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	<title>Create Digital Music &#187; weekend-inspiration</title>
	<atom:link href="http://createdigitalmusic.com/tag/weekend-inspiration/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>DIY Compact Music Workstations: Magnets, Eee, x0xb0x, Recycling</title>
		<link>http://createdigitalmusic.com/2009/02/21/diy-compact-music-workstations-magnets-eee-x0xb0x-recycling/</link>
		<comments>http://createdigitalmusic.com/2009/02/21/diy-compact-music-workstations-magnets-eee-x0xb0x-recycling/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 19:30:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5132</guid>
		<description><![CDATA[Very often, computers and music gear greedily consume whole corners of the room. Here&#8217;s a tidy alternative, modest in space consumption as well as in cost.
So, what&#8217;s so wonderful about DIY creations by our friend Sasa Djuric (aka fibra)? It isn&#8217;t just that his stands are recycled from monitor stand parts. It&#8217;s not just because [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/fibra/3297244166/in/set-72157614167819191/"><img src="http://farm4.static.flickr.com/3599/3297244166_d38c951d84.jpg?v=0"></a></p>
<p>Very often, computers and music gear greedily consume whole corners of the room. Here&#8217;s a tidy alternative, modest in space consumption as well as in cost.</p>
<p>So, what&#8217;s so wonderful about DIY creations by our friend Sasa Djuric (aka fibra)? It isn&#8217;t just that his stands are recycled from monitor stand parts. It&#8217;s not just because the free ReBirth for Windows and an Asus netbook make for a wonderfully affordable computer music station. It&#8217;s not even that his cases for the x0xb0x 303 clone and a MIDIbox project are beautifully executed, or that magnets on the stands more effectively support those gadgets and place them in an ergonomic position.</p>
<p>What&#8217;s wonderful to me is that these designs relate the scale of those music-making objects to human hands. You just want to put your fingers on these devices and make some music.</p>
<p><a href="http://www.flickr.com/photos/fibra/3297242500/in/set-72157614167819191/"><img src="http://farm4.static.flickr.com/3568/3297242500_1e1e8aa751.jpg?v=0"></a><span id="more-5132"></span></p>
<p>From the Flickr set, Sasa explains:</p>
<blockquote><p>This universal stand was part of the monitor once. I attached a piece of thick still and and 2 neodymium magnets recycled from hard drive.</p>
<p>[on the now-free-as-in-beer software running on the Asus netbook] &#8230;yes, in the name of good old times. ReBirth was my very first step in music making. I couldn`t even imagine I`ll build myself clones of all those machines. :) </p></blockquote>
<p>He tells CDM:</p>
<blockquote><p>I used 2 stands that are leftovers from monitors that are installed into an info kiosk. One is bigger than other which is allows me to cascade few machines. This was a really quick project as I used what I had laying around. Thick piece of steel is wood joint. Magnets are from a hard drive; the<br />
tin plates glued on the eee and other machines are cutout from CDROM drive case, rubber comes from a blood pressure meter&#8230;<br />
pretty much everything is recycled. :)<br />
Besides the x0xb0x and eee you recognized, you can also see a ClockBox &#8211; MIDI clock generator (midibox project).</p></blockquote>
<p>Really beautiful work &#8211; economic use of materials, clever design, and it could let you put a drum machine in your kitchen so you can cook music and food for a brilliant evening.</p>
<p>More on the elements of this project:<br />
The <a href="http://www.ladyada.net/make/x0xb0x/">x0xb0x</a> is a fully open-source 303 bassline clone<br />
The <a href="http://www.midibox.org/dokuwiki/doku.php?id=midimasterclock">clockbox</a> is a project based on the Midibox platform (see <a href="http://www.ucapps.de/">site</a>, <a href="http://midibox.org">blog</a>)<br />
The <a href="http://www.liliputing.com/">Liliputing blog</a> has great netbook coverage<br />
ReBirth lives on as freeware at the <a href="http://www.rebirthmuseum.com/">ReBirth Museum</a>. This is Windows, but if you don&#8217;t want to swap Windows onto your netbook, you can <a href="http://appdb.winehq.org/objectManager.php?sClass=version&#038;iId=5445">run it in WINE</a> on Linux. (have to try that myself!)<br />
<a href="http://www.flickr.com/photos/fibra/sets/72157614167819191/">Flickr set</a></p>
<p><a href="http://www.flickr.com/photos/fibra/3297237530/in/set-72157614167819191/"><img src="http://farm4.static.flickr.com/3362/3297237530_2e8e8f0c1a.jpg?v=0"></a></p>
<p><a href="http://www.flickr.com/photos/fibra/3297241436/in/set-72157614167819191/"><img src="http://farm4.static.flickr.com/3411/3297241436_50e6dc66c1.jpg?v=0"></a></p>
<p>All photos by Sasa Djuric, used by permission.</p>
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		<slash:comments>16</slash:comments>
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		<item>
		<title>Flickr Finds: Free and Cheap Mac, Windows Music Setups and Other Inspiration</title>
		<link>http://createdigitalmusic.com/2008/09/05/flickr-finds-free-and-cheap-mac-windows-music-setups-and-other-inspiration/</link>
		<comments>http://createdigitalmusic.com/2008/09/05/flickr-finds-free-and-cheap-mac-windows-music-setups-and-other-inspiration/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 20:19:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[effects]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=3981</guid>
		<description><![CDATA[Jumahat Leman&#8217;s old PC laptop hosts a delicious menu of free VSTs. Photo via Flickr; used with permission.
An old PC laptop could be relegated to the closet or (worse, since it&#8217;s highly toxic) landfill. But filled up with tasty freeware plug-ins, it&#8217;s a virtual studio full of tools and oddities. Via the feast of gear [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/uncle/2821364056/"><img src="http://farm3.static.flickr.com/2124/2821364056_93c4359a0f.jpg?v=0"></a></p>
<div class="imgcaption">Jumahat Leman&#8217;s old PC laptop hosts a delicious menu of free VSTs. Photo <a href="http://www.flickr.com/photos/uncle/">via Flickr</a>; used with permission.</div>
<p>An old PC laptop could be relegated to the closet or (worse, since it&#8217;s highly toxic) landfill. But filled up with tasty freeware plug-ins, it&#8217;s a virtual studio full of tools and oddities. Via the feast of gear that is the <a href="http://www.flickr.com/groups/cdmu/pool/">CDMusic pool on Flickr</a>, our friend Jumahat Leman aka uncle bigbrown artfully captures his budget software setup, described as follows:</p>
<blockquote><ul>
<li>A 4+yrs old Acer laptop (a desktop replacement to be exact)</li>
<li>Ableton Live 5.01 w/lots of freeware VSTs</li>
<li>using same earphones/headphones/ToneportGx for recording</li>
</ul>
<p>** My observation:<br />
If you&#8217;re a &#8220;free VSTs/plugins&#8221; hunter/user like me, there&#8217;s tons of them available for download for the Wins platform in the worldwideweb. That&#8217;s where &#8220;cheap&#8221; Mac users/lovers (like me) are at a disadvantage with our OSX. So its always good to have a Wins machine at your disposal&#8230; </p></blockquote>
<p><a href="http://www.flickr.com/photos/uncle/2820525079/in/photostream/"><img src="http://farm4.static.flickr.com/3231/2820525079_c66b248b75.jpg?v=0"></a></p>
<div class="imgcaption">Jumahat Leman&#8217;s Mac becomes a digital guitar-ready desktop. Photo <a href="http://www.flickr.com/photos/uncle/">via Flickr</a>; used with permission.</div>
<p>The Mac doesn&#8217;t get left out either, though. A G4 tower has become a virtual guitar stompbox and recording studio:</p>
<blockquote><ul>
<li>9 yrs old Sawtooth &#8220;Earache&#8221; G4 Mac</li>
<li>Ableton Live 5.01 w/freeware plug-ins</li>
<li>$80 Toneport GX</li>
<li>old iPod earphones or $50 Sennheiser Headphones (for recording/monitoring/mixing)</li>
<p>**most times i load the &#8220;mixed songs&#8221; into the iPod to listen/compare/mix and check eq/volume. </p></blockquote>
<p>(The guitar is a <a href="http://flickr.com/photos/uncle/2221435824/?addedcomment=1#comment72157607126352004">PRS SE Paul Allender</a>.)</p>
<p>If these visuals got your attention, there&#8217;s another lesson to be learned here. Not only does this visual illustration give you a sense of what his workflow is about and perhaps passes along some tips, but he uses photos and illustrations as a great promotional tool. It helps that Jumahat is a talented designer. I love his mini-portfolio, below. He also makes wonderful promotional posters and stickers. As I noted earlier this week, the ability to make something visually expressive that is meaningful to your music can be powerful &#8211; <a href="http://createdigitalmusic.com/2008/09/03/album-art-and-design-alive-and-well-in-the-digital-age/">starting with album art, but going beyond that</a>. </p>
<p>Or, to make a more important point, Jumahat has one of the only tasteful MySpace pages I&#8217;ve ever seen &#8212; and that&#8217;s a feat.</p>
<p>Happy weekend projects to everyone; hope this provides some inspiration.</p>
<p><a href="http://www.myspace.com/drechohead">drechohead, Jumahat&#8217;s MySpace page</a><br />
<a href="http://echoinmyhead.blogspot.com/">echoinmyhead @blogpspot</a>, with more visual goodies</p>
<p><a href="http://echoinmyhead.blogspot.com/2008/04/my-little-portfolio.html"><img src="http://media.createdigitalmedia.net/cdmu/images/2008/09/portfolio.jpg"></a></p>
<div class="imgcaption">Jumahat&#8217;s portfolio.</div>
<h3>Updated: Plug-in List</h3>
<p>Now, the answers revealed. (See if you guessed any of these correctly.)<span id="more-3981"></span></p>
<blockquote><p><strong>Mac</strong></p>
<ul>
<li><a href="http://www.studiodevil.com/home/">Studio Devil BVC</a> (for my guitar needs)</li>
<li><a href="http://kunz.corrupt.ch/">Togu Audio Line TAL Tube</a> (to &#8220;tubify&#8221; guitar or other sounds, or &#8220;overdrive&#8221; them more)</li>
<li><a href="http://kunz.corrupt.ch/">Togu</a> TAL Dub (for my delay needs)</li>
</ul>
<p><strong>PC</strong></p></blockquote>
<ul>
<li><a href="http://www.bteaudio.com/products/index.html">BTE Audio</a> Juicy77 (for most of my guitar distortion needs)</li>
<li><a href="http://www.bteaudio.com/products/index.html">BTE Audio</a> TSS (tube screamer stompbox simulation)</li>
<li><a href="http://www.audiodamage.com/">Audio Damage</a> Pulse Modulator (for crazy sounds)</li>
<li><a href="http://www.e-phonic.com/plugins/retrodelay.php">E-phonic Retrodelay</a> (for mild delay needs)</li>
</ul>
<p>ALL of my plug-ins are freeware coz i&#8217;m cheap! ; )</p>
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		<title>Weekend Inspiration: Coke Bottle as Tribal Percussion, and the Future of Adaptive Music</title>
		<link>http://createdigitalmusic.com/2008/03/16/weekend-inspiration-coke-bottle-as-tribal-percussion-and-the-future-of-adaptive-music/</link>
		<comments>http://createdigitalmusic.com/2008/03/16/weekend-inspiration-coke-bottle-as-tribal-percussion-and-the-future-of-adaptive-music/#comments</comments>
		<pubDate>Sun, 16 Mar 2008 16:29:55 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[adaptive-music]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[found-sound]]></category>
		<category><![CDATA[games]]></category>
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		<category><![CDATA[samples]]></category>
		<category><![CDATA[Sampling]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/03/16/weekend-inspiration-coke-bottle-as-tribal-percussion-and-the-future-of-adaptive-music/</guid>
		<description><![CDATA[Troels Folmann is one of our favorite composers at CDM. The fact that he&#8217;s a game composer both incidental and essential &#8212; it&#8217;s not that he&#8217;s scoring a Tomb Raider title that matters, it&#8217;s that game composition requires a new, fluid way of thinking about form, and Dr. Folmann (he did a dissertation topic on [...]]]></description>
			<content:encoded><![CDATA[<p>Troels Folmann is one of our favorite composers at CDM. The fact that he&#8217;s a game composer both incidental and essential &#8212; it&#8217;s not that he&#8217;s scoring a <em>Tomb Raider</em> title that matters, it&#8217;s that game composition requires a new, fluid way of thinking about form, and Dr. Folmann (he did a dissertation topic on the subject) is up to the challenge.</p>
<p>Digging through recent entries on Troels&#8217; blog is definitely a source of weekend inspiration. I&#8217;m fond of found samples, but I tend to record sound making things around the house up close with a mobile recorder for a more intimate sound. Troels drags them over to a concert hall and uses the natural reverb to turn a candle light holder and Coke bottle into something that sounds like massive, tribal percussion. To keep himself disciplined, he <a href="http://www.troelsfolmann.com/blog/?p=112" target="_blank">limited himself to objects in a random photo</a>. Here&#8217;s what it sounds like:</p>
<p><a href="http://www.troelsfolmann.com/blog/wp-content/uploads/2008/03/table_picture_2008_11.jpg"><img src="http://www.troelsfolmann.com/blog/wp-content/uploads/2008/03/table_picture_2008_11.jpg"></a></p>
<p><embed src="http://www.troelsfolmann.com/music/mp3player.swf" width="320" height="20" type="application/x-shockwave-flash" flashvars="&amp;file=http://www.troelsfolmann.com/music/1_gdc_custom_dinner_table_elements.mp3&amp;height=20&amp;width=320" allowfullscreen="true"></embed></p>
<p>To add to the ambience, he uses the <a href="http://www.timefreezer.net/" target="_blank">Timefreezer</a> plug-in ($99 for Mac, Windows, Mac Intel, the lot). As the name implies, it &#8220;freezes&#8221; samples of sound as an effect or instrument. I&#8217;ve done some similar things as DIY patches, but it sounds like they&#8217;ve done a nice job of implementation.</p>
<p>This approach to sampling percussion with natural reverb, and making an art of the samples, is part of why they pay Troels the big bucks. Be sure to hear his <a href="http://www.troelsfolmann.com/blog/?p=109" target="_blank">percussion demo</a> for more of the sounds. Little wonder that he blogs the meditation on <a href="http://www.troelsfolmann.com/blog/?p=110" target="_blank">autism</a> that&#8217;s been making the YouTube rounds: sampling sounds requires an almost extrasensory focus on the world around us that we spend most of our time shutting out.</p>
<p>So there you have some fiddling with household objects. What about this &#8220;future of adaptive music&#8221; business? </p>
<p><span id="more-3156"></span></p>
<p>Our own W. Brent Latta covered this in some detail in a 2006 interview:</p>
<p><a href="http://createdigitalmusic.com/2006/10/11/cdm-interview-tomb-raider-legend-composer-troels-brun-folmann-on-adaptive-micro-scoring/" target="_blank">CDM Interview: Tomb Raider: Legend Composer Troels Brun Folmann on Adaptive &ldquo;Micro-Scoring&rdquo;</a></p>
<p>Troels follows up on that topic in a <em><a href="http://www.troelsfolmann.com/blog/?p=107" target="_blank">new interview with Game Soundtracks</a></em>, as reproduced in total on his blog. He has this to say about &#8220;micro-scoring&#8221; &#8212; and notes the use of sliced samples, manipulated live:</p>
<blockquote><p>So a part of my Ph.D. studies in game music related to developing new methodologies for advanced types of application of music in the game. One of my main focal points was &ndash; and still is &ndash; the development of something I call: &ldquo;Micro-scoring&rdquo;. Micro-scoring is essentially about breaking the score into a variety of small components that are assembled in real-time according to player action and/or interaction. The micro-scores are made in such a way that they adapt to player action or interaction. You have to imagine that there are thousands of things going on in the game environment &mdash; the idea behind micro-scoring is to support the major elements in the environment. An example can be a 3-second score for breaking pillars or falling stones, which is scored in the same key as the main ambient background score. We also have more detailed types of micro-scores which are based on slices samples like REX and other sliced sample formats. This allows us to fully adjust pitch- and timing based on player interaction with the game. An example of this is adjusting beat to footsteps and increasing tempo when she starts running. A good example of micro-scoring application relates to chopping up a score in multiple components. So essentially composing a score in 15 different steps and cutting each step up, so it can seemingly integrate into any of the other 15 steps. The system then blends the steps in real-time and you have a much more varied and versatile score &ndash; made from micro-scores. This allows you to adjust mood in music with using basic cross-fades, but actually have adaptive types of compositions. Needless to say it&rsquo;s a fairly complicated effort.</p>
</blockquote>
<p>Game scores had at one time been more interactive than they are now, because for at least a period around the early 1990s, PC games used MIDI scores instead of more-rigid audio. Scores are making progress back towards interactivity at those levels and beyond, aided by more powerful game systems that start to resemble the computers we use for live music production. Troels also speaks to where this future is going (and there have been some interesting developments since October 2006 when we spoke to him last):</p>
<blockquote><p>It depends on whether studios are willing to commit to investing properly into game music. The commitment involves a variety of factors, including prioritizing audio in the production planning and a willingness to invest properly in the scoring. I doubt we will see a huge leap within the next ten years, but we will see more adaptive types of music based on principles similar to the micro-scoring methodology I described. We will also see some real-time DX/VST-based FX plugins like the integration of Waves plugins in Halo 3.
<p>We will not see true adaptive music, since the next-next generation consoles won&rsquo;t have the processing power to play a 50 GB orchestral sample library playing in real-time with 5 high-end convolution reverbs and an advanced AI that translate player action into music.
<p>We will see more ties between motion picture, television and games &ndash; and most likely a larger degree of score usage between the media. But we also see a billion mediocre game scores and they will retain game music in a space it doesn&rsquo;t need to be. Bleep, Bleep. Blob.</p>
</blockquote>
<p>So, there you go &#8212; to any of you who are skeptical as far as quality, most game composers are, too! (They&#8217;re the ones, after all, most invested in seeing their field progress, while having to wrangle with mediocrity in their area, tight budgets, and tight deadlines.)</p>
<p>I am curious, though, about those 50 GB orchestral samples. Given that adaptive music in games could extend to all kinds of game play that doesn&#8217;t need massive orchestras in the background, let alone other venues for adaptive music beyond gaming (from live performance to installation), I&#8217;m more optimistic. This year, we&#8217;ll see <em>Spore</em> from EA powered by a sound engine built in Pure Data, and I expect other games from developers big to indie. The sound of 8-bit is making a comeback, as well, which will hardly tax game consoles.</p>
<p>With composers like Troels around, that may be a 20 MB sample of a Mexican Coke bottle that sounds better than the 50 GB orchestra, anyway. Troels, give us a ring if you decide to release your Things On My Coffee Table Sample Collection.</p>
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		<title>Weekend Inspiration: NIN + Monome + Lemur, Trackers</title>
		<link>http://createdigitalmusic.com/2008/03/14/weekend-inspiration-nin-monome-lemur-milkytracker/</link>
		<comments>http://createdigitalmusic.com/2008/03/14/weekend-inspiration-nin-monome-lemur-milkytracker/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 23:06:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[PC]]></category>
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		<description><![CDATA[In case you haven&#8217;t seen it, Nine Inch Nails has taken to the multi-touch Lemur control surface and More Buttons Than Thou top-end Monome. There&#8217;s a short video of an experiment combining the two with a real (MIDI-enabled) Yamaha piano. It&#8217;s just under a minute, but already evocative &#8212; I&#8217;m not entirely sure why Alessandro [...]]]></description>
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<p>In case you haven&#8217;t seen it, Nine Inch Nails has taken to the multi-touch <a href="http://createdigitalmusic.com/tag/lemur" target="_blank">Lemur</a> control surface and More Buttons Than Thou top-end <a href="http://createdigitalmusic.com/tag/monome" target="_blank">Monome</a>. There&#8217;s a short video of an experiment combining the two with a real (MIDI-enabled) Yamaha piano. It&#8217;s just under a minute, but already evocative &#8212; I&#8217;m not entirely sure why Alessandro is manning the touchpad on his laptop given all this hardware around, but the cascading patterns on the Monome suggest both LED art and a digital take on a player piano.</p>
<p>More videos on the official NIN <a href="http://www.youtube.com/ninofficial" target="_blank">YouTube page</a>, which has recently <a href="http://createdigitalmotion.com/2008/03/13/nin-ghosts-an-open-call-for-youtube-visualists/" target="_blank">launched a visuals contest</a> for interpreting music from the new album. </p>
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<div><a href="http://www.youtube.com/watch?v=ZsF9DVKSnP0&amp;hl=en" target="_new"><img src="http://media.createdigitalmedia.net/cdmu/images/2008/03/video73a61010222d.jpg" galleryimg="no" onload="var downlevelDiv = document.getElementById('267b223d-613c-4d06-9700-847596cb8e59'); downlevelDiv.innerHTML = &quot;&lt;div&gt;&lt;object width=\&quot;425\&quot; height=\&quot;350\&quot;&gt;&lt;param name=\&quot;movie\&quot; value=\&quot;http://www.youtube.com/v/ZsF9DVKSnP0&amp;hl=en\&quot;&gt;&lt;\/param&gt;&lt;param name=\&quot;wmode\&quot; value=\&quot;transparent\&quot;&gt;&lt;\/param&gt;&lt;embed src=\&quot;http://www.youtube.com/v/ZsF9DVKSnP0&amp;hl=en\&quot; type=\&quot;application/x-shockwave-flash\&quot; wmode=\&quot;transparent\&quot; width=\&quot;425\&quot; height=\&quot;350\&quot;&gt;&lt;\/embed&gt;&lt;\/object&gt;&lt;\/div&gt;&quot;;" alt=""></a></div>
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<p>But lest you think you need all that pricey hardware to make use of an unusual tool, look no further than <a href="http://www.milkytracker.net/" target="_blank">MilkyTracker</a>. Platform wars end here: MT runs on Windows (95, 98, Me, NT, 2000, XP, 2003, and Vista), Mac OS X (PowerPC, Intel), Linux (x86, 64-bit x86, PowerPC), Linux game/mobile platforms (GP2X, ARM), UNIX (FreeBSD x86), and Windows CE. Wowsa. And it&#8217;s all yours for a <strong>donation</strong>, if you can spare one. Heck, there are even video tutorials on the site.</p>
<p>But geekdom aside, I love that MilkyTracker ninjas can make so much music out of so little. Without taking on the aesthetic style here, if that&#8217;s not your thing, it&#8217;s a reminder that economical choices with your tech can produce all kinds of different sounds. So, maybe rather than loading that preset, try to construct a drum kit out of basic waveforms.</p>
<p>Enjoy!</p>
<p>Video by <a href="http://www.youtube.com/user/extrabajs" target="_blank">extrabajs</a>; for some reflections on MilkyTracking, see our friend thumbuki &#8212; who, speaking of doing more with less, is working with an OLPC. Economical hardware use is back in an age of power efficiency and computing beyond the deep-pocketed &#8220;first world&#8221; &#8212; and everything old is new again:</p>
<p><a href="http://www.thumbuki.com/20080226/milky-tracker.html" target="_blank">Milky Tracker @ thumbuki</a></p>
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<div><a href="http://www.youtube.com/watch?v=_6ZPnWI3P0I&amp;rel=1&amp;border=0" target="_new"><img src="http://media.createdigitalmedia.net/cdmu/images/2008/03/video10c109b527b7.jpg" galleryimg="no" onload="var downlevelDiv = document.getElementById('3ff04488-b212-49ef-b67c-5ce1dc646db6'); downlevelDiv.innerHTML = &quot;&lt;div&gt;&lt;object width=\&quot;425\&quot; height=\&quot;350\&quot;&gt;&lt;param name=\&quot;movie\&quot; value=\&quot;http://www.youtube.com/v/_6ZPnWI3P0I&amp;rel=1&amp;border=0\&quot;&gt;&lt;\/param&gt;&lt;param name=\&quot;wmode\&quot; value=\&quot;transparent\&quot;&gt;&lt;\/param&gt;&lt;embed src=\&quot;http://www.youtube.com/v/_6ZPnWI3P0I&amp;rel=1&amp;border=0\&quot; type=\&quot;application/x-shockwave-flash\&quot; wmode=\&quot;transparent\&quot; width=\&quot;425\&quot; height=\&quot;350\&quot;&gt;&lt;\/embed&gt;&lt;\/object&gt;&lt;\/div&gt;&quot;;" alt=""></a></div>
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<p><P>What? MilkyTracker is fanning the flames of a platform war with the Atari ST? No worries: MaxYmizer is a <em>newly updated</em> (yep, you read that right) tracker tool for the Atari platform. Polyphonic MIDI input and MIDI clock output means it should easily integrate with your existing studio. See the <a href="http://digitaltools.node3000.com/blog/maxymizer_atari_st_tracker_now_with_enhanced_in_and_out_features.php">Digital Tools blog</a> for full details.</p>
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