Able10 Discounts, Artist Packs, Ableton Live Intro Now US$99

Ableton is 10. Does that make anyone feel old? Live in action; photo: Marco Raaphorst.

As the company turns 10, Ableton has introduced a set of discounts and giveaways, the most notable of which is a new entry-level edition of Live. Live Intro smooths out a lot of the wrinkles between different starter versions of Live, from LE to hardware bundles. At $99, “Intro” finally gets a logical feature set:

  • Full ReWire support, both as host and client (or “Slave” and “Master,” if you want to be all kinky about it)
  • Full MIDI support, including remote control, output, MIDI clock (though none of the nifty “external device” support for outboard gear)
  • Warping and time stretching, minus the “Complex” and “Complex Pro” modes
  • 4 VST/AU instruments, 4 VST/AU effects per project
  • Missing Vocoder, Looper, Multiband Dynamics, Overdrive, Frequency Shifter – but you do get SImpler and Impulse
  • 2 in, 2 out audio, though you can have up to 64 tracks and unlimited MIDI tracks
  • No track grouping
  • Full WAV, AIFF, MP3, Ogg Vorbis, FLAC support
  • New extras: 7 GB of audio content in the boxed version, 1 GB in the download version

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Maschine 1.1 Beta: Software Drum Machine Gets Proper MIDI, Slicing

Photo (CC) our friends over at Synthtopia.

I was one of the first people outside Native Instruments to lay eyes on Maschine, and immediately I saw something with real potential. Here was a software drum machine that was different: it was a real attempt to fuse some of the advantages of a software interface with some of the working methods of hardware. Software and hardware had really grown up together, instead of the latter simply being fitted to the former. And, of course, it had NI-style effects and UI look-and-feel, for fans of the software house’s style.

But 1.0 releases are a funny thing. As someone who spends a bit of my life developing tools, you always wind up with a choice of delaying the release, implementing something partway, or choosing not to implement it so it can be done properly later. And Maschine 1.0 lacked for me the one thing that was really essential to workflow – proper MIDI input and output support. Without that, I felt it was difficult to even give it a fair test. You’d wind up getting hung up on what was missing.

Well, good news: Maschine 1.1 gets all the little features I feel are essential to making it a viable and valuable part of the production workflow. It’s in public beta now, and I’m giving it a proper test. But here are the current changes in the present build, which includes all of the major items on my must-have list:

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DAW Day – SONAR 8.5 Production Tastiness, and the Smooth 64-bit Transition

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SONAR’s AudioSnap now has cleaner markers, and an understandable interface – and does quite a few things Logic 9’s new Flex Time does not.

SONAR 8.5, I’m sure at some point, was to be SONAR 9. There’s an enormous amount of functionality in this release. But I think the surprise is some of the stuff that won’t necessarily appeal to the widest audio production audience. Here’s a DAW that’s adding unusual new features for arranging tracks, putting an integrated arpeggiator on every track, beefing up its step sequencer (really), and dumping a bunch of class LinnDrum samples into the package. Those are the kind of treats we like in these parts.

SONAR is really a “DAW” in the traditional sense. It does everything. It doesn’t hide features. Given a choice between taking something out and putting something in, it puts the thing in. It has a lot of knobs and buttons. There are positives and negatives to the approach – it’s the reason some readers of this site return to software on game machines that has more in common with early Amiga software. But if you like the feeling of a packed studio, a tool like SONAR can be terrific. As much as I love Ableton Live for sound design and live performance, I find myself returning to something like SONAR for arrangement.

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SONAR had recently added a step sequencer, but improvements make this version the one to try.

Even with its competitors packing in features, SONAR 8.5 is a tool that really loves MIDI, just as other software focuses on audio. And it’s one of the best-performing tools around. Because it’s so well-tuned for Windows, that means you can drop it onto a wide variety of PC hardware without spending a lot of cash. Most importantly, it could be the first software on any platform that convinces you to try a 64-bit OS – just at about the time you may be doing a fresh install of Windows 7.

Here’s a first run-down of what’s new in 8.5 that I’m personally most interested in:

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DAW Day – Pro Tools 8.0.1: No Windows 7 or 10.6 Support, End of the Road for Legacy

Pro Tools got an update at the end of August. A number of readers have pointed out that this is a milestone for what it includes, what it doesn’t include, and what it represents.

What’s in 8.0.1

If you’re an existing Pro Tools 8 owner, you’ll want 8.0.1:

  • Improved interface performance (“snappiness”!)
  • Improved selection drawing in audio
  • Workflow improvements, fixes

Those of you who grabbed the update in the last week or two, I’ll be curious to hear what you’ve found in some of those subtler improvements. Avid, to their credit, does do a lot of work on these point releases, not only in bugfixes but in other improvements, as well.

Software update for 8.0.1 (LE + HD + M-Powered)

End of the Line

Pro Tools 8.0.1 is the end of the road for quite a range of "legacy" hardware. 8.0.1 (in one or several of its LE, HD, and M-Powered flavors) will be the last version to support:

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FL Studio 9 Arrives: Better Performance, More Toys, More Editing

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Click through for FL’s infamous Giant Screenshot of FL 9. See, it’ll look perfect on your 40″ flat screen. Update: Despite discussion in comments, Image-Line assures us this is an image of FL9. We’ll have more shots once we try out the software, of course!

“Fruity Loops” has long proven that not all music making apps have to look the same way. FL is quirky and different. Its editing interface is built as much around step sequencers and pattern sequencing as the conventional, mixer and audio-tape-derived views. But perhaps some of its real draw is that it packs, in its mid-level-and-higher packages, it’s packed with fascinating and unusual sonic toys. FL 9 looks to continue that tradition.

And because it’s FL, if you’ve ever bought FL, you get a free lifetime upgrade to this version. (Seriously, if you’re pirating FL, stop. You have absolutely no excuse.)

New toys in this version:

  • Autogun Derived from the excellent sounds of the Ogun synth, this instrument has “more than four billion presets.” (Wait… what?) I do agree with Image-Line’s description of “rich metallic and shimmering timbres” in Ogun; that’s exactly what it sounds like.
  • Vocodex vocoder, the “last word in Vocoders.” (I thought the last word was, “No one needs a vocoder,” but I could be wrong.) Automatic speech enhancement plus up to 100 “variable-width, multi-parameter” bands does give this some interesting twists.
  • Stereo Shaper.

I think that improved performance and editing may be bigger news, however:

  • Multi-core CPU support, multithreaded generator, and multithreaded effects processing. This is the one that I expect most excites you crazy, synth-and-effects-routing mad scientists who have been pegging your CPU.
  • Improved effects: sidechaining in the limiter, mid-side processing in the reverb, export and noise reduction in the awesome Edison and Slicex audio-editing instruments.
  • Improved Playlists with “Clip Track” features
  • A “Riff Machine” for automatically generating sequences in the Piano Roll
  • Multiple controller support for defining different instrument channels. (Okay, FL experts – did I miss something? That wasn’t present before?)

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