More Unreal “Game” Performances

Reader Andrew Barton sends us details of his own video/audio
performances making use of the Unreal game engine: check out the Son of Science ensemble and Floating Point
performance. Floating point lets 'players' move around game objects to
produce sound. (Boy, I'd really like to see this with the physics in
Half-Life 2.)

How can you get in on the action? Check out:

Let us know what you're doing! (See our previous report)

Unreal Tournament as Music Environment

Unreal Tournament 2004 has been turned into a custom gaming
environment and film studio, so why not music production environment,
too? That's the question asked by Vladimir Todorovic, who has created the custom Unreal installation tadar.game music. (via the most futuristic blog on the Web, near near future)

Best of all, you're invited. There's an open call for collaborators, and a tutorial for how to import your own sounds into Unreal, plus a free custom production environment for both UT2003 and 2004 so you can build your own Unreal worlds. Todorovic's music is worth a listen, too.

Imagine going beyond traditional music UIs, and constructing your own
custom 3D networked music environments — extraordinarily cool. There's
plenty of potential here to be explored.