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	<title>Create Digital Music &#187; workflow</title>
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		<title>FL Studio 10.5 Performance Mode in Beta: Bridge Arrangement and Live, Easy Hardware Control</title>
		<link>http://createdigitalmusic.com/2012/04/fl-studio-10-5-performance-mode-in-beta-bridge-arrangement-and-live-easy-hardware-control/</link>
		<comments>http://createdigitalmusic.com/2012/04/fl-studio-10-5-performance-mode-in-beta-bridge-arrangement-and-live-easy-hardware-control/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 16:29:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[apc]]></category>
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		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[performance-mode]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23600</guid>
		<description><![CDATA[FL Studio&#8217;s live performance functionality has been teased for some time online, attracting enraptured eyeballs and plenty of discussion online. Now, you can give it a try for yourself in the new FL Studio 10.5 beta. My prediction: it&#8217;s definitely huge for FL Studio die-hards, but it could also attract some &#8220;lapsed&#8221; FL users back &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/fl-studio-10-5-performance-mode-in-beta-bridge-arrangement-and-live-easy-hardware-control/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/9u7E-L0b_Ks" frameborder="0" allowfullscreen></iframe></p>
<p>FL Studio&#8217;s live performance functionality has been teased for some time online, attracting enraptured eyeballs and plenty of discussion online. Now, you can give it a try for yourself in the new FL Studio 10.5 beta. My prediction: it&#8217;s definitely huge for FL Studio die-hards, but it could also attract some &#8220;lapsed&#8221; FL users back to the fold, and it&#8217;s almost certainly a reason to fire up a copy of Windows. (That&#8217;s the sound of a bunch of Boot Camp installations.)</p>
<p>The best way to see what the performance mode is about is in the video above. It&#8217;s actually a bit more basic than some of the teasers we&#8217;ve seen &#8211; there isn&#8217;t quite as much fancy trigger-mode action &#8211; but it&#8217;s easier to follow how the software works.</p>
<p>I&#8217;m of the mind that music and music technology alike benefit from a range of ideas, even conflicting ideas. What I like about FL Studio&#8217;s approach to performance is that it isn&#8217;t exactly like what you get with Ableton Live. It&#8217;s not unrelated &#8211; we&#8217;re looking at several controllers designed for Ableton, and there are certainly noticeable similarities in the ability to trigger blocks of time, some owed to Ableton and some more generally attributable to loop and sample tools over the years. But you get some new angles, and there&#8217;s really no mistaking this for anything other than FL. A few highlights, evident in the video:<span id="more-23600"></span></p>
<ul>
<li>Audio, automation, and pattern clips in any combination</li>
<li>Move directly from a linear arrangement to live triggering &#8211; something unique to this tool.</li>
<li>Combine a bunch of controllers &#8211; and use a range of stuff (Akai APC, Novation Launchpad, and Korg kontrolPAD make appearances)</li>
<li>Slice clips horizontally into more clips (that&#8217;s definitely not possible directly in Ableton&#8217;s Session View)</li>
<li>Novel triggering modes and arrangements &#8211; a bit like Follow Actions, as some Ableton users have noted, but with some unique twists, and again, all in a linear arrangement view.</li>
</ul>
<p><a href="http://www.youtube.com/playlist?list=PL37B3292CB344599E">More videos in Image-Line&#8217;s development series</a>, or <a href="http://maillink.image-line.com/HS?a=ENX7CkAPhBJQ8SA9MOBhJILnGHxKXPlwPPcStGb5lw8W0bBhOG5mpqVsje_HheCdZlyL">read the manual</a>.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/kjBf5VA5-V8" frameborder="0" allowfullscreen></iframe></p>
<p>I love this slicing workflow, too, using Slicex and not just the Playlist:<br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/3TfgUD7Rhq0" frameborder="0" allowfullscreen></iframe></p>
<p>It&#8217;s really that moment where you take your finished, linear arrangement and start remixing it in non-linear fashion &#8211; <em>without</em> having to switch software modes or resample the content &#8211; that I think is a big deal. (It&#8217;s especially nice when you slice up existing bits of that arrangement even further.) This is not only something you can&#8217;t do directly in Ableton Live, but it&#8217;s distinct from live performance workflows in a lot of other hardware and software.</p>
<p>Now, whether that&#8217;s actually musically useful is another question, and certainly the musical result in these videos is <em>not</em> distinguishable from what people are doing with Ableton &#8211; for better or for worse.</p>
<p>But, then, that&#8217;s really down to you, the users, as much as the tool. </p>
<p>FL Studio 10.5 is, according to developer Image-Line, a step on the way to the finished FL Studio 11.</p>
<p>This should also tantalize some users (and, I hope, attract some of our cleverer CDM readers and FL users):</p>
<blockquote><p>We are looking for input from iOS (iPad/iPhone/iPod touch) and Android users to help with touch-based support/scripting/ideas for Performance Mode (see left).</p></blockquote>
<p><a href="maillink.image-line.com/HS?a=ENX7CkAPhBJQ8SA9MOBhJILnGHxKXPlwNvcStGb5lw8W0bBhOG5mpqVsje_HheCdZlyN">More on that</a>, in case you missed it in FL&#8217;s newsletter.</p>
<p>For working directly on mobile, <a href="http://www.image-line.com/documents/news.php?entry_id=1334124323">FL Studio mobile has also gotten an update</a>.</p>
<p>Full details of what&#8217;s in 10.5 from Image-Line:</p>
<blockquote><ul>
<li>Performance Mode &#8211; Trigger Clips using your mouse, touch screen, typing keyboard or MIDI controller.</li>
<li>New controllers supported &#8211; APC20/40, Launchpad, Block, MASCHINE / MASCHINE MIKRO, padKONTROL</li>
<li>Unique controller MIDI input port &#8211; Controllers can now be assigned unique input &#038; output ports for feedback.</li>
<li>Linking includes MIDI input port &#8211; Links now use MIDI input ports to avoid conflict between controllers</li>
<li>New Content Library &#8211; The content library has received a complete overhaul based on user input.<br />
Options > Project general settings > Play truncated notes in clips &#8211; Restores notes overlapping slice points in Pattern Clips.</li>
<li>Horizontal/Vertical movement locking &#8211; Shift (horizontal lock) &#038; Ctrl (vertical lock) when moving items.</li>
<li>Piano roll click &#038; hold functions &#8211; Glue notes, Mouse wheel velocity change, Mouse wheel tool select.</li>
<li>Piano roll &#8211; Brush tool: Monophonic step mode (hold shift for old behavior). Chop chords: Strum &#038; Articulate tools.</li>
<li>Improved Tap Tempo &#038; Fine control &#8211; Updated algorithm + nudge control for Performance Mode.</li>
<li>Instrument Channels &#8211; Ctrl+mouse wheel on Channel button to change the mixer track.</li>
<li>Stay open sub-menus &#8211; Right click to check several menu items without closing them.</li>
<li>Plugin Picker &#8211; Start typing plugin names to highlight entries.</li>
<li>Right-click data enter &#8211; Most controls now allow a Right-click option to type in values.</li>
</ul>
</blockquote>
<p><a href="http://www.image-line.com/documents/news.php?entry_id=1334029470&#038;title=fl-studio-105-%28beta%29">10.5 Beta</a> [Image-Line]</p>
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		</item>
		<item>
		<title>Get Live Lite, SoundCloud for Free, as Ableton and SoundCloud Team Up; Which Apps Do SoundCloud?</title>
		<link>http://createdigitalmusic.com/2012/04/get-live-lite-soundcloud-for-free-as-ableton-and-soundcloud-team-up-which-apps-do-soundcloud/</link>
		<comments>http://createdigitalmusic.com/2012/04/get-live-lite-soundcloud-for-free-as-ableton-and-soundcloud-team-up-which-apps-do-soundcloud/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 13:50:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
		<category><![CDATA[Ableton-Live]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23359</guid>
		<description><![CDATA[Indeed. Image (CC-BY-NC-SA) Bony Bünz AKA Cheek fille AKA Vi AKA L&#8217;Effroyable. Quietly, steadily, software has been making SoundCloud upload a standard feature. In some mobile applications, it&#8217;s second only to &#8220;save&#8221; as a feature. That makes getting your music online and shared uncommonly easy. Below, we&#8217;ve got the running list for mobile and desktop &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/04/get-live-lite-soundcloud-for-free-as-ableton-and-soundcloud-team-up-which-apps-do-soundcloud/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/04/soundcloudtracks.jpg"><img src="http://createdigitalmusic.com/files/2012/04/soundcloudtracks.jpg" alt="" title="soundcloudtracks" width="640" height="451" class="alignnone size-full wp-image-23372" /></a></p>
<div class="imgcaption">Indeed. Image (<a href="http://creativecommons.org/licenses/by-nc-sa/2.0/">CC-BY-NC-SA</a>) <a href="http://www.flickr.com/photos/bonybunz/">Bony Bünz AKA Cheek fille AKA Vi AKA L&#8217;Effroyable</a>.</div>
<p>Quietly, steadily, software has been making SoundCloud upload a standard feature. In some mobile applications, it&#8217;s second only to &#8220;save&#8221; as a feature. That makes getting your music online and shared uncommonly easy. Below, we&#8217;ve got the running list for mobile and desktop &#8211; and it looks very impressive, indeed, so we can at least get your attention with our own list.</p>
<p>But apparently Berlin-based neighbors Ableton and SoundCloud didn&#8217;t want their collaboration to be so quiet. To herald the inclusion of SoundCloud integration in Ableton Live, they&#8217;re giving away their products.</p>
<ul>
<li><strong>If you&#8217;re a SoundCloud user,</strong> you get a copy of Ableton Live Lite for free. It&#8217;s not the full version, but it is a reasonably capable version for remixes, production, and DJing. (In fact, it does more than the early versions of Live 1.x on which I started using the platform.) That&#8217;s a copy of Ableton to some 11+ million users &#8211; a very big deal, as SoundCloud&#8217;s explosive growth has attracted a lot of users outside our normal music producer community.</li>
<li><strong>If you&#8217;re an Ableton Live 8 owner,</strong> you get five months of free SoundCloud Pro service.</li>
<li><strong>If you don&#8217;t yet own Ableton Live &#8211; or you own a version prior to v8 &#8211; you can get SoundCloud Pro free for 5 months</strong> when you purchase a new copy of Live or Live Suite 8 or upgrade your existing copy.</li>
<li><strong>You can now upload to SoundCloud inside Ableton Live.</strong></li>
<li><strong>Make a track in 24 hours.</strong> From May 14-28, Live users will be able to download a free Live Pack of sounds by M83, Junior Boys, and Nosaj Thing &#8211; and once the download starts, they have 24 hours to finish a track. You can win prizes like lifetime software upgrades and SoundCloud service or a trip to Berlin. (This is different from the trip to Berlin I&#8217;m giving away, which can be yours if you send in your entry written on the back of a complete Buchla modular.)</li>
</ul>
<p><span id="more-23359"></span></p>
<p>Sweden and Germany haven&#8217;t gone together this nicely since I was eating meatballs and lingonberry at IKEA in Lichtenberg. (Hmmm&#8230; that&#8217;s a terrible line. I&#8217;ll let you know if I come up with a better one. I&#8217;m taking that one out of my pay for today.)</p>
<p>So, okay, the promotion is obviously designed to get people hooked on SoundCloud and Ableton. But it will be really interesting to see whether a free copy of Live helps attract SoundCloud&#8217;s non-specialized audience to get hooked on <em>making music</em>. As popular as Live is &#8211; and I&#8217;m told it continues to grow, even as we wait on the next major release &#8211; there are still plenty of people who use sound who don&#8217;t use Live or even a similar tool. Apple&#8217;s GarageBand helped bridge that audience, for one, by being included free on Macs. On Macs and PCs, as people start using SoundCloud for audio of all kinds (podcasts and spoken word joining music), we&#8217;ll see if more music tools can appeal.</p>
<p><a href="http://blog.soundcloud.com/2012/04/02/soundcloud-and-ableton/">SoundCloud and Ableton</a> [SoundCloud blog]<br />
<a href="http://www.ableton.com/free-soundcloud">5 free months of SoundCloud Pro for all Live 8 users</a> [Ableton]</p>
<p>That&#8217;s the story with Ableton. But if you haven&#8217;t watched closely, a lot of software has been adding SoundCloud integration. Mobile apps are especially common, since the idea of uploading to the &#8220;cloud&#8221; and being mobile with a tablet or phone naturally go together. But desktop apps have been adding integration.</p>
<p>I was curious just to keep up with that list, so I spoke to Henrik Lenberg, VP of Platform for SoundCloud. He gave us just a few highlights. (If you&#8217;re a developer and left out, feel free to give us a shout in comments &#8211; there are too many apps to be comprehensive.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/04/bluemic_record.jpg"><img src="http://createdigitalmusic.com/files/2012/04/bluemic_record.jpg" alt="" title="bluemic_record" width="640" height="426" class="alignnone size-full wp-image-23373" /></a></p>
<div class="imgcaption">Plug in mic, hit record, upload to SoundCloud. Photo (<a href="http://creativecommons.org/licenses/by/2.0/">)CC-BY</a>) <a href="http://www.flickr.com/photos/clanlife/">Phil Campbell</a>.</div>
<blockquote><p>Major mobile integrations:</p>
<p>- Apple GarageBand<br />
- Korg iMS-20, iElectribe and iKaossilator<br />
- Retronyms Tabletop<br />
- Native Instruments iMaschine<br />
- FL Studio Mobile<br />
- NanoStudio<br />
- BeatMaker 2<br />
- AmpKit<br />
- Yamaha TNR-i<br />
- Music Studio<br />
- iRig Recorder<br />
and more… </p>
<p>Major desktop integrations:<br />
- Ableton Live<br />
- PreSonus Studio One<br />
- Avid Pro Tools<br />
- Steinberg Cubase and WaveLab<br />
- Cakewalk Sonar and Music Creator<br />
- Magix Samplitude and Music Maker<br />
- OpenLabs Music OS<br />
and more… </p></blockquote>
<p><strong>FL Studio</strong> is another important one &#8211; thanks to reader <a href="http://twitter.com/Paggosblitz">Brandon Adkins</a> for the reminder! It&#8217;s especially interesting, as Image-Line briefly had a tool called Collab which was intended to encourage its users to share their work. Now, they get more features &#8211; and easier collaboration across different tools and platforms &#8211; on SoundCloud. (I will say, there were a couple of nice things about Collab. It opened actual FL files, and had a live chat; I even wrote the thing up for <em>Keyboard</em>, but it didn&#8217;t last. Still, SoundCloud and FL could go together nicely.) </p>
<p>I have to ask the obvious question. Does having SoundCloud integration right in an application matter to you? Or would you rather take your time, export normally, and upload separately? And is it as important to you on a desktop as on mobile?</p>
<p>Which of these tools matter most &#8211; is any bigger for you than Ableton?</p>
<p>Beyond that, how do you use SoundCloud with your music software &#8211; if at all?</p>
<p>Let us know what your online/sharing workflow looks like; I&#8217;m very eager to hear.</p>
<p><a href="http://soundcloud.com/peterkirn">http://soundcloud.com/peterkirn</a><br />
<a href="http://soundcloud.com/cdm">http://soundcloud.com/cdm</a></p>
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		<slash:comments>39</slash:comments>
		</item>
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		<title>FL Studio Unveils Performance Mode Alpha; Live That Isn&#8217;t Like Ableton Live?</title>
		<link>http://createdigitalmusic.com/2012/02/fl-studio-unveils-performance-mode-alpha-live-that-isnt-like-ableton-live/</link>
		<comments>http://createdigitalmusic.com/2012/02/fl-studio-unveils-performance-mode-alpha-live-that-isnt-like-ableton-live/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 15:04:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22876</guid>
		<description><![CDATA[If you&#8217;re looking for a way of triggering sounds in live performance, but you want to meld that notion with the sequencer rather than play a drum machine-style sampling instrument, your commercially-available options are limited. And it seems, in particular, new creations simply work the way Ableton Live&#8217;s Session View does. Bitwig, a new DAW, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/fl-studio-unveils-performance-mode-alpha-live-that-isnt-like-ableton-live/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/WU1NI7BWr-8" frameborder="0" allowfullscreen></iframe></p>
<p>If you&#8217;re looking for a way of triggering sounds in live performance, but you want to meld that notion with the sequencer rather than play a drum machine-style sampling instrument, your commercially-available options are limited. And it seems, in particular, new creations simply work the way Ableton Live&#8217;s Session View does. <a href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">Bitwig, a new DAW</a>, struck many observers (myself included) to be strikingly close to Ableton&#8217;s Session View. More recently, a homebrewed effort for the tracker Renoise <a href="http://createdigitalmusic.com/2012/02/cells-2-0-melds-renoise-with-ableton-live-style-clip-launching/">also aped Ableton&#8217;s interface</a>.</p>
<p>Today&#8217;s appearance of the much-anticipated (well, by FL Studio users, anyway) Performance Mode is something different. Seen in a new alpha of the Software Formerly Known as Fruity Loops, Performance Mode builds on FL&#8217;s existing metaphor for queuing up samples, the Playlist. A few observations:<span id="more-22876"></span></p>
<p>You can go directly from FL&#8217;s Playlist into this performance triggering mode. There isn&#8217;t a separate interface metaphor; instead, choosing Performance Mode unlocks new interactive playback options. </p>
<p>The triggering and position options aren&#8217;t quite like what we&#8217;ve seen before. Ableton Live provides the ability to quantize triggers and has long allowed interactive clip behaviors so that clips trigger other clips (Follow Actions). But FL has some new options. Triggering &#8211; first getting a clip playing &#8211; and position &#8211; have <em>independent</em> quantization options, for more complex rhythmic options. &#8220;Motion&#8221; options let you play through and then stop and perform other behaviors. </p>
<p>By the time the Novation Launchpad is controlling the action, FL resembles mlr and its descendants, the unique family of Max patches originated by Brian Crabtree on his <a href="http://monome.org">monome</a> project, more than they do Ableton Live. Now, arguably, you could rotate your head ninety degrees and look at Ableton, so that clips in Session view proceeded in time from left to right rather than top to bottom. But because all of this lives in FL&#8217;s Playlist, the workflow certainly feels different, and that detail of moving from left to right is pretty fundamental. While the results here seem very much like the monome, I could also imagine someone using the same features to go in a different direction. And all of this looks very, very fast.</p>
<p>The push to escape the shadow of Ableton Live &#8211; and even the monome &#8211; seems to be a difficult one. What&#8217;s your take: is this a new direction, or more of the same? Die-hard FL Studio users, are you interested? And will this interest anyone who <em>isn&#8217;t</em> a die-hard FL fan?</p>
<p>Not really directly on-topic, but for anyone who thinks FL Studio is entirely for people making 90s-style trance or something, here&#8217;s a pop-sounding Russian tune, and behind-the-scenes with the artist on how it was made, <a href="http://www.image-line.com/documents/news.php?entry_id=1328760615&#038;title=andrew-maze-featured-artist">by Andrew Maze</a>. It&#8217;s not really the sort of music I typically listen to &#8211; but that&#8217;s my point; it really doesn&#8217;t matter. (And it is nicely produced, in a way that fits its idiom.)</p>
<p>Thanks to Dario Lupo and Giuseppe Sorce for discussing this functionality on Facebook with me, and to Dario for the tip.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/cm6qFEfWO5Y" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/8lRlSVLYbK0" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.image-line.com/documents/flstudio.html">http://www.image-line.com/documents/flstudio.html</a></p>
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		<title>Bitwig Introduces New Production+Performance Studio; Looks a Lot Like Ableton Live</title>
		<link>http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/</link>
		<comments>http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 17:22:47 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
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		<category><![CDATA[berlin]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22177</guid>
		<description><![CDATA[For years, since the launch of Ableton Live, many have waited for a worthy rival, something that combines production and live performance for music users. Live isn&#8217;t without alternatives &#8211; Renoise, for instance, has earned some fans, though it isn&#8217;t necessarily built for live performance. But few provide the same real-time workflows. Bitwig, based in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/01/bitwig-introduces-new-productionperformance-system-looks-a-lot-like-ableton-live/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/7V_t8GfH-v4" frameborder="0" allowfullscreen></iframe></p>
<p>For years, since the launch of Ableton Live, many have waited for a worthy rival, something that combines production and live performance for music users. Live isn&#8217;t without alternatives &#8211; Renoise, for instance, has earned some fans, though it isn&#8217;t necessarily built for live performance. But few provide the same real-time workflows.</p>
<p>Bitwig, based in Berlin as is Ableton and featuring some Abletronic veterans, today took the wraps off its own Bitwig Studio. The good news is, it&#8217;s looking as though it might shape up to be a viable tool for DJing, performing, and making music. The bad news is, in a market already crowded with lots of similar tools vying for your attention, the first release will look more familiar than radical. That is, it looks and works a whole lot like Live. There&#8217;s an Arranger view, a clip launching view with scenes, a tray on the bottom with effects and instruments (they&#8217;re even called Devices, like in Live). The screen layout, and even specific interface widgets and channel strip arrangements are all straight out of Live. </p>
<p>It&#8217;s not just a little like Ableton Live, either &#8211; it&#8217;s in some cases a direct clone. Nested drum machine Devices, for instance, work in a way that I&#8217;ve never seen out of Ableton Live. A channel strip similarity or two is almost inevitable; here, though, lots of little details add up to something that feels like Ableton, but didn&#8217;t come from Ableton.</p>
<p>What that means to you may depend on what you want: whether you just want an improved Ableton alternative that works like Live, or whether you want something more fundamentally different from Live as an alternative.</p>
<p>If you want &#8220;Ableton Plus,&#8221; Bitwig does take on features Ableton is missing. For instance:</p>
<p>1. <strong>Linux support.</strong> In fact, right out of the gate, this could quickly be the answer for Linux users waiting for something they could use without booting to Mac or Windows.<br />
2. <strong>Proper multiple document support.</strong> You can share content between projects in Ableton, but here you can actually open and freely exchange media with multiple files at once.<br />
3. <strong>Mix audio and MIDI on the same track.</strong> Tracks are content-agnostic.<br />
4. <strong>Per-note automation</strong>, with the mixed MIDI and audio, promises more detail-oriented editing.<span id="more-22177"></span></p>
<p>Those are three significant breakthroughs. And it looks like there are lots of tweaks and improvements throughout the tool, many of which I&#8217;m sure we&#8217;ll hear about as people begin testing the beta. (One nice example: a vertical pane lets you view arrange and clip launching views simultaneously.) <strong>Multi-monitor</strong> support, while present in many tools, is sorely lacking in Live but available here. Plus, as some readers note, you do get 64-bit support, though that seems an advantage over Ableton that won&#8217;t last long.</p>
<p>The challenge is, as a new entrant to the market, your first obstacle is telling a story about what you are. And here, there seems a missed opportunity to make a first impression as something truly different, rather than something &#8220;similar, but better.&#8221; Ableton Live 1.0 when it was released was a significant departure from what had been seen before. So, too, were the first trackers, the first audio+MIDI DAWs, and the first graphical sequencers. Bitwig Studio isn&#8217;t that kind of breakthrough &#8211; not yet.</p>
<p>Not that being different is easy, or even always desirable. Amidst so many things users want, and so many expectations they have about how things will work, it&#8217;s tough to do something genuinely new without simply confusing everyone and driving them away. But it has happened &#8211; Ableton Live&#8217;s original release being a notable case. One question is whether you make some sacrifices to release the most significantly-different tools initially, or whether you choose to cover the basic bases to provide a workable solution from day one, and the Bitwig devs seem to have chosen the latter. </p>
<p>The most interesting features remain on the horizon. LAN multi-user jamming and multi-user production are both on the roadmap &#8211; features we&#8217;ve seen in other tools, but which have yet to catch on. And there&#8217;s an integrated modular system that lets you build your own instruments and effects with graphical patching &#8211; something seen in various forms from Buzz to Max for Live, but one that could use a fresh take in integration with the tool. </p>
<p>In the meantime, we&#8217;ll have to hear from beta users whether Bitwig is something worth a look. You can sign up now:<br />
<a href="http://bitwig.com/bitwig_studio.php">http://bitwig.com/bitwig_studio.php</a></p>
<p>We&#8217;ll be eager to hear what you think. </p>
<p>Pics:<br />
<a href="http://createdigitalmusic.com/files/2012/01/mixer-clip-launcher.png"><img src="http://createdigitalmusic.com/files/2012/01/mixer-clip-launcher-640x359.png" alt="" title="mixer-clip-launcher" width="640" height="359" class="alignnone size-large wp-image-22185" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/multitrack-recording.png"><img src="http://createdigitalmusic.com/files/2012/01/multitrack-recording-640x360.png" alt="" title="multitrack-recording" width="640" height="360" class="alignnone size-large wp-image-22186" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/01/per-note-automations.png"><img src="http://createdigitalmusic.com/files/2012/01/per-note-automations-640x404.png" alt="" title="per-note-automations" width="640" height="404" class="alignnone size-large wp-image-22188" /></a></p>
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		<title>Time and Tune, More Fluid: Melodyne Editor 2.0 Brings New Tools, ReWire</title>
		<link>http://createdigitalmusic.com/2011/12/time-and-tune-more-fluid-melodyne-editor-2-0-brings-new-tools-rewire/</link>
		<comments>http://createdigitalmusic.com/2011/12/time-and-tune-more-fluid-melodyne-editor-2-0-brings-new-tools-rewire/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 16:16:02 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[celemony]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[Mac]]></category>
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		<category><![CDATA[pitch-correction]]></category>
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		<category><![CDATA[ReWire]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21739</guid>
		<description><![CDATA[The Melodyne editor, which promises to make working with audio as fluid as working with MIDI, has long had some impressive technology under the hood. But it&#8217;s as the tool gradually matures in terms of workflow and usability that I think it could win some additional converts. Melodyne 2.0 is a major update to the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/12/time-and-tune-more-fluid-melodyne-editor-2-0-brings-new-tools-rewire/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/i7t6AJG8zok?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>The Melodyne editor, which promises to make working with audio as fluid as working with MIDI, has long had some impressive technology under the hood. But it&#8217;s as the tool gradually matures in terms of workflow and usability that I think it could win some additional converts.</p>
<p>Melodyne 2.0 is a major update to the editor all around, with additional timing and tuning options and better usability, and the addition of ReWire (atop plug-in compatibility) is a big plus for some. It&#8217;s easiest to just see the videos, but the overview of what&#8217;s new in this release:</p>
<ul>
<li>Attack Speed tool for editing transients. (That could make this a <em>lot</em> more interesting creatively.) New Time Handles for changing time in the notes. These tools have special applicability to percussion and vocal phrasing, respectively, but may have some other interesting alternative applications.</li>
<li>Edit notes in other scales, temperaments, and tunings. (Re-tuning to alternative tuning systems, anyone?)</li>
<li>Keyboard shortcuts work in plug-in mode, display and highlight is improved.</li>
<li>Work via ReWire with hosts that lack plug-ins. Read: Reason. And that could make this an interesting companion to Reason&#8217;s record workflows.</li>
</ul>
<p>Now, sure, all of this is often understood to be for people who just want to obsessively correct pitch and rhythm of recorded audio. But I remain interested in creative applications, just because the upshot of this is having audio you can modify after it&#8217;s been recorded.</p>
<p>There&#8217;s just one bottom line: will this stuff be compelling enough that you add an additional tool to your DAW just to get it? I still have yet to hear from die-hard Melodyne users, so if you&#8217;re out there reading, I&#8217;d love to learn how you use the tool, particularly if you go a bit beyond the way it was intended to be used. (That&#8217;s always interesting.)</p>
<p>US$/€399, $99/€99 upgrade, or free if you registered after October 1. More vids:<span id="more-21739"></span></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/P2Jkkdr7bVs?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/nhq5u17FnK8?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<title>1st DAW with Melodyne Pitch Editing: Hi, PreSonus Studio One v2, You&#8217;ve Got Our Attention</title>
		<link>http://createdigitalmusic.com/2011/10/1st-daw-with-melodyne-pitch-editing-hi-presonus-studio-one-youve-got-our-attention/</link>
		<comments>http://createdigitalmusic.com/2011/10/1st-daw-with-melodyne-pitch-editing-hi-presonus-studio-one-youve-got-our-attention/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 22:00:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=21044</guid>
		<description><![CDATA[If you want to be promptly ignored, the best way to do it is to try to release a new DAW. Aside from the fact that even most musicians don&#8217;t know what the word &#8220;DAW&#8221; is (hint: it&#8217;s a big program that puts all your computer production, mixing, and recording stuff in one place), you&#8217;re &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/10/1st-daw-with-melodyne-pitch-editing-hi-presonus-studio-one-youve-got-our-attention/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/jbhQ7Ap5-TM?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>If you want to be promptly ignored, the best way to do it is to try to release a new DAW. Aside from the fact that even most musicians don&#8217;t know what the word &#8220;DAW&#8221; is (hint: it&#8217;s a big program that puts all your computer production, mixing, and recording stuff in one place), you&#8217;re up against the likes of Cubase, Ableton Live, Pro Tools, DP, SONA&#8230; sorry, I get tired even just doing the list.</p>
<p>Here&#8217;s how to get some attention: be the first DAW to add Celemony&#8217;s crowd-awe-ing direct pitch modification, which lets you change the pitch of polyphonic recorded audio, right in the software.</p>
<p>That&#8217;s what PreSonus&#8217; Studio One version 2 does. It&#8217;s something we&#8217;ve been waiting for ever sense we first saw Melodyne. You can now, without the restrictions of a plug-in, edit recorded audio and change pitch without having to leave your DAW, all in &#8220;one click&#8221; according to PreSonus.</p>
<p>PreSonus isn&#8217;t the first to add transient detection, editing, groove &#8220;extraction,&#8221; and groove quantization &#8211; features that let you make rhythmic modifications to recorded audio. Indeed, these features, once exotic selling points, have almost become prerequisites as DAWs leap-frog one another. But as PreSonus adds these features, they promise more seamless editing: to quantize, just group some drum tracks, and quantize; to do groove extraction, just drag and drop. Some tools require more steps; others promise this kind of seamless operation but don&#8217;t always work perfectly. This sounds like one to test &#8211; made, again, more interesting by the pitch editing changes.</p>
<p>Now, I have only one concern: Melodyne &#8220;Essential&#8221; is included, and only with the full-blown &#8220;Professional&#8221; edition; I hope we see the same degree of integration for people who buy Melodyne DNA, the all-stops-pulled &#8220;direct note access&#8221; editing. WIthout it, the integration is nice, but with it, I might even use the phrase I hate &#8211; &#8220;game changer.&#8221; <strong>Updated: Yep, DNA works. That&#8217;s a pretty big deal.</strong> Other DAWs have &#8220;pitch correction&#8221; &#8211; but I already see many readers share my comparative disinterest in just correcting pitch. Being able to directly edit recorded sounds gets really interesting, by comparison. And whatever other tools may claim, I haven&#8217;t seen anything that works quite like DNA, yet. What you need is just a copy of Studio One &#8220;Professional,&#8221; and a purchased copy of DNA.</p>
<p><a href="http://createdigitalmusic.com/files/2011/10/studioone2.png"><img src="http://createdigitalmusic.com/files/2011/10/studioone2-640x360.png" alt="" title="studioone2" width="640" height="360" class="alignnone size-large wp-image-21049" /></a></p>
<p>Also in this release:<span id="more-21044"></span></p>
<ul>
<li>Comping (making finished tracks out of the best bits of different takes) without switching tools &#8211; something I&#8217;ve found annoying elsewhere.</li>
<li>Studio Browser for organizing assets and instruments and effects with search. (Yeah, we&#8217;ve seen that in tools like Ableton, Logic, and SONAR; now it&#8217;s here, too.)</li>
<li>Folder Tracks &#8211; organize tracks, group and bus in one click. (PreSonus claims this is &#8220;exclusive,&#8221; though I&#8217;m fairly certain you get something like that group+bus function elsewhere. Anyway, it is nice.)</li>
<li>Edit more than one MIDI track at once.</li>
<li>New amp models, convolution-based cabinet models, convolution reverb, and an IR Maker for adding your own impulses.</li>
</ul>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/VYDJ_UpPFVY?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>So, the pieces are very similar to what you see elsewhere; PreSonus&#8217; potential here may be how they put it together. I&#8217;m certainly ready to have another rival. </p>
<p>I&#8217;m always suspicious that fancy pitch and rhythm correction are just there to help you try to perfect imperfect performances. That&#8217;s something that can erase the human feel of good musicians, and make for soul-crushingly long editing sessions with bad musicians. (I&#8217;ve heard some horror stories on the latter.) But they can also be powerful remix and creative tools, especially if the workflow is improved, and that&#8217;s where they can be exciting.</p>
<p>I&#8217;ll be watching.</p>
<h3>Not So Fast, Copywriter</h3>
<p>We&#8217;re going to have to have a PR Shame Scoreboard every time a press release says something outrageous. Here&#8217;s PreSonus: &#8220;Only one DAW on Planet Earth lets you record, edit, mix, master, and distribute your music in an integrated and truly professional environment.&#8221;</p>
<p>Uh&#8230; no. If you send Studio One to planet Mars, then you can make this sort of claim. </p>
<p>(Maybe because they have SoundCloud export? I don&#8217;t know. Maybe &#8220;professional&#8221; means something that I don&#8217;t understand.)</p>
<p>This week:<br />
Moog &#8211; I<br />
PreSonus &#8211; I<br />
Put a quarter in the jar, please. (I can forgive PreSonus, only because this has the feeling of the sentence you write when you&#8217;re exhausted and at the end of the press release: And that&#8217;s why we&#8217;re just ridiculously awesomely better than anything you&#8217;ve ever seen before and now I&#8217;m going out for a beer. ###) </p>
<p>So, the hyperbole beast rears its ugly head. But I&#8217;ll say this: PreSonus, who entered a category in which it&#8217;s nearly impossible to get anyone&#8217;s attention, you&#8217;ve got everybody&#8217;s attention now. And if you pulled it off, Studio One 2 could be the sleeper hit of this week&#8217;s AES show. </p>
<p>Because since numerous DAWs let you record, edit, mix, master, and distribute your music in an integrated and truly professional environment, on this crowded planet Earth, you do have to do something to stand out.</p>
<p><strong>Update:</strong> PreSonus&#8217; spokesperson responds:</p>
<blockquote><p>&#8220;Oh no? Name another one. The key word is &#8220;integrated.&#8221;  You can master in other DAWs but not using a dedicated mastering suite that&#8217;s intelligently aware of and fully integrated with the song editor. You don&#8217;t get that with Logic, Pro Tools, Sonar, DP, Live, Cubase, Nuendo, Reaper, or Record. I don&#8217;t know what the Martians use, but here on Planet Earth, the statement is true. &#8220;</p></blockquote>
<p>Now, here we&#8217;re getting to the point &#8211; behind the vague statement is something that gets interesting (i.e., how it&#8217;s integrated with the song editor). I still stand by what I said, though &#8211; Record, specifically, could claim a fair degree of integration of the mastering tools within their own (different) paradigm. Anyway, I suspect users don&#8217;t need to get planetary with this; they care about how it work specifically in their own workflow. So stay tuned as we test this. </p>
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		<title>Tempest Analog Drum Machine, in Action: Roger Linn Quick Start Video</title>
		<link>http://createdigitalmusic.com/2011/09/tempest-analog-drum-machine-in-action-roger-linn-quick-start-video/</link>
		<comments>http://createdigitalmusic.com/2011/09/tempest-analog-drum-machine-in-action-roger-linn-quick-start-video/#comments</comments>
		<pubDate>Mon, 05 Sep 2011 05:59:39 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analog]]></category>
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		<category><![CDATA[Dave-Smith]]></category>
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		<category><![CDATA[pads]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20502</guid>
		<description><![CDATA[Roger Linn, he of the MPC and AdrenaLinn and Linnstrument, sends us his friendly walk-through video showing you how to get started actually using the upcoming Linn/Dave Smith Tempest analog drum machine. We&#8217;re awaiting details on when this unit is actually shipping; I&#8217;ll update this post once we hear. What you get instead, though, is &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/09/tempest-analog-drum-machine-in-action-roger-linn-quick-start-video/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="390" src="http://www.youtube.com/embed/bAZfJ3xH74I?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Roger Linn, he of the MPC and AdrenaLinn and Linnstrument, sends us his friendly walk-through video showing you how to get started actually using the upcoming Linn/Dave Smith Tempest analog drum machine. We&#8217;re awaiting details on when this unit is actually shipping; I&#8217;ll update this post once we hear.</p>
<p>What you get instead, though, is nearly twenty minutes of Roger walking you through every single function &#8211; this is as much a video manual as it is a &#8220;quick start.&#8221; It&#8217;s nice to see some clever workflow features in action, and you get some very in-depth looks at how the Tempest operates. This is documentation, not marketing, in a good way.</p>
<p>Incidentally, lest you think the Tempest is late &#8212; or, at least in terms of its last known shipping projection &#8212; Dave and Roger technically have until the Autumn Equinox, which in 2011 falls on September 23 inclusive, in order to ship in summer 2011. I&#8217;d go further to say that they have until the end of the date of the equinox Pacific time, which gives them a few additional hours beyond even the majority of their customer base. They&#8217;re currently listing the Tempest as due in &#8220;late summer 2011,&#8221; but unless they mean &#8220;late&#8221; as in early fall, they have until the 24th of September before they become seasonally incompatible. </p>
<p>I believe it&#8217;s briefly on the cusp of the Autumn Equinox on which MIDI clocks start running backwards, or vocoders talk without carrier signals, or something. </p>
<p>Happy Labor Day weekend, USA (and labor lovers everywhere). Happy Fifth of September, everyone. Only (??) shopping days until the Tempest ships.</p>
<p><a href="http://www.rogerlinndesign.com/">http://www.rogerlinndesign.com/</a><br />
<a href="http://www.davesmithinstruments.com/">http://www.davesmithinstruments.com/</a></p>
<p>Previously:<br />
<a href="http://createdigitalmusic.com/2011/01/tempest-roger-linn-dave-smith-analog-drum-machine-is-official/">Tempest, Roger Linn + Dave Smith Analog Drum Machine, is Official</a> [with specs]<br />
<a href="http://createdigitalmusic.com/2011/01/the-father-of-drum-machines-and-the-father-of-midi-talk-about-design-and-the-tempest/">The Father of Drum Machines and the Father of MIDI Talk About Design and the Tempest</a> [CDM interview with the co-creators]</p>
<p>List price still US$1999.</p>
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		<title>Teenage Engineering OP-1: Hands-on Video, Thoughts from One Beta User</title>
		<link>http://createdigitalmusic.com/2011/06/teenage-engineering-op-1-hands-on-video-thoughts-from-one-beta-user/</link>
		<comments>http://createdigitalmusic.com/2011/06/teenage-engineering-op-1-hands-on-video-thoughts-from-one-beta-user/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 15:36:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[hands-on]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19524</guid>
		<description><![CDATA[Teenage Engineering&#8217;s hotly-anticipated synth / music-making hardware OP-1 finally got an official release last week. Early stocks promptly sold out, but new waves of deliveries should refresh availability. We&#8217;ll have more from TE on the launch and the instrument soon. In the meantime, you can thank early-adopter Ludwig Mueller for being brave enough to post &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/teenage-engineering-op-1-hands-on-video-thoughts-from-one-beta-user/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="390" src="http://www.youtube.com/embed/daQ71mSdDVg" frameborder="0" allowfullscreen></iframe></p>
<p>Teenage Engineering&#8217;s hotly-anticipated synth / music-making hardware OP-1 finally got an official release last week. Early stocks promptly sold out, but new waves of deliveries should refresh availability. We&#8217;ll have more from TE on the launch and the instrument soon.</p>
<p>In the meantime, you can thank early-adopter Ludwig Mueller for being brave enough to post early experiments with the instrument. Ludwig is a proud owner of the beta release, one of a handful of people who signed up to get access to the OP-1 prior to its public launch &#8211; and even before functionality in firmware was entirely finalized. I&#8217;ve heard now from several readers who are beta users, and a variety of reactions to the instrument. Oversimplifying, they appear to break down to those who adore the OP-1&#8242;s restrictions and those who curse them (and those who do both). In the video at top, Ludwig shows off the process of layering beats and tracks; he not only plays the OP-1, but uses it as a production and composition tool. I asked him to share some further thoughts on how he likes his OP-1 &#8212; and what, exactly, it really is.</p>
<blockquote><p>The OP-1 in short is a mixup of an [Akai] MPC, a pretty great synth, a radio, a mic, and a DAW [Digital Audio Workstation]. All of these components are rather limited looked at individually, but I guess what you can say here is that the sum is greater than its parts. It is the mixture of these parts and the device&#8217;s limits &#8211; recording is destructive, [so there's] no undo once you record two or more instruments on one track  &#8211;  force you to think ahead. But at the same time, the OP-1&#8242;s layout and abilities make you want to try out things you&#8217;d never consider in a DAW. So depending which takes over &#8211; your brain or your inner child &#8211; your results will vary from one extreme to another.<span id="more-19524"></span></p>
<p>A thing that I really like about OP-1 is the fact that you can&#8217;t overtweak. In a traditional DAW, I&#8217;d EQ every track and add a little compression, etc., etc. On the OP-1, there&#8217;s no such thing. It either sounds good or it doesn&#8217;t &#8211; and if it does sound good, you keep going and building the track. At the end you turn up the mastercompressor, which BTW is quite amazing, and you&#8217;re done! Again: I love the mastercomp! </p>
<p>I can say that I finish a lot more projects / beats / tracks with the OP-1 than with a DAW. Granted, they feel more raw and have some hiccups here and there, but I&#8217;m willing to take that in exchange for the fun I have using that little device. And by now, quite often I actually prefer this rawness to the slick sound of my DAW tracks.</p>
<p>Of course there are times when I crawl back to the laptop, and do another track dissecting every element. But this doesn&#8217;t last for too long usually. With the OP-1, I can focus more on the music than on the technical side of things; it&#8217;s so immediate: No long boot up, loading programs, plugging in things. It&#8217;s just a switch and 5-second wait and you&#8217;re good to go. It also really fits the bill regarding the overall sound I want to achieve: it&#8217;s warm yet punchy. You can actually overdrive the output quite nicely using the mastercompressor within the unit. The achieved overdrive can be quite pleasing to the ear, I think.</p>
<p>I have heard many people say that TE should bring out an OP-1 iPad App. I am 100% certain that a touchscreen can not give you the same feel as a nicely-designed device with quality buttons and encoders.</p>
<p>Right now, I am on the latest OS (the one that is also available for download on TE&#8217;s site) and I didn&#8217;t have any problems at all since upgrading to that version.</p>
<p>If you visit <a href="http://www.soundcloud.com/yellow-tangerine">www.soundcloud.com/yellow-tangerine</a> there is a set on my page called &#8220;OP-1 Stuff&#8221;. All these tracks are exclusively OP-1 and nothing else.</p></blockquote>
<p>Let&#8217;s give that OP-1 Stuff a listen, indeed:<br />
<object height="185" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F662443"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="185" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F662443" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/yellow-tangerine/sets/op-1-stuff">OP-1 Stuff</a> by <a href="http://soundcloud.com/yellow-tangerine">YΞll❍W T∆ΠgΞriΠΞ</a></span> </p>
<p>Thanks, Ludwig, for the thoughts. Plenty of design and workflow thoughts to chew over here, I think, even if you aren&#8217;t using an OP-1 &#8211; some of these same ideas about limitation can be applied to other hardware and even to software. So I&#8217;m curious to hear people respond to the musical ideas here, and not just the issues specific to the OP-1. </p>
<p>I welcome any reactions from OP-1 users &#8212; praise and criticism alike. </p>
<p>For the latest from Teenage:<br />
<a href="http://now.teenageengineering.com/">http://now.teenageengineering.com/</a></p>
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		<title>Reforge, iPad Audio Editor, Updated; 5 Ways to Make Tablet Audio Editing Workflow Work for You</title>
		<link>http://createdigitalmusic.com/2011/06/reforge-ipad-audio-editor-updated-5-ways-to-make-tablet-audio-editing-workflow-work-for-you/</link>
		<comments>http://createdigitalmusic.com/2011/06/reforge-ipad-audio-editor-updated-5-ways-to-make-tablet-audio-editing-workflow-work-for-you/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 16:44:34 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19385</guid>
		<description><![CDATA[Reforge, an iPad audio editor, has gotten a major update with version 2. It&#8217;s a ground-up rewrite with a new audio engine, and adds support for Sonoma&#8217;s increasingly-popular AudioCopy/AudioPaste API, which provides clipboard functionality for sound between iOS apps. The novelty of running an audio editor on a tablet is clear. But how would you &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/06/reforge-ipad-audio-editor-updated-5-ways-to-make-tablet-audio-editing-workflow-work-for-you/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/06/reforge2_portrait.jpg"><img src="http://createdigitalmusic.com/files/2011/06/reforge2_portrait-640x420.jpg" alt="" title="reforge2_portrait" width="640" height="420" class="alignnone size-large wp-image-19390" /></a></p>
<p>Reforge, an iPad audio editor, has gotten a major update with version 2. It&#8217;s a ground-up rewrite with a new audio engine, and adds support for Sonoma&#8217;s increasingly-popular <a href="http://www.sonomawireworks.com/iphone/audiocopy/">AudioCopy/AudioPaste API</a>, which provides clipboard functionality for sound between iOS apps.</p>
<p>The novelty of running an audio editor on a tablet is clear. But how would you actually use it, in practice? I asked Tib Horvath, Reforge&#8217;s developer, to answer that question. He responds to CDM with some tips. It&#8217;s a pitch for his product, of course, but then that&#8217;s true if you describe the utility of any tool, and he has some nice ideas about what makes Reforge unique and how you&#8217;d work with it in production.</p>
<p>Tib writes:</p>
<blockquote><p>Let me preamble that with what I believe Reforge is good at: Reforge modifies waveforms nondestructively. So copy, cut, paste, crop. But [it's also good at] also splitting stereo files into two mono files, or a mono file into a faux stereo file.<span id="more-19385"></span></p>
<p>Then there is automation for volume, stereo balance, stereo widening and low and high pass filters, [as well as] time stretch or pitch (each is independent, but not yet automated). </p>
<p>You get all of this with a feel for actually touching the waveform and directly working with it.</p>
<p><img src="http://createdigitalmusic.com/files/2011/06/reforge2.jpg" alt="" title="reforge2" width="480" height="360" class="alignnone size-full wp-image-19391" /></p>
<p>So how does it fit in a production workflow?</p>
<p>1) None of the multitrack [iOS] apps support automation to the extent that Reforge does. So, if you need a sweeping low pass over a drum beat, copy the beat into Reforge [using AudioCopy, if you like], do the adjustments, render the file, and copy it back to where it came from.</p>
<p>2) Some apps work with mono files, but [what if] you have recorded/generated this great sounding stereo loop? Import into Reforge and split it into two mono files to copy over to your multitrack of choice.</p>
<p>3) Some multitrack apps do not work well with loops that just don&#8217;t fit. Get the loop into Reforge and make it fit by time stretching it. Clean up pops and other problems at the same time with the automated filter features.</p>
<p><a href="http://createdigitalmusic.com/files/2011/06/reforge3.jpg"><img src="http://createdigitalmusic.com/files/2011/06/reforge3.jpg" alt="" title="reforge3" width="480" height="360" class="alignnone size-full wp-image-19392" /></a></p>
<p>4) Adjust the pitch of a voice recording &#8212; for example, if it is off-pitch or if you are looking for a special effect.</p>
<p>5) Podcasters tend to generate long recordings. They can now (since long audio files are only supported with Reforge 2.0) split and splice them. Or import podcasts (any other audio except audiobooks, [since they have DRM applied]) from the [iTunes] Library [accessible in the iPod app], and chop it up for easier digestion or further processing.</p></blockquote>
<p>All of this is familiar to those who use dedicated audio editors on desktop. While many tools, such as DAWs, incorporate waveform editing, having a dedicated tool can be useful in assisting everyday audio tasks, making the drudgery of dealing with audio files take up less time.</p>
<p>Putting this on a mobile platform has a number of potential benefits:</p>
<ul>
<li><strong>Form factor and interface.</strong> It&#8217;s just easier to pick up a tablet as a representation of your audio and carry it around, show it to others, and edit by touching the interface. You could manage some waveforms over a coffee before heading back to the studio or other workspace, in a way that involves different sorts of interactions than you&#8217;d have with a laptop.</li>
<li><strong>For the all-iOS producer,</strong> a tool like Reforge means you can work between other iOS apps more easily, producing sound and music all on the tablet without having to resort to the computer.</li>
<li><strong>For the person on the go,</strong> Reforge of course means the ability to do this editing in the field, as it were, without carrying along a heavier computer.</li>
</ul>
<p>I do wonder, however, if this kind of easy audio copy-and-paste couldn&#8217;t come to desktop environments. Computers and hardware have long borrowed ideas from one another; it seems inevitable that traditional computers and tablets will do the same. And that means, even if you don&#8217;t ever touch an iPad, you could see positive benefits in the tools you use.</p>
<p>So, that&#8217;s what the developer says &#8212; and my speculative take on matters. Are you using Reforge, or other related tools? Let us know how you work.</p>
<p>Also, if you&#8217;re an iOS user who doesn&#8217;t already use Reforge, and you can tell us something useful about your workflow, I&#8217;ve got a promo code for you. Just be sure to leave a real email address in the comment field; only CDM administrators can see it, and we will only use that address for your code.</p>
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		<title>AudioCopy + ReBirth: For iOS Users, Music Making Goes from App to App</title>
		<link>http://createdigitalmusic.com/2011/05/audiocopy-rebirth-for-ios-users-music-making-goes-from-app-to-app/</link>
		<comments>http://createdigitalmusic.com/2011/05/audiocopy-rebirth-for-ios-users-music-making-goes-from-app-to-app/#comments</comments>
		<pubDate>Fri, 06 May 2011 13:28:58 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[audiocopy]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod-touch]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[propellerhead]]></category>
		<category><![CDATA[sonoma]]></category>
		<category><![CDATA[sonoma-wireworks]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=18740</guid>
		<description><![CDATA[Mobile-based music can mean a chance to do more with less, but that hasn&#8217;t stopped lovers of production on the iPhone and iPad from wanting to move ideas between apps. So, you&#8217;ve got a great bassline &#8230; if you could just combine it with that vocal sample, and then finish a track&#8230; That presumably explains &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/05/audiocopy-rebirth-for-ios-users-music-making-goes-from-app-to-app/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/05/rebirthaudiocopy.jpg"><img class="alignright size-large wp-image-18743" title="rebirthaudiocopy" src="http://createdigitalmusic.com/files/2011/05/rebirthaudiocopy-640x480.jpg" alt="" width="640" height="480" /></a></p>
<p>Mobile-based music can mean a chance to do more with less, but that hasn&#8217;t stopped lovers of production on the iPhone and iPad from wanting to move ideas between apps. So, you&#8217;ve got a great bassline &#8230; if you could just combine it with that vocal sample, and then finish a track&#8230;</p>
<p>That presumably explains why we hear so many readers clamoring for AudioCopy. It&#8217;s a proprietary audio API developed by Sonoma WireWorks with an available SDK, and it&#8217;s gained some real traction among iOS music apps. Latest to the fold is ReBirth, the iPhone and iPad all-in-one music studio. (A corresponding price cut makes the iPad version US$9.99 and iPhone edition $4.99, though if you have a choice, I&#8217;d avoid the iPhone version and stick with the iPad.) I know this was an oft-requested feature.</p>
<p><a href="http://itunes.apple.com/us/app/rebirth/id368199125?mt=8">ReBirth</a></p>
<p>You can keep track of which apps work with AudioCopy (and AudioPaste) at Sonoma&#8217;s site:<br />
<a href="http://www.sonomawireworks.com/iphone/audiocopy/#apps">Compatible Apps</a></p>
<p>A few apps stand out. Sonoma&#8217;s own FourTrack and StudioTrack allow you to multitrack arrangements from materials you&#8217;ve built in other apps, as well as add audio tracks recorded from another source. Other highlights:</p>
<ul>
<li><a href="http://www.jasuto.com/home/">Jasuto</a> is a full-fledged modular environment.</li>
<li><a href="http://monleapp.com/">Monle</a> is a simple but elegant multitrack editor, ideal for laying out audio sampled from other tools</li>
<li><a href="http://www.tc-helicon.com/products/voicejam/">VoiceJam</a> from TC-Helicon is a vocal sampler and looper.</li>
</ul>
<p>&#8230;and, of course, there are countless synths and other interesting sound generators, including Korg&#8217;s offerings and various tools we&#8217;ve covered on CDM. But it&#8217;s nice to see these tools in the mix, too, in terms of workflow.</p>
<p>I&#8217;m still partial to the far more open and capable conventional computer as a way of working, but what&#8217;s interesting to me is that part of what many want on mobile is the same sort of studio-in-a-box flexibility. And there&#8217;s no question that with these tools, you can get music made. There are efforts to route signal between apps, too, but what&#8217;s nice here is that you still focus on one app at a time &#8211; avoiding performance bottlenecks in either their device or your attention span.</p>
<p>If you do use iOS, let us know which apps you use with AudioCopy.</p>
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