FL Studio 9 Arrives: Better Performance, More Toys, More Editing

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Click through for FL’s infamous Giant Screenshot of FL 9. See, it’ll look perfect on your 40″ flat screen. Update: Despite discussion in comments, Image-Line assures us this is an image of FL9. We’ll have more shots once we try out the software, of course!

“Fruity Loops” has long proven that not all music making apps have to look the same way. FL is quirky and different. Its editing interface is built as much around step sequencers and pattern sequencing as the conventional, mixer and audio-tape-derived views. But perhaps some of its real draw is that it packs, in its mid-level-and-higher packages, it’s packed with fascinating and unusual sonic toys. FL 9 looks to continue that tradition.

And because it’s FL, if you’ve ever bought FL, you get a free lifetime upgrade to this version. (Seriously, if you’re pirating FL, stop. You have absolutely no excuse.)

New toys in this version:

  • Autogun Derived from the excellent sounds of the Ogun synth, this instrument has “more than four billion presets.” (Wait… what?) I do agree with Image-Line’s description of “rich metallic and shimmering timbres” in Ogun; that’s exactly what it sounds like.
  • Vocodex vocoder, the “last word in Vocoders.” (I thought the last word was, “No one needs a vocoder,” but I could be wrong.) Automatic speech enhancement plus up to 100 “variable-width, multi-parameter” bands does give this some interesting twists.
  • Stereo Shaper.

I think that improved performance and editing may be bigger news, however:

  • Multi-core CPU support, multithreaded generator, and multithreaded effects processing. This is the one that I expect most excites you crazy, synth-and-effects-routing mad scientists who have been pegging your CPU.
  • Improved effects: sidechaining in the limiter, mid-side processing in the reverb, export and noise reduction in the awesome Edison and Slicex audio-editing instruments.
  • Improved Playlists with “Clip Track” features
  • A “Riff Machine” for automatically generating sequences in the Piano Roll
  • Multiple controller support for defining different instrument channels. (Okay, FL experts – did I miss something? That wasn’t present before?)

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REAPER v3: From MIDI to Automation to Guitar Hero Control, the Alt DAW Improves

Welcome to the alt-DAW scene. Last week, not only did Renoise continue its rebirth of the forgotten “tracker” genre of music making software with ReWire support, but we saw a big new version of REAPER, the beloved lightweight audio production tool from the original creator of Winamp.

What makes an “alt DAW”, or “indie” production software? To me, it’s:

  • small development teams of a few people
  • tightly-integrated communities directly involved in feature requests
  • trusting users instead of adding significant DRM, returning to the traditional “shareware” business model of old
  • affordable pricing

That’s not to take away from some of the bigger players – I was struck this week with the (unsurprising) ubiquity of Ableton Live at MUTEK; it’s a real testament to what they have accomplished. But choice is essential, and looking at the history of music technology, it’s in the periods of real choice that the most interesting things have happened. It makes everything better when developers really have to compete.

Cockos REAPER has spread almost virally as an underground DAW, partly because you can download the thing and get started with without any restrictions, then buy it for as little as US$60 for personal use.

http://www.reaper.fm/index.php

It’s not just for Windows people any more, either – the Mac version is now officially supported. You can run on Windows 7 or Windows 2000 or even 98 (with limited support). You can run on 10.4 Macs, or even PowerPC (though Intel is recommended). You can even run on Linux with official WINE support, though I’d still like to see a native Linux version, especially as Linux on netbooks is getting so lovely.

Version 3.0 came out this week. There are a huge number of improvements:

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Propellerhead Record: New Getting Started Video Tutorial, Blog

This is going to get confusing, isn’t it, with a product name like “Record”? (A “Record Tutorial”? A “Record Video”? Maybe it’s just me…)

Anyway, if you’re hooked up with the Record beta and looking to get started, Propellerhead have posted a video tutorial to get you going, with more planned. There’s also a new Record blog:

Record Blog

There’s an update on the state of beta testing, and you’ll find some notes from Props CEO/founder Ernst on why they’re creating Record:

When we designed Record we went back to our original roots, the drive that made us create Reason a long time ago. In 1998, when the Reason design came to life, there were already incredible synthesizers. You could already make music with your computer. There was immense power in the solutions that existed.

Now, I’m sure that won’t calm down any of you who won’t use Record because it has a dongle, or because it lacks MIDI output for talking to your hardware synths. But, then, that’s why we have more than one tool from which to choose in music technology, both commercial and open source.

For instance, since I know there’s a rabid Reaper community out there, I’m happy to see these two apps face off in an audio software slam.

Just to be contrary, I’m going to tag this post “DAWs,” because even if Record isn’t a DAW, I think it clearly can be an alternative to DAWs as a “piece of software that allows you to record and make music.” Really, while there’s no convenient acronym for that, that’s the whole point of all this software, right? (Then again, that’s all the more reason not to call anything a “DAW,” because “workstation” is a meaningless word that has little to do with actually using computers to make music.)

And, sure, if I had it to do over again, I might simply call this blog “Create Music.” Or “Music.” Or just “ate.”

NI Maschine: Fully Integrated Hardware-Software-Plug-In Drum Machine, Controller

If you could have an ideal drum machine and sample-slicing workstation, taking the physical control of hardware but the flexibility of software, what would it look like? We talk a lot about hardware control of software, but hardware usually comes second – software gets designed first, and then either you have to figure out how to map hardware to it, or someone else comes along and designs gear. That means there’s usually a disconnect in the design and workflow of the two, and most of the time, you have to reach for the mouse to make up the difference.

Maschine (pronounced as the German, mah-SCHEE-neh) was developed at Native Instruments with the goal to design the hardware and software simultaneously, not separately. That’s not an easy goal, and I don’t expect Maschine to be perfect or please everyone. But I got to visit the prototype at NI while I was in Berlin in October and see it in action, and I can say at the very least, the folks who created feel the way many of us do – they love software, they love hardware drum machines like the Elektron, and this is an attempt to be a real hybrid.

So, while contrary to rumors, NI does not have a box that does any audio generation in the hardware, this is a real attempt to fuse the controller and software in terms of design and workflow. The idea is to use the screen for visual feedback (you do have this big, pretty monitor on your desk or notebook), but to be able to work without a mouse.

Maschine can also work as a plug-in as well as a standalone app, depending on how you like to work (or how you want to play live). That means if you’re already in love with something like Ableton Live, you ought to theoretically be able to put the two together. Unfortunately, you can’t yet use it as a sequencer to drive other software, which would be an ideal next step; sequencing is as big a part of what Maschine does as sampling and sample manipulation. (No official statement on MIDI output has been made yet.)

Maschine’s hardware also works as a controller. So, for those keeping score, you could put Maschine next to the just-announced Akai APC40 and use them both to control Live – or Maschine could compete with the APC for your Live-controlling dollar – even before you touch the Maschine drum machine software.

Here’s NI’s intro video, which gives you a sense of how this stuff ties together (and we are officially the first to post it).

We’ll naturally be looking more closely at Maschine soon (I’m going to buy a new espresso maker and not sleep for the next few months). Here’s a quick overview:

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Exclusive: Renoise 2.0 Launch 1/15; What’s New, How to Connect to Your Workflow

Ever feel music creation apps are too similar? Imagine an alternative universe in which music making software evolved along different lines. In this universe, the “tracker” isn’t some arcane novelty, but the detailed, bottom-up music editing approach that becomes the basis of music construction tools for any genre. Now imagine a breakthrough software release in that alternate universe.

Maybe it’s the Large Hadron Collider, but the release of Renoise 2 means that this is actually our universe: we have a cheap, community driven, unique app that runs on Mac, Windows, and Linux. And it’s getting a big update Thursday – almost in time for my birthday (Tuesday).

If you have no idea what I’m talking about, you picked the right moment to tune in. Renoise always had potential as a unique tool for music making, and with the shipment of Renoise 2, some very key pieces are falling into place. I’ve just gotten an exclusive look at what’s coming in the final release. Dac Chartrand has shared some details that weren’t previously public.

You heard it here first:

  • Renoise 2.0 FINAL launches January 15, 2009, “8 years in the making, 4 months of beta testing.”
  • Launch details on January 15 will be at http://www.renoise.com/launch/
  • It’ll work with netbooks. Dac tells us: “Renoise can now be resized to fit on small Netbook screens. Here’s an interesting thread where a user reviews Renoise on his new MSI Wind U100:” http://www.renoise.com/board/index.php?showtopic=19175"
  • Additional tweaks and bug fixes made it in, including Universal Audio UAD2 DSP support and latency compensation.
  • Renoise 2 will support fraction BPMs, like 127.56.
  • It’ll have new demo songs. “Two of the songs were selected from submissions by the Renoise community in a competition called "Beta Battle, Round 1 & Round 2". The developers chose their favorites and have included them in the final release of Renoise 2.0. More info here:” http://www.renoise.com/indepth/category/competitions/
  • New native DSP effects: RingMod, Scream Filter

Read on for more details, plus tips on making this work with the tools you already use…

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