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	<title>Create Digital Music &#187; Unreal</title>
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	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>More Unreal &#8220;Game&#8221; Performances</title>
		<link>http://createdigitalmusic.com/2005/02/more-unreal-game-performances/</link>
		<comments>http://createdigitalmusic.com/2005/02/more-unreal-game-performances/#comments</comments>
		<pubDate>Thu, 24 Feb 2005 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[networked]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2005/02/24/more-unreal-game-performances/</guid>
		<description><![CDATA[Reader Andrew Barton sends us details of his own video/audio performances making use of the Unreal game engine: check out the Son of Science ensemble and Floating Point performance. Floating point lets &#39;players&#39; move around game objects to produce sound. (Boy, I&#39;d really like to see this with the physics in Half-Life 2.) How can &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2005/02/more-unreal-game-performances/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div class="legacyimage"><img src="http://createdigitalmusic.com/files/storiespre2k6/floating_shot_07.jpg"></div>
<p>Reader Andrew Barton sends us details of his own video/audio<br />
performances making use of the Unreal game engine: check out the <a target="_blank" href="http://www.toysatellite.org/agarton/2004/06/son_of_science.html">Son of Science</a> ensemble and <a target="_blank" href="http://www.toysatellite.org/agarton/2004/01/floating_point.html">Floating Point</a><br />
performance. Floating point lets &#39;players&#39; move around game objects to<br />
produce sound. (Boy, I&#39;d really like to see this with the physics in<br />
Half-Life 2.) </p>
<p>How can you get in on the action? Check out:</p>
<ul>
<li>UT 2004 Mod Author <a target="_blank" href="http://udn.epicgames.com/Two/PublicModResource">support site</a></li>
<li><a target="_blank" href="http://udn.epicgames.com/Main/WebHome">Unreal Developer Network</a></li>
</ul>
<p>
Let us know what you&#39;re doing! (See our <a target="_blank" href="../../../index.php?option=com_content&#038;task=view&#038;id=252&#038;Itemid=44">previous report</a>)</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2005/02/more-unreal-game-performances/&via=cdmblogs&text=More Unreal "Game" Performances&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2005/02/more-unreal-game-performances/&via=cdmblogs&text=More Unreal "Game" Performances&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2005/02/more-unreal-game-performances/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<item>
		<title>Unreal Tournament as Music Environment</title>
		<link>http://createdigitalmusic.com/2005/02/unreal-tournament-as-music-environment/</link>
		<comments>http://createdigitalmusic.com/2005/02/unreal-tournament-as-music-environment/#comments</comments>
		<pubDate>Tue, 22 Feb 2005 05:00:00 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2005/02/22/unreal-tournament-as-music-environment/</guid>
		<description><![CDATA[Unreal Tournament 2004 has been turned into a custom gaming environment and film studio, so why not music production environment, too? That&#39;s the question asked by Vladimir Todorovic, who has created the custom Unreal installation tadar.game music. (via the most futuristic blog on the Web, near near future) Best of all, you&#39;re invited. There&#39;s an &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2005/02/unreal-tournament-as-music-environment/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div class="legacyimage"><img src="http://createdigitalmusic.com/files/storiespre2k6/utgame.jpg"></div>
<p>Unreal Tournament 2004 has been turned into a custom gaming<br />
environment and film studio, so why not music production environment,<br />
too? That&#39;s the question asked by <a target="_blank" href="http://t-o-d-o-r-o-v-i-c.org/">Vladimir Todorovic</a>, who has created the custom Unreal installation <a target="_blank" href="http://tadar.net/">tadar.game music</a>. (via the most futuristic blog on the Web, <a target="_blank" href="http://www.we-make-money-not-art.com/archives/004610.php">near near future</a>)</p>
<p>Best of all, you&#39;re invited. There&#39;s an <a target="_blank" href="http://tadar.net/opencall.html">open call</a> for collaborators, and a tutorial for how to <a target="_blank" href="http://wiki.beyondunreal.com/wiki/Importing_Sounds">import your own sounds</a> into Unreal, plus a free <a target="_blank" href="http://tadar.net/downloads.html">custom production environment</a> for both UT2003 and 2004 so you can build your own Unreal worlds. Todorovic&#39;s <a target="_blank" href="http://tadar.net/songs.html">music</a> is worth a listen, too.</p>
<p>Imagine going beyond traditional music UIs, and constructing your own<br />
custom 3D networked music environments &#8212; extraordinarily cool. There&#39;s<br />
plenty of potential here to be explored.</p>
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