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	<title>Create Digital Music &#187; visualist</title>
	<atom:link href="http://createdigitalmusic.com/tag/visualist/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>New Matthew Dear Pops Ears; Morgan Beringer Video Melts Retinas</title>
		<link>http://createdigitalmusic.com/2011/12/new-matthew-dear-pops-ears-morgan-beringer-video-melts-retinas/</link>
		<comments>http://createdigitalmusic.com/2011/12/new-matthew-dear-pops-ears-morgan-beringer-video-melts-retinas/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 19:18:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[ghostly]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21763</guid>
		<description><![CDATA[Texas-born, Detroit-raised, New York-based artist Matthew Dear has a new EP, to be followed by a full-length in 2012. It&#8217;s worth mentioning now for two reasons: one, the driving, &#8220;chugging&#8221; rhythms of the single, &#8220;Headcage,&#8221; will pop into your head and stay there, led by Dear&#8217;s vocal ability to croon and groove simultaneously. Second, the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/new-matthew-dear-pops-ears-morgan-beringer-video-melts-retinas/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/33172690?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Texas-born, Detroit-raised, New York-based artist Matthew Dear has a new EP, to be followed by a full-length in 2012. It&#8217;s worth mentioning now for two reasons: one, the driving, &#8220;chugging&#8221; rhythms of the single, &#8220;Headcage,&#8221; will pop into your head and stay there, led by Dear&#8217;s vocal ability to croon and groove simultaneously. Second, the opening of this video may well <em>make your mind go squish</em>. The work of London-based director <a href="http://vimeo.com/morganism">Morgan Beringer</a>, seen previously milking monochrome textures out of another Matthew Dear collab, the film makes it look like some very colorful part of the Earth&#8217;s crust turned a film into magma. It settles down, but the opening frames are to me transcendent, especially when set to a similarly-morphing sonic backdrop.</p>
<p>You can stream and download the single via SoundCloud:</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29810151"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F29810151" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/ghostly/01-headcage">Matthew Dear &#8211; Headcage</a> by <a href="http://soundcloud.com/ghostly">ghostly</a></span> </p>
<p>More on the upcoming release from Ghostly:<br />
<a href="http://ghostly.com/releases/headcage">Matthew Dear: Headcage</a></p>
<p>The music writing echoes a bit for me Eno and Byrne on <a href="http://en.wikipedia.org/wiki/My_Life_in_the_Bush_of_Ghosts_(album)">My Life in the Bush of Ghosts</a>; perhaps channeling that, the album art by Michael Cina for Dear has washes of indistinct color, like a kaleidoscope set into motion, then blurred. Ghostly reports Dear co-produced the single with Van Rivers and The Subliminal Kid, vets of the acclaimed self-titled <em>Fever Ray</em>. The rest of the album is full of other vocal and producer collaborations. More on this when it arrives.</p>
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		<title>Digital Fireworks: A Very Audiovisual 4th of July from Nalepa + Johnny de Kam</title>
		<link>http://createdigitalmusic.com/2011/07/digital-fireworks-a-very-audiovisual-4th-of-july-from-nalepa-johnny-de-kam/</link>
		<comments>http://createdigitalmusic.com/2011/07/digital-fireworks-a-very-audiovisual-4th-of-july-from-nalepa-johnny-de-kam/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 17:59:19 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[editorial]]></category>
		<category><![CDATA[fourth-of-july]]></category>
		<category><![CDATA[holidays]]></category>
		<category><![CDATA[johnny-de-kam]]></category>
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		<category><![CDATA[nalepa]]></category>
		<category><![CDATA[off-topic]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19748</guid>
		<description><![CDATA[For a very different aesthetic take on the United States&#8217; Independence Day celebrations, here&#8217;s electronic producer Steve Nalepa joining visualist superstar Johnny de Kam for a collaboration. I find it makes for some nice, chilled-out Monday, July 4 inspiration, wherever you are &#8211; no marching-band bombast required. Nalepa has been sharing his Ableton skills with &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/digital-fireworks-a-very-audiovisual-4th-of-july-from-nalepa-johnny-de-kam/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="390" src="http://www.youtube.com/embed/k6NxuWa7CjM" frameborder="0" allowfullscreen></iframe></p>
<p>For a very different aesthetic take on the United States&#8217; Independence Day celebrations, here&#8217;s electronic producer <a href="http://stevenalepa.com/">Steve Nalepa</a> joining visualist superstar Johnny de Kam for a collaboration. I find it makes for some nice, chilled-out Monday, July 4 inspiration, wherever you are &#8211; no marching-band bombast required. Nalepa has been sharing his Ableton skills with the <a href="http://dubspot.com">Dubspot school</a>, online and off, and Johnny de Kam, if you don&#8217;t know his work, is one of the leading visualists on the planet, a skilled craftsman of motion and live visual performance, as well as a founder of visual software maker <a href="http://vidvox.net/">Vidvox</a>.</p>
<p>See, what has America accomplished if not send a man to Jupiter and put human civilians on a permanent space station served by daily commercial Pan Am flights? <a href="http://en.wikipedia.org/wiki/2001_(film)">Wait a second here&#8230;</a></p>
<p>For an alternate take, here&#8217;s a second video, also by Johnny for the same track &#8212; thanks, ChuckEye!</p>
<p><iframe width="640" height="510" src="http://www.youtube.com/embed/yax0UYpSc2A" frameborder="0" allowfullscreen></iframe></p>
<p>Now that I&#8217;ve opened that can of worms, by posting a 4th of July video &#8212; or, erm, box of firecrackers &#8212; it&#8217;s worth saying that symbolic holidays <em>can</em> be a time for reflection on how we relate to our civil societies.<span id="more-19748"></span></p>
<p>For all the more troubled parts of America&#8217;s history, there are reasons to celebrate, too, as an international community of artists, the sequence of events that would eventually enshrine in US law protections for freedom of expression, religious practice, separation of church and state, and a free press &#8211; institutions that around the globe are closely interconnected with our freedom to create digital music and motion. (I can say that, doubly, too, because I&#8217;m not actually in America at the moment, and the US is cutting those patriotic fireworks shows to make a gesture toward budget cutting &#8211; take that to mean what you like.) But as I talk to artists from Moscow to Sao Paolo, I find common themes in fighting to build free communities of artmakers, that transcend history and borders. These may not involve fighting the British Army, to be sure, but there are legal and civil policy decisions, philosophical ideas, that are part of these historical events, too.</p>
<p>There, in case someone were to decide to go on a flame war about US holidays given the video&#8217;s theme, I&#8217;ve gotten my word in and can leave you to it. Now, I&#8217;m off to celebrate my Fourth of July with the awesome people of the Netherlands. (Neth-er-lands! Neth-er-lands!) And yes, to my home nation, I hope as always for a bright future.</p>
<p>Oh, and if you&#8217;re mostly celebrating the Nation of Ableton Live, here&#8217;s one of those Nalepa videos I mean&#8230; as a tasty, watermelon dessert on this post.<br />
<iframe width="640" height="390" src="http://www.youtube.com/embed/8kErC46gwzM" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>2</slash:comments>
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		<title>You Are the Lazor Music Controller: Kinect + LASERS + Ableton + Max/MSP</title>
		<link>http://createdigitalmusic.com/2011/06/you-are-the-lazor-music-controller-kinect-lasers-ableton-maxmsp/</link>
		<comments>http://createdigitalmusic.com/2011/06/you-are-the-lazor-music-controller-kinect-lasers-ableton-maxmsp/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 21:20:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19297</guid>
		<description><![CDATA[Matt Davis [namethemachine] is seen here with Microsoft&#8217;s Kinect computer vision / 3D camera controller, plus &#8211; stealing the show &#8211; lasers. The lasers in question are a rig by Henry Strange, which allows computer control of laser direction using the DMX protocol. (DMX is a protocol similar to MIDI &#8211; though actually a bit &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/you-are-the-lazor-music-controller-kinect-lasers-ableton-maxmsp/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/24303171?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p>Matt Davis [namethemachine] is seen here with Microsoft&#8217;s Kinect computer vision / 3D camera controller, plus &#8211; stealing the show &#8211; lasers. The lasers in question are a rig by Henry Strange, which allows computer control of laser direction using the DMX protocol. (DMX is a protocol similar to MIDI &#8211; though actually a bit simpler, if you can believe that &#8211; generally associated with lighting and show control.) </p>
<p>I could say more, but I&#8217;ll let you watch the video and ponder. The ingredients:<br />
<a href="http://www.openni.org/">OpenNI</a>, the &#8220;natural interface&#8221; not-for-profit standards body and organization that allows drivers across multiple hardware (Kinect being the best-known)<br />
Ableton Live (sound)<br />
Max/MSP (I believe here just translating OpenNI control to MIDI and perhaps DMX, as well)</p>
<p>The result: audiovisual control, and The Future. (Now, the only problem is, I&#8217;m not sure I&#8217;d want to watch an entire lineup of people doing these kinds of gestures while performing, but I could certainly see this alongside other alternative control schemes, from breath to good-old-fashioned tangible controllers.)</p>
<p>Thanks, <a href="http://twitter.com/#!/LauraEscude">Laura Escude</a>, for the tip. (Laura has her own interface for futuristic electronic performance &#8211; she uses a violin!)</p>
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		<title>Visual Music: Send Audio, MIDI to Live Visuals with GrandVJ 1.5, VST</title>
		<link>http://createdigitalmusic.com/2011/06/visual-music-send-audio-midi-to-live-visuals-with-grandvj-1-5-vst/</link>
		<comments>http://createdigitalmusic.com/2011/06/visual-music-send-audio-midi-to-live-visuals-with-grandvj-1-5-vst/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 23:57:39 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[apc20]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19268</guid>
		<description><![CDATA[On Create Digital Motion today, I write about the 1.5 release of ArKaos GrandVJ, the latest version of the popular Mac and Windows VJ tool. The big innovation: insert a VST plug-in into software like Ableton Live, and you can pipe MIDI and audio to your live visuals for easy synchronization and collaboration. You can &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/visual-music-send-audio-midi-to-live-visuals-with-grandvj-1-5-vst/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="390" src="http://www.youtube.com/embed/XR2YVjoycxU" frameborder="0" allowfullscreen></iframe></p>
<p>On Create Digital Motion today, I write about the <a href="http://createdigitalmotion.com/2011/06/arkaos-grandvj-1-5-packs-in-features-talks-to-music-apps-via-plug-in/">1.5 release of ArKaos GrandVJ</a>, the latest version of the popular Mac and Windows VJ tool. The big innovation: insert a VST plug-in into software like Ableton Live, and you can pipe MIDI and audio to your live visuals for easy synchronization and collaboration. You can even, as the video demonstrates, run an Ethernet cable between two machines. (This works on both Mac and Windows, despite the appearance of only Apple laptops in the video.)</p>
<p>GrandVJ is doubly interesting for readers on the music site, as it&#8217;s long featured a music-centric interface (a black-and-white piano keyboard was a feature of the earliest versions of ArKaos), alongside easy MIDI assignment. (APC20 support was recently added alongside out-of-the-box, bi-directional control with Akai&#8217;s APC40.) GrandVJ also boasts terrific, media server-quality performance at the price of a VJ app. </p>
<p>Stay tuned for more tests, and a round-up of live visual tools. (Or, if you like, volunteer to help us out or make requests on the kind of information you&#8217;d like to see.)</p>
<p>This is just the tip of the iceberg as far as what we&#8217;re covering in the live visual scene, so if you aren&#8217;t already reading Create Digital Motion with your Create Digital Music feed, come <a href="http://createdigitalmotion.com/">check it out</a> / follow both sites on <a href="http://twitter.com/cdmblogs">Twitter</a> and <a href="https://www.facebook.com/pages/CDM-Create-Digital-MusicMotion-Noisepages/20447454869">Facebook</a>. And believe me; I&#8217;m not just being self-promotional here &#8212; a lot of us want to see more live visuals when we go out to shows! Vive le revolution audiovisual.</p>
<p><a href="http://createdigitalmotion.com/2011/06/arkaos-grandvj-1-5-packs-in-features-talks-to-music-apps-via-plug-in/">ArKaos GrandVJ 1.5 Packs in Features; Talks to Music Apps via Plug-in</a></p>
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		<title>Amon Tobin Releases Live Tour Trailer, Dates; Can Computers Break a Sweat?</title>
		<link>http://createdigitalmusic.com/2011/05/amon-tobin-releases-live-tour-trailer-dates-can-computers-break-a-sweat/</link>
		<comments>http://createdigitalmusic.com/2011/05/amon-tobin-releases-live-tour-trailer-dates-can-computers-break-a-sweat/#comments</comments>
		<pubDate>Thu, 19 May 2011 05:53:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Okay, I&#8217;m not sure the computers can break a sweat (at least not without some serious consequences). But all the people projection-mapping generatively sequencing live audiovisualism electronic thingamabops sure are working hard in the above teaser video for Amon Tobin&#8217;s live &#8216;ISAM&#8217; show. Not a lot of cities get to see the results, but those &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/amon-tobin-releases-live-tour-trailer-dates-can-computers-break-a-sweat/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/23914078?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="360" frameborder="0"></iframe></p>
<p>Okay, I&#8217;m not sure the computers can break a sweat (at least not without some serious consequences). But all the people projection-mapping generatively sequencing live audiovisualism electronic thingamabops sure are working hard in the above teaser video for Amon Tobin&#8217;s live &#8216;ISAM&#8217; show. Not a lot of cities get to see the results, but those that do are promised a fully-immersive experience of this sound design extravaganza, complete with new sensory happenings for your eyeballs.</p>
<p>It&#8217;s live. It&#8217;s audiovisual. It&#8217;s not, says Ninja Tune, &#8220;DJ-centric.&#8221; Amen, brother.</p>
<p>The dates:</p>
<blockquote><p>1st June &#8211; MUTEK, Montreal<br />
9th June &#8211; Astra, Berlin<br />
10th June &#8211; AB, Brussels<br />
15th June &#8211; Melkweg, Amsterdam<br />
17th June &#8211; Roundhouse, London</p></blockquote>
<p>The collaborators:<br />
<a href="http://www.blasthaus.com/">Blasthaus</a>, San Francisco-based live collective<br />
<a href="http://vsquaredlabs.com/">VSquared Labs</a>, virtuoso visual lab in LA founded by Vello E Virkhaus<br />
<a href="http://vitamotus.com/">Vita Motus Design</a>, another event design shop (not sure about their specific contribution here)<br />
Leviathan and &#8220;others&#8221; are involved, too.</p>
<p>Another preview, below, features the arresting photography of Tessa Farma&#8217;s organic sculptures, though you&#8217;ll have to guess at how this work &#8211; featured in a touring gallery show &#8211; will be interwoven with the motion materials. But whatever&#8217;s happening, the ambitions here are compelling.</p>
<p><a href="http://www.amontobinisam.com/">http://www.amontobinisam.com/</a></p>
<p>Previously: <a href="http://createdigitalmusic.com/2011/04/listen-to-amon-tobins-sound-design-magnum-opus-isam-with-pop-up-commentary/">Listen to Amon Tobin’s Sound Design Magnum Opus ISAM; Commentary, Behind-the-Scenes Details</a></p>
<p><iframe src="http://player.vimeo.com/video/23905367?title=0&amp;byline=0&amp;portrait=0&amp;color=0f314a" width="640" height="360" frameborder="0"></iframe></p>
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		<title>On Toys, Music and Visuals, and Code: Thicket&#8217;s Creators Talk iOS Artmaking</title>
		<link>http://createdigitalmusic.com/2010/12/on-toys-music-and-visuals-and-code-thickets-creators-talk-ios-artmaking/</link>
		<comments>http://createdigitalmusic.com/2010/12/on-toys-music-and-visuals-and-code-thickets-creators-talk-ios-artmaking/#comments</comments>
		<pubDate>Mon, 27 Dec 2010 21:22:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=15464</guid>
		<description><![CDATA[What could audiovisual art made for tablets look like? Some dismiss the results as &#8220;toys.&#8221; The creators of Thicket embrace that very role. Thicket, the product of electronic A/V artists Morgan Packard and Joshue Ott, is intended as a kind of immersive distraction, filling the screen of an Apple handheld or iPad with clouds of &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/12/on-toys-music-and-visuals-and-code-thickets-creators-talk-ios-artmaking/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2010/12/thicket1.jpg"><img src="http://createdigitalmusic.com/files/2010/12/thicket1-640x389.jpg" alt="" title="thicket1" width="640" height="389" class="alignnone size-large wp-image-15478" /></a></p>
<p>What could audiovisual art made for tablets look like? Some dismiss the results as &#8220;toys.&#8221; The creators of Thicket embrace that very role. Thicket, the product of electronic A/V artists Morgan Packard and Joshue Ott, is intended as a kind of immersive distraction, filling the screen of an Apple handheld or iPad with clouds of abstract color and ambient sound. Free of controls or widgets, playing with Thicket is a bit like sticking your hand into a mist, more gently responsive than overtly interactive. </p>
<p>It&#8217;s also lovely, and &#8211; for the moment &#8211; free. As an experiment, Josh and Morgan are offering up Thicket free of charge on the store, meaning those of you with appropriate devices can try it out as you read.</p>
<p><a href="http://apps.intervalstudios.com/thicket/">http://apps.intervalstudios.com/thicket/</a></p>
<p>A lot of what you read about iOS development and the new &#8220;app&#8221; markets in general tends to blur into generalities. You&#8217;d also be forgiven for assuming the &#8220;app&#8221; is a gold rush even for avant-garde digital artists. Instead, the picture from Morgan and Josh is subtler. They concede their work may have niche appeal, and view the iPad and iPhone not just as a hot, new market, but as part of a longer narrative of audiovisual expression.</p>
<p>Along the way, they&#8217;ve got some tips for learning to develop software, reflections on how interaction can work and why even a baby can play with their creation, and some insight into how their project worked as musical, visual collaboration and not just software creation.</p>
<p><a href="http://createdigitalmusic.com/files/2010/12/morgan-and-josh1.jpg"><img src="http://createdigitalmusic.com/files/2010/12/morgan-and-josh1-640x425.jpg" alt="" title="morgan-and-josh1" width="640" height="425" class="alignnone size-large wp-image-15479" /></a></p>
<div class="imgcaption">Joshue Ott (left) and Morgan Packard, playing together live. Photo by Seze Devres; courtesy the artists.</div>
<p><span id="more-15464"></span></p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/I8XklLnZ7rs?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/I8XklLnZ7rs?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p><strong>If you had to classify Thicket, how would you describe it?</strong></p>
<p><strong>Morgan:</strong> Thicket is a toy. We can get a little more descriptive and call it an audiovisual toy.</p>
<p><strong>Josh:</strong> I’d call it portable moving artwork&#8230; </p>
<p><strong>What was the original impetus for the idea behind Thicket? What sparked this particular, somewhat abstract notion of how you might interact with sound and image?</strong></p>
<p><strong>Josh:</strong> I had been talking about making something for iOS for over a year, ever since Apple released the first SDK, but had been unable to find the time.  The impending release of the iPad and Morgan’s interest provided me with the motivation I needed to actually start something.    We decided to choose from favorite moments of our past collaborative efforts and find something we could make pretty quickly.  Thicket came from one such moment in the &#8220;Unsimulatable&#8221; DVD/performance that accompanied Morgan’s first album, <em>Airships Fill the Sky</em>.  We had referred to this moment (fondly) as the “ball of string”.   That particular moment came from multiple experiments and jam sessions with my <a href="http://intervalstudios.com/superdraw/video.php">superDraw</a> program and <a href="http://www.morganpackard.com/">Morgan’s Ripple program</a>.  That was the seed,  and once we had that seed,  using the unique features of the iOS devices to alter/enhance/affect what was happening seemed fairly natural.</p>
<p><strong>Morgan:</strong> My approach to sound for Thicket comes out of a desire to piggyback on the natural ways people want to touch Josh’s graphics. I didn’t want to have any sort of fiddly controls &#8212; knobs, sliders, buttons, menus. I simply wanted to sonically respond to the natural, casual interactions which Josh’s visuals encourage. Typically, music apps for mobile devices have a number of controls &#8212; buttons, sliders, knobs. And they use simple XY position as a primary source of musical or synthesis parameters. Neither of those input sources &#8212; control widgets, or xy position &#8212; is compatible with the natural way one wants to interact with Josh’s visuals, so I had to use some different sources of music input &#8212; finger speed and multipe touches. I’m really interested in finding other gestural means of input which play nicely with the control of visuals.</p>
<p><object width="640" height="513"><param name="movie" value="http://www.youtube.com/v/KYHPSmELl4I?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KYHPSmELl4I?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="513"></embed></object></p>
<div class="imgcaption">&#8220;Ball of String&#8221; was an early prototypical sketch on which Thicket would be built.</div>
<p><strong>While it began on handhelds, Thicket really seems to benefit from being on the tablet form factor on the iPad. What does that device mean to you as a canvas for work?</strong></p>
<p><strong>Josh:</strong> It’s a pretty exciting device to work with.  As we’ve improved it over the year, we’ve found that we are more and more focused on the experience on the tablet rather than on the phone.  </p>
<p><strong>Morgan:</strong> I don’t want to discourage anyone from using Thicket on a phone. We’ve made sure the phone experience is solid since the first version. But I’ll admit that Thicket really shines on the iPad. I was a reluctant iPad buyer. I only bought one because Josh forced me to! But now that I have one, I’ve developed quite a passion for it. It’s a seductively humanizing and ergonomic little machine. It’s very book-like, which is a good sign. There’s a reason books are the size and shape they are. Their form has been under development for hundreds of years. The iPad allows us to reach people when they’re in that curl-up-with-a-book mode: relaxed, comfortable, attentive. </p>
<p><strong>Back when multimedia CD-ROMs were what some artists saw as the future (which wound up being both wrong and right, depending on how you look at it), I remember Morton Subotnik talking about his vision for this stuff. He described these devices as a kind of &#8220;chamber&#8221; experience &#8211; the personal quality of them being a strength. What does it mean to the two of you to be able to distribute work to someone on a mobile computer, and not only in a performance or gallery?</strong></p>
<p><strong>Morgan:</strong> The mobile art experience has been around as long as radio, so I’m not sure I consider Thicket revolutionary in that sense. I&#8217;ve been making music recordings for years which most people experience in solo settings. However, the community aspect of art-making is very important to me. I love performing, and I love what happens when you get a crowd of people together. If we want to test out the &#8220;chamber experience&#8221; analogy, we can compare the experience of using Thicket to the experience of listening to live (western classical) chamber music. When you listen to the chamber music, you&#8217;re out in some sort of venue, you&#8217;re setting next to people, probably strangers, you&#8217;re in a public place, physically participating in something collective and cultural. Using an app on your own, no matter how artistic that app is, doesn&#8217;t have any of that meatspace cultural thing built in to it. The Smule folks have done a great job of allowing you to interact over the Internet with other people using their apps. But I still place a lot of value on getting people physically together in the same space, experiencing the same sounds, the same sights, the same vibe, and actually being interact with one another in the physical world. I&#8217;d love to find ways to create software which encourages more connection between people. But on the other hand, sometimes it&#8217;s good to recognize what things software is good for, and when it&#8217;s time to be a little more old-fashioned.</p>
<p><strong>Josh:</strong>  I think the most exciting aspect of these devices for me (besides the general human augmentation that all of them increasingly offer us) is their potential to augment the way we communicate in an artistic way.  I’ve been exploring this in my performance based work for a while now (performance that involves the audience in new ways,  like the multi-user art show earlier this year),  but I’m really excited to approach it even more organically, more like little ad-hoc multi-player games that happen to create something aesthetically compelling. </p>
<p><a href="http://createdigitalmusic.com/files/2010/12/thicket2.jpg"><img src="http://createdigitalmusic.com/files/2010/12/thicket2-640x371.jpg" alt="" title="thicket2" width="640" height="371" class="alignnone size-large wp-image-15483" /></a></p>
<p><strong>We&#8217;ve also seen Thicket adapted to a gallery installation (at <a href="http://tedxbrooklyn.com/">TEDxBrooklyn</a>) and theoretically it could be used in live performance. Is this something you&#8217;ve been able to perform with, as well? Do you think it&#8217;s possible to build a piece that could be both your performance tool and something an end user can pick up?</strong></p>
<p><strong>Josh:</strong> I’ve really enjoyed experimenting with how Thicket can be framed (sometimes literally) as a piece of art on a wall. The iPad itself is just big enough to be framed and hung, and people seem to really enjoy interacting with it this way.  Another fun use I’ve discovered for it was projecting it on the ceiling for my 4 year old daughter as a moving night light. Thicket was never really designed to be a performance tool,  although it’s arguably started to move in that direction. Building a performance tool that is still fun and accessible for everyone, while giving more focused users the flexibility they need, is one of my goals for the next year. I’m not sure whether that will be Thicket or something new, but will definitely be approaching it as something I will use myself for my own performances.</p>
<p><strong>Morgan:</strong> I’m wary of allowing Thicket to become too much of a tool. I’d rather make it a better toy.  Performers need tools, not toys. For now, I’ll be sticking with Ripple, my performance/composition software for my own music. And trying to make Thicket an easier, richer, and more delightful world to explore.</p>
<p><a href="http://createdigitalmusic.com/files/2010/12/thicket_mounted.jpg"><img src="http://createdigitalmusic.com/files/2010/12/thicket_mounted-640x477.jpg" alt="" title="thicket_mounted" width="640" height="477" class="alignnone size-large wp-image-15480" /></a></p>
<p><strong>Game designers have long thought about challenge, reward, and even failure states. And as a result, some of their creations are truly long-form &#8212; it&#8217;s not uncommon for someone to complain about a 20- or 30-hour game being too short. One of the criticisms of art on devices like the iPhone has been that thing tend to become quickly-digestible toys &#8211; perhaps calibrated to the kind of interaction design artists have done traditionally. How do you respond to that criticism? How did you tackle questions of states of interaction in Thicket?</strong></p>
<p><strong>Josh:</strong> Being a fairly avid gamer, and having just read a <a href="http://www.newyorker.com/reporting/2010/12/20/101220fa_fact_paumgarten">profile in the New Yorker about Shigeru Miyamoto</a> (Nintendo’s Mario creator) I’m really excited about the intersection between art and games.  I know this topic is a bit tired,  but I’m approaching it from the art side rather than the “gamer” side,  and that’s interesting to me.  While Thicket isn’t a 20-30 hour experience (though it could be argued that its open ended-ness makes the experience ultimately unquantifiable),  making Thicket a <em>deeper</em> experience has been one of our major goals this year. (I think we’re definitely on the right track with our 2.0 update that hit in November.) Games that allow players to be creative in how they play, from open world games like <a href="http://www.rockstargames.com/grandtheftauto/">Rockstar’s Grand Theft Auto series</a>, to games where traditional goals can be accomplished in a variety of ways (<a href="http://www.bioshockgame.com/">Bioshock</a>, etc.), to games where creativity is part of the game itself (<a href="http://2dboy.com/games.php">World of Goo</a>, <a href="http://en.wikipedia.org/wiki/Noby_Noby_Boy">Noby Noby Boy</a>, <a href="http://www.captainforever.com/">Captain Forever</a>), have offered players deeper experiences and replayability.   I’m really excited to see these two worlds collide, and possibly try to experiment with that collision in my own work. </p>
<p><strong>Morgan:</strong> I am decidedly _not_ an avid gamer, though Josh diligently continues to try and convert me. But I’m intrigued by the idea of guiding a user experience, creating some sort of progression a user (or player) travels through. On the other hand, I’m not sure that’s necessary. There’s room in the world for idle playthings with no specified goal. Take those little magnetic Buckyballs, for example. They’re simply fun and satisfying to play with. They’re wildly popular despite the fact that they’re completely open-ended, with no challenge/reward/failure built in to them. A difference between that toy and Thicket is the range of what you’re able to create with them. We’ve been getting regular suggestions from users asking for the ability to add their own sounds and pictures. I have no idea how we would do this. But it may be that what people are really asking for is greater control, a greater range of end results that they’re able to produce. I’d like to come up with ways to do that without losing the casual, playful spirit that Thicket has now &#8212; and without adding any sliders! </p>
<p><object width="640" height="513"><param name="movie" value="http://www.youtube.com/v/LM_HywzgyOU?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/LM_HywzgyOU?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="513"></embed></object></p>
<div class="imgcaption">Here&#8217;s user testing: Josh&#8217;s then-eight-month-old daughter tries playing with an experimental build of Thicket. The results: surprising success.</div>
<p><strong>Working on Thicket meant collaborating not only aesthetically, but technically. How did the two of you work together, especially as you were in different cities?</strong></p>
<p><strong>Josh:</strong> There was (and is) a weekly video chat where we discuss our status, what we’re doing&#8230;  and we’re of course using an SVN [<a href="http://subversion.tigris.org/">Subversion</a> <a href="http://en.wikipedia.org/wiki/Revision_control">version control system</a>] on the technical side to share code. Surprisingly, collaborating technically across a long distance has been quite painless.  </p>
<p><strong>Morgan:</strong> It’s pretty easy for sound and visuals code not to step on each others’ toes. We have a shared set of data we can examine for things like touch position and speed, and mode changes. Other than that, we’re pretty much in our own sandboxes code-wise. We did do a bit of coordination to syncronize mode changes to tempo. As Josh mentioned, a shared code repository &#8212; the Subversion software in our case &#8212; is absolutely indispensable.</p>
<p><strong>I know a bit about your coding background &#8211; Josh having worked in Processing/Java and Flash, Morgan in SuperCollider. What was the process of learning iOS development like? How was the learning curve? Any lessons learned you can share?</strong><br />
<strong>Josh:</strong> It definitely has been harder than I thought it would be.  Coming from [Flash/Flex] ActionScript and Java, I feel like I had to learn three new languages at once:  Objective-C, Apple’s <a href="http://en.wikipedia.org/wiki/Cocoa_Touch">Cocoa Touch</a> framework,  and <a href="http://www.opengl.org/">OpenGL</a>. Learning about pointers and handling memory was a big challenge.  I would highly recommend the (FREE) <a href="http://www.stanford.edu/class/cs193p/cgi-bin/drupal/">Stanford iPhone Application Programming course</a> <a href="http://itunes.stanford.edu/">available on iTunes</a>:  It was a huge help for getting started and I still am kind of amazed that you can audit a very well put-together class like this for free.  </p>
<p><strong>Morgan:</strong> I’ve been comparing the move from higher-level languages to the lower-level iOS environment to stepping out of a go-cart and in to a helicopter. Not only was I learning new languages (C, Objective-C, C++), I was dealing with raw audio data for the first time. Honestly, I’m still in the steep part of the learning curve, though things are beginning to feel a little easier.  It’s pretty difficult to simply figure out how to send raw audio data to the speaker, which is necessary if you want to do any dsp. This example project helped me quite a bit with that:<br />
<a href="http://sites.google.com/site/iphonecoreaudiodevelopment/remoteio-playback">http://sites.google.com/site/iphonecoreaudiodevelopment/remoteio-playback</a></p>
<p><strong>Morgan, you ultimately decided to code sound from scratch. This was your first project to do that, correct? What led you to that solution, and how did you approach it?</strong></p>
<p><strong>Morgan:</strong> Without rolling a significant amount of my own code, I would have been limited to very basic techniques &#8212; file playback and looping, pretty much. Most of the audio in Thicket is based just on manipulating loop lengths and playback start points. But even though the techniques I use are quite simple, I wasn’t able to find a higher-level sound library which could do exactly what I needed. Also, I didn’t want to get locked in to something which wouldn’t be flexible enough for me in the future. Unless there’s a really powerful tool available which I’m confident I can grow in to for a very long time, I’m more working at low level and building more things from scratch. </p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/h4PXxJcA4ZQ?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/h4PXxJcA4ZQ?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<div class="imgcaption">A video look behind the scenes, by <a href="http://parrotcreek.com/">Parrot Creek Productions</a>.</div>
<p><strong>Josh has talked with me a bit about how he feels the iTunes App Store and the Apple ecosystem on iOS, for all the criticism it has garnered, has really made Thicket possible. What was it that drew you to iOS? What is it that Apple is able to provide for you, in terms of hardware, software, development experience, or user experience?</strong></p>
<p><strong>Josh:</strong> Apple really does have excellent documentation and support for their SDK.  That’s one of a number of reasons why we chose to develop for iOS. Another reason is actually the small number of devices that iOS runs on: from a development perspective, it makes things much easier to test&#8230; Then there’s the solidity of the Apple’s hardware and multitouch implementation in general.  </p>
<p><strong>Morgan:</strong> I like the way the Apple devices and OSs look and feel. It’s a dumb emotional judgement, but sometimes you’ve got to follow that. I also like the fact that people using Apple devices are really into their apps. I wanted to be part of that party.  </p>
<p><strong>Do you think there&#8217;s potential on new platforms &#8211; ranging from Web app stores to Android or Windows and Linux tablets &#8211; to do the same thing? Or is there something Apple was able to do for you that was unique? Is there anything those platforms can learn from Apple?</strong></p>
<p><strong>Morgan:</strong> We chose Apple in large part simply because that platform seemed to be where the action was. I think we probably could have built Thicket for another tablet platform and the product would have been fine. But I also think fewer people would have downloaded, and we wouldn’t have felt encouraged in the way that we were. We might not have made the version 2 update, which has been much more successful than version 1. At this point, for us to transfer time and energy away from iOS development toward another platform, we’d need to see someone else having significant success selling artsy apps. It’s too big an investment to try another platform simply as an experiment. When we see another app store really taking off, on a device which we can feel some love for, we may reconsider.</p>
<p><strong>How has this business of selling an &#8220;app&#8221; worked out for you? And why try going free?</strong><br />
<strong>Josh:</strong> I wish I could say Thicket’s paying the rent, but it’s really not. I think the (emerging) art market on the App store is relatively new, and harder to find (as Apple doesn’t give us a real category in the App Store).  The fact that they have a Generative Art &#038; Sound category in their <a href="http://www.itunes.com/Rewind2010iPadApps">2010 “best of” list</a> [iTunes link] (which Thicket happens to be in!) suggests this may change in the future.  We never really expected it to do well financially and are pretty thrilled when people seem to like it.   Making it free is an experiment of sorts.  It allows a lot of people who wouldn’t ordinarily try Thicket to do so.</p>
<p><strong>Morgan:</strong> I had very low expectations for how many people would be interested in Thicket, and they’ve been clearly exceeded. I’m excited that (a modest number of) people are actually spending money on our art! Sales are much better for Thicket than they’ve ever been for any recorded music I’ve released. Originally we thought Thicket would be a sort of experimental, niche product, and we’d price it a bit high. It seems to have a bit wider appeal than we expected though, and a lower price allows us to reach more people, while still making some money. Going free for the holidays is a way of testing just how wide the appeal is.</p>
<p><strong>Have you seen other interactive creations &#8211; on iOS or elsewhere &#8211; that you&#8217;ve found inspiring?</strong><br />
<strong>Josh:</strong> I’ve mentioned a couple of games that I play;  here’s more stuff.</p>
<p>For PC: <a href="http://windosill.com/">Windosill</a> (really everything by Patrick Smith, AKA <a href="http://www.vectorpark.com/">Vectorpark</a>, is just amazingly beautiful.)</p>
<p><a href="http://superbrothers.ca/">Superbrothers</a> have also inspired me quite a bit&#8230;</p>
<p><a href="http://machinarium.net/">Machinarium</a> is also really good.</p>
<p>Interactive artwork I’ve been inspired by this year on iOS: <a href="http://uzumotion.com/">Uzu</a>, <a href="http://sws.cc/">Sonic Wire Sculptor</a>.   </p>
<p>Games (also iOS): <a href="http://bigbucketsoftware.com/theincident/">The Incident</a>, <a href="http://www.vectorpark.com/acrobots/">Acrobots</a>, <a href="http://www.enviro-bear.com/">Enviro-Bear</a> (also on Android)  </p>
<p><strong>Morgan:</strong> I think <a href="http://www.snibbe.com/index.php/projects/interactive/bubbleharp/">BubbleHarp</a> is great. I love the butterfly effect aspect of it &#8212; tiny differences in the way you set it up result in huge differences in what you see. <a href="http://www.generativemusic.com/">Bloom</a> is classy and beautiful, and was a great example of how to create a sequencer without forcing a bunch of fiddly controls on a user. Using Uzu makes me feel like a god. </p>
<p><strong>What&#8217;s next for your collaboration (or personal projects)?</strong><br />
<strong>Josh:</strong> Both of us want to continue to make Thicket better. It’s becoming an outlet for artistic experimentation for ourselves, and we are seriously considering how to involve others as well.  Additionally I have lots of ideas and I’m hoping to also release a bunch more software next year: some artistic, some performance based,  some more game-like.  </p>
<p><strong>Morgan:</strong> The next thing we want to try with Thicket is in-app purchase of new modes. It will be really satisfying to have this platform we can be continually adding to. I’m a bit anxious to start devoting a bit more energy toward live performance. I don’t want to get so stuck inside the iPad that I forget that I was once a performing, travelling musician.</p>
<p><em>Thanks to Morgan and Josh for the insight. See also a superb interview, with code, at the always-excellent Disquiet, which focuses on the sonic and compositional aspects of the app&#8230;</em></p>
<p><a href="http://disquiet.com/2010/11/08/thicket-ios-morgan-packard-joshue-ott/">BEING DECIMAL: THE ANTICIPATORY PLEASURES OF THE THICKET APP</a> [Disquiet / Marc Weidenbaum]</p>
<p><em>For more interactive iOS goodness, also free, try Josh&#8217;s Snowdrift &#8211; not that certain people associated with the East Coast of the United States, or London, among other places, really need an app for that at the moment.</em><br />
<a href="http://itunes.apple.com/us/app/snowdrift/id406811376">Snowdrift @ iTunes</a></p>
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		<title>Round-up: What Can You Do with Livid&#8217;s Custom-Friendly Controllers?</title>
		<link>http://createdigitalmusic.com/2010/06/round-up-what-can-you-do-with-livids-custom-friendly-controllers/</link>
		<comments>http://createdigitalmusic.com/2010/06/round-up-what-can-you-do-with-livids-custom-friendly-controllers/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 16:10:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[max]]></category>
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		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Renoise]]></category>
		<category><![CDATA[trackers]]></category>
		<category><![CDATA[Traktor]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=11910</guid>
		<description><![CDATA[For some time, I&#8217;ve been a champion of Livid Instruments&#8217; controller hardware, because I like the principles behind it. The devices are handmade in Texas using sustainable woods and environmentally-friendly stains, are standards-compliant with open specifications, open source software, and driverless class-compliant operation on Mac, Windows, and Linux, and lend themselves to programmability and customization. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/06/round-up-what-can-you-do-with-livids-custom-friendly-controllers/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/gVaS5eO2rKc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gVaS5eO2rKc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p>For some time, I&#8217;ve been a champion of Livid Instruments&#8217; controller hardware, because I like the principles behind it. The devices are handmade in Texas using sustainable woods and environmentally-friendly stains, are standards-compliant with open specifications, open source software, and driverless class-compliant operation on Mac, Windows, and Linux, and lend themselves to programmability and customization. They certainly have some of the spirit of the open source monome devices, but for anyone who wished the monome grid also had knobs, faders, and such, and didn&#8217;t require weird serial-over-USB drivers, it&#8217;s nice that we have Livid, too. This is not by way of advertising Livid, either. I really believe that generally, open configurability and small-batch construction result in hardware that&#8217;s more fun to own and use.</p>
<p>But, oh yeah &#8211; there&#8217;s also the question of what you can actually do with your music using these controllers. With grids, crossfaders, and faders at the ready, the Ohm64 and more compact Block each have plenty of control possibilities.<br />
The gang at Livid, and the community of users this niche line has attracted, have been hard at work over the past months inventing new ways of controlling musical and visual applications. Here are a few of the best of those examples.</p>
<p>Of course, the wildest of all is the Renoise work at top by proflific Renoiser hitotori. Do not adjust your computer; there&#8217;s not something wrong with the speed of the video at top. (Who needs drugs, really &#8211; even caffeine &#8211; with music like that? I&#8217;ll have what he&#8217;s having. Check out his <a href="http://www.youtube.com/user/hitoritori">other YouTube uploads</a>, as well.)</p>
<p>Here are some other applications:</p>
<p><a href="http://www.flickr.com/photos/31245410@N07/4407142716/" title="Block Diablo Controller &amp;amp; Poquita by livid instruments, on Flickr"><img src="http://farm3.static.flickr.com/2764/4407142716_8a8261529e.jpg" width="500" height="402" alt="Block Diablo Controller &amp;amp; Poquita"></a></p>
<div class="imgcaption">Livid might be trying to manipulate our feelings by placing their product next to Poquita the dog, but&#8230;. nope. Too late. Already seen it. Already very cute. Photo courtesy Livid Instruments.</div>
<p><span id="more-11910"></span></p>
<p><strong>Reason + Ohm64</strong></p>
<p>Before Ableton&#8217;s mapping features or Novation&#8217;s Automap, there was Reason and Remote. And the use of Remote scripts can still be very powerful, as seen here, complete with some keyboard tricks.</p>
<p><object width="579" height="376"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10620213&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10620213&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="376"></embed></object>
<p><a href="http://vimeo.com/10620213">Reason Remote mapping for Ohm64</a> from <a href="http://vimeo.com/user473915">Livid Instruments</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Ableton Live</strong></p>
<p>See Livid&#8217;s forums for the <a href="http://blog.lividinstruments.com/forum/topic.php?id=1157">Ohm 64 Remote Script</a>, which should work with any recent 8.x version of Live.</p>
<p>What&#8217;s most impressive about it is that, thanks to some ingenious work by Mike Chenetz of max4live.info, it not only &#8220;automaps&#8221; the Ohm64 but even provides access to the &#8220;red box&#8221; used by Novation&#8217;s Launchpad and Akai&#8217;s APC. You don&#8217;t even need a copy of Max for Live to pull it off.</p>
<p><object width="579" height="347"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11842851&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11842851&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="347"></embed></object>
<p><a href="http://vimeo.com/11842851">Ohm64 Ableton Live Remote Script</a> from <a href="http://vimeo.com/user473915">Livid Instruments</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>There&#8217;s also now a script for the Block. I have to say, I like using the Launchpad with Ableton, but I&#8217;m constantly reaching for device knobs that &#8230; aren&#8217;t actually there. (The Launchpad only has buttons.) That means the Block wins out in day-to-day practicality for most users, unless you only ever trigger clips and never so much as adjust a filter cutoff or wet/dry amount.</p>
<p><object width="579" height="344"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11933218&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11933218&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="344"></embed></object>
<p><a href="http://vimeo.com/11933218">Block Remote Script for Ableton Live</a> from <a href="http://vimeo.com/user473915">Livid Instruments</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Some of the most amazing integration comes from nativeKONTROL, the advanced scripting project that began with the KORG nano series. These are really advanced scripts that have elaborate, layered control of everything from sequencing drum racks to muting and arming tracks &#8211; more control, even, than you get from the APC40. Because it&#8217;s a script, you don&#8217;t need a special template (any file will work), and you don&#8217;t need Max for Live. nativeKONTROL <a href="http://www.nativekontrol.com/omC_Series.html">omComponent</a> handles the Ohm64, and just this week <a href="http://www.nativekontrol.com/blockLive.html">blockLive</a> added the Block, seen below. These are payware, at $22.50 for the Block and $25-45 (depending on how many presets you want bundled in) for the Ohm. But they&#8217;re really quite impressive pieces of work.</p>
<p><a href="http://www.nativekontrol.com/">http://www.nativekontrol.com/</a><br />
<object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/bu3czT3EuLc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bu3czT3EuLc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p><strong>Max for Live</strong></p>
<p>I&#8217;m burying the lead a bit here: Livid&#8217;s open-sourced LividStep Max for Live device is about the most brilliantly useful patch I&#8217;ve seen yet. It finally fills a gap Live itself hasn&#8217;t managed to fill: it makes patterns you can step sequence live. Video part 1 below; see also <a href="http://vimeo.com/7952164">part 2</a>.</p>
<p><object width="579" height="384"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7828668&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7828668&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="384"></embed></object>
<p><a href="http://vimeo.com/7828668">LividStep: step sequencer made in Max For Live</a> from <a href="http://vimeo.com/user473915">Livid Instruments</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Here&#8217;s a demo video by user Monoque featuring some nice use of drum pads in Max for Live with Ableton Live. I&#8217;ll try to find some other information on the custom plug itself.</p>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11226966&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11226966&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/11226966">M4L &#8211; Livid OHM64 integration plug-in v2</a> from <a href="http://vimeo.com/monoque">Monoque</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Traktor</strong></p>
<p>The crossfader, faders, and banks of knobs make the Ohm a natural DJ controller. (The Ohm itself was designed by folks who make and use VJ software, so that&#8217;s not a coincidence.) Using Traktor Pro DJ from Native Instruments, the Ohm becomes a controller for looping, cues, sync and bpm, mixing, effects, and even navigation of the browser.</p>
<p><object width="579" height="362"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11284954&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11284954&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="362"></embed></object>
<p><a href="http://vimeo.com/11284954">Traktor Pro and Livid Ohm64</a> from <a href="http://vimeo.com/user473915">Livid Instruments</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>MIDI and Hardware</strong></p>
<p>Yes, while it seems almost every other recent controller has dropped the good, old-fashioned MIDI DIN connectors, the Block and Ohm64 each have 5-pin MIDI ins and outs. That means you aren&#8217;t only restricted to using them with software, as soillodge illustrates here with an Access Virus B and SU10 sampler, plus a noise swash pedal from the brilliant <a href="http://4mspedals.com/">4ms pedals</a>.</p>
<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/9pFNOyy75cg&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9pFNOyy75cg&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p><strong>Visuals</strong></p>
<p>The Ohm64 was designed first and foremost by visualists, so it&#8217;s naturally a nice controller for those applications, not just Livid&#8217;s own Cell DNA, which comes free in the box.</p>
<p>As covered on CDMotion, <a href="http://createdigitalmotion.com/2010/05/visual-control-done-right-ohm64-automaps-to-grandvj/">the GrandVJ guys have automapped the Ohm to their software</a>, and legendary live visualist Johnny DeKam has a really <a href="http://www.flickr.com/photos/bejohnny/4536402445/in/set-72157615020246761/">drool-worthy rig</a> combining the Ohm with a <a href="http://vixid.noisepages.com/">ViXiD video mixer</a> and his custom <a href="http://www.vidvox.net/">Vidvox VDMX</a> setup. (Vidvox? Livid? VDMX? Vixid? Vidmx? Vidvid? Vidxvidvidvid? Yeah, it&#8217;s tough to keep straight, but it&#8217;s my job.)</p>
<p>It&#8217;s even possible to display <em>very</em> simple, low-resolution images on the Ohm&#8217;s grid.</p>
<p><object width="579" height="515"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6086138&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6086138&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="515"></embed></object>
<p><a href="http://vimeo.com/6086138">Pictures on the Ohm64</a> from <a href="http://vimeo.com/user473915">Livid Instruments</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>Got tips of your own?</strong></p>
<p><a href="http://www.flickr.com/photos/31245410@N07/4462232709/" title="Ohm64 Saint by livid instruments, on Flickr"><img src="http://farm5.static.flickr.com/4015/4462232709_030b55ae14.jpg" width="500" height="302" alt="Ohm64 Saint"></a></p>
<div class="imgcaption">The &#8220;saint&#8221; model. Photo courtesy Livid Instruments.</div>
<p>To me, all of this variety strikes home an important point: we talk a lot about of-the-box integration, but hardware is cooler when it works with more than just one piece of software. Even if you&#8217;re not a power user, your own personal needs may be different from someone else&#8217;s. In fact, if you&#8217;re <em>not</em> a power user, you&#8217;re even more likely to expect to be able to connect a piece of control hardware to more than one thing and have it work. We&#8217;ve seen that desire not only with the Livid line, but with gear like the KORG nano series and even devices marketed for use with one app, like the Novation Launchpad and Akai APC. That says to me that smarter control and open devices that allow users to easily contribute their own ideas make sense.</p>
<p>The above compilation isn&#8217;t even complete. For more on the hardware and techniques for using it:<br />
<a href="http://www.lividinstruments.com/">http://www.lividinstruments.com/</a><br />
Lots of good discussion, tips, and the latest scripts live on the forums: <a href="http://blog.lividinstruments.com/forum/">http://blog.lividinstruments.com/forum/</a><br />
And for more video tutorials, see <a href="http://vimeo.com/user473915/videos">Livid&#8217;s Vimeo account</a>.</p>
<p>I&#8217;ve tried to feature some of the ideas from the community here, but of course the Livid gang have done the most videos, and I&#8217;m sure there are plenty I&#8217;ve missed. Are you a Livid owner with your own custom rig? Want to share your impressions, tips, templates, etc.? Let us know.</p>
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		<title>Visual Music: Aaron Koblin and Meyers&#8217; Visual Compositions, Eyebeam Call Due Today</title>
		<link>http://createdigitalmusic.com/2010/05/visual-music-aaron-koblin-and-meyers-visual-compositions-eyebeam-call-due-today/</link>
		<comments>http://createdigitalmusic.com/2010/05/visual-music-aaron-koblin-and-meyers-visual-compositions-eyebeam-call-due-today/#comments</comments>
		<pubDate>Fri, 21 May 2010 09:51:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[This post, by definition, overlaps with the worlds of Create Digital Music and Create Digital Motion, so I&#8217;m cross-posting &#8212; absolutely not one you want to miss, both because of the event in New York, and because the landscape of works here engages issues about which readers here I know are passionate. Music and visuals &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/05/visual-music-aaron-koblin-and-meyers-visual-compositions-eyebeam-call-due-today/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmotion.com/files/2010/05/ghostly2.jpg"></p>
<p><em>This post, by definition, overlaps with the worlds of Create Digital Music and Create Digital Motion, so I&#8217;m cross-posting &#8212; absolutely not one you want to miss, both because of the event in New York, and because the landscape of works here engages issues about which readers here I know are passionate.</em></p>
<p>Music and visuals are each themselves endless wells of potential; put them together, and &#8220;infinite possibility&#8221; probably isn&#8217;t an overstatement. This July, label Ghostly International is working with researchers at New York&#8217;s Eyebeam research center to do a free, one-week intensive on dynamically-generated visuals for sound. Before you read on, that deadline is the end of today NYC time, via a fairly simple online application form. Check out the <a href="http://visualmusic.tumblr.com/workshop">full details</a> and <a href="http://eyebeam.org/forms/visual-music-collaborative-application">application form</a>.</p>
<p>The event is led by artists Aaron Meyers (<a href="http://createdigitalmusic.com/2010/04/29/flying-lotus-album-art-come-alive-fieldlines-free-interactive-art-app/">Flying Lotus&#8217; Fieldlines</a>) and Aaron Koblin (<a href="http://createdigitalmusic.com/2009/03/12/crowdsourced-vocal-synthesis-2000-people-singing-daisy-bell/">Daisy Bell</a>). I asked Mr. Meyers for a round-up of the kind of work that he&#8217;s done&#8230;</p>
<p><a href="http://createdigitalmotion.com/2010/05/matching-visuals-to-music-round-up-of-inspiration-eyebeam-call-due-today/">Read the full story on Create Digital Motion</a></p>
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		<title>Beyond NAMM: LA Friday Night Party, Music Tech Panel &#8211; It&#8217;s Gonna Be The Future Soon</title>
		<link>http://createdigitalmusic.com/2010/01/beyond-namm-la-friday-night-party-music-tech-panel-its-gonna-be-the-future-soon/</link>
		<comments>http://createdigitalmusic.com/2010/01/beyond-namm-la-friday-night-party-music-tech-panel-its-gonna-be-the-future-soon/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 22:28:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Photo courtesy Droid Behavior from a previous year. In Anaheim this week, the music manufacturer trade gather to show their wares. But 8pm – 4am Friday night, we party. “Wham Bam Thank You NAMM” has become an annual tradition, an unofficial afterparty of sorts for the first two days of the trade show. This year’s &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/01/beyond-namm-la-friday-night-party-music-tech-panel-its-gonna-be-the-future-soon/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://www.flickr.com/photos/droid_behavior/2209300803/in/set-72157603766145437/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="2209300803_cac8a12eb5[1]" border="0" alt="2209300803_cac8a12eb5[1]" src="http://createdigitalmusic.com/files/2010/01/2209300803_cac8a12eb51.jpg" width="500" height="332" /></a></p>
<div class="imgcaption">Photo courtesy <a href="http://www.flickr.com/photos/droid_behavior/">Droid Behavior</a> from a previous year. </div>
<p>In Anaheim this week, the music manufacturer trade gather to show their wares. But 8pm – 4am Friday night, we party.</p>
<p>“Wham Bam Thank You NAMM” has become an annual tradition, an unofficial afterparty of sorts for the first two days of the trade show.</p>
<p>This year’s lineup: <strong>John Tejada, Richard Devine, Flashbulb, Deru, Laura Escude, Scott Pagano, CPU, DJ Kero, Acid Circus, Derek Michael, Baseck, Eezir, Trifonic, DJ G Ov, Moldover, Henry Strange</strong>, and myself, among others.</p>
<p>Escaping from the Anaheim Convention Center doldrums, the event is held in the lovely, artistically-blossoming Los Angeles downtown. The Downtown Independent is a gorgeous space with a movie theater and rooftop for full audiovisual-party immersion. This year, we have a couple of new features with which I’m assisting on behalf of CDM. There’s a VIP lounge / “industry room” which will be filled with music toys. You need a NAMM badge to get in, but inside you’ll find some unusual sonic toys you can’t find on the NAMM floor.</p>
<p> <object width="580" height="435"><param name="flashvars" value="offsite=true&lang;=en-us&amp;page_show_url=%2Fphotos%2Fdroid_behavior%2Fsets%2F72157603766145437%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fdroid_behavior%2Fsets%2F72157603766145437%2F&amp;set_id=72157603766145437&amp;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param><param name="allowFullScreen" value="true"></param> <embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fdroid_behavior%2Fsets%2F72157603766145437%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fdroid_behavior%2Fsets%2F72157603766145437%2F&#038;set_id=72157603766145437&#038;jump_to=" width="580" height="435"></embed></object>
<p>Also in the spirit of going beyond NAMM, I’m moderating a panel on how people are using computers in performance, and how we can all make the future of music tech shinier, sooner. When you’re living in a cool-sounding year like “2010,” there’s really no excuse <em>not</em> to take matters into your own hands (oh, yeah, and maybe I want to make sure I’m on the <a href="http://createdigitalmusic.com/2010/01/06/a-free-futuristic-music-compilation-for-syfys-caprica-stories-behind-the-tracks/">same side as the evil robots when the bad s*** starts going down</a>):</p>
<blockquote><p><strong>2010: It&#8217;s gonna be the future soon        <br /></strong><em>A conversation on live electronic performance technique, and how to make music tech better</em></p>
<p>There&#8217;s no need to dream of futuristic, expressive live performance on computers. It&#8217;s here. And there&#8217;s no reason to wait for technology to improve: let&#8217;s talk about how to make it happen. Moderated by Create Digital Music&#8217;s PETER KIRN, this conversation with some of the artists at the edge of sound and live electronic music provides a glimpse into the ways people are working in 2010, and an open discussion about what we can do this year to extend our technique and make technology work better.</p>
<p>JUSTIN BORETA and edIT (Glitch Mob, etc.)      <br />RICHARD DEVINE (Schematic/Warp), DSP mad scientist and composer       <br />LAURA ESCUDE, violinist and music technologist       <br />FLIPMU, the duo of Owen Vallis and Jordan Hochenbaum       <br />MOLDOVER, Mojo controller creator, musical supervillian       <br />DERU, composer and musician (Ghostly, etc.), recent Paris Opera Ballet score       <br />BRIAN TRIFON (TRIFONIC), electronic musician and sound designer (Avatar)</p>
<p>and other guests</p>
<p>Hands-on &quot;snap&quot; demos of <strong>live ri<strong>gs </strong>+ topics of discussion: </strong></p>
</blockquote>
<p> <span id="more-9014"></span>
</p>
<p><strong><a class="thickbox" href="http://glitchmob.com"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="glitchmob" border="0" alt="glitchmob" src="http://createdigitalmusic.com/files/2010/01/glitchmob.jpg" width="580" height="408" /></a></strong></p>
<div class="imgcaption">Glitch Mob performing live on the JazzMutant Lemur touchscreen – and exploding the tame, ambient stereotype of said device. (‘Bout time.) Catch them working with their Lemurs and Live 3PM Thursday at NAMM’s Ableton booth. Then see them join us to talk about ushering in the future of music tech and performance in downtown LA Friday night. Photo courtesy The Glitch Mob, by <a href="http://chenardphotography.com">chenardphotography.com</a><strong>&#160;</strong></div>
<blockquote><p><strong>Unusual interfaces</strong>, including graphical, touch, gestural, and multi-touch interfaces       <br /><strong>Monome</strong>, Arduinome, MidiDuino and the Minicommand       <br />Max/Max for Live, Reaktor, Pd, Processing, and other <strong>tools</strong>       <br /><strong>Collaboration, synchronization, and open control</strong>       <br />New Year&#8217;s Resolutions for making technology and performance practice better       <br />&#8230;topics to be continued online       <br />Followed by live performances kicking off a night-long party</p>
<p>Presented by Electronic Creatives, Dubspot and Create Digital Music</p>
</blockquote>
<p><strong><a class="thickbox" href="http://www.flickr.com/photos/droid_behavior/2209305949/in/set-72157603766145437/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="2209305949_f5a35556a0[1]" border="0" alt="2209305949_f5a35556a0[1]" src="http://createdigitalmusic.com/files/2010/01/2209305949_f5a35556a01.jpg" width="500" height="332" /></a> </strong></p>
<p><strong><a class="thickbox" href="http://www.flickr.com/photos/droid_behavior/2210103756/in/set-72157603766145437/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="2210103756_e9dcc96385[1]" border="0" alt="2210103756_e9dcc96385[1]" src="http://createdigitalmusic.com/files/2010/01/2210103756_e9dcc963851.jpg" width="500" height="332" /></a></strong></p>
<div class="imgcaption">Photos courtesy <a href="http://www.flickr.com/photos/droid_behavior/">Droid Behavior</a>. </div>
<p><strong>When: </strong>Friday, January 15, 2010, 8pm &#8211; 4am</p>
<p><strong>Where: </strong>The Downtown Independent, downtownindependent.com</p>
<p>251 S. Main Street, Los Angeles, CA 90012 [<a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=251+S.+Main+Street,+Los+Angeles,+CA+90012&amp;sll=40.705836,-74.007346&amp;sspn=0.014754,0.012081&amp;ie=UTF8&amp;hq=&amp;hnear=251+S+Main+St,+Los+Angeles,+California+90012&amp;ll=34.050286,-118.245687&amp;spn=0.032251,0.024161&amp;z=15">Map</a>]</p>
<p><strong>What: </strong>Wham Bam Thank You NAMM [<a href="http://www.essexcountymedia.com/friendlyintegration/">official site/artist bios</a>]</p>
<p><strong>Cost: </strong>$20; $10 discounted (21+)</p>
<p><strong>RSVP: </strong><a href="mailto:droidbehavior@gmail.com">droidbehavior@gmail.com</a> <strong>Information: </strong>213-915-6120<strong> Facebook: </strong><a href="http://www.facebook.com/event.php?eid=252242751144&amp;index=1">Event page</a></p>
<p><strong>Note on NAMM badges: </strong>the NAMM badge gets you into the “industry room” and a discount on admission, but you do NOT need a NAMM badge to get into this party! It is 21+, though – sorry about that.</p>
<p><iframe height="350" marginheight="0" src="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=251+S.+Main+Street,+Los+Angeles,+CA+90012&amp;sll=40.705836,-74.007346&amp;sspn=0.014754,0.012081&amp;ie=UTF8&amp;hq=&amp;hnear=251+S+Main+St,+Los+Angeles,+California+90012&amp;ll=34.050286,-118.245687&amp;spn=0.032251,0.024161&amp;z=15&amp;output=embed" frameborder="0" width="425" marginwidth="0" scrolling="no"></iframe>    <br /><small><a style="text-align: left; color: #0000ff" href="http://maps.google.com/maps?f=q&amp;source=embed&amp;hl=en&amp;geocode=&amp;q=251+S.+Main+Street,+Los+Angeles,+CA+90012&amp;sll=40.705836,-74.007346&amp;sspn=0.014754,0.012081&amp;ie=UTF8&amp;hq=&amp;hnear=251+S+Main+St,+Los+Angeles,+California+90012&amp;ll=34.050286,-118.245687&amp;spn=0.032251,0.024161&amp;z=15">View Larger Map</a></small></p>
<p>Major kudos to the wizards of <a href="http://www.electroniccreatives.com/">Electronic Creatives</a> who’ve been a huge part of making the whole evening happen (whereas I largely get to just show up). That includes in particular the talented violinist, composer, technologist, educator, and creative mind <a href="http://www.electroniccreatives.com/laura-escud/">Laura Escudé</a>, who has worked with everyone from Cirque du Soleil to Carmen Rizzo; I hope we get to introduce more of her work.</p>
<p>Electronic Creatives “produces events centered around Ableton Live and new music technology coupled with envelope-pushing performances.” (I’m going to try to make sure not to interpret that last phrase as “making my laptop crash onstage,” okay?)</p>
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		<title>We Love Montreal: Pre-MUTEK Warper Party and Open Lab, Tuesday 5/26</title>
		<link>http://createdigitalmusic.com/2009/05/we-love-montreal-pre-mutek-warper-party-and-open-lab-tuesday-626/</link>
		<comments>http://createdigitalmusic.com/2009/05/we-love-montreal-pre-mutek-warper-party-and-open-lab-tuesday-626/#comments</comments>
		<pubDate>Fri, 22 May 2009 10:33:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[warper]]></category>

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		<description><![CDATA[MUTEK this year looks to be a tremendous few days of audiovisual performance and art. To get in the mood one day early, we’re working with our friends at New York’s eclectic monthly live electronic party to host a special Montreal edition of Warper. It’s a convergence of New York and Montreal artists (full lineup &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/05/we-love-montreal-pre-mutek-warper-party-and-open-lab-tuesday-626/">Continue &#8594;</a>]]></description>
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<p><a href="http://www.mutek.org/">MUTEK</a> this year looks to be a tremendous few days of audiovisual performance and art. To get in the mood one day early, we’re working with our friends at New York’s eclectic monthly live electronic party to host a special Montreal edition of Warper. It’s a convergence of New York and Montreal artists (full lineup below), running a full twelve hours. It’ll be <strong>totally free </strong>(donations welcome), with a cash bar available all day and night.</p>
<p><a href="http://www.facebook.com/event.php?eid=78556543018">RSVP on Facebook</a></p>
<p><a title="http://warperparty.com/" href="http://warperparty.com/">http://warperparty.com/</a></p>
<p>A big thanks to <a href="http://jazzmutant.com">Jazz Mutant</a>, makers of the OSC-driven, multi-touch controllers Lemur and Dexter, for their support.</p>
<p>I’ll be covering both the pre-party and MUTEK and its artists all week long, along with Greg Smith for <a href="http://rhizome.org">Rhizome</a>, so stay tuned to CDM for stories, video, and sound.</p>
<p><strong>Meet up in the open lab: </strong>At 2pm, we’ll have an open music and visual technological laboratory, a la our <a href="http://createdigitalmusic.com/tag/handmade-music">Handmade Music series</a>. Artists will bring their rigs, and original hardware and software creations to share what they’ve made and how they play. Confirmed for the lab:</p>
<ul>
<li><strong>Multitouch and Open Music Tools: </strong><a href="http://studioimaginaire.com/blog">Nathanaël Lécaudé and Eric Andrade</a> will show their open source multitouch table PyMT (built in Python), which works with Max/MSP for sound generation, plus the TamTam musical software suite, an educational music suite powered by Csound that runs on the OLPC (and other platforms), created at the University of Montreal by Jean Piché and his team. </li>
<li><strong>A Chipsound Premiere: </strong>David Viens of Plogue will be on-hand to talk about Plogue’s “chipsound” software instruments, as <a href="http://createdigitalmusic.com/2009/01/16/authentic-chiptune-soft-synth-emulation-plogue-chipsounds-scoop-from-namm/#more-4784">scooped on CDM</a> – and I hope David brings along some Bidule creations, as well. </li>
<li><strong>Guitar video instruments: </strong>Matt Dickey is bringing his guitar-video rig, powered by Jitter, which allows audience members to conduct his playing and control visuals and … you’ll just have to come see it to fully understand. (See also his <a href="http://www.youtube.com/watch?v=8iv2tgoTOMo">guitar-controlled generative visual</a> experiments.) </li>
</ul>
<p><strong>Bring your cool rigs + projects:</strong> If you’d like to join in on the lab and you’ll be in the Montreal area, just <a href="http://spreadsheets.google.com/viewform?formkey=cmVIbmpiTXpjdHlBYTZxbGZ0MEFobnc6MA..">fill out this form</a> to let us know what to expect. (We have 1-2 projectors, a PA, and tables; bring extra amps and cables if you can.)</p>
<p><strong>Lemur multi-touch demo: </strong>At 5pm, Brooklyn musician Nick Shelestak (White Badger) will demonstrate how he integrates the Lemur multi-touch hardware controller in the studio and on stage using Ableton Live, along with a few other special features unique to the Lemur.</p>
<p><strong>Audiovisual lineup: </strong>At 6pm, we get into fully live audio and visuals from our friends in Montreal and in town from New York. It’s a packed lineup – see the full details below. (The Cougarettes and I will each be doing simultaneous audio and visuals…)</p>
<p><img src="http://photos-b.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/4168_576129360133_15210387_33605577_7753918_n.jpg" width="402" height="480" /></p>
<p> <span id="more-6014"></span>
<p><img src="http://www.jazzmutant.com/files/lemurpics/lemur8.jpg" width="580" height="362" /></p>
<p><strong>6:00 PM &#8211; 2:00 AM &#8211; LIVE AUDIOVISUALS</strong></p>
<p><strong>Musicals:     <br /></strong>06:00 Kodomo    <br />06:40 Peter Kirn    <br />07:10 Lokey    <br />07:40 !INCLUDE    <br />08:10 [XC3N]    <br />08:50 FreeBassBK    <br />09:30 Friend&#8217;s Mens    <br />10:10 The Cougarettes    <br />10:50 ATTN:    <br />11:30 Rhinostrich    <br />12:10 The Materializer    <br />12:50 Atom    <br />01:20 In The Loop</p>
<p><strong>Visuals:     <br /></strong>06:00 Holly Danger    <br />06:40 Peter Kirn    <br />07:10 VJ Pocaille    <br />09:30 The Sperm Whale    <br />10:10 The Cougarettes    <br />10:50 VJ DY3KT    <br />11:50 !INCLUDE    <br />12:30 Okus Focus</p>
<p><iframe height="350" marginheight="0" src="http://maps.google.com/maps?f=q&amp;hl=en&amp;q=264+Ste.+Catherine+E.+(Montreal),+Montreal,+QC&amp;ie=UTF8&amp;ll=45.52012,-73.557415&amp;spn=0.021048,0.049782&amp;z=14&amp;iwloc=A&amp;output=embed" frameborder="0" width="580" marginwidth="0" scrolling="no"></iframe>    <br /><small><a style="text-align: left; color: #0000ff" href="http://maps.google.com/maps?f=q&amp;hl=en&amp;q=264+Ste.+Catherine+E.+(Montreal),+Montreal,+QC&amp;ie=UTF8&amp;ll=45.52012,-73.557415&amp;spn=0.021048,0.049782&amp;z=14&amp;iwloc=A&amp;source=embed">View Larger Map</a></small></p>
<p>It all happens this Tuesday, 2pm to 2am. Hope to see you there.</p>
<p>For live updates, stay tuned to our Twitter feed at <a href="http://twitter.com/cdmblogs">http://twitter.com/cdmblogs</a></p>
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