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	<title>Create Digital Music &#187; xenakis</title>
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	<description>Making music with technology</description>
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		<title>Steinberg Padshop, Coming Soon, Granular Synthesis for the Rest of Us? Handy Intro Video Explains</title>
		<link>http://createdigitalmusic.com/2012/02/steinberg-padshop-coming-soon-granular-synthesis-for-the-rest-of-us-handy-intro-video-explains/</link>
		<comments>http://createdigitalmusic.com/2012/02/steinberg-padshop-coming-soon-granular-synthesis-for-the-rest-of-us-handy-intro-video-explains/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 17:29:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22722</guid>
		<description><![CDATA[Let&#8217;s get straight to it: granular synthesis, and the various processes based on the principle, is one of the coolest things about making music with computers. With the ability to take sounds and stretch, mangle, and reshape them into new textures, it&#8217;s one of the fundamental techniques allowing sound software and lots of terrific timbral &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/steinberg-padshop-coming-soon-granular-synthesis-for-the-rest-of-us-handy-intro-video-explains/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/jgcVr6lTzDs" frameborder="0" allowfullscreen></iframe></p>
<p>Let&#8217;s get straight to it: granular synthesis, and the various processes based on the principle, is one of the coolest things about making music with computers. With the ability to take sounds and stretch, mangle, and reshape them into new textures, it&#8217;s one of the fundamental techniques allowing sound software and lots of terrific timbral techniques to work.</p>
<p>Of course, explaining it to lay people is a bit of a trick. So that&#8217;s why, even before we get into talking about Steinberg&#8217;s upcoming Padshop synth, it&#8217;s worth watching the first few minutes. Sound designer Matthias Klag explains that coolness really succinctly (and, I think, accurately). </p>
<p>I&#8217;m excited to try Padshop. Now, on its surface, I can&#8217;t yet see anything radically new in how it works relative to what you get from some of the better Reaktor patches out there. On the other hand, a lot of people aren&#8217;t willing to go buy Reaktor just to use those tools. And it seems Steinberg has built something that brings together a traditional synth&#8217;s playability with some of the better tools for dialing in far-out granular textures. We&#8217;ll get to see it later this month, and then see if this is as big a breakthrough for granular sounds as Steinberg says. But I think it&#8217;s worth an early look, nonetheless &#8211; if for no other reason than hearing this nice explanation.</p>
<p>And if I get one great pad for a track out of this, count me in. Time to stock up on some <a href="http://www.fritz-kola.de/">Fritz-Kola</a>, in Hamburg&#8217;s honor.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/Padshop.jpg"><img src="http://createdigitalmusic.com/files/2012/02/Padshop-640x464.jpg" alt="" title="Padshop" width="640" height="464" class="alignnone size-large wp-image-22723" /></a></p>
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		<title>Making Digital One-of-a-Kind: Inside Icarus&#8217; Generative Album in 1000 Variations</title>
		<link>http://createdigitalmusic.com/2012/02/making-digital-one-of-a-kind-inside-icarus-generative-album-in-1000-variations/</link>
		<comments>http://createdigitalmusic.com/2012/02/making-digital-one-of-a-kind-inside-icarus-generative-album-in-1000-variations/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 20:06:07 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Artists]]></category>
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		<category><![CDATA[ableton]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=22707</guid>
		<description><![CDATA[Even the artwork changes. This is my personal copy &#8211; #148. Digital: disposable, identical, infinitely reproducible. Recordings: static, unchanging. Or &#8230; are they? Icarus&#8217; Fake Fish Distribution (FFD), a self-described &#8220;album in 1000 variations,&#8221; generates a one-of-a-kind download for each purchaser. Generative, parametric software takes the composition, by London-based musicians-slash-software engineers Ollie Bown and Sam &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/02/making-digital-one-of-a-kind-inside-icarus-generative-album-in-1000-variations/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/02/ffdartwork148.jpg"><img src="http://createdigitalmusic.com/files/2012/02/ffdartwork148.jpg" alt="" title="ffdartwork148" width="640" height="640" class="alignnone size-full wp-image-22709" /></a></p>
<div class="imgcaption">Even the artwork changes. This is my personal copy &#8211; #148.</div>
<p>Digital: disposable, identical, infinitely reproducible. Recordings: static, unchanging.</p>
<p>Or &#8230; are they?</p>
<p>Icarus&#8217; Fake Fish Distribution (FFD), a self-described &#8220;album in 1000 variations,&#8221; generates a one-of-a-kind download for each purchaser. Generative, parametric software takes the composition, by London-based musicians-slash-software engineers Ollie Bown and Sam Britton, and tailors the output so that each file is distinct.</p>
<p>If you&#8217;re the 437th purchaser of the limited-run of 1000, in other words, you get a composition that is different from 436 before you and 438 after you. The process breaks two commonly-understood notions about recordings: one, that digital files can&#8217;t be released as a &#8220;limited edition&#8221; in the way a tangible object can, and two, that recordings are identical copies of a fixed, pre-composed structure.</p>
<p>Happily, the music is evocative and adventurous, a meandering path through a soundworld of warm hums and clockwork-like buzzes and rattles, insistent rhythms and jazz-like flourishes of timbre and melody. It&#8217;s in turns moody and whimsical. The structure trickles over the surface like water, perfectly suited to the generative outline. At moments &#8211; particularly with the echoes of spoken word drifting through cracks in the texture &#8211; it recalls the work of Brian Eno. Eno&#8217;s shadow is certainly seen here, conceptually; his Generative Music release (and notions of so-called &#8220;ambient music&#8221; in general) easily predicted today&#8217;s generative experiments. But Eno was ahead of his time technically: software and digital distribution &#8211; both of files and apps &#8211; now makes what was once impractical almost obvious. (See also: Xenakis, whom the composers talk about below.)</p>
<p>You can listen to some samples, though it&#8217;s just a taste of the larger musical environment.</p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F26958928"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F26958928" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/icaruselectronic/fake-fish-distribution-version">Fake Fish Distribution &#8211; version 500 sampler</a> by <a href="http://soundcloud.com/icaruselectronic">Icarus&#8230;</a></span> </p>
<p>12 GBP buys you your very own MP3 (320 kbps). Details:<br />
<a href="http://www.icarus.nu/FFD/">http://www.icarus.nu/FFD/</a></p>
<p>The creators weigh in on the project for Q Magazine:<br />
<a href="http://news.qthemusic.com/2012/02/guest_column_-.html">Guest column &#8211; Electronic band Icarus on whether algorithms can be artists?</a></p>
<p>The conceptual experiment is all-encompassing. Just to prove the file is &#8220;yours,&#8221; you can even use it to earn royalties &#8211; in theory. As David Abravanel, Ableton community/social manager by day and tipster on this story, writes:</p>
<blockquote><p>&#8220;As a sort-of justification for the price, all Fake Fish Distribution owners are entitled to 50% of the royalties should the music on that specific version ever be licensed. A very unlikely outcome, but at least it’s sticking to concept.</p></blockquote>
<p>I spoke with Ollie and Sam to share a bit about how the mechanism of this musical machine operates. Using Ableton Live and Max for Live, each rendition is &#8220;conducted&#8221; from threads and variables into a sibling of the others. The pair talk about what that means compositionally, but also how it fits into a larger landscape of music and thought. Of course, you can also go and just experience your own download (first, or exclusively) to let the music wash over you, an experience I also find successful. But if you want to dive into the deep end as far as the theory, here we go.<span id="more-22707"></span></p>
<p><strong> CDM: How is the generative software put together? What sorts of parameters are manipulated?</strong></p>
<p><strong>Ollie:</strong> The basic plan to do the album came before any decision about how to actually realise it, and we initially thought we&#8217;d approach the whole thing from a very low level, such as scripting it all in the Beads Java library that has been a pet project of mine for some time. But although we love the creative power of working at a low level, the thought of making an entire album in this way was pretty unappealing. We looked at some of the scripting APIs that are emerging in what you might call the hacker-friendy generation of audio tools like Ardour, Audacity, and Reaper, but these also seemed like a too-convoluted way to go about it. </p>
<p>Even though Max for Live was in hindsight the obvious choice, it wasn&#8217;t so obvious at the time, because we weren&#8217;t sure how much top-down control it provided. (As a matter of fact, one of the hardest things turned out to be managing the most top-level part of the process: setting up a process that would continuously render out all 1000 versions of each track.) Although it was quite elementary and unstable (at the time), [Max for Live] did everything we wanted to do: control the transport, control clips, device parameters, mix parameters, the tempo &#8230; you could even select and manipulate things like MIDI elements, although we didn&#8217;t attempt that. </p>
<p>So we made our tracks as Live project files, as you might do for a live set (i.e., without arranging the tracks on the timeline), then set up a number of parametric controls to manipulate things in the tracks. Many of these were just effects and synth parameters, which we grouped through mappings so that one parameter might turn up the attack on a synth whilst turning down the compression attack in a compensatory way. So the parameter space was quite carefully controlled, a kind of composed object in its own right.</p>
<p>We also separated single tracks out into component parts so that they could be parametrically blended. For example, a kick drum pattern could be spilt into the 1 and 3 beats on the one hand, and a bunch of finer detail patterning on the other, so that you could glide between a slow steady pattern and a fast more syncopated one. So loads of the actual parameterisation of the music could actually be achieved in Live without doing any programming. Likewise, for many of the parts on the track, we made many clip variations, say about 30, such as different loops of a breakbeat. The progression through those clips — quantised in Live, of course — could also be mapped to parameters. </p>
<p>Finally, by parameterising track volumes and using diverse source material in our clips, we could ultimately parameterise the movement through high-level structures in the tracks. So we could do things like have a track start with completely different beginnings but end up in the same place. We did this in Two Mbiras, which is probably the track where we felt most like we were just naturally composing a single piece of music which just happened to be manifest it a multiplicity of forms. In that sense, this was the most successful track. Some of the other tracks involved more of an iterative approach where we didn&#8217;t have a clear plan for how to parameterise the track to begin with, but that fits with our natural approach to making tracks. At one point, we wondered if we could just drop a bank of 1000 different sound effects files into an Ableton track, to load as clips. To our glee, Live just crunched for a couple of seconds and then they were there, ready to be parametrically triggered. So each version of the track MD Skillz could end on a different sound effect.</p>
<p>The Max software consisted of a generic parametric music manager and track-specific patches that farmed out parametric control to the elements that we&#8217;d defined in Live. The manager device centred around a master &#8220;version dial&#8221;, a kind of second dimension (along with time), so you could think of the compositional process as one of composing each track in time-version space. </p>
<p>We used Emanuel Jourdan&#8217;s ej.function object, which is a powerful JavaScript alternative to the built-in Max breakpoint function object, and wrote some of our own custom function generators and function interpolation tools to interact with it. Using the ej.function object, we composed many alternative timelines to control the parameters, and then used the version dial to interpolate smoothly between these timelines, resulting in a very gentle transition between versions. I.e., version 245 and 246 are going to be imperceptibly different, but version 124 and 875 will be notably different (we quickly broke from our own rule and started to introduce non-smooth number sequences into some of the tracks, so for example in Colour Field two adjacent versions will actually have quite different structures). We spent some time making it well integrated into Live so that once we really got into the compositional process it would work smoothly and be generally applicable to all of the different ideas we wanted to throw at it. That said, it&#8217;s a few steps of refinement from being releasable software. </p>
<p>Pictured: the master controller device, very minimal, just a version dial and a few debug controls. Double clicking on bp_gui leads to the other figure, a multitrack timeline editor, with generative tools for automatically generating timeline data using different probability distributions.</p>
<p><a href="http://createdigitalmusic.com/files/2012/02/timeline.jpg"><img src="http://createdigitalmusic.com/files/2012/02/timeline-640x444.jpg" alt="" title="timeline" width="640" height="444" class="alignnone size-large wp-image-22710" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/02/vdial.jpg"><img src="http://createdigitalmusic.com/files/2012/02/vdial.jpg" alt="" title="vdial" width="311" height="198" class="alignnone size-full wp-image-22711" /></a></p>
<p><strong>How did you approach this piece compositionally, both in terms of those elements that do get generated, and the musical conception as a whole?</strong></p>
<p><strong>Sam:</strong> Since 2005, we had been working a lot in the context of performance, not only as Icarus, but with improvising musicians through our label / collective Not Applicable. This is reflected in the records we put out both as Icarus and individually during that time, which increasingly used generative and algorithmic compositional techniques as structural catalysts for live improvisations. (As Icarus: <em>Carnivalesque</em>, <em>Sylt</em> and <em>All Is For The Best In The Best Of All Possible World</em>. Individually: <em>Rubik Compression Vero</em>, <em>Five Loose Plans</em>, <em>Nowhere</em>, <em>Erase</em>, <em>Chaleur</em> and <em>The Resurfacing Of An Atavistic Trait</em>). Our performance software was made using Max/MSP and Beads and we started by crafting various low level tools that would loop and sequence audio files in various different ways, giving us control parameters that were devised around musical seeds we were interested in exploring.</p>
<p>In many respects, our approach was very similar and partly inspired by Xenakis&#8217; writings in Formalised Music, although the context is obviously very different. These low-level tools were augmented by various hand-crafted MSP processing tools which used generated trajectories and audio analysis as a method of automating the various parameters that effected the sounds themselves, the logic being that an FX unit as a manipulator of sound is in some way loosely coupled to the musical scenario it is contextualised in. In both cases above, the idea was to step back from performance &#8216;knob twiddling&#8217; by using the computer to simulate specific types of behaviour that would control these processes directly (hence the reason why we have never used controllers in performance). </p>
<p>Our search for different methods of coupling our increasing parameter space led us to develop various higher-level control strategies at Goldsmiths and IRCAM respectively, culminating in autonomous performance systems built in the context of the Live Algorithms for Music Group at Goldsmiths College. The autonomous systems we developed used a battery of different techniques to effect control, from CTRNNs and RBNs to analysis-based sound mosaicing, psychoacoustic mapping and pattern recognition. This work resulted in us being commissioned to put together a suite of pieces for autonomous software in collaboration with improvising musicians Tom Arthurs and Lothar Ohlmeier called &#8220;Long Division&#8221; for the North Sea Jazz Festival in 2010. The challenge of putting together a 45-minute programme of autonomous music really forced us to think more strategically about how it was possible to structure musical elements within a defined software framework and how they could vary not only within each individual piece, but also from piece to piece.</p>
<p>The most obvious inspiration for how we might do this ultimately came from reflecting on what it is we do when we perform live as Icarus. The experience of working up entirely new live material and touring it without formulating it as specific tracks or compositions proved to be an ideal prototype not only for Long Division, but also ultimately for FFD. Here, in a similar sense to the work of John Cage, large-scale structure and form became a contextually-flexible entity, which meant that for us it became to a far greater extent derived from the idiosyncrasies of the performance software we developed and keyed in by our own specific way of listening out for certain musical structures and responding to them in either a complementary or deliberately obstructive fashion (or perhaps even not at all). Creating these two pieces (&#8216;Long Division&#8217; and &#8216;All Is For The Best In The Best Of All Possible Worlds&#8217;) gave us the conviction that we could devise musical structures that were both detailed enough and robust enough to benefit positively from some level of automated control. </p>
<p>Therefore, when we came to start working on FFD, the main question we had to ask ourselves was; within the music making practices we had already been working with, what were the tolerances for automation within which we were still ultimately in control of and ultimately composing the music we were creating? In the end, the framework we set up was comparatively restrained; the generative aspect of each track was always notated as a performance via a breakpoint function and therefore able to be rationalised by us, the variation between different versions of the same track was done using interpolation and is completely predictable and incremental and finally, the entire space of variation is bounded to 1000 versions, meaning that the trajectories of the variation never extend into some extreme and unrealisable space.</p>
<p><strong>More notes on the album:</strong></p>
<blockquote><p>Web: <a href="http://www.icarus.nu">http://www.icarus.nu</a><br />
RSS: <a href="feed://www.icarus.nu/wp/feed/">feed://www.icarus.nu/wp/feed/</a></p>
<p>Last.FM: <a href="http://www.last.fm/music/Icarus">http://www.last.fm/music/Icarus</a><br />
Discogs: <a href="http://www.discogs.com/artist/Icarus+(2)">http://www.discogs.com/artist/Icarus+(2)</a></p>
<p>SoundCloud: <a href="http://soundcloud.com/icaruselectronic">http://soundcloud.com/icaruselectronic</a><br />
Twitter: <a href="http://twitter.com/#!/birdy_electric">http://twitter.com/#!/birdy_electric</a></p>
<p>Myspace: <a href="http://www.myspace.com/icaruselectronic">http://www.myspace.com/icaruselectronic</a><br />
Facebook: <a href="http://www.facebook.com/pages/Icarus/132324596558">http://www.facebook.com/pages/Icarus/132324596558</a></p>
<p>CREDITS</p>
<p>Music, Software, Scripting – Icarus (Ollie Bown and Sam Britton)<br />
Mastering – Will Worsley, Trouble Studios<br />
Artwork – Harrison Graphic Design</p>
<p>Icarus gratefully thank the following for their support of the FFD project</p>
<p>The PRSF Foundation (UK)<br />
STEIM (Netherlands)<br />
Ableton (Germany)<br />
The University of Sydney (Australia)<br />
Emmanuel Jourdan (France)</p></blockquote>
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		<title>Music in Space and Time: Wild Geometries and Sequencing in Iannix, Free</title>
		<link>http://createdigitalmusic.com/2011/08/music-in-space-and-time-wild-geometries-and-sequencing-in-iannix-free/</link>
		<comments>http://createdigitalmusic.com/2011/08/music-in-space-and-time-wild-geometries-and-sequencing-in-iannix-free/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 16:22:59 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[graphical-sequencers]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=20250</guid>
		<description><![CDATA[Nerds: It&#8217;s an OSC sequencer. It&#8217;s JavaScript-programmable for making your own generative music. It works with hardware and other software. You can use it in real-time. Everyone: it makes spectacularly strange sounds out of spectacularly beautiful flows of geometries through space. IanniX, the latest-generation descendant of work done by pioneering experimental composer Iannis Xenakis, has &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/08/music-in-space-and-time-wild-geometries-and-sequencing-in-iannix-free/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/22176407?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p>Nerds: It&#8217;s an OSC sequencer. It&#8217;s JavaScript-programmable for making your own generative music. It works with hardware and other software. You can use it in real-time.</p>
<p>Everyone: it makes spectacularly strange sounds out of spectacularly beautiful flows of geometries through space.</p>
<p>IanniX, the latest-generation descendant of work done by pioneering experimental composer Iannis Xenakis, has been evolving at rapid pace into what may be the most sophisticated graphical sequencer ever. Xenakis originally had to content himself to drawing elaborate, architectural graphics on paper, then later being one of the first to use a graphical tablet for interactive scores. IanniX, backed by the French Ministry of Culture, is now barely recognizable even from more primitive versions that carried the same name. But the idea is the same: graphical geometries represent events in pitch and time, now sequencing other software (any software that can handle OSC or MIDI) to produce sound.</p>
<p>Free on Mac, Windows, and Linux, and now with growing documentation, IanniX can be seen producing the kinds of warped sounds Xenakis made in his music. But it is one of the first steps toward a graphical sequencer that could be used in all kinds of cases. And it&#8217;s free and open source under the GPL v3. </p>
<p><iframe src="http://player.vimeo.com/video/25041544?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe><span id="more-20250"></span></p>
<p>I&#8217;ve included some of the recent videos that show off what it can do. I especially like the recursive demo. But since it runs on your OS &#8212; well, unless you&#8217;re sticking to your beloved Atari ST or BeBox &#8212; you can just go grab it yourself.</p>
<p><strong><a href="http://iannix.org/en/index.php">http://iannix.org/en/index.php</a></strong></p>
<p>My sense is that IanniX could have implications even beyond this software. Imagine a greater variety of music software that begins to work in spatial and graphical interfaces, not just the traditional piano rolls and linear tape-style arrangement views. And imagine that such tools, using protocols like OSC and MIDI, begin to establish common means of communicating with one another over a network. (OSC and, in particular, MIDI, are in need of some evolution to fully satisfy that. But these kinds of tools might be an ideal way to prod that very evolution.)</p>
<p><iframe src="http://player.vimeo.com/video/25045003?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/25053758?title=0&amp;byline=0&amp;portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p>Speaking of prodding, thanks to <a href="http://twitter.com/#!/markb10101/status/102314707398033408">Mark Birchall on Twitter</a> for reminding me to write this up.</p>
<p>Now, if I can just find some hyperspace portal to additional space and time to play with this properly&#8230; there must be a productivity jump gate around here somewhere.</p>
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		<title>Sounds by Richard Devine, Granulation on iOS, and Footsteps of a Wasp</title>
		<link>http://createdigitalmusic.com/2010/08/sounds-by-richard-devine-granulation-on-ios-and-footsteps-of-a-wasp/</link>
		<comments>http://createdigitalmusic.com/2010/08/sounds-by-richard-devine-granulation-on-ios-and-footsteps-of-a-wasp/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 17:01:57 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[curtis]]></category>
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		<category><![CDATA[iPad]]></category>
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		<category><![CDATA[richard-devine]]></category>
		<category><![CDATA[Sound-design]]></category>
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		<category><![CDATA[xenakis]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=13124</guid>
		<description><![CDATA[Exploring granular sound on the iPad in the application Curtis. Image courtesy the developers. Named for Curtis Roads, Curtis is an iPad and iPhone/iPod touch application that implements granular sound processing &#8211; a technique, imagined early on by the composer Xenakis, which divides sound into tiny granules, allowing more liquid modification of the audio. Roads &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/08/sounds-by-richard-devine-granulation-on-ios-and-footsteps-of-a-wasp/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/08/curtis.png" alt="" title="curtis" width="480" height="360" class="alignnone size-full wp-image-13128" /></p>
<div class="imgcaption">Exploring granular sound on the iPad in the application Curtis. Image courtesy the developers.</div>
<p>Named for Curtis Roads, Curtis is an iPad and iPhone/iPod touch application that implements granular sound processing &#8211; a <a href="http://en.wikipedia.org/wiki/Granular_synthesis">technique</a>, imagined early on by the composer Xenakis, which divides sound into tiny granules, allowing more liquid modification of the audio. Roads brought this idea to digital synthesis, and the results can transform recorded samples in pitch and time.</p>
<p>Composer, producer, and sound designer Richard Devine has long made use of granular techniques in his own work, so it&#8217;s little surprise Richard is turning his sonic compositional efforts to the iPad app. The latest release includes a new sound set he designed, but he also writes CDM to point out a track he&#8217;s shared on SoundCloud, free to download and hear and for your remixing and re-compositional use.</p>
<p>The track is a composition of samples, and it shows just how much you can do with recorded audio:</p>
<blockquote><p>This piece is a Acousmatic composition based on everyday found objects. I recorded various wine glasses, gears, metal, motors, Ratchets, chimes, croaking frog scraper, Indian bells, Tibetan Singing Bowls, Santoor, waterphone, piano, hematite magnets, processed voice, underwater ambiances, computer, and sprinkled bits of Buchla 200e/Doepfer Euro rack Modular.</p>
<p>All of the sounds originally captured at 24-bit 96khz with a Neumann RSM 191 A/S stereo shotgun mic, SMK4060 Stereo Matched 4060-BM Miniature Omnidirectional Microphones and Sound Devices 702 recorder. </p></blockquote>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fricharddevine%2Fobjects-of-granularity&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fricharddevine%2Fobjects-of-granularity&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/richarddevine/objects-of-granularity">Objects Of Granularity</a> by <a href="http://soundcloud.com/richarddevine">RichardDevine</a></span> <span id="more-13124"></span></p>
<p>If you want to try out Curtis, you can do so on both iPad (pictured above) and iPhone:</p>
<p><a href="http://thestrangeagency.com/products/curtis-for-ipad/">Curtis for iPad</a><br />
<a href="http://thestrangeagency.com/products/curtis-heavy/">Curtis Heavy for iPhone</a></p>
<p>I love the geometric/vector-style twist on the wave display. New in the <strong>recent 1.1 release:</strong> pitch control, echo effect, volume control &#8230; and the all-important MP3 import. (Usually working with uncompressed files is more successful, however. With WAV or MP3 files, simply drag-and-drop files from iTunes.)</p>
<p>In other sound design experiments, Richard records an insect&#8217;s footsteps inside a box, recorded on a catch-and-release program, from earlier this summer.</p>
<blockquote><p>Found a large Velvet Ant walking on my driveway today, and couldn&#8217;t help but notice the odd sounds this insect was making. The recording is of the insect crawling around inside a cardboard box, before I let it go back into my backyard. The Velvet Ant, also known as the &#8220;Cow Killer&#8221; is actually not an ant, but a wasp. I recorded this with 2 DPA 4060 Lav&#8217;s and Sound Devices 702 recorder at 24bit-96Khz.</p></blockquote>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fricharddevine%2Frecording-of-a-velvet-ant-cow-killer-wasp-1&#038;secret_url=false"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fricharddevine%2Frecording-of-a-velvet-ant-cow-killer-wasp-1&#038;secret_url=false" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/richarddevine/recording-of-a-velvet-ant-cow-killer-wasp-1">Recording of a Velvet Ant.</a> by <a href="http://soundcloud.com/richarddevine">RichardDevine</a></span> </p>
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		<title>Lights and Music: The Harmonic Center of the Universe</title>
		<link>http://createdigitalmusic.com/2010/02/lights-and-music-the-harmonic-center-of-the-universe/</link>
		<comments>http://createdigitalmusic.com/2010/02/lights-and-music-the-harmonic-center-of-the-universe/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 06:54:26 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[christopher-bauder]]></category>
		<category><![CDATA[design]]></category>
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		<category><![CDATA[lighting]]></category>
		<category><![CDATA[lights]]></category>
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		<description><![CDATA[The Harmonic Center of the Universe from Jesse Stiles on Vimeo. This beautiful, meditative installation of choreographed lights and sound, by way of Rucyl and Saturn Never Sleeps, is the creation of Chris Harvey, Olivia Robinson, &#038; Jesse Stiles. The Harmonic Center of the Universe evidently narrowly escaped destruction last year during a thunderstorm, but &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/02/lights-and-music-the-harmonic-center-of-the-universe/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8709711&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8709711&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/8709711">The Harmonic Center of the Universe</a> from <a href="http://vimeo.com/jts3k">Jesse Stiles</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This beautiful, meditative installation of choreographed lights and sound, by way of Rucyl and <a href="http://saturnneversleeps.com/2010/01/27/a-sonified-light-emitting-sculpture-with-endless-iterations/">Saturn Never Sleeps</a>, is the creation of Chris Harvey, Olivia Robinson, &#038; Jesse Stiles. <em>The Harmonic Center of the Universe</em> evidently <a href="http://jts3k.com/site2/content/harmonic-center-universe-has-been-fix-o-fied">narrowly escaped destruction</a> last year during a thunderstorm, but perhaps Art is as much repair as it is creation.</p>
<p>Artist Jesse Stiles <a href="http://jts3k.com/site2/bio">specializes in such light shows</a>. There&#8217;s a clear connection to the polytropes of Iannis Xenakis, with its own cascades of choreographed light &#8211; a reminder that lights can still have a place, even in an age of projection. He also writes experimental pop songs and does sound and music for IMAX films. (Yeah, Jesse, you&#8217;re someone we need to meet.)</p>
<p>Along similar lines, we saw the gorgeous balloon and music collaboration of Robert Henke and Christopher Bauder, ATOM, last year in Montreal. What strikes me about all these works it that the lit object and sound appear to fuse to an extent that these become either musical sculptures <em>or</em> a kind of sequencer in physical space. It&#8217;s remarkable that the digital can make musical structure more virtual, more invisible, or more physical &#8211; almost without consideration one way or another. </p>
<p><embed src="http://blip.tv/play/g5togY3kYQI%2Em4v" type="application/x-shockwave-flash" width="580" height="363" allowscriptaccess="always" allowfullscreen="true"></embed></p>
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		<title>Tiny Music: Xenakis Synthesis, Curtis Roads Granulation on iPhone</title>
		<link>http://createdigitalmusic.com/2009/06/tiny-music-xenakis-synthesis-curtis-roads-granulation-on-iphone/</link>
		<comments>http://createdigitalmusic.com/2009/06/tiny-music-xenakis-synthesis-curtis-roads-granulation-on-iphone/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 09:58:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<description><![CDATA[140 / curtis + thumb piano from m~fischer on Vimeo. Synthesis geeks are creating some fun sonic toys for the iPhone. There&#8217;s no reason you couldn&#8217;t plug in an iPod touch or your phone into a mixer and use them in live or studio creations for a little variety. And as mobile platforms grow in &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2009/06/tiny-music-xenakis-synthesis-curtis-roads-granulation-on-iphone/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="434"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5028484&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5028484&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="434"></embed></object>
<p><a href="http://vimeo.com/5028484">140 / curtis + thumb piano</a> from <a href="http://vimeo.com/marcpdx">m~fischer</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Synthesis geeks are creating some fun sonic toys for the iPhone. There&#8217;s no reason you couldn&#8217;t plug in an iPod touch or your phone into a mixer and use them in live or studio creations for a little variety. And as mobile platforms grow in capabilities, other platforms should be close behind. (Not to mention, you can always <a href="http://createdigitalmusic.com/2009/05/12/save-that-old-pda-run-reware-play-pd-musical-creations-android-offf-nyc/">rescue an entire iPod or PDA</a> and run Pd, often for just the few dollars an app costs!)</p>
<p>At top, the granular sampling app Curtis captures sound from a thumb piano. Curtis costs justs a dollar, but allows you to sample, then visually manipulate recorded sound, using granular techniques. A &#8220;smooth&#8221; synthesis engine is upcoming, but I rather like the lo-fi sound &#8212; hope you&#8217;ll allow us to switch engines with a toggle. As seen at <a href="http://www.synthtopia.com/content/2009/06/03/granular-synthesis-on-your-iphone-for-1-american-dollar/">Synthtopia</a>. </p>
<p><a href="http://thestrangeagency.com/">the strange agency</a> [makers of Curtis, other apps]</p>
<p>The app is named for <a href="http://clang.mat.ucsb.edu/clang/home.html">Curtis Roads</a>, who did much of the seminal research into making granular techniques a technical reality. See his book <a href="http://www.amazon.com/gp/product/0262681544?ie=UTF8&#038;tag=createdigital-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0262681544">Microsound</a><img src="http://www.assoc-amazon.com/e/ir?t=createdigital-20&#038;l=as2&#038;o=1&#038;a=0262681544" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /><br />
for an excellent overview of compositional, historical, acoustical, theoretical, musical, and, well, every possible aspect of this influential sonic practice. Have a look at the <a href="http://createdigitalmusic.com/2009/05/13/vbs-video-curtis-roads-on-the-birth-of-granular-composing-in-microsound/">documentary on Roads and granular music</a> we saw last month.</p>
<p>Segue &#8211; one early practitioner of granular music was Iannis Xenakis!</p>
<p><img src="http://createdigitalmusic.com/files/2009/06/igendyn.jpg" alt="iGendyn iPhone synth" title="iGendyn iPhone synth" width="580" height="434" class="alignnone size-full wp-image-6170" /></p>
<p>iGendyn is a new, free mobile application built around the GENeral DYNamic stochastic synthesis approach of Xenakis: &#8220;Imagine a set of control points (CPs) which together define the shape of a time domain waveform; with each new cycle through this waveform, their relative positions are updated using probabilistic distributions.&#8221; And yes, that&#8217;s GENDYN as in General Dynamic &#8211; not, in fact, a character from <em>The Lord of the Rings</em>.</p>
<p>Got that? In the default algorithm, X is amplitude, Y determines how quickly you scan through control points to produce the sound, and tilt changes probability. In other words, whether you understand the underlying approach or not (and hearing is always better, anyway), you can tilt your iPhone around and explore networks of probabilistic sounds.</p>
<p><a href="http://www.informatics.sussex.ac.uk/users/nc81/iphone.html">iGendyn Homepage</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317986145&#038;mt=8">iTunes App Store Link</a></p>
<p>Author Dr. Nick Collins is co-editor of The SuperCollider Book, upcoming from MIT Press, as well as <a href="http://www.amazon.com/gp/product/0521688655?ie=UTF8&#038;tag=createdigital-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0521688655">The Cambridge Companion to Electronic Music</a><img src="http://www.assoc-amazon.com/e/ir?t=createdigital-20&#038;l=as2&#038;o=1&#038;a=0521688655" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. Thanks to <a href="http://myspace.com/horaflora">Raub Roy</a> for the tip!</p>
<p>Meanwhile, mother of all synth-geeky iPhone apps finally got its 1.1 update approved, so have a go with <a href="http://www.jasuto.com/site/?p=26">Jasuto 1.1</a> for a really terrific look at what modular synthesis could be. Jasuto also has a desktop VST version and the two will be able to integrate, so you have lots of possibilities here.</p>
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		<title>Weekend Inspiration: Party with Experimental Sound Like It&#8217;s Montreal 1967</title>
		<link>http://createdigitalmusic.com/2008/04/weekend-inspiration-party-with-experimental-sound-like-its-montreal-1967/</link>
		<comments>http://createdigitalmusic.com/2008/04/weekend-inspiration-party-with-experimental-sound-like-its-montreal-1967/#comments</comments>
		<pubDate>Sat, 26 Apr 2008 18:45:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Simon James writes with still more free sound &#8212; and free, indeed, as Montreal Expo in 1967 (the World&#8217;s Fair) brought together some of electronic sound&#8217;s most radical musicians, the type of gang who could freak out a crowd today as much as forty years ago. Thanks again for the mention of Tone Generation. I &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2008/04/weekend-inspiration-party-with-experimental-sound-like-its-montreal-1967/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img border="0" alt="image" align="right" src="http://createdigitalmusic.com/files/2008/04/image19.png" width="320" height="476" /> Simon James writes with still more free sound &#8212; and free, indeed, as Montreal Expo in 1967 (the World&#8217;s Fair) brought together some of electronic sound&#8217;s most radical musicians, the type of gang who could freak out a crowd today as much as forty years ago.</p>
<blockquote><p>Thanks again for the mention of <a href="http://createdigitalmusic.com/2008/04/25/music-tech-history-day-what-the-future-sounded-like-tristram-cary-and-a-forgotten-chapter-of-history/" target="_blank">Tone Generation</a>. I just thought I&#8217;d draw your attention to another related piece I produced with Ian Helliwell last year. It was called &#8216;Expo 67 &#8211; A Radiophonic collage&#8217; and was a snapshot in sound of the Montreal worlds fair in 1967. <a href="http://createdigitalmusic.com/2008/04/24/tristram-cary-tape-music-pioneer-vcs3-designer-composer-dies/" target="_blank">Tristram Cary</a> composed music for the Great Britain pavilion and much of this is used in the programme. If you listen closely you&#8217;ll also hear Tristam&#8217;s voice popping up.</p>
<p>Also featured are compositions by Hugh le Caine, Donald Erb, Eldon Rathburn, Erkki Salmenhaara &amp; Erkki Kurrniemi, Giles Tremblay and Iannis Xenakis.</p>
<p>As always keep up the inspiring work with CDM. It is in my top 3 sites that I visit daily alongside <a href="http://musicthing.blogspot.com" target="_blank">Music Thing</a> and <a href="http://matrixsynth.com" target="_blank">Matrix Synth</a>.</p>
</blockquote>
<p>Give the music a listen:</p>
<p><a href="http://media.odeo.com/1/1/6/expo67_FINALMASTER.mp3" target="_blank">Expo 67 Radiophonic Collage</a></p>
<p>And to help give yourself some visual inspiration, check out this retro-fantastic archive of Montreal Expo pictures, found (bizarrely) in a scrapbook found on the street in Cambridge, Massachusetts.</p>
<p><a href="http://flickr.com/photos/ninecormorants/sets/72057594067727889/" target="_blank">Montreal Expo 1967</a></p>
<p>Unfortunately, I don&#8217;t think there are any images of Xenakis&#8217; <a href="http://www.oswalt.de/en/text/txt/xenakis.html" target="_blank">polytope</a>. But, perhaps on a more realistic budget (ahem), this is how I want festivals of technology and culture to be. Oh, and it&#8217;s never a bad idea to invite <a href="http://flickr.com/photos/ninecormorants/102364661/in/set-72057594067727889/" target="_blank">Poland</a>.</p>
<p><a href="http://flickr.com/photos/ninecormorants/102364280/in/set-72057594067727889/" target="_blank"><img src="http://farm1.static.flickr.com/24/102364280_c067ec02ac.jpg?v=0" /></a> </p>
<div class="imgcaption">Poster credit: Copyright: Canadian Corporation for the 1967 World Exhibition, Credit: <a href="http://en.wikipedia.org/wiki/Library_and_Archives_of_Canada">Library and Archives of Canada</a>, Ottawa (<a href="http://mikan3.archives.ca/pam/public_mikan/index.php?fuseaction=genitem.displayItem&lang;=eng&amp;rec_nbr=2838421&amp;rec_nbr_list=2898218,2838421">Accession No. 1990-552-1</a>). The artist is credited to Marsil Caron Barkes &amp; Assoc. Via <a href="http://en.wikipedia.org/wiki/Image:Event_expo_67_poster_1990-552-1.jpg" target="_blank">Wikipedia</a>. Tram ride photo via <a href="http://flickr.com/photos/ninecormorants/sets/72057594067727889/" target="_blank">Flickr</a>; believed attributed to <a href="http://www.flickr.com/photos/ninecormorants/107876737/">Lillian Seymour</a>.</div>
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