Gorgeous Full-Sized Hammond B3 Controller for Native Instruments B4

OLYMPUS DIGITAL CAMERA

Here’s someone who really, really loves Native Instruments’ B4 (II) software rendition of the Hammond B3 organ. The work of Markus Berger, this dead-ringer for a real B3 is actually a carefully crafted replica with elaborate MIDI control inside. The body is built by hand from cherry wood. Electronics were prototyped with the open source Arduino platform and implemented with electronics from Doepfer, then finished with manuals (that’s “keys” for you non-organists) from Fatar (as seen in Nord’s organs). Authentic-style drawbars finish the project. Correction: I got my wires crossed and originally claimed this had Fatar drawbars, but it’s Fatar manuals. Thanks to comments for spotting that.

The integration of the hardware design with the B4 is extraordinary: the creator notes that every single function is perfectly replicated, so you never have to touch a mouse or look at a screen. Of course, you can then make meticulous models tweaked on the B4 software that wouldn’t have been possible on the original hardware – and this hardware, while substantial, should be dramatically lighter.

More on those custom electronics:

The main controller electronics were actually custom developed and prototyped with Arduino. They were complemented by electronics from Doepfer for the two manuals.

Most of the electronics had to be custom developed as there was and still is nothing available to cover all the functionality of a classic Hammond B3 with the full drawbars set, preset keys and all the switches.

And yes, the bottom line is that this puts every controller for everything I’ve ever seen to shame. Thanks to Germany-based Twitter reader tillephone for sending this my way.

B4 Controller Project Page

I hesitate to even suggest this, but – is a Leslie cabinet next?

b4controllerinnards

More photos after the jump:

read more

iPhone as Serious Instrument: New Synthable iSyn, Strummable Star Guitar

The iPhone and iPod touch are getting more in the way of playable software instruments that could ease its transformation into a handheld idea-capturing gadget. noise.io lays claim to being the first full-featured soft synth on the platform, with unusual FM synthesis control – and I still like the fact that it isn’t anything like most soft synths on your PC. And of course there have been beat machines like the surprisingly capable Intua BeatMaker drum machine/suite. On mobile platforms, though, the more the merrier – especially given the bargain-basement prices. So I’m pleased to see the likes of noise.io and Beatmaker joined by two recent apps.

Released today, iSyn is a mini-suite of music apps released by online retailer AudioMIDI.com and a known quantity in soft synth design — VirSyn, makers of Tera and Cube. I’m giving this a try now, but the feature list looks impressive:

  • Touchable drum pads, keyboard
  • Three-track sequencer: two virtual analog synth tracks, one drum track
  • Programmable virtual analog synths with tilt, X/Y pad for modulation control
  • Sample playback drum machines pre-loaded with 808, 909, synth drums, other retro kits

It’s a little vanilla compared to noise.io – though the more conventional UI may be welcome to some for the same reason. It’s apparently missing the ability to use your own drum sets as on the iDrum app (with the desktop app) and Beatmaker. But it nonetheless looks promising, even a little reminiscent of the Korg DS-10 for Nintendo DS in presenting a simple combination of 2 synths and 1 kit.

Oh, yeah — and it’s a quite-reasonable $4.99.

Full information, videos, forum and such at the app site:

iSynApp.com

A Strummable Virtual Guitarist

(Ocarina killer? Hmmm… Amidio / Smule smackdown, perhaps?)

In a different vein, Star Guitar, from the makers of noise.io, simulates a guitar in software, down to passable imitation of the sound and strumming patterns. Tap the chords you want, choose a style and timbre, and Star Guitar produces accompaniment that’s more than good enough to noodle with song ideas. It could be a huge boon to songwriters, especially with mic input for iPhone and second-gen iPod touch.

read more

Life After Giga: SONiVOX Now Doing Their Own Development, Among Others

What do you do if Tascam lets you down, and you’re a sound house dependent on their GigaStudio/GigSampler player? For major soundware development house SONiVOX, the answer was: make your own software.

Somerville, Mass-based SONiVOX has announced “announced the existence” of an in-house software development team. Read: the team has been there already, but they haven’t wanted to talk about it until news broke that Tascam’s GigaStudio was going away.

SONiVOX says they have developed “a universally compatible player technology that focus on intelligent MIDI performance, intuitive interfaces, and the highest sonic fidelity.” It will support not only SONiVOX’s own products, but third party-products, as well. SONiVOX points out their experience working with clients like Motorola, Analog Devices, and Google, on sound software.

The press release apparently went out on Friday, but I missed it. Now, with it clear that Giga is dead, the news makes more sense. Peter Alexander at Film Music Magazine, who also broke the GigaStudio discontinuation story, correctly read the signs as early as Monday. He has a long, excellent opinion piece on that site that laments Tascam’s failure to develop their own, long-promised player. He wrote then:

“SONiVOX, an American company substantively smaller than either Tascam or their publicly traded parent, TEAC, has beaten the Giant to market by creating their own dual platform player for both PC and Mac with product ready for shipping by late July early August.”

Memo: To Sample and Software Developers [Film Music Magazine]

Nor is SONiVOX alone. They join EastWest and Spectrasonics, as Peter observes, along with Garritan, whose Steinway-authorized piano instrument runs on the in-house ARIA Player. And that’s to say nothing of developers like Native Instruments, Cakewalk, Steinberg, MOTU, and Apple, all of whom might be considered soundware developers themselves, running on their own virtual instrument products.

Of course, this also illustrates just how tough the market is for any sampler, even one from a company the size of TEAC. In fact, it seems to be the independent companies who are most willing to keep fighting in that climate.

What remains to be seen is how well SONiVOX can support third parties. If they can do so affordably and effectively, you could see serious migration to their sound platform.

SONiVOX’s own virtual instruments, the first for the platform, are scheduled for release at the end of the month:

http://www.sonivoxmi.com/

Interview: New Virtual Instrument Maker FAW Talks Usability and Design

Circle from Future Audio Workshop is an upcoming virtual instrument that’s gotten our attention in a big way. In terms of sound, its capabilities are familiar, if very complete. What’s different is its approach to interface design and usability, refocusing on “Flow” and ease-of-use while looking forward to new interface capabilities in touchscreens, multi-touch, and OpenSoundControl. What makes that doubly interesting is that Circle appears to embody a trend in a new generation of music software — not that it stands alone, necessarily, as much as it seems to present a glimpse via an independent developer of where things may be going.

Eoin Rossney, our new writer and contributor to the Kore minisite, got a chance to talk to FAW co-founder Gavin Burke, a fellow Irishman. We’ll have more on the instrument itself soon, but it’s an excellent, coffee-fueled discussion of instrument design in general. -PK

I had the opportunity to visit Future Audio Workshop’s office in Connemara, County Galway, Ireland to have a chat with Gavin Burke about their upcoming synth, Circle. While instrument design is a collaborative process for FAW, Gavin’s area of expertise is in Signal Processing algorithms. I wanted to talk to FAW to find out some more about how the synth came to be, the company’s ethos, and the inclusion of OSC. What I got was a fascinating insight into the world of softsynth design and a sense that a shift may be about to occur in this area. If you haven’t heard of Circle check out CDM’s preview.

Over copious amounts of coffee, Gavin told me a little bit about how FAW came to be. Having spent a long time designing synths that strive to emulate old hardware (with many of hardware’s inherent limitations creeping across into the software effort), Gavin and the guys from FAW wanted to design a synth that does away with old conventions and embraces the type of advances in usability that we have come to take for granted in interface design over the last few years.

[Photos via Future Audio Workshop's Flickr stream, unless otherwise noted.]

read more

Open-Circuit: Powerful Sound-Design Sampler Now Free (Windows)

Open Circuit Free Windows SamplerIn today’s over-saturated virtual instrument market there are plenty of powerful samplers out there vying for the attention (and green) of your average music software consumer. This is much more apparent on the PC end of things where there are dozens upon dozens of alternatives both in plug-in (Kontakt, HALion, DirectWave, etc) and standalone (Gigasampler, Reason’s NN-XT, etc.) forms. It’s tough for a small company to really stand out amongst such strong competition. One such company that has been trying to make a name for itself is Vember Audio, makers of the powerful Surge synthesizer and Shortcircuit sampler. Their design philosophy bucks the current market trends in virtual instruments by delivering quality products designed around the needs of sound designers rather than preset users in much the same way as Native Instruments circa 2001. Their interfaces are logical, but stripped of much of the flash that the big names have (no 3D rendered hardware-style “pots” here). Instead of focusing on huge libraries of sounds, they deliver great platforms for users to create their own sounds from scratch.

Now their sleeper hit sampler Shortcircuit is being released for FREE!

Details after the jump.

read more