Robotic Twitter Songwriter Generates Tweet Poetry

Marvim Gainsbug: the Twitter based Song Composer from jeraman on Vimeo.

It should come as no surprise, but Twitter can compose existential nihilistic poetry.

Just ask the creepy, detached voice of Marvim Gainsbug. The robotic, generative songwriter will produce a “song” from Tweet keywords of your choice. And be prepared for some finger snaps at the end of his beat-poetic recitation.

The evil genius of this work is the product of a duo from Recife, Brazil. Details:

Marvim Gainsbug is a musician, singer and composer, created in 2009.

His main influences are Serge Gainsbourg, Bob Dylan, the Brazilian Northeastern Musician, Leonard Cohen, Joni Mitchell, Alan Turing, Deep Blue, HAL, Wintermute and Marvin, the paranoid android.

Marvim Gainsbug is a software that acts based on Twitter, implemented to compose and to play songs, with music and lyrics, in real time.

The tweets are transformed in verses which are interpreted by Marvim with his singular voice. The melody, the harmony and the rhythm are directly linked with the words of the verses.

Developed in Processing, using Sphinx4, FreeTTS and Twitter4j libraries, by Jeraman and Filipe Calegario. For further informations, visit myspace.com/marvimgainsbug

Even the harmonies, melody, and rhythm are generated algorithmically from the tweets themselves.

Thanks to co-creator Jerman for sending this our way; see:
http://jeraman.info

More photos:
Marvim Gainsbug @ Flickr

Photo courtesy Jeraman.

Round-up: Your Web-Connected Musical Future, at Music Hackday Stockholm

It’s like Woodstock for Web music tech nerds. Photo (CC-BY) Anton Lindqvist.

“Okay,” you say to the Web geeks, “I’ve had enough. I don’t want another little app that looks at my iTunes collection and tells me that if I like Lady Gaga, I probably also like Madonna. I want to listen in new ways and, most importantly, make music. What have you got, Web 2.0… 3.0… whatever we’re on now, that I can actually use. I want some of the deliciousness of the future, now.”

“Oh, and another thing – can I patch this Android phone of mine in absurd ways?”

Wish granted.

The latest Music Hackday in Stockholm was filled with the usual simple, first-draft hacks – as it should be; the whole idea is to do something quickly and start something real. But among them were some really strong ideas about how connecting music makers to the Web could do intelligent, new things.

Here are some of the best. Themes emerging:

There is a “there” there. Use proximity, and make location start to help people share musical tastes (and, by the same token, music making).

Put music creation in the browser – without Flash. New JavaScript-based tools can do live synthesis. There’s even a Nanoloop-style sequencer, built entirely with JavaScript and HTML. While these won’t be replacing dedicated music software any time soon, they can have the inverse effect, which is bringing musical creativity to more online apps. (Trust me, it’s more fun than most of what’s on Facebook.)

Make musicians’ online lives easier. Thanks to open APIs, all your gig info, tour info, and music uploads can finally come together.

Get physical. Hacks involving everything from big robotic visualizers to physical radio controls connect open hardware platforms like Arduino and Android.

(And yes, there were a lot of new Android apps, early proof that open mobile development could make a splash.)

Here’s a look at some of the coolest individual projects:

albexone

Data is turned into sculpture, with the help of microcontrollers and the open Android phone.

AlbexOne
Data as connected, kinetic sculpture

It’s one thing to talk to a Web API and put the results on the screen. It’s quite another to turn that feedback into a massive, mechanical sculpture.

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Create Digital Motion Domain Screwup; Fix Coming – Stay Tuned Here

Image: Nima Badiey.

If you are unable to read CDMotion, you’re not alone. createdigitalmotion.com’s domain was not properly renewed by our previous registrar, 1&1, because of a foul-up with closing out an account with them for hosting. (Early in CDM’s history, the site – small at the time – was hosted by 1&1.) I’ve verified with 1&1 that this domain isn’t getting sold to anyone or anything like that — it’s in the ICANN’s redemption period, so I’m working on getting it back. It’s an embarrassing situation, and my apologies to readers. All the rest of CDM’s domains are happy and healthy in one place; the transfer of this one had simply been botched (by me). We’ll certainly correct the issue and keep you posted.

Question for Internet geeks out there — I am a bit disturbed that while 1&1 says it’s in redemption, they say it’ll take up to five business days to get it back, AND they appear to have parked a search page there. I thought that the domain simply shouldn’t resolve. Got any tips on expediting or what this shady business is with Sedo Parking and DomCollect? Let us know. Maybe, as with other things we’ve learned over the years publishing online, we can at least guide others. -PK

Making it as a New Artist: Trent Reznor and Techdirt Founder on What to Do Now

We’ve all watched and commented on bands like Radiohead and Nine Inch Nails releasing free albums and still profiting by them. Will this model still work for new artists, though?

Trent Reznor posted yesterday that the Beastie Boys’ Ill Communication reissue is “how you sell music today”. As a rebuttal to the usual “that only works for established artists” replies, he’s followed this up with an extended post on what artists who haven’t reached the Beasties or NIN level of profile can do to get established.

Ghosts I-IV by Nick Humphries
NIN’s $300 deluxe edition of Ghosts sold out in under two days, grossing $750,000. The first week combined sales grossed $1.6million, despite being released for free under a Creative Commons license. (Photo CC Nick Humphries)

Having been part of a reasonably high profile band with an album released through the label system, Trent’s post reads like a list of “how I wish it had been”. Every point he makes is absolutely spot on. The article is filled with active verbs. Make. Give. Sell. Share. Release. Start. Engage. Film. This is the crux of how creators succeed in the digital age: They do things. Rather than waiting for someone else to tell them how to make money from a product that can be easily garnered for free, the people who are doing well are making it up as they go along, trying new things. You know… being creative.

As a web developer, director and general creative tech geek, Trent’s closers are especially poignant:

The database you are amassing should not be abused, but used to inform people that are interested in what you do when you have something going on – like a few shows, or a tour, or a new record, or a webcast, etc.
Have your MySpace page, but get a site outside MySpace – it’s dying and reads as cheap / generic. Remove all Flash from your website. Remove all stupid intros and load-times. MAKE IT SIMPLE TO NAVIGATE AND EASY TO FIND AND HEAR MUSIC (but don’t autoplay). Constantly update your site with content – pictures, blogs, whatever. Give people a reason to return to your site all the time. Put up a bulletin board and start a community. Engage your fans (with caution!) Make cheap videos. Film yourself talking. Play shows. Make interesting things. Get a Twitter account. Be interesting. Be real. Submit your music to blogs that may be interested. NEVER CHASE TRENDS. Utilize the multitude of tools available to you for very little cost of any – Flickr / YouTube / Vimeo / SoundCloud / Twitter etc.

Check out the rest of the article.

For digital artists, a lot of the web and technological networking comes easier than to rock bands. When a laptop is part of your rig, hopefully you understand computers better than someone who exclusively hits their instrument with sticks (SPD20s aside), because you use the computer for music regularly. Ed.: This is a simple fact – if you’re a digital artist, regardless of your instrument, you spend more time behind the screen than people who are conventional instruments – so you should have no excuse for making the most of that technology once the production and performance phase are done. -PK We’re also in the middle of a huge mobile web expansion phase. Now that everyone has web enabled computers in their pockets, what you can do while you’re out there playing shows is getting better and better; I just spent the evening configuring an online store which can be administered via its own iPhone app. If this had been available two years ago, a whole lot more CD orders would have been delivered on time.

Giving some solid metrics to bolster Trent’s advice, Michael Masnick’s (founder of Techdirt) recent presentation at the NARM 2009 conference is truly fantastic.

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Record Your Session to the Web: Indaba’s Online Recording Studio Launches

What if you could record directly online from a Web browser – no additional software needed? It’s not a new idea, but online music community Indaba has an interesting new Java-based tool that gets one step closer. We took a first look at the tool last month, but it’s now publicly available at indabamusic.com today. Indaba shared with CDM some video walking us through the feature set, and the company founders also answered some of my questions. For the musicians in the audience, we’ll have some more hands-on time with this tool to see if it’s something you can use. (My guess is, it’s something you might use alongside your existing tool of choice.) For the developers and Java fans (or skeptics), I also want to dig a little deeper in the Java and JavaFX platforms behind the scenes.

What can you do when making music in a browser?

  • Work online or offline.
  • Record directly online and share immediately.
  • Work across platforms, directly in the browser.
  • Add real-time effects, mixing, and even multitrack automation for adjusting levels.

Indaba isn’t alone in some of these features, but the ability to have high-performance, non-destructive audio effects and to record directly into the program without the typical browser restraints is definitely a step forward from other solutions.

Pricing will include a relatively full-featured free plan, plus $5/mo and $25/mo tiers adding additional clips, online storage workspace, and real-time non-destructive effects. (Video sharing service Vimeo recently adjusted their free/Pro distinction, a subject Jaymis covered for Create Digital Motion yesterday.)

Here’s our own Q&A to get things rolling:

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