Mainstream Multi-Touch is Coming, And It’ll Rock for Music
Video: Multi-Touch in Windows 7
When I reviewed JazzMutant’s Lemur at the end of 2005 (printed in the February 2006 Keyboard Magazine), I wondered if what we were really waiting for wasn’t a computer screen. At the time, I wrote:
There’s no question that multi-touch touchscreens represent the future of computer interfaces, and the Lemur is the biggest leap yet toward that science fiction future. For now, the challenge is that the Lemur’s features lie somewhere between a computer display and music controller, without effectively supplanting either one. The Lemur sacrifices the sensitivity and tactile feedback of physical controls in the name of flexibility, but that payoff is limited by the restrictions of its pre-built interface objects and the difficulty of configuring new layouts and assigning them to software controls.
If the Lemur could be truly fused with the computer display, rather than requiring an entirely independent interface, it would become a must-buy.
At the same time, I marveled at what multi-touch could mean: interfaces that were as flexible as software, powerful live performance capabilities, and the ability to navigate sound spatialization and timbre in new, freer ways. Rather than a solution in search of a problem (as multi-touch image resizing is, arguably), these were tasks that just weren’t possible via any other interface.
The video above, showing multi-touch integrated with the next version of Windows 7 (expected at the end of next year), demonstrates one thing to me: multi-touch is coming, and it’ll be mainstream. And that’s huge for creative performance.
Microsoft demonstrates Multi-touch at D: All Things Digital Conference [Windows Vista Team Blog]
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