Wherein the Wii Waggle is Wanted: Two Other Game Music Control Mappings

Imagine a nightmarish, dark-world, alternative-reality version of Wii Music, one that sends Miyomato-san screaming. That’s what you get from tokoloten, in a very un-Nintendo noise performance, as found on comments. The Wii is just one of his tools:

tokoloten uses a variety of objects such as magnet motors, infrared devices, game controllers… in order to hide his lack of conventional technic. Depending on the venue, the show might be ambient-like, experimental or electronica with weird cinematographic references. But it most often combines all of this.
tokoloten is based in Lausanne, Switzerland.

It’s proof that the controller – any controller – is in the hands of the creator, and what it sounds like is entirely undetermined.

Mapping a hardware input to a sound means making an abstract connection between one physical action and another sonic reaction. What that relationship is is entirely up to you. I was honestly a bit surprised by some of the impassioned critical reactions to yesterday’s brief mention of the use of the Wiimote as a studio recording. Of course, that proves the creed of the blogger – post first, ask questions later, and when in doubt, just post. Amidst some of the frustration, there are some good discussions, though I do dream of an Internet on which we criticize content without name-calling.

But the reality remains: controllers are always abstracted from the sound, by definition, and whether they’re satisfying to you depends on how you’ve mapped them. I don’t know what qualifies as innovative, but then, there have been times when I’ve very much enjoyed turning a knob, so “innovation” isn’t always what matters to me. I tend to fall back on Duke Ellington – “if it sounds good, it is good.” For controllers, that means “if it feels good, it is good.” You’re the one with the controller in your hands.

For an alternative example, musician/artist Kassen has an excellent session on improvising with custom software and game controllers. Below, you can catch some of his talk from Amsterdam’s famed STEIM research center, which has a long history of researching the controller-music connection. After all these years asking that question, what we have is …more questions. But that’s a beautiful thing.

Kassen (DJ, performer, ChucK programmer) from STEIM Amsterdam on Vimeo.

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Raw: Wii Waggling Meets the Studio – in Gustavo Bravetti + David Amo + Julio Navas

Amo Navas Bravetti – Raw (live video) from Gustavo Bravetti on Vimeo.

Sure, novel controllers are fun to watch, like our friend Gustavo Bravetti, driving a Brazilian crowd wild by waving his Wii remote live. But what if you can’t see the performance gimmick, if you’re just listening to the track?

The pitch behind the track “Raw,” celebrating the fifth anniversary of Fresco Records, is just that. It’s a studio-produced track, but the artists wanted to maintain some of the improvised feel of the live music. The track pairs the hit DJ/producer duo of David Amo and Juli Navas with Gustavo Bravetti of Uruguay – the Ableton and alternative controller wizard who regularly feeds tutorials to CDM.

Of course, this trio aren’t the only folks thinking this way. The first sequencers gave us the power to arrange everything in advance, meaning people immediately began to seek ways to restore live feel, turning off the metronome and doing everything in one take. But it’s nice to see these high-profile artists – and our friend Gustavo – taking it on specifically with something as off-the-wall as a Wii remote.

Gustavo Bravetti, Driving Crowds Wild with a Wave of His Wii-Enabled Hands


Gustavo Bravetti – Alternative Controllers @ Tribaltech 2009 (SC edition) from Gustavo Bravetti on Vimeo.

Friend of the Site Gustavo Bravetti is back, getting the young Brazilian boys and girls on their feet with his virtual reality glove and Wiimotes and gesturally-controlled electronica. Gustavo sends us this video from the 2009 Tribaltech SC Edition in Campinas. Having seen a lot of DJs take the easy way out at festivals in front of throngs of people, it’s great to see someone really play his laptop – and while some of us, ahem, look goofy waving Wiimotes around, Gustavo makes it look good.

<a href="http://gustavobravetti.bandcamp.com/track/orange">orange by Gustavo Bravetti</a>

Gustavo also gives us the scoop on a new track release, orange. It’s inspired by … wait, Henry Purcell? (Indeed; see also: Wendy Carlos.)

I did produce this track specially for the Tribaltech 2009 SC edition, it was inspired on the classic piece by the baroque composer Henry Purcell (century XVIII), “The Funeral Of Queen Mary”. As usual all synthesizers and fx was made using only Ableton stuff, this time Operator, Analog, and Tension was used to create all synths and effects.

Gustavo also gets a rather eloquent review by our friend David Cross.

The incredibly simple melody of the short ‘Bocuma’ becomes a lump-in-the-throat meditation on man’s place in the universe through subtle pitch shifts and just the right mist of reverb. The slow fade-in on ‘An Eagle in Your Mind’ is the lonesome sound of a gentle wind brushing the surface of Mars moments after the last rocket back to Earth has lifted off.” Why not listen to, Only the Proletariat Floss’s by Screaming at the Mirror. With a truncated syncopation and approach that rivals only Tosh Guarrez pre “FartFlap”, “S.A.T.M” has taken steps to dismantle what was previously only dared mantled by the great Gilda Thrush when she fronted “Cycle Clause”. It’s as if Genghis Kahn got together for breakfast with Oliver Wendell Holmes and Virginia Wolfe and ordered just a bowl of homemade granola and then skipped out on the check. RATING: 11.-111 -David Cross

Previous Gustavo action on CDM:
Live + FM8 = Drum Kit Love: Free FM8 Drum Kit Download
Weekend Inspiration: Ableton Live Follow Actions, Dummy Clips, Making Snares
Gustavo Bravetti Show Us How To Glitch out Ableton Live
Interview: Gustavo Bravetti, Playing Music with Light and Interactive Gloves

Hexagonal Sequencer with vvvv, MIDI, Ableton, and Soon Wii, Camera Input

Our friend and interactive hero Gustavo Bravetti must have been inspired by all the talk of hexagonal sequencers, because he’s come through with a brilliant prototype of a new interactive sequencer design. He writes:

I just wanna share mi first very unfinished and at ultra alpha stage, hexagonal sequencer prototype!

Between many things, I have planed to include many automatic scale definition tools, follow actions, you’ll can easily change the hexagon density, and multi-touch support via IR (wiimote or cams) is planned also.
This is just a sneak peak.

For an “alpha” version, as you can see, there’s already a lot of goodness going on. The visuals and interaction are powered by vvvv, the free-for-non-commercial use (and otherwise affordable) Windows-only patching language. Max is great, but vvvv is capable of some very powerful features of its own, including particularly nice hooks into Windows’ DirectX rendering engine.

vvvv Site + Wiki + Community

More on vvvv at Create Digital Motion, as it’s most often used on the visual side:
http://createdigitalmotion.com/tag/vvvv

As with so many of these things, vvvv’s community is more valuable than even the tool itself; we’re seeing lots of work on doing clever things with the environment. And vvvv has gotten some powerful music features like VST plug-in support, meaning you could build your sequencer in vvvv and skip something like Live altogether.

Previously on this topic:
Music on the Game Grid: Interactive Arpeggiators Al-Jazari, reacTogon
Alternative Sequencers: Elysium Generative Mac App and the Joy of Hex

And for more of the Awesomeness of Gustavo (pay close attention to that interview, especially):
Live + FM8 = Drum Kit Love: Free FM8 Drum Kit Download
Weekend Inspiration: Ableton Live Follow Actions, Dummy Clips, Making Snares
Interview: Gustavo Bravetti, Playing Music with Light and Interactive Gloves

OSCulator, Magic Bullet for Mac Alternative Controllers, Updated

Want to hook that joystick / Wii remote / Guitar Hero controller / something odd to your music software? If you’re on Mac, OSCulator is the do-everything solution. It’s pay-what-you-like software ($19 minimum for PayPal), and it just got a big update:

Announcement: OSCulator 2.6 [Unidentified Sound Object, as seen in our sound design round-up]
Download page, with changelog [osculator.net]

There’s a lot new in release 2.6; highlights include:

  • Preset management
  • Graphical OSC routing editor
  • Wii Guitar Hero support (preliminary)
  • Hook up more: up to 2 virtual HID joysticks, up to 8 Wiimote (does anyone own that many?)
  • Make keyboard shortcuts just by striking the combo

And just to be clear, this app outputs MIDI. That means you can use whatever music software you like — so don’t worry about the OSC business if it’s new to you!

It’s not even really just for OSC, any more — does all kinds of input tasks. Windows and Linux users have plenty to be jealous of in this program. Major kudos to creator Camille Troillard; USO Project points to a terrific SEAMUS newsletter article on the software and its future.

The only sad news: this is the last release that will support Tiger; future versions are Leopard-only. (I’m curious, Camille — why? Lots of us still run Tiger for audio apps. Is this just to streamline testing, or is there really something in Leopard that OSCulator needs?)

You can add this to yesterday’s good news as far as OpenSoundControl — the iPhone/iPod touch app we saw released to the app store in yesterday’s round-up.