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	<title>Create Digital Music &#187; videocast</title>
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		<title>GDC: Music, Video Games, and Interactivity &#8211; Chat with Boing Boing Video</title>
		<link>http://createdigitalmusic.com/2009/04/gdc-music-video-games-and-interactivity-chat-with-boing-boing-video/</link>
		<comments>http://createdigitalmusic.com/2009/04/gdc-music-video-games-and-interactivity-chat-with-boing-boing-video/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 00:53:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[adaptive]]></category>
		<category><![CDATA[boing boing]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[GDC09]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[reactive]]></category>
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		<category><![CDATA[video]]></category>
		<category><![CDATA[videocast]]></category>

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		<description><![CDATA[Matt Ganucheau and I got to sit down with Xeni Jardin of Boing Boing Video during the Game Developer Conference to discuss some of the potential for interactive music in games. Matt is a composer, sound designer, and educator, talking about how he&#8217;s encouraging his own students to think about adaptive music in new ways, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/04/gdc-music-video-games-and-interactivity-chat-with-boing-boing-video/">Continue &#8594;</a>]]></description>
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<p>Matt Ganucheau and I got to sit down with Xeni Jardin of Boing Boing Video during the Game Developer Conference to discuss some of the potential for interactive music in games. Matt is a composer, sound designer, and educator, talking about how he&rsquo;s encouraging his own students to think about adaptive music in new ways, combining Max/MSP and a Space Invaders clone built in the Unity Game Engine. (See our story from <a href="http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/">earlier this week</a>.) </p>
<p>I talk a little about my sense that new tools could expand the range of possibilities in game music. Right now, the two major game engines are the AudioKinetic <a href="http://www.audiokinetic.com/4105/wwise-introduction.asp">Wwise</a> and Firelight <a href="http://fmod.org/">fmod</a> engines, each of which do have potential of their own &ndash; and continue adding features for more interactive sound scores. Each got some significant, flashy new features announced at GDC. But I was especially impressed by the use of Pure Data (Pd) in a custom implementation <em>inside </em>the game Spore. That allowed the compositional team to produce a truly generative musical score (led by legendary composer Brian Eno, with EA&rsquo;s Kent Jolly and composer Aaron McLeran). I hope we see more of that in the future. Starting of students doing it themselves (with Max in this case) is not a bad way to start.</p>
<p>Boing Boing has more video of us they&rsquo;ll be posting soon &ndash; including the embarrassing but diverting footage of us dancing around in Katamari costumes.</p>
<p>I&rsquo;m new to this speaking live thing, but hope you enjoy. My favorite part was getting questions going. Livecasting is something we&rsquo;ll try here soon.</p>
<p>A big thanks to Xeni and the talented Boing Boing TV crew for inviting us on and running a great show! And thanks to those of you who came on the chat rooms to talk to us &ndash; actually a lot of terrific questions and comments we weren&rsquo;t able to address.</p>
<p><a href="http://www.boingboing.net/2009/04/09/bb-video-music-in-vi.html">Music in Video Games, a conversation with Peter Kirn and Matt Ganucheau</a> [Boing Boing, with lots of download options for YouTube, MP4, iTunes, etc.]</p>
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