Happy 30th, Sony Walkman: Your Memories and the Best of Cassettes on CDM

Sony once had iconic design. Photo (CC) niepce1827.

July 1, 1979: it was thirty years ago today that the Sony Walkman went on sale, launching mobile music for the first time.

Wait – rewind (so to speak). That honor really belongs to the portable transistor radio – and, indeed, part of the reason America already knew and loved Sony by the time 1979 rolled around, having embraced their pocketable radios as early as the 1950s. In fact, if you want to blame a device for degrading audio fidelity, you should again look not to MP3s and iPods but back to — you guessed it — the same transistor radio.

But no matter. The Walkman did popularize carrying your own music collection with you. It was not only about mobility, but mobile music collections free of airwaves, mix tapes and the experience of walking around the city or doing a workout with your own personally-assembled soundtrack. It turned everyone into DJs and made the music something that could easily bounce around inside your head rather than around your living room or a music venue. The Walkman and not the iPod might also have to carry the burden of claims that music was made antisocial – but it also made for a uniquely personal experience.

And do we ever love cassettes, with their ability to accommodate our own mixes and recordings and stack in neat cubes.

Why, back in my day, we had real women in our portable music player ads, not these silhouettes like you iPod-owning brats have. Photo (CC) Abbey Hambright.

True, the link that’s making the rounds on the Web parodies the clueless 13-year-old child of the iPod age:
Giving up my iPod for a Walkman [BBC News]

This comes from a different planet than the one on which we live on CDM. In this world, snarky 13-year-olds have no idea what the metal/normal switch does, and the zinger is “Did my dad, Alan, really ever think this was a credible piece of technology?” Okay, you snot-nosed brat, it’s a good thing global warming will revert us all to a primitive Stone Age existence and you won’t have to suffer the fate of technological advancement. PS – your dad says never to call him Alan again. (I kid, kid, really. Just can’t resist.)

Of course, on our planet some 13-year-old is probably assembling his or her own cassette player out of spare parts and turning it into a circuit-bent DJ machine, and knows the entire history of the Sony Walkman by model number, and can tell you which factory assembled your old broken model based on the serial number. In that demented spirit, I invite readers to share your own Walkman memories, and offer up a selection of my favorite cassette-themed posts from CDM (of which, I was surprised to discover, there are quite a lot).

I won’t even try to summarize the history of the Walkman, because I have no idea what it is, and Wikipedia has beaten me to the punch.

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Ableton Live Touch with Free Usine; Why Touch, Multitouch Works for Music

There’s plenty of rightful skepticism about the use of mainstream displays for multitouch in general purpose computing. And why not? As a full-time replacement for other input, multitouch probably doesn’t make sense. But for music, the equation is changing. Multitouch capabilities are showing up on commodity-priced PC computers like the multi-touch enabled HP laptop models – the tx2z seen here starts, incredibly, at US$850. And because computer musicians are looking for more control, having a touch-enabled display (even single-touch) just makes sense.

The screen for a laptop musician is a huge piece of real estate. Finally, instead of sitting dumbly in front of you glowing, it can become an X/Y controller or give you shortcuts for controls or provide additional parameters. Yes, using a touchscreen exclusively can result in the dreaded “gorilla arm.” The ergonomics of using a vertically-oriented screen are extremely poor – if you use it exclusively for an extended period of time. But if you look at the way people are using these touchscreens, for incidental control in combination with other things – and the ability of convertible laptops to transform into a horizontal orientation – I think this is no longer the deal killer it once was.

At top, an HP laptop ($850) plus the free version of Sensomusic’s Usine is all you need to create a multitouch interface for Ableton Live. Correction: right now this is limited to single touch only, but multitouch is supported in the hardware, in drivers, soon in Windows 7, and support is promised for a future version of Usine. The point still stands — as does the ability to optimize controls for your fingers. Being able to use more than one at once will, of course, be that much better.

Fractal (see Myspace) uses the combination to play Ableton Live with some simple controls. If you get hooked on Usine, you can get the full “Pro” version for EUR70 with additional patches and objects.

The one major remaining obstacle to multitouch, at least, is cost. If you don’t especially fancy buying a new HP laptop, add-on kits still run in the range of US$800-900 (meaning, ironically, you might as well just buy the HP instead). Laptop vendors are still slow to adopt the technology, though that could change when Windows 7 ships later this year. (On the other hand, tablet PCs, even when they were shipping in relative quantity, often were constrained in available configurations and either skimped on specs or demanded a significant premium.)

But let’s not complain too much. The simple reality is you can add an HP laptop now to a live rig as a performance instrument for under a grand.

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Chip Strikes Back: Finnish Label Sues Timbaland, Nelly Furtado

MusicRadar’s Joe Bosso reports that the long-simmering controversy over alleged 8-bit music intellectual property theft has come to a lawsuit:

Timbaland, Nelly Furtado sued for plagiarism [MusicRadar]

The suit is being brought by the Finland-based Kernel Records, which acquired the song Acidjazzed Evening. The case again puts musical sampling in the spotlight. Timbaland’s response in 2007, which you can read in the MusicRadar article, basically amounted to “I didn’t know where it came from, so it’s not theft.”

Oh, and then there’s this gem:
“It’s from a video game, idiot.”

That’ll be Timbaland demonstrating that he doesn’t understand what 8-bit music (this tune is, of course, not from a video game) nor how sampling law works (video games aren’t subject to some different set of ethical and legal rules). I mean, if Timbaland were going all radical on us and declaring all content should be free, that’d be another matter.

One has to wonder if a different kind of sampling culture is possible, a third option, in which artists knowingly release work as Creative Commons so they provide explicit permission for people to sample — and get credited. Of course, that’s a touchy subject with the likes of a Timbaland or Nelly Furtado, whose massive commercial success at least implies that they may be able to afford to pay for their samples.

So much has been said on this particular case, let alone the underlying issues, that I’ll leave it to you to discuss.

Whatever your opinion, though, the message is clear that 8-bit music is not simply free for the taking.

Previously: Crystal Castles gets caught up in a similar sort of “we didn’t know, so it doesn’t count” (though unlike Timbaland/Nelly Furtado, their track was not widely released, let alone a huge chart hit). Original story / Crystal Castles responds to allegations.

Music Goes Peer-to-Peer, Multiplayer: Smule Leaf Trombone for iPhone 3.0

iPhone users today started downloading the new iPhone OS, 3.0. One interesting feature of the new mobile software is peer-to-peer communication for collaborating in person. If you’re looking for an app that takes advantage of that, and can embarrass you in front of friends / workmates, Smule Trombone could be your answer. The touch-and-breath-controlled social music app/game from synthesis wizard Dr. Ge Wang has a special 3.0-only version. It uses the new iPhone push notification for achievements, but more importantly, features peer-to-peer Bluetooth for in-person “Duet Mode.”

I think these sort of networked features will increasingly become not only a game gimmick, but a necessity in music making. Why shouldn’t music devices instantly recognize the proximity of other music devices, automatically connect, and sync and share data, recordings, clock, and control messages? (One answer why not: because they’re reliving 1980s flashbacks by running MIDI. But that’s no reason software and DIY devices can’t lead the way.)

Meanwhile, whether you care about iPhone ocarinas or not, Smule are on a roll. The Leaf Trombone collaboration features have been racking up stats, with nearly a million sessions judged by other users in six weeks. They aren’t all covers of Nintendo game songs, fun as those may be: over 4,000 original songs from the composer mode have been contributed to the community. There’s cash involved in game achievements, too; you can win US$500 for being “loved” in a new contest.

I also find it interesting that “Twinkle, Twinkle Little Star” is the top melody with nearly 20,000 performances. It’s proof that some of the innocent joys of music may sometimes get overrated. (Although, let’s see, I still have an hour left to try to bang out a Stravinsky cover on his birthday.)

Go check out the Smule apps here – and here’s hoping we see smart networking in more music apps in general. (Ableton’s Share is one feature we’ll be looking at soon, though open communication standards would be great, too.)

http://www.smule.com/

By the way, on the Android side, it appears Google is planning to re-release the Bluetooth API, so we could get features there, too – and perhaps even Androids talking to iPhones. More on that soon, now that I have some time to get back to coding.

Updated – Bonus Video: Inside the “mind of Smule,” a duet from Legend of Zelda’s Underworld. Can your Computer Music teacher do this? Dr. Ge Wang can:

Turntablism in the Digital Age: DJ Jungleboy with Stanton SCS.3d; Open Scratch Scripting

Want to reignite interest in DJs who actually use their hands and fingers to slice up and juggle sounds? A cavalcade of “laptopists” is the ticket. Suddenly, at least in some corners, people are again interested in turntablism. It’s nice to see how a controller can integrate digital loop and cue points with a setup that still focuses on scratching. And Stanton’s SCS.3d turns out to be scriptable in the open source DJ software Mixxx. As some live PA musicians revert to a “push play” mentality, DJs can keep it interesting.

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