Mobile Music Platform Survey Results, Plus Beatmaker MIDI Export

Being expressive and productive creatively is all about finding a workflow that fits you. Form factor is part of that, because location matters. (I discovered this when trying unsuccessfully to operate my MacBook on a bus to Boston this week that wouldn’t accommodate my knees. Mobile devices suddenly had more appeal.) Naturally, not everyone has the same needs or interests. So today, we have some survey data on how readers feel about mobile tech, as well as an update to the iPhone/iPod touch Beatmaker app that could have a big impact on how you use that device in conjunction with your primary laptop or desktop computer.

This site has always been about making music with computers and digital technology. Today, we increasingly have access to powerful computers in mobile form factors. But, despite the simple fact that all of these are ultimately computers, I’ve quickly learned that mobile music production is a divisive issue. Some of you are as passionate about hating mobile tech as others of you are about loving it, perhaps propelled by a strong uptick of iPhone hype and accompanying resentment. Don’t worry — I won’t be swayed too much by either group; I’m committed to computers in all forms, tiny and large, and accompanying digital synths. And analog synths. And, really, anything that makes sound.

That said, the survey results we did on mobile tech are very interesting. Story topics for CDM aren’t a popularity contest, but your responses do reveal a lot. (The best reading turns out to be the write-in portion.)

First up, here’s a look at what mobile platforms people own. I expect the survey is somewhat self-selecting (some of you in the “none of the above” category likely didn’t respond), but note how the game platforms dominate.

That’s platforms you already own. But which are you interested in reading about? The margin on each device increases significantly. (Sony’s PSP doubles; Linux triples.) So that demonstrates that people are interested in learning about the larger landscape, and may be basing future purchase decisions on what’s available for music creation. (It also appeared that stronger support for PSP and Linux came from Europe than North America, possibly in part due to painfully-inflated costs for iPod touch and iPhone in that market.)

Zany Write-In Response

Okay, enough demographics. The best part of doing the poll was getting your write-in responses.
Google’s Android platform unsurprisingly got a number of write-in votes; GP2X got fewer, but I expect people just (rightfully) answered “Linux.” We did get some interesting responses, though:

Mobile device suggestions:

  • Boss Micro BR
  • Buddha Machine
  • Graphing calculators (careful; with the readers here, you might get your wish
  • Korg Kaossilator
  • MPC 500
  • Psion organizers
  • “steam powered”
  • Yamaha QY100
  • Speak and Spell
  • PlayStation 1 (that’s mobile?)
  • Nokia N-gage (but now I know you’re joking)

And then there was the hater/lover argument:
“PLEASE GIVE THE IPHONE A REST! BORING YUPPIE TOY. soz for capitals.”
“Not all of us have tiny little girlie fingers!!!” (ouch!)
“The above statement should be “I really couldn’t care less.” As it happens, I am interested in all of them, so I really could care less.”
“mobile audio coverage is getting ridiculous”
“Just keep it to a minimum, guys =)” (Well, it is by definition miniature, right?)
“more iphone!!!! screw the haters”
“Everything. If there’s something new and interesting done with a C64, it could be worth going out to buy a setup.”
“every - f***ing - thing !”

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Poll: Which Mobile Music Platforms Do You Care About?

With all this talk of mobile music creation, it’s time to get a little scientific. Which mobile digital platforms do you actually own? Which do you want to read about on CDM? We have, of course, lots of interesting stuff happening with actual mobile computers - think UMPC, Eee, and OLPC – but then, those fit nicely with other computing platforms since that’s what they are. Other handheld game systems, PDAs, and phones require real, specific attention for musicians. And naturally, this is about making music on mobile systems, not necessarily playing Mario Kart.

We need to know what you think. Your feedback will help us direct the site. Don’t worry, we still love things that no one else does, so fear not if you’re in a more obscure category – though you will want to get your votes in.

This is also a chance to sign up for our soon-to-launch email list, which we’ll use for human-created, exclusive dispatches from team CDM in a form that makes sense for our overburdened inboxes. (It won’t duplicate anything else, and it won’t be too often, and it won’t be sold to anyone else – it’s just another way for me and the team to chat with you.)

So, here goes – you’ll need to click through to the actual site to finish the survey, or head straight to:

http://www.surveygizmo.com/s/61300/yvwf9

Respond now; poll closes Monday 8/18

Photo credit: Yesrobot’s Game Boy rig, captured by Alícia

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iPhone News: iDrum, BtBx In; Mixtikl Out Citing Apple Rules

Some good news, some bad news for iPhone/iPod Touch owners. (For everyone who doesn’t care, we’ll be consolidating iPhone news from here on out so you can safely ignore it.)

Good news: iZotope’s mobile version of iDrum is here (seen above). It’s a nifty $5 toy, though some restrictions, including the lack of audio export, may keep it from being more than that.I Correction: you can exchange both samples and project files with the desktop iDrum, and use ringtone bounce (including, apparently, on iPod touch) to export audio. That could make this very useful as a mobile addition to your workflow.

I do also think it’s inspiring in the way that it uses touch interfaces, something that could bode well for what touch-enabled computer music apps might look like.

Better news: BtBx is a fun-looking US$3.99 beat machine with drum sounds and (at last!) real-time synthesizers from the creator of PSP Rhythm. Unfortunately, it doesn’t let you use your own samples, and it can’t quite stand up to the cooler PSP Rhythm – even if hacking a PSP is kind of a pain. But it is a good sign.

But bad news for Apple owners, good news for owners of other gadgets: the generative music studio Mixtikl will hit those platforms first because of Apple is tying its developers’ hands with technical and legal restrictions. It’s not a deal killer for everyone – we’ve seen developers write special client apps to get around file exchange issues, and obviously a number of developers aren’t concerned with legal terms because they’re releasing apps anyway. (Jobs is justifiably proud of their 60 million-download count.) But there’s no question that part of why the iPhone is more a mobile toy and less a mobile computer is in fine print and legalese, not silicon. That could be mobile carriers’ fault – but either way, it could also demonstrate that shrinking computers and not more powerful mobiles are the future for mobile music creation.

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Mobile Apps: MeTeoR, Micro-DAW for Windows Mobile PDAs, Phones

Don’t toss that Windows Mobile gadget yet. In fact, you might want to keep glued to Craig’s List for a used unit, if you like the idea of road warrior music production on the cheap, sans laptop.

Amidst all the hype around the iPhone and iPod Touch, Windows Mobile devices could actually win on power apps for on-the-go music making. Maybe that’s because of the similarity to developing Windows desktop apps, maybe it’s because of fewer restrictions compared to Apple’s SDK, or maybe some combination of that and fortune. Nonetheless, during this Summer of iPhone, the makers of powerful Windows Mobile sequencer/sampler studio Griff note on their new blog that Windows Mobile just got a new music app.

Yes, you read that right: a new app for Windows Mobile.

Wildly enough, MeTeoR is basically a pocket-able miniature DAW, boasting:

  • 12 tracks of audio with stereo mixdown
  • Audio waveform editing with cut, copy, paste, and processing (fade, normalize, reverse, etc.)
  • Various effects (delay, chorus, reverb, phaser, filters, pitch shift, noise gate, graphic EQ, and more), with routable aux sends
  • Metronome with live recording
  • A mixer with full automation envelopes for each tracks (for the mixer lanes and effects)

The whole thing is basically reminiscent of an old version of Cakewalk for Windows, only running in your pocket. I could see it as fairly useful for doing some quick processing or pre-processing on a big project – load those extra files on the subway and keep working on that project, even if you’re up against a deadline.

Not only that, but because the system requirements are fairly flexible and used Windows Mobile devices are fairly worthless, you could easily rescue someone’s unused PDA and press it into service as a music device. They’ll thank you. The environment will thank you.

US$29.95, but unlike Apple’s iTunes store, you can download a demo version. (Imagine that.)

All of this is on paper (erm, pixels); no promises, as I haven’t used it yet. I have to brush off my Dell PDA and give this a try. I know there’s a charger here somewhere…

MeTeoR @ 4pockets.com [Demo download and purchase links, detailed features]

iTunes App Store is Here, But Early Music Entries May Disappoint

Hmmm. This looks like just hours of fun.

Assuming you’ve survived hours of waiting on line or weathered various technical problems, Apple’s app store is online. Anyone with iTunes can have a look; it’s right inside the iTunes Store (formerly the iTunes Music Store). But while Apple’s development platform is impressive, early in the game a lot of the actual music apps seem to me to be, frankly, underwhelming. (Some of the non-musical apps look far better, like the lovely free client for awesome note-taking service Evernote.)

Click through to App Store > Music, and you may feel like you’ve entered a time warp to simplistic handheld music apps from the Palm and Windows Mobile platforms, only dressed up with shiny new eye candy – and $5 and $10 prices. You’ve got your choice of several guitar tuners and metronomes, and various sound toys that mimic instruments. Also, I find the iTunes interface rather annoying. You get a bunch of shiny icons but it’s hard to find specific tools. So, after all these years, are we still struggling to catch up to late 90s Palm apps? Really?

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Generative iPod? Deep Modular, Generative Music System Bound for iPhone, Phones, Windows, Mac


Northwest Reef from Umcorps on Vimeo.

Aside from being toy-like mini-computers, could mobile devices take on a musical usefulness all their own?

At the Electronic Music Foundation’s 10th Anniversary Symposium in 2004, Morton Subotnik and fellow panelists imagined an iPod that, instead of playing canned music from your music library, would actually generate music for you on the spot. Believe it or not, commercial demand aside, that might soon be reality.

We saw Intermorphic’s fascinating generative music engine noatikl at the end of last year. It’s the “spritual successor” to the Koan generative system used by Brian Eno in 1996. Read up and see the videos here:

noatikl: New Generative Music Engine, So You Can Rock Out Like Eno

They’ve got various videos showing off what the results can be like, including the one at top, which combines noatikl and Apple’s Logic 8 synths. If you’re interested in learning more, Intermorphic has a page with some background on generative music with comments from pioneer Eno:

generative music @ Intermorphic

Enter iPhone, Mobile

Brian Eno, generative pioneer, composer for airports, maker of 77 million paintings. Photo: Scott Beale / Laughing Squid.

Here’s where this all goes mobile. Wonderful mobile music site Palm Sounds notes that Mixtikl will allow on-the-go music production for a variety of platforms. You’ll be able to work on your Mac and Windows PC VST/AU host, but you’ll also be able to support:

  • Windows Mobile 5, 6
  • iPhone, iPod Touch
  • Symbian Series 60 V2/3 smartphone
  • Antix Game Player

The basic idea is a music tool that blends generative music tools and playback with access more traditional loops and patterns.

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Refresh: Asides

More Windows Mobile Musician Software

If you liked the news that the powerful synth-sampler-sequencer-pocket music studio software Syntrax was free, here’s even more software for your Windows Mobile device. Download Squad’s Brad Linder has done a terrific round-up, complete with sound samples and screen grabs:

Making music with Windows Mobile - Mobile Minute

Some, like Pocket Stompbox and a Theremin, are more of a novelty. But the free Frequency Tuner looks handy. (Of course, Brad will also tempt you with productivity-killing Windows Mobile apps.)

For more of this kind of tiny music gear, don’t miss the Palm Sounds (that’s palm as in your hand, not Palm OS necessarily).

Windows Mobile apps

Make Music on Mobile/PDA: Syntrax Now Free for Windows Mobile, Symbian

Syntrax

Being on the go is a terrible reason to have to give up your music creation tools. Syntrax is a popular solution, with a sequencer, a synth, and a sample editor in one software package for Windows Mobile (PocketPC) devices and Symbian smartphones from Nokia, Siemens, Sony Ericsson, and Motorola. Now, this popular package is free.

I just discovered the other day that Syntrax one of the PocketPC/Smartphone sequencers has now been released as free. It only has a monophonic synth, but its quite customizable, and you can do pretty long and reasonable quality compositions on it… Moreover it’s free.. and a lot of people have pda’s/smartphones sitting round…

Indeed. And not only does this work nicely on your new fancy smartphone, it’s a great way to resurrect a retired model (ahem, broken contract), especially as that’s an opportunity to remove any nasty software installed by your carrier.

Could be quite useful as a sketchpad, or even for throwing in some extra tracks as a set.

Syntrax at finished.nl

And yes, this fits squarely in the category of things you can’t do with an iPhone. (What is it about technological progress that often leaves you with less?) Many of you are big fans of the not-free but well worth the $16-27 Chocopoolp Software for Palm/Treo, including the legendary Bhajis Loops. I do wonder what will happen to them when Palm OS goes away, in favor of Linux; maybe a mobile Linux port?

But certainly, if you have a Symbian, Windows, or Palm phone, you have lots of mobile music options. (Blackberry, iPhone, cheap phones … not so much, unless someone knows of a Blackberry sequencer.)

Syntrax sequencers