bloom_planetary_3

Sound, the Final Frontier: Audio Collections as Planets in Space, Intelligently Related

Two spacey ways of finding media: music collections, heirarchy, and images of planets in Planetary for iPad, top. Sound and loop collections, “magnetic” relations, algorithmic categorization, and rapid torchlight auditioning in Soundtorch 2.0 for Windows, bottom. If your music and sound collections seem like outwardly-expanding universes, two new tools promise to bring order by representing media as virtual planets and stars. One works on albums and tracks on the iPad; the other uses computer-aided analysis of loops and samples (not just music) on Windows. One will make your eyeballs pop; one might help you manage gigs of samples for a …

READ MORE →

Inside the Rock Band Network, as Harmonix Gives Interactive Music its Game-Changer

There’s a lot of hype around the latest schemes for changing how artists get their music to fans, but not actually a whole lot of news. (It always seems to boil down to a website with some unpronounceable name.) Well, this is news: Harmonix is opening up Rock Band to anyone who wants their music in it, and giving you the same sophistication of tools they use themselves. That’s a real game-changer – literally. And I don’t mean just for the actual game Rock Band. Sure, Harmonix was the house that made music games a phenomenon in the US. They …

READ MORE →

Generative Music Interfaces of the Future – Look to Games?

I’m going to make this a minimalist post because I’ve said what I’ll say about Kodu, the one really cool part of Microsoft’s keynote yesterday, on Create Digital Motion. (Am I the only person who wishes Sparrow had just done the whole keynote?) But have a look at the shot above. One of the complaints about generative and algorithmic music software (and music software in general) is that the interface has been so complex. Clearly, there are many other ways to design these interfaces, and in turn, to shape the way we use these to compose and perform music. Forget …

READ MORE →

You Know, For Kids: Game Design, World Creation as Microsoft Research Previews Kodu

“This is my tree. It makes music.” It took “actual 12-year-old girl” (as Microsoft described her) Sparrow to rescue Microsoft’s drab CES keynote (and drab tech news week) and get us back into the Future again. That future is one in which the dazzling interactive 3D world of games becomes a playground you can shape. In this case, the showpiece is a game called Kodu, but that may just be the beginning. The reason all of this is so deeply significant is that what you need to make something work for kids could say a lot about how the rest …

READ MORE →