Frederic Chopin, The Video Game, Coming to Xbox 360

Here we are, a site that regularly follows unusual gaming – music crossovers, and I don’t think we could ever have imagined anything this odd: a video game in which you play as Frédéric Chopin (yes, the one you’re thinking of), fighting disease with magical powers in a dream world: Chopin’s Dream Screens at Kotaku Bungie, of course, is the developer and — ha, just kidding. No, this one is from Japan. (Pretend to be surprised.) Trusty Bell: Chopin no Yume is the official name (trusty bell?!), and other than that, you can really only look at the images, awestruck. …

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Xbox 360’s Audio and Music Side: Hands-on Impressions

W. Brent Latta is a professional game composer and sound designer; here he brings us his pro opinion of how Microsoft’s next-gen game box shapes up. Hey, it’s a tough job, but someone has to do it, right? And as Tomonuba Itagaki, the creator of Ninja Gaiden, says, “Xbox 360 is the best. So we should wait with a great anticipation.” -PK Much has already been written about Microsoft’s new console, the Xbox 360. We have a bevy of game reviews, accessories to buy, Live Arcade titles to play, and even future releases over which we drool. But not much …

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Contest: Mash-Up/Remix the Halo 2 Soundtrack

Here’s CDM’s resident game composer with the perfect opportunity for lovers of remixing and gaming. Why do I have a feeling that you’ll get disqualified if you mash Halo 2’s music with Animal Crossing or, for you long-time Mac/Bungie geeks out there, Marathon? (Maybe an odd quote from Myth . . . “Casualties.”) -PK Tired of waiting for Halo 3, Gears of War, or Prey? Or is your music gear gathering dust since you setup that new Xbox 360? In either case, Sumthing Else Music Works (notable video game soundtrack record label), has a treat in store for you! In …

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Microsoft Excel for Music: Applications Bizarre and Useful

Microsoft Excel spreadsheets are getting use in music, and not just for tracking musicians’ growing credit card debt. First, Tom Whitwell at Music thing discovered an Excel spreadsheet for additive synthesis: drag sliders, and you get real-time Fourier synthesis with both a waveform view and spectrogram. This is more than just a novelty: watching the harmonic content of the wave shape while you listen to the sound is a good way to learn about (or teach) this synthesis method. Also via Music thing, CDM’s friend Thomas Wilburn has built a a drum set in an Excel spreadsheet. That may sound …

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Xbox 360 Launch: A New Digital Music Platform is Born

Xbox 360 is here — and with it has brought major hype, major shortages, and armed robbery of new systems. We’re going to assume that must mean it’s a big deal. Resident gaming expert W. Brent Latta looks at what the Xbox 360 might mean for digital music with a roundup of past coverage. But in short: game systems are a major new platform for music. And that could mean new ways of listening (for better or worse), and greater acceptance of high-definition, surround-sound digital media. Take it away, Brent . . . -PK

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Epic Game Soundtracks: Jade Empire, Advent Rising

CDM’s resident game composer Brent is back, this time with a soundtrack review of some of the hottest games out. Oh, yeah, and he’s also officialy making me want an Xbox. -PK Game developers and publishers continue to give focus to the power of audio in today’s games. Whether PC, Mac or console, audio plays an increasing role in creating an immersive environment for gamers. While some players lament that audio is still lacking in many titles, my experience has proven that you don’t have to look far to find soundtracks of ‘Hollywood-class’. Two recent titles which have received much …

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“This Spartan Life”: Halo-driven Talk Show Features Game Boy Music

Chris Burke, master Game Boy music impersario and ringleader of the 8bit collective, has a “talk show.” How different is it from “Late Night”? Let us count the ways. This Spartan Life First, there’s the setting. Guests have a tendency to get shot at — a lot. That’s the problem with hosting your talk shows on Xbox Live, in the middle of a Halo game. As it turns out, other online players didn’t immediately understand why a couple of characters would be hanging out apparently chatting. Result? They opened fire on the interview. No worries; the guest will respond. And …

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Gaming + Music: More on Xbox 360's Groundbreaking Visualizer

Legendary game developer Jeff Minter, the Llamasoft founder behind vintage classics like Tempest 2k, has had musical visualizers on the brain for some time. Now, he wants to take “retina-searing” visuals with music to the next left with Microsoft’s new Xbox 360 console. His latest light synth, Neon, will even be bundled with the machine. If you’re impressed by the low-res, basic visualizer in iTunes (hey, Apple, when you going to update that), wait until you see Neon. More coverage has emerged since we last covered this story: Screenshots, hard drive-eating movies, and info on the Neon platform [Llamasoft] Interview …

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Gaming + Music: More on Xbox 360’s Groundbreaking Visualizer

Legendary game developer Jeff Minter, the Llamasoft founder behind vintage classics like Tempest 2k, has had musical visualizers on the brain for some time. Now, he wants to take “retina-searing” visuals with music to the next left with Microsoft’s new Xbox 360 console. His latest light synth, Neon, will even be bundled with the machine. If you’re impressed by the low-res, basic visualizer in iTunes (hey, Apple, when you going to update that), wait until you see Neon. More coverage has emerged since we last covered this story: Screenshots, hard drive-eating movies, and info on the Neon platform [Llamasoft] Interview …

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Music that Changes: Splinter Cell, Permutative Music, and Games

Brent, CDM’s resident game composer, is back with another look at the world of digital music in gaming. And again, gaming gives us a glimpse of what future digital music could be like — namely, permutable. (That’s a word, isn’t it?) -PK The level of interactivity in today’s game audio continues to grow and expand. While most of us are used to the experience of a specific theme or piece of music associated with a given level or area in a game (e.g. the level 1-1 “Overworld Theme” from Super Mario Bros.), only recently have game composers been afforded the …

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