Toontracks] <a href="http://www.toontrack.com/products.asp?item=30">Superior Drummer</a>, and a <a href="http://www.uaudio.com/uad-plug-ins.html">[Universal Audio] UAD-2 card</a> loaded with a bunch of their processing plug-ins. </p>
<p><em>Not all games are narrative, and I&#8217;ve never found conventional narrative to be a prerequisite to art (cough, Ebert). But there is a strong narrative aspect to this title, too. How do you go about telling a story and building a game mechanic at once? (And, for that matter, do you still scrawl things on index cards to get there?)</em></p>
<p><strong>Craig:</strong> It&#8217;s funny, we are getting some positive responses to S:S&#038;S EP&#8217;s narrative, but really, the narrative only exists to make sense of the player&#8217;s experience; it&#8217;s not exactly &#8216;the point.&#8217; We started with the songs, then the art, then the mechanics that would bring it together. And while the broad narrative concepts were always there, it was only in the final stages that the script came together, and really it&#8217;s just a way for us to help communicate what&#8217;s supposed to be going on. I was on the line to write the script, and for a good long while, it kinda sucked while I was buried under art, sound &#038; design tasks, but I kept iterating on it, editing it for brevity, clarity, and humor, with Jim and Kris and a few others kinda guiding the process.</p>
<p>So yeah, I guess we did some okay things with narrative, and I&#8217;m actually super-proud of the mind-fuck tear-jerker heart-breaker finale, but I think the only reason any of it comes across is because of Jim&#8217;s music wrapped up in paintings. And really, Jim&#8217;s songs are all the narrative I ever wanted.</p>
<p><em>Now that you&#8217;ve become gaming rockstars, what&#8217;s next?</em></p>
<p><strong>Jim:</strong> A bottle of vodka?</p>
<p><strong>Craig:</strong> Hahahaha&#8230; Jim&#8217;s already a rockstar, so this stuff is probably old news. I think we&#8217;re definitely enjoying our fifteen minutes of fame in this very specific niche, and I&#8217;ve been trying &#8211; maybe too hard &#8211; to keep that buzz going so the project stays visible as we gear up for the all-important iPhone &#038; iPod Touch launch. Once all that&#8217;s out of the way, I&#8217;m really just looking forward to some quiet time: bike rides, swimming, hiking, and whatever else.</p>
<p>We&#8217;ll keep the Sword &#038; Sworcery project rolling along in the background too. We have plans for a gala event here in Toronto in a few months and some other schemes related to the app itself that&#8217;ll last the year &#038; maybe into next year. We&#8217;ve been given a real opportunity here &#038; we want to continue to honor that. </p>
<p><a href="http://createdigitalmusic.com/files/2011/04/mountain.jpg"><img src="http://createdigitalmusic.com/files/2011/04/mountain-640x480.jpg" alt="" title="mountain" width="640" height="480" class="alignnone size-large wp-image-18254" /></a></p>
<p><em>What are you excited about in gaming &#8211; or, for that matter, audiovisual work &#8211; at the moment, beyond your own work? Anything you&#8217;re listening to, watching, playing (or all three) at the moment?</em></p>
<p><strong>Jim:</strong> Honestly, I went into my iTunes to have a look at my &#8216;Recently Played&#8217; list and for as far as the eye could see, it&#8217;s all stuff I&#8217;m working on.  No time for art!  Just work!</p>
<p><strong>Craig:</strong> I&#8217;ve been too busy and too exhausted to be paying much attention to what&#8217;s happening out there in videogames, film or music. To be honest, what I&#8217;m most excited about right now is the prospect of getting some fresh air and some exercise, maybe getting away from electronic screens for a bit sometime, and then after a little break maybe starting on some new creative work.</p>
<p>I had the opportunity to see <em>2001: A Space Odyssey</em> in theaters a few months ago. I&#8217;d seen it a few times before but only on VHS&#8230; so that was a real treat, it&#8217;s an entirely different film in the theaters, there&#8217;s so much more to enjoy. I&#8217;m also a huuuge fan of Kanye West&#8217;s &#8220;Runaway.&#8221; I think that&#8217;s a genuinely incredible piece of audiovisual work; Vanessa Beecroft&#8217;s art direction really shines. Banksy&#8217;s <em>Exit Through The Gift Shop</em> and James Cameron&#8217;s <em>Avatar</em> blew me away too, for entirely different reasons. I&#8217;ve just recently seen my friend Firas Momani&#8217;s Fantasia Festival award-winning short film The Adder&#8217;s Bite &#038; it gave me all those groovy Cronenberg + Lynch + Kubrick feelings, very inspiring. </p>
<p>On the video game side I&#8217;m still intermittently playing <em>Motorstorm: Pacific Rift</em> for PS3, a 2008 effort from Liverpool&#8217;s Evolution Studios that I think is basically perfect, plus I&#8217;m digging in to <em>Monster Hunter Tri</em> on Wii. I&#8217;m playing Monster Hunter co-operatively with a couple friends every Sunday morning&#8230; we&#8217;re still just scratching the surface but it&#8217;s easily the most intricate and deep video game I&#8217;ve ever played, which takes me way outside of my comfort zone in an interesting way. I&#8217;m also cautiously optimistic about <em>L.A. Noire</em>, <em>Uncharted 3</em>, and <em>The Last Guardian</em>&#8230; we&#8217;ll see how they work out in the end.</p>
<p>On the music side, I&#8217;ve been listening to Jim&#8217;s Sword &#038; Sworcery LP&#8230; even though I&#8217;ve heard these tunes so much in the last two years that my ears hurt, the record itself still comes across as beautiful &#038; fresh, the songs still evoke all kinds of imaginings. That record aside I&#8217;ve got a heckuva lot of catching up to do&#8230; but first I have to give my ears a bit of a break. That said, I&#8217;m amped for the Beastie Boys record that&#8217;s hitting in the next little while.</p>
<p><em>All images courtesy Superbrothers and Jim Guthrie. Used with permission.</em></p>
<p>Do let us know what you think of the game, folks &#8211; or whatever audiovisual creations, in the form of games or otherwise, inspire you.</p>
<p><strong>More on the art, the design, the coding &#8211; and why Superbrothers went iOS-only.</strong></p>
<p>On our sister site:<br />
<a href="http://createdigitalmotion.com/2011/04/inside-handheld-game-art-the-art-style-and-making-of-swords-sworcery-superbrothers-pixel-cinema/">Inside Handheld Game Art: The Art Style and Making of Swords &#038; Sworcery, Superbrothers Pixel Cinema</a> [Create Digital Motion]</p>
<p>And, oh yeah, don&#8217;t forget to get the game:<br />
<a href="http://www.swordandsworcery.com/">http://www.swordandsworcery.com/</a></p>
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		<title>DIY Music Tech Community Round-up; Reflecting on the State of Music DIY?</title>
		<link>http://createdigitalmusic.com/2010/02/diy-music-tech-community-round-up-reflecting-on-the-state-of-music-diy/</link>
		<comments>http://createdigitalmusic.com/2010/02/diy-music-tech-community-round-up-reflecting-on-the-state-of-music-diy/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 18:06:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9459</guid>
		<description><![CDATA[The elegant patterns of a circuit board, as photographed by / (CC-BY) Last week, what was intended to be a day of posts wound up being several days of updates on events centered around music technology and DIY creation. Here&#8217;s a birds-eye view of what we covered, some of the events you can catch in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/02/diy-music-tech-community-round-up-reflecting-on-the-state-of-music-diy/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/hinkelstone/2435823037/"><img src="http://farm3.static.flickr.com/2093/2435823037_2f67cc65b1.jpg"></a></p>
<div class="imgcaption">The elegant patterns of a circuit board, as photographed by / (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) </div>
<p>Last week, what was intended to be a day of posts wound up being several days of updates on events centered around music technology and DIY creation. Here&#8217;s a birds-eye view of what we covered, some of the events you can catch in person, and some of what these events reveal.</p>
<p>It&#8217;s worthwhile just putting these posts in one spot so you can easily mark your calendar &#8211; and you can see, even in this small slice, the amount and breadth of activity happening now.</p>
<p>At STEIM in Amsterdam, I&#8217;ll be talking about the state of DIY and open source technology for musicians and artists, and what that means for creative people &#8212; both the potential and some of the challenges. So I&#8217;d be curious to hear your thoughts <em>before</em> I begin waxing poetic. Readers here aren&#8217;t shy, so let us know your concerns in comments.</p>
<p>Now, here&#8217;s your guide and calendar to DIY. Tell us what we&#8217;ve missed. I&#8217;m hoping to devote a permanent spot on Noisepages to an events calendar; anyone with slick WordPress/BuddyPress-based solutions, give us a shout.<span id="more-9459"></span></p>
<p><strong>The best new inventions.</strong></p>
<p>Don&#8217;t miss <a href="http://createdigitalmusic.com/2010/02/05/diy-community-your-web-connected-musical-future-at-music-hackday-stockholm/">web-savvy hacks and creations</a> from the music hackday, including an all-JavaScript clone of a popular Nintendo handheld music tool, online Web tools that make musician&#8217;s lives easier, and fantastic combinations of Android phones, web listening tools, online data, and physical objects. Meanwhile, if you want to start your own project but don&#8217;t know where to begin, <a href="http://createdigitalmusic.com/2010/02/04/diy-community-austin-a-hotbed-of-inventive-hardware-you-can-build-and-use/">Austin is a hotbed of new DIY kits</a>.</p>
<p><strong>February 17. Amsterdam, NL. (event)</strong></p>
<p>Handmade Music kicks off in Amsterdam at the STEIM research center. The action starts at 8p. I&#8217;m making a stop there on my way to Stockholm, and hope to provide documentation next week for the rest of the world. <a href="http://createdigitalmusic.com/2010/02/05/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/">Details</a>.</p>
<p><strong>February 19. Toronto, Canada. (event)</strong></p>
<p><a href="http://createdigitalmusic.com/2010/02/03/diy-community-handmade-music-toronto-219-and-why-now-is-a-great-time-for-making/">Handmade Music hits Toronto</a>.</p>
<p>What they teach us: Why is it a &#8220;great time to make electronic music?&#8221; Toronto&#8217;s organizers point to the fact that makers are spoiler for choice of platform, with monome and Arduino on the hardware side, and ever-more-mature Max/MSP and Pure Data on the software side.</p>
<p><strong>February 28. Austin, Texas USA. (event)</strong></p>
<p><a href="http://createdigitalmusic.com/2010/02/04/diy-community-austin-a-hotbed-of-inventive-hardware-you-can-build-and-use/">Austin shares all their latest musical inventions</a>, plus resources for those wanting to work on making noises with the Arduino.</p>
<p>What they teach us: beginners can get in on these events, with the aid of newbie-friendly workshops and easygoing, noise-making parties. Oh yeah, and the advanced folks can create terrific, usable music hardware.</p>
<p><strong>March 8. Brooklyn, NY USA.</strong></p>
<p>Handmade Music starts a new series at Galapagos Art Space, between the Brooklyn and Manhattan Bridges. <a href="http://createdigitalmusic.com/2010/02/05/participate-one-button-game-objects-handmade-music-in-nyc-amsterdam-sf/">Details</a>.</p>
<p><strong>February 14, April 3, May 28. Porto, Portugal + worldwide. (call for works)</strong></p>
<p><a href="http://createdigitalmusic.com/2010/02/03/diy-community-digitopia-seeks-worlds-best-patchers-and-more-open-source-competition/">Digitopia seeks the best Max+Pd patches, dream ideas for musical inventions, and miniature music</a>. I&#8217;ll be there in June 2010.</p>
<p>What they teach us: the twist here is making an open source hardware controller the prize, and sharing the how-to with the world. Plus, all the competition entries are required to be open source, meaning the competition itself generates tools for the community.</p>
<p><strong>March 1 deadline; March 12 event. San Francisco + Worldwide.</strong></p>
<p>One-button Game Objects challenges designers to make self-contained sonic and visual interactive art &#8212; all using just one button. If you can ship it to San Francisco, we can show it. And in March, we&#8217;ll be looking at other ways that just one button can make a musical interface. <a href="http://createdigitalmotion.com/2010/01/call-for-works-one-button-game-objects/">Call for works info</a>.</p>
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		<title>DIY Community: Handmade Music Toronto, 2/19, and Why Now is a Great Time for Making</title>
		<link>http://createdigitalmusic.com/2010/02/diy-community-handmade-music-toronto-219-and-why-now-is-a-great-time-for-making/</link>
		<comments>http://createdigitalmusic.com/2010/02/diy-community-handmade-music-toronto-219-and-why-now-is-a-great-time-for-making/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 17:10:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9314</guid>
		<description><![CDATA[From a previous hackday at InterAccess; photo (CC-BY) Rob Cruickshank. Handmade Music is spreading. Toronto&#8217;s InterAccess has been a hub of terrific DIY activity in sound and other fields, otherwise known as a General Gravity Well of Awesomeness, and they&#8217;re now doing their own Handmade Music, kicking off this month. Full call below, but as &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/02/diy-community-handmade-music-toronto-219-and-why-now-is-a-great-time-for-making/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/84221353@N00/3951222354/"><img src="http://farm3.static.flickr.com/2521/3951222354_7a9656cebd.jpg"></a></p>
<div class="imgcaption">From a previous hackday at InterAccess; photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/photos/84221353@N00/">Rob Cruickshank</a>.</div>
<p><a href="http://handmademusic.noisepages.com/">Handmade Music is spreading</a>. Toronto&#8217;s InterAccess has been a hub of terrific DIY activity in sound and other fields, otherwise known as a General Gravity Well of Awesomeness, and they&#8217;re now doing their own Handmade Music, kicking off this month.</p>
<p>Full call below, but as with other events, there is an open call for work (and some nice thoughts on why now is a wonderful time for DIY).</p>
<p>Even if you&#8217;re not in Toronto, it&#8217;s nice to read their take on why this stuff matters. I&#8217;m gratified they&#8217;ve found this inspiring. I&#8217;ve certainly been inspired by &#8230; well, all of you!</p>
<p><a href="http://www.flickr.com/photos/pdinnen/3161827564/"><img src="http://farm4.static.flickr.com/3256/3161827564_805fb5f667.jpg"></a></p>
<div class="imgcaption">Making an arduinome housing. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/pdinnen/">Patrick Dinnen</a></div>
<p>.<span id="more-9314"></span></p>
<blockquote><p>Friday, February 19th, 10PM<br />
InterAccess Electronic Media Arts Centre<br />
9 Ossington Ave.</p>
<p>Organized by Stephen McLeod, Andrew Lovett-Barron, and Alex Snukal.</p>
<p>InterAccess is hosting a party where DIY/handmade/experimental music performers and makers get together and show off their stuff. Haven&#8217;t made anything yet? Doesn&#8217;t matter, just come out and see what people are up to. We already have some confirmed performers but we want MORE!</p>
<p>We want your circuit bent speak &#8216;n spell!</p>
<p>We want your home made theremin!</p>
<p>We want your gigantic modular!</p>
<p>We want your trash can drum kit!</p>
<p>We want your insane Max/MSP (or PD) patch!</p>
<p>We want your monome!</p>
<p>If you&#8217;ve built something and you make music with it, we want to hear it! Doesn&#8217;t work? Bring it anyways! The night starts out with a show and tell, and aside from this initial event we will be holding regular workshops and get-togethers, that anyone regardless of skill level are welcome to attend and share ideas. In fact, we want to make Interaccess a space where people doing interesting things with electronic music can regularly gather, learn, and perform.</p>
<p>To participate, please email Alex Snukal at alex.snukal at interaccess dot org.</p>
<h3>Great Time to Make Electronic Music</h3>
<p>There has never been a better time to make electronic music, and here&#8217;s a few of the reasons why:</p>
<p>Monome (http://monome.org/about) adopted an open hardware/software approach and this has led to a creative and prolific DIY community, committed to finding new and interesting ways of interacting/performing/experimenting with the device. Users are encouraged to make it their own, either through writing/modifying their own software or building their own &#8216;version&#8217; through a kit, or even sourcing the parts themselves and making something completely new.</p>
<p>In fact, many intrepid DIYers have build monome clones (called Arduinomes) using the Arduino! If you haven&#8217;t heard of the Arduino, it&#8217;s an amazing open source piece of electronics that lets you connect sensors and control things from your computer. Like the swiss army knife of the DIY electronic world, Arduinos have been involved in countless projects and we can teach you all about them.</p>
<p>This all leads directly to the software that is run on many a monome or Arduino: Over the last decade, Max/MSP and Pure data, both created by Miller Puckette, have been adopted by the international music and multimedia community as programming languages of choice for innovative musical and visual composition. As visual node based programming environments, they differ from the more familiar text based languages by having their roots in electronic musical synthesis using virtual patch cables to route messages to objects which stand in for synthesis modules, a style of creation more in line with Wendy Carlos than Alan Turing. With relatively recent addition of Jitter for Max/MSP and Gem for PureData, these techniques and tools are making there way into the visual realm as well, rounding themselves off as key tools for the modern musician, visualist, and multi-media artist. </p>
<p>And of course, we have been heavily inspired by the excellent Handmade Music events in New York and elsewhere!</p>
<p><a href="http://handmademusic.noisepages.com/galleries-videos/handmade-music-nyc-videos/<br />
">http://handmademusic.noisepages.com/galleries-videos/handmade-music-nyc-videos/</a><br />
<a href="http://createdigitalmusic.com/2009/01/11/like-a-diy-namm-handmade-music-preview-with-gestural-gadgets-mannequin-parts-more/">http://createdigitalmusic.com/2009/01/11/like-a-diy-namm-handmade-music-preview-with-gestural-gadgets-mannequin-parts-more/</a></p>
<p>Here&#8217;s an amazing guy who makes all his own strange electronic instruments: <a href="http://vimeo.com/3099287">http://vimeo.com/3099287<br />
</a></p>
<p>Some videos of the monome in action.</p>
<p>tehn: <a href="http://vimeo.com/295006">http://vimeo.com/295006</a></p>
<p>making the noise: <a href="http://www.vimeo.com/1860696 ">http://www.vimeo.com/1860696 </a></p></blockquote>
<p><a href="http://stillepost.ca/boards/index.php?topic=134060.0">Official Post by snukal</a></p>
<p>More details soon, and we&#8217;ll definitely be sharing the best projects from Handmade Music worldwide.</p>
<p><a href="http://www.flickr.com/photos/84221353@N00/3951220722/"><img src="http://farm4.static.flickr.com/3472/3951220722_78e59c9eda.jpg"></a></p>
<div class="imgcaption">Hacking away at InterAccess. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/photos/84221353@N00/">Rob Cruickshank</a>.</div>
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		<title>South Asian Electronica Lovers: Indian Electronic Festival Returns</title>
		<link>http://createdigitalmusic.com/2009/08/south-asian-electronica-lovers-indian-electronic-festival-returns/</link>
		<comments>http://createdigitalmusic.com/2009/08/south-asian-electronica-lovers-indian-electronic-festival-returns/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 11:36:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6824</guid>
		<description><![CDATA[Enough of all this nonsense about how the Western Empire is crumbling. In our new &#8220;world&#8221; in which Mumbai is as powerful a cultural compass as Berlin or New York, one thing is guaranteed: it&#8217;s going to be a great party. One stalwart Western-based advocate of a more pluralist electronica scene are the folks at &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/08/south-asian-electronica-lovers-indian-electronic-festival-returns/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="435"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Findianelectronica%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Findianelectronica%2F&#038;user_id=9952574@N03&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Findianelectronica%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Findianelectronica%2F&#038;user_id=9952574@N03&#038;jump_to=" width="580" height="435"></embed></object></p>
<p>Enough of all this nonsense about how the Western Empire is crumbling. In our new &#8220;world&#8221; in which Mumbai is as powerful a cultural compass as Berlin or New York, one thing is guaranteed: it&#8217;s going to be a great party.</p>
<p>One stalwart Western-based advocate of a more pluralist electronica scene are the folks at Indian Electronica. Pumping out regular live events, podcasts, radio streams, and festivals, the crew is keeping music south Asian-flavored and eclectic. They&#8217;re truly inclusive: previous festivals spotlighted the likes of DJ Spooky, artists who are not connected to India by birth but love the music. It&#8217;s &#8220;Indian&#8221; in a loose sense, covering the thread of musical influence instead of just the geography.</p>
<p>The good news is, the excellent Indian Electronica Festival is returning with dates in New York, Toronto, and Vancouver. (Sadly, Mumbai didn&#8217;t make the list this time, but North America gets a good dose of great music.) They&#8217;re looking for artists to sign up, too, and possibly even other sessions. </p>
<p><a href="http://www.indianelectronica.com/">http://www.indianelectronica.com/</a><br />
<a href="http://www.indianelectronica.com/festival">http://www.indianelectronica.com/festival</a></p>
<p>Part of why I still like the term &#8220;electronica&#8221; is that the history of electronic music is by its very nature trans-cultural, eclectic, and global. Those are buzzwords, I know, but in this case I think they&#8217;re backed up by actual reality &#8211; by music spreading instantly across thousands of miles to the other side of the planet. It&#8217;s odd to me that people malign Berlin&#8217;s scene and history for being somehow restrictively bound in Germanness. It was Berlin&#8217;s pioneers who were smart enough to bring over artists from North and South America, from Detroit and Sao Paolo, and to arrange cultural intersections that changed the course of music.</p>
<p>But anyway &#8211; back to the music. The video quality is poor, but here&#8217;s the kind of highlight of their previous festivals, from Mumbai in 2007. Tablatronic Violence is the duo of Amsterdam-based tabla player <a href="http://www.tablaheiko.com">Heiko Dijker</a> and Sharat Srivastava, Hindustani musician who plays both strictly classical music and rock, as well as teaching Indian Violin in Glasgow. It doesn&#8217;t get much more international than this.<span id="more-6824"></span></p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/9U0QcTf44kE&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9U0QcTf44kE&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object> </p>
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		<title>Pd vs. Max/MSP Results, in a Battle of Multimedia Tech Nerds</title>
		<link>http://createdigitalmusic.com/2008/07/pd-vs-maxmsp-results-in-a-battle-of-multimedia-tech-nerds/</link>
		<comments>http://createdigitalmusic.com/2008/07/pd-vs-maxmsp-results-in-a-battle-of-multimedia-tech-nerds/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 14:18:31 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Nerd warfare. It&#8217;s like Mexican wrestling for people who enjoy, um, patching together interactive tools for music and visuals! And on one fateful Toronto day, the open source challenger took the prize. As promised, a group of music tech geeks challenged DIY multimedia software environments Pure Data (Pd) and Max/MSP to a mano-a-mano contest of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/07/pd-vs-maxmsp-results-in-a-battle-of-multimedia-tech-nerds/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/dafydd61/2701882410/in/pool-interaccess"><img src="http://farm4.static.flickr.com/3075/2701882410_86aab9c8e9.jpg?v=0" /></a> </p>
<div class="imgcaption">Nerd warfare.</div>
<p>It&rsquo;s like Mexican wrestling for people who enjoy, um, patching together interactive tools for music and visuals! And on one fateful <a href="http://interaccess.org/studio/grudge.php">Toronto day</a>, the open source challenger took the prize.</p>
<p><a href="http://createdigitalmusic.com/2008/07/18/toronto-patching-software-grudge-match-pd-vs-max-to-end-niceties-and-fight-to-the-death/">As promised</a>, a group of music tech geeks challenged DIY multimedia software environments Pure Data (Pd) and Max/MSP to a <em>mano-a-mano</em> contest of wits. These competing patching environments share interface concepts, code, and even a surprising amount of compatibility, but open source Pd and commercial, more polished-looking Max each have their own loyal converts. I&rsquo;m pleased to offer the results &ndash; though I&rsquo;m already hearing calls for a rematch in this heated rivalry. And there was DIY pong. And some kind of dancing &hellip; koalas?</p>
<p>Co-organizer Dafydd Hughes:</p>
<blockquote><p>The event was a success &#8211; lots of fun, good-natured competition, beer and general nonsense. </p>
<p>Pd won 9-6, but several people pointed out that since there was only one person on the MAX team and two on Pd, maybe the score should have been 6-4.5 in MAX&#8217;s favour. Before the final Pong match the score was 4-2 for Pd. We then won Pong 5-4 and added the scores together.</p>
<p>We had a really good time and we&#8217;re already thinking of ways we could do it better next time and of variations on the theme.</p>
<p>Pictures here:      <br /><a href="http://www.flickr.com/groups/interaccess/">http://www.flickr.com/groups/interaccess/</a>       <br />Video here:       <br /><a href="http://www.interaccess.org/blog/?p=743">http://www.interaccess.org/blog/?p=743</a>       <br />A great blog post, pictures and video here:       <br /><a href="http://www.nowpublic.com/tech-biz/anything-you-can-do-i-can-do-better-midi-software-duel-5">http://www.nowpublic.com/tech-biz/anything-you-can-do-i-can-do-better-midi-software-duel-5</a></p>
</blockquote>
<p><a href="http://www.flickr.com/photos/84221353@N00/2700873647/in/pool-interaccess"><img src="http://farm4.static.flickr.com/3005/2700873647_dc86beaea7.jpg?v=0" /></a> </p>
<div class="imgcaption">Two patching tools enter, two creatures do some kind of dance, one patching tool leaves.</div>
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		<title>Toronto Patching Grudge Match: Pd and Max to End Niceties and Fight to the Death</title>
		<link>http://createdigitalmusic.com/2008/07/toronto-patching-software-grudge-match-pd-vs-max-to-end-niceties-and-fight-to-the-death/</link>
		<comments>http://createdigitalmusic.com/2008/07/toronto-patching-software-grudge-match-pd-vs-max-to-end-niceties-and-fight-to-the-death/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 15:03:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/18/toronto-patching-software-grudge-match-pd-vs-max-to-end-niceties-and-fight-to-the-death/</guid>
		<description><![CDATA[Preparing for battle: it&#8217;s all in the mind. Photo: Aaron Landry. Two modular patching software packages for programming multimedia software visually, Pure Data (Pd) and Max/MSP/Jitter have long had a friendly relationship. The tools share code, are reasonably compatible in patches and external objects (sometimes with some adjustment), and are basically open source (Pd) and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/07/toronto-patching-software-grudge-match-pd-vs-max-to-end-niceties-and-fight-to-the-death/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/s4xton/426954919/"><img src="http://farm1.static.flickr.com/162/426954919_dc14b370c4.jpg?v=0" /></a></p>
<div class="imgcaption">Preparing for battle: it&rsquo;s all in the mind. Photo: <a href="http://flickr.com/photos/s4xton/">Aaron Landry</a>. </div>
<p>Two modular patching software packages for programming multimedia software visually, Pure Data (Pd) and Max/MSP/Jitter have long had a friendly relationship. The tools share code, are reasonably compatible in patches and external objects (sometimes with some adjustment), and are basically open source (Pd) and commercial (Max) cousins of one another. The user bases are likewise friendly with one another. But a certain rivalry hid behind the surface &ndash; until now.</p>
<p>Now, it&rsquo;s personal.</p>
<p>Enough of the diplomacy. A group of dedicated patchers in Toronto have decided to dispense with this &ldquo;we&rsquo;re all winners&rdquo; nonsense and decide which tool is superior. I&rsquo;ll let them the organizers describe it in their own colorful way:</p>
<p><span id="more-3650"></span></p>
<blockquote><p>Come take sides in this fight to the death between those open-source PD Commies and the right-wing, proprietary, puppy-hating MAX/MSPers. </p>
<p>There has been a long and bloody rivalry between those who would make new media art with Pure Data, a free, open source graphical programming language, and proponents of MAX/MSP, Pd&#8217;s slick, commercial half-brother. We intend to open these old wounds, pour salt, beer and whatever else we can find into them, push both programs and programmers to the brink of collapse and determine once and for all which is better. </p>
<p>Join host Misha Glouberman as he leads our contestants through a series of increasingly difficult challenges with play-by-play commentary by Nicholas Stedman and game show music with Graham Collins. Watch as Frank Tsonis (team MAX) and David McCallum and Dafydd Hughes (team Pd) try to come up with the fastest, sexiest and most effective solutions, all the while fighting against each other, the clock, and the inevitable nerds who think they can do it better. </p>
<p>If you have experience with either of these programs (or if you don&#8217;t) and you think you can do better than our resident gurus, or even if you just want to play along, feel free to bring a laptop, work on the challenges, aid or abuse our contestants or just check your email. The popcorn&#8217;s on us; it&#8217;s free to watch, participate, heckle, throw fruit, and bet on who&#8217;s gonna get an ass-beating. </p>
<p>Information and downloads: </p>
<p>Pure Data: <a href="http://puredata.info/">http://puredata.info/</a></p>
<p>MAX: <a href="http://www.cycling74.com/products/max5">http://www.cycling74.com/products/max5</a></p>
<p>Interaccess Electronic Media Arts Centre: <a href="http://interaccess.org/">http://interaccess.org/</a>       <br />9 Ossington Ave, Toronto ON Canada       <br />Facebook event is here: <a href="http://www.facebook.com/event.php?eid=19191668235">http://www.facebook.com/event.php?eid=19191668235</a></p>
</blockquote>
<p><a href="http://flickr.com/photos/aoifejohanna/380898429/"><img src="http://farm1.static.flickr.com/185/380898429_09471a0601.jpg?v=0" /></a></p>
<div class="imgcaption">Photo of Pd by <a href="http://flickr.com/photos/aoifejohanna/">aoifejohanna</a>, via Flickr.</div>
<p>I think the idea is hilarious. Anyone in Toronto, we&rsquo;d love some photos / write-ups / video / whatever. I&rsquo;ll be sure to share the results &ndash; and I imagine someone may stage a rematch somewhere else in the world, especially if they&rsquo;re unhappy with the results!</p>
</p>
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<p><a href="http://createdigitalmusic.com/tag/pd/">Pd Tag on createdigitalmusic.com</a></p>
<p><a href="http://createdigitalmusic.com/tag/maxmsp/">Max/MSP tag on CDM</a></p>
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