Logging MPC Projects (Or Other Drum Machines) on Paper

mpcproductionchart

It’s the little things that keep you happy sometimes. The Sunday Soundtrack blog has an interesting idea for tracking work on the MPC — write it down. (I have to say, I miss having paper notes as I did when I was making hard-copy patch diagrams of my Moog and Buchla modular creations in college.) This fellow has a printable template you can use yourself if so inclined – and, of course, it’d work with any 4×4 grid, not just the MPC.

Post:
Music Production on the MPC
Full-sized image for use as a template

Keep anything on paper in the studio yourself – music notation? Lyrics? To-do lists? MIDI maps? Doodles of made-up creatures to keep you company? I’d love to hear how you work.

Previously: A Brief History of the MPC

Renoise 2.1, Now with Mac-PC ReWire, Plus JACK on Linux, Live Performance Tools

renoise_2_1

Renoise has already earned a passionate following among lovers of trackers. The once-forgotten alternative to conventional sequencers, these music editors were beloved for their quick workflow and vertical, atomic approach to assembling beats and patterns. But Renoise is increasingly poised to appeal to other kinds of music makers, too, not just tracker purists.

2.1 you can sum up pretty easily: now you can integrate Renoise with other stuff easily. There’s ReWire support (appropriately enough for a tool beginning with “Re” in the title). And if you’re on Linux, you can pipe control and audio through the ultra-elegant, ultra-powerful JACK. (If you’re not on Linux, you may have just gotten a good reason to give it a try.)

http://www.renoise.com/

This is on top of a rapidly-growing set of features like multi-core balancing, automatic delay compensation, audio recording (cough, Reason), and MIDI inputs and outputs. In other words, this is a tracker you can use without giving up modern luxuries. Maybe it’s like the difference between having a tent in gorgeous mountainous wilderness, and having a mansion with a hot tub and a T1 Internet line.

ReWire is the headline, but some of the live performance tools may make an even bigger difference. Live control tools and live pattern sequencing could make Renoise a lot more useful in performance, even without just ReWiring into Live and recording clips. The pattern triggering looks especially nice, because it brings a feature Game Boy trackers have often used live. (Add JACK on Linux, and you could add your own custom instruments.)

And, oh yeah, the whole program runs on every OS, has an incredibly responsive and involved community that impacts the direction of the tool, and is distributed on a shareware model rather than with painful copy protection.

Full disclosure: I’m slightly biased by enjoying a couple of beers with Renoise’s Dac, and by the fact that I think this looks completely delicious.

Here’s the full changelog.

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Propellerhead Record: Oft-Requested Reason Feature Will Be an Entirely New Tool

Photo (CC) Brian Gurrola …and yes, we expect the bit on the right to come into greater focus soon.

The name gives it away: Record is a product based on a feature Reason users have long requested — audio recording. The surprise is, that need has led to an entirely new tool. Instead of just adding a requested feature, the company has revealed that they built a new application, re-examining in the process what recording really means. Internet rumors have been predicting something along these lines. The problem is, rumors can sometimes create distorted expectations. In this case, I think it’s worth taking a closer look, which we’ll be doing over the coming days.

Today, the first audiences of Reason users learned of the tool’s existence at the Producers Conferences events staged around the world. We’ll be able to talk about the details on Monday, but having spoken to Propellerhead co-founder Ernst Nathorst-Böös, I want to at least say that this really is shaping up to be something different.

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TaggedFrog: Free/Donationware Windows File Utility Adds Audio Support

taggedfrog

Mac users luck out when it comes to managing audio files, with exceptional choices like Snapper from AudioEase and the all-powerful AudioFinder, not to mention – if your needs are light – features like Leopard’s QuickLook. Windows users, by contrast, have been mostly left out. But good news: we’ve got a lovely solution for you.

TaggedFrog is a free/donationware utility for Windows XP and Vista that brings some powerful file management facilities. And what’s great here is that it looks dead-simple to use.

Lunar Frog TaggedFrog [Publisher Site, Free Download]

As the name implies, the tool is built around tagging files. Drag and drop files to the iTunes-style Library, then tag them with identifying keywords. That’s it: now the files you need just show up automagically, and you can navigate them by tag. You can also tag directly from a context menu in the Windows Explorer file manager, and if there is keyword metadata in the file itself, TaggedFrog can import those keywords. (For tips on cleaning up that menu, see my previous how-to piece below.)

That’s all nice, but the one essential feature that had been missing is audio file preview. You can thank our friend Brad of Brad Sucks for nagging the developer until it got added:

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GDC: Nintendo’s Iwata on Iterative Prototypes, Teaching Programmers Rhythm

A real highlight for me at the Game Developer Conference was getting to hear Satoru Iwata deliver the keynote. Aside from being CEO of Nintendo as they have launched their most successful console ever, Iwata-san has left a sizable development legacy as a veteran of HAL Laboratory (Balloon Fight, Kirby). In the game community, I think the reception to his keynote was mixed – mostly, it introduced long-overdue storage solutions for Wiiware titles, along with some relatively minor game titles. But as a person interested in design and development – and what innovative interfaces could do for music and not just games – I found the rare insight into Nintendo’s development process inspiring.

The surprise: despite their enormous resources, Nintendo is moving to ever-smaller development teams. And they’re taking dance classes to work on their musical rhythm.

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