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	<title>Create Digital Music &#187; wine</title>
	<atom:link href="http://createdigitalmusic.com/tag/wine/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com</link>
	<description>Making music with technology</description>
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		<title>Image-Line Unveils Additive Harmor Synth, Beta of Fruity Loops for Mac &#8211; via WINE</title>
		<link>http://createdigitalmusic.com/2011/09/image-line-unveils-additive-harmor-synth-beta-of-fruity-loops-for-mac-via-wine/</link>
		<comments>http://createdigitalmusic.com/2011/09/image-line-unveils-additive-harmor-synth-beta-of-fruity-loops-for-mac-via-wine/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 20:05:09 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[additive]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[codeweavers]]></category>
		<category><![CDATA[crossover]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[fl-studio]]></category>
		<category><![CDATA[Fruity-Loops]]></category>
		<category><![CDATA[harmor]]></category>
		<category><![CDATA[Image-Line]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[soft-studios]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[wine]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20561</guid>
		<description><![CDATA[Didier Dambrin, FL Studio&#8217;s original creator, has a new synth entitled Harmor that looks like one to watch. There&#8217;s a beautiful crop of new synthesizers this season that could have you yearning for a winter spent with long nights somewhere deep in the Northern Hemisphere, producing new music &#8211; see also, to name just one, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/image-line-unveils-additive-harmor-synth-beta-of-fruity-loops-for-mac-via-wine/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="390" src="http://www.youtube.com/embed/Af0_00HKA24?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Didier Dambrin, FL Studio&#8217;s original creator, has a new synth entitled Harmor that looks like one to watch. There&#8217;s a beautiful crop of new synthesizers this season that could have you yearning for a winter spent with long nights somewhere deep in the Northern Hemisphere, producing new music &#8211; see also, to name just one, Cakewalk&#8217;s Z3TA+ 2. (Both Harmor and Z3TA+ 2 are Windows-only, so time to boot up the PC or, Mac users, update that Boot Camp partition.) VSTi and native FL Studio support; US$149 but on sale this month for $99.</p>
<p>For some reason, releasing any synth right now involves demonstrating that the kids can make their wobble bass and dubstep with it, but I trust synthesists out there to do other things, too.</p>
<p><a href="http://www.image-line.com/documents/news.php?entry_id=1314140502">Introducing Harmor</a></p>
<p>Okay, I kind of buried the lead, but I wanted to give the synth its due.</p>
<p>Don&#8217;t want to boot into Boot Camp to run FL Studio?</p>
<p>This beta might interest you:<br />
<a href="http://forum.image-line.com/viewtopic.php?f=1903&#038;t=80076">FL Studio for Mac Beta-Testers Wanted</a> [Image Line forum]</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/sHSLA52DFr8?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Yes, you see that right: it&#8217;s FL Studio, aka Fruity Loops, running on the Mac platform. <a href="http://www.synthtopia.com/content/2011/09/08/fl-studio-for-mac-os-x-sneak-preview-did-hell-just-freeze-over/">Synthtopia wonders if Hell froze over</a>, but not so fast. Image-Line said they&#8217;d never build a Mac version of FL Studio. And they haven&#8217;t. The magic here is possible through <a href="http://www.codeweavers.com/products/crossover/">Codeweavers Crossover</a>, a commercial proprietary technology built on the open source tool WINE. Codeweavers already offers a standalone product that lets you run a variety of Windows (and Linux) software on the Mac, based on the same tech that lets you run Windows software on Linux. Here, Image-Line reports that there&#8217;s some additional customization and testing and tweaking that lets this run without further intervention on your part. (WINE can work beautifully, but there are various compatibility wrinkles with specific software &#8211; Image-Line and Crossovers have evidently worked specifically on making FL Studio function properly.)<span id="more-20561"></span></p>
<p>WINE, the underlying technology, is an emulator but not in the sense of a virtual machine, which is how most Windows compatibility tools are implemented. It&#8217;s actually a re-implementation of Windows APIs. See <a href="http://wiki.winehq.org/Debunking_Wine_Myths#head-7c9ecddfaff60d8891414b68d74277244e7109eb">WINE myths</a> for more. That means that, once fully tested, FL Studio can run as well on the Mac as on Windows. What you won&#8217;t get is Mac-native APIs, meaning the resulting software won&#8217;t behave terribly like a typical Mac program. But FL Studio, like much music software, tends to behave in its own way, anyway, so I don&#8217;t actually believe that&#8217;s a huge deal. <strong>Updated:</strong> I realize I <em>should</em> say that compatibility issues or unpredictable behavior can be a big deal; I&#8217;ll be interested to see if the Mac experience can replicate the Windows experience or you&#8217;ll want to still reboot.</p>
<p>If you want to give this a try &#8211; and help ensure the quality of the release &#8211; beta testers are wanted. See the forum link above.</p>
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			<wfw:commentRss>http://createdigitalmusic.com/2011/09/image-line-unveils-additive-harmor-synth-beta-of-fruity-loops-for-mac-via-wine/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>In a Free Album, Community-Shared monome Samples Shine (Video and WINE Tips)</title>
		<link>http://createdigitalmusic.com/2011/07/in-a-free-album-community-shared-monome-samples-shine-video-and-wine-tips/</link>
		<comments>http://createdigitalmusic.com/2011/07/in-a-free-album-community-shared-monome-samples-shine-video-and-wine-tips/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 15:53:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[aalto]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Creative-Commons]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[grid-controllers]]></category>
		<category><![CDATA[grids]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max-msp]]></category>
		<category><![CDATA[monome]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[sharing]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[wine]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19763</guid>
		<description><![CDATA[From the intrepid grid-playing monome producers comes a whole bundle of goodness: a free album, and along with it, a nice video that illustrates what&#8217;s happening on some of the tracks, some reflections on how 15-second samples can bind together a community of music makers, and even, as a bonus, some tips on running Windows &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/in-a-free-album-community-shared-monome-samples-shine-video-and-wine-tips/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/25748942?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p>From the intrepid grid-playing monome producers comes a whole bundle of goodness: a free album, and along with it, a nice video that illustrates what&#8217;s happening on some of the tracks, some reflections on how 15-second samples can bind together a community of music makers, and even, as a bonus, some tips on running Windows software in Linux under WINE. (Whew!)</p>
<p>Via Joshua Saddler, who illustrates his music creation techniques in the video at top, we learn of the monome Community Remix Project album, available as a free download via Bandcamp. (Full track lineup embedded below.)</p>
<p><a href="http://mcrpmusic.bandcamp.com/album/mcrpv10-mcrp-rp">MCRPv10: MCRP​-​RP, by monome community</a> [Bandcamp]</p>
<p><iframe width="300" height="410" style="position: relative; display: block; width: 300px; height: 410px;" src="http://bandcamp.com/EmbeddedPlayer/v=2/album=1513728131/size=grande3/bgcol=FFFFFF/linkcol=4285BB/" allowtransparency="true" frameborder="0"><a href="http://mcrpmusic.bandcamp.com/album/mcrpv10-mcrp-rp">MCRPv10: MCRP-RP by MCRP</a></iframe></p>
<p>Josh explains how the &#8220;meta-remix&#8221; came about &#8212; by limiting to 15-second samples, and pooling results, an entire community of producers was able to work collaboratively:</p>
<blockquote><p>I admit that this is slightly in my own interest, since I&#8217;m on this album (as &#8220;ioflow&#8221;). But even though this is the first album I&#8217;ve ever appeared on, being new to the world of electronic music production, what&#8217;s really newsworthy is that it&#8217;s another outstanding effort by all the monome artists. these guys are super-talented.</p>
<p>This MCRP theme: the meta-remix project. Each participant grabbed a 15-second sample from a previous MCRP track, and submitted the unaltered clip to the pool. the participants then used the pool to craft their own original tracks.<span id="more-19763"></span></p>
<p>Man, what they did is crazy. I had access to the samples and I still can&#8217;t tell how they got those sounds. they&#8217;re a fine buncha talented<br />
folks, so maybe this is a news item of interest: monomers around the world coming together to create a free album, created at least in part<br />
with free software (i even used Windows software on Linux), using tracks previously made freely-available on other MCRP albums.</p>
<p>Thanks, and happy listening!</p></blockquote>
<p>Here&#8217;s Josh&#8217;s track, too, via SoundCloud:</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F18349607"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F18349607" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/ioflow/lines-and-angles">lines and angles</a> by <a href="http://soundcloud.com/ioflow">ioflow</a></span> </p>
<h3>Linux + WINE Tips</h3>
<p>Josh also, after my prompting, shares some tips on how he works with Linux and, for Windows compatibility inside Linux, WINE:</p>
<blockquote><p>I ran Max/MSP under Wine. I ran the &#8220;Ricochet&#8221; performance patch for the monome, which was tied to Linux-native Renoise via JACK (WineASIO transports audio/midi from Wine to the system JACK daemon). Renoise hosted the samples as sliced instruments, with some more open-source software DSSI plugins loaded (Calf Vintage Delay, etc.)</p>
<p>Ricochet is based on the Otomata website that&#8217;s been covered on CDM previously. You can actually see how it translates to the monome on my video for &#8220;lines and angles.&#8221; Press a button to place an initial &#8220;token,&#8221; with each subsequent press indicating direction:</p>
<p><a href="http://vimeo.com/25748942">http://vimeo.com/25748942</a> [seen at top]</p>
<p>More details here:</p>
<p><a href="http://nightmorph.livejournal.com/235021.html">http://nightmorph.livejournal.com/235021.html</a></p>
<p>(and more monome/controllerism/software/music-related stuff on the &#8220;music&#8221; tag!)</p>
<p>The Max/MSP stuff, especially MIDI-outputting patches, generally works on Linux exactly the way it does on Mac or Windows. Occasionally I have to do some hacking to get audio/sample-based patches to cooperate, but only rarely do I find something that doesn&#8217;t work at all. mlrv1 and mlrv2 are the only ones so far. Most of the challenges stem from the fact that Wine&#8217;s handling of Bonjour is broken. The zeroconf layer that&#8217;s used by serialosc poses the most problems. For zeroconf-based apps, I got the man himself, tehn, to create a &#8220;static&#8221; serialosc.maxpat, for which I use a plain text editor to manually specify ports, then copy that .maxpat into each serialosc-based Max patch I intend to use. serialosc itself is developed on Linux, but it uses Avahi there, whereas other platforms use Apple Bonjour. Can&#8217;t have two DNS stacks on one machine, so I&#8217;m forever hacking on and around Wine to get it to cooperate with the system DNS responder. So far, there&#8217;s no way to bridge the app&#8217;s zeroconf transport and use it unmodified on Linux.</p>
<p>Workarounds like customized .maxpats are a small price to pay, though, for the pleasure of being able to run monome performance patches. I&#8217;m not a coder, so I have to work with what&#8217;s available right now. Maybe in the future I&#8217;ll try porting some of these things to Python.</p>
<p>I recently got Aalto running under Wine &#8212; I posted that to the CDM article a week or so ago. Rules of the MCRP being what they were, though, no external sounds allowed, so I couldn&#8217;t hook that in, much as I wanted to. I had a lot of fun learning how to make music with samples for the first time, anyway.</p></blockquote>
<p>Good to know, I think! For more on WINE, see:<br />
<a href="http://www.winehq.org/">http://www.winehq.org/</a></p>
<p>But personally, I&#8217;m delighted just to have some nice music to listen to &#8211; and the price is right. Thanks, monome community!</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/07/in-a-free-album-community-shared-monome-samples-shine-video-and-wine-tips/&via=cdmblogs&text=In a Free Album, Community-Shared monome Samples Shine (Video and WINE Tips)&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/07/in-a-free-album-community-shared-monome-samples-shine-video-and-wine-tips/&via=cdmblogs&text=In a Free Album, Community-Shared monome Samples Shine (Video and WINE Tips)&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2011/07/in-a-free-album-community-shared-monome-samples-shine-video-and-wine-tips/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>How to Install ReBirth in Linux, Get a Free Rack of Beat Machines</title>
		<link>http://createdigitalmusic.com/2010/10/how-to-install-rebirth-in-linux-get-a-free-rack-of-beat-machines/</link>
		<comments>http://createdigitalmusic.com/2010/10/how-to-install-rebirth-in-linux-get-a-free-rack-of-beat-machines/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 13:49:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[drum-machines]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[laptops]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[netbook]]></category>
		<category><![CDATA[netbooks]]></category>
		<category><![CDATA[propellerhead]]></category>
		<category><![CDATA[rebirth]]></category>
		<category><![CDATA[soft-synths]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[ubuntu]]></category>
		<category><![CDATA[wine]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=14151</guid>
		<description><![CDATA[I just picked up a $280 Asus netbook and installed Ubuntu on it. ReBirth seemed a perfect addition; its compact-sized UI, lightweight processing and memory requirements, and simple functions are the ideal companion to a netbook. And, thanks to Propellerhead, it also happens to be free. If you stick with Windows, just download and go. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/10/how-to-install-rebirth-in-linux-get-a-free-rack-of-beat-machines/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/10/rebirthwine.jpg" alt="" title="rebirthwine" width="580" height="536" class="alignnone size-full wp-image-14156" /></p>
<p>I just picked up a $280 Asus netbook and installed Ubuntu on it. ReBirth seemed a perfect addition; its compact-sized UI, lightweight processing and memory requirements, and simple functions are the ideal companion to a netbook. And, thanks to Propellerhead, it also happens to be free.</p>
<p>If you stick with Windows, just download and go. On Linux, though, you have to give the installer some help to see the install disc. (Why install Linux? I&#8217;m finding Ubuntu is just fine for battery life, and I wanted to take advantage of the OS&#8217; optimizations for netbooks and its flexibility for the work I do, audio and otherwise. Windows 7 Starter, by contrast, I found slow and painfully hobbled.) You&#8217;ll need WINE, a Windows compatibility tool, in order to run this Windows app in Linux without virtualization.</p>
<p>Here&#8217;s what to do, adapted from a <a href="http://ubuntuforums.org/archive/index.php/t-846551.html">forum discussion on the topic</a>.</p>
<p>First, mount the disc. I&#8217;m assuming you&#8217;ve downloaded to a folder called &#8220;Downloads&#8221; in your home directory:</p>
<p><code>mkdir /files/media/rebirth<br />
sudo mount -o loop ~/Downloads/rebirth*.iso /files/media/rebirth<br />
wine /files/media/rebirth/"Install ReBirth RB-338.EXE"<br />
</code></p>
<p>The trick is, while ReBirth is free, it does check to see if you have the CD the first time you load it. Even though the disc is mounted, it&#8217;s not mounted in a way programs in WINE can see it. The fix: make a shortcut to WINE&#8217;s virtual &#8220;E:&#8221; drive:</p>
<p><code>cd ~/.wine/dosdevices<br />
ln -s /files/media/rebirth e:<br />
ln -s ~/Downloads/rebirth*.iso e::</code></p>
<p>That&#8217;s it. Now you can go enjoy some soft synth history. 13 years after its introduction and five years after it reached the end of its life, ReBirth is still a lot of fun. I hope we see software get longevity like this more often. (I plan to work out some other tweaks for my setup here, so I may add to this guide later; stay tuned.)</p>
<p>More:<br />
<a href="http://www.rebirthmuseum.com/">ReBirth Museum</a>, with community, resources, and more<br />
<a href="http://createdigitalmusic.com/2010/05/01/rebirth-arrives-for-iphone-ipod-touch-more-details-shortly/">ReBirth port for iPhone</a>, plus <a href="http://createdigitalmusic.com/2010/05/01/rebirth-reborn-as-synths-in-your-hand-qa-with-ernst-nathorst-boos/">Q&#038;A on that version</a></p>
<p>Anyone else running ReBirth on WINE? Other tips for netbooks running Windows or Linux? Shout out.</p>
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		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>REAPER v3: From MIDI to Automation to Guitar Hero Control, the Alt DAW Improves</title>
		<link>http://createdigitalmusic.com/2009/06/reaper-v3-from-midi-to-automation-to-guitar-hero-control-the-alt-daw-improves/</link>
		<comments>http://createdigitalmusic.com/2009/06/reaper-v3-from-midi-to-automation-to-guitar-hero-control-the-alt-daw-improves/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 11:39:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alt-DAW]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/01/reaper-v3-from-midi-to-automation-to-guitar-hero-control-the-alt-daw-improves/</guid>
		<description><![CDATA[Welcome to the alt-DAW scene. Last week, not only did Renoise continue its rebirth of the forgotten “tracker” genre of music making software with ReWire support, but we saw a big new version of REAPER, the beloved lightweight audio production tool from the original creator of Winamp. What makes an “alt DAW”, or “indie” production &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/reaper-v3-from-midi-to-automation-to-guitar-hero-control-the-alt-daw-improves/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.reaper.fm/screenshots3/Shredders-Titanium-Theme-Rpr-v3.0_2.png" width="580" height="370" /></p>
<p>Welcome to the alt-DAW scene. Last week, not only did Renoise continue its rebirth of the forgotten “tracker” genre of music making software with ReWire support, but we saw a big new version of REAPER, the beloved lightweight audio production tool from the original creator of Winamp.</p>
<p>What makes an “alt DAW”, or “indie” production software? To me, it’s:</p>
<ul>
<li>small development teams of a few people </li>
<li>tightly-integrated communities directly involved in feature requests </li>
<li>trusting users instead of adding significant DRM, returning to the traditional “shareware” business model of old </li>
<li>affordable pricing </li>
</ul>
<p>That’s not to take away from some of the bigger players – I was struck this week with the (unsurprising) ubiquity of Ableton Live at MUTEK; it’s a real testament to what they have accomplished. But choice is essential, and looking at the history of music technology, it’s in the periods of real choice that the most interesting things have happened. It makes everything better when developers really have to compete.</p>
<p>Cockos REAPER has spread almost virally as an underground DAW, partly because you can download the thing and get started with without any restrictions, then buy it for as little as US$60 for personal use.</p>
<p><a href="http://www.reaper.fm/index.php">http://www.reaper.fm/index.php</a></p>
<p>It’s not just for Windows people any more, either – the Mac version is now officially supported. You can run on Windows 7 or Windows 2000 or even 98 (with limited support). You can run on 10.4 Macs, or even PowerPC (though Intel is recommended). You can even run on Linux with official WINE support, though I’d still like to see a native Linux version, especially as Linux on netbooks is getting so lovely.</p>
<p><img src="http://www.reaper.fm/screenshots3/REAP%20SCREEN8.jpg" width="580" height="220" /></p>
<p>Version 3.0 came out this week. There are a huge number of improvements:</p>
<p> <span id="more-6050"></span>
<ul>
<li>MIDI editing with inline editing, event filtering, Sysex, controller automation – finally, REAPER is getting as good with MIDI as it is with audio </li>
<li>Automation lanes </li>
<li>Unlimited folder nesting </li>
<li>Multichannel audio support </li>
<li>User-created track and mixer control panels and macros </li>
<li>Game controller support, including joysticks and even Guitar Hero controllers, which you can integrate with existing MIDI and macro facilities </li>
<li>New graphics engine, new theming </li>
</ul>
<p>And that’s just a few examples; see the full changelog:</p>
<p><a href="http://www.reaper.fm/whatsnew-300.txt">http://www.reaper.fm/whatsnew-300.txt</a></p>
<p>You can script your own audio and MIDI plug-ins using JS, and use 64-bit plug-ins included with the package. And all of this is a 4MB download. And there’s no DRM.</p>
<p>While some software increases memory and resource consumption with new versions, REAPER reverses the trend: it’s getting <em>more </em>lightweight and faster as it develops. That’s something we need more of; it’s absolutely possible with the right development approach, and is a welcome change from the “get fatter as computers get faster” approach that infected decades of software development.</p>
<p>Upgrades are $149 if you bought Reaper after September 1, $199 otherwise, or EUR249 for Europe, or $99 if your favorite color is blue, or $123.5 * PI / 2 if you had LE, or $999 for REAPER Suite, or $699 for a Grande REAPERccino Latte, unless you don’t want all the plug-ins, in which case you can get Tall as an upgrade for $119.3587 plus a $150 fuel surcharge, unless you bought your license on a full moon…</p>
<p>Oh, okay, actually, <strong>upgrades are free for two major upgrades</strong> – meaning if you buy now, you’re covered through 4.99. And there’s one version, called REAPER, which includes… REAPER.</p>
</p>
<p>You’re seeing what this hype is about, right? And, if you’re like me, you’re wondering why, you know, other things can’t be a <em>little</em> more like this?</p>
<p><strong>Updated: </strong>Sorry, I lost my mind and wrote “JavaScript” instead of the unrelated scripting language JS. Here’s a good explanation from the JS Programming Reference to what this is.</p>
<blockquote><p>JS is a scripting language which is compiled on the fly and allows you to modify and/or generate audio and MIDI, as well as draw custom vector based UI and analysis displays.     <br />JS effects are simple text files, which when loaded in REAPER become full featured plug-ins. You can try loading existing JS effects and since they are distributed in source form, you can also edit existing effects to suit your needs (we recommend if editing an existing effect you save it as something with a new name&#8211;if you do not you may lose your changes when upgrading REAPER).</p>
</blockquote>
<p><a href="http://www.reaper.fm/reference.php">JS Programming Guide</a></p>
<p>There’s also an extensions SDK in C++ <em>and</em> an LGPL-licensed SDK for control surfaces. You can contrast this with Ableton, which will charge extra for its Max for Live runtime and has no officially supported or documented API for control surfaces, which means that support for more exotic devices routinely breaks, and trying it yourself is harder.</p>
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		<title>Host Windows VSTs on Mac? (Yes, But Not as Easily as on Linux)</title>
		<link>http://createdigitalmusic.com/2009/03/host-windows-vsts-on-mac-yes-but-not-as-easily-as-on-linux/</link>
		<comments>http://createdigitalmusic.com/2009/03/host-windows-vsts-on-mac-yes-but-not-as-easily-as-on-linux/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 22:05:10 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[compatibility]]></category>
		<category><![CDATA[hosts]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[v-machine]]></category>
		<category><![CDATA[vst]]></category>
		<category><![CDATA[Windows]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5294</guid>
		<description><![CDATA[Now that Macs run Intel processors, what was once unimaginable is suddenly possible. There&#8217;s certainly no shortage of plug-ins available on Mac OS, but users may still have Windows plug-ins they miss. Released as beta today from SM Pro Audio, VFX is an app that lets you host your PC plug-ins on your Mac: VFX &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/03/host-windows-vsts-on-mac-yes-but-not-as-easily-as-on-linux/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2009/03/vmachinehost.jpg"></p>
<p>Now that Macs run Intel processors, what was once unimaginable is suddenly possible. There&#8217;s certainly no shortage of plug-ins available on Mac OS, but users may still have Windows plug-ins they miss. Released as beta today from SM Pro Audio, VFX is an app that lets you host your PC plug-ins on your Mac:</p>
<p><a href="http://www.smproaudio.com/produkte/v-machines/v-machine/download-vfx-mac-beta.html">VFX Mac Beta</a></p>
<p>The requirements are modest &#8212; a lowly Mac mini should work just fine, and you don&#8217;t even need 10.5. But some of the specifics get a little weird. You have to run VFX as its own host. And you actually can&#8217;t use Mac plug-ins on the VFX, which means there&#8217;s not much advantage here versus just running on a cheap PC. (Especially given that you can build a pretty decent PC for under $300 these days.) And there are various stability and reliability issues introduced, as well.</p>
<p>We saw the V-Machine from the same creator &#8212; a small hardware box running plug-ins on Linux &#8212; at the end of last year. But in this case, it appears you can may be able to the software minus the hardware, which would make sense. (Otherwise, the hardware becomes a rather large dongle.)<br />
<a href="http://createdigitalmusic.com/2008/11/19/v-machine-dedicated-hardware-for-vsts-for-us599/">V-Machine: Dedicated Hardware for VSTs, for US$599?</a></p>
<p>Basically, what VFX is is a nicely-packaged rendition of a Windows host running inside the open source, multi-platform <a href="http://www.winehq.org/">WINE translation layer</a>. WINE is actually a ground-up &#8220;translation&#8221; of Win32 &#8212; it&#8217;s not emulation or a virtual machine; it actually runs Windows apps as if they were native. (Thank Microsoft for keeping its APIs relatively open, even if the OS itself is closed as Mac OS is.) The discussion of whether or not this could work has come up before, as recently in a thread on <a href="http://www.kvraudio.com/forum/viewtopic.php?p=3435704">KVR</a>. VFX is proof that it can work, and I could imagine it&#8217;s even good news for some people. You can read the manual addendum at the link above and decide if it&#8217;s for you.</p>
<p><img src="http://createdigitalmusic.com/files/2009/03/vfxinstall.jpg"></p>
<p>Here&#8217;s the irony: Mac users arguably don&#8217;t have it as good as even Linux users, let alone people just running Windows (and, one might add, on cheaper PCs).<span id="more-5294"></span></p>
<p>On Linux, there&#8217;s the superb <a href="http://www.breakfastquay.com/dssi-vst/">dssi-vst</a>, which also uses WINE but allows you to run 32-bit Windows plug-ins <em>inside</em> the host of your choice. Add the fact that Linux can take advantage of extreme low-latency performance using a low-latency kernel, a handful of rock-solid open-source audio drivers, and sophisticated inter-application routing of MIDI, audio, and sync that isn&#8217;t even possible on the Mac, and you have a pretty potent combination. See also solutions like the Muse Receptor, whose users use it as a hardware solution to run primarily Windows-native plug-ins. (Major advantage of the Receptor: it eschews a GUI, which is the major source of compatibility and stability problems.)</p>
<p>dssi-vst isn&#8217;t perfect, either: sync doesn&#8217;t work (oops), for one. And in all of these solutions, you can run into issues with copy protection schemes. (If you want to use the plug-ins legally and they use software authorization, it&#8217;s usually not such a big deal &#8212; though you do have to burn through one authorization.)</p>
<p>Bad as this may sound, I have to admit, when I have run some of these solutions, I&#8217;ve been really impressed. Kore and Reaktor, for instance, both run beautifully inside Linux. If you didn&#8217;t see the standard title bar, you&#8217;d think you were on XP &#8212; except that, under the right setup, you can sometimes get better performance. Plus, if you&#8217;re running the host under WINE, the sync problem is erased.</p>
<p>Bottom line? Native always wins. But there are nonetheless interesting times ahead. I&#8217;d love to get more compatibility reports, which is more than I could take on alone. If you&#8217;re interested in contributing on Linux or Mac, I&#8217;d be glad to hear it. And if, on the other hand, you&#8217;re perfectly happy on Windows running natively, more power to you. (There&#8217;s certainly nothing wrong with the easiest solution to this problem.)</p>
<p>Disclaimer: I still need to try out VFX, and the compatibility picture in general is complex and technically involved &#8211; in other words, your mileage may vary. But then, part of why I write this site is to get corrected on stuff and learn, so please, those of you with some WINE experience, we&#8217;d love to hear from you!</p>
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