REAPER v3: From MIDI to Automation to Guitar Hero Control, the Alt DAW Improves

Welcome to the alt-DAW scene. Last week, not only did Renoise continue its rebirth of the forgotten “tracker” genre of music making software with ReWire support, but we saw a big new version of REAPER, the beloved lightweight audio production tool from the original creator of Winamp.

What makes an “alt DAW”, or “indie” production software? To me, it’s:

  • small development teams of a few people
  • tightly-integrated communities directly involved in feature requests
  • trusting users instead of adding significant DRM, returning to the traditional “shareware” business model of old
  • affordable pricing

That’s not to take away from some of the bigger players – I was struck this week with the (unsurprising) ubiquity of Ableton Live at MUTEK; it’s a real testament to what they have accomplished. But choice is essential, and looking at the history of music technology, it’s in the periods of real choice that the most interesting things have happened. It makes everything better when developers really have to compete.

Cockos REAPER has spread almost virally as an underground DAW, partly because you can download the thing and get started with without any restrictions, then buy it for as little as US$60 for personal use.

http://www.reaper.fm/index.php

It’s not just for Windows people any more, either – the Mac version is now officially supported. You can run on Windows 7 or Windows 2000 or even 98 (with limited support). You can run on 10.4 Macs, or even PowerPC (though Intel is recommended). You can even run on Linux with official WINE support, though I’d still like to see a native Linux version, especially as Linux on netbooks is getting so lovely.

Version 3.0 came out this week. There are a huge number of improvements:

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Host Windows VSTs on Mac? (Yes, But Not as Easily as on Linux)

Now that Macs run Intel processors, what was once unimaginable is suddenly possible. There’s certainly no shortage of plug-ins available on Mac OS, but users may still have Windows plug-ins they miss. Released as beta today from SM Pro Audio, VFX is an app that lets you host your PC plug-ins on your Mac:

VFX Mac Beta

The requirements are modest — a lowly Mac mini should work just fine, and you don’t even need 10.5. But some of the specifics get a little weird. You have to run VFX as its own host. And you actually can’t use Mac plug-ins on the VFX, which means there’s not much advantage here versus just running on a cheap PC. (Especially given that you can build a pretty decent PC for under $300 these days.) And there are various stability and reliability issues introduced, as well.

We saw the V-Machine from the same creator — a small hardware box running plug-ins on Linux — at the end of last year. But in this case, it appears you can may be able to the software minus the hardware, which would make sense. (Otherwise, the hardware becomes a rather large dongle.)
V-Machine: Dedicated Hardware for VSTs, for US$599?

Basically, what VFX is is a nicely-packaged rendition of a Windows host running inside the open source, multi-platform WINE translation layer. WINE is actually a ground-up “translation” of Win32 — it’s not emulation or a virtual machine; it actually runs Windows apps as if they were native. (Thank Microsoft for keeping its APIs relatively open, even if the OS itself is closed as Mac OS is.) The discussion of whether or not this could work has come up before, as recently in a thread on KVR. VFX is proof that it can work, and I could imagine it’s even good news for some people. You can read the manual addendum at the link above and decide if it’s for you.

Here’s the irony: Mac users arguably don’t have it as good as even Linux users, let alone people just running Windows (and, one might add, on cheaper PCs).

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