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	<title>Create Digital Music &#187; treeware</title>
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	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Be a Music Geek Ninja with Electronic Music Programming in Pd: New Book</title>
		<link>http://createdigitalmusic.com/2009/03/18/be-a-music-geek-ninja-with-electronic-music-programming-in-pd-new-book/</link>
		<comments>http://createdigitalmusic.com/2009/03/18/be-a-music-geek-ninja-with-electronic-music-programming-in-pd-new-book/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 16:33:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[education]]></category>
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		<category><![CDATA[granular-synthesis]]></category>
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		<category><![CDATA[patching]]></category>
		<category><![CDATA[Pd]]></category>
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		<category><![CDATA[processing]]></category>
		<category><![CDATA[pure-data]]></category>
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		<category><![CDATA[synthesis]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5395</guid>
		<description><![CDATA[Okay, it looks a little scary, but just think of that as an added way of convincing your friends you&#8217;re a total badass.
You may have heard about Pure Data (Pd), the open-source cousin to Max/MSP and a powerful tool for visual programming or &#8220;patching&#8221; music and multimedia. Pd has even appeared in the iPhone app [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2009/03/pdexamples.png"></p>
<div class="imgcaption">Okay, it looks a little scary, but just think of that as an added way of convincing your friends you&#8217;re a total badass.</div>
<p>You may have heard about Pure Data (Pd), the open-source cousin to Max/MSP and a powerful tool for visual programming or &#8220;patching&#8221; music and multimedia. Pd has even appeared in the iPhone app RjDj and creating generative music for EA&#8217;s hit game Spore. But actually learning how to use the thing? Or learning some of the more advanced possible techniques in sound synthesis and processing? That&#8217;s another matter. <span id="more-5395"></span></p>
<p>Johannes Kreidler writes to let us know about his new book for people wanting to learn Pd. It starts at the beginning and teaches you not only the ins and outs of the Pd environment, but all of the advanced music processing techniques, as well. (Given the similarity of Pd and Max/MSP, that should make this just about as useful for Max devotees, too.)</p>
<p>The book is available for reading free online, or in paperback format from Wolke Publishing House. It&#8217;s available in both English and German. Johannes writes:</p>
<blockquote><p>This tutorial is designed for self-study, principally for composers. It begins with explanations of basic programming and acoustic principles then gradually builds up to the most advanced electronic music processing techniques. The book&rsquo;s teaching approach is focused primarily on hearing, which we consider a faster and more enjoyable way to absorb new concepts than through abstract formulas.</p>
<p>The patches described are available for download.</p></blockquote>
<p>He notes that because Pd is free and open source rather than commercial software, there isn&#8217;t a company behind it that can focus on documentation for new users. That&#8217;s been a common complaint about Pd, and this book does a lot to fill it &#8212; as well as a lot to fill the need for better documentation of sound techniques, as well, for users of any environment. Some of the juicy topics covered:</p>
<ul>
<li>Additive, subtractive synthesis</li>
<li>Sampling</li>
<li>Waveshaping, modulation synthesis</li>
<li>Granular synthesis (something I try to eat a bowl of every day, seriously)</li>
<li>Fourier analysis</li>
<li>Sequencers</li>
<li>Connecting to hardware, network transmission and OSC</li>
<li>Basics of visuals</li>
</ul>
<p>It&#8217;s a really elegantly-organized set of topics, and absolutely of interest to users of Max/MSP and other environments, as well. With this and a new SuperCollider book coming out this spring, we&#8217;re really getting some wonderful resources for learning greater ninja skills. Stay tuned, as I hope to create a forum for folks working on learning this stuff.</p>
<h3>Resources</h3>
<p>Book site, including downloadable patches and online reading:</p>
<p><a href="http://www.pd-tutorial.com">http://www.pd-tutorial.com</a></p>
<p>Direct link to downloading all the patches as one zip (thanks, mic, in comments!):</p>
<p><a href="http://www.kreidler-net.de/pd/patches/patches.zip">http://www.kreidler-net.de/pd/patches/patches.zip</a></p>
<p>More info, including the paperback version:</p>
<p><a href="http://www.wolke-verlag.de/musik_u_t/loadbang.html">http://www.wolke-verlag.de/musik_u_t/loadbang.html</a></p>
<p><a href="http://www.buecher-zur-musik.de/assets/s2dmain.html?http://www.buecher-zur-musik.de/53108697370a2cb3f/5310869bc400a7a02.html">http://www.buecher-zur-musik.de/assets/s2dmain.html?http://www.buecher-zur-musik.de/53108697370a2cb3f/5310869bc400a7a02.html</a></p>
<p>Author&#8217;s site:<br />
<a href="http://www.kreidler-net.de">www.kreidler-net.de</a></p>
<p>The authorship of the book was aided by a grant by the Music University of  Freiburg / Germany.</p>
<p>Previous appearances by the author:</p>
<p><a href="http://createdigitalmusic.com/2008/08/22/most-samples-ever-german-art-makes-song-with-70200-samples-using-pd/">A song made from 70,2000 samples</a></p>
<p><a href="http://createdigitalmusic.com/2009/02/06/depressing-project-of-the-day-stock-market-set-music-with-microsoft-songsmith/">The stock market declines, as a song</a></p>
<h3>More Pd Books</h3>
<p><a href="http://pd-graz.mur.at/label/book01">bang | pure data</a> Free, online</p>
<p>Creator Miller Puckette&#8217;s own <a href="http://crca.ucsd.edu/~msp/techniques.htm">The Theory and Technique of Electronic Music</a>, free online in various formats and also in print</p>
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		<slash:comments>34</slash:comments>
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		<item>
		<title>Get the CDM Winter 2008 Guide Bound, Printed, Shipped by 12/24 Worldwide</title>
		<link>http://createdigitalmusic.com/2008/12/12/get-the-cdm-winter-2008-guide-bound-printed-shipped-by-1224-worldwide/</link>
		<comments>http://createdigitalmusic.com/2008/12/12/get-the-cdm-winter-2008-guide-bound-printed-shipped-by-1224-worldwide/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 19:17:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[announcements]]></category>
		<category><![CDATA[CDM]]></category>
		<category><![CDATA[cdm-guides]]></category>
		<category><![CDATA[cdm-winter]]></category>
		<category><![CDATA[guides]]></category>
		<category><![CDATA[holiday-guide]]></category>
		<category><![CDATA[publishing]]></category>
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		<category><![CDATA[trends]]></category>
		<category><![CDATA[winter-guide]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/12/get-the-cdm-winter-2008-guide-bound-printed-shipped-by-1224-worldwide/</guid>
		<description><![CDATA[ Having been published the old-fashioned way, I&#8217;m really interested to see what on-demand printing will make possible in publishing and content &#8211; and, particularly, what it will mean for Web entities like CDM. (We need a new term: Web Treeware?)
On-demand isn&#8217;t as fast as a retail outlet with a book in stock, but they&#8217;re [...]]]></description>
			<content:encoded><![CDATA[<p><img style="display: inline; margin-left: 0px; margin-right: 0px" src="http://farm4.static.flickr.com/3191/2378844590_7a45da6bca_m.jpg" align="right" /> Having been published the old-fashioned way, I&rsquo;m really interested to see what on-demand printing will make possible in publishing and content &ndash; and, particularly, what it will mean for Web entities like CDM. (We need a new term: Web Treeware?)</p>
<p>On-demand isn&rsquo;t as fast as a retail outlet with a book in stock, but they&rsquo;re getting faster. Lulu can turn around our new <a href="http://createdigitalmusic.com/2008/12/11/on-demand-cdm-winter-2008-with-gift-guide-bending-and-slicing-tutorials-more/" target="_blank">CDM Winter 2008 guide</a> in time for Christmas Eve. If you order by tomorrow, you&rsquo;ll get the book custom-printed, bound (in a lovely, publisher-style) &ldquo;Perfect Binding&rdquo;, and shipped by 12/24:</p>
<p><strong>Order deadline:</strong> Saturday 12/13 (note: US East Coast time)</p>
<p><strong>US: </strong>Choose US Postal Priority, FedEx Ground</p>
<p><strong>Canada, </strong><strong>Latin America, </strong><strong>European Union, </strong><strong>United Kingdom, </strong><strong>Australia, rest of the world: </strong>Choose standard shipping</p>
<p>(faster shipping options are available, too)</p>
<p><a href="http://www.lulu.com/content/5303201">Print Edition + Free PDF Download @ Lulu.com</a></p>
</p>
<p><a href="http://www.lulu.com/commerce/index.php?fBuyContent=5303201"><img alt="Support independent publishing: buy this book on Lulu." src="http://www.lulu.com/services/buy_now_buttons/images/blue.gif" border="0" /> </a></p>
<p>And, of course, you get a DRM-free, Creative Commons-licensed PDF with your order, free. (For people charging for ebooks, I&rsquo;m hoping Lulu adds the option to sell the bundle; CDM of course is giving away our PDF.)</p>
<p>This is just a first experiment for us, but I&rsquo;m interested not only for CDM and Lulu but what this sort of thing means for content makers in general. (You&rsquo;ll see a lot of self-published sheet music on Lulu, for instance.) It could make new things possible in publishing.</p>
<p>I&rsquo;ve rush-ordered my print copy; I&rsquo;ll take some photos when it gets here.</p>
<p>Also, we&rsquo;ve just gotten a volunteer for a Spanish-language edition. (<strong>Imponente!</strong>)</p>
<p><em>Priority Mail Photo (CC) <a href="http://flickr.com/photos/cameraslayer/2378844590/" target="_blank">Harold Neal</a>.</em></p>
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		<slash:comments>4</slash:comments>
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		<title>Mix Online To Offer Monthly Game Audio Digital Magazine</title>
		<link>http://createdigitalmusic.com/2007/12/18/mix-online-to-offer-monthly-game-audio-digital-magazine/</link>
		<comments>http://createdigitalmusic.com/2007/12/18/mix-online-to-offer-monthly-game-audio-digital-magazine/#comments</comments>
		<pubDate>Tue, 18 Dec 2007 20:08:53 +0000</pubDate>
		<dc:creator>West Latta</dc:creator>
				<category><![CDATA[Gaming and Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[print]]></category>
		<category><![CDATA[Sound-design]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2007/12/18/mix-online-to-offer-monthly-game-audio-digital-magazine/</guid>
		<description><![CDATA[
Speaking of gaming, here&#8217;s more news that the fledgling game audio and music area is getting more attention &#8212; something that we at CDM see as very good news. (See our sometimes-obsessive gaming stories.) CDM&#8217;s resident game composer and sound designer checks in &#8230;
In an e-mail he sent to me yesterday, Peter pointed out that [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image2765" src="http://media.createdigitalmedia.net/cdmu/images//2007/12/gameaudiocover.jpg" alt="Game Audio digital edition" /></p>
<p><em>Speaking of gaming, here&#8217;s more news that the fledgling game audio and music area is getting more attention &#8212; something that we at CDM see as very good news. (See our <a href="http://createdigitalmusic.com/tag/gaming">sometimes-obsessive gaming stories</a>.) CDM&#8217;s resident game composer and sound designer checks in &#8230;</em></p>
<p>In an e-mail he sent to me yesterday, Peter pointed out that Mix was soon to offer a bi-monthly newsletter on game audio. We were both summarily unimpressed &#8211; until we discovered that the newsletter was in addition to a monthly digital magazine,<a href="http://www.mixonline-digital.com/mixonline/gameaudio2007sample/"> a sample of which is now available</a> on the <a href="http://mixonline.com">Mix website</a>.</p>
<p>The sample issue covers topics such as audio for mobile games, World of Warcraft sound design, and an interview with Tim Larkin &#8211; composer for various Myst games, and sound designer for Half-Life 2 episodic content.<em><a href="http://createdigitalmusic.com/2005/09/27/cdm-interview-tim-larkin-myst-v-composer-talks-games-and-music-making/">(&#8230;see our previous interview with Tim Larkin.)</a></em></p>
<p>While a tad short on content, any level of coverage from the mainstream audio media is more than welcome, and we&#8217;re sure to see some great interviews and stories in future issues.</p>
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