Intermorphic Mixtikl Arrives: Mobile and Desktop Generative, Creative Music Suite

Oh, yeah. It’s deep. To keep a cool head, perhaps put on "Music for Airports" on loop while you read through the tutorials.

Musicians and composers have long dreamt of computers and mobiles playing music that changes on its own, rather than playing static, pre-determined scores. But to actually pull it off, you need a number of pieces. One solution for putting those pieces together is finally here, with desktop-to-mobile delivery and an interesting combination of a generative engine with synths and effects that can work in real time.

We’ve been following the work of Intermorphic for some time: this team, experienced in generative music (as popularized by the likes of Brian Eno), has been building a portfolio of software for music making using generative and other techniques. At long last, their anticipated Mixtikl V1 suite is here. The idea is to combine a set of complementary tools for making and delivering music on computers and mobiles, with a particular eye toward interactive, generative tools. The components of the suite:

  • Partikl, the synth: Modular synth, DLS (DownLoadable Sound) MIDI playback, and effects “network,” Partikl works both on desktops and on mobile devices (currently PocketPC/PDA). There’s even a “particle generator.” Make tones, create modular synths and effects you can modulate live, or play back sample/loop content.
  • Noatikl, the generative engine: Here’s the good bit. Based on the evolution of the same Koan system employed by Brian Eno, Noatikl is a scriptable “hyperinstrument” that can generative musical structures. Partikl is designed to work with it, so part of your musical structure can be modulating your synths, effects, and samples. The full Noatikl doesn’t run inside Mixtikl, but a runtime does, so it can play back generative structures instead of limiting you to static MIDI files and the like.
  • Static content support: Even the most rigorous advocate of generative music will likely concede that some pre-determined content can be useful. So the suite supports static scores and audio files (OGG, WAV, AU, MIDI, MOD).
  • Apps to use them together: Remixer, Performer, and Player let you combine these elements for live use.
  • Packs: Tiklpak content  are generative packs that show off what the thing can do.
  • Desktop support: Mac, Windows. And having the ability to use plug-ins means authoring should be much easier.
  • Mobile support: Windows Mobile at launch (for almost any resolution currently available, even including Windows Mobile smartphones). Coming soon: Symbian, iPhone/iPod touch, and the multi-platform Antix Game Player (have to admit, hadn’t heard of that one).

Mixtikl Download Page [Desktop, Mobile]

Press release

Pricing: US$9.99-29.99 for Mixtikl; Noatikl $79.99+; various bundles and limited-time coupons available – but you can get up and running with quite a lot for around ten bucks

It’s good to hear the iPhone is back on the list after some doubts from Intermorphic earlier this year. (Apple easing up on restrictions may have helped!) The Intermorphic crowd note that:

If you do get a chance to play with it, do try out some of the Noatikl generative items in the Tikpak Cinematic 120d, which is one of two Tiklpaks that comes embedded with Mixtikl. The generative items show up as red in the content list. As some of these also use Partikl to dynamically create the their sounds (they do a lot) and they also use FX, these ones can really slow up your device, as they do consume a fair amount of processing power.

There’s something appealing about being able to take a generative composition with you, whether it’s listening on the go or actually remixing or performing with it. So the mobile delivery thing is really important.

It’s taken some time to develop this, so it’ll likewise take some time for us to spend some time with Mixtikl. Stay tuned – and let us know if there’s anything you’d like us to specifically see.

Pocket Producers: Griff Demo, Walkthrough on Windows Mobile

Keeping to the theme of Tony’s video with his Windows Mobile device, here (via a reminder on comments from its creator) is Pocket Griff. There’s no gimmick here: this is all about taking your software studio / sequencer and putting it in your pocket so if inspiration strikes you on the go, you can actually make something. And because of the ready availability of powerful PDAs that run Windows Mobile – including some impressive refurb / used models and devices that aren’t also trying to be a phone – it’s not hard to find a gadget that can run this.

As seen in September on Palm Sounds, though worth repeating here.


Griff Promo Movie from Daniel Webb on Vimeo.

Promos are good, but actually learning how to use the tool is often the best way to judge it musically. It’s well worth going through the whole walkthrough, as that should give you an idea of whether or not this way of working is your style:

read more

HTC Touch Pro as a Portable Beat Sequencer, with Windows Mobile, AudioBox

It’s easy enough to dismiss mobile music devices as toys, and I’d add, there’s really nothing wrong with toys. But the test – a personal one – is whether or not you can develop your musical ideas with them. Some of the deepest, most consistently satisfying tools for mobile devices are the ones that shrink down real production capabilities to a handheld size. Look closely at these apps, and you’ll see software that could easily have passed for “advanced” sequencers on computers fifteen years ago. (Indeed, I think arguably we’ve lost some usability with the complexity we’ve added since.)

While the iPhone phenomenon continues to grow, don’t write off Windows Mobile for music. Tony Stone sends a video showing off the piano roll-style sequencer in an app called AudioBox. It goes beautifully with the stylus – precision input that isn’t possible with your finger on the iPhone.

AudioBox Micro Composer is available at various online software stores. Here’s where Tony says he picked it up:

AudioBox Micro Composer @ ClickApps

AudioBox Product Page @ 4pockets [developer]

AudioBox has come up many times on Palm Sounds; see the interview with the developer

US$44.95, but for that you get the sequencer, an analog synth, a string pad synth, a samples, a drum machine, 16 channels of mixing, effects, editing capabilities, and “device automation” (not sure what that last one means). Part of the reason this is all possible is that developing for Windows Mobile is very much like developing for Windows – and unlike Google’s Android, you can write the apps in C/C++. If you’re not a developer, what that means it that you’re basically getting desktop-like apps.

Tony is worth checking out, too. He’s a Christian hip-hop artist, beatmaker and producer, and youth minister, and he’s promised some very interesting DIY projects coming soon. See his blog and MySpace page. We actually have a whole lot of readers making music in communities of faith, demonstrating that there’s a lot more diversity of musicians working with technology. It’s not at all limited to the view people have of the club or DJ scenes.

Side note: Microsoft should never have gotten rid of the Pocket PC moniker.

Mobile Music Platform Survey Results, Plus Beatmaker MIDI Export

Being expressive and productive creatively is all about finding a workflow that fits you. Form factor is part of that, because location matters. (I discovered this when trying unsuccessfully to operate my MacBook on a bus to Boston this week that wouldn’t accommodate my knees. Mobile devices suddenly had more appeal.) Naturally, not everyone has the same needs or interests. So today, we have some survey data on how readers feel about mobile tech, as well as an update to the iPhone/iPod touch Beatmaker app that could have a big impact on how you use that device in conjunction with your primary laptop or desktop computer.

This site has always been about making music with computers and digital technology. Today, we increasingly have access to powerful computers in mobile form factors. But, despite the simple fact that all of these are ultimately computers, I’ve quickly learned that mobile music production is a divisive issue. Some of you are as passionate about hating mobile tech as others of you are about loving it, perhaps propelled by a strong uptick of iPhone hype and accompanying resentment. Don’t worry — I won’t be swayed too much by either group; I’m committed to computers in all forms, tiny and large, and accompanying digital synths. And analog synths. And, really, anything that makes sound.

That said, the survey results we did on mobile tech are very interesting. Story topics for CDM aren’t a popularity contest, but your responses do reveal a lot. (The best reading turns out to be the write-in portion.)

First up, here’s a look at what mobile platforms people own. I expect the survey is somewhat self-selecting (some of you in the “none of the above” category likely didn’t respond), but note how the game platforms dominate.

That’s platforms you already own. But which are you interested in reading about? The margin on each device increases significantly. (Sony’s PSP doubles; Linux triples.) So that demonstrates that people are interested in learning about the larger landscape, and may be basing future purchase decisions on what’s available for music creation. (It also appeared that stronger support for PSP and Linux came from Europe than North America, possibly in part due to painfully-inflated costs for iPod touch and iPhone in that market.)

Zany Write-In Response

Okay, enough demographics. The best part of doing the poll was getting your write-in responses.
Google’s Android platform unsurprisingly got a number of write-in votes; GP2X got fewer, but I expect people just (rightfully) answered “Linux.” We did get some interesting responses, though:

Mobile device suggestions:

  • Boss Micro BR
  • Buddha Machine
  • Graphing calculators (careful; with the readers here, you might get your wish
  • Korg Kaossilator
  • MPC 500
  • Psion organizers
  • “steam powered”
  • Yamaha QY100
  • Speak and Spell
  • PlayStation 1 (that’s mobile?)
  • Nokia N-gage (but now I know you’re joking)

And then there was the hater/lover argument:
“PLEASE GIVE THE IPHONE A REST! BORING YUPPIE TOY. soz for capitals.”
“Not all of us have tiny little girlie fingers!!!” (ouch!)
“The above statement should be “I really couldn’t care less.” As it happens, I am interested in all of them, so I really could care less.”
“mobile audio coverage is getting ridiculous”
“Just keep it to a minimum, guys =)” (Well, it is by definition miniature, right?)
“more iphone!!!! screw the haters”
“Everything. If there’s something new and interesting done with a C64, it could be worth going out to buy a setup.”
“every – f***ing – thing !”

read more

Poll: Which Mobile Music Platforms Do You Care About?

With all this talk of mobile music creation, it’s time to get a little scientific. Which mobile digital platforms do you actually own? Which do you want to read about on CDM? We have, of course, lots of interesting stuff happening with actual mobile computers – think UMPC, Eee, and OLPC – but then, those fit nicely with other computing platforms since that’s what they are. Other handheld game systems, PDAs, and phones require real, specific attention for musicians. And naturally, this is about making music on mobile systems, not necessarily playing Mario Kart.

We need to know what you think. Your feedback will help us direct the site. Don’t worry, we still love things that no one else does, so fear not if you’re in a more obscure category – though you will want to get your votes in.

This is also a chance to sign up for our soon-to-launch email list, which we’ll use for human-created, exclusive dispatches from team CDM in a form that makes sense for our overburdened inboxes. (It won’t duplicate anything else, and it won’t be too often, and it won’t be sold to anyone else – it’s just another way for me and the team to chat with you.)

So, here goes – you’ll need to click through to the actual site to finish the survey, or head straight to:

http://www.surveygizmo.com/s/61300/yvwf9

Respond now; poll closes Monday 8/18

Photo credit: Yesrobot’s Game Boy rig, captured by Alícia

read more