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	<title>Create Digital Music &#187; windows-7</title>
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	<description>Making music with technology</description>
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		<title>Apollo: UA Adds Low-Latency Effects in Audio Interface, Proves FireWire, Thunderbolt are Cool</title>
		<link>http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/</link>
		<comments>http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 18:08:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog-emulation]]></category>
		<category><![CDATA[audio-interfaces]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[FireWire]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Lion]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mastering]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[NAMM]]></category>
		<category><![CDATA[namm-2012]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[snow-leopard]]></category>
		<category><![CDATA[thunderbolt]]></category>
		<category><![CDATA[Universal-Audio]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[windows-7]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22373</guid>
		<description><![CDATA[Universal Audio has long had a successful business selling hardware DSP effects, many of them carefully-modeling classic analog gear. These products use dedicated DSP hardware for number-crunching, requiring that you connect an extra box to your computer. UA has certainly had their loyalists, and for fans of the products, the dedicated gear is simply a &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/apollo-ua-adds-low-latency-effects-in-audio-interface-proves-firewire-thunderbolt-are-cool/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/01/2_apollo_mbp.jpg"><img src="http://createdigitalmusic.com/files/2012/01/2_apollo_mbp-640x462.jpg" alt="" title="2_apollo_mbp" width="640" height="462" class="alignnone size-large wp-image-22378" /></a></p>
<p>Universal Audio has long had a successful business selling hardware DSP effects, many of them carefully-modeling classic analog gear. These products use dedicated DSP hardware for number-crunching, requiring that you connect an extra box to your computer. UA has certainly had their loyalists, and for fans of the products, the dedicated gear is simply a convenient way to get all of these sound-processing goodies. But it&#8217;s fair to ask the question, as many producers have who read this site, what&#8217;s the advantage? Why not simply use native processing on your computer?</p>
<p>Apollo, UA&#8217;s new hardware, answers that question more emphatically. By integrating the processing prowess of the UA platform into a high-quality audio interface, you can now add UA effects live, as you record and mix, with extreme low latencies. UA reports latencies below a couple of milliseconds. That&#8217;s possible, theoretically, on a desktop computer, but not generally on a laptop and very often not with any real reliability. You can do it in a lab, but it&#8217;s not something typical users see.</p>
<p>So, in one box, you effectively get your whole studio: the audio interface, the DSP power, and real low-latency sound processing. It&#8217;s not the first audio interface with DSP, but it might be the most compelling case yet for why that combination make sense. </p>
<p>And here&#8217;s where things get interesting: via Thunderbolt, a single MacBook Air, costing just around $1000, could be your whole studio machine. And while Apollo runs a couple grand above that, that means the <em>total price tag</em> is stunningly low compared to what you&#8217;d pay just a short time ago.</p>
<p>UA briefed me earlier this week on the technology. Even as NAMM raves about iPads, you begin to see the real power of conventional computers. Steve Jobs once compared those computers to &#8220;trucks&#8221; &#8211; while quietly leading a company that profits on how cool trucks are, too. With an Air, adding only slightly to the weight of an iPad and at only twice the cost, you can connect to vastly greater native processing power, greater outboard processing power, and greater I/O. And now with Thunderbolt, you could connect a high-res display or two, a big, fast hard drive, and the audio interface, all without running out of power or impacting performance. (No, seriously &#8211; you can. The reason you haven&#8217;t seen this in action is that we haven&#8217;t had the hardware to show it off. Apollo will be a compelling case for that.)<span id="more-22373"></span></p>
<p>All of this is academic until you actually have something to do with sound. So, UA is also expanding their developer platform to additional outside development; more on that soon.</p>
<p>Apollo isn&#8217;t for everyone; obviously, some people won&#8217;t like being tied to hardware, and native plug-ins <em>do</em> work for a lot of people. But it does solve problems for many potential producer customers by making something reliable, predictable, low-latency, extensible with lots of excellent processing tools, and all in one single-box solution.</p>
<p>Apollo will initially be Mac-only, but will come to Windows, too &#8211; and with more PCs supporting Thunderbolt in 2012, that means the MacBook is far from your only choice. So, you&#8217;ve got one add-on that&#8217;s your interface, your pres, and your mix/master/effect toolbox.</p>
<p>More specs:</p>
<ul>
<li>18 x 24 FireWire/Thunderbolt-ready audio interface, 24-bit/192 kHz</li>
<li>&#8220;Premium&#8221; mic pres &#8211; UA stresses that they&#8217;re also building on their mic pre reputation, and they claim the &#8220;lowest THD and highest dynamic range&#8221; in their class</li>
<li>Dedicated front-panel controls: preamp gain, channel selection, mic pad, +48V phantom power, low cut, monitor level, and dual headphone controls.</li>
<li>4 digitally-controlled analog mic preamps, 8 balanced line inputs and outputs, dual front-panel JFET DIs, digitally-controlled analog monitor outputs, 8 channels of ADAT, 2 channels of S/PDIF, word clock I/O, FireWire 800 (standard), and a Thunderbolt expansion bay — making it a well-equipped centerpiece for the modern project studio.</li>
<li>Core Audio drivers; ASIO coming, so you can use this with your DAW of choice</li>
<li>Console application and plug-in for recalling all your interface and plug-in settings at once</li>
<li>UAD-2 acceleration</li>
<li>Analog emulation plug-ins from Ampex, Lexicon, Manley, Neve, Roland, SSL, Studer, etc.</li>
<li>Thunderbolt will be available on a sold-separately Option Card; UA says it reduces latency and audio buffer sizes, improves high sample-rate performance, and allows greater UAD plug-in instances over FireWire.</li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2012/01/3_apollo_back.jpg"><img src="http://createdigitalmusic.com/files/2012/01/3_apollo_back-640x84.jpg" alt="" title="3_apollo_back" width="640" height="84" class="alignnone size-large wp-image-22379" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/4_apollo_3qtr.jpg"><img src="http://createdigitalmusic.com/files/2012/01/4_apollo_3qtr-640x148.jpg" alt="" title="4_apollo_3qtr" width="640" height="148" class="alignnone size-large wp-image-22380" /></a></p>
<p>Of course, because Thunderbolt also connects to FireWire devices, you don&#8217;t lose your FireWire investment. The only bad news is that you only get Thunderbolt here as an Option Card; I imagine we&#8217;ll eventually see UA ship Thunderbolt connections standard.</p>
<p>There are both two-core and four-core versions, powered by Analog Devices SHARC processors, running an estimated street of US$1999 and $2499, respectively. Apollo’s Thunderbolt Option Card will be shipping in the first half of 2012, with pricing TBD.</p>
<p><strong><a href="http://www.uaudio.com/apollo">www.uaudio.com/apollo</a></strong></p>
<p>Videos are available on the UA blog: <a href="http://www.uaudio.com/blog/apollo-intro-video">http://www.uaudio.com/blog/apollo-intro-video</a></p>
<p>Windows 7 summer; 10.6 and 10.7 Mac OS X when it ships.</p>
<h3>Software Images</h3>
<p><a href="http://createdigitalmusic.com/files/2012/01/5_apollo_Console-Application-Screen.jpg"><img src="http://createdigitalmusic.com/files/2012/01/5_apollo_Console-Application-Screen-640x368.jpg" alt="" title="5_apollo_Console Application Screen" width="640" height="368" class="alignnone size-large wp-image-22381" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/6_apollo_Console-Recall-Plug-In.jpg"><img src="http://createdigitalmusic.com/files/2012/01/6_apollo_Console-Recall-Plug-In.jpg" alt="" title="6_apollo_Console Recall Plug-In" width="350" height="400" class="alignnone size-full wp-image-22382" /></a></p>
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		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Sound, the Final Frontier: Audio Collections as Planets in Space, Intelligently Related</title>
		<link>http://createdigitalmusic.com/2011/05/sound-the-final-frontier-audio-collections-as-planets-in-space-intelligently-related/</link>
		<comments>http://createdigitalmusic.com/2011/05/sound-the-final-frontier-audio-collections-as-planets-in-space-intelligently-related/#comments</comments>
		<pubDate>Tue, 17 May 2011 16:17:03 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-interfaces]]></category>
		<category><![CDATA[asset-management]]></category>
		<category><![CDATA[audio-collections]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[futuristic]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Loops]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[planets]]></category>
		<category><![CDATA[samples]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[sound-management]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[windows-7]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18951</guid>
		<description><![CDATA[Two spacey ways of finding media: music collections, heirarchy, and images of planets in Planetary for iPad, top. Sound and loop collections, &#8220;magnetic&#8221; relations, algorithmic categorization, and rapid torchlight auditioning in Soundtorch 2.0 for Windows, bottom. If your music and sound collections seem like outwardly-expanding universes, two new tools promise to bring order by representing &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/sound-the-final-frontier-audio-collections-as-planets-in-space-intelligently-related/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/23168163?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="480" frameborder="0"></iframe></p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/XMLylqa5Gck" frameborder="0" allowfullscreen></iframe></p>
<div class="imgcaption">Two spacey ways of finding media: music collections, heirarchy, and images of planets in Planetary for iPad, top. Sound and loop collections, &#8220;magnetic&#8221; relations, algorithmic categorization, and rapid torchlight auditioning in Soundtorch 2.0 for Windows, bottom.</div>
<p>If your music and sound collections seem like outwardly-expanding universes, two new tools promise to bring order by representing media as virtual planets and stars. One works on albums and tracks on the iPad; the other uses computer-aided analysis of loops and samples (not just music) on Windows. One will make your eyeballs pop; one might help you manage gigs of samples for a game design project.<span id="more-18951"></span></p>
<p>Built in the open-source framework <a href="http://libcinder.org/">Cinder</a> by an all-star team of media artist-designers (Ben Cerveny, Tom Carden, Jesper Sparre Andersen and Robert Hodgin), <em>Planetary</em> should satisfy space nuts and eye candy lovers. The metaphor is pretty direct: artists are stars, albums are planets around the artists, tracks are moons around the planets, and you can filter &#8220;constellations&#8221; by letter. That means the actual structure is heavily hierarchical, actually, in the tradition of iTunes (and, before it, its predecessor SoundJam). I&#8217;m not sure what happens with, say, compilations. But let&#8217;s face it: the real draw is that it&#8217;s incredibly beautiful to look at. I&#8217;d be just as entertained looking at a visualization of my system folder if it looked this pretty.</p>
<p><a href="http://createdigitalmusic.com/files/2011/05/bloom_planetary_3.jpg"><img src="http://createdigitalmusic.com/files/2011/05/bloom_planetary_3-480x640.jpg" alt="" title="bloom_planetary_3" width="480" height="640" class="alignnone size-large wp-image-18958" /></a></p>
<p>For now, Planetary is some fascinating eye candy with at least basic playback capabilities, iPad-only. That brings some good news &#8211; Airplay wireless works, and since it makes use of standard media code, even features like Last.fm scrobbles function. It also brings some bad &#8212; while Apple added support for libraries to third-party apps, Home Sharing isn&#8217;t included, so you&#8217;re limited to what&#8217;s on your iPad. Playlists aren&#8217;t supported, either. But hook this up to a projector or large screen TV with some of your favorite music, and I don&#8217;t think you&#8217;ll be complaining. And as a free tool, it&#8217;s incredible.</p>
<p>Planetary is available now; free for the iPad. As seen on <a href="http://www.creativeapplications.net/cinder/planetary-cinder-ipad/">creativeapplications</a>.<br />
<a href="http://planetary.bloom.io/">http://planetary.bloom.io/</a><br />
<a href="http://itunes.apple.com/app/planetary/id432462305">iTunes link</a></p>
<p><iframe width="640" height="510" src="http://www.youtube.com/embed/YAI0e_-W6Mc" frameborder="0" allowfullscreen></iframe></p>
<p>Less pretty, but with greater facilities on the utility side, is the Windows-only Soundtorch. (Thanks to Kristian Gohlke for the tip!) Visually, it offers a similar metaphor: media assets live on a continuous plane. Functionally, though, it&#8217;s more algorithmic than hierarchic, using something called the <a href="http://www.accessive-tools.com/projects/audiosimilarity/">Computer Aided Sound Exploration</a> engine (C.A.S.E.). The set of algorithms, which the creators say were based on evaluation of human listening, performs a sophisticated set of extractions of some 600 features from each sound file.</p>
<p>Rather than limit itself to albums and tracks, C.A.S.E. is tuned for audio files and loops. It&#8217;s fast enough that it can plow quickly through gigs of material. So, if you&#8217;re on Windows and have amassed an enormous collection of loops, samples, field recordings, sound effects, and the like, Soundtorch will use C.A.S.E. to first map all those relationship, then visualize them. You can use the mouse to produce new collections of assets, map relationships visually, export those relationship to XML, copy sounds to the clipboard, export to WAV, or open them in Windows Explorer. That is, all that eye candy is a genuine interface, not a barrier between you and what you might do (as so often happens with these sorts of experimental interfaces). </p>
<p>In fact, you might argue that, despite outward appearances, Soundtorch is entirely different from Planetary, but they share one common conceptual assumption. Related media &#8220;orbit&#8221; or attract to common materials. The difference is that Soundtorch is relational. In Soundtorch, if you &#8220;magnetize&#8221; a file, it &#8211; and any similar files &#8211; become attracted to attractors called &#8220;magnets.&#8221; </p>
<p>As is appropriate searching for media, the &#8220;torchlight&#8221; metaphor shines a light through files. Everything under the light plays back <em>simultaneously</em>, so you don&#8217;t have to audition sounds one at a time. (That sounds slightly terrifying to me, but I have to spend more time with it in an actual library.)</p>
<p>The creators describe the magic thusly:</p>
<blockquote><p>Have you ever listened to a sound and felt that there was a similar one somewhere on your hard disk? And the sound you can&#8217;t find would just work so much better right now? Well, Soundtorch also remembers all sounds that you ever listened to. Just select any sound on Soundtorch, and let the system suggest the most similar ones from your whole collection.</p></blockquote>
<p>In other words, SoundTorch is as much about what you can&#8217;t see as what you can &#8211; the intelligence to determine similarity behind the scenes. Check out the tech talk in the video above for more information on how &#8220;aurally and visually-enhanced audio search&#8221; could also apply this technology.  More research at:<br />
<a href="http://www.accessive-tools.com/">http://www.accessive-tools.com/</a></p>
<p>Soundtorch 2.0 <a href="http://www.accessive-tools.com/2011/05/soundtorch-2-0-in-public-beta/">entered a free public beta</a> last week. It was developed in Microsoft&#8217;s C#-based <a href="http://msdn.microsoft.com/en-us/aa937791.aspx">XNA framework</a>.</p>
<p>Grab the download:<br />
<a href="http://soundtorch.com">http://soundtorch.com</a></p>
<p>Finally, if you want to hear the &#8220;Optimist&#8221; track by <a href="http://music.zoekeating.com/">Zoe Keating</a> without that voiceover and just enjoy Planetary&#8217;s gorgeous visuals, here you go:</p>
<p><iframe src="http://player.vimeo.com/video/23158141?title=0&amp;byline=0&amp;portrait=0&amp;color=9dca68" width="640" height="480" frameborder="0"></iframe></p>
<p>From innovation in the visual interface to the intelligence underneath that changes how the computer interprets relationships between files, finally, there&#8217;s hope. Music and sound might not forever be trapped in views borrowed from spreadsheets, tables modeled on the needs of accountants 30 years ago.</p>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>HALion 4, Steinberg&#8217;s Sampler + Synth Soft Workstation, Gets Deeper</title>
		<link>http://createdigitalmusic.com/2011/04/halion-4-steinbergs-sampler-synth-soft-workstation-gets-deeper/</link>
		<comments>http://createdigitalmusic.com/2011/04/halion-4-steinbergs-sampler-synth-soft-workstation-gets-deeper/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 16:38:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[10.6]]></category>
		<category><![CDATA[64-bit]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18005</guid>
		<description><![CDATA[Sampler? Synth? Workstation? Or just big bucket of sound? There are some impressive rabbit holes for sound designers out there, and Steinberg&#8217;s offering just got a big refresh. While looking at the latest flagship from a music hardware giant (Roland&#8217;s Jupiter-80), it&#8217;s revealing to compare the software side of the fence. Computer software instruments may &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/04/halion-4-steinbergs-sampler-synth-soft-workstation-gets-deeper/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/04/halion4.jpg"><img src="http://createdigitalmusic.com/files/2011/04/halion4-640x444.jpg" alt="" title="halion4" width="640" height="444" class="alignnone size-large wp-image-18018" /></a></p>
<p>Sampler? Synth? Workstation? Or just big bucket of sound? There are some impressive rabbit holes for sound designers out there, and Steinberg&#8217;s offering just got a big refresh.</p>
<p>While looking at the latest flagship from a music hardware giant (<a href="http://createdigitalmusic.com/2011/04/first-look-at-roland-jupiter-80-images-and-reflections-on-the-jupiter-legacy/">Roland&#8217;s Jupiter-80</a>), it&#8217;s revealing to compare the software side of the fence. Computer software instruments may not be directly equivalent to all-in-one keyboards, but they do each embody the latest thinking in how to build expressive instruments and new sounds. German maker Steinberg is at home at this week&#8217;s giant Messe trade show, and they&#8217;ve taken the wraps off the upcoming landmark release of their own flagship synthesizer sampler workstation. It does &#8230; a lot.</p>
<p>HALion is really two instruments combined, both a virtual analog synthesizer and a sampler and sample playback workstation. The new version has dockable, movable, and resizable windows, function tabs, and screen sets &#8211; UI features generally associated with hosts, but necessary here to navigate HALion&#8217;s complex interface. There&#8217;s even a full-blown mixer desk inside.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/halion4_mixer.jpg"><img src="http://createdigitalmusic.com/files/2011/04/halion4_mixer-640x579.jpg" alt="" title="halion4_mixer" width="640" height="579" class="alignnone size-large wp-image-18014" /></a></p>
<p>The big change, though, is an expected one, bringing HALion in line with Steinberg&#8217;s latest ideas on what to do with VST plug-ins and sequencing. I looked at these features in my preview of Cubase 6&#8242;s <a href="http://createdigitalmusic.com/2011/01/cubase-6-amidst-familiar-leapfrog-features-a-new-approach-to-note-by-note-expression-editing/">note-by-note expression editing and VST 3.5</a>. New features for adding expression to individual musical notes and sequences require updates to the associated plug-in software and sound content, so that&#8217;s where HALion comes in. Put the two together, and you have a better way of coupling stored sequence information with musical-style expression, whether modeling real instruments or storing transformations of sound parameters with synth sounds. The idea is to give sequenced music the same sorts of information about how sounds change across a note that a musical score might.</p>
<p>With or without those features, HALion 4 is full of sound design tools:<span id="more-18005"></span></p>
<ul>
<li>A mixing engine with unlimited buses per program and layer and free routing &#8211; think DAW-like mixing inside each sound patch. Then route those to 32 stereo output channels or 6-channel surround. (Ow! My head!)</li>
<li>Some 44 effect processors &#8211; this is before you drop HALion inside a DAW and add effects &#8211; including convolution reverbs, studio EQs, rotary cabinet emulation, morphing filters.</li>
<li>Internal phrase arpeggiator.</li>
<li>A new version of MegaTrig, which allows you to create series of conditions for triggers &#8211; basically, a graphical interface in place of the textual scripting in tools like rival sampler Kontakt.</li>
<li>&#8220;Quick Controls&#8221; for mapping parameters to macro knobs, as we&#8217;ve seen in &#8230; well, many places. Your brain can keep track of 8 things more easily than it can 80.</li>
<li>15 GB of sound content.</li>
<li>32-bit and 64-bit versions for both Windows 7 and Mac OS X 10.6.</li>
</ul>
<p>More images (click any of these for larger versions), all courtesy Steinberg:<br />
<a href="http://createdigitalmusic.com/files/2011/04/halion4_sample.jpg"><img src="http://createdigitalmusic.com/files/2011/04/halion4_sample-640x539.jpg" alt="" title="halion4_sample" width="640" height="539" class="alignnone size-large wp-image-18016" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/04/halion4_quickcontrol.jpg"><img src="http://createdigitalmusic.com/files/2011/04/halion4_quickcontrol-640x141.jpg" alt="" title="halion4_quickcontrol" width="640" height="141" class="alignnone size-large wp-image-18015" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2011/04/halion4_va.jpg"><img src="http://createdigitalmusic.com/files/2011/04/halion4_va-640x613.jpg" alt="" title="halion4_va" width="640" height="613" class="alignnone size-large wp-image-18017" /></a></p>
<p>And all of this costs you EUR349/GBP295, including VAT. US$329.99 retail in the US. (It&#8217;s cheaper because we&#8217;re less tax-y, folks.)</p>
<p>And that&#8217;s, really, kind of ridiculously cheap for a synth, a sampler, a mixer, a sound design toolset, and gigs of sounds, if you think about it.  Lots more HALion here:<br />
<a href="http://www.steinberg.net/en/products/vst/preview_halion_4.html">http://www.steinberg.net/en/products/vst/preview_halion_4.htm</a></p>
<p><strong>Updated:</strong> Here&#8217;s a photo of MegaTrig &#8211; think Kontakt&#8217;s KSP scripting environment as a GUI. Which is more powerful? We&#8217;ll find out when HALion ships.</p>
<p><a href="http://createdigitalmusic.com/files/2011/04/MegaTrig.png"><img src="http://createdigitalmusic.com/files/2011/04/MegaTrig-640x438.png" alt="" title="MegaTrig" width="640" height="438" class="alignnone size-large wp-image-18041" /></a></p>
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		<title>Here Come the Tablets; Which to Watch, How Digital Musicians Will Use Them</title>
		<link>http://createdigitalmusic.com/2011/01/here-come-the-tablets-which-to-watch-how-digital-musicians-will-use-them/</link>
		<comments>http://createdigitalmusic.com/2011/01/here-come-the-tablets-which-to-watch-how-digital-musicians-will-use-them/#comments</comments>
		<pubDate>Thu, 06 Jan 2011 18:06:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=15596</guid>
		<description><![CDATA[Motorola&#8217;s new flagship tablet. Photo courtesy Motorola. The iPad has a massive head start in software and a clear lead in design elegance, but in the tablet market, it&#8217;s no longer alone. As expected, this week&#8217;s Consumer Electronics Show brings a slew of tablets. Don&#8217;t call them iPad rip-offs, either. Given product development cycles, many &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/01/here-come-the-tablets-which-to-watch-how-digital-musicians-will-use-them/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2011/01/xoom-634x640.jpg" alt="" title="xoom" width="634" height="640" class="alignnone size-large wp-image-15605" /></p>
<div class="imgcaption">Motorola&#8217;s new flagship tablet. Photo courtesy Motorola.</div>
<p>The iPad has a massive head start in software and a clear lead in design elegance, but in the tablet market, it&#8217;s no longer alone. As expected, this week&#8217;s Consumer Electronics Show brings a slew of tablets. Don&#8217;t call them iPad rip-offs, either. Given product development cycles, many of these products were likely in the pipeline before competitors saw the iPad. (There&#8217;s no doubt in the intervening time the iPad has made its mark, both as a benchmark of what to be and how rivals might differentiate themselves.)</p>
<p>Browsing, e-books, and games lead app consumption on iOS, but music software has nonetheless pushed the envelope of what these platforms can do. Music applications are often the most deep, sophisticated, and desktop-like (as in tools like Korg&#8217;s iMS-20 and Propellerhead&#8217;s ReBirth), and they&#8217;ve been some of the most adventurous in pushing the multi-touch interface (with countless unusual controllers and experimental interfaces). They&#8217;ve also made heavier use of hardware and network connectivity, with users regularly working with MIDI and audio hardware and wireless MIDI and OSC to connect to desktop computers.</p>
<p>So, what are the tablets to watch? And will these see the kind of heavy use by musicians and music developers the iPad has?<span id="more-15596"></span></p>
<h3>Honeycomb Android Tablets</h3>
<p><img src="http://createdigitalmusic.com/files/2011/01/xoomheadon.jpg" alt="" title="xoomheadon" width="640" height="432" class="alignnone size-full wp-image-15606" /></p>
<div class="imgcaption">Photo courtesy Motorola.</div>
<p><strong>The pitch:</strong> These devices are clearly iPad rivals, but with second-generation features (faster performance, cameras, higher-resolution screens). In turn, some or all of those same features are likely to crop up in a revised iPad some time in the spring.</p>
<p><strong>Good example:</strong> The Motorola XOOM (see <a href="http://www.androidtapp.com/motorola-xoom/">Android Tapp</a>), due in the first quarter of the year here in the US with mobile connectivity from Verizon, is an indication of what&#8217;s to come. The videos are a bit dorky, from both Moto and Google, but the tablet itself looks quite nice. Motorola has also done a good job keeping up to date with OS updates on its Droid phone line. See also tablets from Asus and LG.</p>
<p><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/D7zheLybA-Q&#038;hl=en_US&#038;feature=player_embedded&#038;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/D7zheLybA-Q&#038;hl=en_US&#038;feature=player_embedded&#038;version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object></p>
<p><strong>The hardware:</strong> Faster CPUs &#8211; while still far from desktop-class, dual core processors should boost audio processing capabilities. Faster GPUs &#8211; the NVIDIA Tegra is a serious GPU. Front- and rear-facing cameras. Higher-res screens, at resolutions around 1280&#215;800. HD video. More hardware connectivity. (HDMI, USB, 30-pin ports, or some combination.)</p>
<p><strong>The software:</strong> Android &#8220;Honeycomb&#8221; is what we&#8217;ve all been waiting for. Likely to carry version 3.0, this is the tablet-ready version of the OS. </p>
<p><strong>How might music developers approach it?</strong> Initially, most won&#8217;t. Android is turning into a vibrant platform for general-purpose software development, but music developers face software that&#8217;s harder to develop than mainstream apps, yet with a potentially smaller audience and greater risk. And this whole field, iOS included, is very new. That means it&#8217;s more likely commercial music developers will focus efforts on iOS, even with new tablets. There&#8217;s a chicken-and-egg problem for music: early adopter users eager to consume music apps went for iOS, which brought developers there, which brought more users&#8230; There will be exceptions, and those few exceptions are likely to get lots of attention from Android users, carriers, and handset makers, but growth here will take more time.</p>
<p>Look instead for a vibrant open source community &#8211; not so much because Android is technically an open source platform, but because it&#8217;s easy to develop for and doesn&#8217;t require a Mac. Open source software should be a good fit, too, because it&#8217;ll allow a community of savvy users to crowd-source testing the wide array of Android phones and tablets out there. With phones alone, the payoff was limited, but with tablets, that could change. And that in turn could eventually lead to more commercial development.</p>
<p><strong>How might musicians use it?</strong> The iPad has proven itself as a music platform, but I expect some musicians will snap up Android tablets, too. Faster processing speeds will give these platforms more robust sound-making capabilities, and at what looks to be competitive prices. Tablets in general work well as touch controllers for music apps and they&#8217;re great for reading (and soon, I suspect, editing) music notation. Free software like Pd, Processing, and OpenFrameworks will open up sophisticated sound and visuals. New capabilities in the browser could mean the <em>web browser</em> could turn into a tool for collaboration, a control surface, or a recording environment. And these machines could make nice, low-profile portable machines in place of a laptop, particularly if hardware connectivity is available. (See &#8220;lingering questions.&#8221;)</p>
<p><strong>Versus an iPad:</strong> It&#8217;s all about the software. Android tablets should have competitive touch displays, performance, and hardware quality. But the Android OS can still be uneven for developers in terms of performance. And forget about &#8220;fragmentation&#8221; &#8211; more devices can be good; often the issue is odd device-specific bugs. On the other hand, Android could prove to be a more flexible platform, offer hardware choices that appeal to certain music applications, or provide better hardware connectivity. The simple truth right now is, we don&#8217;t know. But viva competition.</p>
<p>One simple difference: I expect Bluetooth MIDI will be very doable on the Android tablets. (There, at least that&#8217;s something that you can predict.)</p>
<p><strong>Versus a Laptop:</strong> Tablet form factors and touch interfaces are more appealing for live performance and collaboration. They still lag in maturity and horsepower, however. Laptops have easy hardware connectivity, are far more capable of audio processing tasks, have more mature, tested designs, and generally deliver more bang-for-your-buck. That remains significant competition, and explains why commenters on this and other sites can be so skeptical of the tablet hype, even given the potential of the new designs.</p>
<p><strong>Bogus claims:</strong> Android developers (Google and third parties alike) tout the &#8220;first&#8221; software to be developed &#8220;specifically for tablets.&#8221; It&#8217;s supposed to be a slam of the iPad as a giant iPhone, but these devices are still based on the Android platform. Worse, the consistency between iPad and iPhone interfaces is generally a good thing. The real issue is quality of design, one app at a time. That&#8217;s been especially true in music, as developers work &#8211; with varying degrees of success &#8211; to re-imagine these platforms as musical instruments. So I call marketing BS.</p>
<p><strong>Lingering questions:</strong> The big questions all have to do with the new Honeycomb OS. While Android is open source, it&#8217;s anything but transparent &#8211; developers are usually the last to see new OS versions, and Google doesn&#8217;t say much in advance. As a result, we haven&#8217;t seen what Honeycomb will look like to developers. That leaves gaping questions, in particular, about hardware connectivity, and how developers may be able to make use of new ports for USB, HDMI, and the like. I&#8217;m also concerned that OS upgrades may be as spotty on the Android tablets as they have been on phones.</p>
<p>The other question: price. Will WiFi-only tablets be available, to rival the popular offering from Apple? Or will you only be able to get a $500 Android tablet after you sign a two-year data agreement with your mobile carrier, in turn limiting availability of the tablets in different countries? (Yuck!)</p>
<h3>Windows Tablets (and Linux?)</h3>
<p><img src="http://createdigitalmusic.com/files/2011/01/ep121_keys.jpg" alt="" title="ep121_keys" width="626" height="409" class="alignnone size-full wp-image-15607" /></p>
<p><strong>The pitch:</strong> This one&#8217;s easier. These are basically PCs in tablet form factors. Want the horsepower and software of a laptop, but with multi-touch input and a slim, tablet case? This is for you. (See also the Indamixx tablets, one Atom-based, one Core-based &#8211; they take this model, too.)</p>
<p><img src="http://createdigitalmusic.com/files/2011/01/ep121_stylus.jpg" alt="" title="ep121_stylus" width="584" height="365" class="alignnone size-full wp-image-15608" /></p>
<div class="imgcaption">Asus is making Android tablets, too, but they&#8217;re also making Windows tablets &#8211; with beefier Core processors and Wacom tablet input. Photo courtesy Asustek.</div>
<p><strong>Good example:</strong> <a href="http://ces2011.asus.com/press-release/asus-tablet-computers-providing-choice-through-innovation-at-ces-2011/">Asus&#8217; EP121</a> (see <a href="http://www.engadget.com/2011/01/04/asus-eee-slate-ep121-officially-unveiled-ips-display-core-i5-a/">Engadget</a>) has a Core i5, Wacom stylus, and Windows 7. It&#8217;ll cost around $1000, but then again, you get performance that rivals a laptop and you don&#8217;t have to sign a mobile contract &#8211; not a bad deal.</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/jmBPjrdJa8c?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jmBPjrdJa8c?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<div class="imgcaption">From detachable keyboards to sliders to separate keyboards, Android and Windows tablets alike will come with keyboard options. Photo courtesy Asustek.</div>
<p><strong>The hardware:</strong> Core-architecture Intel processors, more RAM, big SSDs. Some will have stylus input, in case you don&#8217;t like finger painting. </p>
<p><strong>The software:</strong> Windows 7. Expect Linux alternatives to crop up quickly, too &#8211; and since this is essentially a PC, this is a better candidate for running Linux than the Android tablets.</p>
<p><strong>How might music developers approach it?</strong> I have no idea whether Windows and Linux developers will take note of these machines, but if I were them, I&#8217;d consider one of these machines as my next laptop &#8211; especially as some will come with easy, detachable keyboards so you can actually code on them. On one hand, developers don&#8217;t actually have to do anything &#8211; because they run Windows (and probably Linux), existing desktop software will &#8220;just work.&#8221; On the other hand, desktop UIs can be kind of a mess with touch input. </p>
<p>Again, I think the open source development community might actually experiment first, even before commercial development becomes as viable as it has on iOS. If you use a tool like OpenFrameworks, you can simultaneously target this machine, an iPad, iPhone, and an Android device, all with native audio processing (using something like Pd, even), and OpenGL-accelerated graphics.</p>
<p><strong>How might musicians use it?</strong> I&#8217;ll bet money we&#8217;ll see someone go out with Ableton Live on these machines. If it&#8217;s desktop software, it&#8217;ll run on these computers. The key is watching to see if Windows and/or Linux developers find ways to build touch-savvy apps. If commercial developers don&#8217;t, it&#8217;ll still make a killer machine for carrying around Pd or Processing or OpenFrameworks contraptions. </p>
<p><strong>Versus an iPad:</strong> For a simplified, elegant, touch-centric design, there&#8217;s no contest. This is Windows running on tablet. On the other hand, this is a tablet that acts like a laptop, so for performance and desktop-class apps there&#8217;s no contest, either. And while Apple has some USB support via its Camera Connection Kit, it sure is nice to have normal USB ports here on the side. Real stylus input also isn&#8217;t available on the iPad, and having used the stylus doodads that are supposed to work on the iPad, I bet stylus lovers will choose this. </p>
<p><strong>Versus a Laptop:</strong> Here&#8217;s where it gets interesting. Finally, people who like laptops won&#8217;t have to give up on touch input, especially as some of the new tablets will have keyboards. Of course, if you don&#8217;t care about tablets or touch, or you want a laptop that runs Mac OS, this isn&#8217;t terribly relevant. At least your choices aren&#8217;t as restricted.</p>
<p><strong>Lingering Questions:</strong> There&#8217;s really only one big, ugly question: will anyone buy these? I think there are tons of reasons for musicians to prefer the laptop-style design with its extra horsepower and standard USB ports. The general market, though, is another matter. </p>
<p>Also, PC reliability has been all over the map, so as with any of these hardware offerings, we&#8217;ll have to get hands-on experience to know just how viable these machines are. </p>
<h3>And Now, We Wait</h3>
<p>Apple&#8217;s iPad remains the one safe bet you can go buy today, but in the coming weeks, that will change quickly. I think competition is healthy, not only for people who want alternatives to iOS, but for dedicated iOS users, too. And a big design challenge for software makers and (ahem) publishers will be making sure that the stuff we make works on these different platforms, so people with iPads and people with Android tablets can make some music together.</p>
<p>Stay tuned&#8230;</p>
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		<title>Pro Tools 9 on a Mobile Tablet, on Indamixx Pro and Windows 7</title>
		<link>http://createdigitalmusic.com/2010/12/pro-tools-9-on-a-mobile-tablet-on-indamixx-pro-and-windows-7/</link>
		<comments>http://createdigitalmusic.com/2010/12/pro-tools-9-on-a-mobile-tablet-on-indamixx-pro-and-windows-7/#comments</comments>
		<pubDate>Thu, 30 Dec 2010 18:11:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=15513</guid>
		<description><![CDATA[The jury&#8217;s still out about how many music producers will want to run desktop OSes on tablets. But here&#8217;s one thing that&#8217;s not in doubt: alongside dedicated mobile OSes like Android and iOS, you can expect to see tablets in 2011 that do the things your laptop does now. They&#8217;ll have standard ports (like USB), &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/12/pro-tools-9-on-a-mobile-tablet-on-indamixx-pro-and-windows-7/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/12/indamixxpro2_pt.jpg" alt="" title="indamixxpro2_pt" width="473" height="367" class="alignnone size-full wp-image-15525" /></p>
<p>The jury&#8217;s still out about how many music producers will want to run desktop OSes on tablets. But here&#8217;s one thing that&#8217;s not in doubt: alongside dedicated mobile OSes like Android and iOS, you can expect to see tablets in 2011 that do the things your laptop does now. They&#8217;ll have standard ports (like USB), they&#8217;ll run full-blown desktop OSes (Linux and Windows), and you&#8217;ll be able to run traditional software on them. Don&#8217;t get me wrong: I think dedicated software design for tablets is a good thing, and the iPad isn&#8217;t going anywhere. But the imminent availability of Windows and Linux tablets &#8211; different animals from the iPad &#8211; ought to send a strong message to &#8220;desktop&#8221; developers to test their software and user interface design on these new devices.</p>
<p>And yes, all of this means you&#8217;ll have a slim, tablet-sized machine that can run Pro Tools. Thanks to the fact that Pro Tools now works with standard Windows audio interfaces and not just Avid and M-Audio gear, it&#8217;s possible to ship a tablet that runs Pro Tools. Trinity Audio Group tell CDM they&#8217;re doing just that.<span id="more-15513"></span></p>
<p><img src="http://createdigitalmusic.com/files/2010/12/ptboom_indamixx_screenshot.jpg" alt="" title="ptboom_indamixx_screenshot" width="640" height="377" class="alignnone size-full wp-image-15526" /></p>
<div class="imgcaption">Boom running on the Indamixx tablet, via Windows. Trinity Audio Group tells us running a selected set of tracks with plug-ins is well within the capabilities of the CULV processor. The architecture of this tablet does greatly exceed that available on tablets like the iPad, or Atom-powered solutions.</div>
<p>The machine is not powered by an Atom processor; instead, it uses a low-voltage CULV SU3500 processor, which in turn is based on Intel Core 2 architectures. (The 3500 is a 1.4G Core Solo processor.) Trinity is pre-installing Pro Tools 9 with an iLok key so you can run out of the box. Performance certainly won&#8217;t be stellar, but it&#8217;s good enough for some applications. Trinity tells CDM they got 8 stereo tracks (16 total) with 2-6 plugins on 2GB RAM; the finished system they say will be tuned for better performance, and will ship with twice the RAM. The price, unfortunately, puts the tablet alongside high-end laptops, at US$1799. </p>
<p>The Indamixx tablet is an interesting proof of concept, but it faces tough competition. There&#8217;s nothing stopping you from watching the marketplace in 2011 to find a tablet you like and installing it yourself, and I would hope some of those machines will ship with beefier processors. (Knowing readers of this site, that may hold more appeal, too, with options from Ableton Live to Reaper to SONAR, none requiring an iLok.) And while you don&#8217;t get a touchscreen, the MacBook Air is still fairly light and portable, significantly faster, and costs a fraction of the price &#8211; and it runs Mac OS in place of Windows, which will be a draw for at least some consumers.</p>
<p>Of course, the same sort of compromises existed when laptops first arrived on the scene, then blurred over time. I think there&#8217;s something to all of this. It&#8217;s not hard to imagine an artist taking a quick set of bounced tracks, still in a Pro Tools session, from a hefty studio machine onto a tablet and heading to a coffee shop or nearby sofa to listen and get a different perspective. I don&#8217;t know whether the Indamixx tablet will be that tablet, necessarily, but there&#8217;s a trend here, and its architecture really is fast enough that it&#8217;ll work for quick mixing sessions or even live performance. And if I were a developer, I&#8217;d be budgeting for a couple of tablets to test my software and see how well it holds up to touch input.</p>
<p>Main production machine? No way. But for those times when you need to walk away from the studio, <em>some</em> kind of tablet will soon have you doing this (as seen here on an Indamixx prototype):</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/kO-SVgiRwUc?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kO-SVgiRwUc?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p>I fully expect the mention in this story of Windows, Pro Tools, and iPads will evoke some sort of flame war in comments, but I&#8217;m completely uninterested, so I&#8217;m going to move onto other stories and make some music sketches and let y&#8217;all hash that out.</p>
<p><a href="http://indamixx.com/">http://indamixx.com/</a></p>
<p><a href="http://www.youtube.com/profile?user=indamixxPC#p/a/u/1/QNO8jNAnpGc">Promo video link</a></p>
<p>You can also see the Pro Tools-running tablet in person at the NAMM trade show in Anaheim, CA next month, booth 6799.</p>
<p>See our previous coverage of the Linux-powered, more inexpensive sibling, <a href="http://createdigitalmusic.com/2010/12/indamixx-2-music-focused-tablet-powered-by-linux-unveils-beta-program/">available now in beta</a>. </p>
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		<title>Going Native: New Pro Tools HD Native, Your DAW, and Low-Latency Performance</title>
		<link>http://createdigitalmusic.com/2010/10/going-native-new-pro-tools-hd-native-your-daw-and-low-latency-performance/</link>
		<comments>http://createdigitalmusic.com/2010/10/going-native-new-pro-tools-hd-native-your-daw-and-low-latency-performance/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 17:23:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[audio-interfaces]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[DAWs]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[industry]]></category>
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		<category><![CDATA[latency]]></category>
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		<category><![CDATA[pro-tools-native]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=13979</guid>
		<description><![CDATA[For some time, the move has seemed inevitable &#8211; even more so as the rumor mill started echoing with suggestions that a native release was coming. But now, it&#8217;s happened: Pro Tools HD will now run without HD DSP hardware. And that&#8217;s not all &#8212; you can also use the same hardware with your existing &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/10/going-native-new-pro-tools-hd-native-your-daw-and-low-latency-performance/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/10/pthdnative.jpg" alt="" title="pthdnative" width="580" height="423" class="alignnone size-full wp-image-13991" /></p>
<p>For some time, the move has seemed inevitable &#8211; even more so as the rumor mill started echoing with suggestions that a native release was coming. But now, it&#8217;s happened: Pro Tools HD will now run <em>without</em> HD DSP hardware. And that&#8217;s not all &#8212; you can also use the same hardware with your existing DAW of choice, for users of software like Cubase and Logic.</p>
<p>There&#8217;s a price tag attached, though. This remains what for many would be a high-end solution. At US$3495 retail and up, it&#8217;s not competition for buying a basic interface card and Cubase. Think, instead, a more affordable and flexible way to equip studio rigs, and some potentially serious competition for vendors like Apogee, especially since you can use any DAW you want. </p>
<p>Just to say that again: Avid is making a version of Pro Tools HD that runs on the CPU and supports any DAW on Windows 7 or Mac OS X Snow Leopard and higher.</p>
<p>The AIR (Avid) user blog has some terrific analysis on the announcement even before it became public, comparing leaked price info for Native to an Apogee rig. If you haven&#8217;t been reading the AIR blog, they&#8217;ve hardly been shills for Avid; they&#8217;ve savaged some of the company&#8217;s decisions. And they&#8217;re actually pretty positive here. (Spoiler: Avid winds up being cheaper than Apogee by a few hundred bucks in their calculus.)<br />
<a href="http://www.airusersblog.com/home-page/2010/10/6/is-an-avid-pro-tools-hd-native-core-system-expensive.html">Is An Avid Pro Tools HD Native Core System Expensive?</a></p>
<p>What you get for that investment, though, is something worth discussing. It also reveals what&#8217;s necessary to get real, low-latency audio operation, which is relevant even if you aren&#8217;t in the market for Pro Tools|HD Native. CDM gets some insight into that from the developers.</p>
<p>First, Pro Tools|HD Native at a glance. Bundles:</p>
<p><strong>Native core:</strong> $3495 buys you the necessary PCIe native card plus Pro Tools HD 8.5 software. The card comes with two Digilink mini ports on it.</p>
<p><strong>Native core + OMNI</strong> Add an HD OMNI interface to the above. Total: US$5995.</p>
<p><strong>Native core + HD I/O 8x8x8</strong> Get a full 8x8x8 HD I/O interface. Total cost: US$6995.</p>
<p><strong>Native core + HD I/O 16&#215;16 analog</strong> US$7995.</p>
<p><strong>Availability:</strong> November 4.</p>
<p>So, why bother with &#8220;HD Native&#8221; when there are versions like LE? The difference is that some of the more serious studio features remain:<span id="more-13979"></span></p>
<ul>
<li>Surround, VCA mixing</li>
<li>Destructive/track punch, advanced automation</li>
<li>Solo Bus AFL/PFL, track-based input monitoring</li>
<li>Sync HD support</li>
<li>9-pin Machine Control</li>
<li><strong>Venue support</strong>. (Yeah, that&#8217;s pretty huge, since Venue rigs don&#8217;t necessarily need all the TDM stuff.</li>
</ul>
<p><img src="http://createdigitalmusic.com/files/2010/10/pthd_nativecard.jpg" alt="" title="pthd_nativecard" width="580" height="396" class="alignnone size-full wp-image-13993" /></p>
<div class="imgcaption">This is what makes it all work: an I/O card for a PCI slot on your Mac or PC desktop.</div>
<p>This isn&#8217;t a TDM solution, though, so you don&#8217;t get TDM plug-in support, which for many is one of the big draws of Pro Tools. That includes the recently-announced HEAT, an analog-modeling sonic sweetener based on the qualities of tape. (There&#8217;s more to say about HEAT; I just got off the phone with its talented designer Dave Hill, so expect the results of that interview soon.)</p>
<p>It is a significant &#8220;mid-range&#8221; studio solution, and will likely fill a big need for Pro Tools customers. Avid told CDM in a briefing yesterday that they&#8217;ve gotten enormous demand for just such a solution. Just doing a discounted upgrade to HD got a big response, and users have wanted something between LE and the TDM-based HD for project or secondary studios. It also seems to me that it demonstrates Avid is willing to change, which could have greater implications down the road.</p>
<p>What you get is, says Avid, not a replacement for their DSP solutions, but otherwise unrestricted in sync, I/O, and functionality. It has the mixing and I/O LE lacks, and it even supports legacy &#8220;blue&#8221; HD converters (192, etc.), making it a likely candidate for upgrading studio setups that didn&#8217;t make the leap to 8.5 software.</p>
<p>If you don&#8217;t want to use Pro Tools as your DAW, you get 64 channels of I/O with any Core Audio (Mac) or ASIO (PC) system. Avid says they&#8217;ve tested extensively with Logic and Nuendo; Digital Performer, SONAR, and others should work, too.</p>
<p>And, notably, it&#8217;s a native system with extraordinarily low latency. Pro Tools|HD does .44 ms (at 96k and a 64 sample &#8212; yes, sixty-four total &#8211; buffer). But HD Native does a very respectable 1.6 ms; less than half that if you choose direct monitoring while recording, which you can do with simple stereo monitoring or even 7.1 surround setups. That&#8217;s 1.6 ms through the native setup, through PCI, and through the kernel and operating system. We&#8217;ve heard those kinds of theoretical numbers, but it&#8217;s a big deal to get it consistently on a computer system with a single, stable setup.</p>
<p><img src="http://createdigitalmusic.com/files/2010/10/pthd_card_34.jpg" alt="" title="pthd_card_34" width="580" height="413" class="alignnone size-full wp-image-13996" /></p>
<div class="imgcaption">A closer look at the native card. Mmmm&#8230; heat sink.</div>
<h3>The Latency Story</h3>
<p>I was curious to hear more about how Pro Tools|HD Native achieves those low latencies. The answer says something about the direction of Pro Tools, but also the potential of native computers for this sort of processing in general, regardless of the tool you use. (And that&#8217;s the sort of information we like.)</p>
<p>Bobby Lombardi, head of Pro Tools Product Management, explains to CDM:</p>
<blockquote><p>The magic answer to all this is the Core Audio/ASIO “safety buffer” which is an additional layer of latency used by third party IO manufacturers (HW) manufacturers who provide Core Audio drivers for their HW. We also use a safety buffer for all of our hardware (including LE and M-Audio) that have Core Audio and ASIO drivers.</p>
<p>A safety buffer can have a very wide range of values. PCIe based hardware IO is the best case where manufacturers could theoretically get down to a 9 sample buffer, and go as high as several hundred samples for USB devices.</p>
<p>The key for a high-performance, low-latency system is PCIe-based IO and quality low-latency converters. This is the main reason why a PCI-based Pro Tools HD Native system combined with an HD IO has such exceptional latency. </p>
<p>The story gets even better at 96kHz sample rates where most converter latencies where the host CPU latency halves itself, and many high-end converters are capable of a low-latency converter mode without sacrificing quality. Our new HD IO and OMNI IO have such converters and perform in a low-latency performance mode when used at 88.2 and higher sample rates.</p>
<p>So to recap. The best possible latency story for Pro Tools HD Native using AD/DA converters is:</p>
<p>Pro Tools HD Native<br />
Pro Tools HD Software @ 96kHz, 64 sample playback buffer<br />
HD IO or HD OMNI interfaces</p></blockquote>
<p>If anyone wants to get deeper into these issues with Avid (or anyone else), let me know; I&#8217;m game.</p>
<h3>Don&#8217;t Write Off TDM Yet</h3>
<p>Worth saying: this is probably good news for the future of DSP-based, TDM Pro Tools systems, not bad. The business advantage for Avid is, they sell more hardware and software, and keep more people on their platform. (I don&#8217;t think they can be faulted for that.)</p>
<p>But if you&#8217;re wondering, why bother with the pricier TDM systems at all, the story there doesn&#8217;t really change. As Avid puts it, TDM&#8217;s advantages don&#8217;t suffer when your CPU becomes more powerful. That just means you can use all the horsepower of the CPU <em>and</em> all the additional DSP processing of the HD TDM iron. Some of their customers are also using pretty extreme use cases, like recording 500 channels a time of a symphony orchestra. (I got an angry note regarding Logic Pro after writing a review of Apple&#8217;s DAW for <em>Macworld</em> where someone complained that Logic was choking over just sort a setup. Naturally, as a home producer, I had neither tested &#8211; nor could really conceive &#8211; what that setup looked like.)</p>
<p>There&#8217;s also time. Developing highly-optimized TDM plug-ins in Assembler is a different game from writing RTAS (or VST, or AU, etc.) plug-ins in C, and not everyone will port from one to the other.</p>
<p>What&#8217;s interesting to me, though, is that some of these issues transcend usage scenarios, budget, and the like. I don&#8217;t doubt that every musician would love 1.5 ms latency. And those fundamental architectural issues I believe will continue to be relevant for the entire musical community &#8211; whether their tools count as particularly &#8220;Pro&#8221; or not.</p>
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		<title>The Most Out of Windows 7: Choosing and Optimizing Windows for Music</title>
		<link>http://createdigitalmusic.com/2010/08/the-most-out-of-windows-7-choosing-and-optimizing-windows-for-music/</link>
		<comments>http://createdigitalmusic.com/2010/08/the-most-out-of-windows-7-choosing-and-optimizing-windows-for-music/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 16:49:12 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Cakewalk]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[operating-systems]]></category>
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		<category><![CDATA[PCs]]></category>
		<category><![CDATA[performance]]></category>
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		<category><![CDATA[SONAR]]></category>
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		<category><![CDATA[tutorials]]></category>
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		<category><![CDATA[windows-7]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12534</guid>
		<description><![CDATA[From our call for CDM reader studios, Eric Beam&#8217;s studio. In his setup: Windows 7 64-bit, Cakewalk&#8217;s SONAR 8.5 DAW (with native 64-bit support), and the excellent modular patching environment Plogue Bidule. Click through to Flickr for a closer look. Photo (CC-BY) Eric Beam. This week, while we poll readers to find out what platforms &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/08/the-most-out-of-windows-7-choosing-and-optimizing-windows-for-music/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/rhythminmind/4783014713/" title="DSC_0014 by rhythminmind, on Flickr"><img src="http://createdigitalmusic.com/files/2010/08/ericstudio.jpg" width="580" height="383" alt="DSC_0014" /></a></p>
<div class="imgcaption">From our call for CDM reader studios, Eric Beam&#8217;s studio. In his setup: Windows 7 64-bit, Cakewalk&#8217;s <a href="http://createdigitalmusic.com/2009/12/28/sonar-8-5-2-hands-on-tradition-meet-tempting-treats/">SONAR 8.5 DAW</a> (with native 64-bit support), and the excellent modular patching environment <a href="http://www.plogue.com/?page_id=56">Plogue Bidule</a>. Click through to Flickr for a closer look. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/photos/rhythminmind/">Eric Beam</a>.</div>
<p>This week, while we poll readers to find out what platforms they really use and care about for music, we&#8217;re launching a new series to help you get the most out of whichever OS you choose. </p>
<p>We&#8217;ve been covering the complexities of Windows for a while, from the bumpy Vista transition to the smoother advent of Windows 7. I also wrote up a feature in Keyboard Magazine covering Windows 7 and Mac OS X Snow Leopard. Here, I&#8217;ve worked with Noel Borthwick, Chief Technical Officer of <a href="http://cakewalk.com/">Cakewalk</a>, and Kevin Jacoby of custom computer house <a href="http://raincomputers.com/">Rain Computers</a>, in order to get both the software and hardware developer perspective and the OEM side. They&#8217;ve offered some frank opinions in the past; Noel had some criticisms for Vista, and Jacoby and Rain kept XP the default for a while. But that means when they say Windows 7 can work for musicians, they mean it.</p>
<p>If you&#8217;re still on XP or Vista, or if you&#8217;re pondering going to a 64-bit version, we have some advice there. If you&#8217;re already on Windows 7, we&#8217;ve some tips on how to make the most of optimizing the OS.<span id="more-12534"></span></p>
<h3>When is the OS to blame? (aka, &#8220;Glitch&#8221; music when you don&#8217;t want it)</h3>
<p>Before we get into talking about Windows itself, I think there&#8217;s a bigger issue to address.</p>
<p>Now that I&#8217;ve been testing Windows alongside a variety of operating systems, I can say this. I think the press and user base have sometimes blamed the Windows operating system itself when it isn&#8217;t directly at fault. A lot of the most annoying obstacles to music making on computers &#8211; glitches, audio stability issues, and an inability to run at lower latencies &#8211; depend on a complex chain of interoperating hardware. (That&#8217;s true even on the Mac platform; in fact, even given Apple&#8217;s relatively focused computer offerings, I think Apple deserves the same credit a PC vendor does when they have all their components working in concert. When we have seen issues on the Mac, drivers and chipsets are often to blame.) Chipsets and components, particularly on laptops, can cause problems. It&#8217;s simply easy to blame (or credit) the OS because it&#8217;s so fond of flashing its logo at you, and it&#8217;s the part of the computer with which you interact.</p>
<p>This also means the choice of Windows itself may not be as important as the choice of computer hardware. Custom shops like Rain Computers are unique in that they test their components for audio applications &#8211; that&#8217;s not an advertisement for them; it really does make a difference. Because part of what attracts readers to the PC is vendor choice, I&#8217;m working on ways of evaluating mainstream machines, too. </p>
<p>The bottom line is, because musical and visual applications are more demanding, there&#8217;s a greater need to remain educated and share information. Too much of that information in the larger tech press devolves into petty platform advocacy and bickering. We really need the information just to keep our machines running smoothly.</p>
<p><a href="http://www.flickr.com/photos/123chromapixels/2992300708/" title="Windows Key by 123 Chroma Pixels, on Flickr"><img src="http://farm4.static.flickr.com/3071/2992300708_c49182a411.jpg" width="500" height="333" alt="Windows Key" /></a></p>
<div class="imgcaption">Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/people/123chromapixels/">1 2 3 Chroma Pixels</a>.</div>
<h3>Windows 7, After Some Time in the Hands of Musicians</h3>
<p>We&#8217;ve now been living with Windows 7 for some time, which means when you do choose to upgrade, you&#8217;ve got plenty of information behind you. When I first looked at Windows 7, it was clear the OS was better than Vista, but it wasn&#8217;t yet entirely clear how it compared to XP. And while Mac vs. Windows vs. Linux comparisons tend to be apples to oranges, you ought to at least be able to be pretty objective about comparing Windows releases to other Windows releases. Now, we do have a lot of empirical evidence, and both Rain and Cakewalk &#8211; the folks on the other end of the phone when people call to complain about problems &#8211; have pretty strong endorsements.</p>
<p>Kevin at Rain goes as far to say that Windows 7 exceeds XP:</p>
<blockquote><p>Windows 7 is by far the best operating system we&#8217;ve seen for pro audio and video production. It&#8217;s got all the modern bells and whistles that were missing in XP, none of the craziness from Vista, and has managed to retain the benefit of an open architecture that lends itself to great application design. It&#8217;s given us the opportunity to squeeze every ounce of power from the apps and hardware we see most often like Pro Tools, Cubase, Adobe CS5, etc.</p>
<p>In terms of support, our tech support staff is over here celebrating. Windows 7 has remarkable improvements that help with stability. Pro audio/video isn&#8217;t the easiest thing in the world. It starts to get a bit touchy when there are too many features, apps, drivers, etc. But W7 seems to be more forgiving; it heals better than Vista or XP &#8211; doesn&#8217;t crash like them either. And when there is an issue, its got some tools, like Complete PC Backup,  that help us get the user quickly back to a point where they&#8217;re making music and video again.</p></blockquote>
<p>Noel Borthwick, on his off hours, is actually a musician. I&#8217;ve been following his experience with his own home computer setup, and he&#8217;s a happy camper.</p>
<blockquote><p>I recently built a new DAW for my studio which runs SONAR 8.5 on an Intel Core I7 950 with Windows 7 Professional X64. (See <a href="http://www.noelborthwick.com/minidump/2009/12/new-daw/">http://www.noelborthwick.com/minidump/2009/12/new-daw/</a> for specs) I can categorically say that the SONAR/Core I7/Windows 7 combination is a match made in heaven for DAW users! I easily have way more bandwidth than I would ever need for the next several years on this rig. On my largest projects which would previously max out the CPU or drop out (an older dual CPU Windows 2003 based machine), I am now able to run at 128 sample buffers with a MOTU 828 MK2, at 24bit/96KHz with under 20% CPU utilization in SONAR!</p></blockquote>
<p>Noel has also been listening to users, he says:</p>
<blockquote><p>The response to Windows 7 and SONAR has been overwhelmingly positive. Here are a few threads talking about the great results that our users are having with SONAR and Windows 7.</p>
<p><a href="http://forum.cakewalk.com/tm.aspx?m=1769661&#038;mpage=1&#038;key=?">http://forum.cakewalk.com/tm.aspx?m=1769661&#038;mpage=1&#038;key=?</a></p>
<p><a href="http://forum.cakewalk.com/tm.aspx?&#038;m=1774267&#038;high=windows+7&#038;mpage=1">http://forum.cakewalk.com/tm.aspx?&#038;m=1774267&#038;high=windows+7&#038;mpage=1</a></p>
<p><a href="http://forum.cakewalk.com/tm.aspx?m=1734916&#038;high=windows+7">http://forum.cakewalk.com/tm.aspx?m=1734916&#038;high=windows+7</a></p>
<p><a href="http://forum.cakewalk.com/tm.aspx?&#038;m=1713663&#038;high=windows+7&#038;mpage=1">http://forum.cakewalk.com/tm.aspx?&#038;m=1713663&#038;high=windows+7&#038;mpage=1</a></p>
<p><a href="http://forum.cakewalk.com/tm.aspx?&#038;m=1601783&#038;high=windows+7&#038;mpage=1">http://forum.cakewalk.com/tm.aspx?&#038;m=1601783&#038;high=windows+7&#038;mpage=1</a></p></blockquote>
<p>Rain also confirms that, as always with PCs in general, it&#8217;s the combination of hardware that can be an issue and is the focus of their optimizations. &#8220;Part of the challenge is getting around the consumer-centric features,&#8221; says Kevin. &#8220;For instance, HDMI and other high def audio features often interfere with pro audio drivers and interfaces. It&#8217;s a bit of a challenge at times but Microsoft and our other tech partners have been helpful.&#8221;</p>
<p><a href="http://www.flickr.com/photos/iizukanao/2239071010/" title="Intel Core 2 Duo E6750 by Nao Iizuka, on Flickr"><img src="http://farm3.static.flickr.com/2316/2239071010_05e69080ff.jpg" width="500" height="333" alt="Intel Core 2 Duo E6750" /></a></p>
<div class="imgcaption">64-bit CPUs were once a rarity, but almost any machine you buy today supports 64-bit. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/people/iizukanao/">Nao Iizuka</a>.</div>
<h3>Should You Run 64-bit for Music Apps?</h3>
<p>Not to be confused with 64-bit audio &#8211; a representation of the length of digital samples and their corresponding dynamic range &#8211; 64-bit computing is what enables access to greater amounts of memory, and provides a corresponding computational boost in performance on the same hardware. On Windows, unlike the Mac, you must choose when you install the OS whether you opt for the 32-bit or 64-bit version. (You can configure a multiple-boot operation, but each boot entry must be one or the other.)</p>
<p>If you&#8217;re configuring a new machine, or upgrading from XP and Vista, it may be an optimal time to try 64-bit, since you&#8217;ll be evaluating compatibility and updating drivers anyway. So, which should you choose?</p>
<p>Kevin offers a whole-hearted endorsement of 64-bit, but with some ideas on why 32-bit still has some place.</p>
<blockquote><p>My biggest disappointment when W7 was released is that we couldn&#8217;t put the 64-bit version on every Rain computer that left the factory. With due respect to the pro audio industry, some software engineers are chronically behind the curve when it comes to releasing new versions and drivers. However, all that is changing now. These days, I&#8217;m in a much better mood since Pro Tools released a 64-bit compatible update and  our customers can choose from a wider range of plug-ins and virtual instruments. Kudos to Cubase and SONAR for doing their homework early on that one.</p>
<p>On the other hand, the folks over on the video side learned a long time ago that more memory would make their lives easier. The last system we sent to the US Olympic Committee had 24GB of memory installed which made Adobe Premiere sit up and bark like a dog. We&#8217;re just now updating our Element video editing workstation to 12-core and, as with before, you can match that with 48GB of memory. It&#8217;s a beautiful thing.</p>
<p>That said, there are still a lot of people out there attached to their legacy gear. Maybe you&#8217;re updating your computer and your budget doesn&#8217;t allow you to replace all your software and hardware at the same time. Maybe you&#8217;re in love with a certain plug-in that just refuses to play nice with 64-bit. For those people, we do everything we can to help them protect their initial investment. But if possible we do recommend getting the most up-to-date version you can, load 64-bit and take advantage of all its benefits.</p>
<p>As a side note, though some Rain computers ship from our dealers (Best Buy, Amazon, B&#038;H, etc) with 32-bit, we have a program in place to help the user update to 64-bit at no additional cost once they get their computer home.</p></blockquote>
<p>Noel notes that 64-bit support is vastly improved over the past &#8211; and this coming from one of the first software vendors to embrace 64-bit Windows in any industry, let alone in music. (SONAR first supported 64-bit way back in the XP x64 days.)</p>
<blockquote><p>Any new CPU you can buy these days is capable of running 64-bit Windows. As a result of this proliferation driver support for X64 is a lot better now than it was a few years ago. In this environment it makes the most sense to install the 64-bit version of Windows 7. With a 64-bit OS you get the best of both worlds. You get the advantage of expanded memory as well as the ability to run 32-bit applications. 32-bit applications on a 64-bit OS run fine and in some situations might even show better performance than when running under a 32-bit OS.</p></blockquote>
<p>In other words, if you&#8217;re using any music hosts (or video editing software) with native 64-bit support &#8211; just one &#8211; going 64-bit is a no-brainer so long as you&#8217;ve got a 64-bit computer like those based on the Core 2 Duo CPU. But what if you don&#8217;t have any 64-bit software? My standing advice had been to stick with 32-bit, but Noel actually disagrees &#8211; and I have to admit, I see his point. Noel writes:</p>
<blockquote><p>I would argue that even if you don&#8217;t have any apps that currently take advantage of X64 [Windows 7 64-bit] it still has advantages to go with [64-bit] for the upgrade options. You can always add more memory to the system or later introduce native 64-bit apps, something you cannot do if you have a 32-bit OS without reinstalling Windows and starting from scratch.</p></blockquote>
<p>So, is there anything that should keep you on 32-bit (aside from owning an older computer with a 32-bit-only CPU?) What about ReWire?</p>
<blockquote><p>You don&#8217;t lose ReWire by running on a 64-bit OS. You can still run a 32-bit version of the application on a 64-bit OS and have ReWire access. The only reason I can think of that might deter someone from a 64-bit OS today is if they had some legacy hardware that didn&#8217;t have 64-bit drivers. I.e., you cannot run 32-bit drivers on a 64-bit OS, since those have to be native.</p></blockquote>
<p><a href="http://www.flickr.com/photos/williamhook/3117420805/" title="OCZ 2GB DDR2 RAM (Close) by William Hook, on Flickr"><img src="http://farm4.static.flickr.com/3264/3117420805_392313d07d.jpg" width="500" height="333" alt="OCZ 2GB DDR2 RAM (Close)" /></a></p>
<div class="imgcaption">Performance boosts are nice, but the big reason to run 64-bit? RAM. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/photos/williamhook/">William Hook</a>.</div>
<p>At least you can make that decision based on your music host, not your music plug-ins. A key feature of a modern DAW like SONAR is, even though it runs natively in 64-bit, it doesn&#8217;t require that you give up your 32-bit plug-ins. That&#8217;s a very big deal, because a lot of plug-ins &#8211; even paid ones, let alone freeware oddities &#8211; aren&#8217;t yet 64-bit. For its part, Cakewalk has been updating 32-bit support.</p>
<blockquote><p>In SONAR 8.5 we addressed many user-reported VST compatibility issues with Bitbridge. Additionally, Bitbridge XR now breaks the memory barrier for 32-bit VSTs allowing you to run as many 32-bit VSTs as you want in SONAR X64. You can use up to 2GB of memory PER 32-bit VST and run multiple BitBridge servers allowing up to 128 GB of memory for your 32-bit plug-in. With Windows 7 and SONAR 8.5, more and more users are making the leap to X64 systems running systems with 12 GB of memory or more to run multiple memory hungry plug-ins in their sessions.</p></blockquote>
<p>That&#8217;s anecdotal evidence, however. Here are some hard numbers. Aside from the benefits of expanded memory access &#8211; useful if you use big sample libraries and the like &#8211; 64-bit can have some real-world, quantifiable, verifiable performance benefits. Noel writes:</p>
<blockquote><p>Here are some external studies/benchmarks that compare X64 performance against X86 on the same hardware.</p>
<p><a href="http://www.noelborthwick.com/minidump/2009/12/a-case-for-64-bit-windows/">http://www.noelborthwick.com/minidump/2009/12/a-case-for-64-bit-windows/</a></p></blockquote>
<h3>Disabling Power Management to Improve Multi-Core Performance</h3>
<p>Most of the usual optimizations apply to Windows 7 that applied to previous versions. You&#8217;re best off disabling resource-consuming background applications like antivirus software, keeping drivers up-to-date, working with good quality audio interfaces, and the like. We do have a couple of specific pieces of advice for Windows 7, however.</p>
<p>One such detail, while it&#8217;s unlikely to impact everyone, is that disabling some power management on multi-core systems can improve performance. Noel explains, complete with instructions:</p>
<blockquote><p>There has been some controversy about the new core parking feature in Windows 7 which was introduced for more &#8220;green&#8221; power management. On quad core and higher systems, some users have reported that core parking can cause audio glitches. It could be system specific since I haven&#8217;t personally experienced this issue on my own DAW which is pretty much running a vanilla Windows 7 install with a Core I7 (8 cores). In any case even though there is no user interface in Windows 7 to enable/disable core parking, fortunately there is an documented way to disable it in the Microsoft performance tuning guidelines. Look for &#8220;Core Parking&#8221; in this document <a href="http://download.microsoft.com/download/7/E/7/7E7662CF-CBEA-470B-A97E-CE7CE0D98DC2/Perf-tun-srv-R2.docx">http://download.microsoft.com/download/7/E/7/7E7662CF-CBEA-470B-A97E-CE7CE0D98DC2/Perf-tun-srv-R2.docx</a></p>
<p>To summarize:</p>
<p>To turn off core parking, set the minimum cores parked to 100 percent by using the following commands:</p>
<p><code>Powercfg -setacvalueindex scheme_current sub_processor bc5038f7-23e0-4960-96da-33abaf5935ec 100 Powercfg -setactive scheme_current</code></p></blockquote>
<p><img src="http://createdigitalmusic.com/files/2010/08/libraries.jpg" alt="" title="libraries" width="574" height="469" class="alignnone size-full wp-image-12560" /></p>
<div class="imgcaption">Windows 7&#8242;s new Libraries feature makes it easier to keep your project files sorted.</div>
<h3>Smarter File Management</h3>
<p>With Windows generally working better out of the box, though, here&#8217;s a quick tip that can help make it more usable when you&#8217;re actually working on projects. Noel has become a big fan of Libraries (and yes, you&#8217;ll find access to them in SONAR&#8217;s file dialog):</p>
<blockquote><p>Win 7 has support for a very useful feature called Libraries, which can be a very handy way to keep track of data scattered around your hard drives. Unfortunately Libraries do not directly support folders on networked locations. On attempting to add such a folder to a library you get an error message telling you the location is not indexed. Apparently libraries rely on folders being indexed. This shortcoming greatly reduces the usefulness of libraries for users who store folders in networked locations.</p>
<p>Fortunately, I came across a workaround to the libraries problem here which uses symbolic links to get around this limitation: <a href="http://hubpages.com/hub/Adding-a-Network-Directory-to-a-Library-without-Indexing-in-Windows-7">http://hubpages.com/hub/Adding-a-Network-Directory-to-a-Library-without-Indexing-in-Windows-7</a></p></blockquote>
<h3>More Resources</h3>
<p>Keyboard Magazine has my full comparison of Windows 7 and Snow Leopard online:<br />
<a href="http://www.keyboardmag.com/article/new-decade-new/March-2010/109085">New Decade, New OS What Matters to Musicians in Mac OS X Snow Leopard and Windows 7, by Peter Kirn</a></p>
<p>I&#8217;ve been writing &#8220;geeky as we wanna be&#8221; looks at Windows for some time &#8211; and rightfully so, I think; musicians push operating systems hard. I only wish the larger tech community paid greater attention to what we do, because we&#8217;re often best able to torture test any OS, Mac, Windows, Linux, or mobile.</p>
<p>Here&#8217;s some of our past coverage of Windows on CDM:<br />
<a href="http://createdigitalmusic.com/2009/09/29/obsessive-windows-7-under-the-hood-guide-for-music-can-you-finally-dump-xp/">Obsessive Windows 7 Under-the-Hood Guide for Music; Can You Finally Dump XP?</a></p>
<p><a href="http://createdigitalmusic.com/2008/11/12/vista-tweak-use-the-audio-profile-cakewalks-cto-uses/">Vista Tweak: Use the Audio Profile Cakewalk’s CTO Uses</a></p>
<p>And if you&#8217;re looking for some tips to get the most out of Windows:<br />
<a href="http://createdigitalmusic.com/2009/03/05/tips-fix-windows-explorer-be-happy/">Tips: Fix Windows Explorer, Be Happy</a></p>
<p><a href="http://createdigitalmusic.com/2008/09/02/12-free-and-cheap-must-have-music-utilities-for-windows/">12 Free and Cheap Must-Have Music Utilities for Windows</a></p>
<p><a href="http://createdigitalmusic.com/2008/06/27/10-free-non-musical-windows-software-every-musician-should-use/">10 Free Non-Musical Windows Software Every Musician Should Use</a></p>
<p>For a look at a 64-bit-native DAW, check out my review of SONAR 8.5.2:<br />
<a href="http://createdigitalmusic.com/2009/12/28/sonar-8-5-2-hands-on-tradition-meet-tempting-treats/">SONAR 8.5.2 Hands On: Tradition, Meet Tempting Treats</a></p>
<p><strong>Addendum: Finding 64-bit Crashes</strong></p>
<p><em>This is an extremely obscure issue, so if you&#8217;re not interested in gory details, stop reading now. But because we like gory, technical details, I&#8217;ve decided to add it. It&#8217;s not a reliability problem with 64-bit Windows &#8212; far from it; you won&#8217;t actually see it until you encounter a crash, and even then, it&#8217;s useful only to the people troubleshooting. But it does demonstrate the power of getting to the bottom of an issue, and there is a fix. (So, Mac users, I don&#8217;t want to hear any &#8220;see, this is why I switched to a Mac.&#8221; You can get into weird, technical things if you dig deep enough in any OS, period. Shield any innocent eyes.)</em></p>
<p>Noel adds a description of troubleshooting 64-bit Windows crashes as follows:</p>
<blockquote><p><strong>How to make your apps crash gracefully on 64-bit Windows</strong><br />
OK this is admittedly a weird topic <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Why would anyone actually want their app to crash you may ask? To answer that question we need to have some background about why applications crash.<br />
An application crashes when it performs an unexpected operation or encounters what is called an &#8220;exception condition&#8221;. Exceptions include unwanted operations like writing to invalid memory locations, divide by zero errors, page faults, etc. Programs can end up with exceptions like this for a variety of reasons &#8211; bugs in the host code itself or even due to bugs in loaded plugin DLL&#8217;s which share the same memory and address space as the host application. Normally when an error like this occurs, Windows will display the familiar error message &#8220;This Program Has Performed an Illegal Operation and Will Be Shut Down&#8221; and the program will close. Some applications like SONAR handle such errors more gracefully and will even try and intercept these exception and attempt to allow the user to save their work before exiting the program. Additionally on Windows you can choose to save what is called a Minidump containing &#8220;post mortem&#8221; debugging info that is very useful to developers to find out why the program crashed.</p>
<p>Recently we began noticing a pattern where we were receiving Minidump&#8217;s from crashes on from 64 bit Windows systems X64 where the dumps contained useless or apparently invalid information about the crash. This made it very hard for us to diagnose such issues. I was even able to reproduce this by writing a simple test application that forced a crash. In one case I found that the crash was reported in a completely different location and in another the application behaved as if the exception didn&#8217;t occur! This is actually very bad since when damage is done to the app the best scenario is to actually shut down the application or you risk data corruption or worse. So you really WANT your app to crash when something like this happens. I logged a bug with Microsoft about this with a test application. I recently heard back from their developer support about this issue. It&#8217;s an interesting problem that Microsoft is aware of and have issued a hotfix for.<br />
Here is a link to a Microsoft blog post describing this problem in gory detail if you want to read more about it.<br />
<a href="http://blog.paulbetts.org/index.php/2010/07/20/the-case-of-the-disappearing-onload-exception-user-mode-callback-exceptions-in-x64/">http://blog.paulbetts.org/index.php/2010/07/20/the-case-of-the-disappearing-onload-exception-user-mode-callback-exceptions-in-x64/</a><br />
And here is the link to the hotfix if you want it now. This hotfix will also be rolled into Windows 7 SP1. I hope that this is not required in the final version but currently the fix requires you to set a value in the registry to enable it.</p>
<p><a href="http://support.microsoft.com/kb/976038">http://support.microsoft.com/kb/976038</a></p></blockquote>
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		<title>Hundreds of Free Musical Tools Now Free to Add to Usine</title>
		<link>http://createdigitalmusic.com/2010/06/hundreds-of-free-musical-tools-now-free-to-add-to-usine/</link>
		<comments>http://createdigitalmusic.com/2010/06/hundreds-of-free-musical-tools-now-free-to-add-to-usine/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 16:05:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[sequencers]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[usine]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[windows-7]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=11467</guid>
		<description><![CDATA[Usine is an overlooked gem in music making, a PC-based modular environment and live performance tool that runs as a host or VST plug-in. Pick the modules you need from a set of powerful building blocks, and build a custom musical rig, complete with multi-touch control on new Windows devices. It sounds like something you &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/06/hundreds-of-free-musical-tools-now-free-to-add-to-usine/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="435"><param name="flashvars" value="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fusine%2Fsets%2F72157614842368309%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fusine%2Fsets%2F72157614842368309%2F&#038;set_id=72157614842368309&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&#038;lang=en-us&#038;page_show_url=%2Fphotos%2Fusine%2Fsets%2F72157614842368309%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fusine%2Fsets%2F72157614842368309%2F&#038;set_id=72157614842368309&#038;jump_to=" width="580" height="435"></embed></object></p>
<p>Usine is an overlooked gem in music making, a PC-based modular environment and live performance tool that runs as a host or VST plug-in. Pick the modules you need from a set of powerful building blocks, and build a custom musical rig, complete with multi-touch control on new Windows devices. It sounds like something you might request from a magical genie, but the thing is real, priced at EUR120 (or just EUR60 for educational users).</p>
<p>As with any modular environment, having ample access to powerful modules and some patches to get you started is everything. But that makes this week&#8217;s news worth noting: co-developer Olivier Sens has made some 200+ add-ons and patches free. All you have to do to grab them is register on the forum. The demo version of Usine is surprisingly capable, too, so if you&#8217;ve been waiting to test-drive and you have a Windows machine (or a dual-boot Mac), now could be a good time.</p>
<p>What&#8217;s included? Our friend runagate goes into details about the new patches and add-ons, as well as reviewing why Usine is worth some love and affection. And oh, yeah, a free update also promises a big boost in speed:<br />
<a href="http://runagate.noisepages.com/2010/06/usine-5-17-update-available-its-20-faster-and-all-200-add-ons-have-been-set-free/">Usine 5.17 update available (it’s 20%% faster!?) and ALL 200 “add-ons” have been set free!</a> [Digital Shiv @ noisepages]<br />
(That blog is well worth adding to your RSS, by the way.)</p>
<p>Think touchable, monome-inspired multi-sequencers, multi-effects from dub to glitch, MIDI utilities, groove makers, synthesis, and &#8230; well, just a lot of stuff:<br />
<a href="http://www.sensomusic.com/addons/">http://www.sensomusic.com/addons/</a></p>
<p>To whet your appetite even more, check out the Flickr goodness (photos and videos) uploaded by nay-seven, embedded at top, or at:<br />
<a href="http://www.flickr.com/photos/usine/">http://www.flickr.com/photos/usine/</a></p>
<p>Usine users, we count on you &#8212; got some tips on starting with the tool? Add-ons from the list people shouldn&#8217;t miss? Shout out in comments.</p>
<p>And meanwhile, I&#8217;ll just keep dreaming of a multi-touch tablet worth getting; my bet remains on the HP TouchSmart TM2 revision expected any day now, though if something better came along, well, even better. Side note: if this is the first wish for a magic music tech genie, can my second be that Delphi-developed stuff would get a framework on other OSes (Linux/Mac) to make these tools easier to port?</p>
<p><img src="http://www.createdigitalmusic.com/files/2010/06/usine1.png" alt="" title="usine1" width="580" height="252" class="alignnone size-full wp-image-11471" /><br />
<img src="http://www.createdigitalmusic.com/files/2010/06/usine2.jpg" alt="" title="usine2" width="580" height="196" class="alignnone size-full wp-image-11472" /></p>
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		<title>Emulator, Multitouch PC Software, Makes Tablets into Controllers for Traktor, More</title>
		<link>http://createdigitalmusic.com/2010/06/emulator-multitouch-pc-software-makes-tablets-into-controllers-for-traktor-more/</link>
		<comments>http://createdigitalmusic.com/2010/06/emulator-multitouch-pc-software-makes-tablets-into-controllers-for-traktor-more/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 17:19:51 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[control-surface]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[HP]]></category>
		<category><![CDATA[lenovo]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[Traktor]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[windows-7]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=11242</guid>
		<description><![CDATA[The Apple iPad has terrific, responsive multi-touch input, but for many, using it to control music would mean carrying an iPad and a computer. That&#8217;s a cheaper combination than using a JazzMutant Lemur with a computer, but it&#8217;s still two pieces. With a number of PCs gradually adding touch capabilities, it seems inevitable that integrated &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/06/emulator-multitouch-pc-software-makes-tablets-into-controllers-for-traktor-more/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/06/emulator1.jpg" alt="" title="emulator1" width="580" height="363" class="alignnone size-full wp-image-11245" /></p>
<p>The Apple iPad has terrific, responsive multi-touch input, but for many, using it to control music would mean carrying an iPad <em>and</em> a computer. That&#8217;s a cheaper combination than using a JazzMutant Lemur with a computer, but it&#8217;s still two pieces. With a number of PCs gradually adding touch capabilities, it seems inevitable that integrated touch for music will become at least a compelling option. These machines also have some features the iPad lacks, such as USB and other conventional I/O, and true pen input, which can be more precise for arts applications &#8230;and they&#8217;re traditional computers, with all the flexibility that entails.</p>
<p>Argentina-based DJ Pablo Martin gives CDM the scoop on his new Emulator software. The descendant of the Lemur-style MonotouchLive control, Emulator looks more mature, and adds multi-touch support. It&#8217;s ready to run Traktor out of the box, but other tools are possible, too. With a revision of HP&#8217;s TM2 expected this summer, we could have an interesting, more powerful alternative to the more limited tablets about to follow in the iPad&#8217;s footsteps. (I&#8217;ll say this &#8211; it would have been a better machine on the trip I&#8217;m on currently, both for the touch/tablet capabilities and longer battery life than my more conventional Asus laptop.)</p>
<p>I&#8217;ll let Pablo explain the rest. I&#8217;m in touch with HP and others, so I hope to offer some information on what these solutions are like, alongside the iPad, of course.<span id="more-11242"></span></p>
<blockquote><p>This are the first images i make public of my new touchscreen MIDI controller (now with mulitouch support). The older Monotouchlive is now discontinued and the new software born is called EMULATOR.</p>
<p>The first version i plan to launch very soon, including control for traktor on internal mode; the other interfaces  are under development (traktor external ableton etc etc)</p>
<p>This software is designed to work with tablet PCs, the model i suggest for use with my software is the wonderful HP TM2, or the older model TM2Z. It also can be used with lenovo multitouch tablet and DELL XT tablet. All these tablets support multitouch, have capacitive digitizers, but again i suggest the HP TM2, due to it having a wonderful capacitive digitizer from WACOM; it&#8217;s really good quality tablet.<br />
The CPU power of TM2 is perfect to run Traktor; I tested with Ableton without any troubles. Some guys think the CPU on HP TM2 doesn&#8217;t have enough power, but that is wrong.</p>
<p>The major problem with present touchscreen controllers is that you don&#8217;t have tactile feedback (you can&#8217;t feel with your fingers knobs, buttons, sliders etc etc), for that reason you need put your eyes all time on the touchscreen device for use the controller, and lose the focus over music software.</p>
<p>Emulator is a software where you have all what you need on same screen and combine the power of multitouch, the useful standard mouse and the native interface of software to be controlled all in one nice and useful GUI.</p>
<p>This software runs under windows 7; the first version I plan to launch only works on tablet PCs with 12.1 inch screen (1280&#215;800). I decided to do this because the big LCD multitouch screens available on the market aren&#8217;t really accurate and enough for pro usage; [optical sensors can] generate false touch, ghost touches, etc. and you lose portability [on larger screens].</p></blockquote>
<p>No pricing or release yet &#8211; Pablo is looking for a sponsor (HP?) &#8211; but I&#8217;ll keep you posted. Let us know what you think of the design.<br />
<img src="http://createdigitalmusic.com/files/2010/06/emulator2.jpg" alt="" title="emulator2" width="580" height="363" class="alignnone size-full wp-image-11248" /></p>
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		<title>CDM&#8217;s Biggest Music Tech Stories of 2009</title>
		<link>http://createdigitalmusic.com/2009/12/cdms-biggest-music-tech-stories-of-2009/</link>
		<comments>http://createdigitalmusic.com/2009/12/cdms-biggest-music-tech-stories-of-2009/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 19:46:32 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[apc40]]></category>
		<category><![CDATA[CDM]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[launchpad]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[MOTU]]></category>
		<category><![CDATA[new-years]]></category>
		<category><![CDATA[propellerhead]]></category>
		<category><![CDATA[Record]]></category>
		<category><![CDATA[rock-band]]></category>
		<category><![CDATA[rock-band-network]]></category>
		<category><![CDATA[round-up]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[stories]]></category>
		<category><![CDATA[t-pain]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[volta]]></category>
		<category><![CDATA[windows-7]]></category>
		<category><![CDATA[year-in-review]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2009/12/31/cdms-biggest-music-tech-stories-of-2009/</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/files/2009/12/1209_stories.jpg"> <a class="btn read-more" href="http://createdigitalmusic.com/2009/12/cdms-biggest-music-tech-stories-of-2009/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Running a daily website is something of a controlled experiment in the passions of an enthusiastic community. 2009 was a year in which musicians pulled no punches in debating the merits not only of tools themselves, but of the ideas behind them. <strong>What follows is not the “best” of 2009, but the “biggest”</strong> – the stories that inflamed passions and got readers clicking and commenting. Some top lists include the items about which everyone agrees. This is the list of what got everyone arguing.</p>
<p><strong><a class="thickbox" href="http://createdigitalmusic.com/files/2009/12/recordmixingconsolethumb1.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="recordmixingconsole-thumb[1]" border="0" alt="recordmixingconsole-thumb[1]" src="http://createdigitalmusic.com/files/2009/12/recordmixingconsolethumb1_thumb.png" width="580" height="404" /></a> </strong></p>
<h3>Software of the year: Propellerhead Record</h3>
<p>For all the major releases and upgrades and gear, as well as the dominance of a certain Berlin-based developer, if you had to pick one <em>application </em>of 2009, it’d be Record. Record tops the list not because everyone dropped everything to go use it, but quite the contrary. Record bucked industry trends, and provided a love-it-or-hate-it view of what audio software could be. In other words, it was quite reminiscent of Reason.</p>
<p>Centered on a mixer, emphasizing “recording” (perish the thought), and omitting expected features like MIDI out and plug-in support, Record resists modern-day conventional wisdom. That was divisive enough, even before the debates began over Record’s new hardware key. In the long run, it may be the simple fact that Record brings audio signal to Reason that gives it staying power. But in 2009, Record was the application about which everyone had an opinion. </p>
<p>See our <a href="http://createdigitalmusic.com/2009/05/11/propellerhead-record-in-depth-preview-recording-reason-style/">original preview</a>, May, plus <a href="http://createdigitalmusic.com/2009/05/12/how-propellerheads-new-ignition-key-authorization-for-record-works/">details on the &quot;Ignition Key&quot;</a> authorization system</p>
<p><strong><a class="thickbox" href="http://www.flickr.com/photos/momo_the_monster/3951514441/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="3951514441_6215fafcfa[1]" border="0" alt="3951514441_6215fafcfa[1]" src="http://createdigitalmusic.com/files/2009/12/3951514441_6215fafcfa1.jpg" width="500" height="333" /></a></strong></p>
<div class="imgcaption">Custom case by / photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) Momo the Monster aka <a href="http://www.flickr.com/people/momo_the_monster/">Surya Buchwald</a>.<strong>&#160;</strong></div>
<h3>Developer of the year: Ableton</h3>
<p>What a year it’s been for Ableton. The company kicked off the year with “Share,” “Extend,” and “Touch,” as well as the release of Live 8. It sounded simple. But Ableton’s tech dominated CDM headlines in ‘09 with the variety of user tips and tricks, rants and raves. How’d they do?</p>
<p> <span id="more-8931"></span>
<p><strong>New gear:</strong> Hardware was in the spotlight – and ranked highest in CDM clicks – even above the software. Many users embraced Akai’s APC40, the first commercial hardware to really balance a variety of Live’s features, as well as Novation’s affordable, simple Launchpad grid controller. But even as Ableton emphasized the ability of this hardware to work out of the box, hackers set about customizing their own control. We saw the Launchpad used with Renoise (complete with a mocked-up Renoise logo decal), and the Korg nanoKONTROL hacked to integrate more seamlessly with Ableton – even when KORG and Ableton themselves hadn’t worked on support. Lesson learned? Make tools for musicians, and you may find some support and development gets crowd-sourced, whether you intended it or not.</p>
<p>See: <a href="http://createdigitalmusic.com/2009/10/01/first-hands-on-novations-new-199-launchpad-grid-controller-for-ableton-live/">Hands-on with the Launchpad</a>, <a href="http://createdigitalmusic.com/2009/08/18/nanokontrol-myr-for-ableton-live-free-powerful-control-for-live/">nanoKONTROL Myr for Ableton Live</a>, <a href="http://createdigitalmusic.com/2009/06/15/apc40-hacking-superguide-monome-emulator-midi-tricks-and-the-handshake/">APC40 Hacking Superguide</a></p>
<p><a class="thickbox" href="http://createdigitalmusic.com/files/2009/12/stretta1_t_thumb1.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="stretta1_t_thumb[1]" border="0" alt="stretta1_t_thumb[1]" src="http://createdigitalmusic.com/files/2009/12/stretta1_t_thumb1_thumb.jpg" width="580" height="386" /></a></p>
<div class="imgcaption">(<a href="http://creativecommons.org/licenses/by/3.0/">CC</a>) <a href="http://stretta.blogspot.com/">Matthew Davidson</a>. </div>
<p><strong>Live, meet Max: </strong><a href="http://createdigitalmusic.com/2009/11/24/max-for-live-guide-10-things-you-should-know-release-details-pricing-videos/">Max for Live</a> has already led to some incredible work, most notably stretta’s <a href="http://createdigitalmusic.com/2009/12/08/life-on-the-grid-behind-the-scenes-with-strettas-max-for-live-monome-music-suite/">fantastic compositional toolkit</a> for the monome. It earned praise (for setting a new bar for sheer power) and criticism (most notably for lacking a free runtime). Some jumped on M4L, some swore they’d stick to the traditional Max, and others swore they’d seek alternative or free solutions. In the end, Max for Live has wound up becoming bigger than, well, Max for Live. It’s begun a discussion of how live performance should work, and how software should integrate and be extended. And that’s a story that should be with us for a long time.</p>
<p><strong>And a few wrinkles: </strong>The third prong of Ableton’s initiative was barely visible in ‘09; while a beta is underway, we don’t know much more about how Share will work in December than we did at NAMM in January. Live 8 has been beloved by some, even as others users expressed frustration with stability issues. CEO Gerhard Behles surprised everyone this month on the Ableton forum by conceding the company could do better and promising <a href="http://createdigitalmusic.com/2009/12/28/ableton-suspends-development-to-focus-on-bug-fixes-for-live-8/">developers would re-focus on squashing bugs</a>, even putting new features on hold. </p>
<p>As the saying goes, any press is good press. Ableton and their fired-up user base stayed front-and-center on CDM in 2009, even as twists and turns complicated the narrative. The story isn’t quite as clean and tidy as it is was at the beginning of the year, and you can read the full spectrum of comments calling this year everything from a triumph to a failure (and, hopefully, a few more reasonable thoughts in between). But without a doubt, Ableton is the developer of 2009.</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/files/2009/12/baudlinedesk_t1.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="baudlinedesk_t[1]" border="0" alt="baudlinedesk_t[1]" src="http://createdigitalmusic.com/files/2009/12/baudlinedesk_t1_thumb.jpg" width="580" height="363" /></a> </p>
<h3>Story of the year: Switching from Mac to Ubuntu</h3>
<p>After years of tired debates about the merits of operating systems, the potential of the philosophies of open source versus proprietary, and whether Linux is ready for the desktop, in 2009 we saw a new spin: what if you switched to Linux to make your life <em>easier</em>?</p>
<p>That was the question Kim Cascone asked with his switch to Linux. And he wasn’t alone. One of the most-asked questions this year was how to make Linux work for music, particularly as users sought out more-reliable, more-affordable solutions for audio. (Yes, I know – “Linux” isn’t necessarily more reliable out of the box, as “Linux” could mean any number of setups, which I suspect is part of why the question was asked so much.) The popularity of Kim’s story, along with the turnkey <a href="http://www.indamixx.com/">Indamixx laptop</a> or the <a href="http://createdigitalmusic.com/2009/12/21/an-orchestra-of-linux-laptops-and-how-to-make-your-own-laptop-instrument/">Linux Laptop Orchestra</a> we saw last week, suggest a challenge to CDM as much as a story. It’s the story we’ll likely see more of in 2010.</p>
<p><a href="http://createdigitalmusic.com/2009/08/04/linux-music-workflow-switching-from-mac-os-x-to-ubuntu-with-kim-cascone/">Linux Music Workflow: Switching from Mac OS X to Ubuntu with Kim Cascone</a></p>
<p><strong><a class="thickbox" href="http://createdigitalmusic.com/files/2009/12/reaperrockband_t_thumb1.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="reaperrockband_t_thumb[1]" border="0" alt="reaperrockband_t_thumb[1]" src="http://createdigitalmusic.com/files/2009/12/reaperrockband_t_thumb1_thumb.jpg" width="580" height="362" /></a> </strong></p>
<h3>Biggest opportunity: Rock Band Network</h3>
<p>Want a glimpse into the future of the music business? Here’s one way it could look. Rock Band Network provides an extraordinary level of control and customization, allowing your music to work as well with the hit game as music adapted by the developers themselves. As a revenue stream, as a promotional opportunity, and as a new way to play with your music, it looks fantastic. And don’t miss the fact that what made it possible was close collaboration with the DAW <a href="http://reaper.fm">Reaper</a> – a big coup for that package. Now, if we could just have the Amplitude Network, too, for electronic artists.</p>
<p>See our <a href="http://createdigitalmusic.com/2009/08/27/inside-the-rock-band-network-as-harmonix-gives-interactive-music-its-game-changer/">inside look at RBN</a> with the folks at Harmonix</p>
<p><strong><a class="thickbox" href="http://createdigitalmusic.com/files/2009/12/voltaplusmodular1.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="voltaplusmodular[1]" border="0" alt="voltaplusmodular[1]" src="http://createdigitalmusic.com/files/2009/12/voltaplusmodular1_thumb.jpg" width="580" height="385" /></a> </strong></p>
<div class="imgcaption">Photo: Matthew Davidson.</div>
<h3>Surprise vintage tech: The return of CV</h3>
<p>MIDI? What’s that? The biggest surprise revelation in January was that MOTU was set to release a brilliant plug-in called Volta, which elegantly bridged the gap between computers and, through control voltage, analog synthesis. Matthew Davidson (who wowed us with OSC and digital tech in 2009, too, in his monome work) walked us through his creation:</p>
<p><a href="http://createdigitalmusic.com/2009/01/16/analog-meet-digital-motu-volta-connects-the-mac-to-cv-synths-effects-graphically/">Analog, Meet Digital: MOTU Volta Connects the Mac to CV Synths, Effects Graphically</a></p>
<p>We also saw other CV solutions, DIY and commercial, Control Voltage on Moog’s Theremin, and in perhaps the hardware product of the year, Moog Music’s exquisite <a href="http://createdigitalmusic.com/2009/07/20/moogs-lovely-murf-resonant-filter-now-with-midi-double-bands/">double-band MuRF resonant filter</a>. And yes, the Moog piece even has MIDI for pattern changes and sync, while still making use of CV.</p>
<p><strong><a class="thickbox" href="http://createdigitalmusic.com/files/2009/12/tp_07elephant_0652.300re.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="tp_07-elephant_0652.300re" border="0" alt="tp_07-elephant_0652.300re" src="http://createdigitalmusic.com/files/2009/12/tp_07elephant_0652.300re_thumb.jpg" width="453" height="340" /></a> </strong></p>
<div class="imgcaption">The elephant in the room: Nothing can be funny forever. Courtesy the artist.</div>
<h3>Most annoying story of the year: Anything to do with T-Pain</h3>
<p>Yes, the iPhone is well awesome mobile technology. Yes, 2009 was the year in which the music world went from talking exclusively about “albums” to talking about “apps,” too. Yes, it’s amazing how Smule has popularized music technology and alternative interfaces and all that good stuff. Unfortunately, it was tough to focus on some of the wonderful things going on when you had to deal with the sudden and inexplicable success of T-Pain, capitalizing on everyone’s least-favorite effect – AutoTune. Not getting enough overuse of pitch correction on FOX’s hit show, Glee, ruining talented voices of kids and Broadway stars? Now <a href="http://createdigitalmusic.com/2009/09/04/i-am-t-pain-brings-auto-tune-to-iphone-im-on-a-boat-to-you/">put it on your iPhone</a>, and suck the joy out of the (otherwise fantastic) “I’m on a Boat” video. We all love you, Smule, but, <a href="http://www.youtube.com/watch?v=0by9Rn4lVdQ&amp;feature=player_embedded">I’m on a phone?</a> I’m in a time machine, trying to escape to some year where <em>AutoTune has finally died</em>.</p>
<p>To cheer up, let’s just remind ourselves why Smule’s chief mind Ge Wang is still cool, while I try to work out how to get off T-Pain’s press mailing list:</p>
<p><a href="http://createdigitalmusic.com/2009/07/22/interview-smules-ge-wang-on-iphone-apps-ocarinas-and-democratizing-music-tech/">Interview: Smule’s Ge Wang on iPhone Apps, Ocarinas, and Democratizing Music Tech</a></p>
<h3>And the Rest</h3>
<p><strong>Most important OS release:</strong></p>
<p><a href="http://createdigitalmusic.com/2009/09/29/obsessive-windows-7-under-the-hood-guide-for-music-can-you-finally-dump-xp/">Windows 7</a>, for finally making us feel good about leaving XP – and, with the help of tools like Cakewalk’s SONAR and its BitBridge 32-bit plug-in support, giving us a good reason to go 64-bit, too.</p>
<p><strong>Most popular how-to’s:</strong></p>
<p><a href="http://createdigitalmusic.com/2009/03/12/instructable-how-to-build-a-music-studio-in-an-apartment/">Instructable: How to Build a Music Studio in an Apartment</a></p>
<p><a href="http://createdigitalmusic.com/2009/04/14/ableton-live-8-creative-tutorial-videos-using-and-misusing-groove-extraction/">Abusing and misusing</a> groove extraction in Live 8</p>
<p><strong>Best reason to attend NAMM 2010:</strong></p>
<p>The hopes of catching <a href="http://createdigitalmusic.com/2009/03/30/teenage-engineering-op-1-insanely-slick-pocketable-controller-synth/">Teenage Engineering’s OP-1 synth</a>, in the flesh</p>
<p> <img class="alignleft size-full wp-image-6603" title="8bitweapon" alt="8bitweapon" src="http://createdigitalmusic.com/files/2009/07/8bitweapon.jpg" width="480" height="320" />
<div class="imgcaption">Live Rig: 8 Bit Weapon. Image by Rachel McCauley.</div>
<p><strong>Most popular feature, and a reminder of what matters more than the gear: </strong></p>
<p><a href="http://createdigitalmusic.com/2009/07/21/take-it-to-the-stage-reflections-on-live-laptop-music-from-artists/">Take it to the Stage: Reflections on Live Laptop Music from Artists</a></p>
<p>This analysis piece from a variety of top artists started a discussion about what playing laptops is all about. There was certainly no consensus, but it was – rightfully – the most popular feature story of the year, and something we should cover as often as possible. It’s the reason we’re all here. (Thanks to Primus Luta for putting this together.)</p>
<h3>More Top 2009 Lists</h3>
<p><strong>Beatportal</strong></p>
<p><a href="http://www.beatportal.com/feed/item/2009-technology-top-10/">Francis Preve</a> takes on the top ten releases of the year for Beatportal, and I can’t help but agree. Having made my list of what caused the most controversy, these are the tools that – big splash or not – deserve some technological recognition.</p>
<p>MetaSynth remains a fascinating and unique tool for sound design, finally in a more modern release, and one I hope to work with more soon.</p>
<p>Logic 9 was a huge DAW release, though to that list I’d add SONAR 8.5 – two radically different tools, each markedly more mature this year.</p>
<p>FXpansion DCAM Synth Squad looks like the most brilliant soft synth of ‘09, and I’m long overdue in spending some quality time with it.</p>
<p>Dave Smith’s Tetr4 synth might make the top of my list if it didn’t have to compete with other fine synths from … Dave Smith.</p>
<p>Then there’s Melodyne, which resulted in some unique and creative results this year.</p>
<p>A must-read: <a href="http://www.beatportal.com/feed/item/2009-technology-top-10/">2009 Studio Technology Top 10</a></p>
<p><strong>MusicRadar</strong></p>
<p>MusicRadar, the online site that accompanies Computer Music and Future Music (among others), reviews the year <a href="http://www.musicradar.com/news/guitars/musicradars-review-of-the-year-2009-229988">month by month</a>. But the list you want is:</p>
<p><a href="http://www.musicradar.com/news/tech/in-pictures-the-best-hi-tech-gear-of-2009-229966">In pictures: the best hi-tech gear of 2009</a></p>
<p><strong>Yours’</strong></p>
<p>Of course, in the end, what all these stories have been about is the full spectrum of ideas from our readers. So have at it. And Happy New Year.</p>
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