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	<title>Create Digital Music &#187; Web</title>
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		<title>Making it as a New Artist: Trent Reznor and Techdirt Founder on What to Do Now</title>
		<link>http://createdigitalmusic.com/2009/07/09/making-it-as-a-new-artist-trent-reznor-and-techdirt-founder-on-what-to-do-now/</link>
		<comments>http://createdigitalmusic.com/2009/07/09/making-it-as-a-new-artist-trent-reznor-and-techdirt-founder-on-what-to-do-now/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 09:05:14 +0000</pubDate>
		<dc:creator>Jaymis Loveday</dc:creator>
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		<category><![CDATA[trent-reznor]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6449</guid>
		<description><![CDATA[We&#8217;ve all watched and commented on bands like Radiohead and Nine Inch Nails releasing free albums and still profiting by them. Will this model still work for new artists, though?
Trent Reznor posted yesterday that the Beastie Boys&#8217; Ill Communication reissue is &#8220;how you sell music today&#8221;. As a rebuttal to the usual &#8220;that only works [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve all <a href="http://createdigitalmusic.com/2007/10/10/new-radiohead-album-now-available/">watched</a> and <a href="http://createdigitalmusic.com/2008/06/24/metallica-attempts-to-be-beloved-trent-reznor-fails/">commented</a> on bands like Radiohead and Nine Inch Nails releasing free albums and still profiting by them. Will this model still work for new artists, though?</p>
<p>Trent Reznor <a href="http://twitter.com/trent_reznor/status/2530112679">posted yesterday</a> that the <a href="http://illcommunication.beastieboys.com/buy_ic/">Beastie Boys&#8217; Ill Communication reissue</a> is &#8220;how you sell music today&#8221;. As a rebuttal to the usual &#8220;that only works for established artists&#8221; replies, he&#8217;s <a href="http://forum.nin.com/bb/read.php?30,767183">followed this up with an extended post</a> on what artists who haven&#8217;t reached the Beasties or NIN level of profile can do to get established.</p>
<p><img src="http://farm3.static.flickr.com/2095/2415478038_b6a57b7010.jpg" width="500" height="375" alt="Ghosts I-IV by Nick Humphries"><br />
<span class="imgcaption">NIN&#8217;s $300 deluxe edition of <em>Ghosts</em> sold out in under two days, grossing $750,000. The first week combined sales grossed $1.6million, despite being released for free under a Creative Commons license. (Photo CC <a href="http://www.flickr.com/photos/nickhumphries/2415478038/">Nick Humphries</a>)</span>  </p>
<p>Having been part of a reasonably high profile band with an album released through the label system, <a href="http://forum.nin.com/bb/read.php?30,767183">Trent&#8217;s post</a> reads like a list of &#8220;how I wish it had been&#8221;. Every point he makes is absolutely spot on. The article is filled with active verbs. Make. Give. Sell. Share. Release. Start. Engage. Film. This is the crux of how creators succeed in the digital age: They <em>do things</em>. Rather than waiting for someone else to tell them how to make money from a product that can be easily garnered for free, the people who are doing well are making it up as they go along, trying new things. You know&#8230; <em>being creative</em>.</p>
<p>As a web developer, director and general creative tech geek, Trent&#8217;s closers are especially poignant:</p>
<blockquote><p>The database you are amassing should not be abused, but used to inform people that are interested in what you do when you have something going on &#8211; like a few shows, or a tour, or a new record, or a webcast, etc.<br />
Have your MySpace page, but get a site outside MySpace &#8211; it&#8217;s dying and reads as cheap / generic. Remove all Flash from your website. Remove all stupid intros and load-times. MAKE IT SIMPLE TO NAVIGATE AND EASY TO FIND AND HEAR MUSIC (but don&#8217;t autoplay). Constantly update your site with content &#8211; pictures, blogs, whatever. Give people a reason to return to your site all the time. Put up a bulletin board and start a community. Engage your fans (with caution!) Make cheap videos. Film yourself talking. Play shows. Make interesting things. Get a Twitter account. Be interesting. Be real. Submit your music to blogs that may be interested. NEVER CHASE TRENDS. Utilize the multitude of tools available to you for very little cost of any &#8211; Flickr / YouTube / Vimeo / SoundCloud / Twitter etc.</p>
<p><em>Check out the <a href="http://forum.nin.com/bb/read.php?30,767183">rest of the article</a></em>.
</p></blockquote>
<p>For digital artists, a lot of the web and technological networking comes easier than to rock bands. When a laptop is part of your rig, hopefully you understand computers better than someone who exclusively hits their instrument with sticks (SPD20s aside), because you use the computer for music regularly. <em>Ed.: This is a simple fact &#8211; if you&#8217;re a digital artist, regardless of your instrument, you spend more time behind the screen than people who are conventional instruments &#8211; so you should have no excuse for making the most of that technology once the production and performance phase are done. -PK</em> We&#8217;re also in the middle of a huge mobile web expansion phase. Now that everyone has web enabled computers in their pockets, what you can do while you&#8217;re out there playing shows is getting better and better; I just spent the evening configuring an online store which <a href="http://apps.shopify.com/shopify_applications/9657b72ba7e8ac451f02b522125f6137">can be administered via its own iPhone app</a>. If this had been available two years ago, a whole lot more CD orders would have been delivered on time.</p>
<p>Giving some solid metrics to bolster Trent&#8217;s advice, <a href="http://twitter.com/mMasnick">Michael Masnick&#8217;s</a> (founder of <a href="http://techdirt.com/">Techdirt</a>) recent presentation at the <a href="http://www.narm.com/">NARM</a> 2009 conference is truly fantastic.<br />
<span id="more-6449"></span><br />
<object width="580" height="445"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5229486&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=bd0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5229486&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=bd0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="445"></embed></object>
<p><a href="http://vimeo.com/5229486">NARM 2009 State Of The Industry: Michael Masnick</a> from <a href="http://vimeo.com/narm">NARM</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>The presentation is quite long at 31 minutes, but he breaks it up with 515 slides, so it feels punchy. It expands on many of the points Trent makes, and touches on some themes we&#8217;ve been interested in here at CDM. Interestingly, he gives some revenue and sales statistics on the <a href="http://createdigitalmusic.com/2008/03/03/pay-what-you-will-for-nine-inch-nails-from-free-to-300/">Nine Inch Nails &#8220;Ghosts&#8221; release</a>: $1.6 million gross in the first week, from an album which was released for free under a Creative Commons license.</p>
<p>Having been quite deeply involved in the &#8220;old&#8221; way of doing things, and having experimented in the last year with <a href="http://vixid.noisepages.com/2009/05/vixid-music-video-flamingo-crash-sister-sister/">faster</a>, <a href="http://createdigitalmotion.com/2009/01/19/25fpsftw-small-cheap-pal-security-cameras-now-available-on-dealextreme/#comments">cheaper</a> <a href="http://createdigitalmotion.com/2008/06/19/quick-single-shot-music-video-or-where-is-your-visualist-taking-you/">live performance videography</a> and similarly <a href="http://createdigitalmotion.com/2009/01/19/fast-music-video-production-and-creative-commons-stems-release-edward-guglielmino-fail-with-me/">streamlined &#8220;studio&#8221; production</a>, I feel that I&#8217;m replete with the kool aid, and comfortable with a future in which I&#8217;m not looking for &#8220;a contract&#8221;. In fact, this evening I called <a href="http://twitter.com/rowleycowper">my bandmate</a> over and convinced him that the album we&#8217;re about to record and shoot will be released entirely under a Creative Commons Attribution license. Finished tracks and stems, music videos and source files, animation sprites, live footage, album artwork, and whatever else we create.</p>
<p>I&#8217;ve long believed that &#8220;free&#8221; and &#8220;open&#8221; is a big part of the future of creative industries. The label system has kept creators and fans at arms length. Last year I was a rightsholder on an album which spent a week in the top 5 sellers on iTunes in Australia. I know nothing about any of the listeners who put it there. Next album release, I want to know all of those fans by name.</p>
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		<slash:comments>48</slash:comments>
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		<title>Record Your Session to the Web: Indaba&#8217;s Online Recording Studio Launches</title>
		<link>http://createdigitalmusic.com/2009/07/09/indaba2launch/</link>
		<comments>http://createdigitalmusic.com/2009/07/09/indaba2launch/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 06:00:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[indaba]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=6443</guid>
		<description><![CDATA[ 
What if you could record directly online from a Web browser &#8211; no additional software needed? It&#8217;s not a new idea, but online music community Indaba has an interesting new Java-based tool that gets one step closer. We took a first look at the tool last month, but it&#8217;s now publicly available at indabamusic.com [...]]]></description>
			<content:encoded><![CDATA[<p><embed src="http://blip.tv/play/AYGP8g%2BM9Xg" type="application/x-shockwave-flash" width="580" height="462" allowscriptaccess="always" allowfullscreen="true"></embed> </p>
<p>What if you could record directly online from a Web browser &#8211; no additional software needed? It&#8217;s not a new idea, but online music community Indaba has an interesting new Java-based tool that gets one step closer. We took a <a href="http://createdigitalmusic.com/2009/06/03/record-it-live-to-the-internet-indaba-reveals-javafx-powered-online-recording-studio/">first look at the tool last month</a>, but it&#8217;s now publicly available at <a href="http://www.indabamusic.com/">indabamusic.com</a> today. Indaba shared with CDM some video walking us through the feature set, and the company founders also answered some of my questions. For the musicians in the audience, we&#8217;ll have some more hands-on time with this tool to see if it&#8217;s something you can use. (My guess is, it&#8217;s something you might use alongside your existing tool of choice.) For the developers and Java fans (or skeptics), I also want to dig a little deeper in the Java and JavaFX platforms behind the scenes.</p>
<p>What can you do when making music in a browser?</p>
<ul>
<li>Work online or offline.</li>
<li>Record directly online and share immediately.</li>
<li>Work across platforms, directly in the browser.</li>
<li>Add real-time effects, mixing, and even multitrack automation for adjusting levels.</li>
</ul>
<p>Indaba isn&#8217;t alone in some of these features, but the ability to have high-performance, non-destructive audio effects <em>and</em> to record directly into the program without the typical browser restraints is definitely a step forward from other solutions.</p>
<p>Pricing will include a relatively full-featured free plan, plus $5/mo and $25/mo tiers adding additional clips, online storage workspace, and real-time non-destructive effects. (Video sharing service Vimeo recently adjusted their free/Pro distinction, a subject <a href="http://createdigitalmotion.com/2009/07/08/the-state-of-plus-vimeo-to-remove-full-resolution-source-files-for-free-accounts/">Jaymis covered for Create Digital Motion yesterday</a>.)</p>
<p>Here&#8217;s our own Q&#038;A to get things rolling:<span id="more-6443"></span></p>
<p><strong>CDM: Obviously, we have readers who are very comfortable with some existing, non-browser-based tools. But I can see them having a place for a browser tool as a supplement. How might some of those kinds of people use Indaba, as you envision it?</strong></p>
<p><em>Indaba:</em> The Indaba console is fully integrated with our global community of musicians, so it&#8217;s much easier to share work and collaborate on mixes. Even if your readers currently use non-browser-based tools, the Indaba console enables them to work together seamlessly from any computer without having to transfer files from machine to machine. What&#8217;s more, because the Indaba console is web-based, it can capture inspiration that strikes when artists are on the road or otherwise away from their studios. For musicians who don&#8217;t currently use complex DAWs, the Indaba console can be even more &#8211; a turnkey solution for recording, editing, and mixing.</p>
<p><img src="http://createdigitalmusic.com/images/2009/06/indababig-thumb.jpg"></p>
<p><strong>Why JavaFX? What specifically was possible with JavaFX versus, say, Flash &#8211; given that at least some basic DSP functions we have seen in Flash?</strong></p>
<p>The real decision was to build a Java application. A signed Java app gives us the freedom we need to tap into client-side hardware (sound-card, hard drive etc) and the power we need to handle multiple non-destructive effects. Other client-side technologies simply can&#8217;t offer this level of access. JavaFX gave us the ability to develop a sexy interface that wouldn&#8217;t look/feel like the stereotypical java apps of yesteryear.  Going forward, this will enable us to do some pretty amazing things.</p>
<p><em>Ed. &#8211; note, that generally answer leads to some follow-up, specific development questions I have regarding implementation on Mac, Windows, and Linux, so we can talk more about those details &#8211; feel free to pass along your own thoughts and I&#8217;ll see what I can learn.</em></p>
<p><strong>CDM: It&#8217;s nice to see the Creative Commons license on the sample materials. Will there be ways for artists using Creative Commons to release their own clips / share their own loops?</strong></p>
<p>Not in this release but shortly thereafter.  For now there are hundreds of clips available to our members.</p>
<p><strong>Will there be an API for other sites to hook into what Indaba users are doing / what they&#8217;re doing on the Java-FX-based editing platform?</strong></p>
<p>It&#8217;s definitely something we&#8217;re planning on releasing at some point. At the moment, we have private APIs for corporate partners. </p>
<p><strong>What are some likely workflows with the new tool? How does that differ from previous versions?</strong></p>
<p>It cuts a tremendous amount of overhead out of the process and is a simple and quick way to capture your ideas in high quality. Previously you had to download tracks, record locally, bounce them out of your DAW and upload them to the site&#8230; Now you can pop open the Console, record in high quality and mix your song all within Indaba. </p>
<p><em>Stay tuned for more details. And, of course, Indaba does have some competition on the Web; it&#8217;ll be interesting to see how it all stacks up.</em></p>
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		<title>Game Music Making: Kongregate Collabs to Connect Music Makers with Indie Games</title>
		<link>http://createdigitalmusic.com/2009/06/09/game-music-making-kongregate-collabs-to-connect-music-makers-with-indie-games/</link>
		<comments>http://createdigitalmusic.com/2009/06/09/game-music-making-kongregate-collabs-to-connect-music-makers-with-indie-games/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 08:48:54 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/09/game-music-making-kongregate-collabs-to-connect-music-makers-with-indie-games/</guid>
		<description><![CDATA[ Speaking of games, you can expect game production to start to attract the attention of musicians and web publishers. Whereas a few short years ago, targeting musicians might mean dangling rock club gigs or album sales, now a lot of those same music makers want to break into gaming, too.
Kongregate is a bit like [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/06/image.png" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://createdigitalmusic.com/images/2009/06/image-thumb.png" width="536" height="404" /></a> Speaking of games, you can expect game production to start to attract the attention of musicians and web publishers. Whereas a few short years ago, targeting musicians might mean dangling rock club gigs or album sales, now a lot of those same music makers want to break into gaming, too.</p>
<p>Kongregate is a bit like public access, only on steroids and for games. The idea is this: get indie game makers in one place contributing games, then get lots of people playing those games, then support the system with ad revenue shared with the game makers. The model has grown rapidly, with millions of users and over 15,000 original games.</p>
<p>The newest project from Kongregate looks to connect artistic talent on projects, including musicians, composers, and sound designers wanting to work on game projects. The Collabs section will see artists and sound and music creators uploading their work to find collaborators. Initially, there’s a contest on, with competition for attention, cash, and studio prizes. </p>
<p><a href="http://www.kongregate.com/collabs">http://www.kongregate.com/collabs</a></p>
<p>The competition aside, this could be the beginning of a successful community for collaboration in the indie Flash gaming world. Assets are often uploaded under a Creative Commons license, and I see one of the top sounds draws on samples from <a href="http://freesound.org">Freesound.org</a>. While career success is an obvious goal, the contributors so far appear to see sharing as a way to get there – in stark contrast to the model in the mainstream, big-business game industry. Quality is, of course, variable, but ask anyone in the game industry how to become successful and the answer is always <em>make as much as you can</em>. Getting work out there, even primitive, can be part of a learning process. So I’m eager to see what transpires as these kinds of communities grow.</p>
<p>There is an invariable comparison to <a href="http://deviantart.com">Deviant Art</a> – and you’ll see they’ve already begun to invade. </p>
<p>Oh yeah, and I quite like these <a href="http://www.kongregate.com/collabs/art/Chaosdeath/aqua-v2">glassy tendrils</a>, rendered in Cinema 4D. Image (<a href="http://creativecommons.org/licenses/by-nc/3.0/us/">CC</a>) <a href="http://www.kongregate.com/accounts/Chaosdeath#my_art">Chaodeath</a>. Now, make that run real-time. Or, erm, imagine those are virtual renderings of artists … collaborating.</p>
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		<title>Record it Live to the Internet: Indaba Reveals JavaFX-Powered Online Recording Studio</title>
		<link>http://createdigitalmusic.com/2009/06/03/record-it-live-to-the-internet-indaba-reveals-javafx-powered-online-recording-studio/</link>
		<comments>http://createdigitalmusic.com/2009/06/03/record-it-live-to-the-internet-indaba-reveals-javafx-powered-online-recording-studio/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 09:49:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/03/record-it-live-to-the-internet-indaba-reveals-javafx-powered-online-recording-studio/</guid>
		<description><![CDATA[ 
Indaba Music, a community and suite of online tools for musicians, announced today they’ve revamped their online recording and production tool using Java and JavaFX. The result: a platform-agnostic, online interface that allows you to record music “directly to the Internet.” And the band Weezer is excited enough about it that they’re giving their [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/06/indababig.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="indababig" border="0" alt="indababig" src="http://createdigitalmusic.com/images/2009/06/indababig-thumb.jpg" width="570" height="404" /></a> </p>
<p>Indaba Music, a community and suite of online tools for musicians, announced today they’ve revamped their online recording and production tool using Java and JavaFX. The result: a platform-agnostic, online interface that allows you to record music “directly to the Internet.” And the band Weezer is excited enough about it that they’re giving their official endorsement.</p>
<p>Indaba, along with some others, already had an online music production tool. The new version expands on that idea, allowing you to record audio signal directly online, and beefing up tools for mixing, editing, and looping. Just like tools like GarageBand, a pre-built set of loops is ready for people to quickly mock up songs.</p>
<p>With some help from Sun’s JavaFX technology, the browser/desktop barrier isn’t as noticeable. You get a graphical-looking interface that works the same anywhere, plus the ability to drag audio files to and from your desktop. </p>
<p><a href="http://indabamusic.com">indabamusic.com</a></p>
<p><a href="http://javafx.com">javafx.com</a></p>
<p>Interestingly, Weezer’s endorsement focuses on the fact that they don’t know how to use other music software. I have to admit some skepticism here – a lot of musicians I think are savvy enough to get to use creative new music software, and a lot of the basic functions of the Indaba software itself are straight out of tools like ACID and GarageBand. Nor do you have to worry about any JavaFX tool blowing away your REAPER, Logic, Live, Pro Tools… well, you know. </p>
<p>On the other hand, while this is basically just an ACID-style audio production station in the browser, I’m curious about what <em>new</em> applications might take advantage of in-browser collaboration that don’t look like existing audio tools. Maybe we’ll have specialized tools for working out specific ideas or sharing snippets in-progress. And there’s no question that building some tools in the browser makes sharing more immediate.</p>
<p>I’ll be talking to the Indaba folks and the JavaFX team a little bit about the technology, and with Sun in particular I’ll be sure to ask about some of the future potential here for other tools. If you have questions, let me know.</p>
<p><a href="http://createdigitalmusic.com/images/2009/06/indabafx.jpg" rel="lightbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="indabafx" border="0" alt="indabafx" src="http://createdigitalmusic.com/images/2009/06/indabafx-thumb.jpg" width="534" height="404" /></a></p>
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		<slash:comments>19</slash:comments>
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		<title>In Bb 2.0: YouTube-Generated, Collaborative Music Remix</title>
		<link>http://createdigitalmusic.com/2009/05/15/in-bb-20-youtube-generated-collaborative-music-remix/</link>
		<comments>http://createdigitalmusic.com/2009/05/15/in-bb-20-youtube-generated-collaborative-music-remix/#comments</comments>
		<pubDate>Fri, 15 May 2009 16:27:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[mash-up]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[user-generated]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[web-2.0]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/05/15/in-bb-20-youtube-generated-collaborative-music-remix/</guid>
		<description><![CDATA[ 
That sounds like the usual collection of meaningless YouTube buzzwords, but yet again, in the spirit of the YouTube-fueled musical genius of Kutiman and, more recently, Tan Dun and Internet orchestras, the combination of user-contributed videos turns out to be magical. Perhaps “You” are a star, after all.
In Bb also gives You, the viewer, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.inbflat.net/"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="inbflat" border="0" alt="inbflat" src="http://createdigitalmusic.com/images/2009/05/inbflat1.jpg" width="580" height="480" /></a> </p>
<p>That sounds like the usual collection of meaningless YouTube buzzwords, but yet again, in the spirit of the YouTube-fueled musical genius of <a href="http://createdigitalmusic.com/2009/03/05/video-mashed-kutiman-funk-what-if-all-of-youtube-played-a-song/">Kutiman</a> and, more recently, <a href="http://createdigitalmusic.com/2009/04/15/the-internet-as-an-avant-garde-orchestral-suite-youtube-mash-ups/">Tan Dun and Internet orchestras</a>, the combination of user-contributed videos turns out to be magical. Perhaps “You” are a star, after all.</p>
<p>In Bb also gives You, the viewer, some powers over the remix. As the name implies, everything will blend, so you can start the videos as you wish, and control volume with the volume sliders. It’s part of the ongoing evidence that sometimes simple ideas can be deeply musical and effective.</p>
<p>Now, you weren’t expecting to get any more work done on this Friday afternoon / evening / Saturday morning (depending on where you live), were you?</p>
<p> <span id="more-5968"></span>
<p>Creator and producer Darren Solomon (Science for Girls) – like Kutiman before him – is someone with some real musical and producing chops, too, so well worth checking out his other project. (Electronic Musician recently did a <a href="http://emusician.com/interviews/emusic_chillin_thrillin/">write-up</a>). Here’s what he has to say:</p>
<blockquote><p>In Bb 2.0 is a collaborative music and spoken word project conceived by <a href="http://www.scienceforgirls.net/bio.html">Darren Solomon</a> from <a href="http://www.scienceforgirls.net/">Science for Girls</a>.</p>
<p>The videos can be played simultaneously &#8212; the soundtracks will work together, and the mix can be adjusted with the individual volume sliders.</p>
<p>Participate! Create a video and <a href="mailto:info@scienceforgirls.net">send me the link</a>! Here are some guidelines:</p>
<ul>
<li>-Sing or play an instrument, in Bb major. Simple, floating textures work best, with no tempo or groove. Leave lots of silence between phrases. </li>
<li>-Record in a quiet environment, with as little background noise as possible. </li>
<li>-Wait about 5-10 seconds to start playing. </li>
<li>-Total length should be between 1-2 minutes. </li>
<li>-Thick chords or low instruments don&#8217;t work very well. </li>
<li>-Record at a low volume to match the other videos. </li>
<li>-You can listen to <a href="http://www.inbflat.net/bflatmix.mp3">this mix</a> on headphones while you record. </li>
<li>-After you upload to YouTube, play your video along with the other videos on this page to make sure the volume matches. </li>
</ul>
<p>Update: Wow! This got bigger than I imagined! I greatly appreciate every submission, and I will watch everything, though I may not be able to reply to each. Also, I am being selective, in order to maintain the feel of the project. Many, many thanks to all who have submitted!</p>
</blockquote>
<p>Thanks to for the tip, Mike Cohen!</p>
<p><a href="http://www.inbflat.net/">http://www.inbflat.net/</a></p>
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		<slash:comments>18</slash:comments>
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		<title>Twitter Everywhere: More Tweet a Sound, SuperCollider Code, Richie Hawtin + Traktor</title>
		<link>http://createdigitalmusic.com/2009/04/30/twitter-everywhere-more-tweet-a-sound-supercollider-code-richie-hawtin-traktor/</link>
		<comments>http://createdigitalmusic.com/2009/04/30/twitter-everywhere-more-tweet-a-sound-supercollider-code-richie-hawtin-traktor/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 10:23:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
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		<category><![CDATA[SuperCollider]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/30/twitter-everywhere-more-tweet-a-sound-supercollider-code-richie-hawtin-traktor/</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/featured/0509_twitter.jpg">]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm4.static.flickr.com/3285/2860323141_e9157d1d4a.jpg?v=0" /> </p>
<div class="imgcaption">Sadly, Richie Hawtin’s copy of Traktor doesn’t talk to you directly. “We’re about to go on. I’ve got my files cued up.” “Oh, Richie’s hands are sweaty today. Ugh.” “Hey, who’s that hottie who just got onstage?” “I hope he uses all four of my decks.” “I’m sorry, Dave, I’m afraid I can’t do that. lolz” Photo (<a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed.en">CC</a>) Caesar Sebastian.</div>
<p>For everyone who thought Twitter was just about “i m eating a ham sandwich lolz,” the desire to use connectivity to actually be connected continues to win out in unexpected ways. So far this month, we already saw the use of Max/MSP. Now, Twitter is showing up in the geeky, open source sound tool SuperCollider and in DJ sets in Traktor by Richie Hawtin.</p>
<h3>Tweet a Sound, to the Max</h3>
<p><a href="http://createdigitalmusic.com/images/2009/04/twitter-subpatch.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="twitter_subpatch" border="0" alt="twitter_subpatch" align="right" src="http://createdigitalmusic.com/images/2009/04/twitter-subpatch-thumb.jpg" width="240" height="150" /></a> First, some updates on <a href="http://createdigitalmusic.com/2009/04/20/tweak-and-tweet-make-and-share-synth-sounds-with-twitter/">Tweet a Sound</a>, the sound design tool in Max that lets you share synth presets. </p>
<p>Creator Andrew Spitz has an updated story on adding a cleaned-up subpatch to Max/MSP. It uses the Ruby programming language to access the Twitter API. (You should be able to port to Pd, too – I have to look closer at this.) <strong>Correction: Ruby </strong>is implemented as JRuby, so it runs on the Java virtual machine – and there is a Java implementation for both Max (mxj) and Pd (<a href="http://www.le-son666.com/software/pdj/">pdj</a>)</p>
<p>This means, if you’ve got a Mac or Windows copy of Max/MSP, you can now send Tweets from your patches. And that should open up still more possibilities when Max for Live becomes available, for Ableton fans.</p>
<p><a href="http://www.soundplusdesign.com/?p=1779">How To Send A Tweet From Max/MSP { sound + tutorial }</a></p>
<p>Even if you’re skeptical about Twitter per se, if you’re interested in using Ruby and Max, this should be a good starting place for other APIs, too.</p>
<p>Friends of mine like <a href="http://twitter.com/francispreve">Francis Preve</a> have gone utterly nuts for this.</p>
<p> <span id="more-5764"></span>
</p>
<h3>SuperCollider</h3>
<p><a href="http://createdigitalmusic.com/images/2009/04/supercollider-twitter.jpg" rel="lightbox"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="supercollider_twitter" border="0" alt="supercollider_twitter" align="right" src="http://createdigitalmusic.com/images/2009/04/supercollider-twitter-thumb.jpg" width="240" height="228" /></a> SuperCollider is an elegant, free, cross-platform synthesis language that expresses sound and sequencers as code. Since, unlike Max, its language is<em> </em>text, no conversion is necessary: savvy SuperCollider sonic programmers are simply copying and pasting code directly into Twitter.</p>
<p>You can get a feel for something of what’s happening here:</p>
<p><a title="http://search.twitter.com/search?q=%23supercollider" href="http://search.twitter.com/search?q=%23supercollider">http://search.twitter.com/search?q=%23supercollider</a></p>
<p>It’s an interesting exercise. As people have done with <a href="http://www.abstractmachine.net/blog/p5-tweets/">Processing</a> for Twitter-coded graphics, the tiny 140-character limit means the challenge of trying to do more with less.</p>
<p>Unsatisfied with picking these up manually, SuperCollider Charles Céleste Hutchins has built his own bash script, connected to Yahoo Pipes, for fetching the resulting SC sound creations:</p>
<p><a href="http://celesteh.blogspot.com/2009/04/twitter-supercollider-app.html">Twitter Supercollider App</a> [les said, the better]</p>
<p>You’ll also see in the search, in addition to code there are lots of casual exchanges of tips and advice. </p>
<p>I’m not sure anything can cure me of my own sprawling code, but there’s something soothing about everyone else’s little code snippets appear.</p>
<h3>Richie Hawtin + Traktor</h3>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/liGUW7QF6cQ&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/liGUW7QF6cQ&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Here’s the biggest twist yet: Native Instruments’ Traktor Pro is now Twitter-enabled. Richie Hawtin’s label Minus has developed a custom Twitter application that uploads song metadata, using the Internet broadcasting functions built into Traktor Pro. (I’d love to see this using OpenSoundControl, though I think in this case it doesn’t.)</p>
<p>What this <em>doesn’t </em>mean: no, Richie Hawtin is not tapping away on a cell phone while he plays, and if we see any of you Twittering onstage, we will call in the Dead Acts police. </p>
<p>What it <em>does </em>mean: you can keep track of track listings by tuning in on Richie’s Twitter feed. Updates happen every 30 seconds.</p>
<p><a href="http://twitter.com/rhawtin">http://twitter.com/rhawtin</a></p>
<p>Now, generally, the mention of the words “Richie” and “Hawtin” seem to trigger some sort of irrational torrent of Internet hate in comments, so I’m hoping that doesn’t happen here. Personally, I think there’s some interesting potential to all of this – imagine if people who heard your live set could then go check out album versions of your songs the next day, and discover that some of you really are doing live PA stuff and not just straight DJing, too.</p>
<p>Also, Minus promises they’ll release the software to other Traktor users in the near future.</p>
<p>It’s something of a contrast with the Max users who may actually broadcast the patches and presets they’re using while playing, but that’s what makes all of this so intriguing.</p>
<p><strong>Updated:</strong></p>
<p><a href="http://twitter.com/gilesgoatboy/statuses/1662473013">Via Twitter</a>, Giles notes that Beatportal responds to the announcement:</p>
<p><a href="http://www.beatportal.com/feed/item/how-twitter-tracklist-app-will-change-everything/">How Twitter tracklist app will change everything</a> [Beatportal]</p>
<p>I agree with many of the points here on some level, but author Christen Reutens at Beatportal seems to be getting a little carried away. Online radio playlists were also supposed to change “everything” – and then didn’t. For one thing, the ability to purchase played tracks, while something that still has potential, hasn’t yet taken off in a big way. For another, legal questions have come into play. In the case of radio stations, publishing playlists in the US can make a radio station into a “jukebox” and become subject to greater licensing fees. I’m not sure what licensing considerations the DJ playlist could prompt – in the best case scenario, it could mean payments for artists; in the worst case, it might turn venues off from allowing DJs to publish playlists.</p>
<p>Also, as far as mystique, this is an entirely opt-in service. And many of the changes Christen describes have already happened because of digital files and Internet communication – with or without Twitter playlists. </p>
<p>Of course, feel free to disagree.</p>
<p>I have a simpler view, I guess. Publishing playlists is a cool idea for those who want to do it. It’s likely to be used primarily by really big fans of certain DJs. The problem with Twitter is, that information could get stuck on Twitter. Smart DJs will use RSS to pull the information into their blog and give some of that context back. And as for DJs who have hidden behind producers’ tracks while creating a false sense of mystique – well, uh, some of us who are greater fans of live PA won’t be shedding any tears. Those who are intelligently warping tracks so they’re barely recognizable, requiring a Twitter feed to follow what’s going on, we salute you. </p>
<p>I’m not sure I’d want to be glued to a Twitter feed while in a club, with all the other Tweets happening, but it’s interesting. Perhaps more interesting than the features for fans is that Hawtin and company propose to get producers paid some royalties when their tracks get played, by using this feature for more accurate tracking – see James Holden on comments here.</p>
<p>And there’s nothing stopping the smart-a** music enthusiasts from going to sets without this feature, tapping away on their cell phone to prove they actually know what they’re hearing. We might even follow you.</p>
<h3>But is There Another Way?</h3>
<p>This is all very interesting, but I have to wonder if we should all take the next step and start thinking about open ways of connecting software. Of course, it makes sense to use Twitter for quick snippets and Twitter-style communication, because people are there. (Not to mention, I like the idea of freaking out your Twitter followers with unreadable code gibberish.) Likewise, it makes sense for software makers to do some of their own online integration, as Ableton has done with Share – a feature we’ll be examining in more depth.</p>
<p>But Twitter itself, while an interesting novelty, is not ideal, because of its data limits and the proprietary, crash-prone system behind it. Here are a couple of alternatives. <a href="http://xmpp.org/">XMPP</a> is a standards-based protocol, built on XML, for bi-directional communication. For chat-style, real-time communication, XMPP – the basis of Jabber and Google Talk – makes much more sense. And there are existing, open source libraries out there with XMPP support, meaning it’s not tough to build upon. It’d be great to use XMPP to allow artists to communicate about what they’re doing in real-time.</p>
<p>For collaborating on shared projects, version control is a great way to go. Previously the domain of programmers, version control is catching on with all sorts of people, because it makes collaboration easier by tracking changes. Subversion remains the most popular way of doing this, even as Git gains some traction. And Sourceforge has beefed up its own functionality lately, while Sun’s Project Kenai is developing nicely, too.</p>
<p>See, previously:</p>
<p><a href="http://createdigitalmusic.com/2009/02/18/version-control-and-sharing-for-patching-keep-those-max-pd-patches-in-order-with-git/">Version Control and Sharing for Patching: Keep Those Max, Pd Patches in Order with Git</a></p>
<p>In other words, I hope this is all the tip of the iceberg. Ideas?</p>
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		<title>Auto-Tune The News, And Channeling Steve Reich, Anyone?</title>
		<link>http://createdigitalmusic.com/2009/04/23/auto-tune-the-news-and-channeling-steve-reich-anyone/</link>
		<comments>http://createdigitalmusic.com/2009/04/23/auto-tune-the-news-and-channeling-steve-reich-anyone/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 15:28:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[auto-tune]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/23/auto-tune-the-news-and-channeling-steve-reich-anyone/</guid>
		<description><![CDATA[The Internet, having satisfied itself yesterday with video that faked a Beyonce who couldn’t sing, now imagines news that can. And Steve Reich is proven ahead of his time &#8212; again. (Congrats on the Pullitzer &#8211; it took them just five decades to notice!)
Yes, Antares’ Auto-Tune plug-in – now so ubiquitous in mainstream, non-audio-engineer knowledge [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/tBb4cjjj1gI&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tBb4cjjj1gI&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>The Internet, having satisfied itself yesterday with video that <a href="I'm also queuing the static version for the newsletter.">faked a Beyonce who couldn’t sing</a>, now imagines news that can. And Steve Reich is proven ahead of his time &#8212; again. (Congrats on the Pullitzer &#8211; it took them just five decades to notice!)</p>
<p>Yes, Antares’ Auto-Tune plug-in – now so ubiquitous in mainstream, non-audio-engineer knowledge that it’s become a generic description like “Kleenex” – can be applied to everything. (We, um, can only hope these industrious YouTubers are using legally-licensed copies – that is, until Antares releases a 99-cent iPhone app.) And so, hilariously, we imagine a world of news sung hip-hop style.</p>
<p>As it happens, this digital foolery does reveal something deeper. One of the joys of language in general, certainly true of English, is the degree to which musical-like inflection turns our spoken words into songs. In English, these inflections are more decorative than syntactical – good news, as unlike a language like Mandarin, the wrong inflection won’t get you in trouble. But I think a lot of the texture of the music of English-speakers – native and non-native alike – is influenced by the rhythms and melodic contours of our speech. Would Jazz have happened in a country without American English and its regional dialects? Given the sounds of “talking” trumpet mutes, my guess is it would have sounded quite different. </p>
<p>Poor video, but gives you the idea (where’s the official Steve Reich YouTube channel?): </p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/jyFR60dHQ8M&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jyFR60dHQ8M&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>The Auto-Tune News is intentionally silly, of course. But even without digital aids, people have been finding songs in recorded speech. Take composer Steve Reich: without the aid of Auto-Tune, he found surprisingly in-tune sounding melodic fragments in interview recordings for pieces like <em>Different Trains</em>, and later built an entire opera around the technique. (<em>The Cave</em>, with its accompanying video, below.)</p>
<p>Antares, for their part, is keeping a good sense of humor about all of this – and laughing all the way to the bank. There news stream has followed the <a href="http://www.antarestech.com/news/index.shtml">pop culture references</a> to their product, and even jokingly suggested they would introduce <a href="http://www.antarestech.com/DMA/index.shtml">Direct Mind Access</a> Composition Technology on April Fool’s Day. (Don’t laugh too much: I heard composer Jon Appleton, sitting alongside fellow luminaries Bob Moog, Laurie Spiegel, Morton Subotnik, and others, suggest a musical brain hat at a panel on the future of music. I’m happy to actually shut down my mind occasionally, so I don’t entirely understand the appeal.)</p>
<p>Previously:</p>
<p><a href="http://createdigitalmusic.com/2008/12/08/autotune-the-song-a-99-version-hide-and-some-history/">AutoTune: The Song, a $99 Version (Hide!), and Some History</a></p>
<p>And here’s part I of Auto-Tuning the news. Daily Show, eat your heart out:</p>
<p> <span id="more-5699"></span>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/bduQaCRkgg4&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bduQaCRkgg4&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Thanks to decrepitude in <a href="http://createdigitalmusic.com/2009/04/22/is-beyonce-tone-deaf-is-leaked-board-mix-real-is-auto-tune-that-powerful/#comments">comments</a>. (Erm – that being the dude/dudette’s alias, not actual decrepitude in comments. That we’re not thankful for.)</p>
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		<title>Cakewalk&#8217;s $35 Music Creation Software for Windows Gets Major Polishing</title>
		<link>http://createdigitalmusic.com/2009/04/21/cakewalks-35-music-creation-software-for-windows-gets-major-polishing/</link>
		<comments>http://createdigitalmusic.com/2009/04/21/cakewalks-35-music-creation-software-for-windows-gets-major-polishing/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 20:59:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beginners]]></category>
		<category><![CDATA[Cakewalk]]></category>
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		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/21/cakewalks-35-music-creation-software-for-windows-gets-major-polishing/</guid>
		<description><![CDATA[ 
Cakewalk today did something quite unorthodox for the company: it launched a product on Facebook. 
The results are what clearly aim to be a GarageBand killer for Windows users. Music Creator had always, quietly, been a big hit for Cakewalk: it’s cheap, entry-level software for the PC, which has the potential to reach a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/04/musiccreator5.jpg" rel="lightbox"><img title="musiccreator5" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="380" alt="musiccreator5" src="http://createdigitalmusic.com/images/2009/04/musiccreator5-thumb.jpg" width="580" border="0" /></a> </p>
<p>Cakewalk today did something quite unorthodox for the company: it launched a product <a href="http://www.facebook.com/group.php?gid=73069531988">on Facebook</a>. </p>
<p>The results are what clearly aim to be a GarageBand killer for Windows users. Music Creator had always, quietly, been a big hit for Cakewalk: it’s cheap, entry-level software for the PC, which has the potential to reach a big audience of computer users. But the software itself was nothing to brag about, with a dated-looking interface.</p>
<p>Music Creator 5 looks stunningly different. The arrangement window has the familiar, GarageBand and ACID-style loop arrangement window. But there are additions you might expect in a bigger DAW: quick in-line access to track parameters, video preview frames at the top, elaborate time displays and editing tools. There’s also a sophisticated-looking mixing mode with graphical EQs and other options.</p>
<p> <span id="more-5673"></span>
<p><a href="http://www.cakewalk.com/products/musiccreator/">Cakewalk MusicCreator</a></p>
<p>There’s also quite a lot of instrumental and effects content for a $35 app. You get preset playback features – a bit like what you get in Kore Player, down to the pre-mapped 4-8 knobs and 4 trigger buttons – with 150 instruments. There’s the rather sophisticated Studio Instruments Drums for some acoustic and electronic drum parts, making it easier to actually program your own patterns rather than rely on loops. </p>
<p>Cakewalk also includes easy Flash-based music player creators, so you can share your finished tracks easily on the Web, and <a href="http://www.cakewalk.com/products/musiccreator/promote.asp">notation publishing features</a> with tablature and guitar chord support. </p>
<p>In other words, you get the power of what might once have been a flagship Cakewalk DAW, for 35 bucks. (Windows-only) Some of the power options may actually be a bit intimidating to beginners – recently, I’ve heard that complaint even applied to the comparatively minimal GarageBand. </p>
<p><a href="http://createdigitalmusic.com/images/2009/04/publisher.jpg" rel="lightbox"><img title="publisher" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="599" alt="publisher" src="http://createdigitalmusic.com/images/2009/04/publisher-thumb.jpg" width="580" border="0" /></a> </p>
<div class="imgcaption">Cakewalk’s clever Publisher tool makes it a snap to export directly to an embeddable player.</div>
<p>As far as value, though, there’s a whole lot in this box, and a nice balance between looping features and the sort of acoustic drums and notation and sharing features that could appeal to bands just starting to add a computer. I actually think the integrated interface in Steinberg’s rival <a href="http://www.steinberg.net/en/products/musicproduction/sequel_2.html">Sequel</a> is a bit more efficient and runs on the Mac, too, but there’s quite a lot of added-in functionality in Music Creator that makes it broader in scope, and some of that added power may be a deal-maker depending on your needs. </p>
<p>The toughest competition for this, I think, is the elegant and flexible REAPER, which also costs just 40 bucks for a non-commercial license. Cakewalk gives you a lot more in the box, but the host itself in REAPER is objectively more powerful and can actually stand up against high-end DAWs.</p>
<p><a href="http://www.reaper.fm/">http://www.reaper.fm/</a></p>
<p>It’s too bad that there isn’t an entry level app out there that <em>doesn’t</em> fit in the ACID/GarageBand mold, but I can’t really argue with the price.</p>
<p>But I want to hear from you – beginners out there, what do you think? (Not a beginner yourself? Go grab some of your Facebook friends and ask <em>them</em>.)</p>
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		<slash:comments>8</slash:comments>
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		<title>Roland Wants Videos of Junos New and Old; A Look Back at the Juno Line</title>
		<link>http://createdigitalmusic.com/2009/04/21/roland-wants-videos-of-junos-new-and-old-a-look-back-at-the-juno-line/</link>
		<comments>http://createdigitalmusic.com/2009/04/21/roland-wants-videos-of-junos-new-and-old-a-look-back-at-the-juno-line/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 10:49:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alpha-juno]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[juno]]></category>
		<category><![CDATA[juno-106]]></category>
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		<category><![CDATA[keyboards]]></category>
		<category><![CDATA[retro]]></category>
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		<category><![CDATA[synths]]></category>
		<category><![CDATA[videos]]></category>
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		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/21/roland-wants-videos-of-junos-new-and-old-a-look-back-at-the-juno-line/</guid>
		<description><![CDATA[ 
JUNO-106, as captured by cicciostoky [MySpace].
Roland is holding a YouTube video contest to get people to show off their JUNO keyboard synths. They’re not just talking the currently-available Roland keyboards that wear the JUNO badge, but the classic models going back to 1982. 
&#34;How Do You JUNO?&#34; Video Contest [Roland US]
I like to disclose [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/04/juno106.jpg" rel="lightbox"><img title="juno106" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="376" alt="juno106" src="http://createdigitalmusic.com/images/2009/04/juno106-thumb.jpg" width="580" border="0" /></a> </p>
<div class="imgcaption"><a href="http://www.flickr.com/photos/cicciostoky/312974657/">JUNO-106</a>, as captured by cicciostoky [<a href="http://www.myspace.com/cookiesnap">MySpace</a>].</div>
<p>Roland is holding a YouTube video contest to get people to show off their JUNO keyboard synths. They’re not just talking the currently-available Roland keyboards that wear the JUNO badge, but the classic models going back to 1982. </p>
<p><a href="http://www.rolandus.com/go/how_do_you_juno/">&quot;How Do You JUNO?&quot; Video Contest</a> [Roland US]</p>
<p>I like to disclose our partnerships upfront, so in the interest of disclosure: Roland US is currently promoting this campaign on CDM – thanks, Roland, for supporting the site. I can also tell you that personally, selfishly, I’d really love to see some great JUNO videos up on that YouTube channel, and that I suspect the take of some of you readers will be different. Also in the interest of <em>really</em> full disclosure – yeah, okay, I’m partial to the vintage JUNO. That’s my own personal bias. But I’m eager to see videos of whatever you’ve got. (Also, the JUNO-G is one of my favorite mainstream keyboards at the moment, for reasons I talk about below – it has the advantages of a workstation, like the ability to load custom waveforms and do onboard audio recording and sequencing, but without some of the bells and whistles a lot of us don’t want.)</p>
<p>Right now, there’s not a whole lot uploaded to the YouTube video. The contest just started, and you have until July 1. But I’d like to see some more from the CDM readers – especially after you successfully conquered Keyboard Magazine’s Depeche Mode <a href="http://createdigitalmusic.com/2009/03/20/depeche-mode-inside-the-studio-identify-the-gear-at-keyboard-mag/">identify-the-gear competition</a> last month. Prizes this time include a new, loaded JUNO-Stage to the top three winners, plus two SRX expansion boards of your choice to the top winner. I can kick in a beer if I see you, plus international fame here on CDM if you do something great – and that extends beyond the US borders. (The contest itself is US-only as it’s run by Roland US.)</p>
<h3>JUNO History</h3>
<p>I think it’s worth reviewing the history of the JUNO line. What it’s meant to be a “JUNO” has changed pretty radically over the years; a JUNO-D and a JUNO-6 might not recognize each other. It reflects some of the changing tastes and technologies in the industry. Sometimes that represents forward progress &#8212; hooray, MIDI and patch memory! But sometimes something is lost. The analog original is something special, and even Roland wound up bringing back retro-styled front-panel editing, missing on the JUNO-D, to the JUNO-G and JUNO-STAGE. It’s not about nostalgia: it’s about making something musically productive. In some ways, that’s brought us full circle.</p>
<p><a href="http://www.flickr.com/photos/frigante/410053708/"><img src="http://farm1.static.flickr.com/129/410053708_16e177f264.jpg?v=0" /></a></p>
<div class="imgcaption">Mirror, mirror: JUNO-6, photographed by <a href="http://www.flickr.com/people/frigante/">p caire</a>.</div>
<p> <span id="more-5664"></span>
<p><strong>1982: JUNO-6, JUNO-60. </strong>The original JUNO was a six-voice polyphonic analog synth. The distinctive, punchy analog sound was so beloved, it even inspired a meticulous emulation on a <a href="http://www.vintagesynth.com/misc/ultrajuno6.php">dedicated Linux machine</a>. It also introduced Roland’s friendly-looking panel layout approach with big, clear labels and a spacious setup – something to which Roland themselves have recently returned. The JUNO-60 added patch memory storage. No MIDI, although there Roland later produced add-on hardware for MIDI control.</p>
<p><a href="http://www.flickr.com/photos/klam/276784760/"><img src="http://farm1.static.flickr.com/120/276784760_33de3eb71d.jpg?v=0" /></a></p>
<div class="imgcaption">Roland generations: the JX-8P was the successor to the first commercially-available Roland MIDI synth (JX-3P). You can also see how the JUNO-60 compares to the size of the JUNO-106 at top. Photo: <a href="http://www.soundingblue.com/">Soundingblue</a>.</div>
<p><strong>1984: JUNO-106.</strong> The 106 has a special place in history, not only a favorite of the 80s but ever since – it’s got six analog voices as on the original JUNO, plus one digitally-controlled oscillator per voice, but adds MIDI control. It sounds great and it’s dead-simple to use. It’s also a nice choice if you’re looking to pick up an 80s keyboard as it’s a good value today as it was when released. In a world in which “vintage” often translates to elite and expensive, the JUNO-106 is one of the great populist keyboards of all time. Note that if you are looking to pick up a used 106, our friend James Grahame from Retro Thing notes tells me the voice chips are starting to die. Buyer beware: owning a used synth can be like owning a used car.</p>
<p>The Roland Jupiter, not the JUNO, went down in history as one of the two first synths to connect in public via MIDI – at winter NAMM, January 1983, connected to a Sequential Prophet-600. But the JUNO-106 was still one of the Roland products that helped popularize MIDI.</p>
<p><a href="http://www.flickr.com/photos/naturalkinds/1281958042/"><img src="http://farm2.static.flickr.com/1327/1281958042_b503487820.jpg?v=0" /></a></p>
<div class="imgcaption">Digital oscillators + analog filters. Odd that we don’t have more synths like that today, in fact. Photo: <a href="http://alertalert.blogspot.com/">ALERT ALERT</a>. </div>
<p><strong>1986: Alpha JUNO 1. </strong>The Alphas are smaller, and eschew physical controls for LED and minimalist button selections – there was something about the mid-1980s that did that to synth design. But you can add on a PG-300 controller for additional controls, the Alphas are MIDI-friendly, and not hard to find these days. They maintained the distinctive JUNO sound and have been a favorite in the techno scene ever since. </p>
<p><strong>Alpha JUNO 2. </strong>The Alpha 2 hits a nice sweet spot as a controller: aftertouch, 61-note keyboard. That could make it a decent choice on your keyboard rack even today.</p>
<h3>The New JUNO Models</h3>
<p><strong>2005: JUNO-D. </strong>The JUNO-D is a budget wavetable synth, and as such, really the odd man out here. The connection to the original JUNO is presumably that it’s a friendly synth with some favorite sounds, and it does support a computer editor. There are also front-panel envelope controls. But it’s the more recent JUNO models that have brought back more of the original spirit of the JUNO. The JUNO-D has “JUNO” printed on it, but otherwise, while a solid entry-level keyboard, it lacks a lot of the features that make the other modern JUNO line appealing.</p>
<p><a href="http://www.flickr.com/photos/cmatsuoka/3246211160/"><img src="http://farm4.static.flickr.com/3528/3246211160_cefb17cc48.jpg?v=0" /></a></p>
<div class="imgcaption">JUNO-G, at home in the studio. Photo: <a href="http://www.flickr.com/people/cmatsuoka/">Claudio Matsuoka</a>. </div>
<p><strong>2007: JUNO-G.</strong> The JUNO-G is quite a lot more interesting if you’re interested in doing some real programming and live performance. It’s a workstation, though without some of the arranger features that are superfluous to many of us. You get the Fantom-X synth processor, but with easily-accessible front-panel editing controls and a layout inspired by the original JUNO. There are also some nice gigging features, like onboard audio/MIDI recording, 16-part MIDI sequencing, and a slot for flash memory. It’s also got additional controller features, like a D-Beam, plus USB connectivity. I <a href="http://www.keyboardmag.com/article/roland-juno-g/jun-07/29104">reviewed the JUNO-G</a> in summer 2007 for Keyboard Magazine. I was especially attracted to the ability to use your own waveforms as the basis of sounds, and to the front-panel editing and sequencing/recording features.</p>
<p>Version 2 of the JUNO-G recently added waveform editing.</p>
<p><a href="http://createdigitalmusic.com/images/2009/04/junostage.jpg" rel="lightbox"><img title="junostage" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="385" alt="junostage" src="http://createdigitalmusic.com/images/2009/04/junostage-thumb.jpg" width="580" border="0" /></a> </p>
<p><strong>2008: JUNO-STAGE. </strong>I quite liked that the JUNO-G is light, but the JUNO-STAGE gives you a 76-note, semi-weighted keyboard and additional performance controls. It gets rid of some of the sequencing and workstation features of the JUNO-G, but if you want to do all your sequencing on computer, that may not matter. The idea of the STAGE is really focused on live performance controls. Like the JUNO-G, it’s the soul of a Fantom-X in a different package, but that package is more narrowly-focused in a way that can appeal for live playing.</p>
<p><a href="http://www.roland.com/synth/JUNO/index.html">Modern JUNO Portal at Roland</a></p>
<h3>JUNO Users, We’d Love to Hear From You</h3>
<p>An informal poll reveals there are some JUNO owners – new and vintage – out there in CDMland. So I’m actually quite interested to hear what these results might be like. I’d love to hear your actual music and learn how you use these in the studio or live.</p>
<p>Hopefully in the future, we can extend this to other popular gear, as well.</p>
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		<title>Tweak and Tweet: Make and Share Synth Sounds with Twitter</title>
		<link>http://createdigitalmusic.com/2009/04/20/tweak-and-tweet-make-and-share-synth-sounds-with-twitter/</link>
		<comments>http://createdigitalmusic.com/2009/04/20/tweak-and-tweet-make-and-share-synth-sounds-with-twitter/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 10:17:29 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[web-2.0]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/20/tweak-and-tweet-make-and-share-synth-sounds-with-twitter/</guid>
		<description><![CDATA[    Tweet A Sound: getting started tutorial from Andrew Spitz on Vimeo.
You probably think of social networking and messaging as being about text, about saying things like “Wow, this tuna salad sandwich I’m having for lunch is delicious!” But the next Tweet you get on Twitter could be a synthesis preset.
Say what?
Working [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="434"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4123620&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4123620&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="434"></embed></object>    <br /><a href="http://vimeo.com/4123620">Tweet A Sound: getting started tutorial</a> from <a href="http://vimeo.com/user983325">Andrew Spitz</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>You probably think of social networking and messaging as being about text, about saying things like “Wow, this tuna salad sandwich I’m having for lunch is delicious!” But the next Tweet you get on Twitter could be a synthesis preset.</p>
<p>Say what?</p>
<p>Working in Max/MSP, Andrew Spitz has developed a tool called Tweet a Sound. It uses Twitter as a communications platform for “social sound design.” Instead of just saying, “Wow, I be makin’ phat basslines,” you can actually share the sound. Whip up a sound using typical FM synth parameters and Max/MSP’s sound engine, then click “send.” You’ll send a string of numbers to your Twitter account, confusing those friends not in the know. But other users will be able to grab and play with your sound.</p>
<p>Andrew even encourages synthesis n00bs to play without fear – grab those envelopes and mysterious-looking settings and see what comes out. So, I hope you synth geeks do share this with some friends new to synthesis, as I think they’ll have a great time.</p>
<p>Right now, Tweet a Sound is Mac-only; we just need someone to save a Windows standalone version. Someone has asked about a Pd port, but let’s put it this way: this is the tip of a very, very big iceberg of sharing. It’s something worth considering in anything you’re doing, not just with Twitter, but whether you can provide networked capabilities in whatever you’re happening to build.</p>
<p>Ableton, of course, recently added the Share functionality to Live. But with open APIs and basic networking protocols, there’s no reason you can’t explore other features. Why not build a drum machine that lets you collaborate with one of your friends on your IM list, or a sequencer that automatically posts ideas as you revise them? Just doing these things for the sake of it could be a waste of time, but on the other hand, these social features could turn Web 2.0 sites into places that actually inspire you to make and share music rather than distract you with mundane activities.</p>
<p>I love the idea; let us know if you have some fun with it.</p>
<p><a href="http://www.soundplusdesign.com/?p=1621">Tweet A Sound { sound + software }</a> [Andrew Spitz Blog]</p>
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