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	<title>Create Digital Music &#187; touchscreens</title>
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		<title>The Live Mixer, Reimagined, in a Futuristic Touchscreen Device from Line 6</title>
		<link>http://createdigitalmusic.com/2012/01/the-live-mixer-reimagined-in-a-futuristic-touchscreen-device-from-line-6/</link>
		<comments>http://createdigitalmusic.com/2012/01/the-live-mixer-reimagined-in-a-futuristic-touchscreen-device-from-line-6/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 14:17:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22429</guid>
		<description><![CDATA[Photo: Marsha Vdovin, snapped for CDM in the mood lighting of the Line 6 press room at the NAMM show. Few things are as essential to music making as the experience of a live show. So it&#8217;s about time someone took some risks to see if there&#8217;s a better way to run live sound. Line &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/the-live-mixer-reimagined-in-a-futuristic-touchscreen-device-from-line-6/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/line6_angle.jpg"><img src="http://createdigitalmusic.com/files/2012/01/line6_angle-640x426.jpg" alt="" title="line6_angle" width="640" height="426" class="alignnone size-large wp-image-22431" /></a></p>
<div class="imgcaption">Photo: Marsha Vdovin, snapped for CDM in the mood lighting of the Line 6 press room at the NAMM show.</div>
<p>Few things are as essential to music making as the experience of a live show. So it&#8217;s about time someone took some risks to see if there&#8217;s a better way to run live sound. Line 6&#8242;s new StageScape M20d is important because it does just that &#8211; it finally says the mixer as you know it doesn&#8217;t have to be sacred, and tries to build a better one. Traditionalists might be skeptical &#8211; and with good reason, as we see if this idea works in practice &#8211; but it features some bold ideas worth considering.</p>
<p>Centered on a touchscreen interface, the StageScape mixer eschews traditional channel strips in favor of images and virtual touch controls. Want to tweak your vocalist&#8217;s sound? Instead of remembering which channel she&#8217;s on, tap the picture of the singer. StageScape brings up an elaborate array of processing options, all performed behind the scenes by Line 6&#8242;s DSP tech. You can even store in internal memory twenty seconds of a band playing, then adjust multitrack audio after the fact until it&#8217;s right, wandering around a venue using an iPad as a remote control. From processing to preset settings, control to sound experience, StageScape is completely and totally digital. It even &#8220;knows&#8221; what kind of input you&#8217;re using when you plug in the jack. </p>
<p>The solution is radically different than what we&#8217;ve seen before. It&#8217;s likely to scare away some users, and we&#8217;ll have to see how it works in practice. But coupled with some sophisticated sonic capabilities, it just might win over new users and adventurous live sound vets. Here&#8217;s a first look, after CDM got to meet with Line 6 at the product&#8217;s unveiling.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/m20d_top.jpg"><img src="http://createdigitalmusic.com/files/2012/01/m20d_top-640x599.jpg" alt="" title="m20d_top" width="640" height="599" class="alignnone size-large wp-image-22434" /></a><span id="more-22429"></span></p>
<h3>A Better Mousetrap</h3>
<p>For the most part, all mixers are designed with the same basic assumptions in mind. To connect multiple microphones and instruments, the mixer presents a series of columns that represent &#8220;channels,&#8221; and lines up parameters for each of those channels. To amplify and treat the sound of a singer, then, you connect the vocal microphone to a channel number, then adjust the settings for that particular channel. The challenge is, you are restricted to the knobs and faders on physical hardware, so anything you do is limited to a fixed number of controls &#8211; and you have to remember the abstraction of which instrumentalist is associated with which channel. Just writing this out seems redundant and obvious; we&#8217;re so used to the arrangement that it&#8217;s hard to even think about it. But if you do think about it, there is a layer of abstraction between what you&#8217;re doing and the way you&#8217;d think about the actual musical ensemble.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/m20d_performmode.jpg"><img src="http://createdigitalmusic.com/files/2012/01/m20d_performmode-640x355.jpg" alt="" title="m20d_performmode" width="640" height="355" class="alignnone size-large wp-image-22435" /></a></p>
<p>Adding a touchscreen interface means these kinds of abstractions don&#8217;t have to be there, but most software simply recreates the same setup. It may be easier to label channels once you have a display, but otherwise digital mixers have generally replicated the same setup. And even software has generally aped the lineup of channel strips, rather than design a visual metaphor more closely tied to how we think.</p>
<p>StageScape tosses all of that out the window. </p>
<p>It starts from the moment you plug in a cable. I/O jacks on the back, featuring combo Neutrik connectors, &#8220;know&#8221; what sort of cable you&#8217;ve connected. So, for instance, plug in an XLR, and the mixer guesses you&#8217;ve got a mic. Add a 1/4&#8243; line jack, and it works out you&#8217;ve connected something that&#8217;s line level or instrumental. (I&#8217;m still researching just how much the auto-sensing considers, but it at the very least knows which connection you used.) The feature works with both input and output, and sets paramters like channel gain, EQ, effects and routing.</p>
<p>Live sound has already benefited from going digital. Having hung out front-of-house with the rival Avid Venue system, I can already tell you live sound engineers adore the change. Let&#8217;s assume you have a lineup of three bands. Already, the ability to label channels for those three different ensembles, set levels, and then store presets for instant-recall of settings for each is huge. In fact, I&#8217;d wager almost everyone reading this has been in a live situation &#8211; front-of-house, onstage, or both &#8211; where the show didn&#8217;t sound right because some setting from soundcheck was lost in translation. Digital presets are already a breakthrough.</p>
<p>What&#8217;s different with StageScape &#8211; apart from the fact that it&#8217;s far cheaper than something like Venue &#8211; is that the whole process is instantly focused on players, and it&#8217;s visual. Got a singer? You place a picture of the singer on a virtual stage on the screen, dragging their position in place with your finger. Got a guitarist? Drag a picture of a guitar. (Note that this view is called Perform Mode &#8211; you can also see more traditional views if that&#8217;s more convenient.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/m20d_xypad.jpg"><img src="http://createdigitalmusic.com/files/2012/01/m20d_xypad-640x355.jpg" alt="" title="m20d_xypad" width="640" height="355" class="alignnone size-large wp-image-22436" /></a></p>
<p>The same graphical workflow applies to tweaking sound. X/Y pads take a bunch of DSP functions and label them in everyday English, so instead of adjusting a bunch of EQs and dynamic controls, you drag to settings like &#8220;punch&#8221; or &#8220;bright.&#8221; Line 6 emphasized that this will help folks who lack audio engineering backgrounds, but it might be useful to experienced users, too. Dynamics, equalization, and effects are also available as a separate, traditional &#8220;Deep Edit&#8221; view. Multiband compression and multi-point parametric EQ naturally benefit from touchscreen interfaces, since you can manipulate these graphical views directly. But you can also create your own X/Y presets, so when you need to make quick adjustments, you can quickly navigate favorite settings.</p>
<h3>Of Touchscreens and iPads</h3>
<p>It&#8217;s worth noting that the interface on the SoundScape mixer isn&#8217;t an iPad. Various vendors at the NAMM show last week had iPad dock solutions, but there&#8217;s an advantage to using a custom touchscreen. What&#8217;s wonderful about capacitive touchscreens (like the iPad and iPhone) is the instant response you get from a feathery touch. What&#8217;s terrible about capacitive touchscreens is that a feathery touch can quickly screw up your settings in a live show. That&#8217;s bad.</p>
<p><a href="http://createdigitalmusic.com/files/2012/01/line6.jpg"><img src="http://createdigitalmusic.com/files/2012/01/line6-640x426.jpg" alt="" title="line6" width="640" height="426" class="alignnone size-large wp-image-22439" /></a></p>
<div class="imgcaption">Photo: Marsha Vdovin, CDM.</div>
<p>Line 6 joins a number of other music products in instead using a resistive screen. This technology requires some pressure before it senses your finger, which makes accidental touches less likely. It&#8217;s also less susceptible to, for instance, sweaty fingers.</p>
<p>Instead of making the iPad the main interface, Line 6 employs Apple&#8217;s tablet as a remote control. There, it makes far more sense than locked into a dock. You can wander around a venue and control the SoundScape mixing settings, hearing how they sound in different spots. (Especially useful: those 20 seconds of multitrack recording can be looped, as Line 6 showed off in a press conference featuring Colbie Cailet. It&#8217;s a simple thing to pull off, but so badly needed in live sound, it was met with enthusiastic cheers by the gathered crowd.) You do need an optional USB WiFi adapter to enable this functionality.</p>
<p>You&#8217;re also not without physical controls. Endless encoders, color-coded to match on-screen controls, provide physical, hands-on control. I don&#8217;t think anyone is going to like this arrangement quite as well as motorized faders (or faders, generally), but it does mean you get tangible control. (It&#8217;s also not hard to imagine Line 6 offering a motorized fader module if this box is a hit. In fact, I&#8217;d very much love to see a USB input on there, unless I missed one.)</p>
<h3>Recording and Sound Processing</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/M20d_tweak.jpg"><img src="http://createdigitalmusic.com/files/2012/01/M20d_tweak-640x355.jpg" alt="" title="M20d_tweak" width="640" height="355" class="alignnone size-large wp-image-22437" /></a></p>
<p>In addition to being a mixer, the SoundScape M20d is a multi-track recording device, so it can capture the same performance it&#8217;s mixing &#8211; perfect for preparing downloads of a live show. It records 24-bit lossless WAV to SD card or a connected USB drive or computer.</p>
<p>You also get various effects &#8211; no surprise with a Line 6 product &#8211; including:</p>
<ul>
<li>Parametric EQ</li>
<li>Multi-band compression</li>
<li>Feedback suppression</li>
<li>Studio reverb</li>
<li>Delays</li>
<li>Vocal doubling</li>
</ul>
<p>These in turn are bundled into channel effects.</p>
<h3>I/O</h3>
<p>While it eschews the channel strip metaphor, the M20d is otherwise a conventional mixer under the hood:</p>
<ul>
<li>12 digitally-controlled mic/line combo ins (using that auto-sensing feature mentioned earlier)</li>
<li>2 digital inputs from computer, USB, or SD</li>
<li>Stereo line inputs</li>
<li>4 monitor outs, 2 mains, each with auto-sensing on  balanced XLR</li>
</ul>
<p>Line 6 also has something called L6 LINK, a multi-channel, digital networked format via an XLR plug that allows you to connect and intelligently-configure Line 6&#8242;s own speakers. At NAMM, they were showing off their own StageSource speakers and subwoofer. They sounded terrific, though I am a little sad there isn&#8217;t a standard protocol employed on the mixer that would allow you to choose vendors.</p>
<h3>What it&#8217;s Not</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/dl1608-w-ipad.jpg"><img src="http://createdigitalmusic.com/files/2012/01/dl1608-w-ipad-485x640.jpg" alt="" title="dl1608-w-ipad" width="485" height="640" class="alignnone size-large wp-image-22440" /></a></p>
<p>As part of the &#8220;let&#8217;s put an iPad in everything&#8221; trend at NAMM (which included almost everything but a harpsichord dock for your iPad), Mackie launched the DL1608. </p>
<p>In fact, the DL1608 basically <em>is</em> the Line 6, conceptually speaking, but minus all the critical refinements I mentioned &#8211; made more obvious when you look at images of these two units side by side.</p>
<ul>
<li>It immediately reproduces a virtual mixer screen on the touchscreen, which has the effect of demonstrating &#8230; why physical faders make more sense when you&#8217;re trying to reproduce physical faders.</li>
<li>Using an iPad as a primary touchscreen saves some scratch, but then your iPad is stuck in your mixer, you have a capacitive touchscreen that can be too touchy when used live, and you have annoying things like notifications popping up while you&#8217;re trying to mix.</li>
<li>You don&#8217;t get a fully-integrated system.</li>
</ul>
<p><strong>Correction:</strong> Like the Line 6 offering, the Mackie supports multiple iPads (up to ten) via wireless connection. Also like the Line 6 kit, you need extra hardware to support that &#8212; in the case of the Mackie, you need a connected router. I&#8217;m not sure with either how the mixer handles multiple people controlling the same parameters / how it deals with conflicts.</p>
<p>So, sorry. If I&#8217;m going to save money, I&#8217;ll just buy one of Mackie&#8217;s (excellent) non-touchscreen mixers. I think we have to see how touchscreens work for mixer in general, but if I were to go touch, the Line 6 product looks both more practical and better-equipped to actually innovate with the concept.</p>
<p><a href="http://www.mackie.com/products/dl1608/media/">Mackie DL1608</a><br />
Via <a href="http://shocklee.com/2012/01/mackies-new-live-sound-mixer-with-ipad-control-allows-you-to-mix-from-anywhere-in-the-room/">SHOCKLEE blog</a></p>
<p>They do have a cute video, at least.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ACo3VgXijlU" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/dl1608-front.jpg"><img src="http://createdigitalmusic.com/files/2012/01/dl1608-front-640x426.jpg" alt="" title="dl1608-front" width="640" height="426" class="alignnone size-large wp-image-22443" /></a></p>
<h3>Stay Tuned</h3>
<p>No official pricing or availability has been announced, but early numbers I heard made this sound accessible. <strong>Update:</strong> Street appears to be US$2500. That&#8217;s steep for the same band who&#8217;s just starting out and has no one doing sound (especially if they want to buy the PA, too), but it&#8217;s quite reasonable for people looking for a digitally-automated mixer for a home studio or live &#8211; and even more so given the DSP and touchscreen and iPad remote control options packed into this product.</p>
<p>To me, the big question will be who actually uses StageScape. Line 6 kept talking about bands who lack their own live sound person. But while the idea of a band running their own sound is appealing, that means the same band who couldn&#8217;t afford a tech now are buying and lugging around this PA system &#8211; possible in some cases, but surely not in all. Someone, it seems, is sure to buy it: venues, perhaps, and certainly academic and institutional settings where its user-friendly features are doubly valuable. </p>
<p>Once in place, we&#8217;ll see whether the &#8220;magical&#8221; interface can really replace a traditional mixer. I can certainly see some live sound people very badly missing the ability to hover their hands over physical faders. Oddly, the folks who might appreciate this most are the people who do live sound, and find its preset storage, built-in processing, and seamless configuration appealing in the field. I look forward to when we get to try it out.</p>
<p>But I applaud Line 6 for rethinking the mixing interface itself. The company certainly has a track record &#8211; co-founders Marcus Ryle and Michel Doidic gave us ADAT and then single-handedly popularized digital DSP for guitarists. We&#8217;ll see now if this is their third grand acheivement in transforming the business. In the meantime, this could easily be, amidst an avalanche of new gear, the most daring and promising new music product announcement this year.</p>
<p><strong><a href="http://line6.com/stagescape">http://line6.com/stagescape</a></strong></p>
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		<title>Touch, Plus Tactile: In Gaming as in Research, Physical Controls Augment Touchscreens</title>
		<link>http://createdigitalmusic.com/2011/06/touch-plus-tactile-in-gaming-as-in-research-physical-controls-augment-touchscreens/</link>
		<comments>http://createdigitalmusic.com/2011/06/touch-plus-tactile-in-gaming-as-in-research-physical-controls-augment-touchscreens/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 19:29:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19404</guid>
		<description><![CDATA[The gaming industry has made their bet, and it&#8217;s that touchscreens go better with tactile controls. Might digital musicians reach the same conclusion? A funny thing has happened on the way to the touch era. The vision of a device like the iPad is minimalist to the extreme: an uninterrupted, impossibly-slim metal slate, as impenetrable &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/touch-plus-tactile-in-gaming-as-in-research-physical-controls-augment-touchscreens/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/23507405?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p>The gaming industry has made their bet, and it&#8217;s that touchscreens go better with tactile controls. Might digital musicians reach the same conclusion?</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/RIaJHh60hQY" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/4e3qaPg_keg" frameborder="0" allowfullscreen></iframe></p>
<p>A funny thing has happened on the way to the touch era. The vision of a device like the iPad is minimalist to the extreme: an uninterrupted, impossibly-slim metal slate, as impenetrable as some sort of found alien scifi object. The notion is that by reducing physical controls, the software itself comes to the fore. It&#8217;s beautiful conceptually &#8230; and then you find yourself tapping and stroking a piece of undifferentiated glass. For navigating interfaces &#8211; and even, I&#8217;d argue, exploring sound design and composition &#8211; it works brilliantly. But for live digital performance (what to game lovers is called &#8220;gaming&#8221;), for anything that wants tactile feedback, it can be imprecise or unsatisfying, or both.</p>
<p>Watching this shake out as a design problem is fascinating, especially coming from the perspective of music. Digital musicians were exploring alternative interfaces since before it was cool. Given the ability to make any sound we can possibly imagine, the question of how you design an interface around sound is compositional, philosophical, essential.</p>
<p>Whatever winds up working in the marketplace, there are some fascinating ideas for combining touch with tactile. Since both are good at certain tasks, why not do both?<span id="more-19404"></span></p>
<p>We&#8217;ve seen several examples among musicians and researchers exploring how to augment the touchscreen with physical input:</p>
<p>Mike Kneupfel&#8217;s research at NYU&#8217;s ITP program, in the video at top, investigates adding additional inputs. See: <a href="http://www.spike5000.com/">Extending the Touchscreen</a>.</p>
<p>We saw that kind of extensibility in an iPad dock <a href="http://createdigitalmusic.com/2011/05/control-with-room-to-grow-livid-adds-expansion-jacks-ipad-meets-tangible-controls/">concept by Livid Instruments</a>.</p>
<p>While it lacks additional tangible controls, I/O extensibility is featured in a still-as-yet-unreleased <a href="https://www.alesis.com/iodock">&#8220;pro&#8221; dock by Alesis</a>, and most recently in a DIY dock by circuit bending pioneer <a href="http://createdigitalmusic.com/2011/05/a-diy-ipad-audio-dock-with-instructions-from-father-of-circuit-bending-reed-ghazala/">Reed Ghazala</a>.</p>
<p>Now, game vendors are moving in the same direction &#8211; even with prototypes that look quite a lot like the research project above. (Sometimes, arriving at the obvious conclusion is necessary for a great design.)</p>
<p><strong>Sony&#8217;s PlayStation Vita</strong>, successor to the PSP mobile game platform, augments touch input with tactile controls in much the same way as Michael Knuepfel&#8217;s work does. Notably, it also proposes how these inputs can coexist in a form factor that&#8217;s larger than a phone, but smaller than a tablet &#8211; scaled roughly to a comfortable holding distance between your two hands. (Microsoft and Apple each unveiled standard split keyboards on Windows 8 and iOS 5, respectively. The era of thumb ergonomics is now fully underway.)</p>
<p><strong>Nintendo&#8217;s Wii U controller</strong> combines a lot of sensing capabilities into one device. Like Sony&#8217;s effort, the centerpiece is the combination of the interactive touch display with analog controls. But true to its Wii heritage, Nintendo is packing other sensing technology, too. While its evolution has been more piecemeal, the same is true of the Xbox 360 in the Kinect era. The Kinect camera is really a bundle of mic and stereoscopic camera sensing with software intelligence for motion analysis and even speech analysis via a variety of methods. While Kinect is touchless, the conventional gamepad still plays a role.</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/8bz_YiMUY5E" frameborder="0" allowfullscreen></iframe></p>
<p><img src="http://createdigitalmusic.com/files/2011/06/ipad_midi.jpg" alt="" title="ipad_midi" width="320" height="320" class="alignnone size-full wp-image-19414" /></p>
<div class="imgcaption">Yeah. What this says. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">CC-BY</a>) <a href="http://www.flickr.com/people/motomachi24/">池田隆一 / motomachi24</a>.</div>
<p><strong>What&#8217;s the relevance of all of this evolution to music? </strong>Digital music&#8217;s demands parallel gaming, requiring precision, accessibility, scalability from beginners to hardcore experts, and real-time interaction. Also, music research has often been at the forefront of experimentation with a variety of means of translating sensory data to expression. And since musical practice itself is roughly as old in human evolution as language, if not older, it&#8217;s a key way of glimpsing how ubiquitous interfaces can become meaningful.</p>
<p>Let me put that another way: the stuff game companies are doing now looks a heck of a lot like what computer musicians have been doing for years. </p>
<p>While much of the acclaim for platforms like the iPad has been for their transparency and unadorned interfaces &#8211; and while I believe those are valuable concepts &#8211; bundles of capabilities for interacting with the world can become powerful. That means efforts like Apple&#8217;s addition of USB MIDI connectivity to the iPad, or Google&#8217;s nascent work to standardize USB host mode and open hardware development (based on Arduino), take on new meaning. Add to this additional connectivity via Bluetooth and wifi, and it may be that we only really see what these platforms do when, like the PC, they start geting sociable with a range of other gear.</p>
<p>This could also mean that communities like the music community have a chance to prove that the &#8220;post-PC era&#8221; is a little different than it&#8217;s been described in the mainstream press &#8211; and maybe a little less a radical departure. The &#8220;post PC era,&#8221; we&#8217;re told, is less about being a hub for a lot of hardware. But as people look for tactile feedback, some of the coolest applications of these platforms may not be in the mainstream use as &#8220;consumption&#8221; devices, but at the fringe. </p>
<p>I&#8217;ve just come from the launch of the <strong>Samsung Galaxy Tab 10.1</strong> in New York. You&#8217;re not missing much; there were a handful of people snapping up the tablets. (I think the 10.1, and a few other Honeycomb-based tablets, do have a bright future, though their growth may be a bit slow at first as developers get their hands on them and give people a reason to buy them.)</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/GHQjRjJYc-Q" frameborder="0" allowfullscreen></iframe></p>
<p>What was most compelling to people at the launch, though, was a planned appearance by pop star Ne-Yo (at least according to some staffers to whom I spoke).</p>
<p>But the connection was, at best, tenuous. It may be when devices like these tablets are made more viable for musicians onstage that that connection starts to make sense. And that may mean that Apple and Google/Android vendors alike need to start to think more aggressively about the larger ecosystem and hardware applications. Remember all those futuristic promises from Apple about hardware accessories? Right now, the most significant hardware is the Square payment add-on, and it uses a hack to make it work through the audio jack. Both Apple <em>and</em> Google can do more work to open up hardware development.</p>
<p>It&#8217;s all well and good for the tablet to be a &#8220;post PC&#8221; device, to be different from PCs, to be better. But they may simultaneously need some of the openness to other gadgets that made the PC age so revolutionary.</p>
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		<title>The Glitch Mob: Tour, Free Single Download, Multiple Laptops + Lemurs</title>
		<link>http://createdigitalmusic.com/2010/03/the-glitch-mob-tour-free-single-download-multiple-laptops-lemurs/</link>
		<comments>http://createdigitalmusic.com/2010/03/the-glitch-mob-tour-free-single-download-multiple-laptops-lemurs/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 22:12:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=10062</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/files/2010/03/0310_glitchmob.jpg"> <a class="btn read-more" href="http://createdigitalmusic.com/2010/03/the-glitch-mob-tour-free-single-download-multiple-laptops-lemurs/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/theglitchmob/4266706725/in/set-72157623066905419/"><img src="http://farm5.static.flickr.com/4031/4266706725_d6278012d7.jpg"></a></p>
<div class="imgcaption">The Glitch Mob play live at El Rey in January. Photo by Aaron Gautschi, courtesy The Glitch Mob.</div>
<p>The Glitch Mob are one of electronic sound&#8217;s great ensembles, experts at blending sonic influences as they are at bringing together the force of their talented personnel. Their popularity has been almost viral, one of those rare, genuinely live acts in digital music. Triple-teaming live performance, they attack Lemur multi-touch screens, turning them into sonic battle axes. (That&#8217;s to say nothing of the solo lives of the members, impressive on their own.) </p>
<p>Thanks to the trio&#8217;s openness about what they do, we&#8217;ve got the works for you here: music for free listening, a behind-the-scenes look at some of the challenges of playing laptop music together as an ensemble, and images of how the Lemur touch performance is assembled that could apply to other touch (or tactile) interfaces. And if you&#8217;re in the US, there are opportunities below to see them live.</p>
<p>This spring is a big moment for the, uh &#8230; Glitchers. (Mobsters?) They have an epic debut album on the way, one of May&#8217;s most anticipated releases. It&#8217;s entitled <em>Drink The Sea</em>, coming out on their own Glass Air label. In support of that, they&#8217;re also mounting a big US tour, fusing sound and vision &#8211; dates below. It&#8217;s a chance both for musical and technological inspiration, wherever your own aesthetic may lead you.<span id="more-10062"></span></p>
<p><img src="http://createdigitalmusic.com/files/2010/03/glitchmob.jpg" alt="" title="glitchmob" width="484" height="371" class="alignnone size-full wp-image-10085" /></p>
<div class="imgcaption">Images courtesy The Glitch Mob.</div>
<h3>Free Single, Upcoming Album</h3>
<p>&#8220;Drive It Like You Stole It,&#8221; the first single, is free, courtesy the band, so you can give it a listen and let us know what you think. (I am definitely pumping that track as I drive my Chevy Aveo out of the rental lot at LAX next time I&#8217;m in your town, guys. Nothing like ghetto-blasting in a crap GM rental car.) It&#8217;s just a taste of the album to come, but nicely wrangles some thickly-arrayed synth stacks and big percussion. Yes, this is American music in the triumphantly-proud Obama era.</p>
<p><a href="http://createdigitalmusic.com/files/media/sounds/driveitlikeyoustoleit.mp3">driveitlikeyoustoleit.mp3</a></p>
<p>The band nods to the LA musical epicenter from which their work emanates. From the press release: </p>
<blockquote><p>According to Boreta, Drink The Sea certainly reflects the pioneering, individualist spirit of their home base. &#8220;Everyone around us from the West Coast—Flying Lotus, Nosaj Thing, Daedelus, Eprom—has their own distinctive sound. We all seem to want to break boundaries, but everybody has their own lane, which is what makes it so exciting.”  </p></blockquote>
<p>They&#8217;re great, approachable guys, so I&#8217;ll be talking to them more. </p>
<p>I&#8217;ll be curious to hear the rest of the album, because the band seems like such an essentially live performance-based band, and it&#8217;s always tough to translate that experience. That is, it&#8217;s a challenge, but the kind of challenge worth exploring.</p>
<h3>Behind the Scenes: Playing Together</h3>
<p>If this were just a music blog, the story would end there, but of course the advantage we have on CDM &#8211; and the chance to go beyond our own tastes and stylistic differences as musicians &#8211; is that we&#8217;re all wrestling with the same technology. In case you&#8217;re wondering how these guys get three laptop artists playing together onstage, it&#8217;s a problem that poses its own challenges. </p>
<p>edIT and Boreta joined me onstage to talk about some of those challenges, and how their approach to simultaneous performance and sync have evolved. We got to look at the state of technology, warts and all. Here&#8217;s the full video (skip past the introductions for the bit where they talk about how they&#8217;ve managed to clear some technological hurdles involved with multiple people playing laptop music together):</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/zYG9PiwAt68&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zYG9PiwAt68&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>I hope to look more at some of the sync issues later this year; suffice to say, there are some new developments that could assist, as there are cases for which putting everyone on the same laptop might not be the best solution.</p>
<p>But that is just one aspect. What&#8217;s impressive to me about the band is that they&#8217;re able to make touchscreen performance really work, thanks to strong ensemble playing and terrific presence. A look at their Lemur layout reveals it&#8217;s all kept pretty simple and big &#8211; good to know if you&#8217;re attempting something similar, on a Lemur, iPad, or other device. Here are some images to give you a sense of what they do, courtesy the band.</p>
<p><img src="http://createdigitalmusic.com/files/2010/03/glitchmoblive.jpg" alt="" title="glitchmoblive" width="580" height="532" class="alignnone size-full wp-image-10075" /></p>
<p><img src="http://createdigitalmusic.com/files/2010/03/lemurscreen.jpg" alt="A glimpse of the Lemur screen" title="lemurscreen" width="580" height="436" class="alignnone size-full wp-image-10079" /></p>
<div class="imgcaption">One of the Lemur screen layouts. There are several layouts, but they all have one thing in common: stuff is big. That allows big, performative gestures.</div>
<p><img src="http://createdigitalmusic.com/files/2010/03/glitchmoblive2.jpg" alt="" title="glitchmoblive2" width="580" height="408" class="alignnone size-full wp-image-10078" /></p>
<p>Below, a slide show of images from El Rey in January of this year. Photos by Aaron Gautschi, courtesy The Glitch Mob.</p>
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<p>For more on the Lemur setup, there&#8217;s a great interview at Jazz Mutant&#8217;s site (who are, naturally, happy to talk about what The Glitch Mob are doing with the touchscreens):</p>
<p><a href="http://www.jazzmutant.com/artists_glitchmob.php">http://www.jazzmutant.com/artists_glitchmob.php</a></p>
<p>And lastly, a video of the setup process.</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/l9cGRFEmjKk&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/l9cGRFEmjKk&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Actually, if someone has a good video of the recent performance sets, using the Lemur rig (or even older sets), I had trouble finding good takes. Let us know in comments.</p>
<p>Got questions for the Mob (musical and creative, as well as technical)? Let us know; I hope to talk to them soon and to catch them here in NYC as they swing through.</p>
<p>The tour:<br />
The Glitch Mob US Tour Dates<br />
MAR 27 &#8211; MIAMI, FL @ ULTRA MUSIC FESTIVAL<br />
APR 18 &#8211; INDIO, CA @ COACHELLA MUSIC FESTIVAL</p>
<p>MAY 1 &#8211; CHICAGO, IL @ DOUBLE DOOR<br />
MAY 2 &#8211; DETROIT, MI @ MAJESTIC THEATRE<br />
MAY 3 &#8211; CLEVELAND, OH @ GROG SHOP<br />
MAY 4 &#8211; TORONTO, ON @ WRONG BAR<br />
MAY 5 &#8211; BOSTON, MA @ MIDDLE EAST<br />
MAY 7 &#8211; NEW YORK, NY @ HIGHLINE BALLROOM<br />
MAY 8 &#8211; BALTIMORE, MD @ BOURBON STREET BALLROOM<br />
MAY 9 &#8211; RICHMOND, VA @ HAT FACTORY<br />
MAY 10 &#8211; GREENSBORO, NC @ GREENE STREET CLUB<br />
MAY 12 &#8211; ASHEVILLE, NC @ CLUB 828<br />
MAY 13 &#8211; KNOXVILLE, TN @ VALARIUM<br />
MAY 14 &#8211; NASHVILLE, TN @ LIMELIGHT<br />
MAY 15 &#8211; ATHENS, GA @ NEW EARTH MUSIC HALL<br />
MAY 16 &#8211; ATLANTA, GA @ MASQUERADE<br />
MAY 18 &#8211; MOBILE, AL @ ALABAMA MUSIC BOX<br />
MAY 20 &#8211; NEW ORLEANS, LA @ HOUSE OF BLUES<br />
MAY 21 &#8211; HOUSTON, TX @ RICH&#8217;S<br />
MAY 22 &#8211; AUSTIN, TX @ LA ZONA ROSA<br />
MAY 23 &#8211; DALLAS, TX @ TREES<br />
MAY 25 &#8211; OKLAHOMA CITY, OK @ CITY WALK<br />
MAY 27 &#8211; ST. LOUIS, MO @ 2720<br />
MAY 28 &#8211; KANSAS CITY, MO @ CONSPIRACY ROOM<br />
MAY 29 &#8211; MORRISON, CO @ RED ROCKS AMPHITHEATRE<br />
JUN 02 &#8211; VICTORIA @ SUGAR<br />
JUN 03 &#8211; VANCOUVER @ VENUE<br />
JUN 04 &#8211; PORTLAND, OR @ ROSELAND THEATER<br />
JUN 05 &#8211; SEATTLE, WA @ SHOWBOX MARKET<br />
JUN 06 &#8211; ARCATA, CA @ ARCATA THEATRE<br />
JUN 09 &#8211; SANTA CRUZ, CA @ CATALYST<br />
JUN 12 &#8211; SAN FRANCISCO, CA @ FILLMORE AUDITORIUM<br />
More Dates TBA</p>
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		<title>Brute Force Technology: Zen Piano for iPhone &#8220;Senses&#8221; Tap Pressure, But Not By Magic</title>
		<link>http://createdigitalmusic.com/2009/05/brute-force-technology-zen-piano-for-iphone-senses-tap-pressure-but-not-by-magic/</link>
		<comments>http://createdigitalmusic.com/2009/05/brute-force-technology-zen-piano-for-iphone-senses-tap-pressure-but-not-by-magic/#comments</comments>
		<pubDate>Thu, 14 May 2009 15:52:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/05/14/brute-force-technology-zen-piano-for-iphone-senses-tap-pressure-but-not-by-magic/</guid>
		<description><![CDATA[One of the problems with touchscreens is that, even as they have become more sophisticated about tracking multiple fingers at once, they still generally don’t respond to pressure. To make touchscreens really useful for music, we need genuine pressure sensitivity. For that reason, you may be intrigued to see this video of Zen Piano, a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/05/brute-force-technology-zen-piano-for-iphone-senses-tap-pressure-but-not-by-magic/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>One of the problems with touchscreens is that, even as they have become more sophisticated about tracking multiple fingers at once, they still generally don’t respond to pressure. To make touchscreens really useful for music, we need genuine pressure sensitivity.</p>
<p>For that reason, you may be intrigued to see this video of Zen Piano, a demo app for the iPhone and iPod touch. The idea: respond not only to the <em>position</em> of your finger taps, but also to how hard you’re tapping the phone That promises “velocity-sensitive” tapping, which would make touchscreen interfaces more powerful.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/E5ofdsqSXZM&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/E5ofdsqSXZM&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Here’s the somewhat overheated description by GreatApps, who say their “patent-pending,” “cutting-edge” technology is the result of “having gone through the research and development phases.” </p>
<blockquote><p>TapForce<sup>TM</sup> has been developed from the ground up to provide a completely intuitive way of interaction for users. It can detect more than a hundred different levels of force, and has an accuracy that has to be seen to be believed. And all this can now be done in software, no hardware modifications are necessary. Hundreds of millions of devices currently on the market can make use of the TapForce<sup>TM</sup> technology today.</p>
<p>A whole new range of games and apps has just been made possible.</p>
</blockquote>
<p><a href="http://greatapps.co.uk/technologies/">http://greatapps.co.uk/technologies/</a></p>
<p>Okay, so what is it doing, exactly? </p>
<p> <span id="more-5909"></span>
<p>Most likely, it’s simply reading data from the accelerometer. Hit the device harder, and the accelerometer will respond to more force. That’s actually a fairly clever combination of two sensors – it’s just not the sort of stuff you’d necessarily want to trademark or try to get patented, at least, not if you’re a normal person. (TapForce creators, feel free to explain to us that you’re doing something fancier and I’ll eat my words.)</p>
<p>In fact, part of the reason I suspect that’s how they’re doing this is I’ve been tipped off by a developer who’s <em>already implemented just this</em>. He even uses a piano-style keyboard to show it off.</p>
<p><a href="http://www.flickr.com/photos/memotv/3531651370/in/set-72157618061763519/"><img src="http://farm3.static.flickr.com/2215/3531651370_06deaa8eca.jpg?v=0" /></a></p>
<div class="imgcaption">Photo: <a href="http://www.flickr.com/photos/memotv/">memotv</a>. </div>
<p>Sadly, that developer and application is Memo and his MSA Remote application, which was inexplicably blocked from the iTunes store – I think because whoever would have understood the app was on a lunch break or something. See, previously:</p>
<p><a href="http://www.memo.tv/msaremote_for_iphone">MSA Remote for iPhone</a></p>
<p><a href="http://createdigitalmusic.com/2009/03/16/apple-rejects-free-iphone-tool-for-artists-because-of-minimal-user-functionality/">Apple Rejects Free iPhone Tool For Artists Because of “Minimal User Functionality”</a></p>
<p>But as it happens, this is something any mobile device can do that has an accelerometer. I may try something like this on the Android app I’m developing. (No one can reject that, because Google allows any application package to be installed on the device <em>should the user chose to do so</em>. Perish the thought.) Accelerometer data alone is usually not very useful, but combined with touch, it could start to make more sense.</p>
<p>It’s another reason to look forward to MSA Remote, and I do still think that the snafu with Apple will get cleared up at some point. (Unfortunately, what we had on CDM were a lot of rants – perhaps even justified rants – but not necessarily the best way to make the argument to Apple’s store.)</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2009/05/brute-force-technology-zen-piano-for-iphone-senses-tap-pressure-but-not-by-magic/&via=cdmblogs&text=Brute Force Technology: Zen Piano for iPhone &ldquo;Senses&rdquo; Tap Pressure, But Not By Magic&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2009/05/brute-force-technology-zen-piano-for-iphone-senses-tap-pressure-but-not-by-magic/&via=cdmblogs&text=Brute Force Technology: Zen Piano for iPhone &ldquo;Senses&rdquo; Tap Pressure, But Not By Magic&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2009/05/brute-force-technology-zen-piano-for-iphone-senses-tap-pressure-but-not-by-magic/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<title>Lemur 1.5 Multi-Touch Interface Adds Easier Configuration, Virtual Knobs</title>
		<link>http://createdigitalmusic.com/2006/07/lemur-15-multi-touch-interface-adds-easier-configuration-virtual-knobs/</link>
		<comments>http://createdigitalmusic.com/2006/07/lemur-15-multi-touch-interface-adds-easier-configuration-virtual-knobs/#comments</comments>
		<pubDate>Fri, 21 Jul 2006 16:13:35 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[control-surfaces]]></category>
		<category><![CDATA[Cycling-74]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Lemur]]></category>
		<category><![CDATA[touchscreens]]></category>
		<category><![CDATA[upgrades]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/07/21/lemur-15-multi-touch-interface-adds-easier-configuration-virtual-knobs/</guid>
		<description><![CDATA[Lemur 1.5 was announced today, bringing some significant improvements to this unique multi-touch display/control surface. Specifically, this update addresses a number of complaints about Lemur, including some I voiced in my review for Keyboard Magazine: Easier mapping: MIDI and even OSC assignment was a bit of a chore in the existing Jazz Editor release, partly &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/07/lemur-15-multi-touch-interface-adds-easier-configuration-virtual-knobs/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div class="image-right"><img src="http://createdigitalmusic.com/files/stories/2006/July2006/modulessmall.jpg"></div>
<p><a href="http://www.jazzmutant.com/lemur_lastupdate.php">Lemur 1.5</a> was announced today, bringing some significant improvements to this unique multi-touch display/control surface. Specifically, this update addresses a number of complaints about Lemur, including some I voiced in my <a href="http://www.keyboardmag.com/story.asp?sectioncode=30&#038;storycode=13291">review for Keyboard Magazine</a>:</p>
<ol>
<LI><B>Easier mapping:</b> MIDI and even OSC assignment was a bit of a chore in the existing Jazz Editor release, partly because it required multiple clicks to get to MIDI assignments, in particular. The new editor always has MIDI and OSC assignments visible in a tab, and there&#8217;s a new custom MIDI object for more complex, multiple-output assignments.</li>
<p><LI><B>More templates, reusable components:</b> While JazzMutant hasn&#8217;t released an exact list, the update includes more templates, which should help you get started out of the box. You can now also reuse components between templates, answering another complaint many of us had, since previously you had to duplicate work each time you built a new template.</li>
<p><LI>
<div class="image-right"><img src="http://createdigitalmusic.com/files/stories/2006/July2006/newobjects.jpg"></div>
<p><B>Knobs:</b> The previous Lemur lacked virtual knobs. Now, knobs are available, both in endless rotary and fixed-rotation varieties.</li>
<p><LI><B>Text:</b> The surfaceLCD object lets you easily label tracks, etc., by feeding data from your computer. This basically acts as a virtual LCD screen you can add to your control layout.</li>
<p><LI><B>More MIDI Control:</b> You can now control the Lemur itself via MIDI, and use up to 8 input and output ports for some complex inter-gear configuration.</li>
</ol>
<p>I&#8217;m still not convinced the Lemur is for everyone, but this is a major improvement on an already-innovative design. If you&#8217;re a Lemur user, I&#8217;m sure you&#8217;re in hog heaven. If not, and you don&#8217;t intend to be, there&#8217;s still a message here for manufacturers: make configuration as flexible and fluid as possible. It has an enormous effect on how a control surface is used.</p>
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		<title>Magical Plexiglass Touchscreen Instrument with 1000 by 1000 Grid</title>
		<link>http://createdigitalmusic.com/2006/06/magical-plexiglass-touchscreen-instrument-with-1000x1000-grid/</link>
		<comments>http://createdigitalmusic.com/2006/06/magical-plexiglass-touchscreen-instrument-with-1000x1000-grid/#comments</comments>
		<pubDate>Thu, 15 Jun 2006 05:52:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[touchscreens]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/15/magical-plexiglass-touchscreen-instrument-with-1000x1000-grid/</guid>
		<description><![CDATA[Poor Monome, with just 64 buttons. Back in the 90s, Nicholas Fournel (who just sent us his MIDI tablet software) built a massive plexiglass touch-screen instrument called the Semekrys. Two of them were sensitive to a 1000&#215;1000 grid. (Okay, not quite the same as 64 buttons, but then this is transparent and looks absurdly cool &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/06/magical-plexiglass-touchscreen-instrument-with-1000x1000-grid/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Poor <a href="http://monome.org/">Monome</a>, with just 64 buttons. Back in the 90s, Nicholas Fournel (who just sent us his <a href="http://createdigitalmusic.com/2006/06/15/use-graphics-tablets-for-music-new-and-updated-software-free-tablet-theremin/">MIDI tablet software</a>) built a massive plexiglass touch-screen instrument called the Semekrys. Two of them were sensitive to a 1000&#215;1000 grid. (Okay, not quite the same as 64 buttons, but then this is transparent and looks absurdly cool even in an age with more touchscreens.) </p>
<p>Proof that the search for expressive touch interfaces is still an ongoing one:</p>
<p><a href="http://www.nicolasfournel.com/elec.htm">Semekrys</a></p>
<p><img src="http://createdigitalmusic.com/files/stories/2006/june/semekrys.png"></p>
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		<item>
		<title>Dualing Reviews of Lemur Multi-Touch Control Surface</title>
		<link>http://createdigitalmusic.com/2006/04/dualing-reviews-of-lemur-multi-touch-control-surface/</link>
		<comments>http://createdigitalmusic.com/2006/04/dualing-reviews-of-lemur-multi-touch-control-surface/#comments</comments>
		<pubDate>Tue, 04 Apr 2006 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[control-surfaces]]></category>
		<category><![CDATA[Cycling-74]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Lemur]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[touchscreens]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=1269</guid>
		<description><![CDATA[The Lemur multi-touch touchscreen controller is the rare kind of product that breaks entirely from convention, raising fundamental questions about how we make music. It&#8217;s comforting in a way, then, to see disagreement about just how well the finished product works. After over a year of buzz, detailed in-practice reviews of the Lemur are emerging, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/04/dualing-reviews-of-lemur-multi-touch-control-surface/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://cycling74.com/products/lemur">Lemur multi-touch touchscreen</a> controller is the rare kind of product that breaks entirely from convention, raising fundamental questions about how we make music. It&#8217;s comforting in a way, then, to see disagreement about just how well the finished product works. After over a year of buzz, detailed in-practice reviews of the Lemur are emerging, including my review for Keyboard Magazine, and Jonathan Segel&#8217;s review for Electronic Musician. The two reviews reach somewhat different conclusions. Neither review gives an unqualified endorsement, but both see promise in the device &#8212; just different promise. And I have to ask a question: are physical controls like knobs really as limited as people seem to assume?<P><br />
<img src="http://createdigitalmusic.com/files/storiespre2k6/lemur1.jpg"><br />
<span id="more-1269"></span><br />
<P>Jonathan notes some significant bugs in getting the Lemur to work, particularly with control assignments (including problems using multiple arguments with Reaktor). But his conclusion is ultimately positive:<P><br />
<blockquote>&#8220;Using the Lemur as a control surface in live performance feels much more like playing an actual instrument than simply turning knobs or moving faders on a control surface . . . The Lemur is easily my favorite hardware controller, and I hope it becomes popular (especially so that the price will drop).&#8221;</p></blockquote>
<p><P><br />
My review for Keyboard also found assigning controllers to be unnecessarily difficult. But the primary difference between the two reviews is that I found the Lemur to excel at some tasks, but not at others, and ultimately concluded it was the future of computer interfaces, but not necessarily of musical instruments (at least not on its own):<P><br />
<blockquote>&#8220;The Lemur suggests fantastic possibilities for certain tasks. ItÃƒÆ’Ã…&rsquo;s unparalleled for surround panning and X/Y timbral control, particularly if combined with another hardware controller like a keyboard or ribbon controller.<P><br />
. . . For now, the challenge is that the LemurÃƒÆ’Ã…&rsquo;s features lie somewhere between a computer display and music controller, without effectively supplanting either one. The Lemur sacrifices the sensitivity and tactile feedback of physical controls in the name of flexibility, but that payoff is limited by the restrictions of its pre-built interface objects and the difficulty of configuring new layouts and assigning them to software controls.&#8221;</p></blockquote>
<p><P><br />
Do check out the entire reviews, as they&#8217;re now both online with full text and images (as there are far too many details of each to summarize here):<P><br />
<a href="http://emusician.com/controlsurfaces/emusic_jazz_mutant_lemur/">JAZZ MUTANT Lemur</a>, <I>Electronic Musician</I> review<P><br />
<a href="http://www.keyboardmag.com/story.asp?sectioncode=30&#038;storycode=13291">Programmable Multi-Touch Control: JazzMutant Lemur</a>, <I>Keyboard</I> review<P></p>
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		<item>
		<title>Potential Musical Uses for Origami / UMPC</title>
		<link>http://createdigitalmusic.com/2006/03/potential-musical-uses-for-origami-umpc/</link>
		<comments>http://createdigitalmusic.com/2006/03/potential-musical-uses-for-origami-umpc/#comments</comments>
		<pubDate>Fri, 10 Mar 2006 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[touchscreens]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=1226</guid>
		<description><![CDATA[I&#8217;m still partial to saving up cash for a full-featured, full-sized tablet, but in case you haven&#8217;t been watching discussion on my last story on the new Ultra-Mobile PC platform, there are some interesting musical uses for a portable tablet: Portable notation: This one&#8217;s the biggie. The UMPC is more than capable of running notation &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/03/potential-musical-uses-for-origami-umpc/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m still partial to saving up cash for a full-featured, full-sized tablet, but in case you haven&#8217;t been watching discussion on my <a href="http://createdigitalmusic.com/index.php?option=com_content&#038;task=view&#038;id=1203&#038;Itemid=44">last story</a> on the new Ultra-Mobile PC platform, there are some interesting musical uses for a portable tablet:<P><br />
<LI><b>Portable notation:</b> This one&#8217;s the biggie. The UMPC is more than capable of running notation software, and with</p>
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		<title>Mobile Music Computers: Tablets Good, Origami Bad</title>
		<link>http://createdigitalmusic.com/2006/03/mobile-music-computers-tablets-good-origami-bad/</link>
		<comments>http://createdigitalmusic.com/2006/03/mobile-music-computers-tablets-good-origami-bad/#comments</comments>
		<pubDate>Thu, 09 Mar 2006 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[touchscreens]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=1224</guid>
		<description><![CDATA[Did you opt for a laptop over a tablet when you bought your latest mobile PC? You can&#8217;t really be blamed. Tablets tend to offer less performance for the money, and hit the middle or worse overall on key audio benchmarks like processor speed, hard disk, and I/O. But you&#8217;ve also missed out: unlike a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/03/mobile-music-computers-tablets-good-origami-bad/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Did you opt for a laptop over a tablet when you bought your latest mobile PC? You can&#8217;t really be blamed. Tablets tend to offer less performance for the money, and hit the middle or worse overall on key audio benchmarks like processor speed, hard disk, and I/O. But you&#8217;ve also missed out: unlike a laptop, a tablet can fit comfortably on a music stand. It&#8217;s easier to tote from one part of your studio to another. It&#8217;s the perfect way of entering music notation or tweaking soft synths, with instant access to the interface.<P><br />
So, great news: Microsoft, Intel, and hardware vendors have unveiled the <a href="http://www.microsoft.com/windowsxp/umpc/default.mspx">Ultra-Mobile PC</a>. What is it? Exactly the same tablet as before, only smaller, much slower, much less flexible, and only slightly cheaper. Uh &#8212; yay? Search on <a href="http://www.technorati.com">Technorati</a> for all the buzz if you want, but I can sum it up:<P><br />
<B>It&#8217;s a smaller, slower tablet that delivers less value with more tradeoffs</b>. And for music, it&#8217;s totally disastrous. Meanwhile, there are fantastic tablet computers that do so much more, at about the same price. Ironically, the UMPC comes just as those tablets have finally matured.<P><br />
<I>Updated:</I> Two potential items could change my (and maybe your) mind on the new mini-tablets. One is, the price could in fact get closer to $500, which makes my comparison to bigger, more powerful tablets totally moot, and makes them much more appealing as a satellite to your main computer(s). Two, it would be interesting to run Windows Remote Desktop or VNC to remotely control a more powerful computer, or do simple sequencing and soft synths via this tablet, the USB port, and your favorite hardware controller. -PK</i><P><br />
<img src="http://createdigitalmusic.com/files/storiespre2k6/samsungq1.jpg"><br />
<span id="more-1224"></span></p>
<div class="image-right"><img src="http://createdigitalmusic.com/files/storiespre2k6/toshibatablet.jpg"></div>
<p><P> Let&#8217;s compare: there&#8217;s no ship date or pricing yet, but Microsoft says it&#8217;ll run &#8220;under $1000,&#8221; which I&#8217;m guessing means $999. By contrast, Toshiba will sell you its <a href="http://www.toshibadirect.com/td/b2c/cmod.to?seg=HHO&#038;coid=-29174">Satellite R15</a> tablet/notebook hybrid for US$1149. (Pictured here. Boy, I actually want it.) It has everything you need to replace your laptop: a QWERTY keyboard, a big screen, USB and FireWire, and even a DVD burner. It&#8217;s no powerhouse, but it&#8217;ll run Reason soft synths or an Ableton Live set (with an external hard drive, ideally), and it&#8217;ll certainly run Sibelius or Finale on a music stand. It even has a swift 1.7G Pentium M, which means it can probably outrun my existing Toshiba notebook workhorse. The new Samsung Q1: think 900 MHz Celeron. 900 MHz, seriously? Yes, okay, the Q1 looks slick (though it reminds me of a portable Sega), and the Toshiba looks clunky. But I&#8217;ve used tablets in person, and they&#8217;re quite portable and comfortable. Aside from a few touch-friendly extras, these UMPCs even run the same tablet OS! (That&#8217;s a good thing, but it furhter suggests that they&#8217;re really just downgraded tablets.)<P><br />
So why would you get a hobbled &#8220;Ultra-Mobile PC&#8221; that performs like a 4-year-old laptop instead? Battery life is reportedly only 3 hours, and while it is much lighter and smaller than a tablet, it&#8217;s not light and small enough to match the form factor of the many excellent Windows Mobile PDAs on the market. I love my Dell Axim X30, for instance. Maybe you&#8217;d get the UMPC to play music and video &#8212; but at nearly a grand, that makes it yet another silly entertainment toy for the rich, and with everyone blowing money on iPods, Xbox 360s, and the like, that seems wildly unlikely to catch on. Yes, I&#8217;m being unfair by looking at this product from the music market, which isn&#8217;t Microsoft&#8217;s target market. But think about it: the whole point of the PC is that there is no one target market. It&#8217;s the flexibility of the device for a broad swath of users. And that makes me look at the UMPC and think about product failures like eMate and Newton rather than product successes like the original Apple PowerBook or iPod. (Boy, uh, it is interesting how Apple managed to create the blockbusters in those categories, huh?)<P><br />
So why am I bothering even griping about this? Because I think tablet computers could be the missing link in the mobile music studio. And, in fact, looking at the UMPC and checking out the latest tablet specs makes me want to go trade my existing laptop for a tablet right now.<P><br />
There&#8217;s also another possibility that&#8217;s missed here: why not have a tablet remote for your desktop computer? It&#8217;s not a new idea, but I still haven&#8217;t seen it done right. Imagine that instead of a crippled laptop, the tablet served as a dumb terminal for a more powerful desktop form factor PC. It could serve as an additional display, with a headphone jack and touch and stylus input. Your desktop PC (on the desk for consumers or in a rack mount for pros) would do all the heavy lifting, but you could access it from anywhere via the tablet.<P><br />
There&#8217;s reason to believe that desktop enclosures will continue to advance, too. Graphics cards in particular are getting faster by the day, and offering new musical applications with programs like Jitter, as well as some seriously sweet 3D / video eye candy.<P><br />
The problem is, the UMPC isn&#8217;t designed to do this, though you could presumably install Microsoft&#8217;s superb Remote Desktop or the open source VNC to do the job, even via a Mac/PC setup. And the UMPC is needlessly pricey for a device that could be a dumb terminal.<P><br />
So, personally, I think it&#8217;s time to entirely throw out Microsoft&#8217;s and Intel&#8217;s and Samsung&#8217;s vision of this, and figure it out for ourselves. I bet we can come up with a much more compelling vision of how to relate to our computers. And hopefully Apple&#8217;s recent patent filings for touchscreens mean other manufacturers could get in this game.</p>
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		<title>Windows Day: Microsoft Working on Touch Interfaces, Too &#8212; For Vista</title>
		<link>http://createdigitalmusic.com/2006/02/windows-day-microsoft-working-on-touch-interfaces-too-for-vista/</link>
		<comments>http://createdigitalmusic.com/2006/02/windows-day-microsoft-working-on-touch-interfaces-too-for-vista/#comments</comments>
		<pubDate>Mon, 20 Feb 2006 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[operating-systems]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[touchscreens]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[Vista]]></category>
		<category><![CDATA[Windows]]></category>

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		<description><![CDATA[Imagine touching a screen to directly control Live, Reason, Reaktor, and Max/MSP while you&#8217;re playing, with a full view of the interface. That&#8217;s been possible with tablet PCs for some time, but not with a touch-centric interface. While the Mac faithful have been drooling over a vague Apple patent for touchscreen interfaces, no one seems &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2006/02/windows-day-microsoft-working-on-touch-interfaces-too-for-vista/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/storiespre2k6/touchscreen.jpg">Imagine touching a screen to directly control Live, Reason, Reaktor, and Max/MSP while you&#8217;re playing, with a full view of the interface. That&#8217;s been possible with tablet PCs for some time, but not with a touch-centric interface. While the Mac faithful have been drooling over a vague Apple patent for touchscreen interfaces, no one seems to have noticed that Microsoft is planning to build this interface into Windows Vista. Microsoft&#8217;s Jim Allchin, head Vista honcho, told Paul Thurrott:<P></p>
<blockquote><p>&#8220;We&#8217;re now supporting touch control in addition to electro-magnetic,&#8221; he told me. &#8220;We&#8217;ve done a lot of innovations here. As you know, our fingers are quite fat [compared to a stylus], so we&#8217;ve come up with new approaches for getting the focus on a selection. Also, we needed to think through how to handle left and right mouse buttons easily, and we&#8217;ve got a new approach to do that with your fingers. We think that&#8217;s very impressive.&#8221; This technology will work on any PC with a touch screen display, not just Tablet PC hardware, he said.</p></blockquote>
<p><P><br />
Check out the <a href="http://www.winsupersite.com/showcase/winvista_jimallchin.asp">full interview</a> on Paul Thurrott&#8217;s SuperSite. Now, how could you use this?<P><br />
<span id="more-1174"></span><br />
There&#8217;s no question why this is cool for music. Inexpensive touch displays are readily available, and when your hands are focused on another instrument like a keyboard or guitar, navigating with touch is often more direct than using a mouse. I recently spoke to electronic music guru <a href="http://rds.yahoo.com/_ylt=A9ibyfBf7vlD7N8ADHRXNyoA;_ylu=X3oDMTE3bDcwbm10BGNvbG8DZQRsA1dTMQRwb3MDMQRzZWMDc3IEdnRpZANZUzc1XzE1Nw--/SIG=11cqhi686/EXP=1140539359/**http%3a//www.timexile.com/">Exile</a>, who was working with touchscreens and custom Reaktor patches. He was busy building visual interfaces well-suited to the technique. Propping a little touchscreen remote on a keyboard has some definite appeal.<P><br />
<img src="http://createdigitalmusic.com/files/storiespre2k6/nobutouch.jpg">That said, don&#8217;t expect this to be anything like a sophisticated touchscreen interface like the <a href="http://www.cycling74.com/products/lemur">Lemur</a>. Microsoft&#8217;s interface sounds like it&#8217;s single-touch only, so it&#8217;s closer to a current mouse/trackpad interface. And cheap touchscreens tend to feel cheap. It&#8217;s not just that you have fat fingers; the tracking is often a little vague.<P><br />
The good news is, the networked living room might actually drive demand for such products. (Some observers noted even Apple&#8217;s patent looked like it might be for a home media remote.) A wireless touch tablet (something like <a href="http://www.electronichouse.com/products/slideshow/119/3169.html">this</a>) could be equally at home as the front-end for a rack-mounted PC onstage.<P><br />
Falling prices and built-in Vista support do mean this could be a standard feature on computers very soon, and for simple interface moves while playing, that could be great. Right now it looks more appealing as a cheap, eBay-ed touchscreen route than a mature product, but you can bet we&#8217;ll be watching.</p>
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