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	<title>Create Digital Music &#187; virtual-analog</title>
	<atom:link href="http://createdigitalmusic.com/tag/virtual-analog/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>iPhone Gets New Groove Boxes: Is it Live Synthesis, or is it Canned?</title>
		<link>http://createdigitalmusic.com/2009/08/17/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/</link>
		<comments>http://createdigitalmusic.com/2009/08/17/iphone-gets-new-groove-boxes-is-it-live-synthesis-or-is-it-canned/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 16:57:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[808]]></category>
		<category><![CDATA[909]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[grooveboxes]]></category>
		<category><![CDATA[grooves]]></category>
		<category><![CDATA[IK-Multimedia]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[Loops]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[Roland]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6971</guid>
		<description><![CDATA[The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus [...]]]></description>
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<p><em>The iPhone has become an almost absurdly-popular platform for music apps this year, even given more capable, more plentiful PCs. But to those who don&#8217;t yet &#8220;get&#8221; the appeal, talk to a mobile music addict: having the ability to be creatively musically in corners of time that would otherwise go unused, like a cramped bus ride, can be a beautiful thing. (Now, you start talking about taking away my PC/Mac experience, and I will start screaming in agony &#8211; but that&#8217;s a topic for a separate post.) The question is, what form should that app take? Today, I&#8217;ve got an iPhone round-up going as I clear out my news inbox, but that thread lies beneath all the stories&#8230;</em></p>
<p>I&#8217;m working on putting together a collection of truly productive, non-gimmicky/non-toy music apps now that the platform is maturing. But two apps released this week I think deserve special mention, and mention together &#8211; partly because of the different angle they take.</p>
<p>They&#8217;re both essentially handheld grooveboxes. They&#8217;re both relatively powerful, bringing desktop-style production to the platform. They&#8217;re both good options, and at this price, you might go buy both. But as I go off to test these two apps, I&#8217;m already struck by the contrast between the two. </p>
<p>One is the kind of app that we&#8217;re seeing a whole lot of on the iPhone, just as we once saw it in me-too apps on desktop computers. It assumes that the way to reach more people is to give them a whole bunch of canned loops that already sound like the styles they might want to play, and assume they&#8217;ll be pretty limited in their ability to do much with those loops.</p>
<p>The other of the two apps eschews the obligatory audio loops for real synthesis, and strips out the usual &#8220;let&#8217;s try to look like hardware&#8221; interface for something a lot more minimal and (I think) touch device friendly. That&#8217;s a design lesson that might well be applied beyond the iPhone, too. </p>
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<p>First, consider the looped audio approach.<span id="more-6971"></span></p>
<p>From IK Multimedia, GrooveMaker is a real-time app for manipulating audio loops. Interestingly, IK brought it over from the Mac/PC software. There are some powerful features, real-time control over audio, WiFi upload to your computer. It&#8217;s all well and good, so far.</p>
<p>The problem is that GrooveMaker is yet another app that assumes the only way people can have fun is to start with a bunch of canned loops and genres. GrooveMaker comes with hundreds of loops in house, hip-hop, and club styles. But that&#8217;s it &#8211; there&#8217;s no way to really easily start a track from scratch. (<strong>Update:</strong> Note that I should say you can at least <em>sequence</em> from scratch, but only with the stock content &#8211; which would have made GrooveMaker bigger news on this platform were it not for the release of iDrum and BeatMaker first.)</p>
<p>Now, don&#8217;t get me wrong. I&#8217;m not anti-sample. It&#8217;s not my own working style because it just doesn&#8217;t inspire me, but that&#8217;s a personal feeling, and not one I&#8217;d impose on anyone else. In fact, some of my best friends (ahem) are capable of doing things with sampled loops that blow my mind. The problem I have is with lowest-common-denominator thinking. In fact, I think synthesized tracks, tracks that give you real control over the sound, are often <em>more</em> fun for beginners.</p>
<p>Take, for instance, Smule. As founder Ge Wang discussed with CDM, their <a href="http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/">Ocarina and Leaf Trombone app</a> are aimed really at non-musicians. But because these instruments use synthesized sound, people are free to really play with them and make whatever noise with them they like, rather than getting stuck with canned sounds to &#8220;remix.&#8221;</p>
<p>Now, perhaps a future version of GrooveMaker will make it easier to bring in other audio. Even then, it&#8217;ll have a lot of catching up to do with Intua&#8217;s far more powerful <a href="http://intua.net/products.html">BeatMaker</a> having been on the market for some time and offering features like integration with <a href="http://noise.io/">noise.io&#8217;s soft synth</a>. But let&#8217;s talk for a moment about the flexibility of synthesis.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/motionpage2.jpg"><img src="http://createdigitalmusic.com/images/2009/08/motionpage2.jpg" alt="motionpage2" title="motionpage2" width="480" height="320" class="alignright size-full wp-image-6986" /></a></p>
<h3>More Funner, with Synths?</h3>
<p>bleep!BOX takes a different approach. Now, there have already been some 808 and 909 emulations on the iPhone. But you really have to see this instrument in action. Creator David Wallin has done some interesting work to make lots of sound parameters accessible.</p>
<p>David writes us:</p>
<blockquote><p>I wanted to drop you a line to let you know that my iPhone groove box app is finally approved and live in the app store. It features 10 drum/synth parts (808 / 909 emulations of snares, hihats, etc and 4x 2-Oscillator analog synth parts). All sounds are generated realtime and are highly tweakable &#8211; no samples are used.
</p></blockquote>
<p>Compare the results: with the canned loop, you get something that sounds good right away &#8211; though it also sound predictable. It then actually requires a fair amount of effort to make that sound your own, if you succeed at all.</p>
<p>Using synthesized sound, on the other hand, you initially get, well, nothing at all. But you can very quickly get to something you&#8217;ve created yourself, even if your skill level isn&#8217;t all that high.</p>
<p>That&#8217;s an oversimplification, of course, but I think it&#8217;s at least born out in the design philosophies here; bleep!BOX allows the user to be more constructive than passive. (Audio manipulation techniques are capable of some tricks all their own &#8211; especially when you get into time manipulation and granular resynthesis. But that&#8217;s just the means to the end. There&#8217;s a difference between synthesizing music and consuming &#8211; or even passively remixing &#8211; music.)</p>
<p>I&#8217;m looking forward to spending some time with bleep!BOX  as a sketchpad for beats. I&#8217;ll be interested to see how it might evolve to allow easier integration with desktop music workflows. </p>
<p>But notice what you can do with synthesized sounds &#8211; you can actually <em>play</em>. I think this is part of what made the Korg DS-10 such a smash hit on the Nintendo DS, even given the DS&#8217; extremely constrained audio fidelity. (The iPhone &#8211; and, incidentally, Sony&#8217;s PSP &#8211; fare much better.)</p>
<p>Whether you&#8217;re a beginner or advanced user, &#8220;play&#8221; and expression are really what it&#8217;s about. A kazoo, for instance, doesn&#8217;t have canned sounds. It doesn&#8217;t come with presets. It can, frankly, embarrass you. But it&#8217;s fun to play, because you can feel a certain amount of freedom with it.</p>
<p>Ironically, I think it actually requires a fairly advanced user to have that kind of freedom with pre-canned loops. Aiming at a &#8220;lowest common denominator&#8221; is too often disparaged, when it can really mean aiming at a large public.</p>
<p>But maybe the reason &#8220;lowest common denominator&#8221; gets a bad name is that more advanced tools are often more fun. I&#8217;d love to see more work done on synthesized sound that&#8217;s really fun to play with.</p>
<p>The choice is yours, naturally. The two instruments:</p>
<p><a href="http://www.groovemaker.com/">http://www.groovemaker.com/</a><br />
<a href="http://www.bleepboxapp.com/">http://www.bleepboxapp.com/</a></p>
<p>So, iPhone/iPod touch users &#8211; now that the novelty has worn off, have you found apps you continue to use over time? </p>
<p>And, since you do come to CDM for opinions, anyone care to disagree with my take (or nod approvingly)?</p>
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		<slash:comments>21</slash:comments>
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		<title>New Teasers: Urs Heckmann Modular Soft Synth, and the Fairlight CMI Returns</title>
		<link>http://createdigitalmusic.com/2009/08/07/new-teasers-urs-heckmann-modular-soft-synth-and-the-fairlight-cmi-returns/</link>
		<comments>http://createdigitalmusic.com/2009/08/07/new-teasers-urs-heckmann-modular-soft-synth-and-the-fairlight-cmi-returns/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 15:24:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cmi]]></category>
		<category><![CDATA[fairlight]]></category>
		<category><![CDATA[FM]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[Peter-Vogel]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[soft-synth]]></category>
		<category><![CDATA[subtractive]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[urs-heckmann]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6896</guid>
		<description><![CDATA[In some of the news I&#8217;ve missed in the last couple of days are some unusual announcements. Urs Heckmann can be fairly considered one of the great soft synth designers, with accomplishments like Zebra. His latest, Bazille, like many recent soft synths, is a hybrid: FM synthesis plus phase distortion plus the obligatory subtractive synthesis. [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/4SbRSHlJVyE&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4SbRSHlJVyE&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>In some of the news I&#8217;ve missed in the last couple of days are some unusual announcements. Urs Heckmann can be fairly considered one of the great soft synth designers, with accomplishments like Zebra. His latest, Bazille, like many recent soft synths, is a hybrid: FM synthesis plus phase distortion plus the obligatory subtractive synthesis. In an early teaser video (he apologizes for audio quality), he shows off its modular design. Now, modular routing is something we&#8217;ve seen in some form in other recent synths, from Maschine to Future Audio&#8217;s Circle. But for Bazille, the layout of the whole synth is clearly set up with rack-style modular routing and free-form patching in mind. There&#8217;s definitely some promise here. Oliver Chesler of the utterly brilliant wire to the ear found this first and has some <a href="http://www.wiretotheear.com/2009/08/06/urs-heckmann-bazille-modular-software-synthesizer/">other good thoughts</a>.</p>
<p><a href="http://createdigitalmusic.com/images/2009/08/fairlightcmi.jpg"><img src="http://createdigitalmusic.com/images/2009/08/fairlightcmi.jpg" alt="fairlightcmi" title="fairlightcmi" width="580" height="435" class="alignright size-full wp-image-6899" /></a></p>
<p>The surprise news, though, is that Fairlight may be re-releasing the Fairlight CMI, their original digital sampler. The Fairlight Instruments site teases a &#8220;CMI Series 30A (Thirtieth Anniversary) Limited Edition.&#8221; Peter Vogel&#8217;s CMI, ubiquitous sound of the 80s, established many things we take for granted in computer music. Heck, it even had a light pen. So, too, will the 30A re-release. They&#8217;ll make 100 of them, you&#8217;ll get WAV import and improved sound quality, and&#8230; no, you won&#8217;t be able to afford it, though Vogel says it&#8217;ll be cheaper than the original. (In other words, it&#8217;ll be cheaper to get a new Fairlight than a new Buchla.)</p>
<p>Sonic State scoops the details from the man himself:<br />
<a href="http://www.sonicstate.com/news/2009/08/06/more-anniversary-fairlight-details/">More Anniversary Fairlight Details: A little more information from Mr Vogel </a></p>
<p>Of course, I dream of a successor to the <a href="http://createdigitalmotion.com/2008/04/28/state-of-the-80s-fairlight-cvi-demo-video-bbc-on-tomorrows-world/">Fairlight CVI</a>, their ground-breaking video instrument.</p>
<p>Alternatively&#8230; Synclavier: The Next Generation, anyone?</p>
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		<slash:comments>20</slash:comments>
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		<item>
		<title>megaSynth: Tasty iPhone, iPod touch App Continues Mobile Synth Deluge</title>
		<link>http://createdigitalmusic.com/2009/04/20/megasynth-tasty-iphone-ipod-touch-app-continues-mobile-synth-deluge/</link>
		<comments>http://createdigitalmusic.com/2009/04/20/megasynth-tasty-iphone-ipod-touch-app-continues-mobile-synth-deluge/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 10:01:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/20/megasynth-tasty-iphone-ipod-touch-app-continues-mobile-synth-deluge/</guid>
		<description><![CDATA[Remember, oh, about a year ago when most new synths were coming out for desktop/laptop computers? Now it seems like you could start an entirely new KVR Audio-style site just to keep tabs on mobile synths on handhelds – okay, on the iPhone.
Nonetheless, megaSynth looks pretty delicious. On the synth side:

3 oscillators, 7 waveforms 
Triad [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/bJIuuod_Wdk&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bJIuuod_Wdk&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Remember, oh, about a year ago when most new synths were coming out for desktop/laptop computers? Now it seems like you could start an entirely new KVR Audio-style site just to keep tabs on mobile synths on handhelds – okay, on the iPhone.</p>
<p>Nonetheless, megaSynth looks pretty delicious. On the synth side:</p>
<ul>
<li>3 oscillators, 7 waveforms </li>
<li>Triad arpeggiator and “Chordmatic” chordmaker with 23 scales </li>
<li>24-bucket step sequencer </li>
<li>LFOs: filter, pitch, volume, plus an audible LFO </li>
<li>Reverb and modulation effects </li>
<li>209 factory presets, or save your own </li>
</ul>
<p>Also, it’s nice to see the megaSynth developers thinking about the unique features of a mobile device:</p>
<p> <span id="more-5655"></span>
<ul>
<li>Two keyboards (or “manuals,” if you like!), which makes better use of the aspect ratio of the iPhone screen </li>
<li>5-voice polyphony – exactly the number of fingertips the iPhone/iPod can track </li>
<li>Recording – including mic input from the 2G iPod and iPhone </li>
<li>Accelerometer control for pitch, cutoff, and resonance </li>
</ul>
<p>From the makers of <a href="http://www.yonac.com/software/minisynth/">miniSynth</a>, which, accordingly, costs just $1.99.</p>
<p>Of course, at the risk of raining on everyone’s parade, I do have to point out the elephant in the room with all of these apps: they don’t allow tangible input (at least until we get MIDI input working on the iPhone), and for years, we’ve been spoiled by the convenience of having a plug-in architecture on desktop computers. It’s not as though you’re going to have half a dozen iPhones sitting around your studio. The cost of a netbook is plunging low to the point of an iPod touch – far less than an iPhone, if you consider the contract. Don’t get me wrong: mobile synths can be fantastic fun, and great for sketching out ideas on the road, and they’re just a few dollars. I’m just saying, it’d be pretty silly if we nonetheless forgot about the cheap and free synths for computers.</p>
<p>Happily, we don’t have to choose, so let the synthy goodness – mobile/handheld and desktop/laptop/netbook – continue.</p>
<p><a href="http://www.yonac.com/">http://www.yonac.com/</a></p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=312227535&amp;mt=8">iTunes App Store Link</a> [US$4.99]</p>
<p>Note the <a href="http://www.yonac.com/2009/04/19/our-apologies/">requirement spec update</a>, iPod touch or iPhone with OS 2.1 or later</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/lBwWDsth95U&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lBwWDsth95U&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Now I just need to grab all these synths at have a deathmatch. Stay tuned.</p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Arturia Origin, Guest Review: From Soft Synth to Hard Synth, at a Price</title>
		<link>http://createdigitalmusic.com/2009/03/16/arturia-origin-insert-awesome-title-here-pls/</link>
		<comments>http://createdigitalmusic.com/2009/03/16/arturia-origin-insert-awesome-title-here-pls/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 05:20:34 +0000</pubDate>
		<dc:creator>Dave Dri</dc:creator>
				<category><![CDATA[Audio Gear]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Products]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[Arturia]]></category>
		<category><![CDATA[Dave-Smith]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[Moog]]></category>
		<category><![CDATA[Origin]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[USB]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5298</guid>
		<description><![CDATA[
Ever wished you could pack the sonic goodness and programming power of a soft synth into a hardware box? Dreamed of software that lived in a road case and had the stability and power-on capability of your outboard gear? You&#8217;re certainly not alone. That meant many of us were intrigued when soft synth emulator house [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/25809088@N05/3294637888/"><img src="http://farm4.static.flickr.com/3461/3294637888_5264790e05.jpg?v=0"></a></p>
<p><em>Ever wished you could pack the sonic goodness and programming power of a soft synth into a hardware box? Dreamed of software that lived in a road case and had the stability and power-on capability of your outboard gear? You&#8217;re certainly not alone. That meant many of us were intrigued when soft synth emulator house Arturia showed off the Origin, a DSP-based hardware box that put their emulations in a box that wasn&#8217;t a PC. </p>
<p>There&#8217;s plenty to recommend this device, with an onboard step sequencer and terrific sounds. And then you hit the US$2500 street price &#8211; hardly recession-friendly, especially with Arturia&#8217;s much-cheaper and very-capable software synths. </p>
<p>Dave Dri knows touring with gear, as the founder of Seque and a live electronic festival vet. We got his impressions from across the Pacific in Australia. He&#8217;s upfront with everything he loves and everything that annoys. To bring a different perspective to Planet CDM here, I&#8217;m pleased to welcome Dave as a guest.</em></p>
<p><strong>An Origin Of Sorts</strong></p>
<p>Founded in France in 1999, Arturia has gained a solid reputation for the quality of its emulations of classic analogue synthesizers. If the soft synth emulations of the classic Moog Minimoog and Yamaha CS-80 have made Arturia a name in the industry, the news of its development of a hardware DSP system made for enjoyable speculation and furious Google searches for videos, news and reviews. While units in Australia are somewhat scarce at present, an Origin was supplied for review by <a href="http://musiclab.com.au">Musiclab</a> in Brisbane, Australia. Where the initial review was for music press print media, there is so much more to this module that we can take a deeper look and share with the CDM community some of the issues and notable features of the Arturia Origin. <span id="more-5298"></span></p>
<p><strong>Man, Meet Machine</strong></p>
<p>The initial impression of the unit is typical of any large synth module with a host of knobs and blinking lights. The Origin can be rack-mounted or run as a table-top unit, with supplied wooden ends screwing in for the all-important retro aesthetic. There have been <a href="http://musicthing.blogspot.com/2008/11/review-arturia-origin-its-big-its.html">comments</a> about the time it takes the unit to boot up, which takes a while. Once you have booted, though, it&#8217;s a treat to use, and the LCD screen is both large and bright. As ever, first impressions gained by scrolling through the individual and multi presets give a feel for the possibilities and examples of programming inside the box. A range of usable bass and synth sounds nestle amongst the abstract sweeps and blips, showing plenty of sonic diversity. The Origin is, after all, billed as being &ldquo;<a href="http://www.arturia.com/evolution/en/products/origin/intro.html">the most powerful synthesiser on the market</a>&rdquo;.</p>
<p><a href="http://www.flickr.com/photos/25809088@N05/3293813035/in/photostream/"><img src="http://farm4.static.flickr.com/3440/3293813035_b208363dc6.jpg?v=0"></a></p>
<p>Origin is essentially a modular environment for programming custom synth modules with a collection of oscillators and filters. It draws upon Arturia&#8217;s stable of analog gear models, adding new, original content from the Arturia team. With those synth sounds now in a physical case, boasting external signal inputs and a three-layered step sequencer, the Origin is impressive on paper. Its sound is equally impressive, but one would expect no less from Arturia based on the quality of their software. The presets might attract the same &ldquo;heard it all before&rdquo; criticisms from anyone who has been around analog synths for a while, but that can be perhaps considered a complement to the analog modeling. One needs only to play up and down the range of notes of a Minimoog patch to realise that the coherency of the lower and higher notes is superior to lesser Virtual Analogue products. This is especially pronounced in the lower note ranges, though the manual goes into details about avoiding upper frequency aliasing and a &ldquo;no names&rdquo; criticism of some other &ldquo;leading softsynth&rdquo;. If you&rsquo;re a soft synth developer, it might be you! Uh oh!</p>
<p><strong>Get With The Program</strong></p>
<p>The first issue that one is likely to run into is delving into the much-talked-about modular programming environment. Whereas the similarly modular Nord G2 includes robust programming environments in computer software for their hardware synth, Arturia have chosen to limit the Origin&rsquo;s programming to be an entirely inside-the-box affair. Indeed, the USB port and supplied software are merely for archiving and transferring patches. Quite why this process takes such an excruciatingly long time is a mystery, but the lack of any ability to edit file names of archived patches is simply lazy programming. At the time of writing, Arturia haven&rsquo;t replied to confirm if there is an editor on the way, but one would consider it likely that such a revision will be released with an OS update shortly. </p>
<p>Not that programming on the Origin is anything near impossible. Merely annoying. There are two modes to view the programming process, which amounts to dropping modules into slots and opening each module to connect to another. Frustratingly, there appears to be no way to intelligently &ldquo;insert&rdquo; modules into the signal path. This, in addition to no method of &ldquo;swapping&rdquo; modules in and out, slows down the rate of programming and limits the kind of creative and random experiments that make actual modular synthesis interesting. Similarly, deleting a module inline will break the signal path, and require re-patching. Despite these quirks, the process is relatively fun and the availability of up to 9 oscillator instances and 4 filter instances will surely yield some interesting results. </p>
<p><em>Ed.: This is one I&#8217;m definitely interested in following &#8211; I&#8217;d be willing to make some sacrifices for in-box programming, which is an impressive feature, especially with this modular structure. But these do sound like significant obstacles. Other folks want to chime in? -PK</em></p>
<p>These modules are sourced from the modeling of the Moog Minimoog, Yamaha CS-80, ARP 2600 and Sequential Circuits Prophet 5, as well as additional Arturia originals. Each has its distinctive quirks and allows for some interesting combinations, with features like self-oscillation on the Moog and the smooth response of the Jupiter filters. The manual becomes useful here, with examples and reference points for understanding the characteristics of each. </p>
<p><a href="http://www.flickr.com/photos/25809088@N05/3294637726/in/photostream/"><img src="http://farm4.static.flickr.com/3638/3294637726_23dc3e0405.jpg?v=0"></a></p>
<p><strong>Better Living Through Synthesis</strong></p>
<p>Beyond creating your own patches, the unit comes packed full of preset programs. Each program contains one synth structure as well as up to three effects settings and one sequence. Up to four Programs can be combined as a Multi, allowing for multi-timbral sound module use with MIDI note, channel and split functionality. The synth structure can be either a user-built modular environment or a template synth. At time of writing, the Origin is shipped with only the Minimoog supplied, with no clear date from Arturia when they will supply the rest. This does seem a curious omission given not only the cost of the unit, but the idea that all these units are already modeled in other Arturia software, requiring only a programmer to port the modules to the Origin. Add another thing to wait for in &ldquo;the future&rdquo;.</p>
<p><strong>Room For Improvement</strong></p>
<p>There are quickly a list of issues and concerns a programmer will have with the unit. Where the Arturia software emulation of the Minimoog shows numeric values for tuning settings, the Origin does not. Indeed, all parameters are merely displayed as a graphic representation of a knob, leaving only a visual cue as to the settings. This becomes an issue when tuning the semitones of a number of oscillators for instance, which coupled with the lack of editing software or a touch screen, makes programming the same patches on the Origin a slower affair then Arturia&rsquo;s own Minimoog V. </p>
<p>Other issues include the use of only a single instance of the Delay, Chorus, and Reverb effects, out of a maximum of three effects able to be run at any one time. The limited palette of effects including Distortion and a Phaser are similar to those found on a Novation X-Station at five times less the expense, and pale in comparison. The Delay and Reverb lack depth of character, and one might find themselves checking that the Distortion is, in fact, actually turned on. The restriction to singular use of the more CPU intensive Delay and Reverb is an indication of conserving processing power for the actual synth patches, but these issues quickly creep into the potential capacity of a Multi patch. In an era where the cheapest entry level laptop has processing power to spare, it is relatively disappointing that a module advertised as &ldquo;the most powerful synthesizer on the market&rdquo; would have any processing restrictions whatsoever. If you intended to run the world&rsquo;s most ultimate 9-Oscillator Trance super saw Multi with full effects and blazing filters, think again. Outside of CPU and &ldquo;I can&#8217;t believe it doesn&rsquo;t have a touch screen&rdquo; interface issues however, much of what currently detracts from the overall desirability of the Origin could well be fixed with a timely OS update. </p>
<p><strong>Things Are Looking Up</strong></p>
<p>Those niggles out of the way, it&rsquo;s time to reaffirm that the unit does in fact sound fantastic. As said before, so it should. It&rsquo;s Arturia doing what Arturia do. Coupled with the rather interesting, if quirky, step sequencer, the unit has the potential to become a boutique brain for a relatively well-funded live act. Where programming may feel like a festival of clicks, the Origin is perfectly suited for performance and allows for an incredibly well-planned customization and mapping of knobs to this end. External inputs offer the chance to create inspired filter programs and the unit hasn&rsquo;t neglected a healthy array of midi ports. The unit is heavy at around the 8kg mark, but the build is impressively solid and all the knobs have the same smooth feel that makes units like the <a href="http://www.waldorfmusic.de/en/products/blofeld/blofeld_overview">Waldorf Blofeld</a> such a joy to tweak, grab and perform on. </p>
<p>It is, however, the quality of the sound that will emerge as a common point of conversation regarding the Origin. It is very expensive and will perhaps emerge as a limited and desirable boutique unit for some. For others, the comparison to the Arturia software will be a pressing factor, with all the synths on the Origin available as part of Arturia&rsquo;s acclaimed &ldquo;<a href="http://www.arturia.com/evolution/en/products/v-collection/intro.html">V Collection</a>&rdquo; at a price over four times cheaper than the Origin. Of course, these are not available in modular form, which invariably brings up again the question why the Origin is shipped without a software editor. Sure, the Origin sounds amazing, but the question is whether it sounds that much more amazing than the same software, and whether the potential for programming is currently worth the restricted workflow of doing it all inside the box. </p>
<p><a href="http://www.flickr.com/photos/25809088@N05/3294637796/in/photostream/"><img src="http://farm4.static.flickr.com/3603/3294637796_98f9134967.jpg?v=0"></a></p>
<p><strong>To Origin, Or Not To Origin</strong></p>
<p>Some of the best music technology in history has been quirky and difficult, and there is little argument against calling the Arturia Origin exactly that. For all its difficulty, however, it sounds incredible. For all the niggling feature complaints, it suggests a well-timed OS update in response. For its price though, there are no easy answers. Comparing the recommended retail prices in Australia at present, the Arturia Origin costs only a few hundred less than one would spend purchasing both a Moog Little Phatty Stage II and a Dave Smith Prophet 08. Both being genuine analogue synths in their own right. Whether the market is ready to pay this price until Arturia address the features left wanting is entirely up to the producers and acts with the money and passion for incredibly sounding and very specific modular emulations. For everyone else, the software awaits.</p>
<p><em>For another &#8211; similarly skeptical &#8211; take on the Arturia, here&#8217;s Music Thing from last year:</em></p>
<p><a href="http://musicthing.blogspot.com/2008/11/review-arturia-origin-its-big-its.html">Review: Arturia Origin. It&#8217;s bit, it&#8217;s expensive, it&#8217;s sexy. Why don&#8217;t I want one?</a></p>
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		<title>Korg microKORG XL: Little Keys, with Purtier Looks, Vocoder, and Sounds</title>
		<link>http://createdigitalmusic.com/2008/12/03/korg-microkorg-xl-little-keys-with-purtier-looks-vocoder-and-sounds/</link>
		<comments>http://createdigitalmusic.com/2008/12/03/korg-microkorg-xl-little-keys-with-purtier-looks-vocoder-and-sounds/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 18:51:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[keyboards]]></category>
		<category><![CDATA[Korg]]></category>
		<category><![CDATA[microkorg]]></category>
		<category><![CDATA[microkorg-xl]]></category>
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		<description><![CDATA[ 
The microKORG is one of the great music instrument product hits of recent years. It&#8217;s a product that has managed to reach out of the claustrophobic, aging niche of traditional keyboard buyers to a wider audience of rockers and music enthusiasts. It&#8217;s not the only keyboard to be &#8220;cool&#8221; &#8211; hello, Moog &#8211; but [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/12/microkorgxl.jpg" /> </p>
<p>The microKORG is one of the great music instrument product hits of recent years. It&rsquo;s a product that has managed to reach out of the claustrophobic, aging niche of traditional keyboard buyers to a wider audience of rockers and music enthusiasts. It&rsquo;s not the only keyboard to be &ldquo;cool&rdquo; &ndash; hello, Moog &ndash; but it&rsquo;s the rare keyboard that&rsquo;s both cool <em>and </em>cheap, not to mention small. The cheap plastic-y mic and army beige color only added to the appeal, and encouraged people to write on it with metallic pens and apply stickers and make it theirs. And the sound combination &ndash; lovely MS2000-style analog modeling with accessible vocoder &ndash; hit the market right on the nose.</p>
<p>Korg has already tried to come up with a sequel, the Korg R3, which we <a href="http://createdigitalmusic.com/2007/01/18/namm-korg-r3-successor-to-microkorg-revealed/">saw at NAMM in 2007</a>. Now, I don&rsquo;t know how the R3 sold, but I do know that while I was impressed by it on paper, it hasn&rsquo;t really inspired the love and affection the microKORG did. Somewhere on its way to being a more grown-up microKORG, it became a <em>boring</em> grown-up synth. It&rsquo;s still small, and it still has a mic and vocoder. And theoretically having real keys should have been a selling point, as should the improved MMT synth engine from the RADIAS. But something about that charcoal-colored case and generic design sucked the soul out of the microKORG and failed to connect to people&rsquo;s hearts in the same way. People liked the microKORG <em>because</em> it seemed eccentric and toy-like, not in spite of it. Then there&rsquo;s the problem that &ldquo;R3&rdquo; is meaningless and impossible to remember. I&rsquo;m sure the R3 made many people happy, but I think it&rsquo;s safe to say it wasn&rsquo;t the phenomenon its quirky stablemate was.</p>
<p>The R3 was positioned as an older sibling. The microKORG XL, which I expect will be unveiled at NAMM and got its specs released today, is the real successor to the microKORG.</p>
<p><a href="http://www.korg.co.uk/products/pro_keyboard/microkorgxl/pk_microkorgxl.asp">microKORG XL Product Page</a> [Korg UK]</p>
<p>I&rsquo;ve been utterly scooped by the UK again. MusicRadar gets specs, photos, and the first official announcement (Korg, see my side note about that at the end of this story):</p>
<p><a href="http://www.musicradar.com/news/tech/korg-microkorg-xl-official-specs-and-photo-185481?cpn=RSS&amp;source=MRNEWS">Korg microKORG XL: official specs and photo</a></p>
<p><a href="http://www.musicradar.com/news/tech/korg-microkorg-xl-official-specs-and-photo-185481?cpn=RSS&amp;source=MRNEWS">Korg microKORG XL to launch at NAMM?</a>&#160;</p>
<p>And <a href="http://www.synthtopia.com/content/2008/12/02/microkorg-xl-the-jumbo-shrimp-of-synths/">Synthtopia got the first scoop and video</a>:</p>
<p><P><strong>Updated:</strong> This video is an excellent illustration of exactly how the XL will sound if you&#8217;re at the bottom of the ocean. Inside the stomach of a shark. Broadcasting on a satellite phone from inside the stomach of the shark on the bottom of the ocean. (Sorry, I had neglected to watch the video as I was having connection problems, or the sun was in my eyes, or something.)</p>
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</div>
<p>This time, the strategy is different. Beige is out, as are the endless silkscreened presets printed on the outside. But the tiny keys and retro-inspired design remains.</p>
<p>How do the two compare?</p>
<p> <span id="more-4557"></span>
<p><strong>Streamlined controls:</strong> The XL has a layout that actually seems to make some sense. Big knobs, oldskool rocker toggles, and no wasted space: just a few, carefully-chosen controls laid out neatly so even big fingers can get around them. There are still dedicated vocoder and arp buttons, and the octave shift, while replaced with a toggle switch, remains accessible. All in all, this looks like an improvement, though I suspect some people will miss the eight buttons for quick access to programs.</p>
<p><strong>Better mic: </strong>Okay, the mic on the microKORG was charming &ndash; but also seemed liable to break. The XL now has the R3&rsquo;s more rugged mic and windscreen.</p>
<p><strong>Improved sound engine: </strong>Like the R3, the XL will get the MMT &ldquo;Multi Modeling Technology&rdquo; from the RADIAS. That means, like the RADIAS, it&rsquo;s also a PCM-based ROMpler as well as virtual analog synth. I&rsquo;m of a mixed mind on this one. While the PCM functions should broaden the appeal of the keyboard, I think it was the microKORG&rsquo;s laser-like focus that made it so appealing. On the other hand, MMT&rsquo;s virtual analog sounds reasonably good, and you get a <strong>much-needed vocoder improvement</strong>, with the MMT 16-band vocoder in place of the not-so-fantastic vocoder on the original.</p>
<p><strong>New key action: </strong>Korg promises improved action and better proportioning of key size. I&rsquo;ll believe it when I touch it.</p>
<p><strong>Oddest decision: </strong>The two knobs now select presets instead of just one. One selects bank, the other instrument &ndash; okay, fair enough. But the one knob is <em>genre</em> (&ldquo;ROCK/POP&rdquo;) while the other selects &ldquo;BASS,&rdquo; &ldquo;LEAD,&rdquo; etc. I think that runs dangerously close to insulting people&rsquo;s intelligence, which is rarely a good way to reach out to new players. The original microKORG was picked up as a first synth by people because they connected with it emotionally, not because it pandered to them. <strong>Clarification: </strong>the original microKORG <em>also</em> had a knob with genre labels. Most people ignored it, which I think is probably the right answer. It&rsquo;s a bit silly, but it&rsquo;s not a deal-breaker. That said, let&rsquo;s <a href="http://createdigitalmusic.com/2008/12/03/survey-what-labels-would-you-put-on-a-genre-knob/" target="_blank">go have some fun with this idea</a>.</p>
<p>I&rsquo;m going to make an odd prediction: I think original microKORGs may actually rise in value with the XL&rsquo;s release. I&rsquo;m not entirely convinced Korg got what made the original appealing &ndash; things like its unusual color, and not things like putting genre on a knob. That said, I think the XL will be a big hit in a way the R3 won&rsquo;t. For my own mind, I&rsquo;m most interested to see what they did with the key action. If they nailed that, then the combination with a better vocoder could make this a really fun buy.</p>
<p>There is some competition in this market, like Novation&rsquo;s Xiosynth and the Alesis Micron. Those two synths have unique sounds of their own that could make them worth buying. But the microSYNTH still oozes personality, and the vocoder as icing really makes people love the thing. For that reason, I think the XL will be hard to beat &ndash; especially as people more interested in sound can go to soft synths or trade up to real analog with Dave Smith or Moog.</p>
<p><strong>Price</strong> is likely to be a huge factor. I can tell you that it won&rsquo;t be easy for Korg: economic instability and the surging Yen make cheap pricing a challenge. But I am hopeful they&rsquo;ll be able to keep list low, because it&rsquo;ll be good for them and good for us. Stay tuned. February 09 availability is the word.</p>
<p>We&rsquo;ll be watching &ndash; Korg&rsquo;s US office is just a short Long Island Railroad ride away.</p>
<p><a href="http://www.korg.co.uk/products/pro_keyboard/microkorg/pk_microkorg.asp">Original microKORG</a></p>
<p><em>Side note: Can we just be an honorary UK publication? Hey, CDM&rsquo;s #1 city for readership is London. (Really, ahead of NYC.) The UK readers were overwhelming in their response (and depth of response) in our recent holiday survey. And you UK press folks seem to get all the scoops. I can just stay up late playing Left4Dead to sync up with your time zone. I&rsquo;ll be waiting on your response. Remember, the Financial District of NYC was loyal to the crown during the Revolution.</em></p>
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		<title>Stylophone Coming; iPhone &#8220;Pocket Calculator&#8221; Covers Expected</title>
		<link>http://createdigitalmusic.com/2008/10/13/stylophone-coming-iphone-pocket-calculator-covers-expected/</link>
		<comments>http://createdigitalmusic.com/2008/10/13/stylophone-coming-iphone-pocket-calculator-covers-expected/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 17:32:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[kraftwerk]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[soft-synths]]></category>
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		<category><![CDATA[stylophone]]></category>
		<category><![CDATA[virtual-analog]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4258</guid>
		<description><![CDATA[It&#8217;s beginning to look a lot like Kraftwerk. December 1, you should be able to look forward to a simulated Stylophone app for iPhone and iPod touch. The Stylophone, for those of you unfamiliar with this classic, was a wonderful late-60s invention and a high-water mark for electronic instrument simplicity. Run a stylus across a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/10/stylophone.jpg"></p>
<p>It&#8217;s beginning to look a lot like Kraftwerk. December 1, you should be able to look forward to a simulated Stylophone app for iPhone and iPod touch. The Stylophone, for those of you unfamiliar with this classic, was a wonderful late-60s <a href="http://en.wikipedia.org/wiki/Dubreq_Stylophone">invention</a> and a high-water mark for electronic instrument simplicity. Run a stylus across a simple metal keyboard, get sound. It&#8217;s a no-brainer to bring this to Apple mobiles, with their touch and sonic capabilities. And while the Stylophone was used on many, many songs, I anticipate quite a few &#8220;Pocket Calculator&#8221; covers showing up on YouTube in the days after release. Now we just need a good effects program on the platform, and you can have one person playing Stylophone while someone adjusts effects on their machine.</p>
<p>Lots more pictures here, and yes, they&#8217;re pulling out all the stops, with classic, bass, and treble versions:</p>
<p><a href="http://gallery.me.com/verycoolsoftware#100158&#038;view=grid&#038;bgcolor=black&#038;sel=6">iStylophone 2008 Gallery</a></p>
<p>Incidentally, the Stylophone itself has <a href="http://www.originalstylophone.com/index.htm">returned in a remaked form</a>. (You can also buy <a href="http://www.stylophone.com/">used originals</a>, which some people prefer &#8211; link originally swapped; thanks, <a href="http://www.figby.com/">Michael Moncur</a>, for the catch.) I&#8217;m curious if anyone has used the remakes? I have to admit, fun as the iPhone idea is, I wouldn&#8217;t mind holding a replica of the actual object.</p>
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		<title>DS News and Videos: Korg DS-10 Arrives 10/14; GrooveStep Set Free Soon</title>
		<link>http://createdigitalmusic.com/2008/09/03/ds-news-and-videos-korg-ds-10-arrives-1014-groovestep-set-free-soon/</link>
		<comments>http://createdigitalmusic.com/2008/09/03/ds-news-and-videos-korg-ds-10-arrives-1014-groovestep-set-free-soon/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 19:01:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DS]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3958</guid>
		<description><![CDATA[At your desk, you want another few moments with FL Studio or Live or Pd or Pro Tools or (your app here). Then, you kick back on the couch or on the bus to play with &#8230; more music software. Yep, you&#8217;re one of us. Here&#8217;s the latest from the world of Nintendo DS music [...]]]></description>
			<content:encoded><![CDATA[<p>At your desk, you want another few moments with FL Studio or Live or Pd or Pro Tools or (your app here). Then, you kick back on the couch or on the bus to play with &#8230; more music software. Yep, you&#8217;re one of us. Here&#8217;s the latest from the world of Nintendo DS music apps.</p>
<p>First off, a couple of you write to say your preorders for the Korg DS-10 cartridge have been delayed until October 14 for the US. (The cartridge was released in Japan over the summer, and we had previously heard September 30.) This does line up with the anticipated European release, though.</p>
<p>For a better sense of what the DS-10 looks like, here&#8217;s a nice video from YouTube user <a href="http://www.youtube.com/user/Denkitribe">Denkitribe</a>, who has been carefully producing all sorts of hands-on videos. (<a href="http://youtube.com/watch?v=XK1K_jJ08Rc&#038;fmt=18">high-quality link</a>) Take a close look: as I&#8217;ve said before, I think there are design lessons from mobile apps that may carry over to how other music hardware and software is designed.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/XK1K_jJ08Rc&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/XK1K_jJ08Rc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Meanwhile, in the homebrew scene, the step sequencer / soft synth / sampler will be released free, joining other <a href="http://createdigitalmusic.com/tag/ds">lovely DS homebrew for music</a>. (See <a href="http://the-palm-sound.blogspot.com/2008/08/groovestep-to-be-free.html">Palm Sounds</a>.) CDM got to <a href="http://createdigitalmusic.com/2008/04/07/groovestep-new-step-sequencer-pattern-maker-for-nintendo-ds/">break the news on GrooveStep</a>, and as it happens, we have another couple of announcements to make about this; stay tuned. Currently closed beta, but we should have release info and hands-on for you soon. GrooveStep also lets you load your own samples, so there&#8217;s no question this can be a tool as well as a toy.</p>
<p><a href="http://www.groovestep.com/index.html">GrooveStep homepage</a></p>
<p>For a feel for what GrooveStep can sound like, its creator played with it during CDM&#8217;s Futuristic Music Night at NASA Ames Research Center in the spring:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Rj13p9wVAO4&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Rj13p9wVAO4&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>Metablog: Universal Audio UAD-2 Updates Sound Platform; Why People Want It</title>
		<link>http://createdigitalmusic.com/2008/09/01/metablog-universal-audio-uad-2-updates-sound-platform-why-people-want-it/</link>
		<comments>http://createdigitalmusic.com/2008/09/01/metablog-universal-audio-uad-2-updates-sound-platform-why-people-want-it/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 15:06:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[effects]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3912</guid>
		<description><![CDATA[Universal Audio&#8217;s UAD-1, a sound processing platform built on DSP hardware add-ons for your computer, has gotten a much-anticipated sequel this week. The UAD-1 was always a favorite choice for sound production, delivering tasty analog-emulating sound tools on a PCI card platform. The UAD-2, on PCI-express cards, offer up to &#8220;ten times&#8221; the processing power [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/UAD2quad.jpg"></p>
<p>Universal Audio&#8217;s UAD-1, a sound processing platform built on DSP hardware add-ons for your computer, has gotten a much-anticipated sequel this week. The UAD-1 was always a favorite choice for sound production, delivering tasty analog-emulating sound tools on a PCI card platform. The UAD-2, on PCI-express cards, offer up to &#8220;ten times&#8221; the processing power of the original &#8212; supposedly even the single-processor model delivers a greater-than-twofold performance gain. The DSP hardware is just the platform, though, and Universal&#8217;s main push here is its plug-in developers. Sure, these days your CPU is a plenty-powerful sonic number cruncher, so I think it&#8217;d be a stretch to say anyone <em>needs</em> DSP cards. But what the platform can mean is plug-in goodies not available anywhere else, with a no-nonsense approach to sound that may not be as practical in native plug-ins. (And with support from software like Ableton Live, Apple Logic, and Cakewalk SONAR, you can then drop these into your host of choice.)</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/fairchild.jpg"></p>
<div class="imgcaption">The UAD-2 will mark the return of many existing plug-ins, like this Fairchild emulation. But you&#8217;ll be able to run more of them. And there&#8217;s new goodness on the way just for the UAD-2.</div>
<p>Here&#8217;s a look from around the Web at what people are saying about the UAD-2.</p>
<p>Oliver Chesler at Wire to the Ear notes what could be a real &#8220;killer app&#8221; / highlight of the UAD-2: a Moog multimode filter.<span id="more-3912"></span></p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/power_blue.jpg"></p>
<blockquote><p>Here&rsquo;s a pretty new plug-in for the new Universal Audio UAD-2! It seems to have all the right stuff too: self-oscillation, drive control, stereo tonal shifting, good modulation options and yay a wet/dry knob.</p></blockquote>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/SxpB6mKXDn0&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/SxpB6mKXDn0&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><a href="http://www.wiretotheear.com/2008/08/30/the-moog-multimode-filter-for-uad-2/">The Moog Multimode Filter for UAD-2</a> [wire to the ear]</p>
<p>Not to argue with the &#8220;classic design&#8221; or the genius of Bob Moog, but I do have to observe that the <a href="http://www.fabfilter.com/products/">Fabfilter Product Line</a> Oliver recommends, native plug-ins rather than Universal Audio, have more innovative interfaces that were actually designed for software. Don&#8217;t get me wrong &#8212; I might still have a great time with the Moog emulation &#8212; but this illustrates that CPU-based plug-ins remain competitive, and I&#8217;m not sure that emulating analog <em>interfaces</em> always makes sense on a computer. Then again, if you don&#8217;t have a rack mount Voyager lying around, I can&#8217;t argue with the appeal of a UAD-2 plug-in.</p>
<p>For more on why the <em>sound</em> aspect is so appealing, check out <a href="http://www.uaudio.com/webzine/2008/september/power.html">UA&#8217;s &#8220;realism&#8221; explanation</a> (propaganda, yes, but worth a look).</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/Neve-88RS.jpg"></p>
<p>TRASH_AUDIO have been eagerly watching this one for some time:</p>
<blockquote><p>UA is promoting the fact that up to Four of the UAD-2 cards can run in one system, but just ONE Quad card will allow you to have 128 Neve 88RS channel strips open, which essentially gives you a 128 channel Neve console right in your DAW. I am upgrading my UAD-1 the second I find a place to buy the UAD-2.</p></blockquote>
<p><a href="http://trashaudio.blogspot.com/2008/08/universal-audio-uad-2-out-now.html">Universal Audio: UAD-2, Out Now!</a> [TRASH_AUDIO]</p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/spaceecho.jpg"></p>
<p>Key of Grey notes that UA&#8217;s digital hardware (UAD-1/UAD-2) reflects some really fine-quality analog gear:</p>
<blockquote><p>Universal Audio makes some of the best hardware out there. I&rsquo;m especially a fan of their 610 and 6176. The warmth of the analog sound makes a big difference when most of your stuff has that digital edge.</p>
<p>&#8230; The UAD-2 continues this tradition. Depending on how many tracks you want it to handle, you can pay for increasingly powerful add-on cards, even up to supporting 128 tracks of Neve console. Unfortunately, I don&rsquo;t have a desktop to put these in but they present fantastic value for those who can&rsquo;t afford tonnes of analog gear.</p></blockquote>
<p><a href="http://www.keyofgrey.com/?p=348">Univeral Audio UAD-2 : A much needed upgrade to the UAD-1</a> [Key of Grey]</p>
<h3>But Can You Lift It?</h3>
<p>Incidentally, those wondering about portability, a couple of options:</p>
<p>1. Get an SFF PC. I&#8217;m kind of curious to try putting a UAD into one of the two PCI slots available on my Shuttle, thus creating a &#8220;luggable&#8221; system with these sounds.</p>
<p>2. Get an Xpander/Xtenda. UA does make a product specifically for ExpressCard-equipped laptops like the MacBook Pro, so mobile is definitely an option (as it is with the rival TC|Electronics PowerCore). At the moment, I can only find the desktop/laptop bridge <a href="http://www.uaudio.com/products/accessories/xtenda/index.html">Xtenda product</a> on the UA site. <strong>Updated:</strong> as confirmed in comments, it seems a laptop-compatible UAD-2 project is in the works as a successor to the UAD-1 Xpander product; we&#8217;ll keep you posted.</p>
<h3>UAD-2 and Compatibility</h3>
<p>I&#8217;m curious to find more about whether the UAD-2 introduces any new compatibility issues with either plug-ins or hosts. A number of host developers only recently got all the issues with the UAD-1 ironed out. My uneducated guess would be that these should &#8220;just work&#8221; with the UAD-2, but I honestly don&#8217;t know, so it&#8217;s on the top of my list to go research. Host developers, feel free to chime in, off the record if you must.</p>
<p>So, readers, who&#8217;s getting a UAD-2? Budgets are tight for a lot of us at the moment, but then, the UAD compares favorably with a lot of the pricier Pro Tools plug-ins, for instance. US$500 gets you a ticket to ride, with generous plug-in vouchers as you upgrade so you can build your own bundle. (If you&#8217;re feeling poor, stay tuned for some Recession Special coverage coming your way soon &#8230; but UAD lovers, I&#8217;m sure, will sell their car before they miss a chance for a new UAD.)</p>
<p><a href="http://www.uaudio.com/">Universal Audio Site</a> with all the specs and whatnot</p>
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		<title>Sonic Core Unveils Insanely Powerful New Scope DSP Platform</title>
		<link>http://createdigitalmusic.com/2008/03/09/sonic-core-unveils-insanely-powerful-new-scope-dsp-platform/</link>
		<comments>http://createdigitalmusic.com/2008/03/09/sonic-core-unveils-insanely-powerful-new-scope-dsp-platform/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 02:37:42 +0000</pubDate>
		<dc:creator>James Grahame</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Creamware]]></category>
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		<description><![CDATA[
The old CreamWare Scope DSP platform has been given new life&#8230; yet again. Things had been suspiciously quiet since Sonic Core acquired CreamWare&#8217;s assets early last year, and many long-time users were worried the end was near. It turns out the team was simply hard at work. The company will unveil powerful new Scope hardware [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.createdigitalmedia.net/cdmu/images//2008/03/xite.jpg" alt="Sonic Core XITE-1 DSP system" /><br />
The old CreamWare Scope DSP platform has been given new life&#8230; yet again. Things had been suspiciously quiet since Sonic Core acquired CreamWare&#8217;s assets early last year, and many long-time users were worried the end was near. It turns out the team was simply hard at work. The company will unveil powerful new Scope hardware and significantly upgraded software at the 2008 Frankfurt Musikmesse (March 12-15).</p>
<p>The big news is the â‚¬ 2698 ($4200) Scope XITE-1 DSP hardware system. It&#8217;s based on Analog Devices SHARC DSP chips, offering 10x more processing power than their previous high-end Scope Professional card. The new hardware is housed in a 19 inch 1U rack case that interfaces to your Mac or Windows box via a PCI-Express (desktop) or ExpressCard (notebook) interface.<br />
<span id="more-3121"></span><br />
The front of the surprisingly compact XITE-1 unit includes two mic inputs with switchable phantom power, a pair of Hi-Z instrument inputs and a 1/4-inch headphone jack. The back panel offers two channels of balanced XLR analog I/O, AES/EBU, 2 x ADAT I/O, Wordclock I/O, and MIDI In/Out/Thru. </p>
<p>The XITE-1 software pack contains 13 virtual instruments including emulations of the Roland Juno 106, Sequential Prophet 5 and Moog Minimoog along with over 50 effects, three samplers and a suite of mastering tools. </p>
<p><img src="http://media.createdigitalmedia.net/cdmu/images//2008/03/sonic-core-5.jpg" alt="Sonic Core Platform 5 software" /><br />
Current Scope users will be thrilled to hear that the new Sonic Core Platform 5 software finally supports Windows Vista and Mac OS X in addition to Windows XP. It will be available in May as a â‚¬198 ($310) upgrade, although most Scope 4.5 users will qualify for a free update. Details are still scarce, but screenshots show a few new devices and an appealing black and white color scheme.</p>
<p>So why should you consider a DSP hardware platform in 2008? The main advantage of the Scope system is that it offloads softsynth and digital effects processing onto dedicated hardware. This gives extremely low latency and glitch-free playback, even when running demanding softsynths and audio effects. Blocks of DSP horsepower are allocated to each instrument or effect, meaning that you won&#8217;t unexpectedly run out of CPU cycles on your host PC. Of course, it&#8217;s still possible to run your favorite VST plugins on the same PC in parallel and mix everything in Scope. </p>
<p>Another good reason to give the Scope platform a second look is the vast library of Scope modules, including a versatile modular synth and dozens of other great instruments such as John Bowen&#8217;s fantastically deep <a href="http://www.zargmusic.com/">Solaris</a> soft synth and many other world-class plugs. </p>
<p>The Scope XITE-1 box and Sonic Core Platform 5 software are scheduled for release in May 2008. It looks like it&#8217;s going to be a wild ride!</p>
<p><a href="http://www.sonic-core.net/en/home/xite.html">Sonic Core Scope: The Next Generation</a></p>
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		<title>AES: Moog, Classic Synths Go Virtual with Competing Products for Vintage Lovers</title>
		<link>http://createdigitalmusic.com/2007/10/16/aes-moog-classic-synths-go-virtual-with-competing-products-for-vintage-lovers/</link>
		<comments>http://createdigitalmusic.com/2007/10/16/aes-moog-classic-synths-go-virtual-with-competing-products-for-vintage-lovers/#comments</comments>
		<pubDate>Tue, 16 Oct 2007 17:12:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
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		<description><![CDATA[<img src="http://www.createdigitalmusic.com/images/featured/1007_vintage.jpg">]]></description>
			<content:encoded><![CDATA[<p><img id="image2588" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/arturia.jpg" alt="Arturia synths" /></p>
<div class="imgcaption">In this corner, Arturia puts together the second release of their &#8220;best of&#8221; virtual analog recreations, now with more samples and a free bundled keyboard. How will the Analog Factory Experience stack up against IK?</div>
<p><img id="image2589" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/ikmoog.jpg" alt="IK Moog sample library" /></p>
<div class="imgcaption">In this corner, IK Multimedia rallies samples from the Moog collection, turning to even obscure models like the Moog Source and Concertmate MG-1 and sampling a Moog Theremin and the new models from Moog Music &#8212; just in case your road crew goes on strike.</div>
<p>As we discovered when the elevator broke at the 6th-Floor <a href="http://createdigitalmusic.com/2007/09/28/luthiers-de-la-musica-digital-handmade-music-makes-a-racket-draws-a-crowd/">Handmade Music party</a> last month (ahem), actual analog gear is heavy, to say nothing of expense. There&#8217;s nothing quite like the real thing, in terms of sound, behavior, and tactile feedback. But the &#8220;next best thing&#8221; has some definite advantages. And competition for virtual alternatives is heating up. IK Multimedia and Arturia pack an unprecedented number of analog models into a single package for a pretty low price; Arturia now even throws in a keyboard to seal the deal.</p>
<h3>Arturia&#8217;s Virtual Experience vs. IK&#8217;s Moogs: Fight!</h3>
<p>The approach of each product is different. IK uses their sample engine, Arturia uses their &#8220;TAE&#8221; engine from their other virtual vintage products. IK has some additional multi-effects and sound-warping power; Arturia has arguably more hands-on control. IK is entirely focused on Moog and even endorsed by Moog Music; Arturia has a cross-section of classics. And, oh yeah, Arturia is also throwing in an actual hardware keyboard (pictured a little later on). </p>
<p><img id="image2592" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/arturiakb1.jpg" alt="Arturia keyboard hardware for Analog Factory Experience" /></p>
<div class="imgcaption">Arturia&#8217;s twist: throw in an actual physical keyboard.</div>
<p>Hmm&#8230; if only we could read the spec sheets for these tools <I>simultaneously</i>. Wait &#8212; we can! Go, go, gadget HTML table!<span id="more-2587"></span></p>
<table cellspacing="10">
<tr>
<th align="left">IK SampleMoog
<th align="left">Arturia Analog Factory Experience</p>
<tr>
<td>Powered by SampleTank sample engine
<td>Powered by TAE engine</p>
<tr>
<td>Mac VST, AU, RTAS (Pro Tools)
<td>Mac VST, AU, RTAS (Pro Tools)</p>
<tr>
<td>Windows (+Vista) VST, RTAS (Pro Tools)
<td>Windows (+Vista) VST, RTAS (Pro Tools)</p>
<tr>
<td>Functions as plug-in and standalone
<td>Functions as plug-in and standalone</p>
<tr>
<td>1700 sounds from 16 Moog instruments
<td>3500 sounds from 7 Arturia instrument models</p>
<tr>
<td>32 built-in multi-effects, BPM sync, Mono/Poly/Legato modes with selectable Legato, 2 LFOs, 2 Envelopes, syncable filter section
<td>Filter and LFO sections, 4 Key Parameters differing for each preset, Chorus &#038; Delay mix</p>
<tr>
<td><UL><LI>Modular Moog 3C<br />
<LI>Modular Moog 15<br />
<LI>Modular Moog 55<br />
<LI>Minimoog Model D<br />
<LI>Polymoog<br />
<LI>Moog Taurus&trade; I<br />
<LI>Moog Prodigy<br />
<LI>Moog Multimoog<br />
<LI>Moog Vocoder<br />
<LI>Moog/Realistic Concertmate MG-1<br />
<LI>Moog Source<br />
<LI>Moog Rogue<br />
<LI>Memorymoog<br />
<LI>Etherwave Theremin<br />
<LI>Moog Voyager<br />
<LI>Moog Little Phatty
</ul>
<td>
<ul>
<li>minimoog V</p>
<li>Moog Modular V<br />
<LI>CS-80V<br />
<LI>ARP 2600 V<br />
<LI>Prophet V<br />
<LI>Prophet VS<br />
<LI>Jupiter-8V</ul>
<tr>
<td>US$299; US$249 crossgrade
<td>US$349, with a 32-key keyboard</p>
<tr>
<td>Shipping now
<td>Available &#8220;soon&#8221;<br />
</table>
<p><img id="image2591" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/ikmoogscreen2.jpg" alt="IK Multimedia Moog screen shot" /></p>
<div class="imgcaption">IK Multimedia&#8217;s SampleMoog, as the name implies, focuses on sampled Moog instruments, of yore and &#8230; of today.</div>
<p>That&#8217;s just an overview, naturally. See also:</p>
<p><a href="http://www.ikmultimedia.com/Main.html?samplemoog/index.php">IK Multimedia SampleMoog Product Page</a><br />
<a href="http://www.arturia.com/evolution/en/products/analog-factory-experience/intro.html">Arturia Factory Experience Product Page</a></p>
<h3>What About Arturia&#8217;s New Keyboard?</h3>
<p>Glad you asked. Arturia has sent us some shots of their new hardware. The keyboard is built by CME, the Chinese keyboard maker that <a href="http://createdigitalmusic.com/2007/07/13/thomas-dolby-extras-live-performance-technical-details-logic-maxmsp/">impresses Thomas Dolby</a> and <a href="http://createdigitalmusic.com/2006/08/24/keyboard-maker-cme-posts-bizarre-anthemmusic-video-i-am-self-determined/">inspires bizarre advertising music video involving paint</a>. (Classic quotes: &#8220;I do not mind other&rsquo;s eyesight / I am self-determined so be crazy with be / Do not say that I am aggressive / I am self-determined and that&rsquo;s what I am!&#8221; Top that, Roland.)</p>
<p>Anyway, the CME keyboard naturally works out-of-the-box with the software parameters in the Analog Factory software, with 1 clickable encoder, 10 encoders, 4 sliders, 11 switches, 1 modulation wheel, and 1 pitch bend wheel. Now, I hear what you&#8217;re saying &#8212; couldn&#8217;t you do that with any keyboard? Yes. Yes, you could. Then again, hard to argue with it when it seems to be a free pack-in, and CME&#8217;s stuff is usually quite good. Could make a great gift to a synth lover for the holidays, I suspect.</p>
<p>Here are some shots of the hardware &#8212; just mock-ups; the real &#8216;board was at AES but I didn&#8217;t get a chance to snap any shots, so just enjoy this lovely virtual world.</p>
<p><img id="image2593" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/arturiakb2.jpg" alt="Arturia keyboard hardware for Analog Factory Experience" /></p>
<div class="imgcaption">A move we&#8217;ll see start to see from more developers? Hardware exactly mirrors what&#8217;s on the screen.</div>
<p><img id="image2594" src="http://media.createdigitalmedia.net/cdmu/images//2007/10/arturiakb3.jpg" alt="Arturia keyboard hardware for Analog Factory Experience" /></p>
<div class="imgcaption">Back panel: jacks for MIDI (5-pin), expression and sustain pedals, USB, and power.</div>
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