Fast Fingers: Video, Mappings Shows You Pad Drumming on MPC, Ableton, Beyond

How to do mpc pad finger drumming from Brandon Murphy on Vimeo.

Composer, musician, and drummer Brandon Murphy has put together a how-to video on playing and programming beats with a 4×4 grid. One reason to pay attention: he’s a real drummer, and had been just as skeptical about the value of all this as you probably are:

I’ve been using an MPC longer than I’ve owned a computer and something that never appealed to me was “finger drumming”. It evoked thoughts of s***ty 80’s outdoor music festival wankery, dudes with offensive looking devices strapped around their necks and lots of synthetic “tom tom” fills. Even recently speaking, “live MPC” usually implied super played out “battle” routine style stuff. Fortunately, a new generation of talented producers and performers decided to reclaim the drum machine’s potential as a realtime performance instrument (right around the time MPC’s were kind of running out of steam I’ll add).

What changed his mind? Artists doing things drummers can’t, and making production more productive in the process. (Check out the video and his full blog post for more.)

The resulting technique he uses isn’t so much about the MPC or even his tool of choice, Ableton Live, as it is finding a comfortable mapping that makes composing and performing beats more ergonomic. After sharing various tips at the Chicago Ableton Users Group, Brandon has put together the technique above.

To me, it suggests ideas not only about making quick drum breaks, but also assembling pitch generally into arrangements that help you play. Coming from a piano background, I do believe that arrangement and layout of keys can be important, and that even a simple (12-tone equal temperament? black and white?) configuration can turn out to have incredible potential. Of course, this does also reveal why a 4×4 grid is valuable, even as 8×8 or larger monome-style arrays catch on.

Got tips or techniques of your own? Find you can play Javanese slendro a whole lot faster on your custom hexagonal keypad on your dodec-o-phone? Let us know in comments. (Comments currently under moderation, but they’ll appear after a short delay.)

Drum Machines Have Soul: araabMUZIK on MPC, with Visuals

araabMUZIK Live MPC Set Part 1 from Death by Electric Shock on Vimeo.

I have exactly zero interest in entertaining the tired hardware versus software argument that surfaced, inevitably, with the discussion of the upcoming Beat Thang drum machine. But behind that question is a very relevant question: why do people love drum machines? Why do they love particular hardware, like the MPC? What can you learn about digital performance and design from these devices and their master virtuosos?

Watching videos like this one, featuring araabMUZIK, gives me all the answers I need. This is one musician among others. I head to this one because it popped up this month on the wonderful Saturn Never Sleeps blog, written by Rucyl Mills, a site that has become a source of perpetual inspiration. Rucyl, I do take issue with the headline, “Some Hardware Can’t Be Replaced by Software.” That’s not to say there isn’t a usability gap between the MPC and a lot of software – there is. I just think this should be a challenge to anyone who designs software or controllers. Why shouldn’t you design a software-based drum machine you can switch on in a few seconds, or with computer screens in different form factors, or with displays that don’t require careful inspection? Why shouldn’t software — commercial or your own DIY creation — invite obsessive practice?

More to the point, though, I think this does reveal what a drum machine can be. To those of you who say it’s not a “real instrument,” you’re absolutely right. I couldn’t agree more. This isn’t a traditional instrument like a violin. It’s part of a direct lineage to the elaborate contraptions of the one-man band, the impossible sense that one person is controlling an entire ensemble. It’s a compositional machine that challenges push-button dexterity. It connects to the fast finger flashes of the arcade age and the intricate rhythmic reworkings of beat-juggling. (It’s no coincidence, then, that Donkey Kong and hip hop meet here in the sound and in the visuals: it’s no less “Music” with a capital M, but it is music created by the generation that grew up with the video game.)

Ironically, this is also what the monome helped resurrect: simple, single-function software, and grids that allow rhythmic control over music. That’s why I believe the monome proved itself as the “noughts’” (the last decade’s) MPC. But it can also serve as a reminder that many wonderful devices are yet to come, so long as you can be connected to the kind of passion here, whatever your own musical output may sound like or technological inclinations may be.

Just remember, the next time someone gets annoyed as you tap on a desk, or even if you need to take a break from your new album for an extended run of Xbox 360, just say what the drummers say: I’m practicing.

Greetings from Princeton monome Monomeet; Thanks for the monomies

Bliss – SevenUpLive 1.4 Preview from bar|none on Vimeo.

monome lovers have come from all over the planet to exchange tips and creative ideas and check out music here in Princeton, New Jersey at the Monomeet. I’m here shooting some video, so expect a feature and links to some of the projects in a few days. In the meantime, JP has set up a live stream, so you can listen in while you clean your studio or whatever you happen to be doing on this Saturday afternoon / evening. Enjoy, and stay tuned for more! (Incidentally, there’s quite a lot of discussion here that’s relevant whether or not you own the monome hardware, really getting to the heart of open source and DIY musical tools. I’ll certainly be sharing some of that soon.)

Updated: what a Saturday! The monomeet was incredibly packed with goodness, from crazy DIY projects to terrific music. And it’s also worth saying, the event wound up being about far more than just the monome; the object becomes a catalyst for all sorts of other discussions of open source and audiovisual technique. I have some video that looks good, lots of cameras were rolling, photographers snapping – expect good documentation over the coming days.

You can also follow the post-event discussion on the monome board.

If you have videos to post, there’s a special monomeet Vimeo group. To get things kicked off, check out the SevenUpLive preview, contributed virtually by bar|none who couldn’t make the event. (See the monome boards for a discussion and download of the software in the video.)
http://www.vimeo.com/groups/monomeetfall2009

If you have photos, of course I always watch the CDM Flickr group:
http://www.flickr.com/groups/cdmu/pool/

For blog posts and so on – or if you couldn’t make it and have specific questions for the monome folks – you can holler on Twitter or via our contact form:
http://createdigitalmusic.com/contact/

Exquisite Music Video Paints Sound, Rhodes, Moog in Light Paint

In the Pocket (Rhodes and Moog Light Paint) from Ethan Goldhammer on Vimeo.

Fantastic, hip, soulful keys couple with brilliant stop-motion editing, as a Moog and Rhodes keyboard are splashed with light painting, in this new music video from Ethan Goldhammer. (See his blog for more.) It’s the perfect example of how a much-seen technique can retain its novelty when used creatively, especially as the sound itself seems to dance in light-up oscilloscope patterns.

Background:

Original music by Ethan Goldhammer and S. Burke.
Time Lapse footage shot in August 2008 on Block Island, RI.
Stop motion and light paint September 2008 in Cambridge, MA.

The lesson here: gear pr0n and special effects work perfectly when they visualize the way we feel about our musical objects and sounds.

Okay, so how did he do it? Ethan responds:

Ableton all the way. Recorded as loops with an [Akai] apc, then arranged later. The secret is also, making the animations, rendering them in [Final Cut Pro] but then WARPING them in ableton to the proper timing and bouncing them back to FCP.

Nicely done. Of course, this is why some audiovisualists have turned to Sony Vegas for Windows – formerly developed by Sonic Foundry, Vegas is actually half audio, half visual software. On the other hand, Live is a comfortable and flexible tool that does many things Vegas can’t.

Ethan also has a beautiful rendering of “Air on a G String,” the second cut from the legendary Switched on Bach. Wendy Carlos, if you’re out there, please don’t stop Ethan; I’d love to see more collaboration instead.

Air on a G String (Oscilliscoped) from Ethan Goldhammer on Vimeo.

Music Video Favorites: Birdy Nam Nam’s Wonderful Animated World

BIRDY NAM NAM – THE PARACHUTE ENDING from Steve Scott on Vimeo.

This is the music video you’ve always dreamed of getting when your track gets a music video. It’s been round the Web a few months ago, but I only discovered it today via the lovely 8-bit punk Anamanaguchi (see our interview), on their Twitter feed. It’s like what you worked out when bored in grade school Chemistry class with your best friend who planned to become a comic book artist for a career, scrawled in the margins of your notebook. There’s an evil Egyptian alien sarcophagus shooting what appears to be evil sugar cubes from orbit. There’s a crazy space alien superhero who’s all Shriner and Freemason and gets special powers when he replaces his hand with a vegetable squid … thing. And good triumphs over evil, which is what we all root for. It’s the sort of trippy album art we don’t get any more, but animated.

The animation, creative direction, and concept are by Will Sweeney, who under the name Alakazam Label makes fantastic, far-out illustrations, toys, and animations with edible acid-neon colors, and hamburgers for heads, and organic tendrils like pasta or vines or tentacles wrapped through the dreamscapes. You can see more of Sweeney’s work:

http://alakazamlabel.com/

Steve Scott directed the video, did concept design, and did his own compositing, which shows you he knows his stuff. Scott, based in Australia, has his own brilliantly wonderful stuff.

Birdy Nam Nam are a French DJ crew, cool enough to name drop Peter Sellers references in their actual name. They’re proper turntablists in a world in which that has become a rarity, with the prizes to match. Remix did a good write-up of their work in 2006; the best way to keep up with them now is to follow MySpace and, unfortunately for the world’s other continents, to live in Europe.

Justice did the production, in case that wasn’t evident; the marriage works.

And, seriously, special squid vegetable hands?

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