Gibson Guitar Loses Mind, Sues Entire Planet (But Wii Rock Band Should Be Fun)

Gibson headquarters. I’m sure some rational thought is going on in there, but search me to tell you what the (*&$# that thought is. Photo via mmwm

Gibson Guitar may require a new column here on CDM, titled something like “what the $&*((*&$ can you possibly be thinking??!”

Sure, it was strange enough when Gibson started a patent dispute with Guitar Hero game developer Activision because it claimed to own the patent for anything “simulating a musical concert experience.” (Jeez, I’m glad Gibson hasn’t been to a couple of my gigs.) Never mind that their patent involved pre-recorded concert footage and a head-mounted virtual reality apparatus and had no similarity whatsoever to Guitar Hero. Never mind that they’ve waited years into this franchise, almost a decade into their patent, and over a decade into music games to both to notice.

Now things get weirder.

Gibson is suing Harmonix, developer of Rock Band. (Unlike Guitar Hero, Rock Band appears to lack a Gibson instrument license — but the suit covers Gibson’s supposed game patents, not Gibson’s guitars.)

And they’re suing Viacom, because Viacom is Harmonix’s corporate parent.

And they’re suing Electronic Arts, the publisher.

And they’re suing GameStop. And Amazon.com. And Toys ‘R Us. And Target. And Kmart.

And they’re suing Wal-Mart. (Oh, I’m sure that will end well. I can’t imagine Wal-Mart is a big outfit with armies of lawyers or anything like that.)

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OSCulator for Mac: Alternative Control, Now with 3D Mice, AppleScript, Combos

osculator

Want to make music and motion with unusual inputs, like Wii controllers, Lemur multi-touch touchscreens, Monomes, and (now) 3D mice? OSCulator is a wonderful app that supports OpenSoundControl and sends MIDI events, with support for some hardware that can’t be supported any other way. The new 2.5 version adds new stuff:

  • SpaceNavigator 3D mouse device support
  • Mouse support
  • Raw IR data from the Wiimote controller (Nintendo Wii)
  • AppleScripting
  • OSC Forward
  • Keyboard combos
  • “Meta events”

Software like Max/MSP and Reaktor will support OSC natively, but using MIDI input and output, you can hook up Kyma workstations and any MIDI software under the sun.

Software is pay-what-you-will, with a US$29 minimum.

Osculator page and manual

Camille Troillard is the wonderful musician you can thank for this tool, a member of the band Neimo which evidently is coming stateside, so stay tuned!

Game Day in Review: Loads of Ways to Play Music With Games

Don’t tell anyone, but many “interactive music games” haven’t progressed so far from Simon in terms of actual interactivity. Oh, well … lots of games are actually Pong / Missile Command / Donkey Kong / etc. in disguise, too. Photo: Debaird, who has more of these…

The idea of Game Day this week was simple: a bunch of you sent a bunch of game-related links all at nearly the same time. If this kind of convergence happens again, we’ll do it again. In the wake of all this game-y music goodness are quite a lot of additional resources. So here we go. In case you missed it:

What’s that? Surely you don’t think I’ve become one of those blogs that does big link round-ups just to distract you. No, there’s still more to tell.

All this Wii waggling could be pretty useful for visuals. So on Create Digital Motion, we’ve got a few more tips, including a library that lets your Wiimote talk to Flash apps on Mac. (Now, Windows, anyone? Or even Linux?)

Still not enough Wiigling about? Be sure you see our coverage of a WiiWiiWiiWii instrument, Wii with Deckadance for DJs, and OSCulator for sending OpenSoundControl and MIDI on Mac.

WiistrumPatryk Laurent was so inspired, he put together his own Wii strumming app, free for Mac (uses Java). And heck, he’s a Neuroscientist, which I find impressive. Neuroscientists must not have a fight song or theme tune or whatever, because he does what everyone else does and plays Mario. Patryk: I challenge you to write “Neuroscience: The Original Soundtrack” and get back to us.

Lastly, Chris O’Shea points us to Beats, a new PSP game that plays on the idea of interactive music listening. The results aren’t so exciting — so far this field has a lot more potential than it does realization, so far. But I think no one’s quite figured out what interactive music should be yet, which is kind of exciting.

Just so long as we’ve advanced from Simon. Ah, what a game that was.

Game Day: Guitar Hero Smells Like Wii Spirit

Guitar Hero makes you feel too much like you’re in a Japanese video game arcade? (Heck, they have taiko drums and stuff.) Rather use it as a way of reinventing how you play the guitar — aside from, of course, spending thousands on a robot guitar from Gibson or experimenting with new tuning systems?

Here’s yet another Guitar Hero hack, which finds a remarkably complex way around the fact that the controller has five buttons and no frets:

Hmmm… interesting. But I want more acceleration data, so you can create music by tilting your guitar over your head, or throwing it at something. (Preferably something soft, in case you want to reuse it.)

Handy tip: If you’re a man or woman looking for marriage proposals, this could be a way to do it. UK-based YouTuber Jessica sighs, “This is fantastic. I love you. Marry me.” That’s right: post crazy Wii controller hacks, and you’ll break hearts. Imagine what a Pd patch controlling arrays of lights or a homebrewed synthesizer would do. Do I see a Web mash-up of Instructables and Match.com coming on?

Via our forums, a reminder to Team CDM of why we’re working on building new forum software so they’re mo better. (Stay tuned.) Keep the tips coming!

Game Day: Play Drums, MIDI, Guitar with a Wii Controller, Free

Wiinstrument on Leopard

Wiinstrument configBless Nintendo for making the Wii controller: inexpensive, lots of internal sensor data (motion sensing, tilt sensing, buttons), elegant design, and standard Bluetooth support allowing it to be used with Mac, Windows, and Linux.

Now there’s free and open source software for making the most of your Wiimote as a musical instrument. First up: Wiinstrument, a multi-purpose percussion instrument, now available for all three operating systems (a Windows version was recently added).

  • Plays percussion / drums with gestures
  • Use an (in-development) internal sampler with WAV files, or trigger other software via MIDI
  • Use tilt for control changes
  • Supports tilt, velocity (how much force you use when you move your Wiimote), with acceleration from both the Wiimote and nunchuk
  • It works with Mac, Windows, and Linux, via a standard OpenGL-based interface, thanks to the awesome 2D OpenGL library Gosu. (Programmers, take note.)

Of course, drums are just the beginning — you could use this to trigger clips, grooves, visualist videos and animations, whatever. And it comes with demos, tutorials, source code, the lot.

Wiinstrument Release Information
GarageBand tutorial (relevant to other apps, too)
Support information for Windows, Mac OS X Leopard, Linux
Via thread with the creator on our forums

Here is in action.

But, you say, that’s all well and good, but it’s not … air guitar. Today is your lucky day:

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Wii Controller as Complete Audiovisual Musical Instrument, and How Less is More

Wii controller

A team of artists has turned the Nintendo Wiimote into a controller for an adaptive, 3D sound environment. Claudio Midolo, Edgar Castellanos, Natan Sinigaglia, and Pedro Mari worked together on the project, and have posted extensive technical details if you fancy trying something like this yourself.

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Refresh: Asides

Wii Remote Java Library is Here

This is likely to interest a very tiny subset of readers here, but since we’re talking Wii, worth bringing up: the free WiiRemoteJ Java library is now ready for prime-time. It allows you to access Wii remotes directly, via Bluetooth, in your Java app. If I can find a use for it, I will also try to set it up for use as a Processing library.

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Nintendo Wii Fit: More Bizarre Music Controllers to Come?

Nintendo keeps cooking up innovative new control schemes for its Nintendo Wii console. And if the Wii controller was any indication, you can expect musicians, DJs, and artists will be taking up this latest controller shortly after it’s available. The Wii Fit controller is a force-sensing panel the player stands on; it’s used to measure weight and balance. “Ah, just what I need during a workout,” you say, “an always-on scale to demoralize me.” Amazingly, though, this simple controller is used for some pretty impressive controls, from balance for yoga to leaning weight in one direction or another.

Foot-based controllers are a wonderful thing for music, because we usually greatly overburden our hands with tasks — play guitars and keyboards, twist knobs, run faders, etc. It’s not hard to imagine the Wii Fit board as an expression controller, in place of a pedal. And it shouldn’t be hard to get data out of it, either, since it looks like it also uses Bluetooth, just as the Wii controller does. (Musicians and DJs, among others, have happily employed the Wii remote in creative applications for Mac, Linux, and Windows.)

Previous Wii Coverage on CDM

While we wait, though, I’d like to ask another question: does anyone know of creative uses of foot controllers for music over the years? Most of what the Wii remote does had been done previously in various forms by music researchers, composers, and inventors, up to a couple of decades before Nintendo shipped their remote. That’s not to say Nintendo was ripping off their efforts; on the contrary, it suggests the design of controllers is more than just fad and will continue to evolve.

So — fabulous foot inventions? We’d love to hear them.

Refresh: Asides

Recently on CDMotion: Wii Video Sampler, Shake-Free Footage with Final Cut

Part of why we have a music and a motion site is because there’s so much crossover between visuals and music creation, not in spite of it. A couple of recent features on the sister site, the Good Ship Create Digital Motion:

Wii-controlled visuals. Wii VJ: Wii Remote vs. MacBook Pro Video/Audio Sampler. The awesomely-talented Daito Manabe, whom we already loved for his vibrating chaise lounge controlled by turntables powered by Ms. Pinky, has been doing wonderful stuff with the Wii. Here, he turns a Wii and (apparently) Jitter into an interactive mirror / video sampler.

Smooth out that shaky video. Many new features in Final Cut Studio help high-end video producers produce pro-quality material. One feature can help stabilize your badly-shot / shaky camera footage. It really is capable of performing some minor miracles on short bits of footage. Check out our first tests: Final Cut Studio 2 SmoothCam Tested: Fix Those Shaky Shots. And some reaction from the interwebs: SmoothCam in FCS2: Editblog Tests, Comparison.

Wii DJs Scratching with Traktor on Wiij, and Wii, Wii Everywhere?

Is the Wii controller the new mouse? They’re starting to pop up all over the place, with all sorts of applications. As the villain in Pixar’s The Incredibles says at the end of the film, “When everyone’s super, no one is.” The related principle is, “When everyone has a gimmick, it’s not a gimmick any more.” Result: the gimmick disappears, and people focus instead on sounds and (in the case of Wii) the fun of moving around. And that’s a very good thing. (Hey, we got far more mileage out of the darned mouse than we every should have.)

We saw a proof of concept scratching using SuperCollider and the Wii remote a few months ago. I enjoyed that the results were sonically a little strange. But our friends at DJWiiJ now have more practical scratching set up with Traktor.

More details:

Wiij Scratching Now a Reality - Demo Video Provided

Yes, turntablists, I know — it doesn’t sound so much like normal scratching. As one commenter noted here, though, if you want vinyl, just use vinyl. Here, there’s almost a cartoon-like, digital scratching effect, like what turntablism would sound like in a universe with different physics than our own. This also demonstrates what can be possible with a different controller: you can differentiate what you’re doing in terms of custom software or software setups and … well, practice. DJ ! says he’s practicing, for his part.

Keep the examples coming. Oh, and CDM isn’t becoming the all Wii, all the time network — I’m still catching up after a long weekend, but more soon. I’m hoping you’re also catching up on work, so we’re kinda even.

What? You actually still want more Wii DJing? Fine…

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