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	<title>Create Digital Music &#187; trends</title>
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	<description>Making music with technology</description>
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		<title>Music, to Go: The Mobile Music Computer Revolution, BeagleBoard Workshop and Software</title>
		<link>http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/</link>
		<comments>http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/#comments</comments>
		<pubDate>Tue, 01 May 2012 13:51:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23735</guid>
		<description><![CDATA[Something like this could be the guts of your next digital musical instrument &#8211; and it might even mean leaving your laptop at home for the next gig. Photo (CC-BY) Koen Kooi. Mobile computing has already had an enormous impact on music making. A modern phone or tablet (and yes, most often, these come from &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/music-to-go-the-mobile-music-computer-renaissance-beagleboard-workshop-and-software/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/beagleboard.jpg"><img src="http://createdigitalmusic.com/files/2012/05/beagleboard.jpg" alt="" title="beagleboard" width="640" height="428" class="alignnone size-full wp-image-23739" /></a></p>
<div class="imgcaption">Something like this could be the guts of your next digital musical instrument &#8211; and it might even mean leaving your laptop at home for the next gig. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://dominion.thruhere.net/koen/cms/">Koen Kooi</a>.</div>
<p>Mobile computing has already had an enormous impact on music making. A modern phone or tablet (and yes, most often, these come from Apple) is capable of out-performing a lot of dedicated hardware and easily runs the synths and workstations that required state-of-the-art desktops just a decade or so ago. </p>
<p>But what if this same computing power &#8211; low-energy, low-cost chips &#8211; could be in other music gear, too? They could offer significant advantages. Bare boards, while on their own not quite road-ready, can wind up in music-friendly housings. (Think stompboxes &#8211; without stomping on your phone, or buying a big, silly dock.) You&#8217;ll never have to sign a contract with a phone company to get one, or stop your latest song sketch to take a call. And they could be significantly cheaper: the Raspberry Pi isn&#8217;t quite ready for mass consumption yet, but it has already begun shipping at US$25, meaning the entire computer costs what a phone car charger might.</p>
<p>In fact, much as the original personal computing revolution took computing to masses of new audiences, this could extend music computational power worldwide. We&#8217;re not just talking strange DIY software, either &#8211; these boards run Linux, meaning a lot of off-the-shelf music software will &#8220;just work,&#8221; including even some fine commercial entries.</p>
<p>If you&#8217;re ready to stop dreaming and start making music, now&#8217;s a great time. CCRMA at Stanford in the United States and STEIM in Amsterdam, NL have each been working on development. STEIM even has a workshop scheduled for June, taught by Edgar Berdahl (CCRMA) and Florian Goltz (DE):<br />
<a href="http://steim.org/event/ccrma-invention-embedded-instrument-design/">Satellite CCRMA: Interactive design with open embedded computers</a></p>
<p>The instructors offer some great inspiration about what this is all about in their description:</p>
<blockquote><p>These small computers combine the connectivity of a laptop with the computational power of a high-end smartphone; however they are less expensive than either and fit inside a cigar box. We will dedicate much of the workshop to prototyping new functional artworks, for example: musical instruments, effects processors, interactive installation works, and anything else you can imagine that requires high computational power in a small, inexpensive footprint.<span id="more-23735"></span></p>
<p>In the broader sense this workshop deals with interaction design: What happens when human behaviours meet those of machines? </p></blockquote>
<p>But even if you&#8217;re not able to get to California or Holland, you can give the software a try. The BeagleBoard is now supported by a custom distro; the Raspberry Pi seems a logical next frontier once it starts shipping. With Pd (Pure Data) included, you can even copy-and-paste instruments and effects like synthesizers, step sequencers and drum machines, and granulators built by a broad community &#8211; even without necessarily being a master patcher yourself. (And then, when you do want to modify the way it functions or sounds or gets controller, you can.)<br />
<a href="https://ccrma.stanford.edu/~eberdahl/Satellite/">https://ccrma.stanford.edu/~eberdahl/Satellite/</a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/raspberry_pi.jpg"><img src="http://createdigitalmusic.com/files/2012/05/raspberry_pi.jpg" alt="" title="raspberry_pi" width="640" height="424" class="alignnone size-full wp-image-23741" /></a></p>
<div class="imgcaption"><a href="http://www.raspberrypi.org/">Raspberry Pi</a>, you&#8217;re next. Smaller and far cheaper than the BeagleBoard, you could buy this up the way you would milk and eggs. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.jaredsmith.net/">Jared Smith</a>.</div>
<p>It&#8217;s not all beginner-friendly yet, but these hacklabs seem the perfect way to begin to move in that direction, as more people test the solutions, gather data on how different patches perform, and make tweaks and write documentation. </p>
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		<title>Designing the Sound of a Real Car: An Audi, from Silence to Noise [Video]</title>
		<link>http://createdigitalmusic.com/2012/04/designing-the-sound-of-a-real-car-an-audi-from-silence-to-noise/</link>
		<comments>http://createdigitalmusic.com/2012/04/designing-the-sound-of-a-real-car-an-audi-from-silence-to-noise/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 19:06:52 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[audi]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23469</guid>
		<description><![CDATA[Hear the idea of creating a car sound, and you might imagine a sound designer working on a video game or film. Imagining that person producing a sound for an actual car could sound like a joke. But as today&#8217;s vehicles go silent &#8211; whisper-quiet electric cars to human-powered bicycles &#8211; the problem of imagining &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/designing-the-sound-of-a-real-car-an-audi-from-silence-to-noise/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/HoEDLvQZg5I" frameborder="0" allowfullscreen></iframe></p>
<p>Hear the idea of creating a car sound, and you might imagine a sound designer working on a video game or film. Imagining that person producing a sound for an <em>actual</em> car could sound like a joke. But as today&#8217;s vehicles go silent &#8211; whisper-quiet electric cars to human-powered bicycles &#8211; the problem of imagining noises for them to make becomes deadly serious.</p>
<p>Our brains are wired to respond quickly to sound, so when cars suddenly <em>don&#8217;t make any noise</em>, alerting us to their presence is a serious issue. Audi&#8217;s engineers are working on that problem in the video here (thanks to reader Vadim Nuniyants for the tip!):</p>
<blockquote><p>Audi&#8217;s future e-tron models will cover long distances powered by practically silent electric motors. To ensure that pedestrians in urban settings will hear them, the brand has developed a synthetic solution: Audi e-sound.</p></blockquote>
<p>Audi&#8217;s not alone, either; it&#8217;s a safe assumption that many electric makers are working on this problem. Cyclists may want to consider it, too, though mechanical solutions (letting the wheels produce a click) and the old-fashioned bell aren&#8217;t a bad start. Before the TV show <em>Portlandia</em> poked fun at Portland, readers chuckled at an <a href="http://createdigitalmusic.com/2010/06/velosynth-bicycle-mounted-synth-is-open-source-hackable-potentially-useful/">open source synth out of PDX that produces sounds for a bike</a> &#8211; but now, automaker Audi is basically doing just that with real cars. The video of that solution (which isn&#8217;t really such a bad idea &#8211; now we just need extra lights):<span id="more-23469"></span></p>
<p><iframe src="http://player.vimeo.com/video/12657830?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>CREATED: Call it VHSwave &#8212; Jacob 2-2, Stephen Farris and Music That Looks Back Through Time</title>
		<link>http://createdigitalmusic.com/2012/02/created-jacob-2-2-stephen-farris-and-vhswave/</link>
		<comments>http://createdigitalmusic.com/2012/02/created-jacob-2-2-stephen-farris-and-vhswave/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 21:54:18 +0000</pubDate>
		<dc:creator>Matt Earp</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22829</guid>
		<description><![CDATA[Futuristic technologies, now found &#8230; in the past. Maybe that explains the sound of a lot of new music, says CDM contributor Matt Earp. Photo (CC-BY-NC-SA) ReallyBoring. What happens as music peers through the gauze of memory? Our contributor Matt Earp asks that question with the second installment of the new series, CREATED, a column &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/created-jacob-2-2-stephen-farris-and-vhswave/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://farm4.staticflickr.com/3217/3039675256_5948fffa4b_z.jpg?zz=1" alt="VHSwave" /></center></p>
<div class="imgcaption">Futuristic technologies, now found &#8230; in the past. Maybe that explains the sound of a lot of new music, says CDM contributor Matt Earp. Photo (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en">CC-BY-NC-SA</a>)  <a href="http://www.flickr.com/photos/reallyboring">ReallyBoring</a>.</div>
<p><em>What happens as music peers through the gauze of memory? Our contributor Matt Earp asks that question with the second installment of the new series, CREATED, <a href="http://createdigitalmusic.com/tag/created/">a column that examines new and undiscovered music</a> and feeds our headphones through the week.</em></p>
<p>There&#8217;s a production technique in a lot of today&#8217;s post-<a href="www.flying-lotus.com/">FlyLo</a>, beat-driven instrumental hip-hop that&#8217;s pretty darn pervasive when you start listening out for it. It&#8217;s that woozy, wobbling 80s synth sound &#8211; both pads and arpeggios &#8211; that once were clear and pristine but have been softened and weathered by time. It&#8217;s not just straight recreations of Vangelis or Tiffany, but those sounds as we hear them today &#8211; warped, foggy, distorted, heard on tape that&#8217;s been physically stretched &#8211; the 80s seen through the lens of time. It&#8217;s not your Madonna or Michael Jackson cassette as it was when you first bought it (that is, you readers over 30), but that tape as it sounds now, having sat through 25+ summers in the glove compartment of your IROC-Z, pulled out and played again in all its warped glory. It&#8217;s the sound of countless TV shows and commercials dubbed and redubbed from VHS to VHS, traded between friends, losing fidelity but gaining character at each interval. Personalized. Distorted with memory. Decaying but well-loved.</p>
<p>This style doesn&#8217;t have a name that I&#8217;m aware of and it doesn&#8217;t really have a progenitor, although <a href="http://www.boardsofcanada.com/">Boards of Canada</a> get name-checked by producers I&#8217;ve talked to more than anyone. But BOC call more on 70s-era memories (the era of their youth) &#8211; filmstrips, 8 tracks, <em>The Electric Company</em> and Richard Nixon. This stuff is firmly rooted in the 80s and early 90s &#8211; VHS, cassettes, <em>3-2-1 Contact</em> and Margaret Thatcher. And TONS of people are doing it. <a href="http://pointnever.com/">Oneohtrix Point Never</a> (and his dozen other guises). <a href="http://comtruise.com/">Com Truise</a>. <a href="http://www.s4lem.com/">Salem</a>. <a href="http://www.myspace.com/kylehalldetroit">Kyle Hall</a>. <a href="https://www.facebook.com/magicwirelone">Lone</a>. <a href="http://tiraquon6.net/">Space Dimension Controller</a>. <a href="http://toroymoi.blogspot.com/">Toro y Moi</a>. A lot of those bands are also associated with <a href="http://en.wikipedia.org/wiki/Chillwave">Chillwave</a>. But Chillwave is a little more crisp and singer-songwriter-y. This style is more instrumental, hip-hop driven, and has intentionally-warped sound elements and heavy muffling envelopes added to the lo-fi synths. When it&#8217;s done well, it&#8217;s one of the more exciting sounds of today&#8217;s electronic music, and I&#8217;ll take a stab at coining a new phrase for it &#8211; VHSwave. That plants it firmly in the 80s, evokes the sense of the stretched tape, and touches on the fact lots of these artists are also make videos for their creations, usually out of a warped pastiche of strange 80s visual flotsam and jetsam.<span id="more-22829"></span></p>
<p>For a TON of this stuff, check out <a href="http://outlierrecordings.bandcamp.com/">Outlier Recordings</a>, especially their voluminous Outsourced compilations. For even weirder sounds and concepts, look to <a href="http://newdreamsltd.tumblr.com/">New Dreams Limited</a>, which <em>seems</em> to have some connection to Oneohtrix &#8212; but who can say? <a href="http://fatdudes.tumblr.com/">Fat Dudes</a> is the pictorial companion of VHSwave, and is run by <a href="http://astronautico.com/">Astro Nautico</a>&#8216;s Paul Jones. And for a far more thought-out investigation into all things retro, check Simon Reynold&#8217;s book <a href="http://www.guardian.co.uk/books/2011/may/29/retromania-simon-reynolds-review">Retromania</a>.</p>
<p><strong>JACOB 2-2</strong></p>
<p><a href="http://jacob2-2.tumblr.com/">Jacob 2-2</a> is a Brooklyn-based sound and video artist who takes his name from an obscure, late-70s movie about a fearless kid investigator. &#8220;It&#8217;s probably one of the weirdest things I&#8217;ve ever seen,&#8221; says the producer, whose first name is David but who prefers not to give his last name. It makes total sense when you listen to his music: there&#8217;s a kid-like wonder to it, crossed with a dose of playful humor and an bunch of weird 80s synths. It&#8217;s a lot like <a href="http://www.youtube.com/watch?v=2eVN55NEREo">Look Around You</a> condensed into musical form.</p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=4095772629/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://jacob2-2.bandcamp.com/album/cabazon-ep">Cabazon EP by Jacob 2-2</a></iframe></p>
<p>David&#8217;s prized possession is an old <a href="http://www.vintagesynth.com/roland/juno6.php">Roland Juno 6</a>. That particular Juno has no presets at all, so every time he gets something he likes he has to record it immediately. &#8220;I always think to myself, &#8216;I&#8217;d better record it now or else I&#8217;ll never be able to recreate it.&#8217;&#8221; Its warm sound in turn drives his beats and effects, filled with pings and blips that could be straight from any 80s video game. Sometimes his beats are muffled, while at other times they shine through clearly.</p>
<p>So far, David has put out three EPs, two self-released through his Bandcamp: (<a href="http://jacob2-2.bandcamp.com/album/gifted-child-ep">The Gifted Child</a> and <a href="http://jacob2-2.bandcamp.com/album/cabazon-ep">Cabazon</a>). His most recent EP, <a href="http://jacob2-2.tumblr.com/releases#">Fantasiarexia</a>, was picked up by Jakub Alexander of Moodgadget. He&#8217;s also had a couple compilation releases and a handful of remixes for <a href="http://kingdeluxe.ca/aleph/">Aleph</a>, <a href="http://starfawn.com/">Starfawn</a>, <a href="http://brokenbubble.bandcamp.com/album/macka-feat-raevennan-husbandes-spirals-bb15">Macka</a> and others. (You can listen to all of them on his <a href="http://soundcloud.com/jacob2-2">SoundCloud</a> page.) A motion graphic designer by trade, David also makes his own videos for his live show, performing against a background of material loosely cut together to his music and full of weird and wonderful nostalgia and color.</p>
<p><iframe src="http://player.vimeo.com/video/28834381?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>&#8220;There&#8217;s a difference between nostalgia and kitch&#8221; David says, &#8220;And with my stuff it&#8217;s not about recreating what we had or were when we were children, it&#8217;s more about the idea of being a kid.&#8221; But he might take issue with my labeling his work VHSwave &#8211; born as he was in the late 70s, &#8220;my family had a huge Betamax collection when I was growing up.&#8221; So perhaps for Jacob 2-2 it&#8217;s actually BetaWave. </p>
<p><strong>STEPHEN FARRIS</strong></p>
<p><a href="http://createdigitalmusic.com/2012/02/created-jacob-2-2-stephen-farris-and-vhswave/stephen-farris-portrait/" rel="attachment wp-att-22855"><img src="http://createdigitalmusic.com/files/2012/02/Stephen-Farris-portrait-640x469.jpg" alt="" title="Stephen Farris portrait" width="640" height="469" class="aligncenter size-large wp-image-22855" /></a></p>
<p>Flash forward a dozen years, and you arrive at the birth of today&#8217;s other subject, the prolific <a href="http://stephenfarris.bandcamp.com/">Stephen Farris</a>. Half a generation younger than Jacob 2-2, Farris has arrived at a similar sound more by general osmosis of nostalgia through the Internet than by actual memories of the 80s, of which he has none. </p>
<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=3915526743/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://stephenfarris.bandcamp.com/track/salt">Salt by Stephen Farris</a></iframe></p>
<p>A lot of his stuff, though not all,  is more influenced by traditional hip-hop than Jacob 2-2 &#8211; including its more mellow and jazzy side. It&#8217;s not really surprising, though, since he&#8217;s from Houston &#8211; <a href="http://en.wikipedia.org/wiki/Chopped_and_screwed">a city that&#8217;s been known</a> for a melted and laid-back approach to hip-hop for two decades. Farris&#8217;s stuff is a little bit more upbeat than a lot of Screwed stuff, but he&#8217;s also influenced by the Chopped aspect of Houston hip-hop, integrating that genre&#8217;s effect of messing with and repeating vocals and samples. Strange cut-ups pop up all through his work and create some of its funnest moments.</p>
<p><iframe width="400" height="100" style="position: relative; display: block; width: 400px; height: 100px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/track=3686728695/size=venti/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://stephenfarris.bandcamp.com/track/element">Element by Stephen Farris</a></iframe></p>
<p>&#8220;I got into making music my freshman year of high-school, when I got a copy of Fruity Loops 5 and this book <em><a href="http://www.amazon.com/Circuit-Bending-Build-Alien-Instruments-ExtremeTech/dp/0764588877/ref=sr_1_1?s=books&#038;ie=UTF8&#038;qid=1330240736&#038;sr=1-1">Circuit Bending: Build your own Alien Instruments</a></em>,&#8221; he says. From there, Farris started going to Goodwill stores and poking around online to find old Casio keyboards he could hack into new forms, though he does count a <a href="http://www.vintagesynth.com/roland/juno106.php">Juno 106</a> among his possessions (seems like the Juno is the synth of choice for VHSwave). For a while he was making music with an MC in a group called Ghost Mountain, but for the past couple years he&#8217;s mostly been a solo producer. Almost all of his music is available from his Bandcamp page &#8211; and apart from a few remixes and compilation appearances, he&#8217;s entirely self-released. He name-checks a lot of fellow producers that he either admires or has plans to collaborate with, like <a href="https://www.facebook.com/pages/Ntropy/164886363536229">ntropy</a>,<a href="http://www.frequency.com/video/andrew-sound-founder-interview/10935876"> Sound Founder</a>, <a href="http://soundcloud.com/brockberrigan">Brock Berrigan</a> and <a href="https://www.facebook.com/pages/VHS-Head/173020592733237">VHS Head</a>, but he is also a bit of a lone wolf. &#8220;I don&#8217;t really collaborate well,&#8221; Farris laughs. &#8220;If you ask me to do something or if you want a certain part to sound a certain way, that&#8217;s probably not what you&#8217;re going to end up with.&#8221;</p>
<p><center><a href="http://createdigitalmusic.com/2012/02/created-jacob-2-2-stephen-farris-and-vhswave/austin-battle/" rel="attachment wp-att-22887"><img src="http://createdigitalmusic.com/files/2012/02/Austin-Battle.jpg" alt="SXSW" title="Austin Battle" width="640" height="960" class="aligncenter size-full wp-image-22887" /></a></center></p>
<p>Farris ends up playing in Austin quite a bit with fellow beat-heads in the <a href="http://exploded-drawing.com/">Exploded Drawing</a> collective. He&#8217;s also reached the final round of the <a href="http://www.atxbeat.com/">Applied Pressure</a> producers&#8217; battle that will be held the first night of SXSW. He&#8217;ll be battling <a href="http://soundcloud.com/lo-phi">Lo Phi </a>at a show that also includes beat-meisters Elliot Lipp, Robot Koch, and B. Bravo. Farris also does the videos for his own works, cutting together elements from his huge library of clips with Adobe Premier. And just so you know he&#8217;s no joke in the world of VHSwave sound, if you order it Farris will actually make you a copy on, on VHS, of his <a href="http://stephenfarris.bandcamp.com/album/cosmic-sound-ii">Cosmic Sound II</a> album and send it out to you along with your download. &#8220;It&#8217;s pretty trippy though, I&#8217;m not sure I could watch it all the way through&#8221; he says. The first 5 minutes are below, and Farris reckons he&#8217;s made about 80 so far.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/KxrUi_1ZetY?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><em>Kid Kameleon is a San Francisco-based DJ, promoter, writer, blogger, historian, archivist, and fan of electronic music.</em><br />
<a href="http://www.kidkameleon.com">http://kidkameleon.com</a></p>
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		<title>A Massive Bundle of Game Music, the Magical Machinarium Score, and the Quiet Indie Music Revolution</title>
		<link>http://createdigitalmusic.com/2012/02/a-massive-bundle-of-game-music-the-magical-machinarium-score-and-the-quiet-indie-music-revolution/</link>
		<comments>http://createdigitalmusic.com/2012/02/a-massive-bundle-of-game-music-the-magical-machinarium-score-and-the-quiet-indie-music-revolution/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 12:45:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22714</guid>
		<description><![CDATA[As musical old-timers repeatedly sing the sad song of the supposed demise of the full-length album, a funny thing has happened. Lovers of games have taken up a growing passion for game music, and in particular the indie score for indie games. Independent game publishing and independent music composition &#8211; from truly unsigned, unknown artists &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/a-massive-bundle-of-game-music-the-magical-machinarium-score-and-the-quiet-indie-music-revolution/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/gamemusicbundle.jpg"><img src="http://createdigitalmusic.com/files/2012/02/gamemusicbundle-640x466.jpg" alt="" title="gamemusicbundle" width="640" height="466" class="alignnone size-large wp-image-22716" /></a></p>
<p>As musical old-timers repeatedly sing the sad song of the supposed demise of the full-length album, a funny thing has happened. Lovers of games have taken up a growing passion for game music, and in particular the indie score for indie games. Independent game publishing and independent music composition &#8211; from truly unsigned, unknown artists &#8211; go hand in hand. Indeed, the download and purchase charts on Bandcamp are often dominated by game scores. Fueled by word-of-mouth, these go viral in enthusiast communities largely ignored by either music or game reportage.</p>
<p>Far from the big-budget blockbuster war game, these scores &#8211; like the games for which they&#8217;re composed &#8211; are quirky and eccentric. They reject the usual expectations of what game music might be, sometimes tending to the cinematic, sometimes to the retro, sometimes unapologetically embracing magical, sentimental, childlike worlds.</p>
<p>And now, defying music&#8217;s typical business models as well as its genre expectations, you can get a whole big bundle of games for almost no money. Pay what you want, and get hours of music. Pay more than $10, and get loads more. You just have to do it before the deal ends (five days from this posting), at which point the bundle is gone forever. In a sign of just how much love listeners of these records feel, there&#8217;s a competition to get into the top 20, top 10, and top-paying spots, which with days left in the contest is already pushing well into the hundreds of dollars. But for that rate or just the few-dollar rate, these are the true fans. You&#8217;ve heard about them in theory in trendy music business blogs and conferences, in theory. But here, someone&#8217;s doing something about it, and it&#8217;s not a fluke or a one-time novelty: it&#8217;s a real formula.</p>
<p><strong><a href="http://www.gamemusicbundle.com/">http://www.gamemusicbundle.com/</a></strong></p>
<p>Game music itself is, of course, a funny thing. Game play itself tends to repetition, meaning you hear this music a lot. So it says something really extraordinary about the affection for these scores that gamers want to hear the music again and again. This gets the musical content well beyond the level of annoying wallpaper into something that, even more than a film score you hear just once or a few times, you want to make part of your life. That endless play gets us back to what inspired ownership in the first place, to buying stacks of records rather than just waiting for them on the radio. And in that sense, perhaps what motivates owning music versus treating it like a utility or water faucet hasn&#8217;t changed in the digital age at all. Maybe it&#8217;s gotten even stronger.<span id="more-22714"></span></p>
<p>We&#8217;ve already sung the praises of Sword and Sworcery on this site; it&#8217;s notably in the bundle. But I want to highlight in particular one other score, the inventive and dream-like <em>Machinarium</em>. Impeccably recorded, boldly original, the work of Prague-based Tomáš Dvořák, Machinarium mirrors the whimsical constructed machines of the games. There&#8217;s a careful attention to timbre, and music that moves from film-like moments to song to beautiful washes of ambience, glitch set against warm rushes of landscape. For his part, Dvořák is a clarinetist, and his musical senstitivity never ceases to translate into the score. It&#8217;s just good music, even if you never play the game, and easily worth the price of admission for the bundle if you never listened to anything else (though you would truly be missing out). It&#8217;s simply one of the best game music scores in recent years. </p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=360780966/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://store.floex.cz/album/machinarium-soundtrack">Machinarium Soundtrack by Tomáš Dvořák</a></iframe></p>
<p>And another look at Jim Guthrie&#8217;s score to Sword &#038; Sworcery:</p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=572286610/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://jimguthrie.bandcamp.com/album/sword-sworcery-lp-the-ballad-of-the-space-babies">Sword &amp; Sworcery LP &#8211; The Ballad of the Space Babies by Jim Guthrie</a></iframe></p>
<p><a href="http://createdigitalmusic.com/2011/04/game-meets-album-behind-the-music-and-design-of-the-ipad-indie-blockbuster-swords-sworcery/">Game Meets Album: Behind the Music and Design of the iPad Indie Blockbuster Swords &#038; Sworcery</a>[Create Digital Music]</p>
<p><a href="http://createdigitalmotion.com/2011/04/inside-handheld-game-art-the-art-style-and-making-of-swords-sworcery-superbrothers-pixel-cinema/">Game Meets Album: Behind the Music and Design of the iPad Indie Blockbuster Swords &#038; Sworcery</a> [Create Digital Motion]</p>
<p>Also in this collection: Aquaria, To the Moon, Jamestown, and a mash-up, plus a whole bunch of bonus games when you spend a bit more that feel heavily influenced by Japanese game music and chip music.</p>
<p>And some of the best gems are in the repeat of the last bundle, which you can (and should) add on for US$5 more:<br />
Minecraft: Volume Alpha, Super Meat Boy: Digital Soundtrack, PPPPPP (soundtrack to VVVVVV), Impostor Nostalgia, Cobalt, Ravenmark: Scourge of Estellion, A.R.E.S. Extinction Agenda, Return All Robots!, Mighty Milky, Way / Mighty Flip Champs, Tree of Knowledge</p>
<p>I&#8217;ve sat at game conferences as composers working for so-called AAA titles lamented the limitations of the game music production pipeline. Quietly, indie game developers have shown that anything is possible, that the quality of a game score is limited only by a composer&#8217;s imagination.</p>
<p>More music to hear (and some behind-the-scenes footage), including a really promising Kickstarter-funded iPad music project from regular CDM reader Wiley Wiggins: </p>
<p><iframe src="http://player.vimeo.com/video/23460730?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/TjjqvK7JHRg" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/cCbzekI9oaw" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/lkBnQ27-Qrs" frameborder="0" allowfullscreen></iframe></p>
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		<title>Making Digital One-of-a-Kind: Inside Icarus&#8217; Generative Album in 1000 Variations</title>
		<link>http://createdigitalmusic.com/2012/02/making-digital-one-of-a-kind-inside-icarus-generative-album-in-1000-variations/</link>
		<comments>http://createdigitalmusic.com/2012/02/making-digital-one-of-a-kind-inside-icarus-generative-album-in-1000-variations/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 20:06:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22707</guid>
		<description><![CDATA[Even the artwork changes. This is my personal copy &#8211; #148. Digital: disposable, identical, infinitely reproducible. Recordings: static, unchanging. Or &#8230; are they? Icarus&#8217; Fake Fish Distribution (FFD), a self-described &#8220;album in 1000 variations,&#8221; generates a one-of-a-kind download for each purchaser. Generative, parametric software takes the composition, by London-based musicians-slash-software engineers Ollie Bown and Sam &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/making-digital-one-of-a-kind-inside-icarus-generative-album-in-1000-variations/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/ffdartwork148.jpg"><img src="http://createdigitalmusic.com/files/2012/02/ffdartwork148.jpg" alt="" title="ffdartwork148" width="640" height="640" class="alignnone size-full wp-image-22709" /></a></p>
<div class="imgcaption">Even the artwork changes. This is my personal copy &#8211; #148.</div>
<p>Digital: disposable, identical, infinitely reproducible. Recordings: static, unchanging.</p>
<p>Or &#8230; are they?</p>
<p>Icarus&#8217; Fake Fish Distribution (FFD), a self-described &#8220;album in 1000 variations,&#8221; generates a one-of-a-kind download for each purchaser. Generative, parametric software takes the composition, by London-based musicians-slash-software engineers Ollie Bown and Sam Britton, and tailors the output so that each file is distinct.</p>
<p>If you&#8217;re the 437th purchaser of the limited-run of 1000, in other words, you get a composition that is different from 436 before you and 438 after you. The process breaks two commonly-understood notions about recordings: one, that digital files can&#8217;t be released as a &#8220;limited edition&#8221; in the way a tangible object can, and two, that recordings are identical copies of a fixed, pre-composed structure.</p>
<p>Happily, the music is evocative and adventurous, a meandering path through a soundworld of warm hums and clockwork-like buzzes and rattles, insistent rhythms and jazz-like flourishes of timbre and melody. It&#8217;s in turns moody and whimsical. The structure trickles over the surface like water, perfectly suited to the generative outline. At moments &#8211; particularly with the echoes of spoken word drifting through cracks in the texture &#8211; it recalls the work of Brian Eno. Eno&#8217;s shadow is certainly seen here, conceptually; his Generative Music release (and notions of so-called &#8220;ambient music&#8221; in general) easily predicted today&#8217;s generative experiments. But Eno was ahead of his time technically: software and digital distribution &#8211; both of files and apps &#8211; now makes what was once impractical almost obvious. (See also: Xenakis, whom the composers talk about below.)</p>
<p>You can listen to some samples, though it&#8217;s just a taste of the larger musical environment.</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F26958928"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F26958928" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/icaruselectronic/fake-fish-distribution-version">Fake Fish Distribution &#8211; version 500 sampler</a> by <a href="http://soundcloud.com/icaruselectronic">Icarus&#8230;</a></span> </p>
<p>12 GBP buys you your very own MP3 (320 kbps). Details:<br />
<a href="http://www.icarus.nu/FFD/">http://www.icarus.nu/FFD/</a></p>
<p>The creators weigh in on the project for Q Magazine:<br />
<a href="http://news.qthemusic.com/2012/02/guest_column_-.html">Guest column &#8211; Electronic band Icarus on whether algorithms can be artists?</a></p>
<p>The conceptual experiment is all-encompassing. Just to prove the file is &#8220;yours,&#8221; you can even use it to earn royalties &#8211; in theory. As David Abravanel, Ableton community/social manager by day and tipster on this story, writes:</p>
<blockquote><p>&#8220;As a sort-of justification for the price, all Fake Fish Distribution owners are entitled to 50% of the royalties should the music on that specific version ever be licensed. A very unlikely outcome, but at least it’s sticking to concept.</p></blockquote>
<p>I spoke with Ollie and Sam to share a bit about how the mechanism of this musical machine operates. Using Ableton Live and Max for Live, each rendition is &#8220;conducted&#8221; from threads and variables into a sibling of the others. The pair talk about what that means compositionally, but also how it fits into a larger landscape of music and thought. Of course, you can also go and just experience your own download (first, or exclusively) to let the music wash over you, an experience I also find successful. But if you want to dive into the deep end as far as the theory, here we go.<span id="more-22707"></span></p>
<p><strong> CDM: How is the generative software put together? What sorts of parameters are manipulated?</strong></p>
<p><strong>Ollie:</strong> The basic plan to do the album came before any decision about how to actually realise it, and we initially thought we&#8217;d approach the whole thing from a very low level, such as scripting it all in the Beads Java library that has been a pet project of mine for some time. But although we love the creative power of working at a low level, the thought of making an entire album in this way was pretty unappealing. We looked at some of the scripting APIs that are emerging in what you might call the hacker-friendy generation of audio tools like Ardour, Audacity, and Reaper, but these also seemed like a too-convoluted way to go about it. </p>
<p>Even though Max for Live was in hindsight the obvious choice, it wasn&#8217;t so obvious at the time, because we weren&#8217;t sure how much top-down control it provided. (As a matter of fact, one of the hardest things turned out to be managing the most top-level part of the process: setting up a process that would continuously render out all 1000 versions of each track.) Although it was quite elementary and unstable (at the time), [Max for Live] did everything we wanted to do: control the transport, control clips, device parameters, mix parameters, the tempo &#8230; you could even select and manipulate things like MIDI elements, although we didn&#8217;t attempt that. </p>
<p>So we made our tracks as Live project files, as you might do for a live set (i.e., without arranging the tracks on the timeline), then set up a number of parametric controls to manipulate things in the tracks. Many of these were just effects and synth parameters, which we grouped through mappings so that one parameter might turn up the attack on a synth whilst turning down the compression attack in a compensatory way. So the parameter space was quite carefully controlled, a kind of composed object in its own right.</p>
<p>We also separated single tracks out into component parts so that they could be parametrically blended. For example, a kick drum pattern could be spilt into the 1 and 3 beats on the one hand, and a bunch of finer detail patterning on the other, so that you could glide between a slow steady pattern and a fast more syncopated one. So loads of the actual parameterisation of the music could actually be achieved in Live without doing any programming. Likewise, for many of the parts on the track, we made many clip variations, say about 30, such as different loops of a breakbeat. The progression through those clips — quantised in Live, of course — could also be mapped to parameters. </p>
<p>Finally, by parameterising track volumes and using diverse source material in our clips, we could ultimately parameterise the movement through high-level structures in the tracks. So we could do things like have a track start with completely different beginnings but end up in the same place. We did this in Two Mbiras, which is probably the track where we felt most like we were just naturally composing a single piece of music which just happened to be manifest it a multiplicity of forms. In that sense, this was the most successful track. Some of the other tracks involved more of an iterative approach where we didn&#8217;t have a clear plan for how to parameterise the track to begin with, but that fits with our natural approach to making tracks. At one point, we wondered if we could just drop a bank of 1000 different sound effects files into an Ableton track, to load as clips. To our glee, Live just crunched for a couple of seconds and then they were there, ready to be parametrically triggered. So each version of the track MD Skillz could end on a different sound effect.</p>
<p>The Max software consisted of a generic parametric music manager and track-specific patches that farmed out parametric control to the elements that we&#8217;d defined in Live. The manager device centred around a master &#8220;version dial&#8221;, a kind of second dimension (along with time), so you could think of the compositional process as one of composing each track in time-version space. </p>
<p>We used Emanuel Jourdan&#8217;s ej.function object, which is a powerful JavaScript alternative to the built-in Max breakpoint function object, and wrote some of our own custom function generators and function interpolation tools to interact with it. Using the ej.function object, we composed many alternative timelines to control the parameters, and then used the version dial to interpolate smoothly between these timelines, resulting in a very gentle transition between versions. I.e., version 245 and 246 are going to be imperceptibly different, but version 124 and 875 will be notably different (we quickly broke from our own rule and started to introduce non-smooth number sequences into some of the tracks, so for example in Colour Field two adjacent versions will actually have quite different structures). We spent some time making it well integrated into Live so that once we really got into the compositional process it would work smoothly and be generally applicable to all of the different ideas we wanted to throw at it. That said, it&#8217;s a few steps of refinement from being releasable software. </p>
<p>Pictured: the master controller device, very minimal, just a version dial and a few debug controls. Double clicking on bp_gui leads to the other figure, a multitrack timeline editor, with generative tools for automatically generating timeline data using different probability distributions.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/timeline.jpg"><img src="http://createdigitalmusic.com/files/2012/02/timeline-640x444.jpg" alt="" title="timeline" width="640" height="444" class="alignnone size-large wp-image-22710" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/02/vdial.jpg"><img src="http://createdigitalmusic.com/files/2012/02/vdial.jpg" alt="" title="vdial" width="311" height="198" class="alignnone size-full wp-image-22711" /></a></p>
<p><strong>How did you approach this piece compositionally, both in terms of those elements that do get generated, and the musical conception as a whole?</strong></p>
<p><strong>Sam:</strong> Since 2005, we had been working a lot in the context of performance, not only as Icarus, but with improvising musicians through our label / collective Not Applicable. This is reflected in the records we put out both as Icarus and individually during that time, which increasingly used generative and algorithmic compositional techniques as structural catalysts for live improvisations. (As Icarus: <em>Carnivalesque</em>, <em>Sylt</em> and <em>All Is For The Best In The Best Of All Possible World</em>. Individually: <em>Rubik Compression Vero</em>, <em>Five Loose Plans</em>, <em>Nowhere</em>, <em>Erase</em>, <em>Chaleur</em> and <em>The Resurfacing Of An Atavistic Trait</em>). Our performance software was made using Max/MSP and Beads and we started by crafting various low level tools that would loop and sequence audio files in various different ways, giving us control parameters that were devised around musical seeds we were interested in exploring.</p>
<p>In many respects, our approach was very similar and partly inspired by Xenakis&#8217; writings in Formalised Music, although the context is obviously very different. These low-level tools were augmented by various hand-crafted MSP processing tools which used generated trajectories and audio analysis as a method of automating the various parameters that effected the sounds themselves, the logic being that an FX unit as a manipulator of sound is in some way loosely coupled to the musical scenario it is contextualised in. In both cases above, the idea was to step back from performance &#8216;knob twiddling&#8217; by using the computer to simulate specific types of behaviour that would control these processes directly (hence the reason why we have never used controllers in performance). </p>
<p>Our search for different methods of coupling our increasing parameter space led us to develop various higher-level control strategies at Goldsmiths and IRCAM respectively, culminating in autonomous performance systems built in the context of the Live Algorithms for Music Group at Goldsmiths College. The autonomous systems we developed used a battery of different techniques to effect control, from CTRNNs and RBNs to analysis-based sound mosaicing, psychoacoustic mapping and pattern recognition. This work resulted in us being commissioned to put together a suite of pieces for autonomous software in collaboration with improvising musicians Tom Arthurs and Lothar Ohlmeier called &#8220;Long Division&#8221; for the North Sea Jazz Festival in 2010. The challenge of putting together a 45-minute programme of autonomous music really forced us to think more strategically about how it was possible to structure musical elements within a defined software framework and how they could vary not only within each individual piece, but also from piece to piece.</p>
<p>The most obvious inspiration for how we might do this ultimately came from reflecting on what it is we do when we perform live as Icarus. The experience of working up entirely new live material and touring it without formulating it as specific tracks or compositions proved to be an ideal prototype not only for Long Division, but also ultimately for FFD. Here, in a similar sense to the work of John Cage, large-scale structure and form became a contextually-flexible entity, which meant that for us it became to a far greater extent derived from the idiosyncrasies of the performance software we developed and keyed in by our own specific way of listening out for certain musical structures and responding to them in either a complementary or deliberately obstructive fashion (or perhaps even not at all). Creating these two pieces (&#8216;Long Division&#8217; and &#8216;All Is For The Best In The Best Of All Possible Worlds&#8217;) gave us the conviction that we could devise musical structures that were both detailed enough and robust enough to benefit positively from some level of automated control. </p>
<p>Therefore, when we came to start working on FFD, the main question we had to ask ourselves was; within the music making practices we had already been working with, what were the tolerances for automation within which we were still ultimately in control of and ultimately composing the music we were creating? In the end, the framework we set up was comparatively restrained; the generative aspect of each track was always notated as a performance via a breakpoint function and therefore able to be rationalised by us, the variation between different versions of the same track was done using interpolation and is completely predictable and incremental and finally, the entire space of variation is bounded to 1000 versions, meaning that the trajectories of the variation never extend into some extreme and unrealisable space.</p>
<p><strong>More notes on the album:</strong></p>
<blockquote><p>Web: <a href="http://www.icarus.nu">http://www.icarus.nu</a><br />
RSS: <a href="feed://www.icarus.nu/wp/feed/">feed://www.icarus.nu/wp/feed/</a></p>
<p>Last.FM: <a href="http://www.last.fm/music/Icarus">http://www.last.fm/music/Icarus</a><br />
Discogs: <a href="http://www.discogs.com/artist/Icarus+(2)">http://www.discogs.com/artist/Icarus+(2)</a></p>
<p>SoundCloud: <a href="http://soundcloud.com/icaruselectronic">http://soundcloud.com/icaruselectronic</a><br />
Twitter: <a href="http://twitter.com/#!/birdy_electric">http://twitter.com/#!/birdy_electric</a></p>
<p>Myspace: <a href="http://www.myspace.com/icaruselectronic">http://www.myspace.com/icaruselectronic</a><br />
Facebook: <a href="http://www.facebook.com/pages/Icarus/132324596558">http://www.facebook.com/pages/Icarus/132324596558</a></p>
<p>CREDITS</p>
<p>Music, Software, Scripting – Icarus (Ollie Bown and Sam Britton)<br />
Mastering – Will Worsley, Trouble Studios<br />
Artwork – Harrison Graphic Design</p>
<p>Icarus gratefully thank the following for their support of the FFD project</p>
<p>The PRSF Foundation (UK)<br />
STEIM (Netherlands)<br />
Ableton (Germany)<br />
The University of Sydney (Australia)<br />
Emmanuel Jourdan (France)</p></blockquote>
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		<title>Accepting Grammy Awards, Skrillex Acknowledges Dance Roots, EDM Community</title>
		<link>http://createdigitalmusic.com/2012/02/accepting-grammy-awards-skrillex-acknowledges-dance-roots-edm-community/</link>
		<comments>http://createdigitalmusic.com/2012/02/accepting-grammy-awards-skrillex-acknowledges-dance-roots-edm-community/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 15:36:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[analysis]]></category>
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		<category><![CDATA[opinion]]></category>
		<category><![CDATA[skrillex]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22702</guid>
		<description><![CDATA[The Grammy Awards faced controversy long before this year&#8217;s ceremony; more than 30 categories faced the axe. With music outside Billboard lists already facing marginalization, the changes angered many artists by combining genders and averaging together genres. More fundamentally, artists can easily argue that the awards lack direct relevance to music they value, and look &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/accepting-grammy-awards-skrillex-acknowledges-dance-roots-edm-community/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/mlOggQYsN4E" frameborder="0" allowfullscreen></iframe></p>
<p>The Grammy Awards faced controversy long before this year&#8217;s ceremony; more than <a href="http://www.hollywoodreporter.com/news/grammys-eliminate-more-30-categories-175665">30 categories faced the axe</a>. With music outside Billboard lists already facing marginalization, the changes angered many artists by combining genders and averaging together genres.</p>
<p>More fundamentally, artists can easily argue that the awards lack direct relevance to music they value, and look instead to validation from other sources.</p>
<p>But watching the acceptance speeches by Skrillex, you see an impression not so much of how the Grammy Awards view Electronic Dance Music as how Skrillex views the EDM community. Winning three awards &#8211; Best Dance Recording, Best Electronic/Dance Album, and Best Remixed Recording &#8211; Skrillex, aka Sonny Moore, turns attention elsewhere. He acknowledges artists who came before him who seem shoe-ins for Grammy winners in hindsight (Daft Punk, anyone?), and looks to the wider community of artists from which he came. Mentor deadmau5 seemed in on the festivities, too, wearing a t-shirt with Skrillex&#8217;s mobile number on it, poking fun at his student.</p>
<p>If anything was newsworthy in 2011, to me it is the reemergence of the notion of a greater, united &#8220;Electronic Dance Music community.&#8221; Even the very acronym EDM seemed on the comeback. What&#8217;s ironic about this, of course, is that those please for unity came in the context of an artist (Skrillex) whose work has proven divisive. But whether or not you like Skrillex&#8217;s music, and whether or not you feel the word &#8220;dubstep&#8221; has anything at all to do with it, the self-identification of EDM communities may be longer lasting than any one artist.</p>
<p>Bizarrely, I&#8217;ve read a number of commentaries describing Skrillex&#8217;s work as achieving some sort of larger recognition for independent electronic music. This seems not to jive with some of the &#8220;facts on the ground,&#8221; as the saying goes. Voting Skrillex for the Grammies was an easy numbers game, going after the biggest hit artist. Skrillex achieved an inarguable crossover victory in sales numbers, but you don&#8217;t need a Grammy to prove that. Moreover, the video footage you see above <em>wasn&#8217;t</em> aired on US TV; Skrillex&#8217;s wins all came in dance-specific categories and all aired before the telecast. </p>
<p>At least the marketing of the event featured Skrillex prominently, as did the nomination (if not win) as a new artist. Writing for the Dubspot Blog (no direct relationship to &#8220;dub&#8221; or &#8220;dubstep&#8221; in that school), Stefan Nickum points to that and makes a broader argument:</p>
<p><a href="http://blog.dubspot.com/the-54th-grammy-awards-electronic-music-skrillex-and-the-re-shaping-of-american-pop/">The 54th Grammy Awards: Electronic Music, Skrillex and the Re-Shaping of American Pop</a> [Dubspot blog]</p>
<p>American pop has certainly been reshaped by Deadmau5 and protege Skrillex, though we&#8217;ve heard this narrative before, many times. Amidst tectonic shifts in pop music consumption and creation, I think it&#8217;s impossible to say whether this time will be different from the much-touted crossover breakthrough of electronics and dance styles in the 80s and 90s in the US.</p>
<p>The artist who did win the Best New Artist nod could himself be called an &#8220;electronic&#8221; artist, though not a dance artist &#8211; Bon Iver. And in a number of ways, I find Bon Iver, with his unique voice (lyrically, compositionally, and literally), a more interesting artist than Skrillex, and one who wasn&#8217;t quite so obvious in terms of record sales. Apparently Grammy voters agreed.</p>
<p>Whatever was happening at the Grammies for electronic music or pop or dance music, the line between bedroom and studio is certainly erased forever. And even for Skrillex foes, it&#8217;s hard not to feel a little warm and fuzzy as he talks about bedroom music making and working out of an illegal warehouse in downtown LA on a blown speaker.</p>
<p>Even if there&#8217;s no surprise whatsoever in the Grammies falling in love with Skrillex, it&#8217;d be huge news if a lot of us bedroom-style producers and lesser-known artists found a way to warm our hearts to this much-maligned artist. Happy Valentine&#8217;s Day.</p>
<p>Alternative interpretation:</p>
<p><a href="http://christwire.org/2012/02/skrillex-uses-satanic-and-homosexual-influence-to-win-grammys/"Skrillex Uses Satanic and Homosexual Influence to Win Grammys</a> [Christwire]<br />
(Yes, that&#8217;s a joke &#8211; an especially brilliant one.)</p>
<p>Thanks to Giuseppe Sorce and Eva-Maria Karich for tips on this story!</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2012/02/accepting-grammy-awards-skrillex-acknowledges-dance-roots-edm-community/&via=cdmblogs&text=Accepting Grammy Awards, Skrillex Acknowledges Dance Roots, EDM Community&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2012/02/accepting-grammy-awards-skrillex-acknowledges-dance-roots-edm-community/&via=cdmblogs&text=Accepting Grammy Awards, Skrillex Acknowledges Dance Roots, EDM Community&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2012/02/accepting-grammy-awards-skrillex-acknowledges-dance-roots-edm-community/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<title>2011 in Review: CDM&#8217;s Top 30 Most Popular Stories &#8211; The Envelope, Or Analytics, Please!</title>
		<link>http://createdigitalmusic.com/2011/12/2011-in-review-cdms-top-30-most-popular-stories-the-envelope-please/</link>
		<comments>http://createdigitalmusic.com/2011/12/2011-in-review-cdms-top-30-most-popular-stories-the-envelope-please/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 04:51:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2011]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22048</guid>
		<description><![CDATA[2011 has seen sweeping changes in technology and music, alongside the loss of titans Max Mathews and Tsutomu Katoh, two pioneers of our world. Some of these stories passed quietly; some with great fanfare. Here, we reveal those stories that attracted the greatest number of Internet eyeballs, a metric not necessarily of importance but certainly &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/2011-in-review-cdms-top-30-most-popular-stories-the-envelope-please/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/cdmstories.jpg"><img src="http://createdigitalmusic.com/files/2011/12/cdmstories-640x480.jpg" alt="" title="cdmstories" width="640" height="480" class="alignnone size-large wp-image-22063" /></a></p>
<p>2011 has seen sweeping changes in technology and music, alongside the loss of titans Max Mathews and Tsutomu Katoh, two pioneers of our world. Some of these stories passed quietly; some with great fanfare. Here, we reveal those stories that attracted the greatest number of Internet eyeballs, a metric not necessarily of importance but certainly of what reached the widest audience on this site. And there are definite trends: a hunger for mobile, both the explosive growth of iOS and tablets, but also a resurgent interest in MIDI (not to give away the end) and a desire by owners of devices powered by Apple&#8217;s rival Android to find tools themselves. Traditional tools, too, make a strong showing &#8211; people still care about DAWs, about production. And affordable, do-everything tools fare well. </p>
<p>Hidden from this list are many other stories significant to me, though remembering just which occurred between January the first of last year and now strains my brain. (CDM is external memory.) If you recall a story that was significant to you on this site &#8211; or even one we missed &#8211; let us know.</p>
<p>In the meantime, here&#8217;s what the eyes of the Internet watched &#8211; ranked by page views in our analytics tool:<span id="more-22048"></span></p>
<p><img src="http://createdigitalmusic.com/files/2011/02/beatmaker2_1-640x426.jpg"></p>
<h3>30.</h3>
<p><a href="http://createdigitalmusic.com/2011/02/the-handheld-studio-evolves-beatmaker-2-developers-explain-their-iphone-workflow/">The Handheld Studio Evolves: Beatmaker 2 Developers Explain their iPhone Workflow</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/12/lemuronipad-640x400.jpg"></p>
<h3>29.</h3>
<p><a href="http://createdigitalmusic.com/2011/12/touchable-music-at-last-lemurs-interactive-touch-controls-make-it-to-ipad-videos/">Touchable Music: At Last, Lemur’s Interactive Touch Controls Make it to iPad (Videos)</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/9pn_b7OUO6I?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>28.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/music-patchwork-ableton-makes-max-for-live-cheaper-showcases-creations-by-henke-hawtin-more/">Music Patchwork: Ableton Makes Max for Live Cheaper, Showcases Creations by Henke, Hawtin, More</a></p>
<p><iframe src="http://player.vimeo.com/video/25322534?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<h3>27.</h3>
<p><a href="http://createdigitalmusic.com/2011/06/spectral-layers-audio-editor-focuses-on-editing-sound-visually-a-la-photoshop/">Spectral Layers Audio Editor Focuses on Editing Sound Visually, a la Photoshop</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/audioexpress-640x394.jpg"></p>
<h3>26.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/mixing-and-audio-interface-in-the-450-motu-audio-express/">Mixing and Audio Interface, in the $450 MOTU Audio Express</a></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/wOhRK9HudJs?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>25.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/euclidean-rhythms-in-ableton-midi-clips-for-polyrhythmic-good-times-microtonal-operator/">Euclidean Rhythms in Ableton MIDI Clips for Polyrhythmic Good Times; Microtonal Operator</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/rockwalk_tsutomukatoh.jpg"></p>
<h3>24.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/tsutomu-katoh-korg-founder-and-chairman-has-passed-away/">Tsutomu Katoh, Korg Founder and Chairman, Has Passed Away</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/12/0907logicstudio_bell-640x350.jpg"></p>
<h3>23.</h3>
<p><a href="createdigitalmusic.com/2011/09/rumors-mounting-for-imminent-logic-pro-x-a-la-final-cut-pro-x-no-brainer-speculation/">Rumors Mounting for Imminent Logic Pro X, a la Final Cut Pro X; No-Brainer Speculation</a></p>
<p>Yup, those no-brainer predictions were &#8230; no-brainer predictions. Spoiler alert: <a href="http://createdigitalmusic.com/2011/12/logic-9-and-updated-mainstage-on-app-store-at-cut-rate-prices/">Logic 9 and Updated MainStage on App Store, at Cut-Rate Prices</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/monotribe_180-640x403.jpg"></p>
<h3>22.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/mobile-korg-fun-monotribe-adds-patterns-and-sync-wavedrum-mini-is-on-the-go-drum-impressions/">Mobile Korg Fun: Monotribe Adds Patterns and Sync, Wavedrum Mini is On-the-go Drum; Impressions</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/0Q-AoN2q9qE?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>21.</h3>
<p><a href="http://createdigitalmusic.com/2011/06/fl-studio-mobile-now-available-on-iphone-ipad-android-to-come/">FL Studio Mobile, Now Available on iPhone, iPad; Sampling, Android Support to Come</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/02/ua8-640x426.jpg"></p>
<h3>20.</h3>
<p><a href="http://createdigitalmusic.com/2011/02/modeling-analog-in-a-digital-age-a-conversation-with-universal-audios-chief-scientist/">Modeling Analog in a Digital Age: A Conversation with Universal Audio’s Chief Scientist; Gallery</a></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/XdE_L-cOwM0?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>19.</h3>
<p><a href="http://createdigitalmusic.com/2011/06/playing-the-city-an-eindhoven-pianola-makes-urban-landscape-into-music/">Playing the City: An Eindhoven Pianola Makes Urban Landscape into Music</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/moltenmidi-640x480.jpg"></p>
<h3>18.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/expanding-touch-and-midi-mobile-ios-control-gets-more-mature-in-new-and-updated-apps-round-up/">Expanding Touch and MIDI, Mobile iOS Control Gets More Mature in New and Updated Apps; Round-Up</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/01/synthstation49-640x483.jpg"></p>
<h3>17.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/akai-turns-an-ipad-into-a-full-sized-music-keyboard-akai-synthstation49/">Akai Turns an iPad Into a Full-Sized Music Keyboard: Akai SynthStation49</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/fl10closer-640x451.jpg"></p>
<h3>16.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/fl-studio-fruity-loops-10-adds-64-bit-savvy-smarter-editing-new-pitch-time-and-harmony-add-ons/">FL Studio “Fruity Loops” 10 Adds 64-bit Savvy, Smarter Editing, New Pitch, Time, and Harmony Add-ons</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/garageband_touch4.jpg"></p>
<h3>15.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/apple-gets-into-ipad-music-with-5-garageband/">Apple Gets Into iPad Music with $5 GarageBand</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/01/vstexpression-640x394.jpg"></p>
<h3>14.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/cubase-6-amidst-familiar-leapfrog-features-a-new-approach-to-note-by-note-expression-editing/">Cubase 6: Amidst Familiar Leapfrog Features, A New Approach to Note-by-note Expression Editing</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/11/monotrondelay-640x384.jpg"></p>
<h3>13.</h3>
<p><a href="http://createdigitalmusic.com/2011/11/korg-monotron-duo-monotron-delay-bring-fun-back-via-monopoly-ms-circuits-and-pocket-size/">KORG monotron DUO, monotron DELAY Bring Fun Back, via Mono/Poly, MS Circuits and Pocket Size</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/WRD8f5BJSsw?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>12.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/tempest-roger-linn-dave-smith-analog-drum-machine-is-official/">Tempest, Roger Linn + Dave Smith Analog Drum Machine, is Official</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/01/ddj-s1-4.jpg"></p>
<h3>11.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/virtual-dj-controllers-new-hardware-for-serato-traktor-from-pioneer-numark/">Virtual DJ Controllers: New Hardware for Serato, Traktor from Pioneer, Numark</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/RD3_screen_beats.png"></p>
<h3>10.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/useful-music-tools-for-your-android-phone-and-a-new-sketchpad-joins-groovebox/">Useful Music Tools for Your Android Phone, and a New Sketchpad Joins Groovebox</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/hydrogen-640x370.png"></p>
<h3>9.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/making-music-with-free-and-open-source-software-top-picks-from-red-hat-dave-phillips/">Making Music with Free and Open Source Software: Top Picks from Red Hat, Dave Phillips</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/Ozone4_EQ-640x462.jpg"></p>
<h3>8.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/learn-mastering-technique-in-free-videos-limiting-ms-dubstep-bass/">Learn Mastering Technique in Free Videos: Limiting, M/S, Dubstep Bass</a></p>
<p><a href="http://createdigitalmusic.com/files/2011/12/props_balance-640x470.jpg"><img src="http://createdigitalmusic.com/files/2011/12/props_balance-640x470.jpg" alt="" title="props_balance-640x470" width="640" height="470" class="alignnone size-full wp-image-22051" /></a></p>
<h3>7.</h3>
<p><a href="http://createdigitalmusic.com/2011/07/reason-6-combines-record-features-adds-effects-new-bundles-and-first-props-hardware-interface/">Reason 6 Combines Record Features, Adds Effects; New Bundles and First Props Hardware Interface</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/04/jupiter-80_stand_gal-640x377.jpg"></p>
<h3>6.</h3>
<p><a href="http://createdigitalmusic.com/2011/04/first-look-at-roland-jupiter-80-images-and-reflections-on-the-jupiter-legacy/">First Look at Roland Jupiter-80, Images, and Reflections on the Jupiter Legacy</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/03/NI_Razor_Screenshot-640x410.png"></p>
<h3>5.</h3>
<p><a href="http://createdigitalmusic.com/2011/03/native-instruments-razor-synth-dubstep-to-ambience-free-tutorial-and-loops/">Native Instruments’ Razor Synth: Dubstep to Ambience, Free Tutorial and Loops</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/05/ioio.jpg"></p>
<h3>4.</h3>
<p><a href="http://createdigitalmusic.com/2011/05/android-adds-usb-host-mode-open-hardware-development-with-arduino/">Android Adds USB Host + Audio, Open Hardware ADK with Arduino; Good News for Mobile Music</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/zwHgszH0aqI?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>3.</h3>
<p><a href="http://createdigitalmusic.com/2011/01/a-flute-made-on-a-3d-printer-and-the-possibilities-to-come/">A Flute Made on a 3D Printer, and the Possibilities to Come</a></p>
<p><img src="http://createdigitalmusic.com/files/2011/02/touchosc_handmademusic.jpg"></p>
<h3>2.</h3>
<p><a href="http://createdigitalmusic.com/2011/02/a-few-good-touchosc-layouts-from-waldorf-to-traktor-to-ableton-and-a-brief-rant/">A Few Good TouchOSC Layouts, from Waldorf to Traktor to Ableton, and a Brief Rant</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/8bz_YiMUY5E?rel=0" frameborder="0" allowfullscreen></iframe></p>
<h3>1.</h3>
<p><a href="http://createdigitalmusic.com/2011/02/how-to-use-midi-to-make-an-ipad-more-musically-connected-productive-video-resources/">How to Use MIDI to Make an iPad More Musically Connected, Productive: Video, Resources</a></p>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>Gibson Buys Stanton, Gets Speaker and DJ Business, Calls Itself &#8220;Lifestyle Brand&#8221;</title>
		<link>http://createdigitalmusic.com/2011/12/gibson-buys-stanton-gets-speaker-and-dj-business-calls-itself-lifestyle-brand/</link>
		<comments>http://createdigitalmusic.com/2011/12/gibson-buys-stanton-gets-speaker-and-dj-business-calls-itself-lifestyle-brand/#comments</comments>
		<pubDate>Mon, 05 Dec 2011 19:21:08 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[Gibson]]></category>
		<category><![CDATA[guitars]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[monitors]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[speakers]]></category>
		<category><![CDATA[Stanton]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21685</guid>
		<description><![CDATA[Ce n&#8217;est pas un phonographe. Photo (CC-BY-SA) Roadside Guitars. Gibson Guitar has announced in a press release they&#8217;re acquiring the Stanton Group, which includes, aside from the well-known Stanton DJ brand, KRK monitoring products and Cerwin-Vega loudspeakers. It&#8217;d be easy to see this as a guitar company buying a DJ company, but it&#8217;s more than &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/gibson-buys-stanton-gets-speaker-and-dj-business-calls-itself-lifestyle-brand/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/12/guitar.jpg"><img src="http://createdigitalmusic.com/files/2011/12/guitar.jpg" alt="" title="guitar" width="640" height="480" class="alignnone size-full wp-image-21688" /></a><br />
<em>
<div class="imgcaption">Ce n&#8217;est pas un phonographe.</em> Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>) <a href="http://www.flickr.com/photos/roadsideguitars/">Roadside Guitars</a>.</div>
<p>Gibson Guitar has announced in a press release they&#8217;re acquiring the Stanton Group, which includes, aside from the well-known Stanton DJ brand, KRK monitoring products and Cerwin-Vega loudspeakers. </p>
<p>It&#8217;d be easy to see this as a guitar company buying a DJ company, but it&#8217;s more than that. KRK and Cerwin-Vega are speaker/monitoring brands. Stanton and Cerwin-Vega each have footholds in the larger consumer arena, not just the pro world, a detail Gibson is quick to emphasize. And Gibson themselves have quietly, steadily grown beyond just guitars. The new &#8220;Gibson Pro Audio&#8221; banner is added to a list of brands that Gibson reels off: &#8220;Epiphone, Dobro, Kramer, Steinberger, Tobias, Echoplex, Electar, Flatiron, Slingerland, Valley Arts, Maestro, Oberheim, Baldwin, Sunshine Piano, Take Anywhere Technology, J&#038;C Fischer, Chickering, Hamilton, Wurlitzer.&#8221; But it would seem dropping the &#8220;Guitar&#8221; from the name would be realistic.</p>
<p>There are two interesting details to the way the press release is worded. First, the lead is that Gibson&#8217;s move is &#8220;part of its continued expansion as a lifestyle brand.&#8221; That&#8217;s perhaps going to send a chill down the spine of anyone who prefers to focus explicitly on &#8220;musicians.&#8221; Gibson CEO Henry Juszkiewicz even says the move &#8220;allows us access to 20 in 20 consumers instead of the one in 20 we currently hit.&#8221; That contrasts with the emphasis of, say, organizations like NAMM who talk about the general market of &#8220;musicians,&#8221; not only &#8220;lifestyle,&#8221; whatever you take that to mean. On the other hand, this is really nomenclature we&#8217;re talking here; the question I have is how &#8220;lifestyle&#8221; actually translates into a strategy, and how well it works for Gibson.</p>
<p>The other detail is more interesting. Gibson and Stanton Group reps each stress the potential for overlapping R&#038;D. Juszkiewicz has touted R&#038;D projects in the past, though largely centered around new guitar tech. We&#8217;ll see if the two companies can deliver on that R&#038;D promise and do something really innovative. I have no idea what that&#8217;d mean in this case, so if anyone cares to speculate, I&#8217;m all ears.</p>
<p>Anyone?</p>
<p><a href="http://www.prnewswire.com/news-releases/gibson-guitar-acquires-market-leading-pro-audio-companies-krk-cerwin-vega-and-stanton-135019503.html">Gibson Guitar Acquires Market-Leading Pro Audio Companies KRK, Cerwin-Vega!, and Stanton</a> [PR Newswire]</p>
<p>Online chatter has in past not been very kind to Gibson on its past acquisition record, so I expect some people will raise the spectre of at least one acquisition again. Let&#8217;s see&#8230; comments&#8230;</p>
<p>I don&#8217;t personally view this as flame-bait; Gibson&#8217;s a perfectly-respectable guitar maker and I imagine there could be some smart business opportunity here, especially with Stanton together with Gibson in Nashville. However, let&#8217;s consider: the names Gibson and Stanton, guitars <em>and</em> DJing. I imagine some flame-broiled comment thread on the Internet somewhere.</p>
<p>And yes, reasons to be skeptical:</p>
<p>Promises of this sort of R&#038;D synergy could easily fail to materialize. And whether Gibson can manage these essentially unrelated businesses is an enormous question mark. There aren&#8217;t a whole lot of acquisition success stories in this business.</p>
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		<slash:comments>46</slash:comments>
		</item>
		<item>
		<title>Ten Years into iPod Era, the Big News: Apple&#8217;s Dedicated Player Survives</title>
		<link>http://createdigitalmusic.com/2011/10/ten-years-into-ipod-era-the-big-news-apples-dedicated-player-survives/</link>
		<comments>http://createdigitalmusic.com/2011/10/ten-years-into-ipod-era-the-big-news-apples-dedicated-player-survives/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 11:20:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-classic]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[mp3-players]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[zune]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21127</guid>
		<description><![CDATA[Rocking it old skool&#8230; sort of. The iPod Classic, the true successor, ten years on. Photo (CC-BY-ND) Mac User&#8217;s Guide. The tenth anniversary of the iPod debut means you&#8217;ll find plenty of commentaries on Apple&#8217;s iPod and how it has changed music. It&#8217;s an issue that&#8217;s been talked to death enough, continuously, in the past &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/ten-years-into-ipod-era-the-big-news-apples-dedicated-player-survives/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/10/ipodclassic.jpg" alt="" title="IMG_2272" width="640" height="427" class="alignnone size-full wp-image-21130" /></p>
<div class="imgcaption">Rocking it old skool&#8230; sort of. The iPod Classic, the true successor, ten years on. Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/">CC-BY-ND</a>) <a href="http://www.flickr.com/people/mac_users_guide/">Mac User&#8217;s Guide</a>.</div>
<p>The tenth anniversary of the iPod debut means you&#8217;ll find <a href="http://www.tuaw.com/2011/10/23/10-years-ago-today-the-original-ipod-changed-music/">plenty of commentaries</a> on Apple&#8217;s iPod and how it has changed music. It&#8217;s an issue that&#8217;s been talked to death enough, continuously, in the past ten years that I&#8217;m literally uncertain there&#8217;s more I can say about it. Here&#8217;s one <a href="http://daringfireball.net/linked/2011/10/23/ipod">good, compact commentary from Daring Fireball</a>, inspired by Macworld&#8217;s sharp review from <a href="http://www.macworld.com/article/2488/2001/10/29ipod.html">the 2001 debut of the hardware</a>.</p>
<p>Instead, let&#8217;s consider what <em>hasn&#8217;t</em> happened: Apple hasn&#8217;t discontinued the standalone iPod, as distinct from the iPad and iPhone and other general devices. For music lovers, that&#8217;s a big deal. The sad news is, the category itself has all but entirely imploded.</p>
<p>The last ten years has been in almost every category a kind of battle between dedicated devices and convergence devices. Anecdotally and statistically, you&#8217;ve seen people abandon dedicated video cameras, still cameras, audio recording gadgets, and audio players for something like their iPhone. Little wonder: unless you have enormous pockets, if the integrated device does the job &#8211; and its battery doesn&#8217;t give out &#8211; it means something that&#8217;s always at the ready. </p>
<p>Apple&#8217;s legacy in music players is curious: they both defined the category, and wiped out all the competition. And that&#8217;s true even before Apple changed the category again with the iPhone. That&#8217;s not the normal pattern: typically, in electronics or any other tech, the pioneer defines a space in which other competitors come and play. Not so with the iPod: a combination of shifting consumer trends, the profound success of the iTunes &#8220;ecosystem,&#8221; and the general ineptness of competitors to make quality, differentiated alternatives has led to the iPod standing more or less alone. The iTunes issue shouldn&#8217;t be overlooked: recall that when the iPod launched, record labels were still concerned about copy protection. The result was an iTunes-iPod relationship that ultimately kept consumers from working out the complexities of moving their music library to another, rival player. (The fact that most of the rival players weren&#8217;t any good didn&#8217;t help, so we can&#8217;t ever really know how much of a factor this was.)</p>
<p>Two things have happened this fall. Microsoft <em>did</em> discontinue the Zune, in what seems the final death knell for any major dedicated music player that isn&#8217;t made by Apple:<br />
<a href="http://thisismynext.com/2011/10/09/microsoft-confirms-zune-hd-dead/">Microsoft confirms Zune HD is dead</a></p>
<p>But, secondly, even as various analysts predicted Apple would kill the dedicated iPod players or even the iPhone-with-no-phone iPod touch, Apple <em>didn&#8217;t</em> discontinue anything.</p>
<p><img src="http://createdigitalmusic.com/files/2011/10/zune.jpg" alt="" title="zune" width="640" height="426" class="alignnone size-full wp-image-21133" /></p>
<div class="imgcaption">Not so much: Microsoft&#8217;s now officially-dead Zune. It copied everything I didn&#8217;t like about the iPod (the need for dedicated software) without doing anything differently enough to make it a real rival. Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/">CC-BY-ND</a>) <a href="http://www.flickr.com/people/asurroca/">asurroca</a>.</div>
<p><span id="more-21127"></span></p>
<p>My favorite player remains Apple&#8217;s iPod Classic. It&#8217;s beautifully designed, holds an absurd amount of music no phone can match (160 GB), and has a simple, clean interface for getting to your music. It&#8217;s sad to me only that it&#8217;s the only choice, particularly because the one thing rivals did have going for them was easier, more open sync rather than iTunes-only solutions. In fact, even the original iPod had as a major selling point the ability to work as a dedicated hard drive. As a purchaser of the first iPod, one of my favorite features was the ability to easily tote around a big file or two atop the music library. </p>
<p>Oh, yeah, and it&#8217;ll still run when your phone battery is dying, and it costs just US$249 &#8211; no phone contract required. Ahem.</p>
<p><a href="http://www.apple.com/ipodclassic/">http://www.apple.com/ipodclassic/</a></p>
<p>Phones as playback devices are pretty great. But remember that the original dream of the iPod was something different: it was the ability to put your whole music library on one device and take it anywhere. My main question is how that legacy will pan out. Dedicated music devices give you distraction-free access to nothing but music, and ongoing storage innovations mean that something that&#8217;s <em>just</em> a music device may long exceed what the convergence devices can do, surviving for the reason SLR cameras do.</p>
<p>Apple&#8217;s iPod series will last so long as people keep buying them; Apple seems in no hurry to walk away from extra revenue. (It&#8217;s part of the reason why they&#8217;ve got all that cash, folks.) But I wonder in the long term what will happen to the category. To me, the major gaping hole is something a lot of us wanted even when we saw the first iPod: a dedicated, pro-quality music player, a kind of audiophile iPod. It doesn&#8217;t need any fancy features or silly gold-plated jacks, just something dedicated to playing music and nothing else. I wonder if we&#8217;ll ever see that, or if it&#8217;ll be another casualty of the explosion in consumer gadgets. In the meantime, long live the iPod Classic.</p>
<p>And for the record, if you do have an original iPod from ten years ago, you can still make it sing: install Linux and <a href="http://sourceforge.net/projects/pd-anywhere/">it&#8217;ll even run Pd</a>.</p>
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		<title>Time To Scrap DJ Mag Top 100, Start Over, Says PR Guru and Former Editor</title>
		<link>http://createdigitalmusic.com/2011/09/time-to-scrap-dj-mag-top-100-start-over-says-pr-guru-and-former-editor/</link>
		<comments>http://createdigitalmusic.com/2011/09/time-to-scrap-dj-mag-top-100-start-over-says-pr-guru-and-former-editor/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 18:54:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[dj-magazine]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[magazines]]></category>
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		<category><![CDATA[print]]></category>
		<category><![CDATA[surveys]]></category>
		<category><![CDATA[top-100]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20718</guid>
		<description><![CDATA[DJ Apathy, anyone? DJs and audiences alike may have lost the plot of the DJ Mag Top 100 list &#8211; but technology could help the list get its groove back, says a former writer. Photo (CC-BY vmiramontes. DJ Magazine&#8217;s Top 100 list of DJs is irrelevant and broken, based on a flawed methodology, prone to &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/time-to-scrap-dj-mag-top-100-start-over-says-pr-guru-and-former-editor/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/09/djbooth.jpg"><img src="http://createdigitalmusic.com/files/2011/09/djbooth.jpg" alt="" title="djbooth" width="640" height="480" class="alignnone size-full wp-image-20722" /></a></p>
<div class="imgcaption">DJ Apathy, anyone? DJs and audiences alike may have lost the plot of the DJ Mag Top 100 list &#8211; but technology could help the list get its groove back, says a former writer. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a> <a href="http://www.flickr.com/photos/vmiramontes/">vmiramontes</a>.</div>
<p>DJ Magazine&#8217;s Top 100 list of DJs is irrelevant and broken, based on a flawed methodology, prone to manipulation, and out of touch with what actually makes someone a top DJ. </p>
<p>That&#8217;s the conclusion you&#8217;d probably reach after reading the latest critique of the poll, and the conclusion is that the list needs to get out of its print past and embrace new tech. It hardly seems like a surprising opinion. But here&#8217;s where this becomes news: the analysis comes from London-based Terry Church, formerly a News &#038; Web Editor at <em>DJ Magazine</em> as well as a PR guru and former Beatportal editor.</p>
<p>Terry doesn&#8217;t just rant about the top 100. Insetad, he offers a detailed history of how the list came to be, and how at its inception in 1997 no one really saw the potential problems (or had today&#8217;s more intelligent survey tech). He also goes, step by step, through the gradual downfall of the survey among artists and listeners. Some good signs: intelligent bookers and audiences are simply well-educated enough that a top list isn&#8217;t as necessary. But the bottom line for the top 100 just isn&#8217;t good; as Terry writes:</p>
<blockquote><p>So DJ Magazine’s Top 100 will A) never be secure, and B) will always be plagued by unscrupulous marketing practices. As such, the poll’s popularity has fallen in recent years, even amongst trance fans, who traditionally were the most ardent supporters of the poll’s results due to the large numbers of high ranking DJs from their scene.</p>
<p>However, even among the aspiring candidates themselves there seems to be a general feeling of apathy. </p></blockquote>
<p>Terry also has some suggestions for how technology might make the list more interesting. Google Trends doesn&#8217;t come up with much that&#8217;d be too surprising &#8212; though, really, a top five probably shouldn&#8217;t be surprising in the first place, or it wouldn&#8217;t be &#8220;top.&#8221;</p>
<p>Well worth a full read, particularly to see how an idea in journalism can evolve (or devolve) over time:<br />
<a href="http://terrychurchpr.com/index.php/opinion-technology-replace-dj-magazines-top-100-djs-poll/">Opinion: Should technology replace DJ Magazine’s Top 100 DJs Poll?</a> [terrychurch pr; not sure why that headline ends as a question mark given his thesis]</p>
<p>But for me, this all raises an interesting question. Google Trends is a fairly primitive metric. How might we get some more compelling data visualization and analytics on musical practice? Maybe the next top list will come out of a Music Hack Day, not a suspect print magazine survey. And that sounds very interesting, indeed.</p>
<p>Polling ends tonight. For their part:<br />
<a href="http://www.djmag.com/top100">http://www.djmag.com/top100</a></p>
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