Control Visuals with Wii, Free: Adobe Flash, OSC, MIDI

Musicians have thousands of years of history when it comes to interfaces and instruments, but visuals are relatively new. Little wonder, then, that visualists are eager to try new interfaces to help make visuals akin to performance instruments. Or, in less lofty terms, let’s get Wii remote wagging in the club tonight. Over on createdigitalmusic.com, we’re celebrating Game Day — basically, I’m squeezing as many game-related posts into 24 hours, because a whole bunch of tips came in at once. A couple of Wii-related controller solutions jumped out. Wii + Flash MoteDaemon = Flash (and Flex, and AIR) + Wii, …

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Game Day: Guitar Hero Smells Like Wii Spirit

Guitar Hero makes you feel too much like you’re in a Japanese video game arcade? (Heck, they have taiko drums and stuff.) Rather use it as a way of reinventing how you play the guitar — aside from, of course, spending thousands on a robot guitar from Gibson or experimenting with new tuning systems? Here’s yet another Guitar Hero hack, which finds a remarkably complex way around the fact that the controller has five buttons and no frets: Hmmm… interesting. But I want more acceleration data, so you can create music by tilting your guitar over your head, or throwing …

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Game Day: Play Drums, MIDI, Guitar with a Wii Controller, Free

Bless Nintendo for making the Wii controller: inexpensive, lots of internal sensor data (motion sensing, tilt sensing, buttons), elegant design, and standard Bluetooth support allowing it to be used with Mac, Windows, and Linux. Now there’s free and open source software for making the most of your Wiimote as a musical instrument. First up: Wiinstrument, a multi-purpose percussion instrument, now available for all three operating systems (a Windows version was recently added). Plays percussion / drums with gestures Use an (in-development) internal sampler with WAV files, or trigger other software via MIDI Use tilt for control changes Supports tilt, velocity …

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Wii Controller as Complete Audiovisual Musical Instrument, and How Less is More

A team of artists has turned the Nintendo Wiimote into a controller for an adaptive, 3D sound environment. Claudio Midolo, Edgar Castellanos, Natan Sinigaglia, and Pedro Mari worked together on the project, and have posted extensive technical details if you fancy trying something like this yourself.

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eMotion – Quartz powered particle based madness.

EMotionDemoUploaded by AdrienMondot Adrien Mondot has posted a preview of his latest creation for OS X – eMotion. eMotion is an physically modeled, OpenGL powered particle engine enabled app that is Quartz Composer friendly, has an incredible text engine, and has Wii remote, wacom tablet, OSC and sudden motion sensor inputs to drive parameters. Watch the video to see for yourself, the text effects are quite amazing. Unfortunately no public beta is currently available. You can check out Adriens other Quartz Composer and OpenGL related projects (with downloads and source) on his blog. Be sure to check out the “Simple …

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Wii Remote Java Library is Here

This is likely to interest a very tiny subset of readers here, but since we’re talking Wii, worth bringing up: the free WiiRemoteJ Java library is now ready for prime-time. It allows you to access Wii remotes directly, via Bluetooth, in your Java app. If I can find a use for it, I will also try to set it up for use as a Processing library.

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Nintendo Wii Fit: More Bizarre Music Controllers to Come?

Nintendo keeps cooking up innovative new control schemes for its Nintendo Wii console. And if the Wii controller was any indication, you can expect musicians, DJs, and artists will be taking up this latest controller shortly after it’s available. The Wii Fit controller is a force-sensing panel the player stands on; it’s used to measure weight and balance. “Ah, just what I need during a workout,” you say, “an always-on scale to demoralize me.” Amazingly, though, this simple controller is used for some pretty impressive controls, from balance for yoga to leaning weight in one direction or another. Foot-based controllers …

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Recently on CDMotion: Wii Video Sampler, Shake-Free Footage with Final Cut

Part of why we have a music and a motion site is because there’s so much crossover between visuals and music creation, not in spite of it. A couple of recent features on the sister site, the Good Ship Create Digital Motion: Wii-controlled visuals. Wii VJ: Wii Remote vs. MacBook Pro Video/Audio Sampler. The awesomely-talented Daito Manabe, whom we already loved for his vibrating chaise lounge controlled by turntables powered by Ms. Pinky, has been doing wonderful stuff with the Wii. Here, he turns a Wii and (apparently) Jitter into an interactive mirror / video sampler. Smooth out that shaky …

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Wii VJ: Wii Remote vs. MacBook Pro Video/Audio Sampler

Lightborne writes us: Hi, first of all I wanted to say I love the site and have been checking it daily for about a year now, as well as createdigitalmusic. I just came across a clip on youtube that really puts what I’ve seen of people abusing Wii remotes so far to shame. This seems to me to be the first case where it’s passed from the experimental to the creative-use phase. It’s freaking awesome and I’d love to know what software he’s using, perhaps a Max patch? I’m fairly certain that it’s in fact a Jitter patch — the …

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Wii DJs Scratching with Traktor on Wiij, and Wii, Wii Everywhere?

Is the Wii controller the new mouse? They’re starting to pop up all over the place, with all sorts of applications. As the villain in Pixar’s The Incredibles says at the end of the film, “When everyone’s super, no one is.” The related principle is, “When everyone has a gimmick, it’s not a gimmick any more.” Result: the gimmick disappears, and people focus instead on sounds and (in the case of Wii) the fun of moving around. And that’s a very good thing. (Hey, we got far more mileage out of the darned mouse than we every should have.) We …

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