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	<title>Create Digital Music &#187; videos</title>
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	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>David Byrne on Collaboration, Process</title>
		<link>http://createdigitalmusic.com/2010/03/17/david-byrne-on-collaboration-process/</link>
		<comments>http://createdigitalmusic.com/2010/03/17/david-byrne-on-collaboration-process/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 15:29:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[behind-the-scenes]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[david-byrne]]></category>
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		<category><![CDATA[santigold]]></category>
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		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9852</guid>
		<description><![CDATA[  

David Byrne is, of course, a legendary name. But part of what I love about music is, for all the hero worship that sometimes accompanies music writing and fandom, there&#8217;s always something to learn from musicians whose work you enjoy &#8211; whether famous or obscure.
David Byrne has been singularly open in talking about [...]]]></description>
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<p>David Byrne is, of course, a legendary name. But part of what I love about music is, for all the hero worship that sometimes accompanies music writing and fandom, there&#8217;s always something to learn from musicians whose work you enjoy &#8211; whether famous or obscure.</p>
<p>David Byrne has been singularly open in talking about his work and process. In an extensive post this week, he shares how collaborations with other artists are born, evolve, and unfold:</p>
<p><a href="http://journal.davidbyrne.com/2010/03/031510-collaborations.html">03.15.10: Collaborations</a></p>
<p>And, boy, are the collaborations coming now. The new <em>Here Lies Love</em> is a project with Fatboy Slim. In the post above, he works with the fantastically-talented St. Vincent &#8211; Annie (who in turn enlists Bon Iver and Bryce D). In the video at top, there&#8217;s a terrific fusion of Byrne&#8217;s idiosyncratic songwriting with the quirky, sultry, original Santigold &#8211; a fusion you might think doesn&#8217;t work, then blows you away. (The work itself is politically poignant, the tale of Imelda taking political matters into her own hands and &#8220;handbag,&#8221; a telling message in today&#8217;s politically-delicate era. See the <a href="http://www.davidbyrne.com/here_lies_love/video.php">separate post on the video</a>.)</p>
<p>But it&#8217;s not as simple as &#8220;I&#8217;m awesome, you&#8217;re awesome, the song is done.&#8221; In fact, David Byrne&#8217;s own revelation about how to make collaborations work may seem surprisingly familiar. Learning how to leave alone the other person&#8217;s work is a significant part of the process:<span id="more-9852"></span></p>
<blockquote><p>The unwritten game rules in these remote collaborations seem to be to leave the other person’s stuff alone as much as you can. Work with what you’re given; don’t try to imagine it as something other than what it is.</p>
<p>This presents some musical challenges, of course, but the benefits generally outweigh them. The fact that half the musical decision-making has already been done bypasses a lot of waffling and worrying. I didn’t have to think about what to do and what direction to take musically — the train had already left the station and my job was to see where it wanted to go. This restriction on one’s freedom — that some creative decisions have already been made — turns out to be a great blessing. Complete creative freedom is as much a curse as a boon.</p></blockquote>
<p>(I could practically quote the whole article; go read the whole thing.)</p>
<p>Also, for any time any of us has said, if only I had time to build that new studio, if only I had time to <em>clean</em> this studio, if only I had elaborate soundproofing &#8230; enough already. David Byrne&#8217;s studio is in a warehouse with concrete floors and sheetrock walls (that apparently kinda sorta work as sound baffling) and some industrial carpet. And it&#8217;s messy. And he&#8217;s David Byrne. So there&#8217;s no reason not to make something work in the corner of your room, today. </p>
<p><a href="http://createdigitalmusic.com/images/2010/03/byrnestudio.jpg"><img src="http://createdigitalmusic.com/images/2010/03/byrnestudio.jpg" alt="" title="byrnestudio" width="431" height="324" class="alignnone size-full wp-image-9857" /></a></p>
<div class="imgcaption">Studio Byrne. Photo via <a href="http://journal.davidbyrne.com/2010/03/031510-collaborations.html">journal.davidbyrne.com</a>.</div>
<p>Of course, I know all of this not because I&#8217;m a privileged music journo or celebrity, but because the artist is sharing &#8211; a wonderful gift of our age, for those who so choose. Enjoy.</p>
<p><a href="http://journal.davidbyrne.com/2010/03/031510-collaborations.html">journal.davidbyrne.com</a></p>
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		<title>OSC Files: Play That Funky Music, Hexagons</title>
		<link>http://createdigitalmusic.com/2010/03/15/osc-files-play-that-funky-music-hexagons/</link>
		<comments>http://createdigitalmusic.com/2010/03/15/osc-files-play-that-funky-music-hexagons/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 16:35:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[control]]></category>
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		<category><![CDATA[hexagonal]]></category>
		<category><![CDATA[hexagons]]></category>
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		<category><![CDATA[OSC]]></category>
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		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9823</guid>
		<description><![CDATA[Didgeridoo from bar&#124;none on Vimeo.
You can&#8217;t quite dance to it, but bar&#124;none has a beautifully-shot video of a strange, invented instrument constructed with some of the technologies we saw last week. As noted then, new support for OSC in the powerful Kyma sound system means the ability to control imagined instruments in more sophisticated, higher-resolution [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="362"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10129101&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10129101&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="362"></embed></object>
<p><a href="http://vimeo.com/10129101">Didgeridoo</a> from <a href="http://vimeo.com/user602401">bar|none</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>You can&#8217;t quite dance to it, but bar|none has a beautifully-shot video of a strange, invented instrument constructed with some of the technologies we saw last week. As noted then, <a href="http://createdigitalmusic.com/2010/03/08/osc-kyma-ipad-and-beyond/">new support for OSC in the powerful Kyma sound system</a> means the ability to control imagined instruments in more sophisticated, higher-resolution ways. Just days later, bar|none responded to my post with one of his first experiments. It&#8217;s just the beginning of his work, so judge it accordingly &#8211; think of the first emanations of a newly-created musical instrument &#8211; but it&#8217;s a reminder that far-out ideas are possible when you combine custom soundmakers with expressive control.</p>
<p>The controller is Jeff Snyder&#8217;s <a href="http://www.snyderphonics.com/products.htm">Manta</a>, a touch-sensitive controller with velocity sensitivity and a 6&#215;8 array of hexagons. Jeff showed off his instrument at Handmade Music Monday night here in New York; I hope to follow up with a closer look at the Manta soon. Notably, the Manta is <em>not</em> an OSC device; it&#8217;s an HID USB device, just as a typical mouse or keyboard is. HID, the standard drivers for which are included in every desktop OS, also supports high-resolution data, so it&#8217;s a second alternative to MIDI for input.</p>
<blockquote><p>My first Kyma X patch for the Pacarana. Kyma is unreal and let&#8217;s you do almost anything in Sound Design. I took a concept of a didgeridoo patch on my modular and built it back in Kyma but with even more expression. This is still a work in progress. </p>
<p>The touchplate is a Snyderphonics MANTA. I spent some time coding some algorithms in MAX to enhance the performance control of the patch using velocity, aftertouch and polyphonic aftertouch + controls using OSC to Kyma. </p>
<p>The Manta is a fantastically wonderful controller. It shows it&#8217;s [sic] flexibility and feel here. </p>
<p>The patch is microtonal meaning pitches are in divisions of the western concept of half and whole tones.</p></blockquote>
<p>Since that video, he&#8217;s been trying more sonic ideas:</p>
<blockquote><p>Been messing with this sound and here&#8217;s a version where the didgeri is resonating as if it were a metalic vibrating tube as well. This is just trying to see the kind of sounds I can get out of the patch.</p>
<p><a href="http://soundcloud.com/barnone/karplusdigeri">soundcloud.com/barnone/karplusdigeri</a></p></blockquote>
<p>This makes me wish I could afford this setup, but if, like me, you&#8217;re on a tighter budget, the ideas here could easily be applied to other rigs. Keep the experiments coming!</p>
<p><strong>Updated:</strong> bar|none aka Chris Lloyd shares his camera of choice: it&#8217;s a Canon 7D with a 50mm 1.4 lens for the &#8220;Bokeh blur effect,&#8221; a tip from <a href="http://vimeo.com/stretta">stretta</a>.</p>
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		<slash:comments>10</slash:comments>
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		<title>One Man Band Watch: Gestures, TouchOSC, Pure Data, Breath Control, Oh, My</title>
		<link>http://createdigitalmusic.com/2010/03/11/one-man-band-watch-gestures-touchosc-pure-data-breath-control-oh-my/</link>
		<comments>http://createdigitalmusic.com/2010/03/11/one-man-band-watch-gestures-touchosc-pure-data-breath-control-oh-my/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 01:53:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[accelerometer]]></category>
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		<category><![CDATA[Pd]]></category>
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		<category><![CDATA[Sensors]]></category>
		<category><![CDATA[touchosc]]></category>
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		<category><![CDATA[wind-controller]]></category>
		<category><![CDATA[Yamaha]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9817</guid>
		<description><![CDATA[Every so often, I&#8217;m reminded of a simple fact: the greatest machine on the planet remains the human machine. So, yes, it may seem strange to one of the uninitiated to imagine strapping an iPhone to your wrist. And yes, musicianship in the digital age is partly about triggering, not just playing (though Onyx can [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/vNtJ70U4DuI&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vNtJ70U4DuI&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Every so often, I&#8217;m reminded of a simple fact: the greatest machine on the planet remains the human machine. So, yes, it may seem strange to one of the uninitiated to imagine strapping an iPhone to your wrist. And yes, musicianship in the digital age is partly about triggering, not just playing (though Onyx can really blow on his Akai wind controller.) But the bottom line is, the precision of movement and the genius of human musical creativity wins out. However unusual the technological solution, it can still tap into that power.</p>
<p>In the video above, our friend Onyx Ashanti shows off his proof-of-concept work-in-progress as he assembles a new musical rig. Open source patching software <a href="http://puredata.info">Pure Data</a> (Mac/Windows/Linux) is the sound source, proof that you can substitute free software at the center. The controller is an iPhone running <a href="http://hexler.net/software/touchosc">TouchOSC</a> (though this makes me want to revisit ultra-portable, open, embedded hardware with sensors). And yes, that&#8217;s a Yamaha WX5 wind controller, a digital input tool of choice for those with a wind background. Onyx says this is only to be one of two iPhones.</p>
<p>Expect craziness to come, but I like watching things in progress, too &#8211; so I couldn&#8217;t resist sharing.</p>
<p><a href="http://onyx-ashanti.ning.com/">http://onyx-ashanti.ning.com/</a></p>
<p><strong>Correction:</strong> Instead of looking closely at what Onyx was playing, I relied on my memory, and egregiously called the WX5 an Akai EWI. Thanks to commenters for spotting that.</p>
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		<title>Émilie Simon, Making Homemade Sessions in Her Apartment</title>
		<link>http://createdigitalmusic.com/2010/03/04/emilie-simon-making-homemade-sessions-in-her-apartment/</link>
		<comments>http://createdigitalmusic.com/2010/03/04/emilie-simon-making-homemade-sessions-in-her-apartment/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 15:49:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9695</guid>
		<description><![CDATA[Émilie Simon is a fantastically-talented artist with a unique background: her work now falls clearly into pop territory, but her lineage is just as much experimental and classical. Conservatory training gave way to time at the avant garde nerve center of Paris, IRCAM. IRCAM&#8217;s Director, Cyrille Brissot, still plays alongside her &#8211; more on his [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/tQzBlcPcD-Y&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tQzBlcPcD-Y&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Émilie Simon is a fantastically-talented artist with a unique background: her work now falls clearly into pop territory, but her lineage is just as much experimental and classical. Conservatory training gave way to time at the avant garde nerve center of Paris, <a href="http://www.ircam.fr/">IRCAM</a>. IRCAM&#8217;s Director, Cyrille Brissot, still plays alongside her &#8211; more on his wild invention in a moment.</p>
<p>Simon has been a big hit in France; you may know her composition from the soundtrack to <em>March of the Penguins</em>. But now, she&#8217;s a New Yorker, which brings us to the topic of the headline. The singer-pianist-artist released a new record last fall, <em>The Big Machine</em>. I do miss some of the quirkier style on her older records, and I rather liked the singing in French (I&#8217;m sure NYC has its share of Francophones). The new record tends in a Kate Bush-influenced direction which has divided some fans. They are just as well-crafted, however, and Simon&#8217;s writing and performance is inventive as always. It&#8217;s a new direction, but it&#8217;s worth giving it some time. I think you&#8217;ll like the results, and it shows Simon&#8217;s continued versatility and artistry.</p>
<p>One thing with which you really can&#8217;t argue is Simon&#8217;s exceptional musicianship. I love her new series, which has her releasing studio sessions shot in her Bedford Avenue apartment. In the edition at top, the work begins with the expected ballad form, but takes a very different direction. Commanding sounds and effects from a militaristic, future-punk controller on her arm, Simon adds electronic textures, aided by a Yamaha Tenori-On and Doepfer Dark Energy synth. The wrist-strapped controller is Cyrille Brissot&#8217;s invention, aptly named &#8220;The Brissot.&#8221; Somewhere, Thomas Dolby is very jealous, indeed. (They would match his goggles.) Episode two, released yesterday, is after the jump.<span id="more-9695"></span></p>
<p>Few of us would do a multi-cam rig in our apartment (I&#8217;d better make some friends), and I could do without the faux-film effects, but there&#8217;s still a terrific intimacy of the sessions, and her stage presence shines through. It&#8217;s a reminder that adding technology doesn&#8217;t have to mean removing that sense of a live performance &#8211; quite the opposite, in fact, as a solo act wouldn&#8217;t be able to do this much of this on the spot. Electronics are, as I keep saying, the ultimate renaissance of the one-man- (or one-woman-) band. </p>
<p>So, if you think you can do better &#8211; heck, even if not &#8211; let us know if you release a similar session. And Cyrille, Émilie, if you&#8217;re out there, I&#8217;d love to catch up on your work for CDM.</p>
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		<slash:comments>47</slash:comments>
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		<title>Scenes from Amsterdam&#8217;s Music Inventors: When Circuits, Code, and Concept Meet</title>
		<link>http://createdigitalmusic.com/2010/02/22/scenes-from-amsterdams-music-inventors-when-circuits-code-and-concept-meet/</link>
		<comments>http://createdigitalmusic.com/2010/02/22/scenes-from-amsterdams-music-inventors-when-circuits-code-and-concept-meet/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 03:06:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9558</guid>
		<description><![CDATA[Making your own instruments may not be for everyone, but getting to witness the bleeding edge of musical DIY can give real insight into how electronic music performance can work, and what matters in sound. Last week, the famous sound research center in Amsterdam STEIM generously hosted an edition of Handmade Music, inviting inventors to [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/WY9AqfXdU9g&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WY9AqfXdU9g&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Making your own instruments may not be for everyone, but getting to witness the bleeding edge of musical DIY can give real insight into how electronic music performance can work, and what matters in sound. Last week, the famous sound research center in Amsterdam STEIM generously hosted an edition of Handmade Music, inviting inventors to make noises and performances with their self-made creations and to talk about their work.</p>
<p>Ben Terwel, one of the artists, shot the video above. It includes discussion in both Dutch and English, but if you don&#8217;t speak Dutch, you&#8217;ll still get the gist of a lot of the musical demonstrations. (It&#8217;s actually nice to hear the native language included, since I came in and spoke English, which you get plenty of here on CDM!)</p>
<p>A number of themes emerged from the work we saw:<span id="more-9558"></span></p>
<p><strong>Elegant circuits, multiple applications:</strong> Several pieces made use of <a href="http://www.crackle.org/CrackleBox.htm">Michel Waisvisz&#8217;s Cracklebox</a>, the legendary hardware design born at STEIM. What&#8217;s remarkable about this design is the way in which it can be incorporated into other ideas. Waisvisz has written about how important the act of &#8220;touching&#8221; the sound can be:</p>
<blockquote><p>Sometime in the early-sixties I started touching the inside of my fathers short-wave radio receivers. Before that with my brother René I had given &#8216;concerts&#8217; at home by placing our fingers on circuit boards of transistor radios that were &#8216;wrongly&#8217;, but usefully, interconnected with wires. The little electrical shocks were nice and the changes in the sound were exiting and magic mind-openers. Through touch I was able to start playing with short wave sounds in a way that would later become &#8217;sound music&#8217;. </p>
<p>I had already heard some of the early recordings of electronic music, but these often sounded so dull, so constructed, so without musical soul. Touching the inside of audio electronics was way more exiting to me. I knew this could change ideas about electronics and music. Touched electronics sounded rougher and sort of rebellious against the clean and high-tech quality of the electronic music from the fifties and early sixties. </p></blockquote>
<p>If you want to experiment with the Cracklebox, you can <a href="http://www.steim.org/steim/cracklebox.php">buy one from STEIM for EUR60 + shipping</a>. It&#8217;s a very accessible design, so an excellent choice even as your first hardware.</p>
<p><strong>Code and hardware, hand in hand:</strong> At Handmade Music in New York, we&#8217;ve tended to see projects that focus on either hardware or software. But the assembled creators in Amsterdam had some terrific examples of fusing the two designs. Many made use of Pd (Pure Data), the free and open source patching environment, which also enabled the use of Linux and low-cost, low-power, compact computing hardware. In fact, with access to such hardware, there&#8217;s no reason a traditional computer can&#8217;t be as svelte as an &#8220;embedded&#8221; solution. While wandering the labs at STEIM, I saw some other, similar examples.</p>
<p>One example (and the most literal case, aside from the Robot Cowboy): an audiovisual interface made from a paint palette and paintbrush. It was astounding to see how immediately people &#8220;got&#8221; this interface.</p>
<p>More:<br />
<a href="http://visualpaco.blogspot.com/">http://visualpaco.blogspot.com/</a></p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/lo2tKqLRuas&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/lo2tKqLRuas&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="580" height="469"></embed></object></p>
<p><strong>Making performance work:</strong> Whether the Robot Cowboy wearable-music-making outfit (which easily stole the show), or custom turntable rigs and more conventional knobs and touch controllers, live performance was a key element. Obviously, these variables impact how audience members perceive a performance. But the artists also spoke about how significant these decisions were to their own happiness, the quality and satisfaction they could derive from their playing. </p>
<p><strong>Standardization and communication:</strong> The question you see me answering in the video above is whether some amount of standardization can allow control via protocols like OSC to work more effectively &#8211; and, indeed, whether OSC could be as standardized as MIDI. In both Amsterdam and (later that week) Stockholm, I got into many more conversations about this, both regarding control messages (&#8220;hey, you just pressed my antennae on my wearable sound suit&#8221;) and sync (&#8220;gee, what if we want our two delay effects to not sound like crap together?&#8221;). I&#8217;m excited that we can now get into implementation on many of these issues. When you see a room full of strange, new creations, it&#8217;s not hard to recognize that strict, rigid standardization of messages can&#8217;t work. But what could work &#8211; both for the evolution of MIDI and for new protocols &#8211; is communication that allows you to interconnect all that stuff that&#8217;s not standard.</p>
<p>Anyway, to conclude, the whole evening was fantastic fun. I&#8217;m really grateful to everyone from Amsterdam (and well beyond) for attending, sharing so many terrific ideas, and showing off this fantastic work. I come home really inspired. We&#8217;ll have more documentation on some of these individual projects, as well as new discussion of where would-be DIY artists can get started, and how all of the underlying technology can be better documented, extended, and improved.</p>
<p><strong>If you have photos, videos, or follow-up documentation</strong>, let me know! I&#8217;ll follow up once I, uh, get my body&#8217;s clock back on East Coast time!</p>
<p><strong>This week &#8211; Sonic Acts:</strong> My only regret is that I can&#8217;t hang around Amsterdam for the festival <a href="http://www.steim.org/STEIMBLOG/?p=1390">Sonic Acts</a>; fascinating-looking lineup, so if you go, let us know about it.</p>
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		<title>Record and Reason: Tips, Tutorials, Goodies, and Reviews</title>
		<link>http://createdigitalmusic.com/2010/02/19/record-and-reason-tips-tutorials-goodies-and-reviews/</link>
		<comments>http://createdigitalmusic.com/2010/02/19/record-and-reason-tips-tutorials-goodies-and-reviews/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 09:07:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Macworld]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[propellerhead]]></category>
		<category><![CDATA[Reason]]></category>
		<category><![CDATA[Record]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9545</guid>
		<description><![CDATA[52 Reason and Record Tips by James Bernard Week 1 from James Bernard on Vimeo.
I&#8217;m writing this from the wintry wonderland that is Stockholm, Sweden. How geeky is this country? Geeky enough to use their entire nation&#8217;s terrain to construct the world&#8217;s largest scale model of the solar system. And they&#8217;re the home of music [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="362"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9558969&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9558969&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="362"></embed></object>
<p><a href="http://vimeo.com/9558969">52 Reason and Record Tips by James Bernard Week 1</a> from <a href="http://vimeo.com/user3205543">James Bernard</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>I&#8217;m writing this from the wintry wonderland that is Stockholm, Sweden. How geeky is this country? Geeky enough to use their entire nation&#8217;s terrain to construct the <a href="http://ttt.astro.su.se/swesolsyst/englishsum.html">world&#8217;s largest scale model of the solar system</a>. And they&#8217;re the home of music software developer Propellerhead, with whom I&#8217;m talking a stroll in just a few minutes. In the Props&#8217; honor, here&#8217;s a round-up of some handy stuff for Reason and Record users, plus a link to my most recent reviews.</p>
<p>The timing couldn&#8217;t be better. Propellerhead product specialist James Bernard has already begun a terrific blog full of tips and tricks for Reason and Record, and just yesterday, he kicked off a 52-episode series of video tutorials. The first installment has a look at how to construct a rhythmic gate using the dynamics section of Record. Of course, you could very easily apply this to another tool (even Props&#8217; own Reason, with a little work), so it&#8217;s potentially worth a glimpse even if you&#8217;re not a Record user. </p>
<p>James also has a nice <a href="http://www.propellerheads.se/substance/product-specialist/index.cfm?fuseaction=dsp_plan_cmt&#038;PID=15&#038;ID=25&#038;PlanCmtID=1715">example on using iPhone TouchOSC control with Reason</a> on the Mac. I expect the musical style of James&#8217; work may not appeal to everyone, but this is worth a look: he definitely knows his stuff, and it&#8217;s great to see him sharing.</p>
<p><a href="http://www.propellerheads.se/substance/product-specialist/index.cfm?fuseaction=display_main">Propellerheads Substance: Product Specialist</a></p>
<p>Propellerhead in general have done a much better job in recent months of getting more how-to content on their site. The whole <a href="http://www.propellerheads.se/substance/">Substance site</a> has a round-up of materials from learning the basics of recording technique to artist profiles. There is, naturally, a bit of a commercial bent, but I wound up reviewing some of the tutorials while learning Record myself. It&#8217;s funny: we spend so much of our time and energy on reviews, but I find users generally use what they like. The area that really has endless potential is talking about how to actually use stuff.</p>
<p>For more video tutorials, check out the PropellerheadSW YouTube account, including micro-tutorials on Record, like the sidechain compression example here.</p>
<p><a href="http://www.youtube.com/user/PropellerheadSW">PropellerheadSW @ YouTube</a></p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/NQ23aZdPmyQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NQ23aZdPmyQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>For a non-Props-produced tutorial, Audiotuts has an in-depth look in one of the most interesting new features in Reason and Record, a grove tool that uses a mixer as the interface metephor:</p>
<p><a href="http://audio.tutsplus.com/tutorials/production/an-introduction-to-propellerheads-groove-engine/">An Introduction to Propellerhead’s Groove Engine</a> [Audiotuts.com]</p>
<p>It starts with the absolute basics if you&#8217;re just starting out, it covers a tool that may not be immediately intuitive in its potential, and it&#8217;s (cough) better than the included documentation. </p>
<p>Reason&#8217;s user community keeps on plugging; you can find a new free or cheap ReFill of sound content nearly each week, it seems. The best I&#8217;ve seen recently is a terrific free ReFill of retro, chip-based drums:<br />
<a href="http://www.synthtopia.com/content/2010/01/27/free-refill-features-filthy-nasty-chip-drums/">Free ReFill Features “Filthy &#038; Nasty” Chip Drums</a> [Synthtopia]</p>
<p><a href="http://www.sirsedricmusic.com/2010/01/25/sir-sedrics-chipdrums-reason-refill-wav-pack-filthy-chip-drum-delight/#more-178">Sir Sedric’s ChipDrums Reason ReFill/ WAV Pack – Filthy Chip Drum Delight</a></p>
<p>There&#8217;s some creative sound design in there. I&#8217;m definitely taking it as inspiration, as I&#8217;ve just begun working on some new drums with the deep <a href="http://www.plogue.com/?page_id=43">Plogue Chipsounds</a> collection, trying to produce some sets that push the chip sounds in unexpected directions.</p>
<p><object height="79" width="100%"><param name="movie" value="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/sirsedric/chipdrums-demo-track&#038;player_type=waveform"></param><param name="wmode" value="transparent"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="79" width="100%" src="http://a1.soundcloud.com/player.swf?g=wi&#038;url=http%3A//soundcloud.com/sirsedric/chipdrums-demo-track&#038;player_type=waveform" type="application/x-shockwave-flash" wmode="transparent"></embed></object><span><a href="http://soundcloud.com/sirsedric/chipdrums-demo-track/">Chipdrums Demo Track</a> by <a href="http://soundcloud.com/sirsedric">SirSedric</a></span></p>
<p>Finally, Macworld recently published my reviews of Record and Reason. They&#8217;re equally relevant whether you&#8217;re a Mac or Windows user (having finished those reviews, I&#8217;m currently using both primarily on my PC).</p>
<p><a href="http://www.macworld.com/article/145414/2010/01/prorecord.html">Record 1.0: Turn your Mac into a fully equipped virtual recording studio</a></p>
<p><a href="http://www.macworld.com/article/145748/2010/01/reason4.html">Reason 4.0: Virtual rack of music toys sports new modules, a Nordic God synthesizer, and a grown-up sequencer</a></p>
<p>The magazine took some flak in comments for running a Reason 4.0 review late, but I think it&#8217;s actually more appropriate to consider Reason 4 now in the context of the release of Record. Writing reviews is always a funny thing: I believe you have to judge a tool on its own terms and merits. You may discover a product is really fantastic, and still decide it&#8217;s not actually for you in your workflow. But I&#8217;m finding myself toying with Reason and Record, returning to Reason a bit in my own work after a long time away. They are marvelous pieces of engineering, and whether it&#8217;s common knowledge or not, I know a lot of producers and developers alike who have respect for the tools.</p>
<p>In fact, my biggest complaint about Record remains that it&#8217;s not a ReWire host; loading Ableton Live (among other tools) into Record as a mastering/mixing tool, for instance, seems like a no-brainer. If you agree, leave comments, and maybe we&#8217;ll see this feature in a future version.</p>
<p>I know one &#8220;review&#8221; CDM has gotten is not running enough tips and production tutorials, so I&#8217;m on it. There are a lot of tools out there, so let us know which are more important to you. (Pro Tools? Csound?) I&#8217;ll rest up here in Sweden and come back refreshed and ready to tackle that next week. Enjoy!</p>
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		<title>Touch: What’s Next for Lemur? Video Shows Tighter Ableton Live Integration</title>
		<link>http://createdigitalmusic.com/2010/02/10/touch-what%e2%80%99s-next-for-lemur-video-shows-tighter-ableton-live-integration/</link>
		<comments>http://createdigitalmusic.com/2010/02/10/touch-what%e2%80%99s-next-for-lemur-video-shows-tighter-ableton-live-integration/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 18:34:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[jazz-mutant]]></category>
		<category><![CDATA[Lemur]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[live-api]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[teaser]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9470</guid>
		<description><![CDATA[A frequently asked question around these parts is, what&#8217;s next for JazzMutant&#8217;s Lemur? The dedicated multi-touch hardware showed that touch could be a powerful means of interacting with music and visuals, years before &#8220;iPhone&#8221; and &#8220;iPad&#8221; became household words. But now, make no mistake about it, new, cheap hardware is moving in on the Lemur&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/LpWcwlnJGwQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/LpWcwlnJGwQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>A frequently asked question around these parts is, what&#8217;s next for JazzMutant&#8217;s Lemur? The dedicated multi-touch hardware showed that touch could be a powerful means of interacting with music and visuals, years before &#8220;iPhone&#8221; and &#8220;iPad&#8221; became household words. But now, make no mistake about it, new, cheap hardware is moving in on the Lemur&#8217;s turf. </p>
<p>I&#8217;m in regular touch with JazzMutant, so I can assure you, when they&#8217;re ready to talk, we&#8217;ll have some information. Right now, they aren&#8217;t sharing anything publicly. But I can tell you they&#8217;re in active development mode, and that many artists continue to use the devices in performance. One advantage of this being standalone hardware is that it does promise a certain amount of longevity. Glitch Mob have worked out an amazing performance with a set of Lemurs, all plugged into one machine running Ableton Live &#8211; hope to talk to them about that, so let us know if you have questions.</p>
<p>What I can share is this video by Dusty Kid, which shows tighter integration and clip launching capabilities with Ableton Live. Our friend Michael Chenetz of the awesome <a href="http://www.max4live.info/content/dusty-kid-plays-rumored-m4l-clip-launcher-supposedly-part-upcoming-lemur-os">max4live.info is all over this one</a>. Clip launching on Live isn&#8217;t new, but the integration here is more seamless and usable than what we&#8217;ve seen in the past. I&#8217;ll let you Live gurus analyze this video to work out what&#8217;s going on, as that&#8217;s the extent of what I can say.</p>
<p>It&#8217;s an unofficial video, not one from JazzMutant, but it&#8217;s a decent teaser. For the record, on the Mutants&#8217; own site, they describe &#8220;the secret project Jazzmutant have been working on&#8230; the next level of integration with Ableton Live.&#8221;</p>
<p>I know many readers here now have their eyes on the iPad, because it&#8217;s at a price more people can easily afford. But it&#8217;ll nonetheless be interesting to watch these different rivals. There&#8217;s no reason, for instance, a Lemur programmer can&#8217;t learn from what iPhone developers are doing, and visa versa. And I suspect the Lemur and iPad/iPhone alone won&#8217;t be the only candidates. <span id="more-9470"></span></p>
<p>From reader Clockwise Carter, here&#8217;s a (different) Live clip launcher, for more ideas for how this software-hardware combination could work.</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/E0YTipBqqaQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/E0YTipBqqaQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
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		<title>Beat Thang Drum Machine: Hands-on Tour with Creators, Rockwilder</title>
		<link>http://createdigitalmusic.com/2010/01/23/beat-thang-drum-machine-hands-on-tour-with-creators-rockwilder-and-trash-talk/</link>
		<comments>http://createdigitalmusic.com/2010/01/23/beat-thang-drum-machine-hands-on-tour-with-creators-rockwilder-and-trash-talk/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 03:01:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Akai]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[hip-hop]]></category>
		<category><![CDATA[NAMM]]></category>
		<category><![CDATA[namm10]]></category>
		<category><![CDATA[nashville]]></category>
		<category><![CDATA[pads]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[rockwilder]]></category>
		<category><![CDATA[Roland]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9227</guid>
		<description><![CDATA[Beat Kangz, the upstart drum machine maker out of Nashville, has been cooking up a new device for some time. That creation, the Beat Thang, is finally nearing production. It may not have a nameplate like Akai or Roland, but I can testify that this independently-designed gadget may nonetheless be one to watch. The hardware [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/0wypTe1ibLg&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0wypTe1ibLg&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Beat Kangz, the upstart drum machine maker out of Nashville, has been cooking up a new device for some time. That creation, the Beat Thang, is finally nearing production. It may not have a nameplate like Akai or Roland, but I can testify that this independently-designed gadget may nonetheless be one to watch. The hardware feels fantastic, appears to have the right pieces falling into place, and promises release soon. The <a href="http://www.beatkangz.com/about-us/about-us.html">founding team</a> behind it blends backgrounds in areas ranging from hip-hop to computer science, and even production legend Bob Ezrin (that&#8217;ll be the Pink Floyd: <em>The Wall</em> Bob Ezrin). I got a look at the hardware in a private meeting at a hotel in Anaheim last week. </p>
<p>But even those aren&#8217;t the reasons you should check out the Beat Kangz. Why was this a highlight of my NAMM trip, even when it wasn&#8217;t actually at NAMM?</p>
<ul>
<li>It&#8217;s made out of ionized zinc.</li>
<li>It has buttons for &#8220;freak,&#8221; &#8220;bang,&#8221; and &#8220;blang.&#8221; </li>
<li>No ports get left off.</li>
<li>It lights up like something Tron would install in your car if he were hosting &#8220;Pimp My Ride.&#8221; (Look out, <a href="http://tron.wikia.com/wiki/ENCOM">ENCOM</a>.)</li>
</ul>
<p>Sure, we&#8217;ll have more substantive, practical matters to consider once this thing actually ships, but at least it&#8217;s something interesting in music tech news.</p>
<p>More information, plus details on the virtual/software version that&#8217;s available now. (Not in the video, but also mentioned: they&#8217;ve got a simple iPhone app now, which should eventually allow you to play back loops you&#8217;ve created in the software.)<br />
<a href="http://www.beatkangz.com/">http://www.beatkangz.com/</a></p>
<p><a href="http://en.wikipedia.org/wiki/Rockwilder">Rockwilder</a>, a producer who&#8217;s worked with everyone from Aguilera to Xzibit, just happened to be hanging out in the hotel room banging away on the virtual edition on his Macbook Pro. He also shares his thoughts. The gentlemen of Beat Kangz say Rockwilder will be using their creation on an upcoming Method Man production.</p>
<p>Best of all, before I left, we got some trash talking going. It&#8217;s on, Akai and Roland. (Incidentally, it really is true that drum machines were noticeably invisible on the floor.) <em><strong>Correction:</strong> I am told Roland did have their MV8800 in their arena.</em> At the risk of starting a war, I&#8217;ve included that full footage at the end of the Rockwilder video.</p>
<p>Note to manufacturers: this is how I&#8217;d like you <em>all</em> to start talking. Roland, you think your drum triggers can kick Yamaha&#8217;s sorry a**? Let&#8217;s hear it. I mean, diplomacy is good and all, but we do risk putting people to sleep. </p>
<p>Product tour at top, Rockwilder and a slap at the competition at bottom.<span id="more-9227"></span></p>
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		<slash:comments>61</slash:comments>
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		<title>NAMM Picks: Dave Smith Mopho Keyboard, $800; Video</title>
		<link>http://createdigitalmusic.com/2010/01/20/namm-picks-dave-smith-mopho-keyboard-800-video/</link>
		<comments>http://createdigitalmusic.com/2010/01/20/namm-picks-dave-smith-mopho-keyboard-800-video/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 17:20:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[Dave-Smith]]></category>
		<category><![CDATA[dave-smith-instruments]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[keyboard]]></category>
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		<category><![CDATA[mopho]]></category>
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		<category><![CDATA[previews]]></category>
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		<category><![CDATA[synths]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9171</guid>
		<description><![CDATA[Dave&#8217;s got a new keyboard, and the headline gives it all away: it&#8217;s a Mopho, but adding keys and more control, all for $800.
There&#8217;s a myth out there that the computer music user and hardware synth lover are two different people. Au contraire, mon ami. Thanks, indeed, to Dave Smith himself, the computer and the [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/uqTtOWtEZWY&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uqTtOWtEZWY&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Dave&#8217;s got a new keyboard, and the headline gives it all away: it&#8217;s a Mopho, but adding keys and more control, all for $800.</p>
<p>There&#8217;s a myth out there that the computer music user and hardware synth lover are two different people. Au contraire, mon ami. Thanks, indeed, to Dave Smith himself, the computer and the synth get along just fine. But if you&#8217;ve got scant few dollars, which synth is really unique enough, elegant enough in use to justify those dollars?</p>
<p>Dave Smith Instruments is on the top of the list. They&#8217;ve got personality, accessibility, and terrific sound. And the DSI instruments are even starting to look like they themselves recognize the invention of the computer, with the addition of USB MIDI and software editors.  Oh, yeah, and Dave Smith&#8217;s creations are also uncommonly good values: analog synths the everyman can afford. The new Mopho keyboard is in late prototype phase, and it already looks to fill that mold.</p>
<p>The Mopho keyboard has all the analog sonic goodness of the <a href="http://www.davesmithinstruments.com/products/mopho/">mopho synth module</a>, an overwhelming CDM reader favorite in 2008. Like the Mopho module, you get a rich monophonic analog synth on a budget. That voice is roughly the equivalent of a single voice from the Prophet &#8216;08, but with the addition of sub-octave generators and audio input and feedback options. Because you can input audio signal, that makes the Mopho a doubly-interesting possibility alongside a computer, as basically a big modulation source. (The Moog Little Phatty has earned some fans for the same reason.)<span id="more-9171"></span></p>
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<p>The one thing I didn&#8217;t much like on the Mopho module was its minimalist controller section. The keyboard is different, as you can see in our rough video walk-through. There&#8217;s a clever set of controls that let you manipulate either oscillator 1, oscillator 2, or both simultaneously. The knobs themselves feel lovely, too, and you have a lot more onboard programmability. There&#8217;s MIDI-controlled feedback. And there are pots everywhere, without any menu diving &#8211; nearly everything is accessible via shift keys.</p>
<p>What I also love about the Mopho is its compact size; it&#8217;s easy to carry and lift.</p>
<p>As always, some of the biggest competition to Dave Smith&#8217;s synths are other Dave Smith synths. So you do have to weight the Mopho keyboard against the Mono and Poly Evolver keyboards. Those have deeper sound architectures (even on the Mono Evolver), and while they don&#8217;t have 100% analog signal path, you don&#8217;t (cough) really need that, necessarily. </p>
<p>There aren&#8217;t any specs up on the Dave Smith site, and even the final appearance may differ slightly. (I liked the little bit of yellow peeking out from beneath the more refined wood and front panel; I hope that makes it onto the finished model.) But you can expect the Mopho keyboard very soon, some time this spring, at MAP US$799. Stay tuned.</p>
<p><a href="http://www.davesmithinstruments.com/">Dave Smith Instruments</a></p>
<p>(PS, I&#8217;m blanking on the name of the gentleman in the video and I neglected to photo your name badge as I should, so since my memory is worse than a preset-less early analog synth, please drop me a line.)</p>
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		<title>Trifonic&#8217;s Music, Beat Slicing Technique, Free Bass Patch</title>
		<link>http://createdigitalmusic.com/2010/01/04/trifonics-music-beat-slicing-technique-free-bass-patch/</link>
		<comments>http://createdigitalmusic.com/2010/01/04/trifonics-music-beat-slicing-technique-free-bass-patch/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 17:30:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[bass]]></category>
		<category><![CDATA[beat-slicing]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[Creative-Commons]]></category>
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		<category><![CDATA[EXS24]]></category>
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		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[Logic]]></category>
		<category><![CDATA[logic-pro]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[patches]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[trifonic]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8934</guid>
		<description><![CDATA[Trifonic: Editing Beats &#8211; Part 1 from Next Step Audio on Vimeo.
No more secrets: that could well sum up the zeitgeist of music making in 2010. So it is that Trifonic, aka virtuoso beatmeister brothers Brian and Laurence Trifon of San Francisco, share their technique for chopping up and glitching out audio. Their new blog, [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="362"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8455759&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8455759&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="362"></embed></object>
<p><a href="http://vimeo.com/8455759">Trifonic: Editing Beats &#8211; Part 1</a> from <a href="http://vimeo.com/nextstepaudio">Next Step Audio</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>No more secrets: that could well sum up the zeitgeist of music making in 2010. So it is that Trifonic, aka virtuoso beatmeister brothers Brian and Laurence Trifon of San Francisco, share their technique for chopping up and glitching out audio. Their new blog, Next Step Audio, is entirely dedicated to sharing their production techniques:</p>
<p><a href="http://nextstepaudio.com/">http://nextstepaudio.com/</a> [site slightly erratic response-wise for me at press time]</p>
<p>The video tutorial on beat editing, published by Next Step Audio, starts out generically enough: grab the ubiquitous &#8220;Amen break&#8221; as a sample, load it into Apple&#8217;s Logic Pro, slice it by beat and adjust to transients, gate&#8230; but Trifonic explains how they take the results further, drawing envelopes for modulation and winding up with something far removed for the original. Of course, if you&#8217;re fatigued of the &#8220;Amen break,&#8221; you could apply the same technique to samples of your own playing, and you could substitute your DAW of choice, from Live to Pro Tools, for the editing. </p>
<p>Part of what makes this tutorial compelling is that the duo has a distinctive musical identity, rather than being the anonymous, all-knowing voice music tech instructors had tried to be in the past. It&#8217;s worth checking out their music, too. Digitally-distorted, glitching beats had threatened to become a tired cliche years ago, but Trifonic combines those sharper digital timbres with rich, warm layers of sound. The shifting textures of the video for &#8220;Parks on Fire,&#8221; a big single for them, matches that musical structure perfectly in visuals. (The video is the work of the terrific <a href="http://www.neither-field.com/">Scott Pagano</a>, an LA-based visualist.)</p>
<div>
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<p>There&#8217;s plenty more music to share, too, and you can even grab a free Trifonic bass patch for Logic&#8217;s EXS24 and Native Instruments&#8217; Kontakt 3 (or compatible samplers, which includes just about everything).<span id="more-8934"></span></p>
<p>You can grab a free MP3 of Trifonic&#8217;s &#8220;Transgenic&#8221; in the &#8220;Rust Mix&#8221;:</p>
<div>
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<p>And Trifonic are regular contributors to ccMixer, the Creative Commons-licensed remix site. They&#8217;ve got loads of work under an attribution / non-commercial license. That has, in turn, encouraged a crop of remixes of their work, which seems in keeping with the techniques they&#8217;re espousing.</p>
<p><em>(See <a href="http://createdigitalmusic.com/2009/12/30/cdm-and-non-commercial-images-regex-help-wanted/">my rant last week</a> for some concerns about the non-commercial license relative to images. It&#8217;s less of an issue, I think, with samples, but I do hope to connect with the CC folks soon and talk on CDM about the relative advantages of Non-Commercial versus ShareAlike or some combination.)<br />
</em><br />
<a href="http://ccmixter.org/people/trifonic">http://ccmixter.org/people/trifonic</a></p>
<p>In part two of the beat editing tutorial, Trifonic go further with glitching and special effects.</p>
<p>As noted by commenter Bryan Gilstein, &#8220;It doesn&#8217;t matter, we&#8217;ll go nuts with it.&#8221;</p>
<p>Amen, brother.</p>
<p><object width="579" height="362"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8455994&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8455994&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="362"></embed></object>
<p><a href="http://vimeo.com/8455994">Trifonic: Editing Beats &#8211; Part 2</a> from <a href="http://vimeo.com/nextstepaudio">Next Step Audio</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Trifonic have a bass patch sample that they share for free, too, in EXS24 and Kontakt 3 formats. It&#8217;s a wobble bass, yes, but with a few nice twists.</p>
<div>
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<p>Good music, good production tips &#8211; I&#8217;m sold. (Now, is anyone else aside from me thinking about how these techniques could become real-time / live instruments?)</p>
<p>Lots more Trifonic at the artists&#8217; website:<br />
<a href="http://www.trifonic.com">http://www.trifonic.com</a></p>
<p>See also:<br />
<a href="http://rcrdlbl.com/artists/Trifonic/music">Tirfonic @ rcrdlbl</a> [free music]<br />
<a href="http://www.last.fm/music/Trifonic">Trifonic @ Last.fm</a></p>
<p>&#8230;and I&#8217;ll see them next week in LA, where I&#8217;m sharing a big bill with them at the unofficial NAMM afterparty (more details on that soon):<br />
<a href="http://whambamthankyounamm.com/">http://whambamthankyounamm.com/</a></p>
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