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	<title>Create Digital Music &#187; vst</title>
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		<title>Sound With a Dose of Mysticism: Upcoming Sufi Plugs Explore Tonality, Call to Prayer, Drones</title>
		<link>http://createdigitalmusic.com/2012/05/sound-with-a-dose-of-mysticism-upcoming-sufi-plugs-explore-tonality-call-to-prayer-drones/</link>
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		<pubDate>Wed, 02 May 2012 12:04:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23753</guid>
		<description><![CDATA[Could a piece of software make you think differently about sound? Could it reflect ideas, the culture of listening? The developers of the SUFI series of plug-ins seem to think so. In place of screencasts showing which knob to turn which way, they head with a video crew to Morocco. The &#8220;instruction&#8221; might be about &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/sound-with-a-dose-of-mysticism-upcoming-sufi-plugs-explore-tonality-call-to-prayer-drones/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/jBc6CziDYJI" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/fvne71CNsCo" frameborder="0" allowfullscreen></iframe></p>
<p>Could a piece of software make you think differently about sound? Could it reflect ideas, the culture of listening?</p>
<p>The developers of the SUFI series of plug-ins seem to think so. In place of screencasts showing which knob to turn which way, they head with a video crew to Morocco. The &#8220;instruction&#8221; might be about the value of reflection or call to prayer, about living as much as how to use a tool. You can see the first two examples: a meditation on the idea of daily interruptions in the soundscape coming from God, and a collection of electronic drones set to a beautifully-shot backdrop. The interfaces are rendered in graphics and (for the vast majority of us) a foreign language, and instead of reverting to the conventions of plug-in design, they assimilate ideas from another culture about tonality and function.</p>
<p>The plug-ins will be released for Max for Live on the 8th of May, and VST plug-ins later on. (Some version of the Max for Live plug-ins are available now &#8211; links at bottom.) The collection includes:</p>
<ul>
<li>DEVOTION, lowering your volume five times a day at the time of call to prayer</li>
<li>A drone machine (in the second video, sounding quite nice)</li>
<li>Four soft synths tuned to Arabic maqam scales. (They describe these as &#8220;North African maqams,&#8221; but I believe the tuning should be consistent with the use of maqam elsewhere around the Mediterranean and Arabic world.</li>
<li>One drum machine amidst the synths, Palmas, with a hand-clapping UI (see screenshot).</li>
</ul>
<p>You have a week to practice learning to read neo-Tifinaght Amazigh script.</p>
<p><em><strong>Updated:</strong> There are in fact no references in the videos here to Sufism, but the creators respond to questions about why they selected this name on their FAQ. As with the videos above, collaborations and friendship inspired their thinking. They write:</em><span id="more-23753"></span></p>
<blockquote><p>The title is an homage to several Moroccan Sufi musicians we’ve worked with over the years who influenced our thinking about musicianship &#038; sound itself, as well as a way of foregrounding the complex but largely unremarked relationship between faith and technology. We’re fascinated with how software and digital environments encode cultural values and beliefs by conditioning choices and framing possibilities. For example, If Apple is a secular religion, selling contemporary magic, then should that change the way we feel about – and engage with – its operating system? The spirit of Sufi aphorisms, we hope, is manifest in these plug-ins. At a literal level, many of the roll-over infotexts come from Sufi verse.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2012/05/bayati.png"><img src="http://createdigitalmusic.com/files/2012/05/bayati.png" alt="" title="bayati" width="535" height="199" class="alignnone size-full wp-image-23759" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/palmas.png"><img src="http://createdigitalmusic.com/files/2012/05/palmas-640x193.png" alt="" title="palmas" width="640" height="193" class="alignnone size-large wp-image-23760" /></a></p>
<p>Apart from being an interesting &#8220;cross-cultural&#8221; exercise, though, these plug-ins can serve as a reminder of two things. First, design choices are constrained only by your imagination. Aside from any perceived cultural values, you can really make software do, theoretically, anything &#8211; and make any sound. Convention can be a useful tool, but it can also become a prison. Second, the creators consider VST compatibility as a way to reach users in the Middle East and Africa. Whether this particular effort is successful or not, those are massive and growing audiences. (To anyone reading there, by the way, hello from way up at this end of the Northern Hemisphere!) Of course, these plug-ins will be just as foreign to nearly all of that audience as it is to, say, producers in Melbourne or London, but as we watch the  videos from Morocco, it&#8217;s worth considering just how small our Internet-connected planet is &#8211; and how wonderfully-vast the spaces between us, and the possibility contained there, remains.</p>
<p>Software can serve for a medium for collaboration, as in this case, which ties together a variety of backgrounds from traditional producer to Amazigh musician. The <a href="http://phoenicia.org/berber.html">Amazigh people</a>, tying together modern Arabic culture and language with Phoenician roots (much like my own Lebanese ancestry), represent a rich practice of music. Just as the remote, historical world of J.S. Bach might direct a modern software plug-in, these can, too &#8211; and in living fashion. </p>
<p>The work is led by Jace Clayton (DJ Rupture), with programmer Bill Bowen, designer Rosten Woo, Amazigh musician Hassan Wargui , and videographers Maggie Schmitt and Juan Alcón Durán. The creators report that &#8220;a physical Sufi Plug Ins Forever Box is expected for late 2012, and Clayton is currently preparing an installation version of the Sufi Plug Ins.&#8221;</p>
<p>Mark your calendar for next Tuesday, or join the mailing list at the site. More information:</p>
<p><strong><a href="http://www.beyond-digital.org/sufiplugins/">http://www.beyond-digital.org/sufiplugins/</a></strong></p>
<p>Thanks, Jesse Engel!</p>
<p>As seen on maxforlive.com (thanks, David):</p>
<p>Devotion: <a href="http://">http://www.maxforlive.com/library/device/1140/devotion</a><br />
Drone: <a href="http://www.maxforlive.com/library/device/1139/drone">http://www.maxforlive.com/library/device/1139/drone</a><br />
Palmas: <a href="http://www.maxforlive.com/library/device/1138/palmas">http://www.maxforlive.com/library/device/1138/palmas</a><br />
Hijaz: <a href="http://www.maxforlive.com/library/device/1137/hijaz">http://www.maxforlive.com/library/device/1137/hijaz</a><br />
Bayati: <a href="http://www.maxforlive.com/library/device/1136/bayati">http://www.maxforlive.com/library/device/1136/bayati</a><br />
Saba: <a href="http://www.maxforlive.com/library/device/1134/saba">http://www.maxforlive.com/library/device/1134/saba</a><br />
Khomasi: <a href="http://www.maxforlive.com/library/device/1133/khomasi">http://www.maxforlive.com/library/device/1133/khomasi</a></p>
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		<title>iZotope Iris: Paint with Spectra, Make a Real-Time Synth [Videos, Gallery]</title>
		<link>http://createdigitalmusic.com/2012/04/izotope-iris-paint-with-spectra-make-a-real-time-synth-videos-gallery/</link>
		<comments>http://createdigitalmusic.com/2012/04/izotope-iris-paint-with-spectra-make-a-real-time-synth-videos-gallery/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 15:44:30 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23586</guid>
		<description><![CDATA[Imagine working with sound design by painting with spectra, then applying those spectra to instruments you can play in real-time, and you&#8217;ve got the basic notion of iZotope Iris. The dream of combining graphics tools, a la Photoshop, with sonic ones has been in the minds of creative computer users for some time. Iris is &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/izotope-iris-paint-with-spectra-make-a-real-time-synth-videos-gallery/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_allOpen.jpg"><img src="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_allOpen-640x373.jpg" alt="" title="iZotope_Iris_allOpen" width="640" height="373" class="alignnone size-large wp-image-23589" /></a></p>
<p>Imagine working with sound design by painting with spectra, then applying those spectra to instruments you can play in real-time, and you&#8217;ve got the basic notion of iZotope Iris. The dream of combining graphics tools, a la Photoshop, with sonic ones has been in the minds of creative computer users for some time. Iris is a major landmark, though: instead of just being an editing tool, it turns sonic selection into something you can use in a synth. It lets you do your creative sound editing, but then play those sounds live, transforming the technique into an instrument.</p>
<p>In fact, Iris looks like just what I dreamed of having back in the 90s when I first played with U&#038;I Software&#8217;s graphic sound manipulation tool MetaSynth. (Developer <a href="http://www.metasynth.com/ERICWENGER/">Eric Wenger</a>, alongside his former colleague Kai Krause, was an advocate of novel graphical interfaces in place of the run-of-the-mill, cut-and-paste UI. <a href="http://www.uisoftware.com/MetaSynth/index.php">MetaSynth</a> remains an amazing tool, and since Iris can import sounds, using the two together could be mind-blowing.) Since MetaSynth, we&#8217;ve seen other efforts, like selection tools in Adobe&#8217;s own Soundbooth. iZotope bested those efforts with the most powerful graphical editing tool I&#8217;ve seen yet, in their RX product. Now, at last, you can use those same tools to create new sounds, not just restore old ones, and then jam with the results.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/VzUxOojmoiY" frameborder="0" allowfullscreen></iframe></p>
<p>Here&#8217;s what you get:<span id="more-23586"></span></p>
<ul>
<li>Extra spectra from a graphical view of the sound, using familiar graphical selection tools (even a handy Magic Wand)</li>
<li>Layer spectra together</li>
<li>Play the sounds from a MIDI controller</li>
<li>Use standard synth tools: tuning, amplitude envelope, LFO, modulation.</li>
<li>Send effects: distortion (tube, clipping, scream, etc.), chorus, delay, reverb.</li>
<li>Multimode filters.</li>
<li>Import your own sounds, or use one from a 4 GB library of sounds &#8211; either as the basis of your own sound designs, or using an existing preset. (iZotope promises recordings of insects, animals, machines, vintage synthesizers, musical instruments and so on. Of course, nice as those are, some of the fun will be using this tool as an excuse to go out field recording.)</li>
<li>Key mapping, so you can set up a performance multi with various presets &#8211; ideal for live performance and experimentation.</li>
</ul>
<p>For more high-quality sound libraries with accompanying preset content that uses them, iZotope will sell you add-on libraries beyond the 4 GB already in the tool, entitled Glass and Wood, at US$49 and US$29, respectively. (I&#8217;ll let you figure out what sound content those cover.)</p>
<p>In fact, the only thing missing here, really, is the ability to manipulate the spectral stuff itself live. The selection is mainly still an editing process, but once you do have your spectra selected, everything else is playable in real-time.</p>
<p>Iris available now. It’ll eventually cost US$249, or $299 with the Glass and Wood libraries bundled, but for now, those are reduced to $149 and $199 until May 4. </p>
<p>This video provides the best explanation of how the interface works:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/saC6nzNnUO0" frameborder="0" allowfullscreen></iframe></p>
<p>And here are some of the sounds you might make:<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/V4F92_-bHKM" frameborder="0" allowfullscreen></iframe></p>
<p>I&#8217;m excited to begin working with this one; it looks like something really unique, entirely distinct from the various work-alike instruments out there. You could almost make a whole album with this one tool &#8230; and a lot of (very enjoyable) time. More on working with Iris hands-on soon.</p>
<p>A demo is available &#8211; including ten days unlimited use, followed by a demo mode.</p>
<p>Iris runs standalone, or as a VST, AU (on Mac), or RTAS on Mac/Windows.</p>
<p><strong><a href="http://www.izotope.com/products/audio/iris/">http://www.izotope.com/products/audio/iris/</a></strong></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/iZotope_Iris.jpg"><img src="http://createdigitalmusic.com/files/2012/04/iZotope_Iris-640x373.jpg" alt="" title="iZotope_Iris" width="640" height="373" class="alignnone size-large wp-image-23593" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_allSamples.jpg"><img src="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_allSamples-640x373.jpg" alt="" title="iZotope_Iris_allSamples" width="640" height="373" class="alignnone size-large wp-image-23590" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_KeyMapping.jpg"><img src="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_KeyMapping-640x373.jpg" alt="" title="iZotope_Iris_KeyMapping" width="640" height="373" class="alignnone size-large wp-image-23591" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_SynthPane.jpg"><img src="http://createdigitalmusic.com/files/2012/04/iZotope_Iris_SynthPane-640x373.jpg" alt="" title="iZotope_Iris_SynthPane" width="640" height="373" class="alignnone size-large wp-image-23592" /></a></p>
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		<slash:comments>34</slash:comments>
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		<title>Useful Music Tools, Built with Max 6, Released on the Mac App Store: Downloads, Developer Info</title>
		<link>http://createdigitalmusic.com/2012/02/useful-music-tools-built-with-max-6-released-on-the-mac-app-store-downloads-developer-info/</link>
		<comments>http://createdigitalmusic.com/2012/02/useful-music-tools-built-with-max-6-released-on-the-mac-app-store-downloads-developer-info/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 16:32:12 +0000</pubDate>
		<dc:creator>Dan Nigrin</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22785</guid>
		<description><![CDATA[Make it with Max, sell it here. Photo: CDM. (and yes, this is now the desktop, not the mobile, App Store!) If you&#8217;re a Mac user, we&#8217;ve got some cheap and free tools for you. And if you&#8217;re a Max patcher, you may be surprised with how they were built: they were all exported from &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/useful-music-tools-built-with-max-6-released-on-the-mac-app-store-downloads-developer-info/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/appstore1.jpg"><img src="http://createdigitalmusic.com/files/2012/02/appstore1-640x416.jpg" alt="" title="appstore" width="640" height="416" class="alignnone size-large wp-image-22820" /></a></p>
<div class="imgcaption">Make it with Max, sell it here. Photo: CDM. (and yes, this is now the <em>desktop</em>, not the mobile, App Store!)</div>
<p><em>If you&#8217;re a Mac user, we&#8217;ve got some cheap and free tools for you. And if you&#8217;re a Max patcher, you may be surprised with how they were built: they were all exported from Max 6.</p>
<p>This week, we welcome a guest writer developer Dan Nigrin. Amidst some new controversy about Apple and app distribution, here Dan looks at how Apple&#8217;s marketplace can indeed be useful to developers using Max 6, the popular graphical patching tool. (Incidentally, the <a href="http://libpd.cc">libpd library</a> could work for App Store apps, too, and for mobile on iOS and Android, along with various other tools, so developers now have lots of options for getting their ideas out there.) -PK</em> </p>
<p>CDM has covered the Mac App Store and its impact (or not) on music software quite extensively in the past – see <a href="http://createdigitalmusic.com/2010/10/apples-app-store-may-not-work-for-audio-devs-developers-respond/">Apple’s App Store May Not Work for Audio Devs; Developers Respond</a>, October 2010, and <a href="http://createdigitalmusic.com/2011/01/six-reasons-the-mac-app-store-means-little-for-music-creation-at-least-for-now/">Six Reasons the Mac App Store Means Little for Music Creation – At Least For Now</a>,  January 2011.</p>
<p>But I think a new development may start to change things, at least a little bit.  Cycling ‘74’s newly-released Max 6 now makes it possible for standalone apps created with it to be released on the Mac App Store.  Previous versions of Max caused some standalone preference files to be written to a Preferences folder on the Mac; believe it or not, this violated an Apple Mac Store rule (an app can only write to very specific locations, not including the Preferences folder – go figure).  To Cycling’s credit, they changed the preferences file location starting in Max 6, and so that obstacle has now been removed from getting Max apps in the Store.</p>
<p>I first asked the question about getting Max-built apps in the Mac App Store around the time Apple originally announced it in 2010 – see <a href="http://cycling74.com/forums/topic.php?id=29070">a thread in the Cycling &#8217;74 forums</a>.  Soon after, Oli Larkin tested the waters, and he was the first to discover the above problem with the preference files.  After Cycling addressed that, James Howard Young then tackled more minutia required to pass all the approval and validation steps Apple requires, and was the first to successfully get his app live on the store, followed soon after by Oli’s and then my two.  We all shared our experience on the above thread, and with each other in private emails.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/pMix_screenshot2.jpg"><img src="http://createdigitalmusic.com/files/2012/02/pMix_screenshot2-640x400.jpg" alt="" title="pMix_screenshot2" width="640" height="400" class="alignnone size-large wp-image-22793" /></a></p>
<div class="imgcaption">Oli Larkin&#8217;s pMix.</div>
<p>The apps have done quite well (Audio Plugin Player, below, made it up to #7 on Top Paid Apps in the Music category of the App Store within 48 hours of release), though we are all still experimenting with different price points, support models, etc. &#8212; usual App Store growing pains, I would imagine.  Here are the apps currently available – note that there may be more, these are just the ones I know about:<span id="more-22785"></span></p>
<h3>Four Apps, Available Now</h3>
<p><a href="http://createdigitalmusic.com/files/2012/02/AudioPluginPlayer_SS.png"><img src="http://createdigitalmusic.com/files/2012/02/AudioPluginPlayer_SS.png" alt="" title="AudioPluginPlayer_SS" width="507" height="462" class="alignnone size-full wp-image-22794" /></a></p>
<p><em>Defective Records Software (Dan Nigrin)</em><br />
<strong>Audio Plugin Player</strong><br />
<a href="http://apps.createdigitalmusic.com/apps/audio-plugin-player">Get it on CDM Apps</a></p>
<p>A lightweight VST and AU instrument plugin host, that allows you to play these instruments using either your mouse, computer keyboard (including support for non-US keyboards), or MIDI device (both hardware and software MIDI devices supported). It has a simple, one-screen interface, without any of the complexity that a DAW takes for a newcomer to get up and running.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/GeneralMIDIPlayer-SS.png"><img src="http://createdigitalmusic.com/files/2012/02/GeneralMIDIPlayer-SS.png" alt="" title="GeneralMIDIPlayer-SS" width="507" height="294" class="alignnone size-full wp-image-22795" /></a></p>
<p><em>Defective Records Software (Dan Nigrin)</em><br />
<strong>General MIDI Player</strong><br />
<a href="http://apps.createdigitalmusic.com/apps/general-midi-player">Get it on CDM Apps</a></p>
<p>An easy way to turn your Mac into an instrument, using its built-in General MIDI support. You can play these instruments using either your mouse, computer keyboard (including support for non-US keyboards), or MIDI device (both hardware and software MIDI devices supported). It has a simple, one-screen interface.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/TapNTempo-SS.png"><img src="http://createdigitalmusic.com/files/2012/02/TapNTempo-SS.png" alt="" title="TapNTempo-SS" width="286" height="517" class="alignnone size-full wp-image-22796" /></a></p>
<p><em>James Howard Young</em><br />
<strong>TapNTempo</strong><br />
<a href="http://apps.createdigitalmusic.com/apps/tapntempo">Get it on CDM Apps</a></p>
<p>A fully featured metronome that offers customizable sounds, real-time tempo tapping, and beat and division capabilities. TapNTempo’s easy-to-use interface includes the best of the traditional metronome, but feature bloating is avoided in favor of simplicity.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/pMix_screenshot1.jpg"><img src="http://createdigitalmusic.com/files/2012/02/pMix_screenshot1-640x400.jpg" alt="" title="pMix_screenshot1" width="640" height="400" class="alignnone size-large wp-image-22797" /></a></p>
<p><em>Oli Larkin</em><br />
<strong>pMix</strong><br />
<a href="http://apps.createdigitalmusic.com/apps/pmix">Get it on CDM Apps</a></p>
<p>pMix is a sound design, composition and performance tool that allows you to morph between VST plugin presets using an intuitive graphical interface.   Presets are represented by coloured balls that are positioned on a 2D plane. The size of each ball and its proximity to the cursor affects the weight of the associated preset in the interpolation.  Morphing between presets often results in the discovery of interesting hybrid sounds. By constraining sound manipulations within a predesigned &#8220;interpolation space&#8221; complex transitions can be achieved that would otherwise be hard to manage.  pMix can load four VST2 audio plugins. It comes with a suite of specially designed plugins which cover a range of experimental DSP techniques (noise generators, FM synthesis, formant filtering, frequency shifting etc). These plugins can also be used in other VST host applications.</p>
<h3>Conclusions, Looking Forward</h3>
<p>I made a decision to “start simple” with my App Store apps, compared to for example my <a href="http://defectiverecords.com/klee">Klee</a> or <a href="http://defectiverecords.com/cyclic">Cyclic</a>.  But as you can see, you’re not limited to just simple apps – Oli’s, for instance, is obviously quite complex.  So I think that this is just the beginning of what I expect will be many Max apps on the App Store – it makes it possible for the many, many interesting projects developed in Max to reach a much bigger audience that possible before.  Just taking a look at the <a href="http://cycling74.com/project/">Projects page on the Cycling web site</a> gives a sample of what soon might find its way there.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/audioplugin_top.jpg"><img src="http://createdigitalmusic.com/files/2012/02/audioplugin_top-640x349.jpg" alt="" title="audioplugin_top" width="640" height="349" class="alignnone size-large wp-image-22804" /></a></p>
<div class="imgcaption">Dan Nigrin&#8217;s app holds its own with best-selling apps in the music category.</div>
<p>Perhaps even more exciting is news from Damon Holzborn and Brad Garton of Columbia University, that they are working on a path from Max to iOS apps, and in a way that makes them totally compliant with the iTunes App Store.  Really looking forward to this!</p>
<p><em>We&#8217;re looking forward to this, too, so we&#8217;ve assembled a special section that shows apps built with Max available on the Mac App Store. We may soon follow this with other tools (Pd, Csound, etc.) if there&#8217;s demand. But here are those Max options:</em></p>
<p><strong><a href="http://apps.createdigitalmusic.com/t/featured/made-with-max-for-live">Made with Max, Featured on CDM Apps</a></strong></p>
<p><strong>Can You Play in the Sandbox?</strong></p>
<p><em>Ed.: One issue to watch as Apple&#8217;s brave, new App Store moves forward is sandboxing requirements. For these Max apps, it shouldn&#8217;t necessarily be a problem, but before it appears that we&#8217;re endorsing the App Store for all music apps, regardless of purpose, we&#8217;re not. A number of Apple developers have raised some concerns about sandboxing and how it&#8217;s implemented. They&#8217;re worth reading if you&#8217;re a developer &#8211; and may, in turn, inspire some tweaks from Apple in terms of how this is done. All via <a href="http://daringfireball.net/linked/2012/02/21/sandboxing">Daring Fireball</a>:</em></p>
<p><a href="http://furbo.org/2012/01/23/sandboxing/">Sandboxing and xScope 3.0</a> [furbo.org]<br />
<a href="http://www.red-sweater.com/blog/2324/fix-the-sandbox">Fix The Sandbox</a> [Red Sweater]<br />
<a href="http://www.manton.org/2012/02/sandboxing_and_clipstart.html">Sandboxing and Clipstart</a> [Manton Reece]</p>
<p><em>Here are Dan&#8217;s own thoughts on the subject:</em></p>
<blockquote><p>No, I&#8217;m not concerned about plugin hosting with respect to sandboxing; the sandboxing rules stipulate that you&#8217;re allowed to access files on the host system if the user specifies the file in which they are interested via a file dialog.  So, in my Audio Plugin Player app, for example, that&#8217;s what I do &#8211; the user is prompted to pick the plugin they want to use via file dialog (or they can drag and drop it onto the app).  That way, I am not breaking any sandbox rules.</p>
<p>Also, one can request additional &#8220;entitlements&#8221; for one&#8217;s application, which allow it to access locations that are not currently &#8220;approved&#8221; areas within the file system for the app to access.  I&#8217;d be surprised if requesting an entitlement to access the Plug-Ins folder was not allowed&#8230; <em>Ed. That would be, of course, relevant to Apple&#8217;s own Logic Pro as a host; despite predictions to the contrary, it appears third party developers should &#8211; theoretically &#8211; have access to the same entitlements as Apple&#8217;s own apps. And if that&#8217;s not enough, you can still distribute via other means, including in Mountain Lion, and in contrast to the App Store-only iOS model. -PK</em></p></blockquote>
<p><em>It makes sense that the App Store, with its specific sales model and technical requirements, will suit some applications well and not others. Because you can choose to install apps from other sources, that leaves both users and developer free to choose based on their needs.</em></p>
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		<title>Steinberg Padshop, Coming Soon, Granular Synthesis for the Rest of Us? Handy Intro Video Explains</title>
		<link>http://createdigitalmusic.com/2012/02/steinberg-padshop-coming-soon-granular-synthesis-for-the-rest-of-us-handy-intro-video-explains/</link>
		<comments>http://createdigitalmusic.com/2012/02/steinberg-padshop-coming-soon-granular-synthesis-for-the-rest-of-us-handy-intro-video-explains/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 17:29:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[granular]]></category>
		<category><![CDATA[granular-synthesis]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22722</guid>
		<description><![CDATA[Let&#8217;s get straight to it: granular synthesis, and the various processes based on the principle, is one of the coolest things about making music with computers. With the ability to take sounds and stretch, mangle, and reshape them into new textures, it&#8217;s one of the fundamental techniques allowing sound software and lots of terrific timbral &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/steinberg-padshop-coming-soon-granular-synthesis-for-the-rest-of-us-handy-intro-video-explains/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/jgcVr6lTzDs" frameborder="0" allowfullscreen></iframe></p>
<p>Let&#8217;s get straight to it: granular synthesis, and the various processes based on the principle, is one of the coolest things about making music with computers. With the ability to take sounds and stretch, mangle, and reshape them into new textures, it&#8217;s one of the fundamental techniques allowing sound software and lots of terrific timbral techniques to work.</p>
<p>Of course, explaining it to lay people is a bit of a trick. So that&#8217;s why, even before we get into talking about Steinberg&#8217;s upcoming Padshop synth, it&#8217;s worth watching the first few minutes. Sound designer Matthias Klag explains that coolness really succinctly (and, I think, accurately). </p>
<p>I&#8217;m excited to try Padshop. Now, on its surface, I can&#8217;t yet see anything radically new in how it works relative to what you get from some of the better Reaktor patches out there. On the other hand, a lot of people aren&#8217;t willing to go buy Reaktor just to use those tools. And it seems Steinberg has built something that brings together a traditional synth&#8217;s playability with some of the better tools for dialing in far-out granular textures. We&#8217;ll get to see it later this month, and then see if this is as big a breakthrough for granular sounds as Steinberg says. But I think it&#8217;s worth an early look, nonetheless &#8211; if for no other reason than hearing this nice explanation.</p>
<p>And if I get one great pad for a track out of this, count me in. Time to stock up on some <a href="http://www.fritz-kola.de/">Fritz-Kola</a>, in Hamburg&#8217;s honor.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/Padshop.jpg"><img src="http://createdigitalmusic.com/files/2012/02/Padshop-640x464.jpg" alt="" title="Padshop" width="640" height="464" class="alignnone size-large wp-image-22723" /></a></p>
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		<title>Ozone 5 Arrives: More Visual, Space Age UI, and Updated DSP in Mastering Tool</title>
		<link>http://createdigitalmusic.com/2011/11/ozone-5-arrives-more-visual-space-age-ui-and-updated-dsp-in-mastering-tool/</link>
		<comments>http://createdigitalmusic.com/2011/11/ozone-5-arrives-more-visual-space-age-ui-and-updated-dsp-in-mastering-tool/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 12:00:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21384</guid>
		<description><![CDATA[Let&#8217;s get straight to it: Ozone has already established itself as a do-everything mastering tool. It&#8217;s a suite of interconnected modules handling frequency and dynamics, designed to work together in an integrated interface. It does so much, in fact, that it&#8217;s hard for an upgrade to do more, but Ozone 5 promises new sound and &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/11/ozone-5-arrives-more-visual-space-age-ui-and-updated-dsp-in-mastering-tool/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_MeterTaps.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_MeterTaps-640x351.jpg" alt="" title="iZotope_Ozone5_MeterTaps" width="640" height="351" class="alignnone size-large wp-image-21396" /></a></p>
<p>Let&#8217;s get straight to it: Ozone has already established itself as a do-everything mastering tool. It&#8217;s a suite of interconnected modules handling frequency and dynamics, designed to work together in an integrated interface. It does so much, in fact, that it&#8217;s hard for an upgrade to do more, but Ozone 5 promises new sound and visual feedback that could further entrench this popular tool.</p>
<p>And that could explain how Ozone 5 stole the Audio Engineering Society trade show in New York. AES is a flurry of knobs, dials, and faders, but some of the major buzz we heard was just this single upgrade to the software. (CDM&#8217;s Marsha Vdovin was out on the floor, and the word &#8220;Ozone&#8221; kept cropping up.)</p>
<p>Ozone is eminently visual software, so a lot of what&#8217;s new you can glean just by looking through the screenshots. But there are sound improvements, as well, both in the standard Ozone and the spendier &#8220;Advanced&#8221; edition.</p>
<p>What&#8217;s new:</p>
<ul>
<li><strong>Updated modules.</strong> iZotope says they&#8217;ve &#8220;refined&#8221; their DSP algorithms. (Let&#8217;s see, carry the one&#8230;) The idea is, existing modules should sound better. There&#8217;s a <a href="http://www.izotope.com/products/audio/ozone/#ozone_matrix">detailed list on the iZotope site</a> &#8211; aside from more subtle changes, you&#8217;ll find very specific adjustments to how parameters are controlled and how they impact the sound. To give one example, there&#8217;s a &#8230;</li>
<li><strong>New Limiter.</strong> The latest version of iZotope&#8217;s &#8220;psychoacoustics-based&#8221; limiter in the Advanced edition has a new stereo link control for handling left and right separately or together, and new intelligent transient handling algorithms, among other improvements.</li>
<li><strong>Enhanced EQ.</strong> Analog-matching EQ models analog shelf modes and frequency response, matching is easier than before, as with other modules, you can use left/right separately, and now zoom and display stereo info in your spectrum. There&#8217;s also new variable-phase functionality.</li>
<li><strong>New Reverb.</strong> Yes, sometimes you use reverb when mastering. (A little light reverb can do wonders.) A new modeled reverb algorithm adds new models and spaces and gives you unique early reflection control, as well as &#8220;cross-mix&#8221; for stereo imaging.</li>
<li><strong>New UI, workflow.</strong> I&#8217;ll let you just see what this looks like, but suffice to say parameters and labels are better-organized to be friendlier to advanced and beginning users alike. Past versions of Ozone were sometimes pretty-but-counterintuitive; this looks a bit clearer. Of course, you might not notice while dazzled by the&#8230;</li>
<li><strong>Slick visual feedback.</strong> In the standard version, metering has been enhanced. In the Advanced version, you get slick 2D and 3D plots of your sound spectrum for the Meter Bridge and Meter Taps modules. They look awesome, yes, but I also think these kind of &#8220;alien world mountainscape&#8221; views can help you better visualize what&#8217;s happening in a sound, so there is a practical use, too.</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_StereoImaging.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_StereoImaging-640x438.jpg" alt="" title="iZotope_Ozone5_StereoImaging" width="640" height="438" class="alignnone size-large wp-image-21398" /></a><span id="more-21384"></span></p>
<p>And, of course, all of this means you can easily wow clients when mastering by showing them visualizations that look like Geordi LaForge is studying abnormal quasar activity from the deck of the Enterprise. Just try to avoid opening up a cosmic string-related time wrinkle while mastering.</p>
<p>(And yes, when you&#8217;re all alone and no one is looking over your shoulder, you can do something useful with it.)</p>
<p>Pricing: US$249 (€195); US$999 (€799) Advanced.</p>
<p>Why is Advanced so expensive? Well, each module is also an independent plug-in you can use in your host. With that in mind, this starts to look like a better deal &#8211; some terrific reverb, EQ, and dynamics you can use anywhere. You also get the Meter Bridge and Meter Tap for analysis, fancier 2D and 3D spectrographs, and more advanced loudness meters. On the other hand, the basic version will also work with your host and gives you the sound-processing functionality minus all those more sophisticated meters you might need.</p>
<p><strong>This month, there&#8217;s also steeply discounted intro pricing:</strong> US$599 for Advanced, US$199 for the standard edition. Expires December 1.</p>
<p>Ozone 5 was announced last month, but is now shipping. An OpenGL 2-capable video card is required for the 3D visualizations, but nearly all machines now provide that (including most integrated chipsets, too).</p>
<p><strong><a href="http://www.izotope.com/products/audio/ozone/index.asp">Ozone 5 Product Page @iZotope</a></strong></p>
<p>For a look at what this tool can do, here&#8217;s our friend and experienced mastering and mix engineer Danny Wyatt, talking about how he works with limiting. The new UI and meters are actually a lot clearer than what you see in the video, and offer some nice, new functionality. I can tell you, Danny is a fully-converted Ozone lover, having worked with him in the studio as he mastered my own album. He&#8217;s got a big toolset of other stuff, but Ozone is very often what the real work comes down to, and &#8212; I think I can say this, Danny &#8212; he&#8217;ll be happy to evangelize the tool if you talk to him.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/MqsfKRKWYPQ?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>This isn&#8217;t a review, mind &#8211; in fact, my only significant reservation is that Ozone is so slick, it could distract from the reality that good mastering probably doesn&#8217;t <em>need</em> it. A great mastering engineer can do wonders with a fairly simple tool and their ear &#8211; no wild visualizations required. (&#8220;Great mastering engineer,&#8221; also known as, &#8220;not me.&#8221;) But that same person may well appreciate the level of precision iZotope, working with algorithms they&#8217;ve developed entirely in-house, can provide.</p>
<p><strong>We want your feedback, as always.</strong> Ozone users &#8211; what do you think?</p>
<p>Users of rival products &#8211; what&#8217;s your all-in-one mastering tool of choice, and why?</p>
<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_MeterBridge.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_MeterBridge-640x350.jpg" alt="" title="iZotope_Ozone5_MeterBridge" width="640" height="350" class="alignnone size-large wp-image-21399" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_EQ.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_EQ-640x438.jpg" alt="" title="iZotope_Ozone5_EQ" width="640" height="438" class="alignnone size-large wp-image-21400" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_EQ1.jpg"><img src="http://createdigitalmusic.com/files/2011/11/iZotope_Ozone5_EQ1-640x438.jpg" alt="" title="iZotope_Ozone5_EQ" width="640" height="438" class="alignnone size-large wp-image-21401" /></a></p>
<div class="imgcaption">Images courtesy iZotope. Click for larger versions.</div>
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		<title>Celemony Unveils New Plug-in Tech That Goes Beyond Audio Signal and Control</title>
		<link>http://createdigitalmusic.com/2011/10/celemony-unveils-new-plug-in-tech-that-goes-beyond-audio-signal-and-control/</link>
		<comments>http://createdigitalmusic.com/2011/10/celemony-unveils-new-plug-in-tech-that-goes-beyond-audio-signal-and-control/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 10:02:04 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21054</guid>
		<description><![CDATA[Integrated Melodyne pitch correction in PreSonus&#8217; Studio One is made more interesting by the technology behind it. Celemony this week describes a new technology they call ARA, or &#8220;Audio Random Access.&#8221; The notion is this: rather than just receiving or generating audio signal, the plug-in gets access to audio data. That means you can actually &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/celemony-unveils-new-plug-in-tech-that-goes-beyond-audio-signal-and-control/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/uQnYemgC3nk?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://createdigitalmusic.com/2011/10/1st-daw-with-melodyne-pitch-editing-hi-presonus-studio-one-youve-got-our-attention/">Integrated Melodyne pitch correction</a> in PreSonus&#8217; Studio One is made more interesting by the technology behind it. Celemony this week describes a new technology they call ARA, or &#8220;Audio Random Access.&#8221; The notion is this: rather than just receiving or generating audio signal, the plug-in gets access to audio data. That means you can actually write a plug-in that rewrites the audio content in a recorded DAW track, as Melodyne does in Studio One.</p>
<p>As developer Celemony describes it, &#8220;ARA opens an additional channel of communication through which the DAW and plug-in can exchange information about the audio file, tempo, pitch, rhythm and much more, which allows them to work together considerably more closely.&#8221;</p>
<p>It&#8217;s the ability to exchange audio data information that seems the most compelling. Previously, audio processing plug-ins simply took buffers of audio signal from the DAW. You could &#8220;look ahead&#8221; further into that signal by increasing the buffer (and thus latency with it), but generally speaking, you&#8217;re doing the processing in something that approximates real-time. ARA in the example of Melodyne gives you access to an entire recorded track without having to transfer the audio file to and from the plug-in.</p>
<p>Celemony says this is &#8220;an extension of the existing plug-in interfaces,&#8221; not a new plug-in format. (If it were the latter, I&#8217;d have to point to <a href="http://xkcd.com/927/">this xkcd cartoon</a>.) I&#8217;m still obligated to express some skepticism about how widely this will be adopted, or if it can be considered a &#8220;standard&#8221; extension, though they do promise additional vendors soon. (Implementation would seem to be by necessity on a host by host basis &#8211; and then once you have the host, a plug-in creator might add support.) It&#8217;s a proprietary technology, but then, so are the plug-in formats currently in wide use (AU controlled by Apple for Mac OS, VST by Steinberg, and RTAS by Digidesign, unless we see more of <a href="http://lv2plug.in/trac/">LV2</a>). For now, though, we&#8217;ll have to see if the idea itself can extend what a plug-in can do. Check out the videos for more.</p>
<p><strong><a href="http://www.celemony.com/ara">celemony.com/ara</a></strong> (no documentation for developers, but there is an email address to use if you&#8217;re interested)<span id="more-21054"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/F3J8SFhoe10?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<title>Clean, Sweet, and Bubbly, SodaSynth in Unexpected Places &#8211; Like Chrome Browser Native Client</title>
		<link>http://createdigitalmusic.com/2011/09/clean-sweet-and-bubbly-sodasynth-in-unexpected-places-like-chrome-browser-native-client/</link>
		<comments>http://createdigitalmusic.com/2011/09/clean-sweet-and-bubbly-sodasynth-in-unexpected-places-like-chrome-browser-native-client/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 16:35:35 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20648</guid>
		<description><![CDATA[SodaSynth runs natively in Chrome. With soft synths a dime a dozen, how do you set yourself apart? Defying conventions is a pretty good start, and a team of developers who built the Mixxx open source DJ tool are doing just that. SodaSynth from Oscillicious is a soft synth with a different approach. With no &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/clean-sweet-and-bubbly-sodasynth-in-unexpected-places-like-chrome-browser-native-client/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/09/SodaSynth_for_Chrome.png"><img src="http://createdigitalmusic.com/files/2011/09/SodaSynth_for_Chrome-640x474.png" alt="" title="SodaSynth_for_Chrome" width="640" height="474" class="alignnone size-large wp-image-20661" /></a></p>
<div class="imgcaption">SodaSynth runs natively in Chrome.</div>
<p>With soft synths a dime a dozen, how do you set yourself apart? Defying conventions is a pretty good start, and a team of developers who built the Mixxx open source DJ tool are doing just that. </p>
<p>SodaSynth from Oscillicious is a soft synth with a different approach. With no effects and, surprisingly, no filters, SodaSynth is all about the oscillators. But apart from its ready-to-layer sound, the developers are also making their software run in new places: aside from a VST, there&#8217;s a version for HP&#8217;s defunct TouchPad and, more interestingly, the first major soft synth we&#8217;ve seen yet for Google Chrome&#8217;s Native Client. We&#8217;ve got some details on the latter that will appeal to you hardcore Web browser / coder geeks out there.</p>
<p>First, the sound: with no filters and no effects, SodaSynth&#8217;s developers say they&#8217;ve made a synth that&#8217;s easy to layer. You get five waveforms, up to 32 oscillators per note, and full 8 note polyphony. (Per-note oscillators to me is where things get interesting.) The controls are pretty stunningly simple, but with five &#8220;classic&#8221; waveforms and some unique morphing settings. </p>
<p>Also, for those new to synthesis &#8211; and for some of those more unusual parameter names new to all of us &#8211; they&#8217;ve added extensive <em>in-line</em> online support, in a nice touch. (More in the gallery/sounds below.)</p>
<p><a href="http://createdigitalmusic.com/files/2011/09/screenshot_soda_fullhelp1.png"><img src="http://createdigitalmusic.com/files/2011/09/screenshot_soda_fullhelp1-640x425.png" alt="" title="screenshot_soda_fullhelp1" width="640" height="425" class="alignnone size-large wp-image-20662" /></a></p>
<div class="imgcaption">In-line help, like all synths should have.</div>
<p>I&#8217;m in. Mac and Windows VST, and should run fine on Linux machines with Windows VST support. US$23. </p>
<p><a href="http://www.oscillicious.com/sodasynth/">SodaSynth VST</a></p>
<p>Here&#8217;s what it sounds like:</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F20080770&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F20080770&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/oscillicious/soda-vst-demo-1">SodaSynth VST Demo 1</a> by <a href="http://soundcloud.com/oscillicious">Oscillicious</a></span><span id="more-20648"></span></p>
<p><strong>And there&#8217;s an HP Touchpad version</strong>, which you&#8217;ll find for $3 in the HP App Catalog. Notable in that it may soon join our Doomed Tablet Instruments Hall of Fame. (Our friend Francis Preve had an instrument out for the Newton. Really.) Seriously, if anyone has a TouchPad, send us video, &#8216;kay?</p>
<p>But more practically&#8230;</p>
<p><strong>You can run SodaSynth right in Google&#8217;s Chrome Browser.</strong> We&#8217;ve seen plenty of synths and even full-blown workstations employing Adobe&#8217;s Flash. And there have been some projects built in JavaScript for Mozilla&#8217;s <a href="https://wiki.mozilla.org/Audio_Data_API">Audio Data API</a>, previously called the Web Audio API (which I liked better as a moniker). Tons of examples via the Chromium site; Chrome and now an experimental Safari build have added support:</p>
<p><a href="http://chromium.googlecode.com/svn/trunk/samples/audio/index.html">Web Audio API Samples</a></p>
<p>Soda Synth uses a third avenue, one which I&#8217;ve heard lots of people talk about but no one actually try. Google&#8217;s Native Client allows you to run native code right in the browser &#8211; not this JavaScript kids today love so much, but good, old fashioned, C/C++.</p>
<p>What does that mean for synths? Think low-latency live audio that out-performs other solutions, at least for now. SodaSynth isn&#8217;t just the first NC synth in the Chrome Web Store; according to the developers, it&#8217;s the first Native Client app, period. (Answer to the question &#8220;who cares whether you use native code ever again?&#8221; is, of course, &#8220;audio people.&#8221; I&#8217;m sure JavaScript advocates will be happy to chime in here, but even if JavaScript matches C/C++ performance, the ability to run C DSP code natively will continue to have advantages down the road.)</p>
<p>It&#8217;s free, so add it to Chrome now, and you get a synth you can jam with &#8211; there&#8217;s even a 4-bar live looper so you could produce actual sound snippets with the thing. I&#8217;m curious to hear your experience.</p>
<p><a href="https://chrome.google.com/webstore/detail/moehcjggbedbobepfihdamhnlneanioe">SodaSynth, free for Chrome Web Store</a></p>
<h3>Developing in Native &#8211; Why it Matters, What it&#8217;s Like</h3>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/Ye8mB6VsUHw?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>I&#8217;m all about getting the nitty-gritty details &#8211; yes, including not only why this is exciting, but what the development process is like, warts and all.</p>
<p>Developer Albert writes:</p>
<blockquote><p>Why is this news? It&#8217;s native compiled C++ code running our synthesizer in a browser at full speed, for the first time. While there&#8217;s some other pro-audio web apps like AudioTool, nothing can really get the latency low and run efficiently without native code. We think this might be a peek into a future where we there&#8217;s real pro-audio web apps.</p></blockquote>
<p>I asked Albert specifically what challenges, if any, they&#8217;d encountered. Albert tells CDM that NaCl (<a href="http://en.wikipedia.org/wiki/Sodium_chloride">get it</a>?) still has some rough edges and needs further testing, and significantly isn&#8217;t enabled by default for some users. He did qualify that by noting NaCl&#8217;s developers have been generally helpful.</p>
<blockquote><p>The Pepper Audio API that NaCl implements is pretty similar to SDL and performance seems to be good. The three big advantages of using NaCl over Adobe Flash for this sort of thing are raw performance, being able to directly set the audio latency, and that most audio apps are already written in C/C++, so they&#8217;re easier to port. Being able to just upload your binary to &#8220;deploy&#8221; it instead of building Windows/Mac/Linux versions is a huge time saver too.</p>
<p>Currently, I&#8217;m only hosting binaries for x86 and x86_64 because the Native Client doesn&#8217;t actually work on ChromeOS yet. One of the main<br />
NaCl developers mentions this [2], though perhaps that&#8217;s been miscommunicated by Chrome&#8217;s marketing team, because I too thought it<br />
was supposed to work.</p>
<p>The next milestone for the Native Client team is to implement &#8220;Portable Native Client&#8221;, or PNaCl [1], which will mean that NaCl apps will get distributed as &#8220;LLVM bitcode&#8221; instead of compiled architecture-dependent binaries. In other words, you will compile your application once, and it should run on x86, x86_64, and ARM. I think Google is waiting for this before pushing NaCl into ChromeOS.</p></blockquote>
<p>&#8220;Early days&#8221; seems to be the key phrase here, but I&#8217;m eager to see Google put some resources behind this and turn this into a solid solution, especially on their nascent Chrome OS. (Too bad, as I was looking forward to seeing someone fire this up on a ChromeBook.)</p>
<p>For further reading, via Albert:</p>
<p>[1] The gory details about the <a href="http://nativeclient.googlecode.com/svn/data/site/pnacl.pdf">proposed PNaCl plan</a><br />
[2] Chrome/NaCl engineer at Google saying <a href="https://groups.google.com/group/native-client-discuss/msg/9f16e544b3443b54">it doesn&#8217;t work in ChromeOS</a></p>
<h3>More Images + Sounds</h3>
<p>A song without and with effects, using <a href="http://www.renoise.com/">Renoise</a>:</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F20080771&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F20080771&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/oscillicious/soda-vst-demo-2-dry-no-effects">SodaSynth VST Demo 2 (Dry &#8211; No Effects)</a> by <a href="http://soundcloud.com/oscillicious">Oscillicious</a></span></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F20080772&#038;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F20080772&#038;" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/oscillicious/soda-vst-demo-2-wet-with">SodaSynth VST Demo 2 (Wet &#8211; With Effects)</a> by <a href="http://soundcloud.com/oscillicious">Oscillicious</a></span></p>
<p>The VST version:<br />
<a href="http://createdigitalmusic.com/files/2011/09/SodaSynth_VST.png"><img src="http://createdigitalmusic.com/files/2011/09/SodaSynth_VST-640x425.png" alt="" title="SodaSynth_VST" width="640" height="425" class="alignnone size-large wp-image-20664" /></a></p>
<p>Image of the ill-fated HP tablet version:<br />
<a href="http://createdigitalmusic.com/files/2011/09/SodaSynth_HD_for_Touchpad_2.jpg"><img src="http://createdigitalmusic.com/files/2011/09/SodaSynth_HD_for_Touchpad_2-640x503.jpg" alt="" title="SodaSynth_HD_for_Touchpad_2" width="640" height="503" class="alignnone size-large wp-image-20665" /></a></p>
<p><strong><a href="http://www.oscillicious.com/">http://www.oscillicious.com/</a></strong></p>
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		<title>Omnisphere Review for Keyboard: Amidst Gigs of Sounds, Real Creative Sound Design, Too; Videos</title>
		<link>http://createdigitalmusic.com/2011/09/omnisphere-review-for-keyboard-amidst-gigs-of-sounds-real-creative-sound-design-too/</link>
		<comments>http://createdigitalmusic.com/2011/09/omnisphere-review-for-keyboard-amidst-gigs-of-sounds-real-creative-sound-design-too/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 19:32:50 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20580</guid>
		<description><![CDATA[I took a look at Omnisphere 1.5, the synth so big it&#8217;ll make your head hurt, for Keyboard in a story out now (and readable now). As I begin the story: Seeing its six DVDs of sound content, you might be tempted to duct-tape a key down and let Omnisphere finish your film scoring gig. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/omnisphere-review-for-keyboard-amidst-gigs-of-sounds-real-creative-sound-design-too/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/09/omnisphere_granular_zoom-640x481.jpg" alt="" title="omnisphere_granular_zoom" width="640" height="481" class="alignnone size-large wp-image-20582" /></p>
<p>I took a look at Omnisphere 1.5, the synth so big it&#8217;ll make your head hurt, for Keyboard in a story out now (and readable now). As I begin the story:</p>
<blockquote><p>Seeing its six DVDs of sound content, you might be tempted to duct-tape a key down and let Omnisphere finish your film scoring gig. While the director would probably love the results, you’d be missing out on the real fun.</p></blockquote>
<p>In other words, what I discovered in that review was that Omnisphere, particularly with additions in the new 1.5 update, is a powerful creative sound design tool, not just a preset machine. The highlights:</p>
<ul>
<li><strong>Granular section</strong>, pictured, made nicer with the ability to combine with glide and intelligent parameter control design</li>
<li><strong>Harmonia</strong>, which allows you to control each harmonic component of a sound independently using individual oscillator and synth controls</li>
<li<strong>Waveshaper</strong>, which can not only add bit-crush-style effects, but work its magic on each element, polyphonically</li>
<li><strong>Individual independent arpeggiator</strong>, plus MIDI file drag-and-drop</li>
<li>An <strong>Orb for exploring sonic capabilities</strong> &#8211; we&#8217;ve seen these sort of X/Y controllers before, but here you can even dynamically assign parameters in realtime, and add features like inertia and gesture recording</li>
<li><strong>iPad control</strong> via a really wonderful controller app</li>
</ul>
<p>Being able to navigate multiple sonic parameters in real-time with touch, and combining sound-bending, far-reaching sonic tools like Harmonia and the granular features means you can really take sounds far from their original source &#8211; and sync them to tempo, if you like, with those MIDI and arp features. I need to pick up the whole tool again after the review and see what new sounds I can make; if there are any other users who wish to share, I&#8217;d love to hear what you&#8217;re making, as the possibility is really deep.</p>
<p>And yes, they now have done a <a href="http://www.spectrasonics.net/news/news-content.php?id=67">dubstep bass tutorial</a>, so everybody playing at home should take a shot.</p>
<p>Read the full, detailed review at <em>Keyboard Magazine:</em></p>
<p><a href="http://www.keyboardmag.com/article/spectrasonics-omnisphere-15/5566">Spectrasonics Omnisphere 1.5</a> [Review by me for Keyboard]</p>
<p>How does it all work? Here are some relevant videos:<span id="more-20580"></span></p>
<p><iframe src="http://player.vimeo.com/video/20020519?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/17905037?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/17383130?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><iframe src="http://player.vimeo.com/video/17383889?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
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		<title>Numerology 3.1 Sequencer Adds Realtime Pattern Goodness, VST; See it in Action</title>
		<link>http://createdigitalmusic.com/2011/08/numerology-3-1-sequencer-adds-realtime-pattern-goodness-vst-see-it-in-action/</link>
		<comments>http://createdigitalmusic.com/2011/08/numerology-3-1-sequencer-adds-realtime-pattern-goodness-vst-see-it-in-action/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 17:34:11 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[grid-controllers]]></category>
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		<category><![CDATA[numerology]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20308</guid>
		<description><![CDATA[Numerology is a sophisticated Mac modular step sequencer, capable of brewing patterns from simple to elaborate using combinations of note-making building blocks. It&#8217;s also a powerful host, opening up signal routing and modulation to AU plug-ins. Version 3.1, released this week, may be a &#8220;point&#8221; release, but its two additions are significant. First, it&#8217;ll run &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/08/numerology-3-1-sequencer-adds-realtime-pattern-goodness-vst-see-it-in-action/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/27932051?title=0&amp;byline=0&amp;portrait=0" width="640" height="480" frameborder="0"></iframe></p>
<p>Numerology is a sophisticated Mac modular step sequencer, capable of brewing patterns from simple to elaborate using combinations of note-making building blocks. It&#8217;s also a powerful host, opening up signal routing and modulation to AU plug-ins.</p>
<p>Version 3.1, released this week, may be a &#8220;point&#8221; release, but its two additions are significant. First, it&#8217;ll run as a VST plug-in in any host, which adds direct MIDI routing from plug-in to host. (Somewhere, plug-in developers are nodding, knowingly &#8211; AU may be more commonly associated with the Mac, but VST can be a better choice even for Mac users.)</p>
<p>Second, as you can see in the video, you get some tasty new real-time pattern recording modules. Out of the box, they&#8217;ll run easily with Novation&#8217;s inexpensive Launchpad controller, though you could adapt them to other controllers, too, if you wished. Check out  the video to see it all coming together.</p>
<p>Description:</p>
<blockquote><p>Numerology&#8217;s updated Launchpad mapping with realtime pattern recording into the DrumSeq, PolyNote and MonoNote sequencers. The laptop is running Ableton Live with three instances of the Numerology VST, as well as Camel Audio Alchemy for synth lead and NI Massive on pads. The drum sounds are from Numerology&#8217;s DrumKit module with a patch designed by Jason Wolf of Tripl3Tone.</p></blockquote>
<p>All of this is yours in two editions:<br />
Standard (US$129)<br />
Pro (US$199) with multi-output support for hosted Audio Units, OSC support, custom scale quantization, and advanced modules</p>
<p><a href="http://www.five12.com">http://www.five12.com</a></p>
<p>Thanks to developer James Coker &#8211; and glad I can prod him to release videos with these software updates.</p>
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		<title>Plug-in Watch: New Urs Updates and Videos, Images, and an Aalto Update</title>
		<link>http://createdigitalmusic.com/2011/07/plug-in-watch-new-urs-updates-and-videos-images-and-an-aalto-update/</link>
		<comments>http://createdigitalmusic.com/2011/07/plug-in-watch-new-urs-updates-and-videos-images-and-an-aalto-update/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 17:48:28 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19943</guid>
		<description><![CDATA[From the wonderful world of plug-ins, we&#8217;ve got some good news for soft synth lovers. I covered the forthcoming Z3TA+ 2 release from Cakewalk last week, and a number of readers pointed to the brilliant work of Urs Heckmann. As it happens, Urs has a number of updates releasing this week, adding 64-bit support, compatibility &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/plug-in-watch-new-urs-updates-and-videos-images-and-an-aalto-update/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="390" src="http://www.youtube.com/embed/5oJlGkFUhcE" frameborder="0" allowfullscreen></iframe></p>
<p>From the wonderful world of plug-ins, we&#8217;ve got some good news for soft synth lovers.</p>
<p>I covered the forthcoming <a href="http://createdigitalmusic.com/2011/07/z3ta-2-soft-synth-for-windows-details-pics-from-cakewalk-promise-of-waveshaping-goodness/">Z3TA+ 2 release</a> from Cakewalk last week, and a number of readers pointed to the brilliant work of Urs Heckmann. As it happens, Urs has a number of updates releasing this week, adding 64-bit support, compatibility fixes, and new tutorial videos. Check out the mapping generator and &#8220;tap map&#8221; LFOs for one terrific example in ACE (the modular Any Cable Everywhere). </p>
<p>New features in the ACE modular and More Feedback Machine delay/multi-effect:<span id="more-19943"></span></p>
<blockquote><p>ACE (Any Cable Everywhere) Version 1.1<br />
(modular synth plugin)</p>
<p>* native 64-bit support for Mac AU and VST Win<br />
* extra factory presets by Howard Scarr<br />
* improved installers take Win7 permissions issues into account<br />
* improved compatibility of RTAS (Mac) version, supports &#8220;3-finger salute&#8221; automation<br />
* adds Cocoa view to AU version<br />
* several minor bugs and niggles fixed<br />
* new tutorial videos: http://www.youtube.com/uheplugins</p>
<p>MFM (More Feedback Machine) Version 2.1<br />
(complex delay and multi-effect)</p>
<p>* native 64-bit support for Mac AU and VST Win<br />
* extra factory presets by Tasmodia<br />
* new PDF manual, with hyperlinks<br />
* improved installers take Win7 permissions issues into account<br />
* improved compatibility of RTAS (Mac) version, supports “3-finger salute” automation<br />
* improved synchronization<br />
* adds Cocoa view to AU version<br />
* several minor bugs and niggles fixed</p></blockquote>
<p>Below, an image gallery gives you an idea of the capabilities of these instruments; pictures I think speak as clearly as words &#8211; at least when the interface is nicely designed.</p>
<p><a href="http://createdigitalmotion.com/files/2011/07/ACE01_synth.jpg"><img src="http://createdigitalmotion.com/files/2011/07/ACE01_synth-640x360.jpg" alt="" title="ACE01_synth" width="640" height="360" class="alignnone size-large wp-image-7989" /></a></p>
<p><a href="http://createdigitalmotion.com/files/2011/07/ACE02_tweak.jpg"><img src="http://createdigitalmotion.com/files/2011/07/ACE02_tweak-640x360.jpg" alt="" title="ACE02_tweak" width="640" height="360" class="alignnone size-large wp-image-7990" /></a></p>
<p><a href="http://createdigitalmotion.com/files/2011/07/mfm2.jpg"><img src="http://createdigitalmotion.com/files/2011/07/mfm2-640x447.jpg" alt="" title="mfm2" width="640" height="447" class="alignnone size-large wp-image-7991" /></a></p>
<p>Also, while it&#8217;s not new, this video of Urs&#8217; Zebra2 gives a good overview of what makes that special.</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/NmdEREBtTH0" frameborder="0" allowfullscreen></iframe></p>
<h3>And in Aalto News&#8230;</h3>
<p><img src="http://createdigitalmusic.com/files/2011/06/aalto_1-640x424.png"></p>
<p>In another soft synth update, Aalto from Madrona Labs, which we&#8217;ve covered here previously, gets a bunch of fixes:</p>
<blockquote><p>improved performance!<br />
optimized patch loading<br />
fixed Logic dropouts, improved Logic CPU spikes<br />
fixed Live 7 UI hangs<br />
fixed Sonar crash, tested in Sonar X1<br />
fixed Maschine scan crash<br />
fixed multislider parameter behavior<br />
added debug diagnostics<br />
smaller executable</p></blockquote>
<p>Previously:<br />
<a href="http://createdigitalmusic.com/2011/07/for-lovers-of-aalto-semi-modular-soft-synth-a-place-to-share-patches/">For Lovers of Aalto, Semi-Modular Soft Synth, a Place to Share Patches </a></p>
<p>And an interview: <a href="http://createdigitalmusic.com/2011/06/madronas-randy-jones-on-aalto-soft-synth-design-small-makers-and-soundplane-multitouch-controller/">Madrona’s Randy Jones on Aalto Soft Synth, Designing a New Instrument, Small Makers </a></p>
<p>Notably, in fact, both ACE and Aalto draw inspiration from modular synths, but each take a unique approach to applying that hardware patching model to software. Note the schematic-style approach of Aalto, versus the more literal dangling virtual cords in ACE.</p>
<p>CDM is no match for the site KVR Audio when it comes to plug-in releases and updates, but I think it&#8217;s only appropriate to talk about updates to software we&#8217;ve been following &#8211; some selective news on plug-ins. If you&#8217;ve found an update that&#8217;s particularly useful to how you work, let us know!</p>
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