Universal Music: Out with DRM, In with Google Android and Mobile

Photo (CC) lee leblanc.

CNET has a terrific interview with Rio Caraeff of Universal Music Group’s eLabs. Caraeff is a new breed of record exec – the kind of people we’d actually want running the industry. He’s a software guy and a mobile guy.

UMG digital chief on iTunes, DRM, and Android [CNET Digital Media]

The record industry has clearly seen the light on DRM, so that’s not really news, except that now you can see them saying it in public (and I imagine there has been long-running internal lobbying from those in the industry who got it long ago).

The news for me really what he has to say about the mobile space – his expertise. On iPod, he says what we don’t need is more proprietary alternatives: “I don’t think having more devices and more proprietary software or hardware in the market is the right answer.”

But most encouraging to me is how bullish he is on Google’s Android platform – and the fact that the proof is already available in the numbers available now. It seems the Web world is attracted to whatever is shiny, new, and not-ready-for-primetime, so bloggers last week forgot about Android and moved on to Palm’s (not-shipping) WebOS and Palm pre. That’s all fine and good, and WebOS certainly follows some of the same trends Android does, but let’s not lose focus just yet, right?

Universal worked with Amazon on their integrated Android store, and the results sound very impressive.

…now Amazon will tell you that Android is their single largest source of downloads from any third-party partnership that they’ve ever done. It’s a tremendous amount of consumption that we’re seeing once you integrate it seamlessly into a user experience that’s elegant and easy to use. It’s not 10 clicks. It’s very elegant and easy. We’re starting to see consumption increase significantly.

It’s early days on Android. There’s not that many out there on T-Mobile, but even with the small amount out there, they’re downloading and purchasing a ton of music over the air on T-Mobile.

This to me points to some encouraging signs:

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Nodal: Generative Music Software for Mac (Free for Non-Commercial Use)

If you’re interested in generative and algorithmic music – music that evolves organically rather than being pre-composed in start-to-finish linear fashion – you won’t want to miss this site. Nodal is a free (for non-commercial use) app for developing generative musical systems and transmitting MIDI. You’ll need a Mac (PowerPC/Intel) to run the software, but even if you’re on Windows or Linux, you’ll find a number of interesting research papers on the site. vinayk writes:

The program is called Nodal – osx only, BEAUTIFUL interface, and FREE, it does a bit more sophisticated things but I basically plugged the output into sculpture – and it sounded amazing… well worth a look! And if anyone can tell me how to sync this to live or logic then i’d be much obliged!

Since it sends MIDI, it’d also be interesting to use this hooked up to visuals or triggering clips in Ableton Live.

Nodal Project Page, Tutorials, Examples, Research [Monash University]

I’ll be giving this a try soon. If you know of other generative software and research we should be checking out, perhaps we can put together a full round-up.

See also Noatikl / Mixtikl, from Intermorphic – developers who built the ground-breaking Koan generative system for Brian Eno. And we’re getting close to the release of the game Spore, which will feature a new generative engine and Eno’s composition.

noatikl: New Generative Music Engine, So You Can Rock Out Like Eno

Generative iPod? Deep Modular, Generative Music System Bound for iPhone, Phones, Windows, Mac

(Note that we learned this week that Mixtikl is not coming to iPhone in the immediate future. It’s available on plenty of other platforms, however, and if you’ve got a Mac for both, let the generative music making commence!)

Deckadance DJ Software Now in Beta for Mac

Deckadance DJ software

Ed.: Deckadance DJ software has been on our radar for some time on the DJ software front: lots of MIDI control (with one caveat; see below), agnostic support for multiple vinyl timecode systems, and most interestingly the ability to run the whole app as a VST plug-in. Dreams of loading Deckadance into Ableton Live danced through DJs heads. The app even added built-in support for Nintendo Wii remotes. But the software, from the development house that brought us FL Studio (”Fruity Loops”) was Windows only. No more:

Image-Line has just released the latest beta of Deckadance, 1.20RC3. This version is the first version to include support for OS X. The developers have written on the Deckadance forums that the port to OS X required almost a complete rewrite. Early reports are mostly positive, with a few bugs (mostly on the Windows side reported here and there). Other notable changes include:

  • Redesign of the Digital Vinyl System panel. It includes now a real-time signal spectroscope and an easy-to-use interface
  • Vinyl timecode control of decks inside Live and Live LE
  • Native support for Numark Total Control console

However, there’s no reports of a fix to allow pitch bend messages for deck pitch control, a personal obsession of mine. [Ed.: Wally, fairly sure you're not alone on that! -PK] Still, though, kudos to the Deckadance team for getting the OS X version out the door before the end of the year. Let’s hope 2008 holds great things in store for Deckadance!

1.20RC3 Beta Announcement [Image-Line Forums]
Windows beta download; Mac beta download

(You must be logged into the free Image-Line forums to use the download links.)

Image-Line has also posted a video showing Deckadance running on both Mac and Windows:

Wormhole2: Tool Routes Audio Over Networks, Now Open Source

Wormhole2 is a powerful, cross-platform (Windows + Mac) VST plug-in capable of transmitting audio between computers over networks. It allows effects chain routing between networked computers, boasts low-latency performance on LANs, and even works over WiFi or Firewire. But Wormhole2’s niche audience kept it from catching on more widely, and we hadn’t heard much from it lately, leaving some users worried Wormhole had fallen into a black hole.

plasq, the wonderful people who brought us Skitch and Comic Life, have been giving their audio tools new lives rather than orphaning them. We’ve already seen plasq’s live performance-savvy instrument and effects host Rax show up as an Audiofile Engineering product, and AE in turn recently promised in comments that great things were coming for Rax.

Now, we have some great news for Wormhole2: it’s gone open source:

Wormhole2 @ Google Code

Product Page and Features (still up at press time)

Discussion at plasq.com Forum

End users can just download AU (Mac) and VST (Windows) binaries, plus a PDF manual. It’s even a Universal Binary for Intel Macs.

Developers: because VST isn’t an open-source format, you have to download Steinberg’s VST SDK to use it, but plasq will actually go the trouble of sending you the files once you agree to Steinberg’s license agreement. (AU isn’t either, but Apple ships all the developer tools you need with the OS.)

I’m really hopeful someone will build something cool with this. You’ll need something else to route MIDI (though the Mac does that over networks out of the box, cough, Windows). But there are powerful audio-over-network options here which would be hard to work out on your own. It’s unclear how useful Wormhole2 will be to the existing, open source JACK audio project, which is also capable of routing audio between apps and (via netjack) networked computers. JACK uses a client/server model as opposed to Wormhole’s plug-in approach. But for end users, having both tools available free is a very good thing, and the price tag is an extra incentive to be brave and see if these tools can help power up your rig.

Digital Music, Universal, and Why Water is Thicker Than Coke

Photo: Ende, for AdBusters.

Universal CEO Doug Morris makes an easy target for the blogosphere. This is the old-school record industry executive who called iPod owners thieves and wanted broad legal enforcement against piracy — enforcement that, in the end, seems to pale in comparison to the revenue generated by actually offering online sales. So, now that Morris has gone up against Wired, the blogosphere can easily see him as a dinosaur.

Universal’s CEO Once Called iPod Users Thieves. Now He’s Giving Songs Away. [Wired News]

But as artists, all of us face a fundamental problem: how do you put value on something that’s ephemeral? It’s an age-old issue that has faced musicians explaining to their parents why they don’t want a real job, and artists to their patrons when affixing a price tag. (And as we’ve seen from veteran software developers and the BanPiracy debate, software “artists” face the same challenge.) Sure, people love to talk piracy, because it’s easier to talk in those terms. Piracy is theft, theft is crime, and crime is bad — including making a mix tape for a friend. Or all music should be free, and never mind that artists need health insurance and rent money. They’re black and white extremes, entirely couched in moral/philosophical terms, neither of which contend with how to solve the actual real-world problem (at least, not if you stop there).

And then I came across this quote from Morris in the interview:

“Really, an album that someone worked on for two years — is that worth only $9, $10, when people pay two bucks for coffee in Starbucks?” Morris sighs. “People never really understand what’s happening to the artists … If you had Coca-Cola coming through the faucet in your kitchen, how much would you be willing to pay for Coca-Cola? There you go,” he says. “That’s what happened to the record business.”

Wait a minute… a liquid that comes out of your faucet for free, but is also sold, in bottles, at retail. How much would you be willing to pay? Hmmm… this sounds familiar.

It’s called water.

And how much are people willing to pay for the privilege of packaging, control over subtle variations of taste, and mobility? Quite a lot, as it happens. More than Coke.

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