MetaSynth 5 is Here: Graphical Sound-as-Painting Tool, Overhauled

metasynth5_t

A refresh for an old friend. Click through for full-sized image.

MetaSynth has long been something special, a rare tool beloved by sound designers and fans of unusual software for music. The creation of software designer Eric Wenger, creator of the 3D modeling tool Bryce, expressed his unique vision of how computer design could work for sound with interfaces to make synthesis, filtering, and effects more graphical. At the same time, you’d be forgiven for forgetting MetaSynth, as the independently-developed, Mac-only application has been out of the headlines a long time. Imagine my surprise to see Edward Spiegel’s announcement today of a new version.

Superficially, MetaSynth 5 looks the previous version, and I’m sure some people will balk at its US$599 price. But there’s plenty here that sounds truly promising, so I’m eager to give it a test drive in the coming days and weeks. And for MetaSynth loyalists, finally getting proper Intel processor support is a welcome, if long-overdue, development.

In MetaSynth 5:

  • Universal Binary, multi-processor enabled — good news, as fancier effects do get CPU-intensive.
  • New synthesis Phase distortion, Pulse Width Modulation among eleven new synthesis modes for the instrument framework. Parameters can now be controlled with envelopes and velocity, as well.
  • Improved Image Synth: 14 new drawing tools and real-time swapping of instruments, tunings, and samples as you play back, plus batch rendering, which should make previewing and rendering much less of a chore.
  • Convolution in the Effects Room: Hmmm… that sounds racy, at least for those of us with a sound design fetish.
  • Spectrum manipulation: The Spectrum Synth now lets you select pitch range and adds – whatever this means, I’m stoked – “Time and Pitch Blur.”
  • Big files: Render arbitrarily long files, and handle bigger files in the Sample Room.
  • Mixing, file support: Mix 24 stereo tracks in the Montage Room, which works with their VTrack video montage editor. There’s also now “native support of .wav, .caf, .aiff and SoundDesigner audio files at resolutions up to 32-bit floating point and 96 kHz.”

As ever, MetaSynth isn’t going to be for everyone, and it’ll be interesting to see how it’s aging. But as one of the cabinet of secret sauce of computer sound tools, you can bet some folks will be taking notice of this new release.

http://uisoftware.com/MetaSynth/ [click the MetaSynth 5 tab for the most relevant new information]

Music Sequencing as Bicycle Wheels, Rubik’s Cubes at Fest in Argentina

Performance with Cubie from sadmb on Vimeo.

Music sequencing as a Rubik’s Cube-style game, or hypnotic, kinetic rotating wheels – your piano roll won’t know what hit it. New musical art is set to be performed in Argentina, but you can download both tools, free.

Computer interfaces for music date back decades now, but with ingrained notions of hardware sound sequencers, linear media like tape, and hundreds of years of notation in staves and bars, old habits can be hard to kick. Yet it seems that suddenly, a younger generation of audiovisual composers is exploding notions of how musical interface and sequence could work, fully embracing a virtual space in which they themselves have come of age.

Next month’s spectacular-looking 404 Festival could make anyone want to book a flight to Argentina. Two highlighted artists from this festival for me really embody the possibilities of new sequencing metaphors. Both are built in Java.

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Auditorium: Free Flash Music Game Creates Music with Streams of Particles

Auditorium is a fascinating free Flash game that turns interactive music arrangement into a series of puzzles. The center of the game is what the creators call “flow” – a visual stream of particles that can be directed to audio “containers” to create sound. The user places circles with icons signifying direction in the stream to redirect the particles where desired. As the stream hits the containers, it produces musical patterns. The results aren’t entirely open-ended – that is, there is a fairly fun puzzle game here, in that you can only “clear” a level by directing the flow of particles through all the objects. But the creators do claim that:

Auditorium is about the process of discovery and play. There are no right or wrong answers; there are many ways to solve every puzzle. To get started, fill up the first audio level.

playauditorium.com

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Video as Instrument: The Fairlight CMI’s Visualist Sibling, the Fairlight CVI

The Fairlight CMI, the ground-breaking digital synth created by Australians Peter Vogel and Kim Ryrie, is well known for its contribution to music. Think names like Peter Gabriel, Hans Zimmer, David Bowie, Herbie Hancock, Kate Bush, Bono, and … hang on, I’ll stop before this becomes a very long list. With tablet input and sophisticated sampling capabilities, the CMI holds up reasonably well against even modern tech, even if it cost as much as a luxury car. (See Keyboard Magazine’s 2006 write-up.)

But less known is the CMI’s influential visual sibling, the CVI — Computer Video Instrument. Introduced to the market in 1984 at around US$6500, the CVI also used a tablet interface, accessing not a hybrid analog/digital design for visual effects and digital painting in real-time.

You may not know the name, but you’ve seen the effects — the ubiquity of the CVI’s distinctive effects, unfortunately, also made it a cliche in 80s design. But the idea of making an integrating visual instrument is still meaningful today.

It’s not really worth reading about the CVI. It’s better to watch it. We’ve been following videos uploaded by co-creator Vogel onto YouTube, as well as from aficionados of the hardware from the VJ community, on our video sister, Create Digital Motion:

State of the 80s: Fairlight CVI Demo Video, BBC on "Tomorrow’s World"

Video: Fairlight CVI Video Instrument Development, Ca. 1984

Glitch, Synthetic and Real: Free Vintage Fairlight VJ Clips, Glitch in Jitter

Live 3D Visualization of Music: Brooklyn Workshop for Interactive Quartz Composer, Mac Visuals

Free tools like Quartz Composer (Mac) and Processing (cross-platform) now make it possible to run visuals and music on the same computer. Accelerated on the 3D graphics card in your machine (or integrated graphics on the new MacBooks), you can run live visuals without taxing your CPU, and use MIDI and/or audio signal to translate sound and music into interactive animation.

Translation: you jam, eye candy runs in the background. On the Mac, you can even easily assemble whole sets of songs using Rax with Quartz Composer visualizations, as seen here previously.

I’ll be teaching a workshop on some of these basic techniques and interactive animation and video/image processing in general. The workshop will be here in Brooklyn later this month, and I’d like to invite Create Digital Music readers in the area. We’ll focus on Quartz Composer because it’s quite easy to learn, but the techniques will be applicable to other software on both Mac and Windows. The fact that QC integrates so nicely with Rax should make this especially interesting to musicians wanting to add live visuals.

The class runs August 24 through September 12 at 3rd Ward, the Brooklyn studio space and gallery recently featured in the Bushwick Art Projects event. (See a video at Cool Hunting.) Unfortunately, space in New York always costs money to rent and 3rd Ward is a for-profit space, but I can offer a discount:

Create Digital Music and Create Digital Motion readers will get a special discount off membership or workshops in the space:

Enter code PK0806 to receive a 10% discount on a 3-month trial membership or 1 free workshop at 3rd Ward. 3rd Ward is a 20,000 sq. ft. workspace and studio facility for artists & creative professionals, located in East Williamsburg.

Digital Media Classes @ 3rd Ward
More on the class and the discount/membership from Create Digital Motion

If we don’t get enough people registered, we’ll have to cancel, so please forward to anyone interested. Thanks!