New CDM Minisite: Sound Design and Performance with Kore, Reaktor, Komplete

A Kore + Massive laptop rig, (CC) by Marin Kikolov aka |submarin|, via Flickr.

To really work with music software as an instrument, you have to focus on a set of tools and get deep into what they can do. Today, we’re launching the first of a limited series of minisites that lets us do that. It’s called Kore @CDM, devoted to NI’s Kore and Komplete lines. We’ve built a special blog which will feature regular tips on how to work with this set of tools, basic and advanced tutorials, and downloadable content, all free and open. (The contents of the site will be Creative Commons-licensed, so you’re free to share and modify what we do, with credit to the authors.)

Kore Minisite @CDM, http://kore.noisepages.com

 Subscribe in a reader [RSS]

Subscribe to Kore Minisite by Email

imageWhy choose this product now?  I’ve felt really strongly, even having been critical of Kore’s first release, that Kore 2 has the potential to live up to its promise of creating a "meta-instrument" for working with sound and effects. Combined with the rest of the Komplete family, including Reaktor’s open-ended patching environment and the scriptable sampler Kontakt, NI has some deep tools — not perfect, not for everyone, but tools that matter to us. We want to really get into how to use them, and to develop a set of techniques and tools for others, both for sound design and live performance, in combination with hosts like Ableton Live. And this means not just doing stuff "by the book," but really seeing how far we can push these tools, sonically and in playability.

Kicking things off is Eoin Rossney, who talks about how to create feedback loops intentionally in Kore for special effects. It’s something mentioned in the manual, but there haven’t been instructions on how to accomplish it until now. Eoin takes that challenge on, and produces some really oddball sounds just by routing effects into themselves. Have a listen to the samples — just be sure to turn your speakers’ volume down first.

How to Route Feedback Loops in Kore - On Purpose [Kore @CDM]

Peter Dines, a Reaktor whiz and author of the Reaktor Tips blog, will also be writing and screencasting for us soon. Both Eoin and Peter have been CDM regulars, so it’s great to have them onboard.

Why we’re partnering with NI: So that we can provide as much content as we can for free, we’ve gotten sponsorship from Native Instruments to produce the site. But that doesn’t mean we want to make an "advertorial." NI has been generous enough to give us full control over the contents, and the goal isn’t a review, or an ad — it’s as much actual knowledge of these tools as we can provide. And, hey, it’s basically our job to demonstrate that by doing as good a job as we can and listening to your feedback. I’m happy to answer questions about why we’re doing things this way and what it means; we can talk in comments or contact the site.

Most of all, though, I hope you’ll check out the site. If you don’t own Kore or the other tools, we’ll still have sound and video samples and will include instructions for trying out projects in the demo, if you just want to kick the tires a bit. And definitely let us know what you think as we roll out more stories, because we want this to be as useful to you as possible.

koreatcdm

Oh, yeah, and if you’re wondering about what the "noisepages.com" thing is about, you’ll be hearing more soon. Suffice to say the Kore site isn’t all we’re working on.

Bonus points to anyone else who had the "opportunity" to see the movie Deep Kore Core.

Weekend Inspiration: Ableton Live Follow Actions, Dummy Clips, Making Snares

Our friend Gustavo Bravetti is back with more Ableton Live tutorials. Looks like good fodder for working on some music making this weekend — especially if you’re not familiar with some of these techniques.

First up: cascading follow actions can break up endless looping repetition by triggering complex patterns. Gustavo throws in some "dummy clips" or "ghost clips" for adding additional automation.

Next, if you followed Gustavo’s bass drum tutorial with Operator and want to follow it up with some snares (and resonance), have a look at this:

More details at Gustavo’s iproducer column.

By the way, to anyone who wanted more "advanced" tutorials (or more beginning, for that matter — it’s all relative) — feel free to send us requests. Now I’m sort of intrigued by synthesizing drums; I’ve been chatting with a couple of our contributors here about Native Instruments’ FM8. The whole beauty of Operator is its simplicity, but maybe we should see if we can make an FM8 kit, as well. (And you’re not restricted to using Ableton’s own instruments in the Live Drum Rack, either.)

If you make stuff this weekend, or find tips of your own, let us know!

Digidesign’s New Groovemaking Instrument in Free Preview

transfuser

Slicing, remixing, looping, "live performance-oriented features" … this is Digidesign we’re talking about, right? Digi’s Advanced Instrument Research (A.I.R.) unit, the fruits of the acquisition of Wizoo, may have a pretentious name, but they’ve been doing some pretty great work on new instruments. The new project, Transfuser, will have to enter some crowded waters. Loop slicing and handling already works pretty nicely in Ableton Live (especially with Live 7’s drum racks), in instrument form in FL Studio 8’s awesome Edison and Slicex, and in tools like fxpansion’s GURU. (Superficially, at least, Transfuser bears more than a passing resemblance to the latter in its overall UI layout. And then there’s the fact that the knobs look like they were lifted directly from Live.)

Of course, Transfuser isn’t for FL Studio users. As with previous AIR releases, the Digi-owned Wizoo now make plug-ins for Pro Tools only. And if you are a Pro Tools user, you don’t have to listen to me or try to squint at the screenshots: you can take Transfuser for a test drive free. Download the plug-in for Pro Tools (LE/HD/M-Powered) before June 25, and it’ll operate for three months, no restrictions.

Transfuser Preview [Digidesign]

I can already see from these shots that this isn’t quite the way I’d want to work, personally, let alone enticing enough to make me deal with Pro Tools as a host. But "groove-making" is different for different people, so I’d be very eager to hear what someone else thinks. If you’d like to write up a mini-review for CDM, let us know.

Ableton Does Orchestras; Which Section Would a Good Lutheran Get?

A spherical view of the Baltimore Symphony, by Zach Stern.

Ableton announced that they’d be doing an orchestral sample library — called, logically enough, the Orchestral Instrument Collection — way back when Live Suite came out last year. But Orchestral Instruments actually didn’t ship then. As of this week, it is shipping.

You can buy the whole library for US$599, or you can pick up sections a la carte for $189 (or, oddly, $159 for Orchestral Percussion). Like the Essential Instruments Collection, the samples come from SONiVOX, with high-fidelity and low-fidelity (read: lightweight for performance) versions. There’s also something new called "SmartPriming" for system resources. I haven’t yet gotten my hands on this, so I can’t comment yet; obviously, it comes down to how important Live integration is to you, or whether you’d prefer a third-party orchestral library.

The a la carte sections, though, makes me think of Garrison Keillor’s Young Person’s Guide to the Orchestra skit. (It’s Classical Music humor. My apologies.) One way to choose sections: think about which God would want you to buy. Excerpt:

But for a Lutheran who feels led to play in an orchestra, the first question must be: are you kidding? An orchestra? Are you sure this is what you want? Do you know what you are getting into? Opera. Is that anyplace for a Christian? Don Juan and Mephistopheles and Wagner and all his pagan goddesses hooting and hollering, and the immorality — I mean, is anybody in opera married?

Not to give away the punchline, but not surprisingly harps and percussion (think about the patience required to be an orchestral percussionist) win out, so that could theoretically guide your purchase decision here. Just remember:

The French Horn takes too much of a person’s life. French horn players hardly have time to marry and have children. The French horn is practically a religion all by itself.

Software is different, of course. A Young Lutheran’s Guide to Music Software, anyone?

Guitar Rig Software, Hardware Bundle Available Soon On The Cheap

Guitar_Rig_Session_Main

Native Instruments is releasing some cheaper ways of getting at their software guitar modeler, Guitar Rig, in the form of a cheaper software version and a hardware bundle:

  • Guitar Rig 3 XE is a "lite" version of Guitar Rig, focused on the basics — 5 guitar/bass amps, 12 cabinets, and 21 effects. It also some of the "helper" modules from Guitar Rig, including a metronome, tapedeck, and tuner — but no looping module, which is one of my favorites. (See the full list.) US$99 on its own.
  • Guitar Session bundles the XE software with Cubase 4 LE, some pop drums for KORE player via a soundpack, and the Session I/O audio hardware. US$250 for the bundle, available June 1 worldwide.

read more

Digital Vinyl, Free and Open Source, in Max/MSP, Pd, Linux

Scratching began as a practical means by which DJs could cue records. (So say originators like Grandmaster Flash; if you’re interested in the history, check out the fantastic documentary Scratch — trailer above.) But something about the gesture, the mechanical feeling of scratching, and all that history has made the turntable compelling as a controller. It’s even taught as an instrument at Berklee.

So, what if you want to scratch for purposes other than conventional DJing?

Getting at Timecode

image Digital vinyl systems like Serato Scratch LIVE and Native Instruments Traktor Scratch are designed for DJs. Part of the whole advantage is that you get an integrated system with vinyl, decoding capability, audio interfacing with the computer, and software for DJ functions. If you want to take the turntable to other frontiers, you have to find a way to get the timecode data from the vinyl directly and do something different with it, like control an instrument or scratch visuals. (Only recently did a big-name, mainstream DVS, Serato, take on visuals, as seen on Create Digital Motion, and even then it makes some assumptions about what you want to do.)

We’ve seen a few examples of how to do this:

read more

Small and Light PCs About Ready for Mobile Music Making

image Musicians have generally had to shy away from slim, light portable PC laptops, but watching the specs on these machines, I’d say that’s finally changing. Take the upcoming Lenovo IdeaPad U110. Like the Apple MacBook Air, you have to rely on an external optical drive, but otherwise, this machine comes pretty close to being a worthy mobile music machine. If shedding pounds and size is important to you, there’s no question you could make this box work on the road.

Lenovo IdeaPad U110 [ Early Specs at GottaBeMobile.com]

  • There’s not that much of a price premium: it’s US$1899.
  • The specs look good: a 1.6GHz Core 2 Duo ("Merom") plus up to 3GB RAM — not high-end specs, but more than enough to run SONAR, Ableton Live, and the like. (Similar to the equally-capable specs on the MacBook Air side)
  • Lots of ports: 3 USB 2.0 ports, so you don’t run out of ports when you plug in, say, a keyboard, an audio interface, and a high-speed USB storage stick. (Here’s where it bests the Air.)
  • Lots of slots: Express Card supports high-end audio interfaces, and having an onboard card reader is nice for your camera and mobile recorder
  • 2.4 lbs, .66 inch thick (actually slightly thinner and lighter than the MacBook Air) … and super small, meaning this is easier to tote and keep inconspicuous onstage

What’s the catch?

read more

Max 5: Max/MSP/Jitter Pricing Updated

image

Cycling ‘74 have updated Max 5’s pricing and streamlined a bit in the new release. (That means Max for MIDI and basic data crunching, MSP for audio, synthesis, and signal processing, and Jitter for video, 3D, and advanced data processing.) Since this impacts a number of our readers, it’s worth going over this.

Updated: The story now reflects a clarification from Cycling ‘74 over which Jitter objects work in Max/MSP.

read more

Refresh: Asides

Max 5 Available For Download Now

image I love our readers. You’re just sitting on your hands waiting for Max 5 to arrive, because the moment it goes up my inbox is suddenly full. As of a few moments ago, the long-awaited upgrade to the popular modular patching environment for music and visuals has arrived. You can download Max 5 right now, and according to the C74 site, it will happily run alongside Max 4.6, so you can keep the old version for compatibility while you evaluate the new one. Let us know how you like the new release!

Max 5 Downloads

Max 5 Product Descriptions [links now working!]

Max Online Documentation, including what’s new

Free Mario Paint Composer for Windows and Mac; Mario Does John Cage

image

Hidden as an extra, Mario Paint Composer was one of the first software creations to meld music creation with game. It’s been a novelty favorite among 8-bit fans — not really a serious tool, but a curiosity nonetheless. But that requires a copy of Mario Paint. Now you can get the Mario-infected goodness on your Mac or Windows machine, free. (Thanks, Wally!)

Mario Paint Composer [unFun Games]

The Mac software link is broken, so here’s a direct Mac download link (thanks, Hunter!)

It’s not really about Mario Paint Composer the tool, though. For some strange reason, this creation has inspired endless musical oddities, uploaded to YouTube. Witness, for instance, a somewhat randomly-chosen musical cue from the TV show Lost. (Composer Michael Giacchino’s work is lush and brilliant, missing out on the Oscar this year for Ratatouille. Here, however, in 8-bit glory it sounds like a theme from a B-grade action adventure game for SNES. I’m fairly sure I was lost in a jungle playing that at one point.)

The pièce de résistance?

Mario’s rendition of John Cage’s 4′33".

If you have any source of stress this weekend, any difficulty sleeping just keep watching … Mario … run …

All is well.

I wonder which compression codec they used to upload the sound to YouTube? The silence is really pristine — almost sounds analog.